Дисертації з теми "Electronic Media Art"
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Yen, Koon-wai Michael. "Urban channel for electronic media and arts." Hong Kong : University of Hong Kong, 1996. http://sunzi.lib.hku.hk/hkuto/record.jsp?B25951397.
Повний текст джерелаYen, Koon-wai Michael, and 嚴觀偉. "Urban channel for electronic media and arts." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1996. http://hub.hku.hk/bib/B31983121.
Повний текст джерелаSeymour, Ronda Lee. "Using electronic media to enhance art instruction by home schoolers." Instructions for remote access. Click here to access this electronic resource. Access available to Kutztown University faculty, staff, and students only, 2001. http://www.kutztown.edu/library/services/remote_access.asp.
Повний текст джерелаSource: Masters Abstracts International, Volume: 45-06, page: 2810. Typescript. Abstract appears on leaves 1-2. Includes bibliographical references (leaves 58-60).
Behrendt, Frauke. "Mobile sound : media art in hybrid spaces." Thesis, University of Sussex, 2010. http://sro.sussex.ac.uk/id/eprint/6336/.
Повний текст джерелаOliveiro, Mark 1983. "Compositional approaches within new media paradigms." Thesis, University of North Texas, 2016. https://digital.library.unt.edu/ark:/67531/metadc849618/.
Повний текст джерелаAceti, Lanfranco. "European avant-garde : art, borders and culture in relationship to mainstream cinema and new media." Thesis, University of the Arts London, 2005. http://ualresearchonline.arts.ac.uk/7762/.
Повний текст джерелаFennmore, Gabrielle Melissa. "Electronic media and university curricula a case study of an associate degree program's development within a rural town community /." Connect to this title online, 2003. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1044284442.
Повний текст джерелаTitle from first page of PDF file. Document formatted into pages; contains ix, 176 p.: ill. Includes abstract and vita. Patricia Sturh, Dept. of Art Education. Includes bibliographical references (p. 170-176).
Soares, de Castro Geraldo Eanes. "New Media Art: Taxonomía de las Prácticas Artísticas en el Contexto de las Tecnologías Digitales." Doctoral thesis, Universitat Politècnica de València, 2013. http://hdl.handle.net/10251/33397.
Повний текст джерелаSoares De Castro, GE. (2013). New Media Art: Taxonomía de las Prácticas Artísticas en el Contexto de las Tecnologías Digitales [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/33397
TESIS
Turner, Rhys Stephen. "Etherscapes: Massless, Elastic, Technology and Control." University of Sydney, 2005. http://hdl.handle.net/2123/1100.
Повний текст джерелаThis thesis is an exploration into the ether of the digital aesthetic. It attempts to capture a segment of the continually morphing space then deconstruct and analyse it through electronic and new media art. Herein you will find a questioning of technology and control within electronic and new media art as an investigation into better understanding the current media image and visual culture that so powerfully influences the modern social construct. By nature this argument has existed for some years but only now with advancements in technology and more affordable realisation of ideas by media artists, the topic of the digital aesethetic, technology and control has become relevant for popular debate. As war lingers in our minds, terrorism hits headlines, and experiements in cloning human DNA take place, the technology that society demands can only necessarily be seen as a major contributing factor to today's strange times. However, strange or not, the questions I wish to discuss; Does technology determine contemporary society or do we determine technology? Where does the control exist?
Ismagilova, Elvira, Y. K. Dwivedi, E. Slade, and M. Williams. "Electronic Word of Mouth (eWOM) in the marketing context: A state of the art analysis and future directions." Springer International Publishing, 2017. http://hdl.handle.net/10454/17527.
