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1

Nicoll, Fiona, and Cesar Albarran-Torres. "“Almost the Same but not Quite”." Critical Gambling Studies 3, no. 2 (July 27, 2022): 160–73. http://dx.doi.org/10.29173/cgs78.

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Digitally mediated social networking is now an ordinary aspect of everyday life and gambling platforms are designed accordingly. This article explores how changing iconography has facilitated gambling’s rapid integration within social media and interactive entertainment products and platforms. While there is a substantial literature in cultural studies of digital video games and virtual worlds, most of the academic literature on gambling addresses clinical and regulatory challenges associated with problem gambling. As a consequence, the role of visual iconography, gameplay, narrative and soundscapes in constructing cultural spaces and products of gambling has been largely neglected. Critically engaging with established and emerging theories of mimesis and play, we explore how visual design facilitates the growth of new markets for gambling in a digital culture that privileges interactive forms of consumption.
2

Holtgraves, Thomas. "Gambling, gambling activities, and problem gambling." Psychology of Addictive Behaviors 23, no. 2 (June 2009): 295–302. http://dx.doi.org/10.1037/a0014181.

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3

Biernat, Stanisław. "Działalność gospodarcza poddana reglamentacji w świetle orzecznictwa Trybunału Sprawiedliwości na przykładzie prowadzenia gier hazardowych." Przegląd Prawa i Administracji 114 (August 10, 2018): 413–29. http://dx.doi.org/10.19195/0137-1134.114.26.

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ECONOMIC ACTIVITY SUBJECTED TO REGLAMENTATION IN THE LIGHT OF THE CASE LAW OF THE COURT OF JUSTICE OF THE EUROPEAN UNION EXEMPLIFIED BY CONDUCTING GAMBLINGIn EU law, conducting gambling is classified as the exercise of the freedoms of the internal market, regulated in the Treaty on the Functioning of the European Union. Conducting gambling is not currently regulated or harmonized at EU level, and therefore the regulation of gambling is the competence of Member States. EU law defining acceptable ways of regulating gambling in the Member States is now a judge-made law and the result of the creative jurisprudence of the Court of Justice of the European Union. So far, the Court has issued dozens of judgments in which it interpreted Treaty provisions proclaiming the freedoms of the internal market in the context of conducting gambling. These judgments provide a direct or indirect assessment of whether national law complies with EU law.
4

Abassi, B., E. Khelifa, O. Maatouk, S. Ben Aissa, I. Bouguerraa, and L. Mnif. "Gambling disorder and suicidal behavior : A case report :." European Psychiatry 65, S1 (June 2022): S830. http://dx.doi.org/10.1192/j.eurpsy.2022.2149.

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Introduction Gambling disorder involves repeated problematic gambling behavior that causes significant problems or distress. It is also called gambling addiction or compulsive gambling. In Tunisia, a muslum country, gambling is prohibited and casinos are non-existent or only for tourists with foreign currency. Lately, with the spread of casinos online and sites of sports betting, gambling’s become problematic in Tunisia. People accumulated huge debts with feelings of shame and guilt leading to suicidal attempts. Objectives Studying the link between gambling disorder and suicidal attempts and comparing the different preventive measures proposed for online gambling. Methods a case of a patient with gambling disorder that was hospitalized in a psychiatric hospital for a suicidal attempt by stabbing himself and a review of a literature. Results Mr R.A was a 42-year-old man with no family nor personal psychiatric history. He has no history of a particular substance use disorder. He was married and a father of two children and has a regular job. A year ago, he stated gambling on internet sites using his phone cell and, in several months, he lost a lot of money and accumulated debts. Lately he committed two attempts of suicide. The first one was by swallowing rat poison. The second one was a month later, by stabbing himself with a knife that caused evisceration and required surgery then an hospitalization in a psychiatric unit. Conclusions There’s evidence that GD and SB are associated, although there’s disagreement about the nature of this association. Adequate preventive measures should be considered by governments Disclosure No significant relationships.
5

Weiner, Robert S. "SOCIOPOLITICAL, CEREMONIAL, AND ECONOMIC ASPECTS OF GAMBLING IN ANCIENT NORTH AMERICA: A CASE STUDY OF CHACO CANYON." American Antiquity 83, no. 1 (September 29, 2017): 34–53. http://dx.doi.org/10.1017/aaq.2017.45.

