Дисертації з теми "Educational information systems"
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Shriam, Khitam. "Educational management information systems & PPGIS." Thesis, University of Manchester, 2009. https://www.research.manchester.ac.uk/portal/en/theses/educational-management-information-systems--ppgis(8f2fe28b-4b10-4fb2-b75d-773034cd7ab0).html.
Повний текст джерелаMurad, Abdulkader. "Applications of geographical information systems for educational facilities planning." Thesis, University of Newcastle upon Tyne, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.341490.
Повний текст джерелаNicolay, William L. "The Use of Efficient Information Systems for Information Acquisition by the Hearing Impaired: A Case Study." PDXScholar, 1989. https://pdxscholar.library.pdx.edu/open_access_etds/1128.
Повний текст джерелаBöö, Rickard. "Video game playing, academic performance, educational activity, and motivation among secondary school students." Thesis, Örebro universitet, Handelshögskolan vid Örebro Universitet, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-35525.
Повний текст джерелаEsmaeily, Kaveh. "Ontological mapping between different higher educational systems : The mapping of academic educational system on an international level." Thesis, Växjö University, School of Mathematics and Systems Engineering, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-876.
Повний текст джерелаThis Master thesis sets its goals in researching and understanding the structure of different educational systems. The main goal that this paper inflicts is to develop a middleware aiming at translating courses between different educational systems.
The procedure is to find the meaning of objects and courses from the different educational systems point of view, this is mainly done through processes such as identifying the context, semantics and state of the objects involved, perhaps in different activities. The middleware could be applied, with small changes, to any structured system of education.
This thesis introduces a framework for using ontologies in the translation and integration of course aspects in different processes. It suggests using ontologies when adopting and structuring different educational systems on an international level. This thesis will, through an understanding of ontologies construct a middleware for the translation process between different courses in the different educational systems. As an example courses in Sweden, Germany and Tajikistan have been used for the mapping and constructing learning goals and qualifications.
Lagerqvist, Gustaf, and Anton Stålhandske. "Recommendation systems for recruitment within an educational context." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-42902.
Повний текст джерелаLomerson, William L. (William Lough). "Information Technology Needs of Professional Education Faculty with the Implications for the Design of Information Technology Systems." Thesis, University of North Texas, 1992. https://digital.library.unt.edu/ark:/67531/metadc332783/.
Повний текст джерелаDu, Plessis Raoul. "An analysis of the educational needs of end user and information systems personnel as perceived by each other." Master's thesis, University of Cape Town, 1994. http://hdl.handle.net/11427/15973.
Повний текст джерелаOne of the basic needs of both information systems practitioners and academics is in determining what skills and knowledge staff need in order to be able to perform adequately in their jobs (Nelson : 1991). This study was concerned with the information technology and information systems learning needs of two distinct classes of personnel; end users and information systems personnel. More specifically, it examines the perceptions that each group has of the other's particular deficiencies. It also compares the importance that each group accords to skill or knowledge in particular items for their counterparts, and how these expectations match their counterparts' own perceptions of item importance. The study was thus concerned with cross-perceptions; the perceptions that each group has of the other. This study examined these perceptions by means of the analytical survey method. The research instrument used was an adapted version of an instrument previously validated and used by Nelson (1991). The research instrument was completed by 168 employees within ten different organizations. The findings suggest that within six different areas of knowledge and skill both end user and IS personnel perceived their counterparts to be most deficient in the area of general IS knowledge; particularly in knowledge of the fit between IS and the organization, the potential uses of IS/IT within the organization, and in the use of IS for competitive advantage. In addition, both groups of personnel perceived their counterparts to be particularly deficient ii') their ability to communicate effectively. The deficiency in general IS knowledge was aggravated by the finding that both groups expect their counterparts to carry more of the responsibility for knowledge in general IS matters than their counterparts appear willing to assume. The implication of this mismatch of expectations is that it must first be resolved by clarifying the respective roles and responsibilities of both end user and IS personnel before the deficiencies themselves can be dealt with.
Alkaabi, MAHFOOD Hussain. "Educational Manager Perceptions Towards Integrated Management Information System Implementation in Yemen." ScholarWorks, 2018. https://scholarworks.waldenu.edu/dissertations/5299.