Повний текст джерелаThis SpringerBrief offers a state of the art analysis of electronic word-of-mouth (eWOM) communications and its role in marketing. The book begins with an overview of traditional word-of-mouth (WOM) and its evolution to eWOM. It discusses the differences between traditional and online WOM. The book examines why people engage in eWOM communications, but also how consumers evaluate its persuasiveness. It also looks at the effects of eWOM. The book identifies current gaps in the eWOM research, but also highlights future directions for this growing field. eWOM is an important marketing technique in brand communications, and it plays an important role in modern e-commerce. Marketers become extremely interested in enhancing the power of eWOM developing loyalty programs and building brands. Studying the effect of eWOM can be beneficial for companies. This book should be a good resource for scholars and practitioners that need to understand the pervasive effects of eWOM.
Stenner, Jack Eric. "Public news network: digital sampling to create a hybrid media feed." Thesis, Texas A&M University, 2004. http://hdl.handle.net/1969.1/456.
Повний текст джерелаBüscher, Barbara. "Live Electronic Arts und Intermedia : die 1960er Jahre." Doctoral thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2010. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-39497.
Повний текст джерелаThe developments of transgression and process-orientation, which in art history are designated as the Neo-Avantgarde of the early 1960s, form the central subject of this text with its exemplary analyses. They involve the fundamental innovations, which - initiated by John Cage's ideas and concepts - characterised the work of the composers/performers of Live Electronic Music, as well as the expansion of artistic materials and the modification of art's techniques since Happening and Fluxus. They also cover the minimalistic shifts in the understanding of bodily movement and objects above all in the dance/performance of the New York based Judson Dance Group and the performative investigation of the foundations of cinema/film perception in the Expanded Cinema. A twofold historical movement is illustrated in these three areas: on the one hand, the movement of cancellation, postponement, substitution of conventional parameters and value hierarchies; on the other, one of interest in the connection between art and the media triggered by the thrust of development in the technological media and their effects on society and perception. An important point of intersection of these developments manifests itself in the performances of the since legendary Nine Evenings: Theatre and Engineering, which took place in New York in 1966. The analysis of this event, of the process of work that preceded it and which involved artists and engineers in equal measure, as well as of the individual performances forms the basis of this investigation. That system theory and cybernetics should be developed as a working hypothesis for art production can be demonstrated not only through manifestations of this event, but also through contemporary discourses in the field of art. In this context, Live Electronic Arts means the immediately (currently) performed action in a perfomative configuration using technological media. The artists themselves understand this relation as an interconnection of human being and machine. The process of construction becomes an essential component of the artistic strategy. The inclusion of contemporary technologies becomes relevant not as a question about the novelty of the modes of representation, but as a question about the processes of structuring, regulating and the transmission of signals (control & communication), thus about processes that structure the performance with these technologies. Beginning with the Nine Evenings and the participating artists (musicians, dancers, choreographers, as well as visual artists and film makers), this text provides a detailed investigation into the series of experiments of the individual artists, to which the experimental performances can be attributed. It demonstrates for all three areas (Live Electronic Music, the perfomative practices of the Judson Dance Group, and Expanded Cinema) under what circumstances interest in and work on the interconnection of bodily movement and technological systems arose
Seevinck, Jennifer. "Emergence in interactive art." Thesis, University of Technology, Sydney, 2011.
Знайти повний текст джерелаWhite, Melinda. "Between Floors: The Ups and Downs of Mediated Narrative." VCU Scholars Compass, 2012. http://scholarscompass.vcu.edu/etd/433.
Повний текст джерелаPloeger, Daniël. "Sonified freaks and sounding prostheses : sonic representation of bodies in performance art." Thesis, University of Sussex, 2012. http://sro.sussex.ac.uk/id/eprint/43348/.
Повний текст джерелаProphet, Jane. "Taste, teaching and the Utah teapot : creative, gender, aesthetic and pedagogical issues surrounding the use of electronic media in art and design education : with particular reference to hypertext applications." Thesis, University of Warwick, 1994. http://wrap.warwick.ac.uk/39005/.
