Статті в журналах з теми "Gaussian splatting"
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Radl, Lukas, Michael Steiner, Mathias Parger, Alexander Weinrauch, Bernhard Kerbl, and Markus Steinberger. "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering." ACM Transactions on Graphics 43, no. 4 (July 19, 2024): 1–17. http://dx.doi.org/10.1145/3658187.
Повний текст джерелаSMIRNOV, A. O. "Camera Pose Estimation Using a 3D Gaussian Splatting Radiance Field." Kibernetika i vyčislitelʹnaâ tehnika 216, no. 2(216) (June 26, 2024): 15–25. http://dx.doi.org/10.15407/kvt216.02.015.
Повний текст джерелаGao, Lin, Jie Yang, Bo-Tao Zhang, Jia-Mu Sun, Yu-Jie Yuan, Hongbo Fu, and Yu-Kun Lai. "Real-time Large-scale Deformation of Gaussian Splatting." ACM Transactions on Graphics 43, no. 6 (November 19, 2024): 1–17. http://dx.doi.org/10.1145/3687756.
Повний текст джерелаJäger, Miriam, Theodor Kapler, Michael Feßenbecker, Felix Birkelbach, Markus Hillemann, and Boris Jutzi. "HoloGS: Instant Depth-based 3D Gaussian Splatting with Microsoft HoloLens 2." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVIII-2-2024 (June 11, 2024): 159–66. http://dx.doi.org/10.5194/isprs-archives-xlviii-2-2024-159-2024.
Повний текст джерелаChen, Meida, Devashish Lal, Zifan Yu, Jiuyi Xu, Andrew Feng, Suya You, Abdul Nurunnabi, and Yangming Shi. "Large-Scale 3D Terrain Reconstruction Using 3D Gaussian Splatting for Visualization and Simulation." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVIII-2-2024 (June 11, 2024): 49–54. http://dx.doi.org/10.5194/isprs-archives-xlviii-2-2024-49-2024.
Повний текст джерелаDu, Yu, Zhisheng Zhang, Peng Zhang, Fuchun Sun, and Xiao Lv. "UDR-GS: Enhancing Underwater Dynamic Scene Reconstruction with Depth Regularization." Symmetry 16, no. 8 (August 8, 2024): 1010. http://dx.doi.org/10.3390/sym16081010.
Повний текст джерелаLyu, Xiaoyang, Yang-Tian Sun, Yi-Hua Huang, Xiuzhe Wu, Ziyi Yang, Yilun Chen, Jiangmiao Pang, and Xiaojuan Qi. "3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting." ACM Transactions on Graphics 43, no. 6 (November 19, 2024): 1–12. http://dx.doi.org/10.1145/3687952.
Повний текст джерелаSmirnov, Anton О. "Dynamic map management for Gaussian Splatting SLAM." Control Systems and Computers, no. 2 (306) (July 2024): 3–9. http://dx.doi.org/10.15407/csc.2024.02.003.
Повний текст джерелаKerbl, Bernhard, Andreas Meuleman, Georgios Kopanas, Michael Wimmer, Alexandre Lanvin, and George Drettakis. "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets." ACM Transactions on Graphics 43, no. 4 (July 19, 2024): 1–15. http://dx.doi.org/10.1145/3658160.
Повний текст джерелаDong, Zheng, Ke Xu, Yaoan Gao, Hujun Bao, Weiwei Xu, and Rynson W. H. Lau. "Gaussian Surfel Splatting for Live Human Performance Capture." ACM Transactions on Graphics 43, no. 6 (November 19, 2024): 1–17. http://dx.doi.org/10.1145/3687993.
Повний текст джерелаPapantonakis, Panagiotis, Georgios Kopanas, Bernhard Kerbl, Alexandre Lanvin, and George Drettakis. "Reducing the Memory Footprint of 3D Gaussian Splatting." Proceedings of the ACM on Computer Graphics and Interactive Techniques 7, no. 1 (May 11, 2024): 1–17. http://dx.doi.org/10.1145/3651282.
Повний текст джерелаJiang, Yuheng, Zhehao Shen, Yu Hong, Chengcheng Guo, Yize Wu, Yingliang Zhang, Jingyi Yu, and Lan Xu. "Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos." ACM Transactions on Graphics 43, no. 6 (November 19, 2024): 1–15. http://dx.doi.org/10.1145/3687926.
