Дисертації з теми "Embodied experience in architecture"
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Dahlin, Åsa. "On architecture, aesthetic experience and the embodied mind." Doctoral thesis, KTH, School of Architecture, 2002. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-3414.
Повний текст джерелаChmelar, Albert P. "Integrating the Senses: An Architecture of Embodied Experience." University of Cincinnati / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1275666649.
Повний текст джерелаEvans, J. Chris (Jon Chris). "Imminence and immanence : embodied meaning in architectural experience." Thesis, Massachusetts Institute of Technology, 1992. http://hdl.handle.net/1721.1/65979.
Повний текст джерелаIncludes bibliographical references (p. 125-129).
This thesis is an investigation of the natural or bodily-based meaning of architecture, understood in terms of the inherent qualities and relationships that arise out of movement within built environment, and based in a contemporary understanding of the relationship between man and world. This work. attempts a fundamental grounding of discussions of architectural meaning, through the rigorous application of our ever expansive knowledge base onto the realities of building and basic human understanding. Taking from environmental and perceptual psychology, and the cognitive sciences, the intent is to evolve a dialectic between science and contemporary theory that can advance our knowledge for architecture. This investigation of embodied experience revolves around two primary focal points. First, the increasing emphasis on vision and abstract objectivity has limited the range of the meaningful, and has led to a focus on abstract, intellectual meaning; this work. Attempts to demonstrate the potential that an interactive and complementary juxtaposition of kinesthetic signification could have. Second, architecture's greatest potency arises when it is considered in terms of the experience of both space and time -- specifically movement and the relationships between spaces that result from this movement. The body may be seen as a "paradigmatic ruler," a measuring tool for spatial experience, which in fact measures the spatially implicit meaning in bodily experience. Thus, this thesis is about trying to resolve the difficult juxtaposition of the transcendent qualities of embodied meaning with issues of time and movement, in order to derive an architecture fundamentally grounded in the body. The thesis surveys a cross-section of research and theory loosely categorized into three realms: embodied understanding, embodied meaning in architecture, and aesthetic issues of time and movement. The intent is to give direction to possible theories of architecture grounded in embodiment. This consideration of embodied meaning does not attempt to suggest an alternative to conscious, culturally-based meaning, nor to perpetuate the mind body split; rather the intent is to offer another frame of emphasis within our consciousness, and indicate the possibilities of the interaction and integral relationship between the intellectual and embodied realms, in designing for the modern world. Thesis Supervisor:
by J. Chris Evans.
M.S.
Moore, Joseph Elliott. "Porous places : imaginative architectures of embodied experience /." view abstract or download text of file, 2007. http://hdl.handle.net/1794/4235.
Повний текст джерелаKonsen, Andrei K. "Shaping Sound | Tuning Architecture in the Soniferous Garden." University of Cincinnati / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1291150270.
Повний текст джерелаWild, Penny. "Interior design identity as practised." Thesis, Queensland University of Technology, 2019. https://eprints.qut.edu.au/130739/1/Penny_Wild_Thesis.pdf.
Повний текст джерелаEbert, Daniel C. "Embodied Act." University of Cincinnati / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1242921113.
Повний текст джерелаLindberg, Siri. "Embodied sequences : Sculptural architecture, architecture for sculpture." Thesis, KTH, Arkitektur, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-223745.
Повний текст джерелаSmith, Joel Alexander. "Self-consciousness and embodied experience." Thesis, University College London (University of London), 2004. http://discovery.ucl.ac.uk/1383232/.
Повний текст джерелаDawney, Leila Alexandra. "The embodied imagination : affect, bodies, experience." Thesis, University of Exeter, 2011. http://hdl.handle.net/10036/3205.
Повний текст джерелаPuhakka, Frejvall Nina. "Digital archaeology : The embodied visitor experience." Thesis, Stockholms universitet, Institutionen för arkeologi och antikens kultur, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-164860.
Повний текст джерелаHarrold, Teresa Lauren. "The Home Embodied." University of Cincinnati / OhioLINK, 2003. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1053696590.