Повний текст джерелаMonopoli, Maria. "User-based evaluation of academic digital libraries : case studies, Social Science Information Gateway, Art, Design Architecture & Media Gateway and the Electronic Journals Service of the University of Patras, Greece." Thesis, City University London, 2005. http://openaccess.city.ac.uk/8440/.
Повний текст джерелаBlue, Kevin J. "In/retrospection : an interactive audiovisual composition for ten-piece orchestra, electronically manipulated audio, and video." Virtual Press, 2007. http://liblink.bsu.edu/uhtbin/catkey/1365789.
Повний текст джерелаSchool of Music
Gregolin, Maíra Valencise. "Midia e cultura : Machinima, produto da contemporaneidade." [s.n.], 2009. http://repositorio.unicamp.br/jspui/handle/REPOSIP/284057.
Повний текст джерелаDissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Artes
Made available in DSpace on 2018-08-14T16:52:45Z (GMT). No. of bitstreams: 1 Gregolin_MairaValencise_M.pdf: 1507341 bytes, checksum: 3057ea6b4fa5232ce4a2a5290fef0a20 (MD5) Previous issue date: 2009
Resumo: O presente trabalho toma como objeto de estudos um novo tipo de mídia digital, denominada Machinima. Do inglês machine (máquina) e animation (animação), Machinima é, conceitualmente, tanto um filme feito a partir de jogo eletrônico, quanto um processo de produção. A hibridização de mídias presente na arquitetura do Machinima constitui um novo processo criativo propiciado pelas ferramentas da tecnologia digital. Ao mesmo tempo, o Machinima pode ser pensado como um novo tipo de produção fílmica que nasce dos sistemas híbridos e complexos que propiciam novas poéticas e que convergem para a estética da interatividade, da incorporação e da imersão, palavras-chave das produções culturais que estão buscando tornar visível a articulação dos sujeitos com as linguagens maquínicas, próprias do nosso tempo. Tendo como base estudos que analisam as transformações da sociedade pós-moderna, o aparecimento de novos produtos culturais que afetam em todos os sentidos a sociabilidade contemporânea, esta dissertação parte dos seguintes problemas de pesquisa: a) em termos de sua produção, como se dá a relação entre o Machinima e os gêneros que estão na sua base: jogo eletrônico/filme?; b) quais os efeitos da hibridização de gêneros e de técnicas na arquitetura do Machinima? c) quais deslocamentos a tecnologia digital do Machinima provoca na produção fílmica? Para responder a essas questões, analisamos as técnicas de produção e o funcionamento do Machinima. Selecionamos, para análise, a série de Machinimas denominada Red VS Blue e investigamos sua imersão na cultura da convergência de mídias, sua narratividade e as relações estabelecidas entre técnicas cinematográficas e de jogo eletrônico. Assim, a partir das características configuracionais e do funcionamento desse objeto que une jogo eletrônico, filme, e novas mídias, investigamos a articulação entre mídia e cultura nas transformações das sensiibilidades da sociedade contemporânea.
Abstract: This research investigates a new type of digital media: Machinima (the combining 'machine' and 'animation'), a new way of making films within a real-time virtual environment. Also, Machinima can be thought as a new product, which was born in the hybrid systems, providing new poetics and converging to the aesthetics of interactivity, incorporation and immersion - keywords which make visible the articulation of the subjects with the languages of the machine. Based on speeches that analyze the emergence of new cultural products that affect in every sense a contemporary sociability, this work part of the following questions: a) in terms of production, what is the relationship between Machinima and the genres that are in its base (electronic game / movie/animation)? b) which are the effects of hybridization of genres and techniques in the architecture of the Machinima? C) which are the changes that digital technology in Machinima provoke in filmic production?
Mestrado
Mestre em Multimeios
Armstrong, Keith M. "Towards an Ecosophical Praxis of New Media Space design." Thesis, QUT, 2003. https://eprints.qut.edu.au/9073/1/PHDTHESISKMAsmall.pdf.
