Дисертації з теми "Edge Networking"
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Peraccini, Simone. "Named Data Networking for Computing in the Mobile Edge." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/17059/.
Повний текст джерелаRajakaruna, A. (Archana). "Lightweight edge-based networking architecture for low-power IoT devices." Master's thesis, University of Oulu, 2019. http://jultika.oulu.fi/Record/nbnfioulu-201906072483.
Повний текст джерелаKrishna, Nitesh. "Software-Defined Computational Offloading for Mobile Edge Computing." Thesis, Université d'Ottawa / University of Ottawa, 2018. http://hdl.handle.net/10393/37580.
Повний текст джерелаSAPIO, AMEDEO. "Distributed services across the network from edge to core." Doctoral thesis, Politecnico di Torino, 2018. http://hdl.handle.net/11583/2706995.
Повний текст джерелаAouadj, Messaoud. "AirNet, le modèle de virtualisation « Edge-Fabric » comme plan de contrôle pour les réseaux programmables." Thesis, Toulouse 3, 2016. http://www.theses.fr/2016TOU30138/document.
Повний текст джерелаThe work of this thesis falls within the general context of software-defined networking (SDN). This new paradigm is one of the most significant initiatives to enable networks programmability or, in other words, to make current networks easier to configure, test, debug and evolve. Within an SDN ecosystem, the Northbound interface is used by network administrators to define policies and to program the control plane, it thus represents a major challenge. Ideally, this northbound interface should allow administrators to describe, as simply as possible, network services and their interactions, rather than specifying how and on what physical device they need to be deployed. Current related works show that this can be partly achieved through virtualization solutions and high-level domain specific languages (DSL). The objective of this thesis is to propose a new Northbound interface which will, on the one hand, rely on network virtualization and, on the other hand, expose its services as a domain specific programming language. Currently, several languages that include network virtualization solutions exist. Nevertheless, we believe that the abstract models they are using to build virtual networks remain inadequate to ensure simplicity, modularity and flexibility of virtual topologies and control programs. In this context, we propose a new network control language named AirNet. Our language is built on top of an abstraction model whose main feature is to provide a clear separation between edge and core network devices. This concept is a well-known and accepted idea within the network designer community. The originality of our contribution is to lift up this concept at the virtual control plane, not limiting it solely at the physical plane. Thus, logical boundaries between different types of policies will exist (control and data functions vs. transport functions), ensuring modularity and reusability of the control program. Moreover, in the proposed approach, the definition of the virtual network and policies is totally dissociated from the target physical infrastructure, promoting the portability of control applications. An implementation of the AirNet language has also been done. This prototype includes in particular a library that implements the primitives and operators of the language, and a hypervisor that achieves the composition of the control policies on the virtual network, and their mapping on the physical infrastructure. In order to rely on existing SDN controllers, the hypervisor includes integration modules for the POX and RYU controllers. An experimental validation has been also conducted on different use cases (filtering, load balancing, dynamic authentication, bandwidth throttling, etc.), whose results demonstrate the feasibility of our solution. Finally, performance measurements have shown that the additional cost brought by this new abstraction layer is perfectly acceptable
Zacarias, Iulisloi. "Employing concepts of the SDN paradigm to support last-mile military tactical edge networks." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2018. http://hdl.handle.net/10183/183191.
Повний текст джерелаThe future battlefield tends to be populated by a plethora of “intelligent things”. In some ways, this is already a reality, but in future battlefields, the number of deployed things should be orders of magnitude higher. Networked communication is essential to take real advantage of the deployed devices on the battlefield, and to transform the data collected by them into information valuable for the human warfighters. Support for human decision making and even a level of autonomy, allowing devices to coordinate and interact with each other to execute their activities in a collaborative way require continuous communication. Challenges regarding communication will arise from the high dynamics of the environment. The network adaption and management should occur autonomously, and it should reflect upper-level decisions. The large scale of the network connecting high-level echelons, troops on the field, and sensors of many types, beside the lack of communication standards turn the integration of the devices more challenging. In such a heterogeneous environment, many protocols and communication technologies coexist. This way, battlefield networks is an element of paramount importance in modern military operations Additionally, a change of paradigm regarding levels of autonomy and cooperation between humans and machines is in course and the concept of network-centric warfare is a no way back trend. Although new studies have been carried out in this area, most of these concern higher-level strategic networks, with abundant resources. Thus, these studies fail to take into account the “last-mile Tactical Edge Network (TEN) level,” which comprises resource constrained communication devices carried by troopers, sensor nodes deployed on the field or small unmanned aerial vehicles. In an attempt to fill this gap, this work proposes an architecture combining concepts from software-defined networking (SDN) paradigm and the delay-tolerant approach to support applications in the last-mile TEN. First, the use of SDN in dynamic scenarios regarding node positioning is evaluated through a surveillance application using video streaming and Quality of Experience (QoE) measures are captured on the video player. We also explore the election of nodes to act as SDN Controllers in the TEN environment. The experiments use emulator for SDN with support to wireless networks. Further investigation is required, for example, considering security requirements, however the results are promising and demonstrate the applicability of this architecture in the TEN network scenario.
Sadat, Mohammad Nazmus. "QoE-Aware Video Communication in Emerging Network Architectures." University of Cincinnati / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=ucin162766498933367.
Повний текст джерелаMekki, Mohamed. "Enabling Zero-Touch Cloud Edge Computing Continuum Management." Electronic Thesis or Diss., Sorbonne université, 2024. https://accesdistant.sorbonne-universite.fr/login?url=https://theses-intra.sorbonne-universite.fr/2024SORUS231.pdf.
