Статті в журналах з теми "Gaming environment"
Оформте джерело за APA, MLA, Chicago, Harvard та іншими стилями
Ознайомтеся з топ-50 статей у журналах для дослідження на тему "Gaming environment".
Біля кожної праці в переліку літератури доступна кнопка «Додати до бібліографії». Скористайтеся нею – і ми автоматично оформимо бібліографічне посилання на обрану працю в потрібному вам стилі цитування: APA, MLA, «Гарвард», «Чикаго», «Ванкувер» тощо.
Також ви можете завантажити повний текст наукової публікації у форматі «.pdf» та прочитати онлайн анотацію до роботи, якщо відповідні параметри наявні в метаданих.
Переглядайте статті в журналах для різних дисциплін та оформлюйте правильно вашу бібліографію.
Miers, David. "THE RELATIONSHIP BETWEEN THE REGULATORY ENVIRONMENT GOVERNING COMMERCIAL GAMBLING AND THE SHAPE OF THE MARKET IN THE SUPPLY AND GAME PARAMETERS OF GAMING MACHINES." Journal of Gambling Business and Economics 7, no. 3 (December 9, 2013): 111–49. http://dx.doi.org/10.5750/jgbe.v7i3.820.
Повний текст джерелаBarratt, Monica J., Michael Livingston, Sharon Matthews, and Susan L. Clemens. "Gaming machine density is correlated with rates of help-seeking for problem gambling: a local area analysis in Victoria, Australia." Journal of Gambling Issues, no. 29 (October 1, 2014): 1. http://dx.doi.org/10.4309/jgi.2014.29.16.
Повний текст джерелаYuh, Jongil. "Aggression, social environment, and Internet gaming addiction among Korean adolescents." Social Behavior and Personality: an international journal 46, no. 1 (January 9, 2018): 127–38. http://dx.doi.org/10.2224/sbp.6664.
Повний текст джерелаSiemer, Julika, and Marios C. Angelides. "Integrating an Intelligent Tutoring Facility into a Gaming Simulation Environment." Journal of Information Technology 12, no. 3 (September 1997): 207–22. http://dx.doi.org/10.1177/026839629701200305.
Повний текст джерелаPrasad, KDV. "Gamification and its Applications." Journal of Business Strategy Finance and Management 3, no. 1-2 (December 28, 2021): 04–07. http://dx.doi.org/10.12944/jbsfm.03.01-02.02.
Повний текст джерелаJeong, Eui Jun, Daeyoung Lee, Sung Je Lee, and Jeonyoung Kong. "Pathological gaming in South Korean adolescents from the perspectives of self-esteem and self-control." Social Behavior and Personality: an international journal 49, no. 3 (March 10, 2021): 1–11. http://dx.doi.org/10.2224/sbp.9657.
Повний текст джерелаButucea, Vlad. "Gaming as Everything." Nordic Theatre Studies 32, no. 1 (May 31, 2020): 143–58. http://dx.doi.org/10.7146/nts.v32i1.120413.
Повний текст джерелаMarlowe, Byron, Tianshu Zheng, John Farrish, Jesus Bravo, and Victor Pimentel. "Double down: economic downturn and increased competition impacts on casino gaming and employment." International Hospitality Review 34, no. 1 (June 16, 2020): 105–24. http://dx.doi.org/10.1108/ihr-10-2019-0023.
Повний текст джерелаMonterrat, Baptiste, Élise Lavoué, and Sébastien George. "Adaptation of Gaming Features for Motivating Learners." Simulation & Gaming 48, no. 5 (June 30, 2017): 625–56. http://dx.doi.org/10.1177/1046878117712632.
Повний текст джерелаLee, Jean Ling. "The groundwork of casino gaming in Taiwan." International Journal for Innovation Education and Research 5, no. 3 (March 31, 2017): 77–87. http://dx.doi.org/10.31686/ijier.vol5.iss3.218.
