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Статті в журналах з теми "Effets de l’expérience utilisateur"
Léger, Pierre-Majorique, Sylvain Sénécal, and Claudine Auger. "Le défi de l’expérience utilisateur." Gestion 40, no. 2 (2015): 50. http://dx.doi.org/10.3917/riges.402.0050.
Повний текст джерелаMorse, Christopher. "Les musées et l’expérience utilisateur (UX)." La Lettre de l’OCIM, no. 200 (March 1, 2022): 38–43. http://dx.doi.org/10.4000/ocim.4777.
Повний текст джерелаMichel, Christine, and Guillemette Trognot. "L’expérience utilisateur au cœur de la stratégie." I2D - Information, données & documents 53, no. 4 (2015): 40. http://dx.doi.org/10.3917/i2d.154.0040.
Повний текст джерелаBobillier Chaumon, M. E. "L’expérience utilisateur dans l’appropriation des technologies : quelles approches possibles ?" Psychologie du Travail et des Organisations 24, no. 4 (December 2018): 309–12. http://dx.doi.org/10.1016/j.pto.2018.09.001.
Повний текст джерелаPresse, Marie-Christine, and Richard Wittorski. "Accéder à l’expérience : enjeux, modalités, effets." Questions vives recherches en éducation, Vol.10 n°20 (November 15, 2013): 13–15. http://dx.doi.org/10.4000/questionsvives.1362.
Повний текст джерелаBreton, Hervé. "NARRATION DU VÉCU À L’ÉPREUVE DU « PROBLÈME DIFFICILE » DE L’EXPÉRIENCE : ENTRE MÉMOIRE PASSIVE ET HISTORICITÉ." Práxis Educacional 17, no. 44 (February 1, 2021): 1–14. http://dx.doi.org/10.22481/praxisedu.v17i44.8006.
Повний текст джерелаMayol, Samuel. "Du Tempo au Big Data : la symphonie du Marketing 6.0." Question(s) de management 47, no. 6 (December 20, 2023): 89–94. http://dx.doi.org/10.3917/qdm.227.0089.
Повний текст джерелаCarignan, Isabelle, Paul-André Gauthier, Annie Roy-Charland, Marie-Christine Beaudry, Adèle Gallant, Marie-Hélène Hébert, Amélie Hien, and Rony Atoui. "Visionnement de vidéos explicatives vulgarisées en chirurgie cardiaque : l’expérience utilisateur de personnes âgées." Médiations et médiatisations, no. 13 (December 18, 2023): 65–78. http://dx.doi.org/10.52358/mm.vi13.377.
Повний текст джерелаCarpentier, M., A. Lavielle, C. Voinot, T. Jouary, A. Renault, and J. Teynie. "Effets indésirables thyroïdiens des nouvelles immunothérapies : l’expérience paloise." Annales d'Endocrinologie 78, no. 4 (September 2017): 261. http://dx.doi.org/10.1016/j.ando.2017.07.130.
Повний текст джерелаCollet, Maud, and Geneviève Zoïa. "La cantine scolaire comme analyseur des effets d’un quartier." Diversité 189, no. 1 (2017): 114–18. http://dx.doi.org/10.3406/diver.2017.4482.
Повний текст джерелаДисертації з теми "Effets de l’expérience utilisateur"
Chainon, David. "L’effet de l’expertise sur l’expérience-utilisateur dans le cadre de l’utilisation des Serious Games." Thesis, Paris 10, 2017. http://www.theses.fr/2017PA100181/document.
Повний текст джерелаThis thesis aims to study the relation between the expertise in video games and the motivational and emotional aspects of the user experience in the context of using Serious Games. This research is articulated around two axes: a first axis concerning the construction and validation of an interest for Serious Game scale and an evaluative test of expertise in video games, and a second axis concerning the study of the relation between expertise in video games and user experience in Serious Games, or “useful games”. We propose a measure of expertise in video games based on the lexical, pictorial and semantic knowledge acquired in this practice, based on theories on expert memory, the theory of working memory and the theory of encyclopaedic memory. Otherwise, we propose a measure of interest for Serious Games. The development of theses scales resulted successively in validation of an interest scale in Serious Games – the IS2G scale- and an expertise in video games test –the TECEJV. Finally we propose to study the relationship between expertise in video games, and motivational aspects in the user experience. This work led us to demonstrate that there is an effect of Serious Game's expertise and type on the motivational and emotional aspects of the user experience in the context of using Serious Games. Indeed, the Serious Game's expertise and Gameplay significantly affect the situational interest maintained and the Flow. This new light has thus been built in the light of a context of learning via the Serious Games in full swing
Eynard, Rémy. "Investigation de l’impact de l’interaction sociale vocale sur l’expérience utilisateur dans les environnements 3D temps-réel immersif." Thesis, Paris, ENSAM, 2016. http://www.theses.fr/2016ENAM0013/document.