Повний текст джерелаGuo, Chaoyang, Chunyan Gao, Yiyang Bai, and Xiaoling Lv. "RD-SLAM: Real-Time Dense SLAM Using Gaussian Splatting." Applied Sciences 14, no. 17 (September 3, 2024): 7767. http://dx.doi.org/10.3390/app14177767.
Повний текст джерелаCui, Jiadi, Junming Cao, Fuqiang Zhao, Zhipeng He, Yifan Chen, Yuhui Zhong, Lan Xu, Yujiao Shi, Yingliang Zhang, and Jingyi Yu. "LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives." ACM Transactions on Graphics 43, no. 6 (November 19, 2024): 1–18. http://dx.doi.org/10.1145/3687762.
Повний текст джерелаNguyen, Van Minh, Emma Sandidge, Trupti Mahendrakar, and Ryan T. White. "Characterizing Satellite Geometry via Accelerated 3D Gaussian Splatting." Aerospace 11, no. 3 (February 25, 2024): 183. http://dx.doi.org/10.3390/aerospace11030183.
Повний текст джерелаYu, Zehao, Torsten Sattler, and Andreas Geiger. "Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes." ACM Transactions on Graphics 43, no. 6 (November 19, 2024): 1–13. http://dx.doi.org/10.1145/3687937.
Повний текст джерелаYang, Chen, Sikuang Li, Jiemin Fang, Ruofan Liang, Lingxi Xie, Xiaopeng Zhang, Wei Shen, and Qi Tian. "GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting." ACM Transactions on Graphics 43, no. 6 (November 19, 2024): 1–13. http://dx.doi.org/10.1145/3687759.
Повний текст джерелаAbramov, Nikolai, Havana Lankegowda, Shunwei Liu, Luigi Barazzetti, Carlo Beltracchi, and Pierpaolo Ruttico. "Implementing Immersive Worlds for Metaverse-Based Participatory Design through Photogrammetry and Blockchain." ISPRS International Journal of Geo-Information 13, no. 6 (June 18, 2024): 211. http://dx.doi.org/10.3390/ijgi13060211.
Повний текст джерелаLian, Haojie, Kangle Liu, Ruochen Cao, Ziheng Fei, Xin Wen, and Leilei Chen. "Integration of 3D Gaussian Splatting and Neural Radiance Fields in Virtual Reality Fire Fighting." Remote Sensing 16, no. 13 (July 3, 2024): 2448. http://dx.doi.org/10.3390/rs16132448.
Повний текст джерелаKerbl, Bernhard, Georgios Kopanas, Thomas Leimkuehler, and George Drettakis. "3D Gaussian Splatting for Real-Time Radiance Field Rendering." ACM Transactions on Graphics 42, no. 4 (July 26, 2023): 1–14. http://dx.doi.org/10.1145/3592433.
Повний текст джерелаCai, Zhenglong, Junxing Yang, Tianjiao Wang, He Huang, and Yue Guo. "3D Reconstruction of Buildings Based on 3D Gaussian Splatting." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVIII-4/W10-2024 (May 31, 2024): 37–43. http://dx.doi.org/10.5194/isprs-archives-xlviii-4-w10-2024-37-2024.
Повний текст джерелаChen, Wenbo, and Ligang Liu. "Deblur-GS: 3D Gaussian Splatting from Camera Motion Blurred Images." Proceedings of the ACM on Computer Graphics and Interactive Techniques 7, no. 1 (May 11, 2024): 1–15. http://dx.doi.org/10.1145/3651301.
Повний текст джерелаHaitz, Dennis, Max Hermann, Aglaja Solana Roth, Michael Weinmann, and Martin Weinmann. "The Potential of Neural Radiance Fields and 3D Gaussian Splatting for 3D Reconstruction from Aerial Imagery." ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences X-2-2024 (June 10, 2024): 97–104. http://dx.doi.org/10.5194/isprs-annals-x-2-2024-97-2024.
Повний текст джерелаBasso, A., F. Condorelli, A. Giordano, S. Morena, and M. Perticarini. "EVOLUTION OF RENDERING BASED ON RADIANCE FIELDS. THE PALERMO CASE STUDY FOR A COMPARISON BETWEEN NERF AND GAUSSIAN SPLATTING." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVIII-2/W4-2024 (February 14, 2024): 57–64. http://dx.doi.org/10.5194/isprs-archives-xlviii-2-w4-2024-57-2024.