Повний текст джерелаTratnik, Monika. "A comparative analysis of selected aspects of educational change : Slovenia and England." Thesis, University College London (University of London), 1996. http://discovery.ucl.ac.uk/10019209/.
Повний текст джерелаMaluk, Saib. "Students’ Use of IT to Solve Group-Oriented Educational Tasks within a Course : A study of IT Management Master Program at Umeå University." Thesis, Umeå universitet, Institutionen för informatik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-185871.
Повний текст джерелаCherian, Mathew Sam. "A semantic data federation engine : design, implementation & applications in educational information management." Thesis, Massachusetts Institute of Technology, 2011. http://hdl.handle.net/1721.1/65501.
Повний текст джерелаCataloged from PDF version of thesis.
Includes bibliographical references (p. 87-90).
With the advent of the World Wide Web, the amount of digital information in the world has increased exponentially. The ability to organize this deluge of data, retrieve it, and combine it with other data would bring numerous benefits to organizations that rely on the analysis of this data for their operations. The Semantic Web encompasses various technologies that support better information organization and access. This thesis proposes a data federation engine that facilitates integration of data across distributed Semantic Web data sources while maintaining appropriate access policies. After discussing existing literature in the field, the design and implementation of the system including its capabilities and limitations are thoroughly described. Moreover, a possible application of the system at the Massachusetts Department of Education is explored in detail, including an investigation of the technical and nontechnical challenges associated with its adoption at a government agency. By using the federation engine, users would be able to exploit the expressivity of the Semantic Web by querying for disparate data at a single location without having to know how it is distributed or where it is stored. Among this research's contributions to the fledgling Semantic Web are: an integrated system for executing SPARQL queries; and, an optimizer that faciliates efficient querying by exploiting statistical information about the data sources.
by Mathew Sam Cherian.
S.M.
S.M.in Technology and Policy
Langley, Robert James. "The use and development of geographical information systems (GIS) and spatial modelling for educational planning." Thesis, University of Leeds, 1997. http://etheses.whiterose.ac.uk/491/.
Повний текст джерелаHadley, Barry J. "Matchmaker plus: Information management tool at a classroom level." CSUSB ScholarWorks, 1995. https://scholarworks.lib.csusb.edu/etd-project/1066.
Повний текст джерелаMavrommatis, George. "Adaptability and player motivation Through Content Customization: The impact of content customization in educational games." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15791.
Повний текст джерелаSamdadia, Viren V. "Integration of 3 dimensional parametric building model with geographic information systems in educational facilities planning and management." Link to electronic thesis, 2004. http://www.wpi.edu/Pubs/ETD/Available/etd-0608104-113001/.
Повний текст джерелаSammadyar, Abdul Wahid. "An investigation into the appropriateness of using agile processes to build an educational management information system." Thesis, University of the Western Cape, 2010. http://etd.uwc.ac.za/index.php?module=etd&action=viewtitle&id=gen8Srv25Nme4_4324_1308727180.
Повний текст джерелаSince there was a need for an Educational Management Information System (EMIS) in the Ministry of Education in Afghanistan, we designed and implemented a prototype for use in the ministry and investigated the appropriateness of using Agile methods for producing the EMIS. The prototype consisted of a database containing data about schools and a Dari interface which was used by educational planners, managers and policy makers of the ministry for decision making and planning. Agile methods are relatively new in software engineering and have an approach and development guidelines which strive for user satisfaction and early incremental delivery of software. We adapt them to local conditions due to their collaborative client-developer approach. The interface, a key component, is easy to use and e cient. The key research result is an evaluation concerning the appropriateness of using Agile Methods for developing the EMIS. Focus groups and surveys were used to develop the prototype and accomplish the study.
Djajalaksana, Yenni Merlin. "A National Survey of Instructional Strategies Used to Teach Information Systems Courses: An Exploratory Investigation." Scholar Commons, 2011. http://scholarcommons.usf.edu/etd/3074.
Повний текст джерелаTrevethan, Thomas J. "Building Cloud-Based Information Systems Lab Architecture: Deriving Design Principles that Facilitate the Effective Construction and Evaluation of a Cloud-Based Lab Environment." NSUWorks, 2015. http://nsuworks.nova.edu/gscis_etd/56.
Повний текст джерелаRagan, Eric Dennis. "Supporting Learning through Spatial Information Presentations in Virtual Environments." Diss., Virginia Tech, 2013. http://hdl.handle.net/10919/23207.