Повний текст джерелаPowers, Simon, Mike Hinds, and Jason Morphett. "DEE: an architecture for distributed virtual environment gaming." Distributed Systems Engineering 5, no. 3 (September 1998): 107–17. http://dx.doi.org/10.1088/0967-1846/5/3/004.
Повний текст джерелаHowie, N., S. N. Purkayastha, M. D. Byrne, and M. K. O'Malley. "Motor Skill Acquisition in a Virtual Gaming Environment." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 55, no. 1 (September 1, 2011): 2148–52. http://dx.doi.org/10.1177/1071181311551448.
Повний текст джерелаKuehn, Ralph R. "Matrix and Functional Organizations in a Gaming Environment." Simulation & Games 16, no. 3 (September 1985): 325–45. http://dx.doi.org/10.1177/0037550085163004.
Повний текст джерелаChaney, Isabella M., Ku-Ho Lin, and James Chaney. "The Effect of Billboards within the Gaming Environment." Journal of Interactive Advertising 5, no. 1 (September 2004): 37–45. http://dx.doi.org/10.1080/15252019.2004.10722092.
Повний текст джерелаZhou, Ji Chang. "A Game Model of Social Subjects Relationship in Rural Environment of China." Advanced Materials Research 113-116 (June 2010): 1447–51. http://dx.doi.org/10.4028/www.scientific.net/amr.113-116.1447.
Повний текст джерелаPriyanka, S., Anuja Bokhare, Daniel Paul, and Timothy Dsilva. "Math Adventures with Tuffy: A 2D Game to Aid in Learning Mathematics." International Journal for Research in Applied Science and Engineering Technology 10, no. 2 (February 28, 2022): 612–23. http://dx.doi.org/10.22214/ijraset.2022.40260.
Повний текст джерелаLalander, Philip. "Swedish machine gamblers from an ethnographic perspective." Journal of Gambling Issues, no. 18 (October 1, 2006): 73. http://dx.doi.org/10.4309/jgi.2006.18.5.
Повний текст джерелаEtches, Marc W. "INTRODUCTION." Journal of Gambling Business and Economics 7, no. 3 (December 9, 2013): i—ii. http://dx.doi.org/10.5750/jgbe.v7i3.815.
Повний текст джерелаKim, Esther, Dojin Lee, KyuMi Do, and Jueun Kim. "Interaction Effects of DRD2 Genetic Polymorphism and Interpersonal Stress on Problematic Gaming in College Students." Genes 13, no. 3 (February 28, 2022): 449. http://dx.doi.org/10.3390/genes13030449.
Повний текст джерелаFrischmann, Timothy B., Mustapha Mouloua, and Katelyn Procci. "3-D gaming environment preferences: Inversion of theY-axis." Ergonomics 58, no. 11 (August 25, 2015): 1792–99. http://dx.doi.org/10.1080/00140139.2015.1044573.
Повний текст джерелаBanks, Jaime, and Caleb T. Carr. "Experiences of social demand in a simulated gaming environment." Qualitative Research Reports in Communication 20, no. 1 (January 1, 2019): 27–34. http://dx.doi.org/10.1080/17459435.2019.1592213.
Повний текст джерелаBaranauskas, M. Cec�lia C., Nelson G. Gomes Neto, and Marcos A. F. Borges. "Gaming at work: A learning environment for synchronized manufacturing." Computer Applications in Engineering Education 8, no. 3-4 (2000): 162–69. http://dx.doi.org/10.1002/1099-0542(2000)8:3/4<162::aid-cae5>3.0.co;2-k.
Повний текст джерелаJung, Chang Won. "Online game playing as a political mobilizer: Gamers’ communication environment." Social Behavior and Personality: an international journal 48, no. 1 (January 7, 2020): 1–16. http://dx.doi.org/10.2224/sbp.8701.