Повний текст джерелаUser experience has recently become a central issue regarding to the design of products or services. With the democratization of Virtual Reality (VR), more and more economic actors start to being aware of the potential of VR in their respective sectors.In this increasingly dynamic context, user experience (UX) allows the anticipation of users’ and designers’ expectations in order to offer the most satisfying experience as possible. In addition, through the anticipation of user experience, we are able to predict more precisely the adoption level of a technological solution by future users. We have understood today that the only technological dimension is no longer enough to ensure the success of a hardware and/or software product. However, this must fit to the use that user will have of it, and more, it must provide a unique experience, through sensations, perceptions, emotions and thinking, inducing the highest satisfaction possible.A consensus has been established since a long time about the fact that play, create, learn together are more effective and fun than a lonely activity. Share and communicate is a primary need, it is through social interactions with our peers that we are able to fulfill many of our needs, from the most pragmatic to the most ethereal. We have, through the empirical study conducted as part of this thesis, brought a better understanding of the impact of social interactions (vocal mode) on the user experience process in a 3D-IVE (3D Immersive Virtual Environment). Through a literature review based on existing studies of the impact of social interaction on virtual presence (feeling of being there) or on users’ engagement (flow), we propose a more holistic view of this impact by a study focused on the overall user experience.With this aim, we have conducted three experiments immersing pairs of users in a 3D-IVE. By the division of participants into two samples, one being able to vocally communicate, the other not being so, we were able to compare quantitative and qualitative data to highlight the impact of social interactions (voice) on the user experience. Obtained quantitative results have confirmed our assumptions regarding the beneficial impact of social interaction (voice) on user performance. Surprisingly, we also observed that the perceived virtual presence tended to be higher when participants that were not able to communicate vocally, relied on the natural phenomenon of “translucence”. However, we had to balance these results, given to focus groups that have arisen differences regarding to the apprehension of performances, virtual and social presence. This triangulation between objective quantitative, subjective quantitative and qualitative data has confirmed the variable nature of the UX (depending on the user and time) and the strong influence of the nature of the activity of the experimentation.Our studies have validated the ability of simple immersive environments (Minecraft game software) to generate a high level of virtual presence and engagement, and in general, a high level of satisfaction among users. We also provide an insight into methods to be used in this type of context regarding to the design of tasks. Indeed, the same task presented differently can induce a quite dissimilar experience. Despite the difficulty to generalize a result due to the highly variable nature of user experience, we believe that our work will contribute to a greater understanding of the impact of vocal social interactions on UX in 3D-IVEs
Lavignotte, Antoine. "Prise en compte de la qualité de l’expérience utilisateur au sein des protocoles de streaming HTTP adaptatifs." Thesis, Saint-Etienne, 2014. http://www.theses.fr/2014STET4008/document.
Повний текст джерелаWhile streaming video services (Netflix + YouTube} represent more than 50% of US households consumed bandwidth, the growth of mobility (4G LTE + LTEa) and the arrival of 3 next generation networks (NGN) with the distinction between network operator and service operator may change the business model of service providers. The Best-Effort model currently used by streaming services will decrease due to its hight cost. It is therefore necessary to consider a model optimizing the service flow based on real users expectations. The main objective of this thesis is to propose a solution which take into account the QoE in streaming services. In the first art of this thesis, we highlight the very personal nature of the quality of experience during viewing multimedia session. This is achieved by subjective tests on fifty users. Then, we present an architecture for the QoE consideration in HTTP adaptive streaming protocols (HTTP Live Streaming, DASH ...) to make adaptation decisions based on implicit expectations of the user. A proof of concept is illustrated through an open source project (http://ipfhas.github.io/)
Schwing, Maximilian. "Adoption Factors and Outcomes of Shared Micromobility Solutions – An Empirical Examination in Closed-Campus Environments." Electronic Thesis or Diss., Toulouse 1, 2023. http://www.theses.fr/2023TOU10002.