Повний текст джерелаComplicating these issues are details regarding display types and interaction devices used for educational applications. Compared to desktop displays, more immersive VE systems often provide display features (e.g., stereoscopy, increased field of view) that support improved perception and understanding of spatial information. Additionally, immersive VE often allow more familiar, natural interaction methods (e.g., physical walking or rotation of the head and body) to control viewing within the virtual space. It is unknown how these features interact with the types of spatial information presentations to affect learning.
The research presented in this dissertation investigates these issues in order to further the knowledge of how to design VEs to support learning. The research includes six studies (five empirical experiments and one case study) designed to investigate how spatial information presentations affect learning effectiveness and learner strategies. This investigation includes consideration for the complexity of spatial information layouts, the features of display systems that could affect the effectiveness of spatial strategies, and the degree of navigational control for accessing information. Based on the results of these studies, we created a set of design guidelines for developing VEs for learning-related activities. By considering factors of virtual information presentation, as well as those based on the display-systems, our guidelines support design decisions for both the software and hardware required for creating effective educational VEs.
Ph. D.
Kuoppa, Andreas. "Design Decisions for Indie Development of Educational Video Games : A Case Study." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74576.
Повний текст джерелаCopley, Stacey. "Assessment of Instructor Information Technology Self-efficacy on Online Course Delivery Modes and Design Methods in the Radiologic Sciences." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1343745085.
Повний текст джерелаJamal, Hala, and Ameera Shanaah. "The Role of Learning Management Systems in Educational Environments: An Exploratory Case Study." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-13790.
Повний текст джерелаLi, Chun. "SMS-based vocabulary learning for ESL students a dissertation submitted to Auckland University of Technology in partial fulfillment of the requirements for the degree of Master of Computer and Information Sciences (MCIS), 2009 /." Click here to access resource online, 2009. http://aut.researchgateway.ac.nz/handle/10292/746.
Повний текст джерелаIncludes bibliographical references. Also held in print ( ix,139 leaves : ill., charts. ; 30 cm.) in the Archive at the City Campus (T 371.33 LI)
TONDIN, JOSE E. M. "Prospeccao de implementacao de ensino a distancia para a disciplina de fundamentos de fisica nuclear na pos-graduacao do IPEN utilizando infra-estrutura de software livre." reponame:Repositório Institucional do IPEN, 2009. http://repositorio.ipen.br:8080/xmlui/handle/123456789/9392.
Повний текст джерелаMade available in DSpace on 2014-10-09T14:04:18Z (GMT). No. of bitstreams: 0
Dissertacao (Mestrado)
IPEN/D
Instituto de Pesquisas Energeticas e Nucleares - IPEN-CNEN/SP
Oehne, Christian, and Sascha Bardua. "University Teachers’ Perspectives on the Use of Educational Technology in the Research Supervision Process : A case-study on the supervision process of students during their final thesis at the Jönköping University in Sweden." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Informatik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-44520.
Повний текст джерелаBerg, Marklund Björn. "Games in Formal Educational Settings : Obstacles for the development and use of learning games." Licentiate thesis, Högskolan i Skövde, Forskningscentrum för Informationsteknologi, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-8627.
Повний текст джерелаScandinavian Game Developers
Borg, Olivia. "Educational Data Mining : En kvalitativ studie med inriktning på dataanalys för att hitta mönster i närvarostatistik." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-16987.
Повний текст джерелаThe study focuses on finding different patterns in attendance statistics for students who are not present at school. The information provided by the results can thereafter be used as a basis for decision-making for schools or for other organizations interested in EDM within attendance statistics. The work carried out a qualitative method approach with a case study that consisted a literature study and an implementation. The literature study was used to gain an understanding of common approaches within EDM, which subsequently formed the basis for the implementation that used the working method CRISP-DM. The project resulted in five different patterns defined by data analysis. The patterns show absence from a time perspective and per subject and can form the basis for future decision-making.
Fuchs, Kevin. "Merits of the Flipped Classroom : Distance-students’ perception of usefulness and challenges regarding the flipped classroom concept in higher education." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-97167.
Повний текст джерелаLidén, Alexander, and Karl Nilros. "Percieved benefits and limitations of chatbots in higher education." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-96327.