Повний текст джерелаMurad, Sadaf S. "Brain involvement in the use of games in nursing education." Journal of Nursing Education and Practice 7, no. 6 (January 21, 2017): 90. http://dx.doi.org/10.5430/jnep.v7n6p90.
Повний текст джерелаCote, Amanda C. "“I Can Defend Myself”." Games and Culture 12, no. 2 (May 22, 2016): 136–55. http://dx.doi.org/10.1177/1555412015587603.
Повний текст джерелаGriffiths, Mark, Jon Arcelus, and Walter Pierre Bouman. "Video Gaming and Gender Dysphoria: Some Case Study Evidence." Aloma: Revista de Psicologia, Ciències de l'Educació i de l'Esport 34, no. 2 (November 14, 2016): 59–66. http://dx.doi.org/10.51698/aloma.2016.34.2.59-66.
Повний текст джерелаClayborn, Jaeson, and Alban Delamarre. "Living room conservation: a virtual way to engage participants in insect conservation." Rethinking Ecology 4 (April 2, 2019): 31–43. http://dx.doi.org/10.3897/rethinkingecology.4.32763.
Повний текст джерелаLai, Colin, Hung-Lian Tang, J. Michael Tarn, and Sock Chung. "The Compliance of IT Control and Governance." International Journal of Information Security and Privacy 10, no. 1 (January 2016): 28–44. http://dx.doi.org/10.4018/ijisp.2016010102.
Повний текст джерелаSiemer, Julika, and Marios C. Angelides. "Integrating an intelligent tutoring facility into a gaming simulation environment." Journal of Information Technology 12, no. 3 (September 1997): 207–22. http://dx.doi.org/10.1080/026839697345071.
Повний текст джерелаGoedert, James D., and Saeed Rokooei. "Project-Based Construction Education with Simulations in a Gaming Environment." International Journal of Construction Education and Research 12, no. 3 (March 9, 2016): 208–23. http://dx.doi.org/10.1080/15578771.2015.1121936.
Повний текст джерелаYadamsuren, Borchuluun. "Potential of inducing serendipitous news discovery in social gaming environment." Proceedings of the American Society for Information Science and Technology 50, no. 1 (2013): 1–4. http://dx.doi.org/10.1002/meet.14505001157.
Повний текст джерелаAusburn, Lynna J. "Learner Characteristics and Performance in a First-Person Online Desktop Virtual Environment." International Journal of Online Pedagogy and Course Design 2, no. 2 (April 2012): 11–24. http://dx.doi.org/10.4018/ijopcd.2012040102.
Повний текст джерелаNasution, Syaifuddin, Mustafa M. Amin, and Elmeida Effendy. "Case Report: Coronavirus Disease-19 Pandemic Associated Gaming Disorder." Open Access Macedonian Journal of Medical Sciences 9, T3 (June 9, 2021): 81–83. http://dx.doi.org/10.3889/oamjms.2021.6352.
Повний текст джерелаvan Dijk, Tom, Ton Spil, Sanne van der Burg, Ivo Wenzler, and Simon Dalmolen. "Present or Play." International Journal of Game-Based Learning 5, no. 2 (April 2015): 55–69. http://dx.doi.org/10.4018/ijgbl.2015040104.
Повний текст джерелаGarrett, Michael, and Mark McMahon. "Computer-Generated Three-Dimensional Training Environments." International Journal of Gaming and Computer-Mediated Simulations 2, no. 3 (July 2010): 43–60. http://dx.doi.org/10.4018/jgcms.2010070103.
Повний текст джерелаZakharova, Ekaterina Alexandrovna. "Using games in English language teaching." KANT 43, no. 2 (June 2022): 270–75. http://dx.doi.org/10.24923/2222-243x.2022-43.48.
Повний текст джерелаNicoll, Benjamin. "Bridging the Gap." Games and Culture 12, no. 2 (May 22, 2016): 200–221. http://dx.doi.org/10.1177/1555412015590048.