Повний текст джерелаGao Jian, 高建, 陈林卓 Chen Linzhuo, 沈秋 Shen Qiu, 曹汛 Cao Xun та 姚遥 Yao Yao. "基于三维高斯溅射技术的可微分渲染研究进展". Laser & Optoelectronics Progress 61, № 16 (2024): 1611010. http://dx.doi.org/10.3788/lop241369.
Повний текст джерелаLuo, Jie, Tianlun Huang, Weijun Wang, and Wei Feng. "A review of recent advances in 3D Gaussian Splatting for optimization and reconstruction." Image and Vision Computing 151 (November 2024): 105304. http://dx.doi.org/10.1016/j.imavis.2024.105304.
Повний текст джерелаMoenne-Loccoz, Nicolas, Ashkan Mirzaei, Or Perel, Riccardo de Lutio, Janick Martinez Esturo, Gavriel State, Sanja Fidler, Nicholas Sharp, and Zan Gojcic. "3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes." ACM Transactions on Graphics 43, no. 6 (November 19, 2024): 1–19. http://dx.doi.org/10.1145/3687934.
Повний текст джерелаHu, Qichun, Xiaolong Wei, Ronghui Cheng, Haojun Xu, Yu Cai, Yizhen Yin, and Weifeng He. "Visual localization of robotic end effector via fusion of 3D Gaussian Splatting and heuristic optimization algorithm." Measurement 242 (January 2025): 116195. http://dx.doi.org/10.1016/j.measurement.2024.116195.
Повний текст джерелаGentet, Philippe, Matteo Coffin, Byung Hoon Choi, Jin Sik Kim, Narzulloev Oybek Mirzaevich, Jung Wuk Kim, Tam Do Le Phuc, Aralov Jumamurod Farhod Ugli, and Seung Hyun Lee. "Outdoor Content Creation for Holographic Stereograms with iPhone." Applied Sciences 14, no. 14 (July 19, 2024): 6306. http://dx.doi.org/10.3390/app14146306.
Повний текст джерелаHenriques, Horácio, Alan de Oliveira, Eder Oliveira, Daniela Trevisan, and Esteban Clua. "Foveated Path Culling: A mixed path tracing and radiance field approach for optimizing rendering in XR Displays." Journal on Interactive Systems 15, no. 1 (June 18, 2024): 576–90. http://dx.doi.org/10.5753/jis.2024.4352.
Повний текст джерелаKang, Hee Won, and Jee Youn Kim. "Performance Analysis and Applicability Study of 3D Modeling Using 3D Gaussian Splatting in The 3D Model Production Process." CONTENTS PLUS 22, no. 6 (October 31, 2024): 23–39. http://dx.doi.org/10.14728/kcp.2024.22.06.023.
Повний текст джерелаRess, Vincent, Wei Zhang, David Skuddis, Norbert Haala, and Uwe Soergel. "SLAM for Indoor Mapping of Wide Area Construction Environments." ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences X-2-2024 (June 10, 2024): 209–16. http://dx.doi.org/10.5194/isprs-annals-x-2-2024-209-2024.
Повний текст джерелаZhuang, Jingyu, Di Kang, Yan-Pei Cao, Guanbin Li, Liang Lin, and Ying Shan. "TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts." ACM Transactions on Graphics 43, no. 4 (July 19, 2024): 1–12. http://dx.doi.org/10.1145/3658205.
Повний текст джерелаCai, Youcheng, Runshi Li, and Ligang Liu. "MV2MV: Multi-View Image Translation via View-Consistent Diffusion Models." ACM Transactions on Graphics 43, no. 6 (November 19, 2024): 1–12. http://dx.doi.org/10.1145/3687977.
Повний текст джерелаComte, F., A. Pamart, K. Réby, and L. De Luca. "STRATEGIES AND EXPERIMENTS FOR MASSIVE 3D DIGITALIZATION OF THE REMAINS AFTER THE NOTRE DAME DE PARIS’ FIRE." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVIII-2/W4-2024 (February 14, 2024): 127–34. http://dx.doi.org/10.5194/isprs-archives-xlviii-2-w4-2024-127-2024.
Повний текст джерелаGao, Ruicheng, and Yue Qi. "A Brief Review on Differentiable Rendering: Recent Advances and Challenges." Electronics 13, no. 17 (September 6, 2024): 3546. http://dx.doi.org/10.3390/electronics13173546.
Повний текст джерелаYang, Zongyuan, Baolin Liu, Yingde Song, Lan Yi, Yongping Xiong, Zhaohe Zhang, and Xunbo Yu. "DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays." ACM Transactions on Graphics 43, no. 6 (November 19, 2024): 1–19. http://dx.doi.org/10.1145/3687897.