Повний текст джерелаLucas, Stephen 1985. "Virtual Stage: Merging Virtual Reality Technologies and Interactive Audio/Video." Thesis, University of North Texas, 2017. https://digital.library.unt.edu/ark:/67531/metadc984124/.
Повний текст джерелаJohnson, Sandra. "En STARK specialtidskrift : Arbetet med att ta fram en grafisk mall till en specialtidskrift från STARK Magasin, samt en diskussion om hur båda tidskrifterna kan göras om till e-format." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-19183.
Повний текст джерелаSmith, Jennifer. "Theorizing Digital Narrative: Beginnings, Endings, and Authorship." VCU Scholars Compass, 2012. http://scholarscompass.vcu.edu/etd/316.
Повний текст джерелаQi, Jie Ph D. Massachusetts Institute of Technology. "The fine art of electronics : paper-based circuits for creative expression." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/77811.
Повний текст джерелаCataloged from PDF version of thesis.
Includes bibliographical references (p. 99-101).
This thesis investigates the creative possibilities enabled by combining circuit building with paper craft to create paper electronics-a medium that adds the magical interactivity of electronics to the physical intuitiveness and expressive potential of paper. I designed this medium to take advantage of the skills and creative associations that most people already have with paper, in order to ease everyone into creating expressive electronics. This work outlines the basic set of tools, materials and techniques used for making electronics with paper-from drawing circuits with copper tape to actuating paper with shape memory alloys. I also share my own creative journey and development as a result of working with this new medium. Finally, I document the creative results and lessons learned from others' explorations through workshops. These workshop results show how paper electronics can inspire and enable diverse audiences to create personally expressive artworks with technology.
by Jie Qi.
S.M.
Urecki, Chava Zemirah. "Act Your Age! The Impact of Electronic Media on Perceptions of Older Adults." Xavier University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=xavier1501706560603299.
Повний текст джерелаGonzález, Díaz Paloma. "Prácticas artísticas digitales y tecnologías de control y vigilancia (2001- 2010)." Doctoral thesis, Universitat de Barcelona, 2013. http://hdl.handle.net/10803/130965.
Повний текст джерелаThe objective of Digital Artistic Practices and Control and Surveillance Technologies (2001-2010) is the analysis of the massive use of recording and surveillance technologies by the state and private companies along with its evolution in the field of new media art and in particular that of digital creations of the first decade of this century (2001- 2010). The specific objectives are: • To investigate the origins and evolution of control and surveillance technologies in depth to discover the background of digital artwork developed during the first decade of the 21st century. • To study the real causes of the evolution of technical surveillance in order to establish the cause-effect of the creations selected. • To consider to what extent the supposed democratisation of technologies has led to truly innovative and outstanding proposals as far as digital creation is concerned. • To propose new creative paradigms and characterise these types of digital practices. The investigation uncovers how digital artistic practices related to technical control and surveillance developed between 2001-2010 have evolved in line with technological, political and social transformations. This thesis contributes to organising and strengthening the study, within History of Art, of artistic practices centred on offering new viewpoints of how the individual is continuously confronted by technical registers belonging to the authorities.
Jurriëns, Edwin. "Cultural travel and migrancy : the artistic representation of globalization in the electronic media of West Java /." Leiden : KITLV Press, 2004. http://catalogue.bnf.fr/ark:/12148/cb392650890.
Повний текст джерелаMaher, Kelly M. "Killing Flies With a Shotgun: How the Internet Set a New Journalistic Standard and Style." Thesis, University of North Texas, 2000. https://digital.library.unt.edu/ark:/67531/metadc2624/.
Повний текст джерелаRay, Irving. "A Comprehensive Performance Guide for the Use of Advanced Technology in Euphonium Repertoire with Electronic Media through Analyses of Works by D. Edward Davis, Neal Corwell, and Lucy Pankhurst." Thesis, University of North Texas, 2017. https://digital.library.unt.edu/ark:/67531/metadc1011781/.