Повний текст джерелаFöre 2012 följde Artificiell intelligens, läran om intelligenta agenter Moores lag vilket innebär att data beräkningars kraft fördubblas vartannat år. Efter 2012 har det fördubblats var 3,4 månad. Dock utvecklas ofta de intelligenta agenterna med fokus på det mänskliga språket samt hälsa och sällan för utbildnings syfte. Den här studien undersöker studenters uppfattning om fördelar och nackdelar av chatbotar i högre utbildningssyfte genom att utforska relativa fördelar, svårigheter och kompatibiliteten av olika chatbot funktionaliteter. Genom att intervjua studenter kunde författarna etablera fyra olika teman som uppfattades vara viktiga när en chatbot används, att minska hinder, förbättra lärningsprocessen, tvivel gentemot svårigheter och lärarens medverkan. Sammanfattningsvis pekar denna studie på att det är att föredra att börja utveckla chatbotar med med lite funktionalitet och att sedan successivt öka. Detta för att mindre implementationer med grundlig funktionalitet är mer accepterad och användbar för studenter jämfört med komplex AI funktionalitet, och detta är något att ta hänsyn till i framtida implementationer.
Sabalele, Tabisa. "The potential use of e-learning to support teaching, learning and assessment in Information Systems at Walter Sisulu University." Thesis, Rhodes University, 2008. http://hdl.handle.net/10962/d1006209.
Повний текст джерелаAho, Lind Hanna. "What are the needs and use of educational games in the modern workplace? : A case study on the prospects of equality, diversity, and inclusion education in a multinational business, through the use of a serious game." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20002.
Повний текст джерелаJuste, Francoise. "Staff Education Module for Bar Code Medication Administration." ScholarWorks, 2018. https://scholarworks.waldenu.edu/dissertations/4862.
Повний текст джерелаStott, Debbie. "A framework for evaluating instructional design models resulting in a model for designing and developing computer based learning tools with GIS technologies." Thesis, Rhodes University, 2005. http://hdl.handle.net/10962/d1003430.
Повний текст джерелаBatchelor, Jacqueline. "Mobile information communication and technology use in secondary schools a feasibility study /." Diss., Pretoria : [s.n.], 2007. http://upetd.up.ac.za/thesis/available/etd-09102007-161045/.
Повний текст джерелаOwais, Mohammad Hamza. "Development of Intelligent Systems to Optimize Training and Real-world Performance Amongst Health Care Professionals." University of Toledo / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1556914525013002.
Повний текст джерелаMbengo, Ivy. "The role of information, communication and technology in promoting gender equality in the workplace: a study of a University in the Western Cape." Thesis, Cape Peninsula University of Technology, 2019. http://hdl.handle.net/20.500.11838/3016.
Повний текст джерелаVarious efforts have been made to address the issue of gender equality at the workplace. It can be noted that even though equal opportunities between men and women may exist, the discrimination of women is still immanent in the workplace for example gender bias, unequal opportunities and underrepresentation. Previous research has failed to give a clear picture on the impact of information, communication, and technologies on gender gaps. It is mostly generalised. This study evaluates the role of Information Communication Technologies (ICTs) in promoting gender equality in the workplace. The research explores different theoretical perspectives namely Gender Glass Ceiling, Equity Theory, Technology Acceptance Model, Gender Inequality and Discrimination, Critical Information Systems Theory and the Feminist Theory. The study used a qualitative research method and a case study design in order to fulfil the study’s objectives and aim. It was carried out at a selected higher education institution in South Africa. Purposive sampling was used and 19 research participants were interviewed both men and women. The data that was collected was transcribed, coded using open coding, analysed and interpreted using thematic analysis to make sense of the findings. Ethical codes of conduct such as truthfulness, confidentiality, anonymity, beneficence and data protection were employed due to the sensitive nature of the study. Results show that ICTs play a vital role in promoting gender equality. ICTs enable employees to become educated, skilled and knowledgeable becoming aware of their rights and fair practices in the workplace. ICTs also enhance both men and women empowerment in independency, decision making and self-actualisation. Fundamental recommendations are given by the researcher regarding ICTs and the promotion of gender equality in the workplace to enhance organisational performance. Organisations need to view ICTs as an integral part of business and enhance its use to promote gender equality.
Johansson, Fanny, and Lina Gustafsson. "Tablets effect on children’s mathematical knowledge." Thesis, Högskolan i Borås, Akademin för bibliotek, information, pedagogik och IT, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-12569.