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This paper builds upon DeBoer's (2001) assertion that models of ancient North American cultural systems can be enriched by incorporating gambling as a dynamic and productive social practice using the case study of the Ancient Puebloan center of Chaco Canyon (ca. AD 800–1180). A review of Native North American, Pueblo, and worldwide ethnography reveals gambling's multidimensionality as a social, economic, and ceremonial technology in contrast to its recreational associations in contemporary Western society. I propose that gambling was one mechanism through which leaders in precontact North America—and, specifically, at Chaco Canyon—integrated diverse communities, facilitated trade, accumulated material wealth, perpetuated religious ideology, and established social inequality. I present evidence of gambling at Chaco Canyon in the form of 471 gaming artifacts currently held in museum collections in addition to oral traditions of descendant Native cultures that describe extensive gambling in Chacoan society.
6

Hraba, Joseph, and Gang Lee. "Gender, gambling and problem gambling." Journal of Gambling Studies 12, no. 1 (March 1996): 83–101. http://dx.doi.org/10.1007/bf01533191.

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7

Potenza, Marc N., Marvin A. Steinberg, Pawel Skudlarski, Robert K. Fulbright, Cheryl M. Lacadie, Mary K. Wilber, Bruce J. Rounsaville, John C. Gore, and Bruce E. Wexler. "Gambling Urges in Pathological Gambling." Archives of General Psychiatry 60, no. 8 (August 1, 2003): 828. http://dx.doi.org/10.1001/archpsyc.60.8.828.

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8

Salonen, Anne H., Matilda Hellman, Tiina Latvala, and Sari Castrén. "Gambling participation, gambling habits, gambling-related harm, and opinions on gambling advertising in Finland in 2016." Nordic Studies on Alcohol and Drugs 35, no. 3 (April 11, 2018): 215–34. http://dx.doi.org/10.1177/1455072518765875.

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Background: This report is an overview of results from the 2016 Finnish Gambling Harms Survey covering the population and clinical perspectives. It summarises the main findings on gambling participation, gambling habits, gambling-related harm, and opinions on gambling advertising. Methods: The population sample ( n = 7186) was collected from three regions and the clinical sample ( n = 119) in a gambling help clinic. Results: Frequency of gambling in the population sample was characteristically once a week, while in the clinical sample it was daily. Men gambled more often than women only in the population sample. The most common gambling environments were kiosks, grocery stores or supermarkets, and home. The most typical gambling-related harms were financial or emotional/psychological harms; the amount of experienced harm was considerable among the clinical sample. The clinical sample also perceived gambling advertising as obtrusive and as a driving force for gambling. Conclusions: The results of the clinical sample imply that when gambling gets out of hand, the distinctions between gamblers’ habits diminish and become more streamlined, focusing on gambling per se – doing it often, and in greater varieties (different game types). There is a heightened need to monitor gambling and gambling-related harm at the population level, especially amongst heavy consumers, in order to understand what type of external factors pertaining to policy and governance may contribute to the shift from recreational to problem gambling.
9

LaPlante, D. A., S. E. Nelson, R. A. LaBrie, and H. J. Shaffer. "Disordered gambling, type of gambling and gambling involvement in the British Gambling Prevalence Survey 2007." European Journal of Public Health 21, no. 4 (November 5, 2009): 532–37. http://dx.doi.org/10.1093/eurpub/ckp177.

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10

Raisamo, Susanna, Jaana M. Kinnunen, Lasse Pere, Pirjo Lindfors, and Arja Rimpelä. "Adolescent Gambling, Gambling Expenditure and Gambling–Related Harms in Finland, 2011–2017." Journal of Gambling Studies 36, no. 2 (September 13, 2019): 597–610. http://dx.doi.org/10.1007/s10899-019-09892-7.

