Статті в журналах з теми "Educational games Juvenile software"
Оформте джерело за APA, MLA, Chicago, Harvard та іншими стилями
Ознайомтеся з топ-50 статей у журналах для дослідження на тему "Educational games Juvenile software".
Біля кожної праці в переліку літератури доступна кнопка «Додати до бібліографії». Скористайтеся нею – і ми автоматично оформимо бібліографічне посилання на обрану працю в потрібному вам стилі цитування: APA, MLA, «Гарвард», «Чикаго», «Ванкувер» тощо.
Також ви можете завантажити повний текст наукової публікації у форматі «.pdf» та прочитати онлайн анотацію до роботи, якщо відповідні параметри наявні в метаданих.
Переглядайте статті в журналах для різних дисциплін та оформлюйте правильно вашу бібліографію.
Ruggiero, Dana, Belen Garcia de Hurtado, and William R. Watson. "Juvenile Offenders." International Journal of Game-Based Learning 3, no. 2 (April 2013): 112–29. http://dx.doi.org/10.4018/ijgbl.2013040107.
Повний текст джерелаŠarčević, Ivan. "Possibilities of application of game-based software in adult education." Metodicka praksa 24, no. 2 (2021): 99–106. http://dx.doi.org/10.5937/metpra2101099q.
Повний текст джерелаAnnetta, Leonard A., Shawn Holmes, Meng-Tzu Cheng, and Elizabeth Folta. "Measuring Student Perceptions." International Journal of Gaming and Computer-Mediated Simulations 2, no. 3 (July 2010): 24–42. http://dx.doi.org/10.4018/jgcms.2010070102.
Повний текст джерелаSklyarenko, Inna, and Julia Kuripchenko. "Play-based methods in training cadets for work with families at risk." Vestnik of the St. Petersburg University of the Ministry of Internal Affairs of Russia 2021, no. 2 (July 8, 2021): 180–88. http://dx.doi.org/10.35750/2071-8284-2021-2-180-188.
Повний текст джерелаAlias, Siti Nursaila, and Faridah Ibrahim. "KEBERKESANAN PERMAINAN PENDIDIKAN TERHADAP PEMBELAJARAN HUKUM NEWTON THE EFFECTIVENESS OF EDUCATIONAL GAMES ON NEWTON’S LAWS LEARNING." Journal of Nusantara Studies (JONUS) 2, no. 1 (June 30, 2017): 71. http://dx.doi.org/10.24200/jonus.vol2iss1pp71-85.
Повний текст джерелаMinovic, Miroslav, Velimir Štavljanin, and Miloš Milovanovic. "Educational Games and IT Professionals." International Journal of Human Capital and Information Technology Professionals 3, no. 4 (October 2012): 25–38. http://dx.doi.org/10.4018/jhcitp.2012100103.
Повний текст джерелаFilho, Carlos Alberto Correia Lessa, and Arturo Hernández Domínguez. "Uma Linha de Produto de Software para Desenvolvimento de Jogos Educativos." Revista Brasileira de Informática na Educação 26, no. 1 (January 1, 2018): 1. http://dx.doi.org/10.5753/rbie.2018.26.01.1.
Повний текст джерелаFilho, Carlos Alberto Correia Lessa, and Arturo Hernández Domínguez. "Uma Linha de Produto de Software para Desenvolvimento de Jogos Educativos." Revista Brasileira de Informática na Educação 26, no. 1 (January 1, 2018): 1. http://dx.doi.org/10.5753/rbie.2018.26.1.1.
Повний текст джерелаChoi, Young-Mee, Moon-Won Choo, and Seong-Ah Chin. "Prototyping a Student Model for Educational Games." Journal of Information Processing Systems 1, no. 1 (December 1, 2005): 107–11. http://dx.doi.org/10.3745/jips.2005.1.1.107.
Повний текст джерелаRankin, John R., Sandra Sampayo Vargas, and Paul F. Taylor. "Testing Metaphorical Educational FPS Games." International Journal of Computer Games Technology 2009 (2009): 1–5. http://dx.doi.org/10.1155/2009/456763.
Повний текст джерелаGarcía-Roca, Anastasio, and José Manuel de Amo. "Juvenile Literary Hypertextual Fanfiction: evolution, analysis and educational possibilities." Psychology, Society, & Education 11, no. 2 (July 19, 2019): 241. http://dx.doi.org/10.25115/psye.v11i2.2187.
Повний текст джерелаSirait, Azrai. "PERANCANGAN DAN PEMBUATAN GAME EDUKASI RIGHT THINKING DENGAN MENTODE GREEDY." JURNAL TEKNOLOGI INFORMASI 1, no. 2 (September 7, 2018): 174. http://dx.doi.org/10.36294/jurti.v1i2.291.