Повний текст джерелаAs an application of the sharing economy, shared micromobility refers to the shared use of light-weight transportation modes (e.g., e-scooter sharing). It is considered an integral part of sustainable urban mobility, as it reduces the reliance on individual motorized vehicles and solves the first-and-last-mile problem of public transportation. However, shared micromobility is controversial with consumer-related issues. Consequently, it has attracted interest outside and inside academia, and service providers innovate their solutions. In this context, this dissertation aims to understand how consumers adopt innovative shared micromobility by focusing on the application in closed-campus environments. First, we use the theory–context–characteristics–methodology systematic literature review protocol (Paul & Criado, 2020) to provide a holistic overview and research agenda of theoretical and empirical aspects at the intersection of marketing research on the sharing economy. Thus, we define our research questions related to 1) adoption factors and real user behavior 2) satisfaction and continuance intention to use 3) longitudinal effects of user experience on the perceptions of closed-campus micromobility. By setting up a field laboratory for shared micromobility in a closed-campus setting, we collect empirical survey and behavioral data to answer the related questions. Regarding the first question, we examine the antecedents of behavioral intention to adopt closed-campus micromobility and its influence on real user behavior. We draw on the UTAUT2 (Venkatesh et al., 2012) and integrate consumer perceived value theory (Holbrook, 1994), employee enablement theory (Adler & Borys, 1996) and privacy calculus theory (Martin & Murphy, 2017). The results indicate that performance expectancy, effort expectancy, task enablement, and hedonic and utilitarian value are significant antecedents of behavioral intention, which positively affects real use. Regarding the second question, we examine the antecedents of satisfaction and continuation behavior of closed campus micromobility. We draw on the expectation-confirmation model (Bhattacherjee, 2001) and integrate the theory of well-being (Diener et al., 1999) and consumer perceived value theory (Holbrook, 1994). The results reveal that subjective well-being is an antecedent of service satisfaction, which in turn is influenced by hedonic and economic values. Finally, regarding the third question, we examine the longitudinal effects of user experience. Based on UTAUT2 (Venkatesh et al., 2012) and regulatory focus theory (Avnet & Higgins, 2006), we add consumer perceived value theory (Holbrook, 1994), employee enablement theory (Adler & Borys, 1996), theory of well-being (Diener et al., 1999) and social identity theory (Ashforth & Mael, 1989). Through a within-subject design and two independent samples (short-term and long-term experience), we reveal that performance expectancy and task enablement are stable antecedents of usage intention, whereas hedonic value decreases. Concerning outcomes, we highlight the role of subjective well-being and organizational identification from the perspective of users and organizations. Our research offers contributions to the literature on technology adoption and shared micromobility, by highlighting important factors and outcomes that influence the decision to use shared micromobility solutions in closed-campus settings. We also offer methodological contributions. Thanks to the implementation of the field laboratory, we combine declarative survey data with real behavioral data and analyze longitudinal effects. To conclude, we present implications for both managers and policymakers who want to implement shared micromobility services
Roux, Michaël. "Les effets de la pleine conscience sur l’expérience et les pratiques managériales : élaboration d’un modèle explicatif." Thesis, Paris 10, 2017. http://www.theses.fr/2017PA100149/document.