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Abstract Existing literature on recent trends in adolescent gambling is scarce. The rapidly changing landscape of gambling, together with the generally applied legal age limits, calls for the continuous monitoring of gambling also among the adolescent population. In Finland, the legal gambling age is 18. We examined changes in adolescents’ gambling, gambling expenditure and gambling–related harms from 2011 to 2017. Comparable cross-sectional biennial survey data were collected in 2011, 2013, 2015 and 2017 among 12–18-year-olds (N = 18,857). The main measures were self-reported six-month gambling, average weekly gambling expenditure (€) and harms due to gambling. Data were analyzed using cross-tabulations, χ2-tests and linear regression analysis. A significant decline in gambling among minors (aged 12–16-year-olds) was found (β = − 0.253), while no significant changes were observed among 18-year-olds (who are not targeted by the law). The mean gambling expenditure also declined from 2011 to 2017. Adolescent gamblers experienced significantly less (p = .003) gambling–related harms in 2017 (7.4%) compared to 2011 (13.5%). Adolescent gambling and its related negative consequences have become less prevalent in Finland between 2011 and 2017. Further monitoring is necessary to ascertain whether the positive direction will continue. Also, empirical analyses providing evidence of reasons for the observed trend are warranted.
11

Poulin, C. "Gambling." Canadian Medical Association Journal 175, no. 10 (November 7, 2006): 1208. http://dx.doi.org/10.1503/cmaj.061299.

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12

George, Sanju. "Gambling." British Journal of Psychiatry 202, no. 3 (March 2013): 186. http://dx.doi.org/10.1192/bjp.bp.112.108522.

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13

Potenza, Marc N., David A. Fiellin, George R. Heninger, Bruce J. Rounsaville, and Carolyn M. Mazure. "Gambling." Journal of General Internal Medicine 17, no. 9 (September 2002): 721–32. http://dx.doi.org/10.1046/j.1525-1497.2002.10812.x.

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14

Delfabbro, Paul, Daniel King, Jennifer Williams, and Neophytos Georgiou. "Cryptocurrency trading, gambling and problem gambling." Addictive Behaviors 122 (November 2021): 107021. http://dx.doi.org/10.1016/j.addbeh.2021.107021.

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15

COVENTRY, KENNY R., and R. IAIN F. BROWN. "Sensation seeking, gambling and gambling addictions." Addiction 88, no. 4 (April 1993): 541–54. http://dx.doi.org/10.1111/j.1360-0443.1993.tb02061.x.

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16

STINCHFIELD, RANDY, and KEN C. WINTERS. "Gambling and Problem Gambling among Youths." ANNALS of the American Academy of Political and Social Science 556, no. 1 (March 1998): 172–85. http://dx.doi.org/10.1177/0002716298556001013.

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17

Sirola, Anu, Markus Kaakinen, and Atte Oksanen. "Excessive Gambling and Online Gambling Communities." Journal of Gambling Studies 34, no. 4 (April 5, 2018): 1313–25. http://dx.doi.org/10.1007/s10899-018-9772-0.

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18

Fisher, Sue. "Gambling and pathological gambling in adolescents." Journal of Gambling Studies 9, no. 3 (September 1993): 277–88. http://dx.doi.org/10.1007/bf01015923.

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19

Billieux, Joël, Sophia Achab, Jean-Félix Savary, Olivier Simon, Frédéric Richter, Daniele Zullino, and Yasser Khazaal. "Gambling and problem gambling in Switzerland." Addiction 111, no. 9 (January 5, 2016): 1677–83. http://dx.doi.org/10.1111/add.13252.

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20

Gainsbury, Sally M. "Online Gambling Addiction: the Relationship Between Internet Gambling and Disordered Gambling." Current Addiction Reports 2, no. 2 (April 11, 2015): 185–93. http://dx.doi.org/10.1007/s40429-015-0057-8.

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21

Saeid, Aqeel, Slobodan Petrovski, Kathryn Shea, Jing Shi, Peter Ferentzy, Sarah Cool, and Nigel Turner. "Gambling, Problem Gambling, and Attitudes Toward Gambling in a Sample of College Students." Journal of Concurrent Disorders 1, no. 1 (December 21, 2018): 23–42. http://dx.doi.org/10.54127/nmpa8329.

