Дисертації з теми "Gaze Coordination"

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1

Wilmut, Kate. "Gaze, attention and coordination in children." Thesis, University of Reading, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.427811.

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2

Desanghere, Loni. "Gaze strategies in perception and action." Experimental Brain Research, 2011. http://hdl.handle.net/1993/17898.

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Анотація:
When you want to pick up an object, it is usually a simple matter to reach out to its location, and accurately pick it up. Almost every action in such a sequence is guided and checked by vision, with eye movements usually preceding motor actions (Hayhoe & Ballard, 2005; Hayhoe, Shrivastava, Mruczek, & Pelz, 2003). However, most research in this area has been concerned about the sequence of movements in complex “everyday” tasks like making tea or tool use. Less emphasis has been placed on the object itself and where on it the eye and hand movements land, and how gaze behaviour is different when generating a perceptual response to that same object. For those studies that have, very basic geometric shapes have been used such as rectangles, crosses and triangles. In everyday life, however, there are a range of problems that must be computed that go beyond such simple objects. Objects typically have complex contours, different textures or surface properties, and variations in their centre of mass. Accordingly, the primary goals in conducting this research were three fold: (1) To provide a deeper understanding of the function of gaze in perception and action when interacting with simple and complex objects (Experiments 1a, 1b, 1c); (2) To examine how gaze and grasp behaviours are influenced when you dissociate important features of an object such as the COM and the horizontal centre of the block (Experiments 2a, 2c); and (3) To explore whether perceptual biases will influence grasp and gaze behaviours (Experiment 2b). The results from the current series of studies showed the influence of action (i.e., the potential to act) on perception in terms of where we look on an object, and vice versa, the influence of perceptual biases on action output (i.e. grasp locations). In addition, grasp locations were found to be less sensitive to COM changes than previously suggested (for example see Kleinholdermann, Brenner, Franz, & Smeets, 2007), whereas fixation locations were drawn towards the ‘visual’ COM of objects, as shown in other perceptual studies (for example see He & Kowler, 1991; Kowler & Blaser, 1995; McGowan, Kowler, Sharma, & Chubb, 1998; Melcher & Kowler, 1999; Vishwanath & Kowler, 2003, 2004; Vishwanath, Kowler, & Feldman, 2000), even when a motor response was required. The implications of these results in terms of vision for Perception and vision for Action are discussed.
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3

Paquette, Caroline. "Coordination of gaze and posture in young and elderly healthy adults." Thesis, McGill University, 2006. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=111864.

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Little is known about the interaction and channeling of motor and sensory information in the control of balance with aging. The aim of this thesis was to study the mechanisms of equilibrium control and its effects on aging when large head and gaze shifts are executed under varying postural conditions. In a first study, the postural strategies used by young and elderly subjects were compared during standing and walking tasks while subjects executed a large and rapid rotation of the head. Elderly subjects restricted their body motions and velocities, likely to minimize the ensuing perturbation. An important aspect of the head turning tasks is the redirection of gaze, which must be coordinated with postural responses. Thus, in a second study we aimed to determine the mechanisms of large horizontal gaze shifts (saccades) when submitted to a support surface perturbation, in young subjects. The findings from this study revealed a saccadic facilitation mechanism, when the visual target shift stimuli was closely followed by a motion of the supporting surface, providing evidence for the need of a stable reference when all available sensors are perturbed. In a third study, the control of gaze shifts (pursuit and saccades) during surface perturbations (sequence of pseudo-random motions) and with aging was examined. As hypothesized, elderly subjects showed less precision in target tracking. As well, the surface perturbations resulted in increased tracking errors for both groups. However, gaze time lag in response to target was not affected by surface motions. This study provided evidence that gaze accuracy could be attributable for the segmental movement excursion restriction observed in elderly subjects of the first study. Moreover, the saccadic facilitatory mechanism observed in the second study is specific to the surface perturbation condition (discrete vs. sequence) and its timing relative to target shift. Therefore, the trainability of elderly subjects in executing complex tasks, as described in the present thesis, should be explored. Improved abilities in executing large head and gaze shifts under challenging postural conditions would be an important step in reducing the incidence of falls in the elderly and could guide rehabilitation interventions.
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4

Palatsoukas, Demetrios. "Gaze control fusing eye-head coordination with unified saccadic and smooth pursuit modes of operation." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape8/PQDD_0026/MQ50649.pdf.

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5

Miles, Charlotte Alice Louise. "The quiet eye in a throwing and catching task : visuomotor skill of children with and without developmental coordination disorder." Thesis, University of Exeter, 2014. http://hdl.handle.net/10871/16209.

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Knowing where and when to look is critical for effective performance of visually guided tasks. A gaze strategy termed the quiet eye (QE; the final gaze before the onset of a critical movement) is strongly associated with motor skill proficiency, with earlier and longer QE periods leading to improved visuomotor control. Children with poor motor proficiency, such as those with Developmental Coordination Disorder (DCD), have impairments in the pick-up and processing of visual information, translating into poorly coordinated movements. The purpose of this project therefore was to perform the first examination of the QE strategy in children of different motor coordination abilities and furthermore to investigate the efficacy of task-specific QE training (QET) to improve the skills of children with and without DCD beyond the effects of a standard coaching technique. Study 1 determined that children with low motor coordination had later, shorter QE durations in comparison to coordinated children and as a result, performed worse in a specified motor task (throwing and catching). Study 2 therefore performed two experiments aimed at developing an appropriate but brief QET protocol for children to improve their throwing and catching ability. These experiments found that typically developing children were able to increase their QE durations with QET and this was reflected in a durable improvement in their motor skill execution. The final study examined this QET intervention in children with DCD. This was the first application of QET in a clinical population, and found that children with DCD were able to improve their QE durations, and make robust changes to their visuomotor control. These studies associate a longer QE with motor skill proficiency in children, and provide an important adjunct to current therapeutic intervention for children with poorly developed motor skills.
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6

Sylvestre, Pierre Alexandre. "A new view of the saccadic burst generator : the coordination of multiple effectors during disjunctive saccades and eye-head gaze shifts." Thesis, McGill University, 2003. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=84848.

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The neuronal system that generates saccadic eye movements has been well studied over the last three decades. However, this system has been extensively characterized only in the simplified case where the head is kept immobile, and the two eyes rotate identically (conjugate saccades). In everyday life, we often need to rotate our eyes differently when looking between objects located at different depths (disjunctive saccades), and we often utilize eye and head movements to reorient to objects of interest (gaze shifts). In the present thesis, we describe a series of experiments that were aimed at determining the role of the brainstem saccadic burst generator, a key element of the saccadic subsystem, during these more complex movements.
With respect to disjunctive saccades, a very influential theory (Hering's theory) was proposed a century ago in which the brainstem saccadic burst generator [including excitatory (EBN) and inhibitory (IBN) brainstem saccadic burst neurons, and omnipause (OPN) neurons], and burst-tonic neurons (BT) only encode conjugate saccades. Here, we clearly demonstrate that this theory does not apply during disjunctive saccades. We have found that the discharge dynamics of the premotor neurons described above reflect the asymmetry in eye movements that is characteristic of disjunctive saccades. Moreover, we show that these signals are sufficient to shape the activity of motoneurons in the abducens nucleus.
We also demonstrate that during eye-head gaze shifts, the same EBNs, IBNs and OPNs encode the movements of the head as well as those of the eyes. To do so, we designed a sophisticated paradigm in which head movements could be perturbed during gaze shifts, while we simultaneously recorded the activity of isolated neurons. This highly challenging experiment has allowed us to conclusively demonstrate that neuronal activity with the brainstem saccadic burst generator reflects the artificial perturbations applied to the head.
In summary, the studies described in this thesis have unmasked a new role for the brainstem saccadic burst generator in the generation of disjunctive saccades. They have also confirmed its role in the control of eye-head gaze shifts. We conclude that the brainstem saccadic burst generator does far more than generating conjugate saccades, and that it is in fact involved in controlling the movements of the two eyes in space.
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7

Sjöberg, Adam, and Marcel Rominger. "Beyond hand-eye coordination : An exploration of eye-tracking and speech recognition as a navigation tool for interactive systems." Thesis, Umeå universitet, Institutionen för informatik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-104882.

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The human’s ability to see, listen and speak is naturally embedded in how we interact and communicate with each other, but not only do we interact with other humans, we also spend a lot of time interacting with computers. In our study we take a starting point in embodied interaction and draw on people’s abilities from everyday life and apply them to computation in form of eye-tracking and speech recognition. Previous research mainly explored these inputs separately and little has been discovered regarding the combination. We applied a qualitative approach consisting of free surfs, task based evaluations and ten interviews, and we aimed for an understanding of how people perceive this interaction and to discover potential use contexts. The results indicate that people are positive towards the combination of eye-tracking and speech recognition for interacting with computers but found it hard to imagine a rich set of contexts in which it could be used.
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8

Varkalys, Adomas. "Akies ir rankos tarpusavio koordinacija ranka vedant taikinį labirintu." Bachelor's thesis, Lithuanian Academic Libraries Network (LABT), 2013. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2013~D_20130822_154347-64497.

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Šio baigiamojo bakalauro darbo tyrimo tikslas ištirti akies ir rankos koordinuotų judesių savybes sekant taikinį skirtingo pločio labirintais, taikiniui judant skirtingais greičiais. Akių judesiams registruoti buvo panaudota EyeGaze System, o rankos judesiams registruoti - WACOM Intuos® 2 XD-1212-U grafinė planšetė. Tiriamiesiems reikėjo pravesti taikinį trim skirtingo pločio labirintais. Tyrimo metu buvo registruojami akių ir rankos judesiai, pagal kurios buvo analizuojami žvilgsnio šuolio amplitudės, atstumas tarp rankos ir žvilgsnio prieš įvykstant žvilgsnio šuoliui, akies ir rankos greičių santykis bei gautieji rezultatai įvertinti remiantis Fitso dėsniu, kuris įvertino, kaip tiksliai ir greitai tiriamieji atliko labirintus. Gautieji rezultatai parodė, kad didėjant rankos greičiui ir esant platesniam labirintui žvilgsnio šuolių amplitudžių ir atstumo tarp rankos ir žvilgsnio prieš įvykstant žvilgsnio šuoliui vidurkiai bei jų standartiniai nuokrypiai didėja. Akies ir greičio santykis parodė, kad esant mažesniems greičiams akis lenkia ranką, o didėjant ranka pralenkia akį. Tyrimo rezultatai gali būti panaudoti kuriant robotų programinę įranga, neurofiziologinių procesų analizei bei įvertinti žmogaus koordinaciją reabilitacijos metu.
The theme of Bachelor project of Electronics engineering is important for research in biomedical engineering. In my purpose is to investigate eye-hand coordination during target guiding by hand along labyrinth. Investigatives have to guide a target in different wide of labyrinth. First they have to guide a target in the narrowest labyrinth, which wide is 10 px, later in the widest labyrinth, which wide is 39 px and last in moderate labyrinth, which wide is 15 px. In this labyrinth investigatives have to guide targets of two different sizes. They have to guide at different speed and precision. Eye coordinates were recorded by EyeGaze System, which produced LC Technologies, Ltd. Hand coordinates were recorded by WACOM Intuos® 2 XD-1212-U graphic tablet. During the research recorded eye and hand coordinates, which were analysed. Due to this information, were calculated gaze jump amplitudes, distance between the gaze and hand before gaze will do a jump, gaze and hand speed ratio and results were evaluated by Fitts‘s law. Results revealed that average and standart deviation of these parameters are major if speed of target becomes faster and labyrinth is wider. Gaze and hand speed ratio revealed, that at slow speed gaze overtake a hand and vice versa. In accordance with results, which were evaluated by Ftts‘s law, revealed that the longest duration and least precision are in the narrowest labyrinth. The shortest duration and the best precision are in the widest labyrinth... [to full text]
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9

Authié, Colas. "Contrôle visuel du déplacement en trajectoire courbe : approche sensorimotrice du rôle structurant du flux optique." Thesis, Aix-Marseille 2, 2011. http://www.theses.fr/2011AIX22085.