Повний текст джерелаThe purpose of this research is to develop a mechanism to explain how mindfulness affects how middle managers experience and carry out their managerial role. We first reviewed a corpus of literature on mindfulness and middle and first line managers. The research question arises from a twofold observation: firstly, existing research into mindfulness and management does not offer an explanatory approach to the relationship between mindfulness and its impact in organizations and, secondly, the research on mindfulness has not examined the leadership practices of middle managers. Our research follows an interpretative paradigm and develops an abductive approach in order to propose a grounded theory as suggested by Glaser and Strauss (1967). We applied a hybrid exploratory and quantitative approach based on case studies and action research implemented through a protocol of mindfulness development of thirteen managers in two different organizations. This enabled us to classify the perceived effects of mindfulness on managerial perceptions and practices and to propose an explanatory mechanism for how these effects come into play. This mechanism shows how mindfulness can free managers from reactive behavior patterns at work, allowing them to develop their emotional intelligence, reduce stress levels and gain greater self-confidence. By changing the participants’ experiences as managers, mindfulness changed their managerial practices in three key areas: they learned to communicate in a less conflictual manner and listen more to their professional entourage, they tend to delegate more and have developed closer relationships with their teams, and they have improved their ability to organize and prioritize their work. These changes were corroborated by their teams who reported improved motivation and well-being as well as less work-related stress. The research underscores the influence of mindfulness on the day-to-day experience of managers, the importance of taking into account emotions in the workplace and the need to give managers working under strong professional constraints greater liberty
Zéphir, Stéphane. "Des différentes modalités de l’expérience minoritaire dans l’espace urbain d’une Zone d’Education Prioritaire : les effets paradoxaux d’une action positive." Nice, 2007. http://www.theses.fr/2007NICE2011.
Повний текст джерелаThis research, based on an extended period of fieldwork and empirical, inductive observations in an Educational Priority Area, analyzes the different educational modalities used in the creation and educational treatment of otherness among students and families by education professionals. The analyse aims to take into account the diverse schooling experiences of certain students, using a phenomenological approach, while taking care to recreate the interaction dynamic that governs relationships between different parties. Emerging the principle of normative neutrality of the universalist model of the Ecole Républicaine and the interactive dynamics observed in the field, one observes pragmatic adjustments that give rise to phenomena of reification and ethnicization of certain populations. The present analysis seeks to describe, based on a corpus collected during this research, the way these adjustments emerge, are redefined and sometimes contested even within interactive situations. From these descriptions, it is possible to draw conclusions regarding the significant changes to the educational experience in this context, namely the degradation of relationships between education professionals and students. This deterioration has led to a process of delegitimization of the educational process in this Educational Priority Area by some middle-school students and a loss of confidence in the school’s supposed effectiveness in protecting students from social relegation
Touboul, André. "Les effets de l’expérience et de l’expertise dans les pratiques enseignantes en EPS : étude didactique clinique en Savate Boxe Française." Thesis, Toulouse 2, 2011. http://www.theses.fr/2011TOU20043/document.
Повний текст джерелаThis thesis takes into account the effects of the experience and expertise on the practice of teaching in physical education. This research in “Savate Boxe Française” questions the meaning that the physical education teacher gives to his professional practice which was analysed from the crossing of theoretical data of the clinical didactics. This scientific direction based on the theory of the subject in teaching, "divided" between often conflicting constraints, allows the researcher to identify the personal relation of the practitioner with the activity that is taught, that is the subject of the contingency of the knowledge transmission. It specifies and justifies the use of a methodological point of view of the three times of the clinical didactics analysis: analysis of “déjà-là” that provides information on the intention of the teacher, the observation in situ “l’épreuve” of teaching and the interviews of “après coup” that enable the teacher to reflect about his own activity and the researcher to infer the causes of the didactic phenomena observed. Inter and intra sites analysis compares them in order to identify the specific effects of the experience and expertise.Our final project is to present a "generic framework" analysis and interpretation of the teaching practice articulating the didactic and clinical dimensions to test our hypotheses
Boufath, Olfa. "La complexité de l’interface des sites web marchands et la qualité de l’expérience de magasinage en ligne : rôle de l’évaluation cognitive." Thesis, Lille 1, 2017. http://www.theses.fr/2017LIL12007/document.
Повний текст джерелаThis PhD work aims to understand the relationship between the online shopping experience and the cognitive evaluation generated by the merchant interface, while examining the induced behavioral responses. Our aim is to explain the relationship between on-line behavioral responses and the perception of pleasure on the one hand and cognitive evaluation on the other. We study the direct effect of cognitive evaluation on the pleasure of the online shopping experience but also its indirect effect on behavior through experience. From a managerial point of view, our work aims to provide possible answers to the site designers as to the role of the consumer in the perception of the quality of the online experience. More clearly, it is a question of identifying the combination of variables relating to the site interface and to the consumer, likely to create a favorable behavioral response
Petraq, Milo. "Déficits budgétaires, mode de financement et effets macro-économiques dans les économies post socialistes : l’expérience de l’Albanie, de la Bulgarie et de la Roumanie." Clermont-Ferrand 1, 1999. http://www.theses.fr/1999CLF10207.