Повний текст джерелаWu, Tong, Yu-Jie Yuan, Ling-Xiao Zhang, Jie Yang, Yan-Pei Cao, Ling-Qi Yan, and Lin Gao. "Recent advances in 3D Gaussian splatting." Computational Visual Media, July 8, 2024. http://dx.doi.org/10.1007/s41095-024-0436-y.
Повний текст джерелаKovács, Áron Samuel, Pedro Hermosilla та Renata G. Raidou. "𝒢‐Style: Stylized Gaussian Splatting". Computer Graphics Forum, 8 листопада 2024. http://dx.doi.org/10.1111/cgf.15259.
Повний текст джерелаYe, Sheng, Zhen‐Hui Dong, Yubin Hu, Yu‐Hui Wen, and Yong‐Jin Liu. "Gaussian in the Dark: Real‐Time View Synthesis From Inconsistent Dark Images Using Gaussian Splatting." Computer Graphics Forum, October 24, 2024. http://dx.doi.org/10.1111/cgf.15213.
Повний текст джерелаLi, J., Z. Wen, L. Zhang, J. Hu, F. Hou, Z. Zhang, and Y. He. "GS‐Octree: Octree‐based 3D Gaussian Splatting for Robust Object‐level 3D Reconstruction Under Strong Lighting." Computer Graphics Forum, October 24, 2024. http://dx.doi.org/10.1111/cgf.15206.
Повний текст джерелаZhang, Pingping, Xiangrui Liu, Meng Wang, Shiqi Wang, and Sam Kwong. "2D Gaussian Splatting for Image Compression." APSIPA Transactions on Signal and Information Processing 13, no. 6 (2024). http://dx.doi.org/10.1561/116.20240025.
Повний текст джерелаSun, Y., R. Tian, X. Han, X. Liu, Y. Zhang, and K. Xu. "GSEditPro: 3D Gaussian Splatting Editing with Attention‐based Progressive Localization." Computer Graphics Forum, November 4, 2024. http://dx.doi.org/10.1111/cgf.15215.
Повний текст джерелаXin, Zhe, Chengkai Dai, Ying Li, and Chenming Wu. "GauLoc: 3D Gaussian Splatting‐based Camera Relocalization." Computer Graphics Forum, November 7, 2024. http://dx.doi.org/10.1111/cgf.15256.
Повний текст джерелаFei, Ben, Jingyi Xu, Rui Zhang, Qingyuan Zhou, Weidong Yang, and Ying He. "3D Gaussian Splatting as New Era: A Survey." IEEE Transactions on Visualization and Computer Graphics, 2024, 1–20. http://dx.doi.org/10.1109/tvcg.2024.3397828.
Повний текст джерелаFranke, Linus, Darius Rückert, Laura Fink, and Marc Stamminger. "TRIPS: Trilinear Point Splatting for Real‐Time Radiance Field Rendering." Computer Graphics Forum, April 30, 2024. http://dx.doi.org/10.1111/cgf.15012.
Повний текст джерелаDalal, Anurag, Daniel Hagen, Kjell G. Robbersmyr, and Kristian Muri Knausgård. "Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Review." IEEE Access, 2024, 1. http://dx.doi.org/10.1109/access.2024.3408318.
Повний текст джерелаZheng, Yuhang, Xiangyu Chen, Yupeng Zheng, Songen Gu, Runyi Yang, Bu Jin, Pengfei Li, et al. "GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Grasping." IEEE Robotics and Automation Letters, 2024, 1–8. http://dx.doi.org/10.1109/lra.2024.3432348.
Повний текст джерелаQu, Ziyuan, Omkar Vengurlekar, Mohamad Qadri, Kevin Zhang, Michael Kaess, Christopher Metzler, Suren Jayasuriya, and Adithya Pediredla. "Z-Splat: Z-Axis Gaussian Splatting for Camera-Sonar Fusion." IEEE Transactions on Pattern Analysis and Machine Intelligence, 2024, 1–12. http://dx.doi.org/10.1109/tpami.2024.3462290.
Повний текст джерелаGuo, Zhiyang, Wengang Zhou, Li Li, Min Wang, and Houqiang Li. "Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction." IEEE Transactions on Circuits and Systems for Video Technology, 2024, 1. http://dx.doi.org/10.1109/tcsvt.2024.3502257.
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