Повний текст джерелаSamwel, Emad. "Toward the Development and Implementation of Personalized, Adaptive, and Comprehensive E-learning Systems." Diss., NSUWorks, 2016. https://nsuworks.nova.edu/gscis_etd/373.
Повний текст джерелаRodríguez, Benítez Javier. "Spatial diffusion of multimedia technologies among educators a case study of Puerto Rico /." Diss., Online access via UMI:, 2009.
Знайти повний текст джерелаEngdahl, Karin. "ICT-based learning in home environments : flexibility for individuals? A study of presentational formats for verbalizers and visualizers in educational multimedia." Thesis, University of Skövde, Department of Computer Science, 2000. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-495.
Повний текст джерелаThe overall aim of the study is to get a better understanding for the relation between different forms of representation in ICT-interfaces and cognitive variation in individuals. Cognitive style is, according to Riding & Al-Hajji (2000) ”an individual’s preferred and habitual approach to both organizing and representing information”. Research of the relation between cognitive style and learning performance has shown, according to Riding & Al-Hajji (2000), that pupils learn best when the structure, the content and the mode of presentation of the material suits their style.
On the basis of an explorative pre-analysis of a multimedia program for learning mathematics, named Matador, a general hypothesis was formulated. The general hypothesis that was examined is: The Matador multimedia program can be improved as concerns the presentational formats both for pupils who are helped by and attracted by visual information and – in particular – for pupils who are helped by and attracted by verbal information. A minor user’s test with 10-15 year old pupils was carried out in order to complement the pre-analysis by testing some specific details of the program with users. The results of the study indicate that there are certain aspects that could be improved, especially for those who are helped by and attracted by verbal information.
Smith, Sherwin Anthony. "Standardization in the development and delivery methods of technology workshops." CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3225.
Повний текст джерелаDimitrios, Rekleitis. "Cloud-based Knowledge Management in Greek SME’s." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-78715.
Повний текст джерелаEvensen, Erik A. "Making it Fun: Uncovering a Design Research Model for Educational Board Game Design." The Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=osu1247862315.
Повний текст джерелаNilsson, Ann. "Lärsituationens komplexitet för elever som upplever svårigheter i matematik : Rutiga Familjen i en ny lärmiljö." Thesis, University West, Division of Media Production, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-1602.
Повний текст джерелаThe Squares Family is a game developed as a learning aid in mathematics. With its graphical representation of the decimal system, the four basic arithmetic operations and positive and negative numbers together with a learning agent as pedagogical approach, the game’s primary purpose is to motivate students in their learning of mathematics. Although the game is strictly based on mathematical rules it attempts to encourage students to play and work with math without experiencing it as mathematics as this is initially not obvious. The game being internationally tested on normal performing students, this project introduced the game to six Swedish students who experience low motivation for and/or difficulties in mathematics. The students from fifth up to seventh grade participated therefore in a three weeks’ study. The ultimate goal of this project is to make suggestions on the integration of the game in the students’ learning environment and on the adaptation of it to fit their needs. In order to be able to make such recommendations, following question was raised: How does the learning situation look like for students experiencing difficulties in mathematics? An attempt to understand the complexity of their learning situation was made through several tests in students’ attitude, self-efficacy and understanding of mathematics, through observations of their game playing, interview with their pedagogue and through a questionnaire on their attitude towards the game and their special education in mathematics and in their understanding of traditionally vs. graphically represented mathematical problems. Despite the time limited study it is obvious that the students’ difficulties in mathematics are not independent of other factors, as the majority of these students display a negative attitude, a low self-efficacy and a sensibility for disturbances and reactions from their social network.