Повний текст джерелаThe thesis analyses the impact on economic performance of the budget deficits and their financing in the post socialist economies. The experience of Albania, Bulgaria and Romania are analysed. Following the difference in the post socialist economies between two periods, the central one and the transition toward the market economy the specificity of this study consists to lead in the impact of budget deficits in those different environments, the demand and the supply effects, the monetary impact and inflation constitute the articulation of each part of the present research
Hashish, Yasmine. "Les effets de l’expérience de téléprésence sur internet sur les émotions, les attitudes et les intentions comportementales des touristes : le cas du tourisme domestique en Égypte." Thesis, Montpellier, 2019. http://www.theses.fr/2019MONTD031.
Повний текст джерелаNew technologies have changed the nature of the tourist experiences by creating virtual experiences. These virtual experiences, which lead to a telepresence experience, are more and more used by tourism professionals, thanks to, for example, 3D virtual tours or 360° videos. However, few studies have studied the effects of virtual reality in tourism marketing. Thus, it was important to try to understand how these new technologies can allow to meet the tourists’ expectations and to positively influence their attitudes towards the destination as well as their behaviors. Consequently, this research aims to identify the conditions of effectiveness of the online experience of telepresence and to understand how this experience could influence the behavioral intentions of the tourists, but also their affective reactions, their attitudes and the perceived value of the destination.To answer these questions, a literature review was conducted; it allowed to give details about the concept of telepresence and to distinguish it from close concepts. It was followed by an exploratory qualitative study and by an experimentation (conducted with 341 persons). The results confirmed the importance of 3D virtual tours and of websites interactivity to create this telepresence experience. This telepresence experience triggers positive affective states, it positively influences the perceived value of the destination as well as the tourists’ attitude towards the destination. Furthermore, these three last variables are mediators of the telepresence effects on the behavioral intentions (the intention to visit the destination and the intention to search more information about the destination). Finally, the moderating effects of two variables (travel involvement and visual orientation) were studied
Книги з теми "Effets de l’expérience utilisateur"
Allam, Maryse Delaunay-EL. L’expérience des odeurs par le nouveau-né et son influence durable: Une analyse comportementale de la mémoire des odeurs et ses effets chez l'enfant. OmniScriptum, 2014.
Знайти повний текст джерелаDé-libérer le travail. Teseo, 2021. http://dx.doi.org/10.55778/ts877232882.
Повний текст джерелаЧастини книг з теми "Effets de l’expérience utilisateur"
Crombet, Hélène. "L’Expérience d’oscillation identitaire dans un univers de fiction littéraire. Sept degrés d’oscillation." In Effets de lecture, 263–80. Presses Universitaires de Bordeaux, 2019. http://dx.doi.org/10.4000/books.pub.18026.
Повний текст джерелаClot, Nathalie. "Va, vis et deviens : l’expérience utilisateur au cœur de l’évolution des services." In Développer l’accueil en bibliothèque, 143–53. Presses de l’enssib, 2017. http://dx.doi.org/10.4000/books.pressesenssib.8412.
Повний текст джерелаMaire, Sarah, and Emilie Ruiz. "L’expérience de la thèse en management." In L’expérience de la thèse en management, 249–67. EMS Editions, 2023. http://dx.doi.org/10.3917/ems.gaill.2023.01.0249.
Повний текст джерелаCOUTAREL, Fabien, Valérie PUEYO, Marianne LACOMBLEZ, Catherine DELGOULET, and Béatrice BARTHE. "La crise sanitaire comme crise du travail." In Revue Education, Santé, Sociétés, Vol. 7, No. 2, 103–24. Editions des archives contemporaines, 2021. http://dx.doi.org/10.17184/eac.4671.
Повний текст джерелаЗвіти організацій з теми "Effets de l’expérience utilisateur"
Latané, Annah, Jean-Michel Voisard, and Alice Olive Brower. Les réseaux de producteurs du Sénégal font face à la COVID-19. RTI Press, September 2021. http://dx.doi.org/10.3768/rtipress.2021.rr.0045.2106.fr.
Повний текст джерела