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L'objectif principal de cette thèse est de mettre en évidence le rôle de la direction et du mouvement de la tête et des yeux dans la perception et le contrôle de trajectoires courbes, en référence aux propriétés des flux optiques générés par notre déplacement dans un environnement stable. Nous utilisons deux méthodes expérimentales : une approche comportementale sur simulateur de conduite et une approche psychophysique permettant d'évaluer les capacités d'observateurs humains à percevoir la direction du mouvement propre. Ces méthodes combinées visent à mettre en évidence les effets comportementaux d'une perception active de la direction du mouvement propre. L'introduction dresse l'état de la recherche sur les informations disponibles et les stratégies perceptives impliquées dans la prise de virage en conduite automobile. Ainsi, l'accent est à la fois mis sur le rôle du point de corde (dans le cas étudié d'un déplacement sur une route délimitée) et plus généralement sur le rôle du flux optique (description de la transformation apparente de l'environnement visuel lors du déplacement), soulignant notre capacité à interpréter spatialement le mouvement, mais aussi le caractère indissociable de la motricité et de la perception. Nous abordons ensuite le rôle des mouvements combinés des yeux et de la tête, dans une perspective fonctionnelle du contrôle du mouvement.Dans un premier chapitre expérimental, nous analysons les mouvements d'orientation de la tête lors de la prise de virage en conduite simulée. Nous montrons que les mouvements de la tête sont indépendants de la manipulation du volant et qu'ils participent activement à l'orientation du regard vers le point de corde. Dans un second chapitre expérimental, nous nous attachons à décrire les mouvements combinés des yeux et de la tête, en lien avec la géométrie de l'environnement routier. Dans une troisième partie, nous analysons plus finement le comportement du regard en lien avec la direction du point de corde et la vitesse locale du flux optique. Nous montrons à la fois que le point de corde correspond à un minimum local de vitesse optique et que la composante globale du flux optique induit un nystagmus optocinétique systématique. Enfin, lors d'une quatrième étude psychophysique, nous nous attachons à décrire finement l'effet de la variation de la direction du regard sur la discrimination de la direction du mouvement propre. Nous montrons que les seuils de discrimination de trajectoire sont minimaux lorsque le regard est orienté vers une zone de vitesse de flux minimal. Nous proposons finalement un modèle de détection de la trajectoire, basé sur une fraction de Weber des vitesses de flux fovéales, qui prédit très précisément les seuils expérimentaux. Les stratégies observées d'orientation du regard (combinaison des mouvements des yeux et de la tête) vers le point de corde sont compatibles avec une sélection optimale de l'information présente dans le flux optique
The main purpose of this dissertation is to determine the role of the direction and movement of the eyes and the head in the perception and control of self-motion in curved trajectories, with respect to the properties of the optical flows generated in a stable environment. To do so, we used two experimental methods: a psychophysical approach which allows to assess human observers' ability to perceive the direction of self-motion; and a behavior-based approach on a driving simulator. The two methods combined should help to highlight active perception of self-motion.The introduction reviews the current knowledge of perceptuo-motor strategies during curve driving. In this context, we put a stress on both (1.) the particular role of the tangent point -- in the driving situation on a delimited road, and on the role of the optic flow in general (apparent transformation of the optic array during self-motion), emphasizing the capability of humans to spatially interpret the movement; and (2.) on the duality between movement and perception. We then address the role of head-and-eye combined movements, in a functional perspective of the control of self-motion. In a first experimental section, we analyze the oriented movements of the head in simulated curve driving. We demonstrate that head movements are independent from the handling of the steering wheel, and that they actively participate in the gaze orientation toward the tangent point.In a second experimental section, we set out to describe the combined movements of head and eyes, with respect to the geometry of the road environment. In a third section, we analyze in more details gaze behavior as a function of the tangent point direction and of the local speed of optical flow. We demonstrate that the tangent point corresponds to a local minimum of optic flow speed and that the global component of the optic flow induces a systematic optokinetic nystagmus. In a fourth section involving a psychophysical study, we scrutinize the effect of varying gaze direction on the discrimination of the direction of self-motion. We show that the trajectory discrimination thresholds are minimal when the gaze is oriented toward an area of minimum flow speed. We finally propose a model of trajectory change detection, relying on a Weber fraction of foveal flow speeds, predicting the experimental thresholds very precisely. The gaze orientation strategies we have observed (combination of head and eye movements) toward the tangent point are compatible with this model and with the hypothesis of an active an optimal selection of the information contained in the optical flow
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10

Vieira, Thiago Andrew. "Dynamic global game coordination risks." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/113445.

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Анотація:
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2017.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 65-67).
We study a dynamic global game model of coordination risk among a group of agents invested in a project over a finite time horizon. Once every round each agent gets a private noisy signal of the health of the project. The agent must then decide to continue participating in the project in anticipation of receiving a full return on their investment upon the projects successful completion or foreclose on the project early and receive a reduced payout. This model extends the debt global game models of coordination risk by Morris and Shin to a multi period model similar to Dynamic Global Game Models of Angeletos, Hellwig and Pavan. This extended model allows us to study coordination risk over a finite time horizon and introduce new information structures of the the agents invested in the project. Our main results come from extensions to the dynamic global game model. First, we model public signals of the health of the project between all agents invested in it and show under certain conditions that positive public information of the project can decrease the projects chances of success. Second, we allow for agents to receive private and public noisy signals of past actions, introducing herd behaviour. We then show how this herd behaviour can increase the fragility of the system to external shocks of public or private information concerning the fundamentals of the project. Last, we introduce feedback into the reserve price that agents receive upon leaving the project early. We show that this feedback can be a positive or negative force on the health of the project. We conclude with an interpretation of the model to real world bond yields and numerical examples.
by Thiago Andrew Vieira.
M. Eng.
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11

Kukkamaa, T. (Tuomas). "Coordination and communication inside game engine." Master's thesis, University of Oulu, 2015. http://urn.fi/URN:NBN:fi:oulu-201502031049.

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This study examines the communication and coordination among different parts of game engine. As games contain multiple co-operating processes, each of which handles a small part of whole game experience, game engines must handle the management of co-operation efficiently. The issue is that while the competitive and demanding game industry has hastened the development of game engines, the academic research has been lagging behind. This study aims to bridge the gap between industrial know-how and academic research by studying how game engines handle managing the processes and data that they require. The study uses coordination paradigm as the research viewpoint and focuses on finding the coordination model used in game engines. The target of the study is to understand how the coordination model is implemented in game engines. The study was conducted by following design science research, whereby both industrial know-how and academic literature are used in finding the coordination model and implementation method of it. The coordination model was first searched by studying existing models, but as those were proven inefficient in describing the overall theory, a new architectural theory was built. This new theory, called “Communication-oriented game engine architecture”, was then analysed against communication mechanisms used in open source game engines for verification. The result of the analysis indicates that the theory proposed in this thesis explains the common features among analysed game engines. Since the proposed architecture is based on existing and well-known event-based communication mechanism, the theory behind proposed architecture can be used to understand the design of game engines in respect to the design of other software.
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12

Myatt, David Peter. "Coordination in games : learning, voting and attrition." Thesis, University of Oxford, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.324613.

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13

Allars, M. N. "Coordination and administrative discretion." Thesis, University of Oxford, 1985. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.371505.

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14

Lim, Yusun. "Game theoretic distributed coordination: drifting environments and constrained communications." Diss., Georgia Institute of Technology, 2014. http://hdl.handle.net/1853/52986.

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The major objective of this dissertation is extending the capabilities of game theoretic distributed control to more general settings. In particular, we are interested in drifting environments and/or constrained communications. The first part of the dissertation concerns slowly varying dynamics, i.e., drifting environments. A standard assumption in game theoretic learning is a stationary environment, e.g., the game is fixed. We investigate the case of slow variations and show that for sufficiently slow time variations, the limiting behavior “tracks” the stochastically stable states. Since the analysis is regarding Markov processes, the results could be applied to various game theoretic learning rules. In this research, the results were applied to log-linear learning. A mobile sensor coverage example was tested in both simulation and laboratory experiments. The second part considers a problem of coordinating team players' actions without any communications in team-based zero-sum games. Generally, some global signalling devices are required for common randomness between players, but communications are very limited or impossible in many practical applications. Instead of learning a one-shot strategy, we let players coordinate a periodic sequence of deterministic actions and put an assumption on opponent's rationality. Since team players' action sequences are periodic and deterministic, common randomness is no longer required to coordinate players. It is proved that if a length of a periodic action sequence is long enough, then opponents with limited rationality cannot recognize its pattern. Because the opponents cannot recognize that the players are playing deterministic actions, the players' behavior looks like a correlated and randomized joint strategy with empirical distribution of their action sequences. Consequently players can coordinate their action sequences without any communications or global signals, and the resulting action sequences have correlated behavior. Moreover, the notion of micro-players are introduced for efficient learning of long action sequences. Micro-player matching approach provides a new framework that converts the original team-based zero-sum game to a game between micro-players. By introducing a de Bruijn sequence to micro-player matching, we successfully separate the level of opponent's rationality and the size of the game of micro-players. The simulation results are shown to demonstrate the performance of micro-player matching methods. Lastly, the results of the previous two topics are combined by considering a problem of coordinating actions without communications in drifting environments. More specifically, it is assumed that the opponent player in the team-based zero-sum games tries to adjust its strategy in the set of bounded recall strategies. Then the time-varying opponent's strategy can be considered as a dynamic environment parameter in a coordination game between the team players. Additionally, we develop a human testbed program for further study regarding a human as an adaptive opponent in the team-based zero-sum games. The developed human testbed program can be a starting point for studying game theoretic correlated behavior learning against a human.
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15

Johansson, Stefan J. "On Coordination in Multi-agent Systems." Doctoral thesis, Karlskrona : Department of Software Engineering & Computer Science, Blekinge Institute of Technology, 2002. http://www.bth.se/fou/Forskinfo.nsf/Sok/c7187f25921663c9c1256bb5005fc376!OpenDocument.

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16

Huang, Yun, and 黄赟. "Game-theoretic coordination and configuration of multi-level supply chains." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2010. http://hub.hku.hk/bib/B44904411.

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17

AYDINLIYIM, TOLGA. "COORDINATION AND COMPETITION IN OUTSOURCING OPERATIONS." Case Western Reserve University School of Graduate Studies / OhioLINK, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=case1181322220.

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18

Johansson, Alexander. "Strategic Decision-Making in Platoon Coordination." Licentiate thesis, KTH, Reglerteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-275670.