Повний текст джерелаCarlsson, Christoffer. "The Acoustics of Stockholm Concert Hall and Artificial Reverberation Systems : Evaluation of Stora salen and simulation of its electronic reverberation system." Thesis, KTH, Tal, musik och hörsel, TMH, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-178038.
Повний текст джерелаDet här examensarbetet undersöker påverkan på de akustiska egenskaperna hos en konsertlokal orsakad av ett artificiellt efterklangssystem. Likaså undersöks möjligheterna för att simulera dessa akustiska egenskaper. Genom att undersöka Stockholms konserthus, som nyligen installerade ett efterklangssystem, kommer en bättre förståelse för artificiella efterklangssystem skapas och ytterligare förbättringar för simulering kommer att möjliggöras. Den här studien genomförs i två delar: (1) objektiv data, inhämtad från akustiska mätningar, utvärderas både internt och mot andra konsertlokaler samt (2) genom datorsimulering av konsertlokalen och det elektroniska efterklangssystemet utvärderas de akustiska egenskaperna. Studien visar att inverkan på de akustiska egenskaperna hos Stockholms konserthus orsakade av det artificiella efterklangssystemet inte är överdrivna men noterbara. En önskad ökning av efterklangstiden med 0.3 sekunder uppnås men detta på bekostnad av att ljudets klarhet minskar med 0.7 decibel. Vidare är det möjligt att simulera ljudutbredningen i en konsertlokal som har ett efterklangssystem installerat med ett tämligen realistiskt resultat. För att uppnå detta simuleringsresultat skapas ett skript vilket väger samman alla överföringsfunktioner mellan ljudkällan och mottagaren, inklusive de mellan efterklangssystemets mikrofoner och högtalare.
Granich, Joanna. "Electronic-based sedentary behaviour among children within the family home environment : a descriptive study." University of Western Australia. School of Population Health, 2009. http://theses.library.uwa.edu.au/adt-WU2010.0069.
Повний текст джерелаAcadia, Spencer. "Exploratory Analysis of Social E-health Behavior." Thesis, University of North Texas, 2014. https://digital.library.unt.edu/ark:/67531/metadc500111/.
Повний текст джерелаGajdošík, Andreas. "Open Call." Master's thesis, Vysoké učení technické v Brně. Fakulta výtvarných umění, 2018. http://www.nusl.cz/ntk/nusl-377167.
Повний текст джерелаLewis, Christopher James. "Development of a Methodology for Numerical Simulation of a D C ARC Discharge in a Liquid Dielectric." BYU ScholarsArchive, 2009. https://scholarsarchive.byu.edu/etd/2394.
Повний текст джерелаAustin, Bradford Ralph. "Why are those computers sitting over there gathering dust." CSUSB ScholarWorks, 2005. https://scholarworks.lib.csusb.edu/etd-project/48.
Повний текст джерелаAlbannai, Talal N. "Conversational Use of Photographic Images on Facebook: Modeling Visual Thinking on Social Media." Thesis, University of North Texas, 2016. https://digital.library.unt.edu/ark:/67531/metadc849631/.
Повний текст джерелаJoshua, Nihal E. "Direct Immersion Cooling Via Nucleate Boiling of HFE-7100 Dielectric Liquid on Hydrophobic and Hydrophilic Surfaces." Thesis, University of North Texas, 2014. https://digital.library.unt.edu/ark:/67531/metadc699916/.
Повний текст джерелаLucas, Stephen 1985. "Critical Discussion of Pleroma: A Digital Drama and Its Relevance to Tragic Form in Music." Thesis, University of North Texas, 2010. https://digital.library.unt.edu/ark:/67531/metadc33228/.
Повний текст джерелаThomas, Zach (Zachary R. ). "Audiovisual Concatenative Synthesis and "Replica"." Thesis, University of North Texas, 2019. https://digital.library.unt.edu/ark:/67531/metadc1538747/.