Повний текст джерелаRahmawati, Yulika, Monica Merry Febriyana, Yoga Budi Bhakti, Irnin Agustina Dwi Astuti, and Mamik Suendarti. "Pengembangan Media Pembelajaran Fisika Berbasis Game Edukasi: Analisis Bibliometrik Menggunakan Software VOSViewer (2017-2022)." Jurnal Penelitian Pembelajaran Fisika 13, no. 2 (October 9, 2022): 257–66. http://dx.doi.org/10.26877/jp2f.v13i2.13170.
Повний текст джерелаLesser, Andrew J. "An Investigation of Digital Game-Based Learning Software in the Elementary General Music Classroom." Journal of Sound and Music in Games 1, no. 2 (2020): 1–24. http://dx.doi.org/10.1525/jsmg.2020.1.2.1.
Повний текст джерелаAditama, Tri, Ade Irma Purnamasari, and Tati Suprapti. "GAME EDUKASI MENGENAL KEPULAUAN INDONESIA MENGGUNAKAN UNITY 3D UNTUK MENINGKATKAN MINAT BELAJAR SISWA SEKOLAH DASAR." Jurnal Informasi dan Komputer 10, no. 1 (April 11, 2022): 174–79. http://dx.doi.org/10.35959/jik.v10i1.298.
Повний текст джерелаVersanika, Dayanni Vera, Khoirida Aelani, and Siti Zakiyah. "ENGLISH EDUCATIONAL GAMES FOR STUDENTS BASED ON ANDROID." Jurnal Teknologi Informasi dan Komunikasi 12, no. 2 (December 1, 2022): 26–35. http://dx.doi.org/10.58761/jurtikstmikbandung.v12i2.173.
Повний текст джерелаGocheva, Margarita, Elena Somova, Nikolay Kasakliev, and Vladimira Angelova. "Mobile Math Game Prototype on the Base of Templates for Primary School." Mathematics and Informatics LXIV, no. 2 (April 30, 2021): 141–52. http://dx.doi.org/10.53656/math2021-2-2-mob.
Повний текст джерелаДоброскок, Ірина, Наталія Ржевська, Хамді Айїлдиз, Дарина Заімова, and Георгій Желязков. "GAME DEVELOPMENT SOFTWARE TOOLS IN HIGHER EDUCATIONAL INSTITUTIONS: EXPERIENCE OF UKRAINE, TURKEY AND BULGARIA." Information Technologies and Learning Tools 78, no. 4 (September 11, 2020): 90–104. http://dx.doi.org/10.33407/itlt.v78i4.3370.
Повний текст джерелаBaboshina, A. V., and P. A. Kornilov. "About the system of games in teaching high school students algorithms and mathematical structures." Informatics in school 1, no. 8 (December 3, 2021): 18–24. http://dx.doi.org/10.32517/2221-1993-2021-20-8-18-24.
Повний текст джерелаTokzhigitova, A., and M. Tokzhigitova. "Analysis of gamified software tools and platforms." Bulletin of the Karaganda University. Pedagogy series 102, no. 2 (June 29, 2021): 98–104. http://dx.doi.org/10.31489/2021ped2/98-104.
Повний текст джерелаZheleva, Petya. "PROJECT FORM OF WORK FOR DESIGN AND DEVELOPMENT OF ELECTRONIC GAMES FOR STUDENTS AS A WEB-BASED SERVICE." Education and Technologies Journal 14, no. 2 (August 1, 2023): 408–14. http://dx.doi.org/10.26883/2010.232.5543.
Повний текст джерелаChen, Juan, Shuxia Yang, and Bing Mei. "Towards the Sustainable Development of Digital Educational Games for Primary School Students in China." Sustainability 13, no. 14 (July 15, 2021): 7919. http://dx.doi.org/10.3390/su13147919.
Повний текст джерелаLi, Youling, Di Chen, and Xinxia Deng. "The impact of digital educational games on student’s motivation for learning: The mediating effect of learning engagement and the moderating effect of the digital environment." PLOS ONE 19, no. 1 (January 11, 2024): e0294350. http://dx.doi.org/10.1371/journal.pone.0294350.
Повний текст джерелаSandí Delgado, Juan Carlos, and Patricia Bazán. "Educational Serious Games as a Service: Challenges and Solutions." Journal of Computer Science and Technology 19, no. 01 (April 17, 2019): e07. http://dx.doi.org/10.24215/16666038.19.e07.
Повний текст джерелаHainey, Thomas, and Thomas Connolly. "Evaluating Games-Based Learning." International Journal of Virtual and Personal Learning Environments 1, no. 1 (January 2010): 57–71. http://dx.doi.org/10.4018/jvple.2010091705.