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Анотація:
The need for sustainable transportation solutions is urgent as the demand for mobility of goods and people is expected to multiply in the upcoming decades. One promising solution is truck platooning, which shows great potential in reducing the fuel consumption and operational costs of trucks.  In order to utilize the benefits of truck platooning to the fullest, trucks with different routes in a transportation network need coordination to efficiently meet and form platoons. This thesis addresses platoon coordination when trucks form  platoons at hubs, where some trucks need to wait for others in order to meet, and there is a reward for platooning and a cost for waiting. Three contributions on the topic platoon coordination are presented in this thesis. In the first contribution, we consider platoon coordination among trucks that have pre-defined routes in a network of hubs, and the travel times are either deterministic or stochastic. The trucks are owned by competing transportation companies, and each truck decides on its waiting times at hubs in order to optimize its own operational cost. We consider a group of trucks to form a platoon if it departs from a hub and enters the road at the same time. The strategic interaction among trucks when they coordinate for platooning is modeled by non-cooperative game theory, and the Nash equilibrium is considered as the solution concept when the trucks make their decisions at the beginning of their journeys. In case of stochastic travel times, we also develop feedback-based solutions wherein trucks repeatedly update their decisions. We show in a simulation study of the Swedish transportation network that the feedback-based solutions achieve platooning rates up to 60 %. In the second contribution, we propose models for sharing the platooning profit among platoon members. The platooning benefit is not equal for all trucks in a platoon; typically, the lead truck benefits less than its followers. The incentive for transportation companies to cooperate in platooning may be low unless the profit is shared. We formulate platoon coordination games based on profit-sharing models, and in a simulation of a single hub, the outcomes of the platoon coordination games are evaluated. The evaluation shows that the total profit achieved when the trucks aim to maximize their own profits, but the platooning benefit is evened out among platoon members, is nearly as high as when each truck aims to maximize the total profit in the platooning system.  In the last contribution, we study a problem where trucks arrive to a hub according to a stochastic arrival process. The trucks do not share a priori information about their arrivals; this may be sensitive information to share with others. A coordinator decides, based on the statistical distribution of arrivals, when to release the trucks at the hub in the form of a platoon. Under the assumption that the arrivals are independent and identically distributed, we show that it is optimal to release the trucks at the hub when the number of trucks exceeds a certain threshold. This contribution shows that simple and dynamic coordination approaches can obtain a high profit from platooning, even under high uncertainty and limited a priori information.
Under de kommande decennierna förväntas efterfrågan på transport av varor och passagerare mångfaldigas, vilket innebär att behovet av hållbara transportlösningar är brådskande. En lovande lösning är konvojkörning, som visar stor potential att minska bränsleförbrukningen och driftskostnaderna för lastbilar. För att utnyttja fördelarna med konvojkörning till fullo behöver lastbilar koordineras för att effektivt mötas och bilda konvojer. Den här avhandlingen behandlar koordinering av lastbilar som kan bilda konvojer på transporthubbar, där vissa lastbilar måste vänta på andra lastbilar för att bilda konvojer, och det finns en belöning för konvojkörning och en kostnad för att vänta. Tre bidrag som behandlar konvojkoordinering presenteras i den här avhandlingen. Det första bidraget behandlar koordinering av lastbilar med förutbestämda rutter i ett transportnätverk med deterministiska eller stokastiska restider. Lastbilarna ägs av konkurrerande transportföretag, och varje lastbil beslutar om sina väntetider på hubbarna längs med sin rutt för att optimera sin driftskostnad. Vi antar att lastbilar bildar en konvoj om de avgår från en hubb och kör in på vägen samtidigt. Den strategiska interaktionen mellan lastbilar när de koordinerar för konvojbildning modelleras med icke-kooperativ spelteori, och vi betraktar Nashjämvikt som lösningskoncept när lastbilarna beslutar om sina väntetider i början av sina resor. I fallet med stokastiska restider utvecklar vi även lösningar där lastbilarna tillåts uppdatera sina väntetider längs med sina resor. I en simuleringsstudie över det svenska transportnätverket visas att när lastbilarna tillåts uppdatera sina väntetider uppnås en konjovkörningsgrad på 60%. I det andra bidraget utreds modeller för att dela på vinsten från konvojkörning. Fördelarna med konvojkörning är inte lika för alla lastbilar i en konvoj; vanligtvis är fördelen större för följarlastbilarna än för ledarlastbilen. Således kan incitamenten för transportföretag att samarbeta i form av konvojkörning vara låga om inte vinsterna från konvojkörning delas. Baserat på vinstdelningsmodeller formulerar vi konvojkoordineringsspel. I en simulering av en transporthubb utvärderar vi utfallet från konvojkoordinationsspelen. Det visar sig att den totala vinsten som uppnås när lastbilarna försöker maximera sina egna vinster, men vinsten från konvojkörning jämnas ut helt bland konvojmedlemmar, är nästan lika hög som när varje lastbil försöker att maximera den totala vinsten i systemet. I det sista bidraget studeras ett koordineringsproblem där lastbilar anländer till en transporthubb enligt en stokastisk ankomstprocess. Lastbilarna delar inte förhandsinformation om sina ankomster; detta kan vara känslig information att dela. En koordinator bestämmer, baserat på den statistiska sannolikhetsfördelningen av ankomster, när lastbilarna på transporthubben ska släppas iväg i form av en konvoj. Under antagandet att ankomsterna är statistiskt oberoende och likafördelade, visar vi att det är optimalt att släppa iväg lastbilarna från transporthubben i form av en konvoj när antalet lastbilar överskrider en viss tröskel. Detta bidrag visar att enkla och dynamiska koordineringsmetoder kan erhålla en hög vinst från konvojkörning, även under hög osäkerhet och begränsad förhandsinformation.

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QC 20200609

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19

Iriberri, Nagore. "Essays in behavioral game theory : auctions, hide and seek, and coordination /." Diss., Connect to a 24 p. preview or request complete full text in PDF formate. Access restricted to UC campuses, 2006. http://wwwlib.umi.com/cr/ucsd/fullcit?p3244177.

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20

Yuan, Bo. "The Diamond–Dybvig model of bank runs as a coordination game." Thesis, Mälardalens högskola, Akademin för utbildning, kultur och kommunikation, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-32291.

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A bank run occurs when a large number of customers withdraw their deposits from a financial institution at the same time. This can destabilise the bank to the point where it runs out of cash and thus faces sudden bankruptcy. As more people withdraw their deposits, the likelihood of bankruptcy increases, thus triggering further withdrawals. In game theory this type of situation can be modelled as a “coordination game”, that is, a game with two pure equilibria: If sufficiently many people keep their money in the bank, then it will not default and it is rational for everyone to keep their money in the bank. On the other hand, if sufficiently many people withdraw their deposits the bank will default and it is then rational for everyone to try to withdraw their deposits. The overall objective of this study is to explain the phenomenon of bank runs by introducing the Diamond–Dybvig model. This model assumes that the function of a bank is to offer both long-term loans for investments and relatively short-term deposit service. Bank runs comes out as one of two equilibria when too many withdraw early before the long-term loans is paid back. Our task is to find out the condition that can lead to bank runs and more importantly, we will suggest two ways to address the problem of bank runs.
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21

Pan, Zhengzheng. "Learning, Game Play, and Convergence of Behavior in Evolving Social Networks." Diss., Virginia Tech, 2009. http://hdl.handle.net/10919/27460.

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I study information dissemination and opinion formation in a framework of evolving social networks. Individuals take weighted averages repeatedly to update their opinions. They also update their assessments on others' opinions, represented by an influence weight matrix. It is proven that both opinions and the influence weights are convergent. In the steady state, consensus is reached where all individuals hold the same opinion. Convergence occurs with an extended model as well, which indicates the tremendous influential power possessed by a minority group. Then I impose a dual network structure, where individuals not only collect information, but also use the information to play a coordination game with a selected group of opponents that one is connected with. All individuals update their strategies based on a naive learning process within a separate influence network in which information is disseminated. The selection of opponents also gets updated over time. I calculate the critical values of costs associated with connections for different network structures and strategies to occur in the steady state. Finally, I investigate the outcomes of social learning under various exogenous network structures. Individuals use an algorithm that takes into account both proximity of opinions and impact of neighbors. Results also show consensus, with convergence speed correlated with the network structure. In addition, an endogenous network formation in two stages that utilizes network and distance between agents' opinions is proposed. The resulting networks show power-law patterns in degree distribution.
Ph. D.
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22

Ellis, Jessica L. "Coordination with Asymmetries in Highly Complex and Volatile Environments." Doctoral thesis, Universitat Autònoma de Barcelona, 2021. http://hdl.handle.net/10803/671645.

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n the first chapter, I present an experimental analysis of weak-link coordination games in which subjects face specific time constraints in a volatile environment. In a basic 2×2 design, one factor involves situations in which all subjects face decision time (seconds to select a strategy) constraints. Another factor varies feedback time (seconds to review the outcome of the round) constraints. Overall, I find that stringent decision constraints lead to lower minimum effort levels, but increased feedback time seems to improve decision-making in anticipating others’ behaviors and aligning decisions with firm outcomes. Feedback constraints impact coordination outcomes more when decisions are made under time pressure. This finding suggests that if decisions are made under time duress, adequate recovery time can mean the difference between efficient and inefficient coordination. In the second chapter, I study the effect of heterogeneous groups on the efficiency of coordination in repeated weak-link coordination games. I develop an experimental environment to test compositional effects on organizational performance using peer effects to maximize productivity. Our experimental setup models a task environment with two different types of workers. In standard settings, subjects are given five effort choices: Ei ∈{0, 10, 20, 30, 40}. I introduce a second type of worker restricted to the highest effort choices: Ei ∈{30, 40}. I find that heterogeneous groups induce change to higher, more efficient equilibria. Despite increases in group size, firms with restricted workers report higher overall output. Several firms managed to coordinate at much higher levels, with two firms reaching the most efficient coordination level. Employees exert more effort when another employee(s) can be harmed in the firm. This paper provides a mechanism to alleviate coordination failure among large groups, demonstrating how social spillovers can overpower group-size effects. In the third chapter, we test whether participants exert more considerable effort when payoff-equivalent incentives are framed as losses rather than gains. I also intersect loss aversion and social preferences to model real-world situations when employees’ actions can cause another employee to bear a loss. I develop an experimental environment to test stake-size effects on organizational performance. Subjects are given an initial endowment at the beginning of the experiment, which allows us to assess decisions at different reference points and test the degree of loss aversion in each setting. We find significant treatment effects, such that employees in high-stake frames contribute significantly more effort than employees in low-stake frames. Loss aversion is efficiency-enhancing only in high-stake conditions. In other words, framing effects work if the stakes are high enough. We find that social preferences are not as influential in the loss domain compared to our previous findings in the gain domain. It appears that social concerns are influenced by the degree of loss framing. This paper contributes to the coordination literature on framing effects with different stakes and coordination outcomes when loss aversion intersects with social preferences. Indeed, the current COVID-19 pandemic underlines the importance of understanding how exposure to loss can shape decisions and whether this differs with social considerations when employees’ decisions can cause another to suffer the consequences.
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23

Chen, Wanli. "Game-theoretic investigation into competition and coordination in tourism supply chains for package holidays." Click to view the E-thesis via HKUTO, 2008. http://sunzi.lib.hku.hk/HKUTO/record/B39558290.

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24

Chen, Wanli, and 陳琬麗. "Game-theoretic investigation into competition and coordination in tourism supply chains for package holidays." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2008. http://hub.hku.hk/bib/B39558290.

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25

Brandt, Rasmus. "Distributed Coordination in Multiantenna Cellular Networks." Doctoral thesis, KTH, Signalbehandling, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-184179.

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Wireless communications are important in our highly connected world. The amount of data being transferred in cellular networks is steadily growing, and consequently more capacity is needed. This thesis considers the problem of downlink capacity improvement from the perspective of multicell coordination. By employing multiple antennas at the transmitters and receivers of a multicell network, the inherent spatial selectivity of the users can be exploited in order to increase the capacity through linear precoding and receive filtering. For the coordination between cells, distributed algorithms are often sought due to their low implementation complexity and robustness. In this context, the thesis considers two problem domains: base station clustering and coordinated precoding. Base station clustering corresponds to grouping the cell base stations into disjoint clusters in order to reduce the coordination overhead. This is needed in intermediate-sized to large networks, where the overhead otherwise would be overwhelmingly high. Two solution methods for the clustering problem are proposed: an optimal centralized method, as well as a heuristic distributed method. The optimal method applies to a family of throughput models and exploits the structure of the model to find bounds that can be used to focus the search for the optimal clustering into promising territories. The distributed method instead uses notions from coalitional game theory, where the base stations are modelled as rational and intelligent players in a game. By letting the players make individual deviations that benefit them in the game, i.e.\@ switching clusters, a distributed coalition formation algorithm is obtained. Coordinated precoding is the act of finding the linear precoders and receive filters that maximize the network performance, given a base station clustering. Four specific challenges are studied in this problem domain. First, coordinated precoding under intercluster interference is considered. The channels of the intercluster links are not explicitly estimated due to overhead reasons, and these links thus lead to intercluster interference. By exploiting the known statistics of the intercluster channels, a robust and distributed coordinated precoding algorithm is developed. Second, coordinated precoding under imperfect channel state information is considered. Relying on the channel reciprocity under time-division duplex operation, a distributed estimation framework is proposed. Given the estimated channels, a robust and distributed coordinated precoding algorithm is then derived. Third, coordinated precoding under imperfect radio hardware is considered. By modelling the radio frequency distortion noises, a distributed coordinated precoding method that accounts for the imperfections is proposed. Fourth, joint coordinated precoding and discrete rate selection is considered. By bounding and linearizing an originally intractable optimization problem, a heuristic algorithm is derived which selects the transmit rate from a finite set and simultaneously forms the linear precoders and receive filters.
Trådlös kommunikation är ett viktigt verktyg i dagens ständigt uppkopplade värld. Datamängden som överförs i mobilnätverk ökar stadigt och därmed behovet av mer kapacitet. För att öka kapaciteten i nedlänken så utvecklar denna avhandling nya metoder för koordinering av multicellnätverk. Med flerantenniga sändare och mottagare så kan den spatiala selektiviteten hos mottagarna utnyttjas för att separera dem, vilket ger en ökad kapacitet. För denna koordinering är distribuerade algoritmer ofta att föredra eftersom de är robusta och har låg implementeringskomplexitet. I detta sammanhang undersöker denna avhandling två problemområden: basstationsgruppering och samordnad förkodning. Basstationsgruppering innebär att basstationerna delas in i disjunkta grupper, vilket minskar overheadkostnaden för samordningen. Detta är framför allt nödvändigt i medelstora till stora nätverk, eftersom overheadkostnaden för koordineringen av dessa annars skulle bli för stor. Två lösningar för basstationsgruppering presenteras: dels en optimal och centraliserad metod samt dels en heuristisk och distribuerad metod. Den optimala och centraliserade metoden kan hantera en familj av modeller för den totala datatakten och utnyttjar strukturen i modellen för att fokusera sökandet efter den optimala grupperingen mot lovande områden. Den heuristiska och distribuerade metoden bygger på spelteori för koalitioner och modellerar basstationerna som rationella och intelligenta spelare i ett spel. En distribuerad algoritm för koalitionsformering härleds genom att låta spelarna göra individuella förflyttningar, dvs. byta grupp, när det gynnar dem under spelets regler. Vid samordnad förkodning använder de flerantenniga sändarna och mottagarna linjära förkodare och mottagningsfilter för att maximera nätverkets prestanda. Inom detta problemområde undersöks fyra olika specifika problem. Först undersöks problemet när det finns störningar mellan basstationsgrupperna. För att hålla nere mängden overhead så skattas inte kanalerna mellan grupperna, vilket ger upphov till störningar hos mottagarna. Genom att utnyttja den kända statistiska informationen för dessa okända kanaler kan en robust och distribuerade samordningsmetod för förkodningen utvecklas. Därnäst undersöks problemet då kanalkännedomen är bristfällig i allmänhet. Reciprociteten som uppstår vid tidsdelningsduplexning utnyttjas och flera distribuerade skattningsmetoder härleds. Givet den skattade kanalkännedomen föreslås en robust metod för samordnad förkodning. Därnäst undersöks problemet med samordnad förkodning då radiohårdvaran är bristfällig. En modell för det distortionsbrus som skapas av den bristfälliga hårdvaran används för att föreslå en robust distribuerad metod för samordnad förkodning för detta scenario. Slutligen undersöks valet av diskret datatakt med simultan samordnad förkodning. En heuristisk algoritm utvecklas som löser ett begränsat optimeringsproblem. Algoritmen väljer sänddatatakten från en ändlig mängd och bestämmer simultant de linjära förkodarna och mottagningsfiltrena.