Повний текст джерелаKarapatakis, Andreas. "Virtual worlds and money laundering under EU law: The inadequacy of the existing legal framework and the challenges of regulation." New Journal of European Criminal Law 10, no. 2 (April 14, 2019): 128–50. http://dx.doi.org/10.1177/2032284419841711.
Повний текст джерелаADRIAANSEN, TEUN, DIETER ARMBRUSTER, KARL KEMPF, and HONGMIN LI. "AN AGENT MODEL FOR THE HIGH-END GAMERS MARKET." Advances in Complex Systems 16, no. 07 (October 2013): 1350028. http://dx.doi.org/10.1142/s0219525913500288.
Повний текст джерелаPRASAD, KDV, Mruthyanjaya Rao Mangipudi, and Rajesh Vaidya. "Gamification Framework With Reference to Business Perspective." International Journal of Professional Business Review 7, no. 5 (December 2, 2022): e0702. http://dx.doi.org/10.26668/businessreview/2022.v7i5.702.
Повний текст джерелаPawska, Wioletta. "Prawo małoletnich do wolności od hazardu, uzależnienia od Internetu i gier komputerowych." Rocznik Administracji Publicznej 6 (2020): 47–75. http://dx.doi.org/10.4467/24497800rap.20.003.12897.
Повний текст джерелаPawska, Wioletta. "Prawo małoletnich do wolności od hazardu, uzależnienia od Internetu i gier komputerowych." Rocznik Administracji Publicznej 6 (2020): 47–75. http://dx.doi.org/10.4467/24497800rap.20.003.12897.
Повний текст джерелаHuang, Guihai, and Wai Ming To. "Importance-performance ratings of corporate social responsibility practices by employees in Macao’s gaming industry." International Journal of Contemporary Hospitality Management 30, no. 9 (September 10, 2018): 2870–87. http://dx.doi.org/10.1108/ijchm-09-2017-0600.
Повний текст джерелаSergeev, Sergey, and Arturas Kaklauskas. "Cybersport: Stages and content of usability testing of gaming interfaces and environments." MATEC Web of Conferences 245 (2018): 04017. http://dx.doi.org/10.1051/matecconf/201824504017.
Повний текст джерелаCarbonell-Carrera, Carlos, Jose Luis Saorin, and Stephany Hess-Medler. "Spatial Orientation Skill for Landscape Architecture Education and Professional Practice." Land 9, no. 5 (May 20, 2020): 161. http://dx.doi.org/10.3390/land9050161.
Повний текст джерелаGarber, Elizabeth. "MOO: Using a Computer Gaming Environment to Teach about Community Arts." Art Education 57, no. 4 (July 2004): 40–47. http://dx.doi.org/10.1080/00043125.2004.11653558.
Повний текст джерелаLivingston, Lori A. "The Effect of Color on Performance in an Instructional Gaming Environment." Journal of Research on Computing in Education 24, no. 2 (December 1991): 246–53. http://dx.doi.org/10.1080/08886504.1991.10782006.
Повний текст джерелаArgles, Tom, Shailey Minocha, and David Burden. "Virtual field teaching has evolved: benefits of a 3D gaming environment." Geology Today 31, no. 6 (November 2015): 222–26. http://dx.doi.org/10.1111/gto.12116.
Повний текст джерелаMirehei, S. Moussa, Glenn Kuriger, Hung Da Wan, and F. Frank Chen. "Enhancing lean training for the office environment through simulation and gaming." International Journal of Learning and Intellectual Capital 8, no. 2 (2011): 206. http://dx.doi.org/10.1504/ijlic.2011.039447.
Повний текст джерелаGermanchis, T., C. Pettit, and W. Cartwright. "Building a three‐dimensional geospatial virtual environment on computer gaming technology." Journal of Spatial Science 49, no. 1 (June 2004): 89–95. http://dx.doi.org/10.1080/14498596.2004.9635008.
Повний текст джерела