Повний текст джерелаSunvisson, Helena. "The embodied experience of living with Parkinson's disease /." Stockholm, 2003. http://diss.kib.ki.se/2003/91-7349-570-0/.
Повний текст джерелаAltavilla, Alessandro. "Designing from listening : embodied experience and sonic interactions." Thesis, Goldsmiths College (University of London), 2018. http://research.gold.ac.uk/24119/.
Повний текст джерелаMerrill, David Jeffrey 1978. "Interaction with embodied media." Thesis, Massachusetts Institute of Technology, 2009. http://hdl.handle.net/1721.1/51662.
Повний текст джерелаIncludes bibliographical references (p. 213-222).
The graphical user interface has become the de facto metaphor for the majority of our diverse activities using computers, yet the desktop environment provides a one size fits all user interface. This dissertation argues that for the computer to fully realize its potential to significantly extend our intellectual abilities, new interaction techniques must call upon our bodily abilities to manipulate objects, enable collaborative work, and be usable in our everyday physical environment. In this dissertation I introduce a new human-computer interaction concept, embodied media. An embodied media system physically represents digital content such as files, variables, or other program constructs with a collection of self-contained, interactive electronic tokens that can display visual feedback and can be manipulated gesturally by users as a single, coordinated interface. Such a system relies minimally on external sensing infrastructure compared to tabletop or augmented reality systems, and is a more general-purpose platform than most tangible user interfaces. I hypothesized that embodied media interfaces provide advantages for activities that require the user to efficiently arrange and adjust multiple digital content items. Siftables is the first instantiation of an embodied media interface. I built 180 Siftable devices in three design iterations, and developed a programming interface and various applications to explore the possibilities of embodied media.
(cont.) In a survey, outside developers reported that Siftables created new user interface possibilities, and that working with Siftables increased their interest in human-computer interaction and expanded their ideas about the field. I evaluated a content organization application with users, finding that Siftables offered an advantage over the mouse+graphical user interface (GUI) for task completion time that was amplified when participants worked in pairs, and a digital image manipulation application in which participants preferred Siftables to the GUI in terms of enjoyability, expressivity, domain learning, and for exploratory/quick arrangement of items.
by David Jeffrey Merrill.
Ph.D.
Wu, Duan. "Embodied tectonics of space and its architectural aesthetics." Thesis, University of Cambridge, 2012. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.610883.
Повний текст джерелаBouchard, David S. M. Massachusetts Institute of Technology. "Embodied emergence : distributed computing manipulatives." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/41743.
Повний текст джерелаIncludes bibliographical references (p. 65-67).
Distributed systems and the emergent properties that can arise out of simple localized interactions have fascinated scientists and artists alike for the last century. They challenge the notions of control and creativity, producing outcomes that can be beautiful, engaging and surprising at the same time. While extensive work has been done using computer simulations of such systems in fields like artificial life and generative art, their physically embodied counterparts are still in their infancy, in part due to the complexity of building and deploying such systems. In this thesis, I will discuss how simple tangible nodes can enable playful and creative experimentation with the concept of emergent behavior. Specifically, I will address how embodied interaction scenarios involving parallel systems can be implemented and how a range of sensing and actuating possibilities can be leveraged to generate novel and engaging experiences for the end users. In particular, the use of sound will be explored as a medium for representation. Finally, I will argue that there is value in making the transition from software simulations to a situated and manipulable instantiation of these concepts, both for the designer of a system and its users.
by David Bouchard.
S.M.
Matulaitė, Agnė. "”Your Body Just Goes Bananas”: Embodied Experience of Pregnancy." Doctoral thesis, Lithuanian Academic Libraries Network (LABT), 2013. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2013~D_20130220_161021-57434.