Повний текст джерелаHeffel, Carly J. "Finding Out on Facebook: a Qualitative Analysis of Adolescents’ Experiences Following a Suicide Cluster." Thesis, University of North Texas, 2014. https://digital.library.unt.edu/ark:/67531/metadc699975/.
Повний текст джерелаMeredith, Tamara. "Extending the Apprenticeship through Informal Learning on Facebook: An Interpretative Phenomenological Analysis of the Lived Experiences of Music Faculty." Thesis, University of North Texas, 2017. https://digital.library.unt.edu/ark:/67531/metadc984183/.
Повний текст джерелаRostovtsev, Ilya Y. "Source-bonding as a Variable in Electroacoustic Composition: Faktura and Acoustics in Understatements." Thesis, University of North Texas, 2010. https://digital.library.unt.edu/ark:/67531/metadc33198/.
Повний текст джерелаChandrasekaran, Vikram. "Measuring Vital Signs Using Smart Phones." Thesis, University of North Texas, 2010. https://digital.library.unt.edu/ark:/67531/metadc33139/.
Повний текст джерелаBerrios-Ayala, Mark. "Brave New World Reloaded: Advocating for Basic Constitutional Search Protections to Apply to Cell Phones from Eavesdropping and Tracking by Government and Corporate Entities." Honors in the Major Thesis, University of Central Florida, 2013. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/1547.
Повний текст джерелаB.S.
Bachelors
Health and Public Affairs
Legal Studies
Jaume, Bennasar Andrés. "Las nuevas tecnologías en la administración de justicia. La validez y eficacia del documento electrónico en sede procesal." Doctoral thesis, Universitat de les Illes Balears, 2009. http://hdl.handle.net/10803/9415.
Повний текст джерелаLa primera cuestión se centra en la configuración de los Sistemas de Información de la Oficina Judicial y del Ministerio Fiscal, así como de la informatización de los Registros Civiles, donde el art. 230 LOPJ es la pieza clave. Se estudian sus programas, aplicaciones, la videoconferencia, los ficheros judiciales y las redes de telecomunicaciones que poseen la cobertura de la firma electrónica reconocida, donde cobran gran relevancia los convenios de colaboración tecnológica. La digitalización de las vistas quizá sea una de las cuestiones con más trascendencia, teniendo en cuenta que el juicio es el acto que culmina el proceso. Aunque no todos los proyectos adoptados en el ámbito de la e.justicia se han desarrollado de forma integral, ni han llegado a la totalidad de los órganos judiciales. El objetivo final es lograr una Justicia más ágil y de calidad, a lo cual aspira el Plan Estratégico de Modernización de la Justicia 2009-2012 aprobado recientemente.
En referencia a la segunda perspectiva, no cabe duda que el Ordenamiento jurídico y los tribunales, en el ámbito de la justicia material, otorgan plena validez y eficacia al documento electrónico. Nuestra línea de investigación se justifica porque cada vez son más los procesos que incorporan soportes electrónicos de todo tipo, ya sea al plantearse la acción o posteriormente como medio de prueba (art. 299.2 LEC). Entre otros temas examinamos el documento informático, la problemática que rodea al fax, los sistemas de videograbación y el contrato electrónico.
La tesi s'encarrega d'analitzar, per una part, la integració i el desenvolupament de les noves tecnologies dins l´Administració de Justícia; i, per l'altra, els paràmetres que constitueixen la validesa i l'eficàcia del document electrònic.
La primera qüestió es centra en la configuració dels Sistemes d´Informació de l´Oficina Judicial i del Ministeri Fiscal, així com de la informatització dels Registres Civils, on l'art. 230 LOPJ es la peça clau. S'estudien els seus programes, aplicacions, la videoconferència, el fitxers judicials i les xarxes de telecomunicacions que tenen la cobertura de la firma electrònica reconeguda, on cobren gran rellevància els convenis de col·laboració tecnològica. La digitalització de les vistes tal vegada sigui una de les qüestions amb més transcendència, tenint amb compte que el judici es l'acte que culmina el procés. Però no tots el projectes adoptats en l'àmbit de la e.justicia s'han desenvolupat d'una manera integral ni han arribat a la totalitat dels òrgans judicials. L'objectiu final es assolir una Justícia més àgil i de qualitat, al que aspira el Pla Estratègic de Modernització de la Justícia 2009-2012 aprovat recentment.