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The present study explored gambling prevalence and attitudes toward gambling among college students. A sample of 274 Humber College students participated in an online survey from September 15th to December 15th, 2013. The survey included a scale to measure problem gambling as well as questions regarding attitudes toward gambling. The study found that 9.9% of college students were classified as moderate problem gamblers and 2.2% were classified as having a severe gambling problem. In terms of attitudes, 59.9 % of participants believed that gambling is morally wrong, and 69% felt that gambling does more harm than good; however, 81% believed that all types of gambling should be legal. For the harm and morality questions, problem gamblers had more negative attitudes towards gambling. The study also indicated significantly higher scores on the PGSI/CPGI for males in comparison to females. The results suggest that problem gambling is more common amongst college students than in the general adult population.
22

KIM, Doo-Kyung, Jee-Hee SONG, Yun-Joo KIM, and Kyung-Jae SONG. "Effects of Gambling Cognition, Perceived Gambling Accessibility, and Gambling Behavior on Military Life Adjustment in Military Soldiers." Association of Korea Counseling Psychology Education Welfare 9, no. 6 (December 31, 2022): 9–28. http://dx.doi.org/10.20496/cpew.2022.9.6.9.

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This study is for how military soldiers' gambling cognition, perceived gambling accessibility,and gambling behavior influence military life adjustment. Mediating effect of perceived gamblingaccessibility and gambling behavior were verified between gambling cognition and military lifeadjustment from the data of 193 active duty soldiers. Results are as follows. First, gamblingcognition, perceived gambling accessibility, and gambling behavior showed positive correlations,gambling related variables such as gambling cognition and perceived gambling availabilityshowed negative correlations with military life adjustment. Perceived gambling accessibility wasa mediating factor between gambling cognition and military life adjustment. Mediating effect ofgambling behavior was not significant between gambling cognition and military life adjustment. This study is meaningful for investigating gambling path of soldiers and effect ofgambling-related factors on military life adjustment.
23

Gay, Jessica, Peter Richard Gill, and Denise Corboy. "Parental and peer influences on emerging adult problem gambling: Does exposure to problem gambling reduce stigmatizing perceptions and increase vulnerability?" Journal of Gambling Issues, no. 33 (August 1, 2016): 30. http://dx.doi.org/10.4309/jgi.2016.33.3.

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Research has identified 18 to 30 years olds as the biggest spenders on gambling activities, with significantly higher prevalence of gambling problems than other age groups. Identifying the factors that influence the development of gambling problems in young people is important for guiding prevention strategies. This study aimed to analyse how emerging adult problem gambling is influenced by the people around them. In particular, we explored whether perceived parental and peer problem gambling predicted emerging adult problem gambling, and whether reduced gambling self-stigma mediated these relationships. A community sample of 188 Australian gamblers aged 18 to 29 (M = 21.41, SD = 2.99) completed three versions of the Problem Gambling Severity Index (PGSI) and the Gambling Perception Scale. Results indicated that perceived parental and peer gambling were positively related to emerging adult problem gambling. While reduced gambling helping stigma was related to higher problem gambling, stigma did not mediate the links between significant others' gambling and emerging adult problem gambling. We conclude that social influences are important in the development of problem gambling for young people, and that older male emerging adults who have a gambling mother are at most risk of problem gambling.
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Donati, Maria Anna, Carola Beccari, Francesco Sanson, Giuseppe Iraci Sareri, and Caterina Primi. "Parental gambling frequency and adolescent gambling: A cross-sectional path model involving adolescents and parents." PLOS ONE 18, no. 2 (February 13, 2023): e0280996. http://dx.doi.org/10.1371/journal.pone.0280996.

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Introduction Nowadays, most of the research studies in the field of adolescent gambling are focused on individual factors related to problem gambling. The aim of this study was to test an integrated model to explain adolescent problem gambling involving both individual (i.e., correct gambling knowledge, superstitious thinking, and gambling-related cognitive distortions) and environmental factors (i.e., parental gambling frequency). In detail, the aim was to better understand the role of parental gambling behavior on adolescents’ gambling frequency and problem gambling severity, to draw indications for prevention. Methods Participants were 680 parents (36% men; Mage = 48.32, SD = 6.14 years) of 680 high school students (51% boys; Mage = 15.51, SD = .55 years) attending the second year of different high schools in Tuscany (Italy). Data collection occurred within the school prevention program PRIZE (Prevention of gambling risk among adolescents). Results A path model showed was conducted to detect direct and indirect effects from individual and environmental factors to gambling problem severity. Analyses showed that correct gambling knowledge and superstitious thinking were directly related–respectively in a negative and a positive direction–both to gambling-related cognitive distortions and adolescents’ gambling frequency. Parental gambling frequency was directly associated with adolescents’ gambling frequency. Correct gambling knowledge and superstitious thinking were indirectly related to adolescents’ gambling problem severity through the mediational role of gambling-related cognitive distortions and gambling frequency. Parental gambling frequency was indirectly linked to gambling problem severity by passing through adolescents’ gambling frequency. Conclusions The current cross-sectional results confirm that parental gambling behavior has an important role for adolescents’ gambling behavior and severity. Thus, results highlight the need for innovative prevention programs which involve adolescents’ adult reference figures and integrate the individual risk and protective factors with the environmental ones.
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Kang, Kyonghwa, Yi Kyung Ha, and Hwal Lan Bang. "Gambling Subgroups among Korean Out-of-school Adolescents." Child Health Nursing Research 26, no. 3 (July 31, 2020): 385–92. http://dx.doi.org/10.4094/chnr.2020.26.3.385.