Повний текст джерелаPsichologijoje įkūnytas moterų patyrimas nėštumo metu ir pirmaisiais metais po gimdymo vis dar retai tyrinėjamas, o esantys tyrimai yra dažniausiai kiekybiniai, atskleidžiantys prieštaraujančius rezultatus. Šiame tyrime buvo siekiama identifikuoti, aprašyti ir struktūruoti tai, kaip savo įkūnytą nėštumo ir pogimdyminio periodo patyrimą supranta ir įprasmina pačios pirmą kartą besilaukiančios moterys. Tyrimas atliktas Lietuvoje ir Didžiojoje Britanijoje, taikant giluminius pusiau struktūruotus interviu ir piešinius. Tekstai analizuoti naudojant kokybinį interpretacinės fenomenologinės analizės metodą. Tyrime dalyvavo šešios 26–35 metų amžiaus moterys. Su kiekviena moterimi buvo susitikta penkis kartus: tris kartus joms besilaukiant ir du kartus jau gimus vaikui. Gautas labai turtingas moterų įkūnyto patyrimo aprašymas, leidžiantis galvoti apie kūno patyrimą nėštumo metu kaip apie dinamišką, sudėtingą ir stipriai jų gyvenime įsišaknijusį fenomeną. Disertacijoje išsamiai pristatomas ir aptariamas vienas nuoseklus motinystės atvejis ir keturios metatemos (besilaukiančio kūno nekontroliuojamumas, kūnas – mano mokytojas, kūno vidinių ir išorinių ribų neaiškumas, besiformuojantis kūniškas identitetas), kurios buvo suformuluotos atlikus visų moterų interviu analizes antrajame jų nėštumo trimestre. Tyrimas suteikia galimybę pamatyti, kaip kasdienybėje yra patiriamas šis fenomenas, praturtindamas teorinę ir praktinę šio reiškinio sampratą.
Holroyd, Rachel A. "Fields of experience : young people's constructions of embodied identities." Thesis, Loughborough University, 2002. https://dspace.lboro.ac.uk/2134/7037.
Повний текст джерелаBell, Alison Forsyth. "Exploring the embodied experience of ageing, through creative practice." Thesis, University of the West of Scotland, 2018. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.751386.
Повний текст джерелаRivera, José A. (José Alejandro). "Charting the ephemeral : sound installation as embodied, synsonic mapping." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/111270.
Повний текст джерелаThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis. "June 2017."
Includes bibliographical references (pages 101-105).
This thesis examines the ways in which sound installations aesthetically provide spatial encounters with a location, emphasizing ephemerality, multiplicity, and relationality. Informed by experimental sound practices, spatial studies, and theories in critical cartography, current conceptions of the sound map are challenged. Though the origins of the sound map date back to the 1970s soundscape movement, modern sound maps are online repositories of location recordings that are geo-referenced and navigated with the use of a digitized, aerial map. A critical analysis of sound maps argues for a more embodied, sociocultural, and dynamic spatio-sonic experience. Through lenses of sound, space, and cartography, this thesis interrogates such topics as: attentive listening, the notion of "sound art", location recording and phonography, acoustic ecology, the soundscape, resonance, the relationship between inscription, vibration, and transmission, site-specificity, map making and map use, bioregionalism, meteorology and the history of weather maps, radar, spaces of representation, proxemics, architecture, and embodiment. Through these different interrogations, the sound installation is understood as an aural cartographic process that suggests a multi-layered way of knowing about a location through sound. The organized, spatio-sonic encounter is an embodied synsonic mapping in practice -- a constant, fleeting, and relational process that engages the shifting circumstances of the world.
by José A. Rivera.
S.M. in Art, Culture and Technology
Welton, Martin. "Sense and self : towards an embodied epistemology of acting." Thesis, University of Surrey, 2002. http://epubs.surrey.ac.uk/1031/.
Повний текст джерелаMcVehil, Kaitlin. "Architecture of experience." This title; PDF viewer required. Home page for entire collection, 2008. http://archives.udmercy.edu:8080/dspace/handle/10429/9.
Повний текст джерелаO'Hare, Kathleen. "Modern Yoga Practice and Human Rights as Reflexive, Embodied Experience." Thesis, Curtin University, 2017. http://hdl.handle.net/20.500.11937/68410.