QC 20160407

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26

Kreysa, Helene. "Coordinating speech-related eye movements between comprehension and production." Thesis, University of Edinburgh, 2009. http://hdl.handle.net/1842/5802.

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Although language usually occurs in an interactive and world-situated context (Clark, 1996), most research on language use to date has studied comprehension and production in isolation. This thesis combines research on comprehension and production, and explores the links between them. Its main focus is on the coordination of visual attention between speakers and listeners, as well as the influence this has on the language they use and the ease with which they understand it. Experiment 1 compared participants’ eye movements during comprehension and production of similar sentences: in a syntactic priming task, they first heard a confederate describe an image using active or passive voice, and then described the same kind of picture themselves (cf. Branigan, Pickering, & Cleland, 2000). As expected, the primary influence on eye movements in both tasks was the unfolding sentence structure. In addition, eye movements during target production were affected by the structure of the prime sentence. Eye movements in comprehension were linked more loosely with speech, reflecting the ongoing integration of listeners’ interpretations with the visual context and other conceptual factors. Experiments 2-7 established a novel paradigm to explore how seeing where a speaker was looking during unscripted production would facilitate identification of the objects they were describing in a photographic scene. Visual coordination in these studies was created artificially through an on-screen cursor which reflected the speaker’s original eye movements (cf. Brennan, Chen, Dickinson, Neider, & Zelinsky, 2007). A series of spatial and temporal manipulations of the link between cursor and speech investigated the respective influences of linguistic and visual information at different points in the comprehension process. Implications and potential future applications are discussed, as well as the relevance of this kind of visual cueing to the processing of real gaze in face-to-face interaction.
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27

Woltjer, Gerard Bastiaan. "Coordination in a macroeconomic game its design and its role in education and experiments /." Maastricht : Maastricht : Universitaire Pers Maastricht ; University Library, Maastricht University [Host], 1995. http://arno.unimaas.nl/show.cgi?fid=7926.

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28

Gürgüç, Zeynep. "Coordination and conflict: an experimental approach." Doctoral thesis, Universitat Pompeu Fabra, 2009. http://hdl.handle.net/10803/7401.

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Esta tesis consta de tres proyectos sobre coordinación y los conflictos utilizando un enfoque experimental. El capítulo 1 estudia si un mecanismo de votación incentiva una coordinación eficiente y concluye en comparación a un sistema de decisión carente de votación (regla del dictador), ambos mecanismos (decisión por mayoría y decisión unánime) son eficaces incentivando la coordinación en la toma de decisiones posteriores. El capítulo 2 se centra en los fallos de coordinación e investiga si una "mancha solar" puede causar un problema de coordinación sobre el equilibrio Pareto-Superior. De los resultados, se deduce que una señal aleatoria exógena genera ineficiencias, aunque sería simplemente mejor ignorarla. Por último, el capítulo 3 estudia un juego de concurso en una red de conflicto. Los resultados demuestran que las estructuras de red en cuestión importan en la determinación del nivel de las inversiones en tecnología de conflicto y, por lo tanto, afectan la intensidad total de los conflictos.
This thesis is a collection of three research projects on coordination and conflict using an experimental approach. Chapter 1 studies whether a voting mechanism induces efficient coordination; and, concludes that compared to a dictator rule where voting is absent, both of the voting rules studied, i.e. majority and unanimity, are successful in inducing coordination in subsequent decisions. Chapter 2 focuses on coordination failures and investigates whether a sunspot leads to failure in coordinating on the Pareto-Superior equilibrium; and in fact, deduces that a random exogenous signal leads to inefficiencies even though it would simply be better if ignored. Finally, chapter 3 studies a contest game in a conflict network. It shows that network structures matter in determining the level of individual investments in the conflict technology, and hence affect total conflict intensity.
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29

Lipowski, Miroslav. "Organizing police expeditionary capacities insights into a wicked problem territory with mathematical modeling /." Thesis, Monterey, California : Naval Postgraduate School, 2010. http://edocs.nps.edu/npspubs/scholarly/theses/2010/Jun/10Jun%5FLipowski.pdf.

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Thesis (M.S. in Defense Analysis)--Naval Postgraduate School, June 2010.
Thesis Advisor(s): Jansen, Erik ; Second Reader: Giordano, Frank. "June 2010." Description based on title screen as viewed on July 15, 2010. Author(s) subject terms: Police expeditionary capacities; counterinsurgency; gendarmeries; paramilitary organizations; executive policing; population centric operations; mathematical modeling; game theory; interagency cooperation; stabilization and reconstruction operations; irregular warfare; security force assistance. Includes bibliographical references (p. 57-58). Also available in print.
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30

Charlesworth, Philip. "A game theoretic approach to coordinating unmanned aerial vehicles with communications payloads." Thesis, Cardiff University, 2015. http://orca.cf.ac.uk/75627/.

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This thesis considers the placement of two or more Unmanned Aerial Vehicles (UAVs) to provide communications to a community of ground mobiles. The locations for the UAVs are decided by the outcome of a non-cooperative game in which the UAVs compete to maximize their coverage of the mobiles. The game allows navigation decisions to be made onboard the UAVs with the effect of increasing coverage, reducing the need for a central planning function, and increasing the autonomy of the UAVs. A non-cooperative game that includes the key system elements is defined and simulated. The thesis compares methods for solving the game to evaluate their performance. A conflict between the quality of the solution and the time required to obtain that solution is identified and explored. It considers how the payload calculations could be used to modify the behaviour of the UAVs, and the sensitivity of the game to resource limitations such as RF power and radio spectrum. It finishes by addressing how the game could be scaled from two UAVs to many UAVs, and the constraints imposed by current methods for solving games.
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31

Fujimoto, Masaki. "Social Norms and Conventions as Coordination Devices of Behavior Choices among Agents : A Game Theoretical Approach." Kyoto University, 2000. http://hdl.handle.net/2433/181296.

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32

Khan, Z. (Zaheer). "Coordination and adaptation techniques for efficient resource utilization in cognitive radio networks." Doctoral thesis, Oulun yliopisto, 2011. http://urn.fi/urn:isbn:9789514295980.

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Анотація:
Abstract The aim of this thesis is to devise coordination and adaptation techniques that enable the wireless devices operating in a cognitive network to utilize their available resources efficiently. The first part of this thesis considers the case where multiple autonomous devices sense the frequency channels sequentially in some sensing order for spectrum opportunities. In particular, the first part is interested in the scenario where devices with false alarms autonomously select the sensing orders in which they visit channels, without coordination from a centralized entity. An adaptive persistent sensing order selection strategy that allows autonomous adaptations to collision-free sensing orders is proposed and evaluated. It is shown that the proposed strategy converges and maximizes cognitive network throughput compared to a random selection of sensing orders. The second part of this thesis considers the case where distributed devices interact with one another to cooperate to fulfill tasks or to improve the efficiency of network resource usage. Tools from coalition formation game theory are adopted to devise dynamic cooperative strategies for distributed devices. Dynamic coalition formation methods, are proposed for two different network scenarios: 1) Distributed devices operating in an interference channel; 2) Distributed devices performing spectrum sensing. It is observed that in distributed spectrum sensing if the devices pursue their goals selfishly then coalition formation may lead to a suboptimal equilibrium where devices, through their interactions, reach an undesirable coalition structure from a network point of view. The proposed selfish model of dynamic coalition formation is then extended to determine whether and how the coalitional behavior of devices will change if coalition formation is ''not entirely selfish''. It is observed that for the problem of distributed spectrum sensing, average throughput per device is increased when devices cooperate to maximize the overall gains of the group as compared to when they cooperate to increase their individual gains. Finally, in the last part of the thesis, to reduce spectrum sensing overhead and total energy consumption of a cognitive radio network, the problem of sensor selection is considered. Different techniques for selecting devices with the best detection performance are proposed, and it is shown that the proposed device selection methods are able to offer significant gains in terms of system performance as compared to a random selection of devices
Tiivistelmä Tämän työn tavoitteena oli kehittää koordinointi- ja adaptointimenetelmiä, jotka mahdollistavat langattomien laitteiden toiminnan kognitiivisessa verkossa ja tarjolla olevien resurssien tehokkaan käytön. Työn ensimmäisessä osassa käsitellään tapausta, jossa useat itsenäiset laitteet havainnoivat taajuuskanavien spektriominaisuuksia sekventiaalisesti jossakin järjestyksessä. Ensimmäisessä osassa ollaan erityisesti kiinnostuneita skenaariosta, jossa virheellisen hälytyksen antava laite automaattisesti valitsee kanavien havainnointijärjestyksen, joka tapahtuu ilman keskusyksikön koordinointia. Tässä työssä ehdotetaan ja evaluoidaan adaptiivinen jatkuva havainnointijärjestyksen valintastrategia, joka sallii itsenäisen sopeutumisen törmäysvapaaseen havainnointijärjestykseen. Osoitetaan, että ehdotettu strategia suppenee ja maksimoi kognitiivisen verkon kapasiteetin verrattuna satunnaiseen havainnointijärjestysten valintaan. Työn toisessa osassa pohditaan tilannetta, jossa hajautetut laitteet vuorovaikuttavat keskenään yhteistyössä suorittaakseen tehtäviään tai parantaakseen verkon resurssien käytön tehokkuutta. Peliteoreettisia työkaluja koalitioiden muodostamiseen mukautetaan dynaamisten yhteistoiminnallisten strategioiden laatimiseen hajautetuille laitteille. Dynaamisia koalitioiden muodostamismenetelmiä ehdotetaan kahteen erilaiseen verkkoskenaarioon: 1) hajautetut laitteet toimivat häiriöllisessä kanavassa, 2) hajautetut laitteet suorittavat spektrin havainnointia. Havaitaan, että jos hajautetussa spektrin havainnoinnissa laitteet tavoittelevat päämääriään itsekkäästi, niin koalitioiden muodostaminen voi johtaa alioptimaaliseen tasapainotilaan, jossa laitteet keskinäisen vaikutuksensa kautta saavuttavat verkon näkökulmasta epätoivotun koalitiorakenteen. Ehdotettua itsekästä mallia dynaamiseen koalitioiden muodostamiseen laajennetaan ottamaan selville, miten laitteiden koalitiokäyttäytyminen muuttuu, jos koalitioiden muodostaminen ei ole täydellisen itsekästä. Havaitaan, että hajautetun spektrin havainnoinnin probleemassa, keskimääräinen laitekohtainen kapasiteetti kasvaa kun laitteet tekevät yhteistyötä maksimoidakseen ryhmän kokonaishyödyn verrattuna siihen, jos ne tekevät yhteistyötä lisätäkseen yksittäisiä etujaan. Työn viimeisessä osassa pohditaan sensorien valintaongelmaa. Siinä ehdotetaan erilaisia menetelmiä, jotka valitsevat parhaan suorituskyvyn omaavat laitteet ja näytetään, että ehdotetut laitteiden valintamenetelmät pystyvät tarjoamaan merkittäviä suorituskykyetuja verrattuna satunnaiseen laitteiden valintaan
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33

Silbermayr, Lena. "A review of non-cooperative newsvendor games with horizontal inventory interactions." Elsevier, 2019. http://epub.wu.ac.at/7215/1/main.pdf.