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Purpose: The number of Korean adolescents engaging in gambling is increasing, especially among out-of-school adolescents. This study aimed to identify patterns of gambling activities and factors related to specific subgroups of out-of-school adolescent gambling activities.Methods: This descriptive study analyzed secondary data from the 2015 Korea Youth Gambling Problem Survey, including 1,200 out-of-school adolescents. Latent class analysis was conducted to identify patterns of gambling activities. The factors related to gambling subgroups were verified with multinomial logistic regression.Results: Three latent classes of gambling activities were identified: rarely gambling (RG), immediate gain gambling (IGG), and broad gambling (BG). These subgroups differed significantly in terms of gender, age at and type of first gambling experience, number and type of gambling activities, gambling frequency, time and money spent on gambling, problem gambling severity, and motivation for gambling. Compared to the RG subgroup, both the IGG and BG subgroups were strongly associated with an older age at the first gambling experience.Conclusion: Out-of-school adolescents who first gambled at an older age and who gambled mainly in order to gain money immediately were at risk of problem gambling. Developing strategies for early screening and referral to professionals is necessary to prevent gambling problems from worsening.
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Short, Megan M., Alexander M. Penney, Dwight Mazmanian, and John Jamieson. "Lottery ticket and instant win ticket gambling: exploring the distinctions." Journal of Gambling Issues, no. 30 (May 1, 2015): 5. http://dx.doi.org/10.4309/jgi.2015.30.4.

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Lottery gambling is the most common form of gambling in Canada, and lottery tickets and instant win tickets are the most frequently played games. Differences between lottery ticket gambling and instant win ticket gambling were examined by using a large-scale Canadian data set (N = 25,780). Lottery ticket gambling was associated with being older, male, and married, whereas instant win ticket gambling was associated with lower levels of education. Frequency of instant win ticket gambling predicted greater problem gambling severity and participating in more gambling activities independent of demographic variables and lottery ticket gambling. In comparison, frequency of lottery ticket gambling did not predict problem gambling severity or the number of gambling activities independent of demographic variables and instant win ticket gambling. Neither lottery game was related to mental health disorders or substance use. These findings provide converging evidence suggesting that different lottery games may attract distinct types of Canadian gamblers.
27

Calvosa, Paolo. "Responsible Gambling Strategies for Internet Gambling: An Empirical Investigation into the Italian Gambling Market." International Journal of Business and Management 12, no. 7 (June 6, 2017): 17. http://dx.doi.org/10.5539/ijbm.v12n7p17.

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The aim of this study is to analyse, in the Italian sports betting sector, the impact of Internet gambling on the level of consumption of gambling products and the responsible gambling strategies adopted by the on line gambling operators. From the methodological viewpoint the research work has been organised into two phases. In the first phase, an empirical investigation has been carried out on a sample of Italian consumers directed towards measuring the impact that the use of the Internet has on the volume of bets made on sports events. In the second phase, an analytical work has been performed on the on line gambling websites of the main operators of the Italian sports betting market, directed towards examining the measures adopted for promoting responsible gambling. The results of the empirical research indicate, on the one hand, that in the Italian market, as has happened in other national gambling markets, the legalization of on line sports betting may determine an increase in the level of consumption of gambling products and, thus, in the potential risks of excessive gambling; and, on the other hand, that the normative approach adopted in the Italian gambling market, based on a ‘concession model’ which provides for a strong public control of the gambling operators, has favoured a widespread adoption by the on line betting companies of an articulated series of measures aimed towards harm minimisation in Internet gambling. Thus, the findings of this study contribute towards the economic-managerial literature on the theme of firms’ social responsibility by providing important insights for gambling firms and public policy makers regarding the responsible gambling strategies for Internet gambling adoptable in the markets, such as the Italian one, in which on line gambling is fully regulated.
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Hagfors, Heli, Sari Castrén, and Anne H. Salonen. "How gambling motives are associated with socio-demographics and gambling behavior - A Finnish population study." Journal of Behavioral Addictions 11, no. 1 (March 28, 2022): 63–74. http://dx.doi.org/10.1556/2006.2022.00003.