Повний текст джерелаElberfeld, Nathaniel Joseph. "Computing embodied effort in the constructible design space of bobbin lace." Thesis, Massachusetts Institute of Technology, 2020. https://hdl.handle.net/1721.1/127864.
Повний текст джерелаCataloged from the official PDF of thesis.
Includes bibliographical references (pages 115-118).
In recent years, research in design and computation has included processes of making as an expansion of the more established study of shapes with grammar formalism. This interest parallels a rise in craft practices as, perhaps, a counterpoint to the proliferation of digital fabrication in which fidelity to original specifications is considered crucial to the success of a project but whose means and methods are often obfuscated or of secondary importance. Making grammars (Knight and Stiny 2015), by contrast, offer an opportunity to examine one of the most important yet least understood considerations of a design: the effort it takes to physically produce it. This thesis introduces embodied effort as a contribution from human beings or machines that includes the work, steps, routines, applied skill, cognitive processing, or other forms of output that directly contributes to the production of a design.
To compute this effort, effort grammars are introduced to expand the formalism of making grammars to include an effort-cost tabulation that corresponds to moments of making. In these grammars, constructability is embedded in a design through an emergent topology in contrast to topologies that emerge through geometric optimization that may solve form or structural considerations but can be highly effortful and costly, or impossible to make. As a case study for computing embodied effort, an effort grammar is developed for a textile production technique called bobbin lacemaking to show how a limited set of making rules can achieve an infinitely variable, complex, and constructible design space. The grammar is used in conjunction with primary sources to identify the physical and cognitive effort required in each step of making bobbin lace and a mathematical model for calculating this embodied effort is introduced.
A computer program is written to automate the rules and effort computation on-the-fly and an exploration of the design space is discussed. Effort is situated as critical consideration of contemporary design practice.
by Nathaniel Joseph Elberfeld.
S.M.
S.M. Massachusetts Institute of Technology, Department of Architecture
Hsiao, Kai-yuh 1977. "Embodied object schemas for grounding language use." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/39258.
Повний текст джерелаThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Includes bibliographical references (p. 139-146).
This thesis presents the Object Schema Model (OSM) for grounded language interaction. Dynamic representations of objects are used as the central point of coordination between actions, sensations, planning, and language use. Objects are modeled as object schemas -- sets of multimodal, object-directed behavior processes -- each of which can make predictions, take actions, and collate sensations, in the modalities of touch, vision, and motor control. This process-centered view allows the system to respond continuously to real-world activity, while still viewing objects as stabilized representations for planning and speech interaction. The model can be described from four perspectives, each organizing and manipulating behavior processes in a different way. The first perspective views behavior processes like thread objects, running concurrently to carry out their respective functions. The second perspective organizes the behavior processes into object schemas. The third perspective organizes the behavior processes into plan hierarchies to coordinate actions. The fourth perspective creates new behavior processes in response to language input.
(cont.) Results from interactions with objects are used to update the object schemas, which then influence subsequent plans and actions. A continuous planning algorithm examines the current object schemas to choose between candidate processes according to a set of primary motivations, such as responding to collisions, exploring objects, and interacting with the human. An instance of the model has been implemented using a physical robotic manipulator. The implemented system is able to interpret basic speech acts that relate to perception of, and actions upon, objects in the robot's physical environment.
by Kai-yuh Hsiao.
Ph.D.
El-Zanfaly, Dina Ezz ElDin. "[I³] imitation, iteration and improvisation : embodied interaction in computational making and learning." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/118695.
Повний текст джерелаCataloged from PDF version of thesis.
Includes bibliographical references (pages 122-127).