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Анотація:
There are numerous applications of game theory in the analysis of supply chains where multiple actors interact with each other in order to reach their own objectives. In this paper we review the use of non-cooperative game theory in inventory management within the newsvendor framework describing a single period inventory control model with the focus on horizontal interactions among multiple independent newsvendors. We develop a framework for identifying these types of horizontal interactions including, for example, the models with the possibility of inventory sharing via transshipments, and situations with substitutable products sold by multiple newsvendors. Based on this framework, we discuss and relate the results of prior research and identify future research opportunities.
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34

Drake, Matthew J. "The Design of Incentives for the Management of Supply and Demand." Diss., Georgia Institute of Technology, 2006. http://hdl.handle.net/1853/13965.

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Анотація:
This dissertation analyzes the economic incentives involved in three distinct supply chain and revenue management decision environments. The first study examines the adoption of the percent deviation contract in a supply chain to induce the buyer to share some of the demand risk in an environment in which the buyer would typically place her order when she has full knowledge of the customer demand levels. The subgame-perfect Nash Equilibrium decisions are characterized, and the percent deviation is shown to achieve full supply chain channel coordination in cases where a simpler contract cannot. Pareto-improving examples based on industry demand data are presented and discussed. The second section considers a revenue management problem for sports and entertainment organizations. Given that the organization starts the selling season by offering ticket packages exclusively, the optimal time during the selling season for the organization to begin selling individual-event tickets is derived. Extensions of the base model are developed to include multiple ticket packages and heterogeneous ticket packages. The model is illustrated using empirical data sets obtained from the Georgia Tech Athletic Department and the Atlanta Symphony Orchestra. The third section develops a model of vendor-controlled category management in which vendors are in charge of the stocking and assortment decisions for a given amount of shelf space at a vendor when the retailer retains control over the retail price. The subgame-perfect Nash Equilibrium strategies for two vendors and a single retailer are analyzed, and a revenue-sharing contract is shown to coordinate the channel when the vendors can produce multiple brands in a given product category and shelf space is sufficiently large or small.
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35

Li, Sen. "Transactive Control for Large-Scale Cyber-Physical Systems." The Ohio State University, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=osu1511397616555155.

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36

Hough, Alexander R. "Understanding and Improving Coordination Efficiency in the Minimum Effort Game: Counterfactual- and Behavioral-Based Nudging and Cognitive Modeling." Wright State University / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=wright1621265522828309.

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37

Sidenmark, Ludwig. "Immersive Eye Tracking Calibration in Virtual Reality Using Interactions with In-game Objects." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209431.

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This thesis aims to investigate an eye tracking calibration method in virtual reality where users’ visual attention from eye-hand coordination is used when interacting with in-game items. This could potentially allow eye tracking calibration without interrupting the virtual experience, in comparison with traditional eye tracking calibration which is cumbersome, disruptive, and requires the user’s full attention. A user study was conducted with 15 participants in which they were tasked to complete three different interactions. The interactions tested were a knob, a slider and a liftable cube. Where in the virtual environment the participants were looking during the interactions was recorded and processed to enable comparison. The processed data was analysed to find factors that influenced the calibration method. Additionally, the results was analysed to find at what point during the interactions that has the most consistent eye tracking fixations on the interacted item, and therefore most potential for eye tracking calibration. The results showed that when the participant is interacting with the item and the interacted item is stationary, we received a fixation for around 60% of all trials at any time. When the interacted item was moving the results indicated a lower percentage. To increase this number, the gaze data should be filtered instead of using raw gaze data in order to avoid flickering from the eye tracker. Regarding factors that influence the calibration method, the choice of interaction has a big impact on the method’s success where interactions in which the interacted item is stationary has more potential. Additionally, interactions that take longer time and requires precision in order to complete the interaction positively influences the potential of the calibration method. The surrounding virtual environment also has an influence, as a more distracting environment can negatively impact the calibration method.
Denna avhandling ämnar att att undersöka en kalibreringsmetod för ögonspårning i virtuell verklighet där användarnas visuella uppmärksamhet från ögon och hand koordination används när man interagerar med objekt i den virtuella verkligheten. Detta kan möjliggöra kalibrering av ögonspårning utan att avbryta den virtuella upplevelsen, i jämförelse med traditionell kalibrering som är besvärlig, störande och kräver användarens fulla uppmärksamhet. En användarstudie genomfördes med 15 deltagare där de hade till uppgift att slutföra tre olika interaktioner. De testade interaktionerna var en knopp, en slider och en lyftbar kub. Deltagarnas blick spelades in under interaktionerna och analyserades för att möjliggöra jämförelse. Den bearbetade data analyserades för att hitta faktorer som påverkar kalibreringsmetoden. Dessutom analyserades resultaten för att hitta vid vilken tidpunkt under interaktionerna som hade de mest konsekventa ögonfixeringarna på objektet de interagerade med och därmed störst potential för kalibrering av ögonspårning. Resultaten visade att när deltagaren interagerar med objektet och det interaktiva objektet är stillastående, fick vi en fixering för omkring 60% av alla försök under godtycklig tidpunkt. När det interaktiva objektet rörde sig, visade resultaten en lägre procentandel. För att öka antalet, ska blickdatan filtreras i stället för att använda rå blickdata för att undvika att flicker från ögonspåraren. När det gäller faktorer som påverkar kalibreringsmetoden har valet av interaktion stor inverkan på metodens framgång, där interaktioner där det interaktiva objektet är stationärt har större potential. Dessutom påverkar interaktioner som tar längre tid och kräver precision för att slutföra interaktionen kalibreringsmetodens potential positivt. Den omgivande virtuella miljön har också inflytande, eftersom en mer distraherande miljö kan negativt påverka kalibreringsmetoden.
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38

Corso, Romain. "Conception et étude des propriétés physico-chimiques de réseaux de coordination." Thesis, Strasbourg, 2018. http://www.theses.fr/2018STRAF019/document.

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L’essor de la chimie supramoléculaire et plus particulièrement de la tectonique moléculaire a rendu la formation de matériaux poreux hautement organisés possible. La fonctionnalisation de tels composés favorise leur utilisation pour de nombreuses applications. Les travaux présentés dans cette thèse ont été consacrés aux réseaux moléculaires poreux homochiraux ainsi que leur utilisation pour le stockage de gaz, la reconnaissance et la séparation d’énantiomères.Le premier chapitre décrit la synthèse de divers ligands organiques optiquement purs et leur assemblage avec des sels de cuivre pour l’obtention de monocristaux. Les isothermes d’adsorption de chacun de ces composés cristallins ont été mesurés via des analyses BET et le stockage de N2,CO2 et CH4 ont été évalué.Le second chapitre s’intéresse à l’utilisation de ces mêmes composés chiraux pour la reconnaissance des énantiomères (L)- et (D)-tryptophane. Des tests de séparation énantiosélective de molécules aminées ou dérivées d’amides sont également exposés.Le dernier chapitre décrit la formation de réseaux moléculaire mono- et tridimensionnels par l’association de ligands organiques avec des sels métalliques variés. Leurs structures cristallines ont pu être déterminées par diffraction des rayons X sur monocristal
The development in supramolecular chemistry and more particularly in molecular tectonics has madepossible the formation of porous and highly organized materials. The functionalization of suchcompounds favored their use for various applications. This PhD work is about the application ofporous homochiral coordination networks for storage, enantioselective recognition or separation.The first chapter deals with the synthesis of chiral ligands and their combinations with copper salts toenable the formation of single crystals. Their adsorption isotherms were evaluated by BETmeasurements. Storage of N2, CO2 and CH4 by these crystalline architectures was also evaluated.The second part describes the use of these chiral compounds for enantioselective recognition of (L)-and (D)-tryptophan. Tests of enantioselective separation of amines or amides were also carried out.The last part of this work deals with the formation of mono- or tridimensional coordination polymersby combinations of organic ligands and a variety of metallic salts. Their structures were determinedby X-ray diffraction on single crystal
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39

Wang, Yu, and 王雨. "The embeddedness of governing the commons : a game theoretic perspective on cooperation, coordination and trust in water sharing interactions." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2014. http://hdl.handle.net/10722/198832.

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Анотація:
The governance of the commons is an elusive task. For one thing, the overexploitation of natural resources and the deterioration of environment have posed severe threats to human society. For another, most of the threats result from social dilemmas such as problems of cooperation, coordination and trust. These collective action problems all entail |a| paradox in which rational individual behavior leads to irrational collective outcomes. In previous literature, answers for coping with “the tragedy of the commons” range from the imposition of government to the establishment of market and endogenous rules. However, this institutional perspective has overlooked the social and ecological characteristics embedded in common-pool resources(CPR) systems. Furthermore, few studies have taken a formal game theoretic approach to examine how embeddedness might affect collective action problems in complex social-ecological systems. This thesis uses formal game theoretic models to investigate the dynamics of collective action problems in water sharing interactions. Three types of innovative game theoretic models are developed; namely, the asymmetric N-person Prisoner’s Dilemma game, the asymmetric N-person Stag-hunt game and the two-level Trust game. Various elements of social and ecological embeddedness, including but not limited to direct and indirect reciprocity, heterogeneous utilities, varied utility functions for public good production and multi-level interactions, are incorporated into models to examine conditions under which collective action problems are more likely to be alleviated. Moreover, this study associates implications of the formal models with practice of water governance in contemporary China and provides insights into the strengths and weaknesses of several empirical cases including decision-making processes, water allocation schemes, payments for ecosystem services programs and multi-level governance. Major findings of this study are: 1) Collective cooperation between different upstream and downstream actors is subject to joint effects of reciprocity and asymmetric payoff mechanisms. Downstream actors require a strong prospect of long-term interactions whereas upstream actors are more sensitive to the level asymmetries. 2) The problem of coordination can be addressed through settings of asymmetric cost-benefit ratios and varied total utility functions. Actors’ heterogeneous contribution to public good may alter the number of cooperators and the production of public good. 3) The imposition of an overarching authority can be a “double-edged sword” in terms of its impacts on trust construction. A trustworthy authority may relax conditions for placing and honoring trust. The conditions become more restrictive when the authority is untrustworthy. 4) Information transparency and availability, “the shadow of the future,” regional heterogeneities, institutional fit and trustworthiness of overarching authorities are critical factors that affect the performance of water governance in China. This study contributes to the existing literature in three main aspects. Firstly, it introduces the effects of embeddedness into CPR studies which conventionally focus on the institutional aspect of CPR governance. Secondly, it brings the perspective of collective action into water resources management studies which traditionally concentrate on hydrological processes and policies designs. Lastly, it enriches formal game theoretic modeling by including various social-ecological characteristics which play a significant role in water sharing interactions and yet have not been adequately examined.
published_or_final_version
Geography
Doctoral
Doctor of Philosophy
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40

Cerbara, Mattia. "Game engines and MAS: tuplespace-based interaction in Unity3D." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/15627/.