En referència a la segona perspectiva, no hi ha dubte que l´Ordenament jurídic i els tribunals, en l'àmbit de la justícia material, donen plena validesa i eficàcia al document electrònic. La nostra línia d'investigació es justifica perquè cada vegada son més el processos que incorporen suports electrònics de tot tipus, ja sigui quant es planteja l'acció o posteriorment como a medi de prova (art. 299.2 LEC). Entre altres temes examinem el document informàtic, la problemàtica que envolta al fax, els sistemes de videogravació i el contracte electrònic.
The thesis seeks to analyse, on the one hand, the integration and development of the new technologies in the Administration of Justice; and, on the other, the parameters which constitute the validity and efficiency of the electronic document.
The first question centres on the configuration of the Information Systems of the Judicial Office and the Public Prosecutor, as well as the computerisation of the Civil Registers, where the art. 230 LOPJ it's the part key. Their programmes, applications, the Video Conferencing, the judicial registers and the telecommunication networks which are covered by the recognised electronic signatures, are studied, where the agreements on technological collaboration gain great relevance. The digitalisation of evidence might perhaps be one of the questions with most consequence, bearing in mind that the judgment is the act by which the process is culminated. Although not all the projects adopted within the compass of e.justice have developed completely nor have reached all the judicial organs. The final objective is to achieve an agile, quality Justice, to which the recently approved Strategic Plan for the Modernisation of Justice aspires.
With reference to the second perspective, there is no doubt that the juridical Ordinance and the tribunals within the compass of material justice grant full validity and efficacy to the electronic document. Our line of investigation is justified because there are more and more processes which are sustained by electronic supports of all kinds, whether it be at the establishment of the action or later, as a proof of it (art. 299.2 LEC). Amongst other things, we examine the computerised document, the problems which surround the fax, the systems for video recording and the electronic contract.
Bancroft, Malcolm James. "From popular art to mass culture : autonomous technology and the intellectual history of fast food : a thesis presented in partial fulfilment of the requirements for the degree of Doctor of Philosophy in Media Studies at Massey University." 2005. http://hdl.handle.net/10179/1601.
Повний текст джерелаBüscher, Barbara. "Live Electronic Arts und Intermedia : die 1960er Jahre: Über den Zusammenhang von Performance und zeitgenössischen Technologien, kybernetischen Modellen und minimalistischen Kunst-Strategien." Doctoral thesis, 2002. https://slub.qucosa.de/id/qucosa%3A854.