Despite advances in digital design and fabrication technologies, creative design practices still follow Alberti's separation of the design phase from the construction phase. This separation causes a reliance on digital fabrication machines that pushes human agency to the periphery of the making process. The interfaces of these technologies and their linear process of production create cognitive and perceptual obstacles, making it difficult for non-experts to create and improvise independently. Design and the ability to make are often thought to be intuitive, yet significant research has suggested that intuition is developed through skilled practice, interaction with materials, tools, and machines. Existing pedagogical approaches to design focus on outcomes and instructors' feedback to the students, neglecting the importance of the tools and the process itself. How, then, do we learn to make something? What are the potential roles of computational tools, theories, and practices in understanding, describing, and enriching the making and learning process? What can we learn from machines, and what can machines learn from us? Finally, what do we learn from making? Here, I introduce l³, a computational making methodology that enables emerging designers and makers to improvise and create on their own. I call this method F for its three-layer operation of Imitation, Iteration and Improvisation. Drawing upon research from other fields, this methodology for human-machine making and learning is based on a recursive process of embodied, situated interaction between learners, machines, materials, and the things-in-the-making. I describe the continuous process of developing and testing 1³ through experiments I conducted during the teaching of three courses for graduate and undergraduate students. The qualitative research I conducted shows that through using the 1³ methodology, students develop their spatial reasoning and decision-making skills while at the same time learning to use digital technologies as design companions.
by Dina Ezz ElDin El-Zanfaly.
Ph. D. in Architecture: Design and Computation
Andresen, Jannicke von Essen. "Embodied knowledge in high-school dance students; communicating the bodily experience." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for musikk, 2011. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-17103.
Повний текст джерелаZucca, Giulia. "Exploring the complexity of the refugee experience : towards an embodied narration." Thesis, University of Essex, 2015. http://repository.essex.ac.uk/15526/.
Повний текст джерелаAnkeny, Samuel Robert. "Absolute architecture scaled experience /." Thesis, Montana State University, 2007. http://etd.lib.montana.edu/etd/2007/ankeny/AnkenyS0507.pdf.
Повний текст джерелаAđalgeirsson, Sigurđur Örn. "MeBot : A robotic platform for socially embodied telepresence." Thesis, Massachusetts Institute of Technology, 2009. http://hdl.handle.net/1721.1/55186.
Повний текст джерелаCataloged from PDF version of thesis.
Includes bibliographical references (p. 151-156).
Telepresence refers to a set of technologies that allow users to feel present at a distant location, telerobotics is a subfield of telepresence. Much work has been done in telerobotics through the years to provide safer working environments for people or to reach locations that would otherwise be inaccessible. More recently telerobots have been developed for communication purposes but as of yet they have not accommodated for other channels of communication than audio or video. The design and evaluation of a telepresence robot that allows for social expression is the content of this thesis. Our claim is that a telerobot that communicates more than simply audio or video but also expressive gestures, body language or pose and proxemics will allow for a more engaging and enjoyable interaction. An iterative design process of the MeBot platform is described in detail as well as the design of supporting systems and various control interfaces. A human subject study was conducted where the effects of expressivity were measured. Our results show that a socially expressive robot was found to be more engaging and likable than a static one. It was also found that expressiveness contributes to more psychological involvement and better cooperation.
by Sigurđur Örn Ađalgeirsson.
S.M.
Torres, Obed E. "Producing semantically appropriate gestures in embodied language generation." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/62627.
Повний текст джерелаDe, Wolf Catherine (Catherine Elvire Lieve). "Low carbon pathways for structural design : embodied life cycle impacts of building structures." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/111491.
Повний текст джерелаCataloged from PDF version of thesis.
Includes bibliographical references (pages 151-174).