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Анотація:
I Game Engines stanno acquisendo sempre più importanza sia in ambito industriale, dove permettono lo sviluppo di applicazioni moderne e videogiochi, sia in ambito di ricerca, in particolare nel contesto dei sistemi multi-agente (MAS). La loro capacità espressiva, unita al supporto di tecnologie e funzionalità innovative, permette la creazione di sistemi moderni e complessi in maniera più efficiente: il loro continuo avanzamento tecnologico li ha portati ad essere una realtà su cui fare affidamento nella produzione di vari applicativi diversi, come applicazioni di realtà aumentata/virtuale/mista, simulazioni immersive, costruzione di mondi virtuali e 3D, ecc. Ciononostante, soffrono la mancanza di proprie astrazioni e meccanismi che possano essere affidabili e utilizzati per aggredire la complessità durante il design di sistemi complessi. Il tentativo di sfruttare le caratteristiche della teoria dei MAS all'interno degli ambienti di sviluppo dei Game Engines procede secondo questa direzione: integrando le astrazioni costituenti i MAS all'interno dei Game Engines, con particolare riferimento ai modelli di coordinazione tra agenti, può portare a nuove soluzioni, riuscendo a risolvere problemi tecnologici grazie all'aiuto degli engine grafici. Questa tesi utilizza il Game Engine Unity3D proponendo due librerie C#, le quali sfruttano una precedente integrazione dello stesso framework con il Prolog per l'abilitazione di un modello di interazione e coordinazione basato su spazi di tuple, utilizzabile tramite l'implementazione di primitive LINDA. Le librerie offrono interfacce di programmazione (API) sfruttabili dai programmatori C# Unity3D per integrare nelle loro creazioni il supporto a tale modello, con una nuova modalità per la gestione della coordinazione tra oggetti in Unity3D e fornisce importanti proprietà, essendo fondamentale nel contesto dei MAS dal punto di vista dell'ingegnerizzazione di sistemi complessi e della gestione delle interazioni tra agenti.
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41

Gaudreault, Catherine. "Minimizing greenhouse gas emissions in long haul transportation by synchronization, consolidation and coordination." Master's thesis, Université Laval, 2019. http://hdl.handle.net/20.500.11794/68160.

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Анотація:
Ce mémoire vise à définir et quantifier les émissions de gaz à effet de serre (GES) émises par le réseau de transport logistique de notre partenaire industriel. En parallèle, nous détaillons plusieurs scénarios d'optimisation possibles afin de réduire son empreinte carbone. Cela se fait par optimisation mathématique, par laquelle les déplacements entre l'entreprise et ses différents partenaires, de l'approvisionnement à la livraison au client final, pour différents types de produits et différents transporteurs avec différents types de véhicules sont considérés. Plus précisément, notre objectif est de décrire et de représenter la différence entre la situation actuelle et la solution obtenue en optimisant le réseau en termes de distance parcourue, de GES émis, de consolidation des livraisons ainsi que de production et de stocks nécessaires. Suite à l'analyse quantitative et qualitative des résultats, nous sommes en mesure de fournir de nombreuses suggestions d'amélioration à l'entreprise en ce qui concerne la gestion de son transport interne et externe. Un certain nombre d'indicateurs de performance clés sont également évalués, les plus importants étant l'inventaire et le nombre de voyages effectués. Ceux-ci sont considérablement réduits dans notre scénario optimisé. Pour garantir des résultats commerciaux optimaux, nous proposons un modèle de résolution en deux étapes comprenant une modélisation mathématique du problème suivie d'une amélioration manuelle de la solution. De plus, les méthodes de calcul utilisées pour mesurer les émissions de GES sont basées sur la distance parcourue ainsi que sur la capacité utilisée de chaque véhicule, attribuant ainsi l’utilisation du véhicule à l’entreprise (tandis que la capacité restante est utilisée par d’autres compagnies lorsque le transporteur consolide ses opérations). Cela nous permet d'estimer les émissions générées même lorsque la construction des routes de différents transporteurs n'est pas exactement connue. La coordination, la consolidation et la synchronisation des différents voyages liés aux activités de l’entreprise nous ont permis de réduire les émissions de GES jusqu’à 23%, soit 3,438.64 tonnes de CO2e économisées sur une base annuelle, soit 2,733,354 km. De plus, nos observations des résultats ont mis en évidence une multitude de recommandations concernant l’utilisation des transporteurs, la réduction des stocks et le contrôle des flux de transport au sein de l’entreprise.
This thesis aims to define and quantify the greenhouse gas (GHG) emission emitted by our industrial partner’s logistics transportation network. Next to that, we detail several possible optimization scenarios in order to reduce its carbon footprint. This is done via mathematical optimization, in which the trips between the company and its various partners, from supply to delivery to the end customer, for different types of products and different carriers with different types of vehicles are considered. More specifically, our purpose is to describe and represent the difference between the current situation and the solution obtained by optimizing the network in terms of distance traveled, GHG emitted, consolidation of deliveries as well as production and stock needed. Following the quantitative and qualitative analysis of the results, we are able to provide numerous suggestions for improvements to the company with regard to the management of its internal and external transport. A number of key performance indicators are also evaluated, most importantly inventory and the number of trips. These are drastically reduced in our optimized scenario. To ensure optimal business results, we propose a two-step resolution model that includes mathematical modeling of the problem followed by manual improvement of the solution. In addition, the calculation methods used to measure GHGs emitted are based on the distance traveled as well as the capacity used of each vehicle, thus assigning vehicle usage to the company (while the remaining vehicle space is to be used by other companies when the carrier consolidates its operation). This allows us to estimate the emissions generated even when the construction of routes of different carriers is not exactly known. The coordination, consolidation and synchronization of the various trips related to the company’s activities allowed us to reduce the GHGs emitted by up to 23%, which translates into 3,438.64 tons of CO2e saved on a yearly basis, or 2,733,354 km. In addition, our observations of the results highlighted a multitude of recommendations regarding the use of carriers, the reduction of inventory and the control of transport flows within the company.
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42

Mihoub, Alaeddine. "Apprentissage statistique de modèles de comportement multimodal pour les agents conversationnels interactifs." Thesis, Université Grenoble Alpes (ComUE), 2015. http://www.theses.fr/2015GREAT079/document.

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L'interaction face-à-face représente une des formes les plus fondamentales de la communication humaine. C'est un système dynamique multimodal et couplé – impliquant non seulement la parole mais de nombreux segments du corps dont le regard, l'orientation de la tête, du buste et du corps, les gestes faciaux et brachio-manuels, etc – d'une grande complexité. La compréhension et la modélisation de ce type de communication est une étape cruciale dans le processus de la conception des agents interactifs capables d'engager des conversations crédibles avec des partenaires humains. Concrètement, un modèle de comportement multimodal destiné aux agents sociaux interactifs fait face à la tâche complexe de générer un comportement multimodal étant donné une analyse de la scène et une estimation incrémentale des objectifs conjoints visés au cours de la conversation. L'objectif de cette thèse est de développer des modèles de comportement multimodal pour permettre aux agents artificiels de mener une communication co-verbale pertinente avec un partenaire humain. Alors que l'immense majorité des travaux dans le domaine de l'interaction humain-agent repose essentiellement sur des modèles à base de règles, notre approche se base sur la modélisation statistique des interactions sociales à partir de traces collectées lors d'interactions exemplaires, démontrées par des tuteurs humains. Dans ce cadre, nous introduisons des modèles de comportement dits "sensori-moteurs", qui permettent à la fois la reconnaissance des états cognitifs conjoints et la génération des signaux sociaux d'une manière incrémentale. En particulier, les modèles de comportement proposés ont pour objectif d'estimer l'unité d'interaction (IU) dans laquelle sont engagés de manière conjointe les interlocuteurs et de générer le comportement co-verbal du tuteur humain étant donné le comportement observé de son/ses interlocuteur(s). Les modèles proposés sont principalement des modèles probabilistes graphiques qui se basent sur les chaînes de markov cachés (HMM) et les réseaux bayésiens dynamiques (DBN). Les modèles ont été appris et évalués – notamment comparés à des classifieurs classiques – sur des jeux de données collectés lors de deux différentes interactions face-à-face. Les deux interactions ont été soigneusement conçues de manière à collecter, en un minimum de temps, un nombre suffisant d'exemplaires de gestion de l'attention mutuelle et de deixis multimodale d'objets et de lieux. Nos contributions sont complétées par des méthodes originales d'interprétation et d'évaluation des propriétés des modèles proposés. En comparant tous les modèles avec les vraies traces d'interactions, les résultats montrent que le modèle HMM, grâce à ses propriétés de modélisation séquentielle, dépasse les simples classifieurs en terme de performances. Les modèles semi-markoviens (HSMM) ont été également testé et ont abouti à un meilleur bouclage sensori-moteur grâce à leurs propriétés de modélisation des durées des états. Enfin, grâce à une structure de dépendances riche apprise à partir des données, le modèle DBN a les performances les plus probantes et démontre en outre la coordination multimodale la plus fidèle aux évènements multimodaux originaux
Face to face interaction is one of the most fundamental forms of human communication. It is a complex multimodal and coupled dynamic system involving not only speech but of numerous segments of the body among which gaze, the orientation of the head, the chest and the body, the facial and brachiomanual movements, etc. The understanding and the modeling of this type of communication is a crucial stage for designing interactive agents capable of committing (hiring) credible conversations with human partners. Concretely, a model of multimodal behavior for interactive social agents faces with the complex task of generating gestural scores given an analysis of the scene and an incremental estimation of the joint objectives aimed during the conversation. The objective of this thesis is to develop models of multimodal behavior that allow artificial agents to engage into a relevant co-verbal communication with a human partner. While the immense majority of the works in the field of human-agent interaction (HAI) is scripted using ruled-based models, our approach relies on the training of statistical models from tracks collected during exemplary interactions, demonstrated by human trainers. In this context, we introduce "sensorimotor" models of behavior, which perform at the same time the recognition of joint cognitive states and the generation of the social signals in an incremental way. In particular, the proposed models of behavior have to estimate the current unit of interaction ( IU) in which the interlocutors are jointly committed and to predict the co-verbal behavior of its human trainer given the behavior of the interlocutor(s). The proposed models are all graphical models, i.e. Hidden Markov Models (HMM) and Dynamic Bayesian Networks (DBN). The models were trained and evaluated - in particular compared with classic classifiers - using datasets collected during two different interactions. Both interactions were carefully designed so as to collect, in a minimum amount of time, a sufficient number of exemplars of mutual attention and multimodal deixis of objects and places. Our contributions are completed by original methods for the interpretation and comparative evaluation of the properties of the proposed models. By comparing the output of the models with the original scores, we show that the HMM, thanks to its properties of sequential modeling, outperforms the simple classifiers in term of performances. The semi-Markovian models (HSMM) further improves the estimation of sensorimotor states thanks to duration modeling. Finally, thanks to a rich structure of dependency between variables learnt from the data, the DBN has the most convincing performances and demonstrates both the best performance and the most faithful multimodal coordination to the original multimodal events
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43

Maillard-Bjedov, Tjaša. "Three essays in public economics : fiscal decentralization, coordination and secessions." Thesis, Lyon 2, 2015. http://www.theses.fr/2015LYO22005.