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Abstract Background and aims The aims were to examine how socio-demographics and gambling behavior relate to both primary and additional gambling motives, and whether the gambling motives change during a one-year-period. Methods The Finnish Gambling Harms Survey data was used. Gambling motives were measured with a categorical question. Gambling severity was measured using the Problem and Pathological Gambling Measure (PPGM). Using the first-wave data including only past-year gamblers (n = 5,684), five logistic regression models were utilized to explore the associations of gambling motives with socio-demographics and gambling behavior. The stability of gambling motives was assessed with McNemar’s test using longitudinal data (n = 2,078). Results Gambling for positive feeling was associated with younger age, high income, high gambling involvement and at-risk gambling. Monetary motive was associated with female gender, high gambling involvement, online or mixed-mode and at-risk gambling. Supporting worthy causes was associated with older age, monthly and weekly gambling, and land-based gambling. Socializing was associated with younger age and gambling occasionally on land-based venues with multiple game types. Finally, the motive to escape was intensified among 25–34-year-olds, homemakers, and those with high gambling involvement and at-risk or problem gambling. Gambling motives remained relatively stable for one year. Discussion and conclusions Gender and age profiles varied in different motives. Positive feeling, socializing and escape motive was heightened among younger respondents while supporting worthy causes was heightened among the oldest. Women gambled for money more often than men. Escape motive was associated with problem gambling. Longer follow-up is needed to confirm the longitudinal results.
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Slutske, Wendy S., Thomas M. Piasecki, Jarrod M. Ellingson, and Nicholas G. Martin. "The Family History Method in Disordered Gambling Research: A Comparison of Reports Obtained from Discordant Twin Pairs." Twin Research and Human Genetics 13, no. 4 (August 1, 2010): 340–46. http://dx.doi.org/10.1375/twin.13.4.340.

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AbstractThe purpose of this study was to examine potential biases in family history reports of problem gambling and gambling frequency. Same-sex twin pairs discordant for a history of problem (n= 230 pairs) and pathological gambling (n= 48 pairs) and for three indexes of gambling frequency (ever gambling, monthly gambling, and weekly gambling;n= 44–517 pairs) were identified from a large Australian national twin study. The problem gambling affected twin was significantly more likely to endorse paternal problem gambling than the problem gambling unaffected cotwin (OR = 5.5), and similar findings were obtained for family history reports of gambling frequency (OR = 2.0–2.8). These results could not be explained by differences between the discordant pairs in whether they had spent time gambling with the parents; there was no association between a history of problem, monthly or weekly gambling and having gambled with the parents among discordant twin pairs. The results of this study suggest that relying solely on family history assessments of disordered gambling and gambling involvement can lead to incorrect estimates of the strength of the family history effect.
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Brešan, Maja. "Pro-Gambling culture." Research in Social Change 12, no. 2 (May 1, 2020): 58–79. http://dx.doi.org/10.2478/rsc-2020-0009.

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Abstract This paper analyses gambling within the notion of culture. Examining its origins, we find out that gambling is strongly intertwined with culture. Due to human development and cultural complexity, the perceptions of luck, taking risk and chance change over time, but still have an important impact on gambling activity and detecting its codes. Historical evidence of gambling shows that gambling developed with different intensity, and has been mostly affected by European colonization. Gambling culture can be distinguished depending on the historical backgrounds, institutional structure and religious backgrounds (among other factors). The secondary analysis was prepared by taking raw data from the World Value Survey (2014) and analysing the correlations between gambling components. The selected components prove to be significantly correlated with the Taking Risk factor (secularization factor) and represent a significant contribution to the finalization of our findings. The final results propose four types of gambling culture present today, i.e. Simple Gambling Culture, Denied Gambling Culture, Transitioning Gambling Culture and Pro-Gambling Culture. Simple Gambling culture has the least gambling characteristic, whereas Pro-gambling Culture is a newly introduced term which represents the contemporary gambling cultural orientations.
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Situ, Jianbin, and Ziying Mo. "Risk Propensity, Gambling Cognition and Gambling Behavior: The Role of Family and Peer Influences." Journal of Educational and Developmental Psychology 6, no. 1 (February 2, 2016): 77. http://dx.doi.org/10.5539/jedp.v6n1p77.