Повний текст джерелаThe developments of transgression and process-orientation, which in art history are designated as the Neo-Avantgarde of the early 1960s, form the central subject of this text with its exemplary analyses. They involve the fundamental innovations, which - initiated by John Cage''s ideas and concepts - characterised the work of the composers/performers of Live Electronic Music, as well as the expansion of artistic materials and the modification of art''s techniques since Happening and Fluxus. They also cover the minimalistic shifts in the understanding of bodily movement and objects above all in the dance/performance of the New York based Judson Dance Group and the performative investigation of the foundations of cinema/film perception in the Expanded Cinema. A twofold historical movement is illustrated in these three areas: on the one hand, the movement of cancellation, postponement, substitution of conventional parameters and value hierarchies; on the other, one of interest in the connection between art and the media triggered by the thrust of development in the technological media and their effects on society and perception. An important point of intersection of these developments manifests itself in the performances of the since legendary Nine Evenings: Theatre and Engineering, which took place in New York in 1966. The analysis of this event, of the process of work that preceded it and which involved artists and engineers in equal measure, as well as of the individual performances forms the basis of this investigation. That system theory and cybernetics should be developed as a working hypothesis for art production can be demonstrated not only through manifestations of this event, but also through contemporary discourses in the field of art. In this context, Live Electronic Arts means the immediately (currently) performed action in a perfomative configuration using technological media. The artists themselves understand this relation as an interconnection of human being and machine. The process of construction becomes an essential component of the artistic strategy. The inclusion of contemporary technologies becomes relevant not as a question about the novelty of the modes of representation, but as a question about the processes of structuring, regulating and the transmission of signals (control & communication), thus about processes that structure the performance with these technologies. Beginning with the Nine Evenings and the participating artists (musicians, dancers, choreographers, as well as visual artists and film makers), this text provides a detailed investigation into the series of experiments of the individual artists, to which the experimental performances can be attributed. It demonstrates for all three areas (Live Electronic Music, the perfomative practices of the Judson Dance Group, and Expanded Cinema) under what circumstances interest in and work on the interconnection of bodily movement and technological systems arose.
Minski, Kristefan. "Collaboration in experimental art: case studies in co-creation, transdisciplinarity and art-science practice at Ars Electronica Futurelab." Thesis, 2020. http://hdl.handle.net/1959.13/1419550.
Повний текст джерелаThis research brings new perspectives on the unique activity of collaboration in a collective experimental art context and which has involvement from a variety of external stakeholders across government, industry and academia. The research was conducted at the internationally renowned Ars Electronica located in Linz, Austria. A review of the associated literature reinforces the proposed problem that there are unknowns and contradictions in how the term collaboration is understood in open ended and group based experimental art contexts. Experimental art is an ambiguous and often misinterpreted conundrum, however through combining many reputable sources its criteria includes; process-oriented, comprises of radically new or innovative styles, incorporates multiple disciplines, looks to extend the boundaries of art and often, but not always, involves a relationship between art, technology and science. For that reason, the research connects to the emerging discourse of art-science and the field of transdisciplinarity. In recent times, the problem-solving methodology of Design Thinking has been at the forefront of creative innovation discourse. However, upon investigation, the term collaboration is seemingly applied in this context for undertakings which are more akin to cooperative or coordinated roles and structures. A review of work from the field and examples from the Ars Electronica archive revealed that there is indeed a difference between a Design Thinking approach and an Art Thinking approach which has developed out of practice in recent years. This leads to the research question which asks; What is the role of collaboration in open ended and group based experimental art contexts? The hybrid methodology brings together experimental Art Thinking, phenomenology, conceptual metaphor theory and some key aspects of Eastern philosophy and autoethnography. Criteria were extracted to form a new evaluative framework for collaboration in experimental art. Case studies from the researcher’s own applied practice as a producer at Ars Electronica Futurelab are analysed as part of the investigation, testing of the conceptual framework and proof of concept. Based on the methodological framework developed in chapter five and demonstrated in chapter six, the research concludes by proposing a new model for collaboration based on a unique “Art Thinking” mindset. The model merges two systems of creativity; one that is an open-ended, experimental and ongoing collaborative culture with the other which is a coordinated, closed-ended and structured approach to problem solving. Through articulating a new addition to the typology of collaboration, the research also brings new knowledge for better understanding how transdisciplinary and art-science practice can be cultivated beyond the limitations of, but also complimentary to, Design Thinking. The implications of which can provide avenues for policy makers across a range of fields and enquiry with the potential to weave both cultural and business aspirations together to form a unique innovation ecosystem.
Forbes, Avery. "Your New Best Friends: An Exploration of Furby, Siri, and Other Sociable Electronics." 2021. https://scholarworks.umass.edu/masters_theses_2/1047.
Повний текст джерелаBenická, Alexandra. "Živé obrazy VJingu." Master's thesis, 2011. http://www.nusl.cz/ntk/nusl-313515.
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