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Анотація:
Cette thèse de doctorat s’inscrit dans le domaine des finances publiques et des choix publics et s’articule autour des questions de polarisation idéologique, décentralisation et conflit. Elle est composée de trois chapitres qui peuvent être lus de façon indépendante. Dans le premier chapitre l’accent est mis sur l’importance de la polarisation idéologique entre mais aussi à l’intérieur des partis politiques sur le niveau et la composition des dépenses publiques cantonales. L’analyse est menée au niveau des parlements cantonaux suisses et repose sur l’exploitation et le traitement économétrique d’une base de données très riche.Nous avons fait deux contributions à la littérature sur l’impact de fragmentation politique sur les dépenses publiques.Premièrement, nous avons montré que la dispersion idéologique à l’intérieur des partis politiques est associée à des dépenses publiques plus élevées alors que la dispersion entre partis est associée avec moins de dépenses publiques. Cette constatation implique que le mode d’organisation et la discipline au sein des partis politiques ont de l’importance. Ce résultat est particulièrement intéressant car la littérature précédente a fait abstraction de la dispersion idéologique au sein des partis. Ensuite, nous avons montré que la dispersion idéologique est principalement pertinente pour les dépenses de fonctionnement. Le deuxième chapitre s’intéresse au conflit d’objectifs qui peut exister entre agents économiques dans le cadre d’un jeu en deux étapes avec paiements asymétriques. La littérature a montré que les défaillances de coordination sont fréquentes dans les jeux en une étape et que la communication peut aider les individus à se coordonner par l’emploi de stratégies de take turn pour réduire l’inégalité des gains à long terme. Notre contribution a été d’étudier si la communication a la même capacité dans un jeu en deux étapes où l’équilibre parfait en sous-jeux exige que les deux joueurs fassent des choix opposés aux deux étapes du jeu et acceptent des gains inégaux. Nos résultats montrent que les défaillances de coordination se produisent la moitié du temps et que 18% des paires utilisent la stratégie de take turn. La communication augmente considérablement la coordination sur l’équilibre parfait en sous-jeux car elle augmente la capacité des sujets à amorcer une stratégie de take turn et à la maintenir. Elle leur permet d’établir une stratégie de long terme qui accroît l’efficacité tout en diminuant les écarts de paiements, induits par les gains asymétriques, en échangeant leurs positions relatives d’une manière équitable. Nos résultats montrent que la communication peut résoudre les conflits de coordination, même dans des situations plus complexes que dans les jeux en une étape généralement étudiés jusqu’à présent. Le dernier chapitre s’intéresse à un type de conflit particulier : la sécession politique. Plus précisément il traite du lien entre sécession, décentralisation et identité de groupe. Nous essayons de déterminer, au moyen d’une expérience de laboratoire, si décentraliser l’offre de biens publics permet de réduire la probabilité de faire sécession. Nous mettons en exergue l’importance de l’identité au niveau local. Le protocole expérimental ne permet évidemment pas de reproduire l’ensemble des arbitrages auxquels les mouvements séparatistes font face dans le monde réel. Il permet, néanmoins, de capturer deux forces essentielles: la proximité avec le bien public qui réduit les phénomènes de passagers clandestins et rapproche le bien public des préférences du citoyens et l’importance des identités locales. Nos résultats indiquent que la décentralisation augmente les contributions aux biens locaux et diminue la probabilité de sécession aussi lorsque l’identité locale est rendue saillante. En fait, une forte identité locale augmente la probabilité de sécession seulement lorsque les membres des groupes locaux sont des coopérateurs et qu’ils contribuent aux bien publics locaux
This PhD thesis falls within the fields of public finance and public choice. It studies the following issues: ideological polarization, decentralization and conflict. It consists of three chapters can be read independently. In the first chapter the focus is on the importance of ideological polarization between but also within political parties on the level and composition of cantonal public spending. The analysis is on Swiss cantonal parliaments and is based on the use and econometric treatment of a very rich database. We made two contributions to the literature on the impact of political fragmentation on public spending. First, we showed that ideological dispersion within political parties is associated with higher public spending while the dispersion between political parties is associated with less public spending. This finding implies that the mode of organization and discipline within political parties are both important. This result is particularly interesting given that previous literature has completely abstracted from ideological dispersion within political parties. Lastly, we showed that ideological dispersion between and within political parties is mainly relevant for current expenditures. The second chapter focuses on the conflict of objectives that may exist between economic agents in a two-stage game with asymmetric payoffs. The literature showed that coordination failures are frequent in one-stage games and that communication can help individuals coordinate with the use of take turn strategies that allow for a reduction in the payoffs’ inequality in the long run. Our contribution was to study whether communication has the same capacity in a two-stage game where the subgame perfect Nash equilibrium requires both players to make opposite choices at both stages of the game and accept unequal payoffs. Our results show that coordination failures occur half of the time and that 18% of the pairs use the take turn strategy. Communication significantly increases coordination on the subgame perfect Nash equi librium because it increases the ability of subjects to initiate a take turn strategy and to maintain it. Thus, communication allows subjects to establish a long-term strategy that increases efficiency and reduces payments differences, induced by the asymmetry in payoffs, by exchanging their relative positions in a fair way. Our results show that communication can solve coordination conflicts, even in more complex situations than in one-stage games usually studied until now. The last chapter focuses on a particular type of conflict: political secessions. Specifically, it addresses the link between secessions, decentralization and group identity. We aim at determining, by means of a laboratory experiment, if decentralizing the provision of public goods reduces the likelihood of secession. We emphasize the importance of local identity. Our experimental design, obviously, do not reproduce all the trade-offs that separatist movements face in the real world. It allows, however, capturing at least two key forces that drive these movements: the proximity to public goods that reduces the phenomena of free-riding and brings public goods closer to citizens’ preferences and the importance of local identities. Our results indicate that the Decentralization treatment increases contributions to local public goods and decreases the likelihood of secessions also when identity is made more salient. If fact, reinforcing local group identity increases the likelihood of secession only when local group members are cooperators
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44

Puyjarinet, Frédéric. "Dysrythmie dans la maladie de Parkinson : le jeu sérieux comme remédiation des troubles de la coordination." Thesis, Montpellier, 2019. http://www.theses.fr/2019MONT4004.

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Анотація:
Au-delà des symptômes cardinaux qui caractérisent la maladie de Parkinson (MP) – tremblement, akinésie, et rigidité – des déficits rythmiques se manifestent dans différents domaines de coordination motrice, comme au niveau du membre supérieur, de la sphère oro-faciale, ou de la marche. Des altérations rythmiques sont également mises en évidence sur des tâches de perception de rythme (i.e., sur des tâches n’impliquant pas de production motrice). Face à l’étendue des dysfonctionnements rythmiques dans la MP, l’hypothèse d’une dysrythmie généralisée a été formulée. Cette hypothèse implique que l’ensemble des altérations rythmiques qui s’observent au travers de diverses tâches et dans différents systèmes effecteurs partage des mécanismes causaux communs. Néanmoins, cette proposition n’a pas été confirmée à ce jour, et nombre de questions demeurent, tant sur le plan théorique que clinique : les déficits rythmiques caractéristiques de la MP sont-ils réellement liés ? Une source commune aux manifestations rythmiques déficitaires est-elle envisageable ? Si tel est le cas, quels en sont les corrélats cérébraux, et les retombées cliniques ? Élaborée autour de deux principaux axes de recherche, cette dissertation avait pour objectif principal de tester l’hypothèse d’une dysrythmie généralisée dans la MP, au travers de deux questions : i) existe-t-il des liens entre trois domaines de production rythmique (i.e., coordinations oro-faciale, manuelle, et de marche) et un domaine perceptif dans la MP ?; et ii) quel est l’impact d’un entraînement rythmique d’un domaine moteur (i.e., coordination rythmique manuelle) sur d’autres domaines de coordination motrice (i.e., oro-faciales et de la marche) ? L’ensemble des résultats confirme l’hypothèse d’une dysrythmie généralisée dans la MP, et l’existence très probable d’altérations de mécanismes en lien avec une fonction prédictive générale qui, lorsqu’elle est la cible d’un entraînement rythmique, pourrait permettre de réduire certains troubles moteurs dans la MP
Beyond the cardinal signs that characterize Parkinson's disease (PD) – rest tremor, akinesia, and rigidity – Parkinsonian individuals often manifest rhythmic deficits in various areas of motor coordination, such as movements of the upper limb, the orofacial sphere, or in gait. Rhythm impairment is also found in rhythmic perception tasks (i.e., tasks that do not involve motor production). For explaining this variety of rhythmic deficits, the hypothesis of a generalized dysrhythmia was proposed. This hypothesis implies that all rhythmic alterations observed across various tasks and in different motor systems may stem from a common central dysfunction. Nevertheless, this proposal was not confirmed so far, and many questions remained, both theoretically and clinically: are PD rhythmic deficits actually related? May a common source explain those rhythm-impaired manifestations? If so, what are the associated brain correlates and clinical perspectives? Designed upon two main research axes, the main objective of this dissertation was to test the hypothesis of generalized dysrhythmia in PD, by means of two research questions: i) are there links between three domains of rhythmic production, (namely orofacial, manual, and gait coordination) and a perceptual rhythmic domain in PD?; and ii) what is the impact of a rhythmic training provided to a motor domain (i.e., manual rhythmic coordination) on other motor coordination domains (i.e., orofacial and walking)?All our results confirm the hypothesis of a generalized dysrhythmia in PD, and the most likely existence of malfunctioning mechanisms that may serve a general predictive function that, when trained, could alleviate some motor symptoms in PD
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45

Honda, Jun. "Games with the Total Bandwagon Property." WU Vienna University of Economics and Business, 2015. http://epub.wu.ac.at/4582/1/wp197.pdf.

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Анотація:
We consider the class of two-player symmetric n x n games with the total bandwagon property (TBP) introduced by Kandori and Rob (1998). We show that a game has TBP if and only if the game has 2^n - 1 symmetric Nash equilibria. We extend this result to bimatrix games by introducing the generalized TBP. This sheds light on the (wrong) conjecture of Quint and Shubik (1997) that any n x n bimatrix game has at most 2^n - 1 Nash equilibria. As for an equilibrium selection criterion, I show the existence of a ½-dominant equilibrium for two subclasses of games with TBP: (i) supermodular games; (ii) potential games. As an application, we consider the minimum-effort game, which does not satisfy TBP, but is a limit case of TBP. (author's abstract)
Series: Department of Economics Working Paper Series
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46

Hablot, Isabelle. "Réaction liquide-liquide-gaz : études thermodynamique et cinétique d'une hydrogénation d'oléfine catalysée par un complexe de coordination solubilisée en phase aqueuse." Toulouse, INPT, 1991. http://www.theses.fr/1991INPT021G.

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Анотація:
L'industrialisation des procedes en catalyse homogene se heurte a la difficulte pour recuperer le complexe catalytique tres couteux. Parmi les techniques d'heterogeneisation envisagees, nous avons retenu la solubilisation du complexe de coordination dans la phase aqueuse. La reaction type etudiee est l'hydrogenation de l'octene-1 catalysee par un complexe du rhodium solubilise dans la phase aqueuse grace a des ligands hydrosolubles: la triphenylphosphine trisulfonee. Des essais preliminaires montrent que l'utilisation d'un cosolvant est indispensable pour augmenter la concentration d'octene dans la phase aqueuse reactionnelle. La simulation thermodynamique (methodes unifac/uniquac) des equilibres liquide-liquide (eau-octene-cosolvant) permet de selectionner des cosolvants capables d'augmenter la concentration d'octene dans la phase aqueuse par un facteur atteignant 10#4 tandis que les pertes en rhodium dans la phase organique sont inferieures a 0,1 ppm. Un second modele thermodynamique permet de determiner la solubilite de l'hydrogene dans la phase aqueuse reactionnelle (eau-cosolvant) et met en evidence que seule la pression est capable d'augmenter de facon significative la quantite d'hydrogene dissous. L'etude cinetique montre que le complexe catalytique est tres instable en raison de l'oxydation des ligands phosphores par l'eau, la stabilite pouvant etre accrue par un exces de ligands. Elle a conduit a la determination d'ordres partiels par rapport a l'octene et a l'hydrogene egaux a 1. Enfin, un modele cinetique global est etabli, les concentrations des reactifs etant determinees par les equilibres liquide-liquide et liquide-gaz et la variation de la concentration d'octene dans la phase aqueuse liee a l'avancement de la reaction est prise en compte
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47

Canonne, Clément. "L'improvisation collective libre : de l'exigence de coordination à la recherche de points focaux. : cadre théorique. Analyses. Expérimentations." Phd thesis, Université Jean Monnet - Saint-Etienne, 2010. http://tel.archives-ouvertes.fr/tel-00676796.

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Анотація:
On s'intéresse ici à une classe particulière de phénomènes musicaux improvisés : ceux qui réunissent au moins deux musiciens improvisant simultanément et librement. Les musiciens placés dans cette situation doivent affronter un problème particulier : il n'y a aucun ensemble intersubjectif de données musicales (voire extra-musicales) qui vienne contrôler non seulement le devenir formel de l'improvisation (inter-détermination horizontale) mais encore la coexistence concurrente des différents discours improvisés (inter-détermination verticale).A partir de là, il s'agit de montrer que l'on peut penser l'improvisation collective libre, en tant qu'elle est une situation interactive, stratégique et collaborative, sous la catégorie générique du problème de coordination.Cette appartenance étant posée, la question est ensuite envisagée sous différents angles. Dans la première partie, la théorie des jeux, en particulier la théorie des points focaux, est mobilisée pour déterminer les heuristiques cognitives qui seront utilisées par les improvisateurs pour parvenir effectivement à se coordonner. On montre dans la deuxième partie la place centrale qu'occupe l'idée de coordination dans la dynamique et la gestion formelle d'une improvisation collective libre. Le cadre théorique est finalement confronté à deux types de données empiriques : des analyses d'extraits du festival Company Week, organisé par le guitariste Derek Bailey, dans la troisième partie ; et les résultats de cinq proto-expérimentations menées auprès de musiciens issus de la Norwegian Academy of Music et du CNSMD de Lyon, dans la quatrième partie.
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48

Bartual, Murgui Carlos. "Polymères de coordination à transition de spin : synthèse, élaboration de couches minces, nanostructuration et propriétés physiques." Toulouse 3, 2010. http://thesesups.ups-tlse.fr/1157/.