Whole life cycle emissions of buildings include not only operational carbon due to their use phase, but also embodied carbon due to the rest of their life cycle: material extraction, transport to the site, construction, and demolition. With ongoing population growth and increasing urbanization, decreasing immediate and irreversible embodied carbon emissions is imperative. With feedback from a wide range of stakeholders - architects, structural engineers, policy makers, rating-scheme developers, this research presents an integrated assessment approach to compare embodied life cycle impacts of building structures. Existing literature indicates that there is an urgent need for benchmarking the embodied carbon of building structures. To remediate this, a rigorous and transparent methodology is presented on multiple scales. On the material scale, a comparative analysis defines reliable Embodied Carbon Coefficients (ECC, expressed in kgCO2e/kg) for the structural materials concrete, steel, and timber. On the structural scale, data analysis evaluates the Structural Material Quantities (SMQ, expressed in kg/m²) and the embodied carbon for existing building structures (expressed in kgCO2e/m²). An interactive database of building projects is created in close collaboration with leading structural design firms worldwide. Results show that typical buildings range between 200 and 550 kgCO2e/m² on average, but these results can vary widely dependent on structural systems, height, size, etc. On the urban scale, an urban modeling method to simulate the embodied carbon of neighborhoods is proposed and applied to a Middle Eastern case study. A series of extreme low carbon case studies are analyzed. Results demonstrate that a novel design approach can lead to buildings with an embodied carbon as low as 30 kgCO2e/m² which is an order of magnitude lower than conventional building structures today. Two pathways are implemented to lower the embodied carbon of structures: choosing low carbon materials (low ECC) and optimizing the structural efficiency of buildings (low SMQ). This research recommends new pathways for low carbon structural design, crucial for lowering carbon emissions in the built environment.
by Catherine De Wolf.
Ph. D. in Building Technology
Bitton, Joelle. "Measure of Abstraction: Embodied Fabrication and the Materiality of Intimacy." Thesis, Harvard University, 2016. http://nrs.harvard.edu/urn-3:HUL.InstRepos:30499026.
Повний текст джерелаMolino, Luisa. "Global health and policy translation: women's embodied experience of breastfeeding in Quebec." Thesis, McGill University, 2013. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=114531.
Повний текст джерелаDepuis plusieurs décennies, l'allaitement est une question de santé publique prioritaire pour l'Organisation mondiale de la Santé (OMS) en raison de ses effets positifs pour la mère et pour son enfant. En 2001, la province de Québec a émis une politique d'allaitement, L'allaitement maternel au Québec : lignes directrices, (ci-après LD) qui visait à mettre en œuvre les recommandations internationales en matière d'alimentation du nourrisson (OMS/UNICEF). Bien que l'introduction de cette politique ait entraîné une forte augmentation du nombre de mères amorçant l'allaitement, la durée de l'allaitement reste en-deçà des standards préconisés par l'OMS, et particulièrement parmi certains groupes sociodémographiques. S'appuyant sur des données recueillies dans le cadre d'une large étude qualitative multicentrique réalisée au Québec, la présente analyse examine l'expérience de mères au regard de l'allaitement et cherche à appréhender le décalage existant entre la politique promue et sa mise en œuvre effective. Elle tente en même temps de mettre au jour la façon dont les mères interprètent et négocient les recommandations en matière d'alimentation infantile, voire comment elles y résistent. Le point central de cette analyse se situe dans la comparaison de témoignages de femmes (52 femmes ont pris part à 11 groupes de discussion focale) et de leur expérience à l'égard des services offerts par des établissements de santé ayant différents degrés de conformité aux LD (mise en œuvre de l'Initiative des amis des bébés [IAB] faible ou élevée). Ce travail examine la question de l'allaitement au-delà de sa dimension biologique et s'attache à apprécier dans quelle mesure les politiques de santé publique et la qualité des services influencent les choix des femmes et leurs pratiques d'alimentation infantile, et comment, au final, cela agit sur leur expérience et sur leur perception propre de la maternité et de la féminité.Étant donné que l'évaluation de cette politique publique repose sur des témoignages de femmes aux contextes de vie variés (milieux urbains et ruraux), mes conclusions contribueront d'une manière significative à la mise en place de futures politiques d'allaitement au Québec tout en apportant un éclairage précieux à un niveau plus global.
Cater, Carl Iain. "Beyond the gaze : the reflexive tourist and the search for embodied experience." Thesis, University of Bristol, 2001. http://hdl.handle.net/1983/180a6371-8b5a-4704-9a64-d642a5bedd44.
Повний текст джерелаYan, Hao 1973. "Paired speech and gesture generation in embodied conversational agents." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/70733.