Повний текст джерелаdel Blanco, Ángel, Eugenio J. Marchiori, Javier Torrente, Iván Martínez-Ortiz, and Baltasar Fernández-Manjón. "Using e-learning standards in educational video games." Computer Standards & Interfaces 36, no. 1 (November 2013): 178–87. http://dx.doi.org/10.1016/j.csi.2013.06.002.
Повний текст джерелаSafin, Fyarit, and Alexandr Bazhenov. "The Destructive Impact of Computer Game Content on Juvenile Delinquency." Russian Journal of Criminology 16, no. 1 (March 11, 2022): 39–46. http://dx.doi.org/10.17150/2500-4255.2022.16(1).39-46.
Повний текст джерелаCano, Sandra P., Carina S. González, César A. Collazos, Jaime Muñoz Arteaga, and Sergio Zapata. "Agile Software Development Process Applied to the Serious Games Development for Children from 7 to 10 Years Old." International Journal of Information Technologies and Systems Approach 8, no. 2 (July 2015): 64–79. http://dx.doi.org/10.4018/ijitsa.2015070105.
Повний текст джерелаNunes Marciano, Juvane, Leonardo Cunha de Miranda, and Erica Esteves Cunha de Miranda. "Evaluating Multiple Aspects of Educational Computer Games: Literature Review and Case Study." International Journal of Computer Games Technology 2014 (2014): 1–12. http://dx.doi.org/10.1155/2014/139205.
Повний текст джерелаChung Ang Tay, Ho Hai Inn, Norahima Annuar, Nur Elana Mohd Saferinor, and Fat'hah Noor Prawita. "Evaluating Wick Editor as Open-Source Alternative for Developing Educational Games using Heuristics." Journal of Advanced Research in Applied Sciences and Engineering Technology 48, no. 1 (July 2, 2024): 180–92. http://dx.doi.org/10.37934/araset.48.1.180192.
Повний текст джерелаAhmad, Mifrah, Lukman AB. Rahim, and Noreen Izza Arshad. "AN ANALYSIS OF EDUCATIONAL GAMES DESIGN FRAMEWORKS FROM SOFTWARE ENGINEERING PERSPECTIVE." Journal of Information and Communication Technology 14 (April 2015): 123–51. http://dx.doi.org/10.32890/jict2015.14.8.
Повний текст джерелаRodríguez-Silva, Daniel A., Iria Rodríguez-Cruz, and Francisco J. González-Castaño. "A software architecture for virtualized educational multimedia games in IPTV environments." Software: Practice and Experience 45, no. 2 (August 16, 2013): 143–60. http://dx.doi.org/10.1002/spe.2219.
Повний текст джерелаAdžić, Slobodan, Jarrah Al-Mansour, Hasnain Naqvi, and Slobodan Stambolić. "The impact of video games on Students’ educational outcomes." Entertainment Computing 38 (May 2021): 100412. http://dx.doi.org/10.1016/j.entcom.2021.100412.
Повний текст джерелаSetiawan, Albertus Prana, Bernardinus Harnadi, and Erdhi Widyarto Nugroho. "Game Guesspic Sebagai Media Game Edukasi Mengenal Benda Hidup Dan Benda Mati Bagi Anak." Journal of Business and Technology 1, no. 3 (February 12, 2022): 74–81. http://dx.doi.org/10.24167/jbt.v1i3.4347.
Повний текст джерелаInsani Nurchintyawati, S.Pd.,M.Pd. "Android Based Educational Game in Learning and Teaching English Vocabulary." Journal of Applied Linguistics 2, no. 1 (January 24, 2022): 13–18. http://dx.doi.org/10.52622/joal.v2i1.44.
Повний текст джерелаLi, Xicai. "Design and Application of Children's Entertainment Education Software in Preschool Education." International Journal of Emerging Technologies in Learning (iJET) 13, no. 07 (June 28, 2018): 201. http://dx.doi.org/10.3991/ijet.v13i07.8809.
Повний текст джерелаAbidin, Dindin. "Effectiveness of Educational Games in Improving Students' Cognitive and Social Skills." Al-Hijr: Journal of Adulearn World 2, no. 4 (November 15, 2023): 294–310. http://dx.doi.org/10.55849/alhijr.v2i1.546.
Повний текст джерелаCezarotto, Matheus, Pamela Martinez, and Barbara Chamberlin. "Redesigning for Accessibility: Design Decisions and Compromises in Educational Game Design." International Journal of Serious Games 9, no. 1 (March 18, 2022): 17–33. http://dx.doi.org/10.17083/ijsg.v9i1.469.