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<p>Drawing on learning style theory (Curry, 1983), the present study examines the influence of risk propensity on gambling behavior by focusing on the mediating role of gambling cognition and the moderating role of both familial monitoring and peer gambling. Applying a survey of 207 local residents and tourists in Macau, we found that risk propensity positively related to gambling behavior through its influences on facilitating gambling cognition controlled by familial monitoring; and gambling cognition also positively linked to gambling behavior moderated by peer gambling. Moreover, the moderated path analysis suggests that familial monitoring weakened risk propensity’s direct influence on gambling cognition, and peer gambling strengthened the relationship between gambling cognition and gambling behavior. Theoretical and practical implications of the results are discussed.</p>
32

Binde, Per. "Selling dreams-causing nightmares?" Journal of Gambling Issues, no. 20 (June 1, 2007): 167. http://dx.doi.org/10.4309/jgi.2007.20.5.

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A review of the literature leads to the conclusion that there are no reliable figures on the impact of gambling advertising on the extent of problem gambling. To measure that impact appears as a very difficult research task. However, we can infer that gambling advertising does add to problem gambling, but with a smaller impact than other influential factors. Thus, alarming claims that gambling advertising substantially increases problem gambling and reassuring statements from gambling companies that advertising merely affects market share and has no impact on the prevalence of problem gambling both appear to be erroneous. Gambling providers are advised to avoid publishing advertising that elaborates on features of gambling known to relate to problem gambling. The controversial nature of gambling advertising is illustrated by the case of Sweden, where advertising and its impact on problem gambling have been hotly debated over the past decade.
33

Williams, Robert J., Jennifer Royston, and Brad F. Hagen. "Gambling and Problem Gambling Within Forensic Populations." Criminal Justice and Behavior 32, no. 6 (December 2005): 665–89. http://dx.doi.org/10.1177/0093854805279947.

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A review of problem gambling in forensic populations suggests that one third of criminal offenders meet criteria for problem or pathological gambling. This is the highest rate yet found in any population. Approximately 50% of crime by incarcerated problem and pathological gamblers is reportedly committed to support gambling. The prevalence of gambling within correctional facilities (40%) appears lower than in the general population. However, inmates who do gamble tend to do so regularly, and problem and pathological gamblers are disproportionately represented among this group. Inmate screening for problem gambling and provision of specialized treatment are currently lacking in most correctional facilities. In addition to more screening and treatment, there needs to be greater vigilance in detecting gambling and enforcing its prohibition.
34

Lester, David. "Access to Gambling Opportunities and Compulsive Gambling." International Journal of the Addictions 29, no. 12 (January 1994): 1611–16. http://dx.doi.org/10.3109/10826089409047954.

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35

Volberg, Rachel A., and Max W. Abbott. "Gambling and Problem Gambling among Indigenous Peoples." Substance Use & Misuse 32, no. 11 (January 1997): 1525–38. http://dx.doi.org/10.3109/10826089709055876.

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36

AKIYAMA, Manabu, and Chihiro HASEGAWA. "Gambling and Pathological Gambling in Japanese Undergraduates." Proceedings of the Annual Convention of the Japanese Psychological Association 74 (September 20, 2010): 2AM106. http://dx.doi.org/10.4992/pacjpa.74.0_2am106.

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37

Griffiths, Sian M. "Gambling harms and gambling disorder research funding." Lancet Psychiatry 9, no. 7 (July 2022): e30. http://dx.doi.org/10.1016/s2215-0366(22)00191-2.

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38

Roehl, Wesley S., and Karin Weber. "Gambling, Underage Gambling, and Risk Approach Motivation." Journal of Travel & Tourism Marketing 8, no. 3 (January 13, 2000): 91–99. http://dx.doi.org/10.1300/j073v08n03_06.