Повний текст джерелаIncludes bibliographical references (p. 68-71).
Using face-to-face conversation as an interface metaphor, an embodied conversational agent is likely to be easier to use and learn than traditional graphical user interfaces. To make a believable agent that to some extent has the same social and conversational skills as humans do, the embodied conversational agent system must be able to deal with input of the user from different communication modalities such as speech and gesture, as well as generate appropriate behaviors for those communication modalities. In this thesis, I address the problem of paired speech and gesture generation in embodied conversational agents. I propose a real-time generation framework that is capable of generating a comprehensive description of communicative actions, including speech, gesture, and intonation, in the real-estate domain. The generation of speech, gesture, and intonation are based on the same underlying representation of real-estate properties, discourse information structure, intentional and attentional structures, and a mechanism to update the common ground between the user and the agent. Algorithms have been implemented to analyze the discourse information structure, contrast, and surprising semantic features, which together decide the intonation contour of the speech utterances and where gestures occur. I also investigate through a correlational study the role of communicative goals in determining the distribution of semantic features across speech and gesture modalities.
by Hao Yan.
S.M.
Nakano, Yukiko I. 1963. "Non-verbal signals for grounding in embodied conversational agent." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/62369.
Повний текст джерелаIncludes bibliographical references (leaves 79-82).
In face-to-face conversation, speakers present non-verbal signals collateral with verbal information. Nodding and gazing at a speaker are known to provide positive feedback from listeners, which contributes to establishing common ground (a process called grounding). However, previous theories and computational models of grounding were mainly concerned with verbal grounding acts, and there have not been enough discussion about how nonverbal behaviors are used in the process of grounding. This thesis first compares face-to-face conversation to conversation without co-presence, revealing how nonverbal behaviors are used in the process of grounding in human communication. Results of the analysis show that, in face-to-face communication, non-verbal behaviors are changing during an utterance and a typical transition pattern of non-verbal behaviors is also different depending on the type of verbal act. Then, the implementation of grounding functionality onto an Embodied Conversational Agent is presented. The dialogue state updating mechanism in the Dialogue Manager accesses non-verbal information conveyed by a user and judges the groundedness of presented materials based on the results of empirical study.
by Yukiko I. Nakano.
S.M.
Crabtree, Benjamin S. "Corporeal narratives architecture of experience /." Cincinnati, Ohio : University of Cincinnati, 2006. http://www.ohiolink.edu/etd/view.cgi?acc%5Fnum=ucin1147897305.
Повний текст джерелаTitle from electronic thesis title page (viewed July 24, 2006). Includes abstract. Keywords: tactility; architecture; sensory; sensorial; sensuous; vision; senses. Includes bibliographical references.
Smirnis, Jane. "Space, the experience of architecture." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ31640.pdf.
Повний текст джерелаPenndorf, Christopher. "Architecture and the Transitory Experience." Thesis, Virginia Tech, 2006. http://hdl.handle.net/10919/34617.
Повний текст джерелаMaster of Architecture
CRABTREE, BENJAMIN S. "CORPOREAL NARRATIVES: ARCHITECTURE OF EXPERIENCE." University of Cincinnati / OhioLINK, 2006. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1147897305.
Повний текст джерелаToth, Madeline J. "Branding and Experience in Architecture." University of Cincinnati / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1427899094.
Повний текст джерелаGoetz, Benoît. "La dislocation - architecture et experience." Université Marc Bloch (Strasbourg) (1971-2008), 1996. http://www.theses.fr/1996STR20017.
Повний текст джерелаDamm, Lisa Marie. "The architecture of emotion experience." Diss., [La Jolla] : University of California, San Diego, 2009. http://wwwlib.umi.com/cr/ucsd/fullcit?p3352255.
Повний текст джерелаTitle from first page of PDF file (viewed May 8, 2009). Available via ProQuest Digital Dissertations. Vita. Includes bibliographical references.