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Анотація:
Depuis de nombreuses années, les demandes technologiques en termes de capacité de stockage de l'information numérique augmentent de façon considérable et sont en partie à l'origine du développement des nanosciences : l'objectif est de stocker toujours plus d'information dans un volume toujours plus petit et le plus rapidement possible. De même, la miniaturisation d'autres composants électroniques ou photonique tels que les capteurs, les dispositifs pour l'optique constitue un domaine en pleine essor. Les composés moléculaires organiques et inorganiques sont potentiellement prometteurs dans la perspective de telles applications. En particulier, les matériaux bistables présentant une hystérésis de leurs propriétés physiques sont des matériaux de choix pour la conception de dispositifs de stockage de l'information et capteur de gaz à très petite échelle. Cependant, le dépôt sous forme de couches minces et également la fabrication de nano-objets ainsi que leur intégration sans altérer la propriété de ces systèmes constituent des étapes incontournables dans la conception de tout dispositif. Dans ce contexte, ce manuscrit présente la conception, la synthèse et la caractérisation d'une nouvelle famille de composés tridimensionnels polymériques de coordination présentant des propriétés bistables. Il s'agit de polymères de coordination à transition de spin de la famille des clathrates de Hofmann. L'étude physico-chimique de ces composés a été centrée, notamment, sur les variations des caractéristiques de la transition de spin en fonction des compositions chimiques obtenues pour différentes méthodes de synthèse mises en œuvre. De plus, sont étudiés les changements des propriétés physiques et structurales qui se produisent lors de l'adsorption de molécules invitées dans les pores de ces polymères. D'autre part, ce travail de thèse montre une approche originale dite dépôt séquentiel ou plus largement dépôt "couche-par-couche" pour l'élaboration de couches minces et présente également la nano-structuration de ces matériaux par combinaison de techniques lithographiques et de l'assemblage séquentiel. La modification des conditions expérimentales de l'assemblage séquentiel nous a permis de maîtriser la croissance et la qualité de surface des dépôts (rugosité inférieure à quelques Angström). Ces couches minces et ces nano-objets ont été caractérisés par différentes techniques optiques (microscopie Raman, ellipsométrie, spectroscopie des plasmons de surface …) ou encore des techniques d'imagerie (AFM, microscopie optique en champ sombre). La combinaison des résultats obtenus sur les propriétés d'adsorption de ces composés bistables et leur mise en forme en tant que systèmes micro- et nano-structurés ouvre la voie vers des perspectives sérieuses pour la réalisation de dispositifs capteurs de gaz
In the last few years, the technological demand concerning information storage capacity has grown considerably and is, mostly, due to the development of nano-science and nano-technology: the aim is storing a large quantity of information in an increasingly reduced space. Moreover, miniaturization of other electronic or photonic devices such as gas sensors represents an expanding field. Organic and inorganic molecular compounds are highly promising for these applications. Particularly, bistable materials, which present a hysteresis loop in some of their physical properties are good candidates in the design of information storage and gas sensor devices on a very small scale. Nevertheless, deposition of thin films or the fabrication of nano-objects, as well as their implementation without modifying their properties represents an important step in the design of any device. In this context, this thesis presents the design, synthesis and characterization of a new family of coordination polymers presenting bistable properties. These materials are spin crossover Hofmann-like tridimensional networks. The physical and chemical studies carried out on these compounds are primarily focused on the changes to the spin crossover properties as a function of the chemical composition, which can be altered according to the synthetic methods. Furthermore, the influence of adsorbed guest molecules on the structural and physical properties of these compounds has been investigated. This manuscript contains an original method to the elaboration of thin films of such materials, the so-called “layer by layer” or “multilayer self-assembling” technique. Additionally, micro and nano-structures of these films have been prepared combining lithographic techniques and sequential assembling. The modification of experimental conditions for the layer by layer deposition has allowed control over growth and the surface quality thin films (roughness of a few Angström) to be realized. Thin films and nano-objects have been characterized by different optical (Raman microscopy, optical ellipsometry, surface plasmon spectroscopy…) and surface analysis (AFM, dark field microscopy) techniques
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49

Larrousse, Benjamin. "Structure d’information, stratégies de communication et application aux réseaux distribués." Thesis, Paris 11, 2014. http://www.theses.fr/2014PA112373/document.

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Анотація:
Cette thèse étudie des problèmes d’optimisation distribuée avec différentes structures d’observationset leurs applications aux réseaux sans fil et aux problèmes de Smart Grids. Spécifiquement,une structure d’observation asymétrique entre deux agents est considérée, où un premieragent a connaissance complète à propos de la réalisation d’un état aléatoire, et l’autre agent neconnaît rien à propos de cet état. Dans ce contexte, la question est de savoir comment transmettrede l’information depuis le premier agent vers le second agent dans le but d’utiliser de manièreoptimale les ressources de communication. Plusieurs modèles sont étudiés dans cette thèse. Pourtous, un élément commun est le fait que la source d’information doit être encodée de manièreappropriée pour optimiser l’utilisation de la configuration du système. Un premier modèle estétudié où aucun canal de communication n’est disponible entre les agents et ils ont une fonctiond’utilité commune. Cependant, le seul moyen de communiquer est via les actions choisiespar les agents. Comme les actions ont une influence sur le paiement, l’agent informé encode saconnaissance à propos de l’état dans ses actions, qui seront observées de manière imparfaite parle second agent. Ce dernier décodera l’information et choisira ses actions dans le but de maximiserla fonction objectif commune. Nous utilisons des outils de théorie de l’information pourcaractériser ce compromis optimal par une contrainte d’information, et appliquons ce scénario àun problème de contrôle de puissance pour un canal à interférence. Notre nouvelle stratégie (lecontrôle de puissance codé) donne des gains très prometteurs comparés aux approches classiques.Dans une seconde partie, nous considérons qu’il existe un canal dédié de communication, c’està-dire que les actions de l’agent informé n’ont pas d’influence sur le paiement et sont seulementutiles pour la transmission d’information. De plus, les agents sont supposés avoir des intérêtsdivergents, si bien que l’agent informé n’a pas nécessairement d’incitation à envoyer tout sonsavoir à l’agent non informé. La théorie des jeux et les jeux de « Cheap talk » en particulier sontle bon cadre pour analyser ce genre de problème. Nous caractérisons le schéma de signal sur lequelles agents se seront mis d’accord. Ce schéma amènera à un équilibre de Nash, est donc optimiserala façon dont la communication est faite. Ce modèle est d’un intérêt particulier pour les réseauxde véhicules électriques où un véhicule électrique doit envoyer son besoin en terme de puissancede charge à un aggrégateur qui choisira un niveau de charge effectif pour le véhicule électrique.Ce dernier ne se souciera que de son besoin, alors que l’aggrégateur se soucie également de l’étatdu réseau. Ce modèle aide à optimiser la façon dont le réseau est utilisé.Enfin, nous considérons un modèle avec plus de deux agents, où le but principal est pourtous les agents de retrouver l’observation parfaite des actions passées de tous les agents. Ceci estd’un intérêt très particulier d’un point de vue de la théorie des jeux pour caractériser les utilitésespérées de long terme des agents. Dans ce modèle, nous ajoutons un encodeur qui observeparfaitement toutes les actions passées et aidera les agents à obtenir l’observation parfaite. Enfait, ceci sera possible si la bonne contrainte d’information est satisfaite. Nous caractérisonsdonc cette dernière, en utilisant un schéma de codage hybride combinant des outils classiques dethéorie de l’information ainsi que des outils de la théorie des graphes
This thesis studies distributed optimization problems with different observation structuresand application to wireless network and Smart Grids problems. Specifically, an asymmetricobservation structure between two agents is considered, where a first agent has full knowledgeabout the realization of a random state, and the other agent does not know anything about thisstate. In this context, the question is how to transmit information from the first agent to thesecond agent in order to use in an optimal way the communication resources. Several modelsare studied in this thesis. For all of them, a common element is that the information source hasto be encoded in an appropriate manner to optimize the use of the system’s configuration. Afirst model is studied where no dedicated channel for communication is available between agentsand they have the same objective function. Therefore, the only way communication is possible isthrough the actions chosen by agents. As actions are payoff relevant, the first agent has to findthe optimal tradeoff between transmission of information and payoff maximization. The informedagent encodes his knowledge about the state into his actions, which will be imperfectly observedby the second agent. The latter will decode the information and choose his actions in order tomaximize the common objective function. We use tools from information theory to characterizethis optimal tradeoff by an information constraint, and apply this scenario to a power controlproblem in an interference channel setting. Our new strategy (the coded power control ) givessome promising gains compare to classical approaches.In a second part, we consider that there exists a dedicated channel for communication, that isto say the actions of the informed agent are not payoff relevant and are only useful for transmissionof information. Furthermore, agents are supposed to have diverging interests, so that the informedagent does not necessarily have an incentive to send all his knowledge to the uninformed agent.Game theory and Cheap talk game in particular appears to be the right framework to analyzethis problem. We characterize the signal scheme that agents will agree on. This scheme willlead to a Nash Equilibrium, thus will optimize the way communication is done. This model is ofparticular interest for electrical vehicles networks where an electrical vehicle has to send his needin term of power to an aggregator which will choose an effective charging level for the electricalvehicle. The latter only cares about his need in term of power whereas the aggregator also takesinto account the network status. The considered model help to optimize the way the network isused.We finally consider a model with more than two agents, where the main goal is for all agentsto retrieve perfect observations of all past actions of all agents. This is of particular interest ina game theory point of view to characterize the long term expected utilities of the agents. Inthis model, we add an encoder who perfectly oberves all past actions and will help agents tohave perfect monitoring. In fact, this is possible if the right information constraint is satisfied.We thus characterized the latter, using a hybrid coding scheme combining classical informationtheoretic scheme and tools from graph theory
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50

Ortiz, Guillaume. "Synthèse de polymères de coordination poreux pour l'adsorption sélective du dioxyde de carbone." Thesis, Dijon, 2011. http://www.theses.fr/2011DIJOS018.

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Анотація:
La conception de matériaux capables de piéger sélectivement le CO2 revêt un enjeu majeur dans le développement de procédé de capture post-combustion pour de nombreux secteurs industriels. Nos travaux visent l'élaboration de nouveaux polymères de coordination de type MOF (“Metal-Organic Framework”) préparés par auto-assemblage de briques moléculaires polycarboxyliques avec des métaux de transition qui constituent les noeuds du réseau tridimensionnel. Ces matériaux hybrides microporeux présentent des propriétés d’adsorption du CO2 importantes. Notre approche a consisté à synthétiser des polymères de coordination dans le but d'accroître la capacité et la sélectivité d'adsorption du CO2 vis-à-vis d'autres gaz comme CO, CH4, N2 et O2 grâce à des interactions physiques impliquant le moment quadripolaire élevé du CO2 et le potentiel électrostatique existant dans les pores du matériau. Dans ce mémoire sont décrites les synthèses des différentes briques moléculaires organiques constituées de polyamines et de polyazamacrocycles Nfonctionnalisées par des terminaisons benzocarboxylate. Des matériaux homo- et hétéro- bimétalliques présentant des structures cristallines originales ont été obtenus à partir de briques moléculaires triazamacrocycliques N-fonctionnalisées par des terminaisons acides carboxyliques et différents cations métalliques (Zn2+, Co2+, Cd2+ et Ni2+). Les études de ces polymères de coordination poreux ont révélé leur capacité d’adsorption importante du CO2 avec une sélectivité remarquable dans les conditions normales de température et de pression
The design of material able for CO2 capture is a major issue to achieve post-combustion capture process for many industries. Our work aims to develop new coordination polymer MOF (“Metal-Organic Framework”) prepared by self-assembling polycarboxylic linkers and transition metals. These microporous hybrids materials show important CO2 adsorption properties and are promising in the field of gas separation. The main topic of our work is to synthesise MOFs with high adsorption capacity and selectivity for CO2 over other gases (CO, CH4, N2 and O2). The gas-solid interactions are due to physical phenomena involving the high quadrupolar moment of CO2 and the electrostatic potential lying in the pore of the material. In this manuscript, the synthesis of various organic linkers incorporating N-functionalised polyamines and polyazamacrocycles with benzocarboxylate functions is described. Homo- and hetero- bimetallic materials with original tridimensional structure were obtained from a N-functionalised triazamacrocyclic linker and different metal cations (Zn2+, Co2+, Cd2+ and Ni2+). Studies of porous coordination polymers have shown high CO2 adsorption capacity with a remarkable selectivity in the ambient temperature and pressure conditions
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