Повний текст джерелаSilveira, Aleph Campos, Ronei Ximenes Martins, and Estela Aparecida Oliveira Vieira. "E-Guess: Usability Evaluation for Educational Games." RIED. Revista Iberoamericana de Educación a Distancia 24, no. 1 (September 18, 2020): 245. http://dx.doi.org/10.5944/ried.24.1.27690.
Повний текст джерелаYaşar, Hüseyin, and Mübin Kıyıcı. "A Descriptive Analysis of the Literature on Educational Games Published Between 1965 and 2019." International Journal of Technology in Education and Science 5, no. 2 (March 17, 2021): 258–76. http://dx.doi.org/10.46328/ijtes.229.
Повний текст джерелаSumandal, Allan H. "Development and Evaluation of Educational Games Using Lumi Education in General Biology 1 for STEM Students: Basis for Recommended Supplementary Teaching Materials." American Journal of Education and Technology 1, no. 4 (January 3, 2023): 13–23. http://dx.doi.org/10.54536/ajet.v1i4.1089.
Повний текст джерелаMyers, Christina, Lara Piccolo, and Trevor Collins. "Democratising Digital Educational Game Design for Social Change." Journal of Learning for Development 10, no. 1 (March 20, 2023): 55–74. http://dx.doi.org/10.56059/jl4d.v10i1.714.
Повний текст джерелаCastro, Maria Helena de. "ANALOG GAMES AND EDUCATIONAL SOFTWARE TO BETTER TEACH CHILDREN’S LITERACY: BIBLIOGRAPHIC CLIPPINGS." Revista Ibero-Americana de Humanidades, Ciências e Educação 10, no. 5 (May 20, 2024): 3583–94. http://dx.doi.org/10.51891/rease.v10i5.14061.
Повний текст джерелаRuiz, Muel Fred L., Rica I. Esclada, Jannica H. Balderama, Anzel Anne I. Aguirre, Ma Nancy I. Cutin, and Raymund M. Lozada. "WISE game: wireless interactive software educational game." Indonesian Journal of Electrical Engineering and Computer Science 23, no. 3 (September 1, 2021): 1357. http://dx.doi.org/10.11591/ijeecs.v23.i3.pp1357-1365.
Повний текст джерелаQueiros, Leandro Marques, Alex Sandro Gomes, José Aires de Castro Filho, Carlos Jose Pereira da Silva, Jose Wilson Pereira, Joao Victor Gabriel, and Ernani Martins Santos. "Percepção da Efetividade do Jogo Educativo Móvel Trevo S.A. para Aprendizagem de Combinatória por Professores e Estudantes." Jornal Internacional de Estudos em Educação Matemática 17, no. 1 (June 26, 2024): 49–57. http://dx.doi.org/10.17921/2176-5634.2024v17n1p49-57.
Повний текст джерелаGuo, Jong-Long, Hsiao-Pei Hsu, Mei-Hsun Lin, Cheng-Yu Lin, and Chiu-Mieh Huang. "Testing the Usability of Digital Educational Games for Encouraging Smoking Cessation." International Journal of Environmental Research and Public Health 17, no. 8 (April 14, 2020): 2695. http://dx.doi.org/10.3390/ijerph17082695.
Повний текст джерелаFatima Khaled Al-Nawaisah. "The Impact of Using Computer Games and Educational Programs on the Achievement and Growth of Creative Thinking among First-Grade Students in Arabic Language Course in Al-Karak." Britain International of Humanities and Social Sciences (BIoHS) Journal 4, no. 3 (October 12, 2022): 490–502. http://dx.doi.org/10.33258/biohs.v4i3.769.
Повний текст джерелаFlores, Nuno, Ana C. R. Paiva, and Nuno Cruz. "Teaching Software Engineering Topics Through Pedagogical Game Design Patterns: An Empirical Study." Information 11, no. 3 (March 12, 2020): 153. http://dx.doi.org/10.3390/info11030153.
Повний текст джерелаPratama, Bayu Indra, Rachmat Kriyantono, and Dessanti Putri Sekti Ari. "Gim Berbasis Open Source Software sebagai Media Pembelajaran Guru PAUD." Jurnal Pengabdian Masyarakat (abdira) 2, no. 2 (April 1, 2022): 1–7. http://dx.doi.org/10.31004/abdira.v2i2.117.
Повний текст джерелаP. De Lope, Rafael, Nuria Medina-Medina, Matías Urbieta, Alejandra B. Lliteras, and Antonio Mora García. "A novel UML-based methodology for modeling adventure-based educational games." Entertainment Computing 38 (May 2021): 100429. http://dx.doi.org/10.1016/j.entcom.2021.100429.
Повний текст джерела