Podder, Ankur. "Embodied energetics : a digital design-production system for passive solar walls in Vinalhaven Island, Maine." Thesis, Massachusetts Institute of Technology, 2019. https://hdl.handle.net/1721.1/123560.
Повний текст джерелаThesis: S.M., Massachusetts Institute of Technology, Department of Architecture, 2019
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 102-105).
I propose a digital design-production system to easily assemble, selectively disassemble, and reassemble novel passive solar walls. The problem statement I tackle is that all houses in Vinalhaven Island, Maine have high home-heating energy burden due to their thermally weak thin walls. Substituting thin walls with typical passive solar walls is a known solution, however such walls would be inundated with (i) high embodied energy in non-recoverable materials, (ii) high complexity of construction, and (iii) high cost of construction and renovation. Facilitated by a CAD-CAM interface, I develop a methodological framework called Design for Assembly, Disassembly, and Reassembly to lower all three parameters efficiently. I demonstrate both the framework and its outcomes by rapidly prototyping a few study models of passive solar walls. I speculate on the urban implications of a widespread integration of walls with reduced and recoverable material embodied energy. In order to effectively visualize this, the system boundary of urbanism scales up from a wall to a house, to two adjacent houses, and finally to five houses in Vinalhaven's downtown. I claim that successful on-site substitution of today's standard walls with Digital Passive Solar Walls will accelerate Vinalhaven's island homes toward a holistic energy transition. Broadly, I encourage professionals in the building industry to embrace such digital systems to recover material embodied energy locked in their designed artifacts.
by Ankur Podder.
S.M.
S.M. Massachusetts Institute of Technology, Department of Architecture
Berlin, Matthew Roberts 1980. "Understanding the embodied teacher : nonverbal cues for sociable robot learning." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/42406.
Повний текст джерелаIncludes bibliographical references (p. 103-107).
As robots enter the social environments of our workplaces and homes, it will be important for them to be able to learn from natural human teaching behavior. My research seeks to identify simple, non-verbal cues that human teachers naturally provide that are useful for directing the attention of robot learners. I conducted two novel studies that examined the use of embodied cues in human task learning and teaching behavior. These studies motivated the creation of a novel data-gathering system for capturing teaching and learning interactions at very high spatial and temporal resolutions. Through the studies, I observed a number of salient attention-direction cues, the most promising of which were visual perspective, action timing, and spatial scaffolding. In particular, this thesis argues that spatial scaffolding, in which teachers use their bodies to spatially structure the learning environment to direct the attention of the learner, is a highly valuable cue for robotic learning systems. I constructed a number of learning algorithms to evaluate the utility of the identified cues. I situated these learning algorithms within a large architecture for robot cognition, augmented with novel mechanisms for social attention and visual perspective taking. Finally, I evaluated the performance of these learning algorithms in comparison to human learning data, providing quantitative evidence for the utility of the identified cues. As a secondary contribution, this evaluation process supported the construction of a number of demonstrations of the humanoid robot Leonardo learning in novel ways from natural human teaching behavior.
by Matthew Roberts Berlin.
Ph.D.
Tavormina, Enza Maria Patrizia. "The embodied client/lead : an investigation of the somatic experience in therapeutic enactment." Thesis, University of British Columbia, 2007. http://hdl.handle.net/2429/32272.
Повний текст джерелаEducation, Faculty of
Educational and Counselling Psychology, and Special Education (ECPS), Department of
Graduate
Behan, Mary Kate. "Pilgrimage, Eucharist, and the Embodied Experience: Explorations Toward a Catholic Theology of Pilgrimage." University of Dayton / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=dayton1438088184.
Повний текст джерелаShelton, Beth Anne. "Embodied experience in pregnancy and post-birth body image and body-directed attending /." Swinburne Research Bank, 2007. http://hdl.handle.net/1959.3/37150.
Повний текст джерелаSubmitted in partial requirement fulfillment of the requirements for the award of the Professional Doctorate in Counselling Psychology, Swinburne University of Technology, 2007". "February 2007". Includes bibliographical references (p. 247-256).