Räkna med Rutiga Familjen är ett spel utvecklat som läromedel i matematik. Spelets huvudmål är att motivera elever i sitt lärande genom sin grafiska representation av decimalsystemet, de fyra räknesätten, positiva och negativa tal samt genom sin pedagogiska ansats av en lärande agent. För att motivera elever att spela och arbeta med matematik utan att initialt vara medveten om det, är matematiken i spelet trots sin matematiska grund, nedtonad. Spelet som testas internationellt mot normaltpresterande elever, introducerades i detta projekt till sex svenska elever med låg motivation för och/eller svårigheter i matematik. Eleverna som är från femte till sjunde klass deltog i denna undersökning under en tre veckors period. Projektets huvudmål är att föreslå rekommendationer för matematikspelets integration i undervisningen av elever med matematiksvårigheter och för anpassning av spelet till deras behov. Som utgångspunkt för framtagning av rekommendationerna ställdes följande fråga: Hur ser lärsituationen ut för elever som upplever svårigheter i matematik? I ett försök att förstå komplexiteten av elevernas lärsituation genomfördes flera tester i deras attityd, självvärdering och matematikförståelse, observationer av deras spelande, intervju med specialpedagogen samt enkät kring deras attityd gentemot spelet och specialundervisningen och kring deras förståelse för traditionellt vs grafiskt representerade matematikuppgifter. Trots studiens tidsbegränsning är det uppenbart att elevernas svårigheter i matematik hänger samman med andra faktorer, då majoriteten av eleverna uppvisar en negativ inställning, en låg självvärdering samt känslighet för störningar och reaktioner från sitt sociala nätverk.
Engström, Olof, and Tigerström Gabriel Lördal. "Improving usability of land warfare simulator: pathfinding and adaptive speed based on geographic data." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-211551.
Повний текст джерелаSANDIS II är ett simuleringsoch analysverktyg utvecklat av Finska Försvarsmaktens Forskningsanstalt. Svenska Totalförsvarets forskningsinstitut har utvärderat SANDIS II och funnit ett potentiellt användningsområde för verktyget som stöd vid krigsspel, inom utbildning vid Försvarshögskolan. Verktyget anses dock vara för svårhanterligt för att uppfylla detta syfte. I denna rapport föreslås metoder för att beräkna de snabbaste förflyttningsvägarna i terräng och att automatiskt justera enheters hastighet i simulatorn, baserat på geografisk data. Vi konstruerar ett kostnadsraster av olika typer av terrängdata, där varje ruta i rastret tilldelas ett värde som representerar framkomlighet. Med kostnadsraster som grund skapar vi sedan modeller för att kunna justera enheters hastigheter och beräkna framryckningsrutter med så låg kostnad som möjligt. Vi implementerar modellerna i en separat Python-modul och beskriver modulens interna metoder, gränssnitt och hur det kan användas av SANDIS II.
Källermark, Haya Lisa. "Agency in the Spanish language classroom : Student and teacher choices, actions and reports when students search for information online as part of a theme." Licentiate thesis, Stockholms universitet, Institutionen för språkdidaktik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-137824.
Повний текст джерелаAl, Abbasi Hawazin. "Organizational Information Security: Strategies to Minimize Workplace Cyberloafing for Increased Productivity." ScholarWorks, 2018. https://scholarworks.waldenu.edu/dissertations/4773.
Повний текст джерелаFang, Li-Chuan. "Improvement and deployment of the web-based database management system for computer science graduate program." CSUSB ScholarWorks, 2006. https://scholarworks.lib.csusb.edu/etd-project/2988.
Повний текст джерелаHolm, Louise, and Malin Sjölund. "Användbarhet och nytta med digitala kunskapstest : Inom kommunal utbildningsverksamhet." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-54465.
Повний текст джерелаE-learning is growing and have a significant role in today’s digital society. The researchers were introduced in a digital knowledge test used by 126 municipalities in Sweden, to find the correct study level in individuals. The research were about what benefit and usability these digital knowledge tests has within the municipalities educational activities -SFI, municipality adult education or high schools orientation programme. DeLone and McLean’s Information System Success Model was used in this study and focused on the concepts of usability and utility that also are defined in the report. A quantitative approach was selected to answer the questions about if the digital knowledge test was considered to be useful and what benefit they contributed. Questionnaires were sent to all municipalities in which one person per municipality was able to answer the questions. The results showed that there were both advantage and disadvantage with the digital knowledge test. It also showed that the tests currently only is used by 120 municipalities instead of the 126 municipalities that once purchased the tests. The tests were various useful as some municipalities used it often and others more rarely. One advantage with the test was that they contributed to the benefit because they were seen as an auxiliary tool to find the right level of knowledge of each student. For some municipalities the knowledge tests were considered to be insufficiently comprehensive because oral tests did not exist in the system. The conclusion was that the digital knowledge tests to the greater part was useful and contributed to various types of benefit to the municipalities educational activities.