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39

Reith, Gerda. "Global Gambling: Cultural Perspectives on Gambling Organizations." Journal of Gambling Issues, no. 26 (December 1, 2011): 160. http://dx.doi.org/10.4309/jgi.2011.26.14.

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40

Schneider, Sue. "Social Gambling and Real Money Online Gambling." Gaming Law Review and Economics 17, no. 7 (September 2013): 484–85. http://dx.doi.org/10.1089/glre.2013.1773.

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41

Welte, John W., Grace M. Barnes, Marie-Cecile O. Tidwell, and Joseph H. Hoffman. "Gambling and Problem Gambling Across the Lifespan." Journal of Gambling Studies 27, no. 1 (May 25, 2010): 49–61. http://dx.doi.org/10.1007/s10899-010-9195-z.

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42

Petry, Nancy M., and Angels Gonzalez-Ibanez. "Internet Gambling in Problem Gambling College Students." Journal of Gambling Studies 31, no. 2 (December 12, 2013): 397–408. http://dx.doi.org/10.1007/s10899-013-9432-3.

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43

Turner, Nigel E., John Macdonald, Mark Bartoshuk, and Masood Zangeneh. "Adolescent Gambling Behaviour, Attitudes, and Gambling Problems." International Journal of Mental Health and Addiction 6, no. 2 (August 21, 2007): 223–37. http://dx.doi.org/10.1007/s11469-007-9117-1.

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44

Breen, Helen, and Sally Gainsbury. "Aboriginal Gambling and Problem Gambling: A Review." International Journal of Mental Health and Addiction 11, no. 1 (August 11, 2012): 75–96. http://dx.doi.org/10.1007/s11469-012-9400-7.

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45

Lesieur, Henry R., John Cross, Michael Frank, Michael Welch, Carolyn M. White, Garry Rubenstein, Karen Moseley, and Marie Mark. "Gambling and pathological gambling among university students." Addictive Behaviors 16, no. 6 (January 1991): 517–27. http://dx.doi.org/10.1016/0306-4603(91)90059-q.

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46

kim yun hee. "Modernity of gambling, Paradox of entertainment gambling." 아시아문화연구 46, no. ll (April 2018): 5–37. http://dx.doi.org/10.34252/acsri.2018.46..001.

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47

Goudriaan, Anna E. "Gambling and problem gambling in the Netherlands." Addiction 109, no. 7 (June 6, 2013): 1066–71. http://dx.doi.org/10.1111/add.12213.

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48

Valleur, Marc. "Gambling and gambling-related problems in France." Addiction 110, no. 12 (June 6, 2015): 1872–76. http://dx.doi.org/10.1111/add.12967.

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49

Vijayakumar, Lakshmi, and Vinayak Vijayakumar. "Online gambling and suicide: Gambling with lives." Indian Journal of Psychiatry 65, no. 1 (2023): 3. http://dx.doi.org/10.4103/indianjpsychiatry.indianjpsychiatry_817_22.

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50

Kang, Kyonghwa, Jong Sun Ok, Hyeongsu Kim, and Kun-Sei Lee. "The Gambling Factors Related with the Level of Adolescent Problem Gambler." International Journal of Environmental Research and Public Health 16, no. 12 (June 14, 2019): 2110. http://dx.doi.org/10.3390/ijerph16122110.

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The purpose of this study was to investigate the gambling factors related with the gambling problem level of adolescents to provide basic information for the prevention of adolescent gambling problems. The data was drawn from the 2015 Survey on Youth Gambling Problems of the Korea Center on Gambling Problems for Korean students in grades 7–11 (ages 13–17 years) and included 14,011 study subjects (average age 14.9 years, 52.5% male). The lifetime gambling behavior experience was 42.1%, and 24.2% had a gambling behavior experience within the past three months. The past three-month prevalence of problem gambling was 1.1%. The gambling factors related with the level of adolescent problem gambling include the presence of nearby gambling facilities, having personal relationships with people that gamble, a higher number of experienced gambling behaviors, male adolescents, and a greater amount of time spent gambling. To the best of our knowledge, this study is the first report to identify gambling factors related with the level of adolescent problem gambling in Korean adolescents using national data. These findings suggest that gambling prevention efforts must consider not only access to individual adolescents as early intervention, but also environmental strategies such as accessibility regulations and alternative activities.

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