Повний текст джерелаThe maturation of cloud computing and edge computing infrastructure provisioning and management has led to the emergence of Cloud Edge Computing Continuum (CECC). CECC enables seamless deployment and migration of applications between centralized cloud infrastructures and decentralized edge infrastructure. This evolution has driven new use cases across industries, including Industrial Internet of Things (IIoT), autonomous vehicles, and augmented reality, all benefiting from this distributed architecture.These use cases require scalability and storage from massive data centers typical of traditional cloud computing, as well as the low latency and high bandwidth offered by edge computing infrastructures. Several factors enable the development and deployment of applications to fully leverage CECC : advancements in application deployment technologies like virtualization and containerization, a shift in application architecture and development methodology towards microservices architectures, and innovations in networking technologies such as 5G mobile networks. Efficiently orchestrating applications within the CECC framework is crucial for meeting performance requirements and optimizing infrastructure resource utilization. This thesis proposes solutions for zero-touch management of CECC, focusing on automated monitoring, profiling, and decision-making processes. These solutions aim to automate application management, facilitating seamless orchestration and resource optimization.In the first contribution, a novel monitoring system for multi-domain services is proposed, utilizing a unified structure for Key Performance Indicators (KPIs) to abstract underlying technologies. This scalable system monitors end-to-end network slices, including Radio Access Network (RAN), Core Network (CN), and Cloud/Edge domains.The second contribution presents results from an experimental study aiming to detect if a tenant's configuration allows running its service optimally. The study provides insights on detecting and correcting performance degradation due to misconfiguration of service resources.Moving towards decision-making of a CECC manager, the third contribution proposes a Zero-Touch Service Management (ZSM) framework featuring a fine-granular computing resource scaler in a cloud-native environment. The scaler uses AI/ML models to predict microservice performances, with an XAI module conducting root-cause analysis for service degradation. Afterwards, the proposed framework scales only the needed resources (i.e., CPU or memory) to overcome the service degradation. Finally, in the last contribution, an architecture of CECC Application Orchestrator is proposed, leveraging applications and infrastructures profiling for efficient management. These profiles represent current and future applications' requirements, guiding decision-making processes (placement, resources scaling. migration) to minimize carbon footprint and deployment costs
Da, Silva Silvestre Guthemberg. "Designing Adaptive Replication Schemes for Efficient Content Delivery in Edge Networks." Phd thesis, Université Pierre et Marie Curie - Paris VI, 2013. http://tel.archives-ouvertes.fr/tel-00931562.
Повний текст джерелаAguiari, Davide. "Exploring Computing Continuum in IoT Systems : sensing, communicating and processing at the Network Edge." Electronic Thesis or Diss., Sorbonne université, 2021. http://www.theses.fr/2021SORUS131.
Повний текст джерелаAs Internet of Things (IoT), originally comprising of only a few simple sensing devices, reaches 34 billion units by the end of 2020, they cannot be defined as merely monitoring sensors anymore. IoT capabilities have been improved in recent years as relatively large internal computation and storage capacity are becoming a commodity. In the early days of IoT, processing and storage were typically performed in cloud. New IoT architectures are able to perform complex tasks directly on-device, thus enabling the concept of an extended computational continuum. Real-time critical scenarios e.g. autonomous vehicles sensing, area surveying or disaster rescue and recovery require all the actors involved to be coordinated and collaborate without human interaction to a common goal, sharing data and resources, even in intermittent networks covered areas. This poses new problems in distributed systems, resource management, device orchestration,as well as data processing. This work proposes a new orchestration and communication framework, namely CContinuum, designed to manage resources in heterogeneous IoT architectures across multiple application scenarios. This work focuses on two key sustainability macroscenarios: (a) environmental sensing and awareness, and (b) electric mobility support. In the first case a mechanism to measure air quality over a long period of time for different applications at global scale (3 continents 4 countries) is introduced. The system has been developed in-house from the sensor design to the mist-computing operations performed by the nodes. In the second scenario, a technique to transmit large amounts of fine-time granularity battery data from a moving vehicle to a control center is proposed jointly with the ability of allocating tasks on demand within the computing continuum
Butterfield, Ellis H. "Fog Computing with Go: A Comparative Study." Scholarship @ Claremont, 2016. http://scholarship.claremont.edu/cmc_theses/1348.
Повний текст джерелаBouchireb, Khaled. "Amélioration des services vidéo fournis à travers les réseaux radio mobiles." Phd thesis, Paris, Télécom ParisTech, 2010. https://pastel.hal.science/pastel-00006335.
Повний текст джерелаIn this thesis, video communication systems are studied for application to video services provided over wireless mobile networks. This work emphasizes on point-to-multipoint communications and proposes many enhancements to the current systems : First, a scheme combining robust decoding with retransmissions is defined so that the number of retransmissions is reduced and the quality of the received video can be controlled. As opposed to current retransmissionless and retransmission-based schemes, this scheme also offers the possibility to trade throughput for quality and vice versa. Then, the transmission of a two-level scalable video sequence towards several clients is considered. Schemes using the basic Go-back-N (GBN) and Selective Repeat (SR) Automatic Repeat reQuest (ARQ) techniques are studied. A new scheme is also proposed and studied. The new scheme reduces the buffering requirement at the receiver end while keeping the performance optimal (in terms of the amount of data successfully transmitted within a given period of time). The different schemes were shown to be applicable to 2G, 3G and WiMAX systems. Finally, we prove that retransmissions can be used in point-to-multipoint communications up to a given limit on the number of receivers (contrary to the current wireless systems where ARQ is only used sin point-to-point communications). If retransmissions are introduced in the current Multicast/Broadcast services (supported by the 3GPP and mobile WiMAX), the system will guarantee a certain amount of receivers to have the nominal quality whereas the current Multicast/Broadcast services do not garantee any receiver of the nominal quality
Bouchireb, Khaled. "Amélioration des services vidéo fournis à travers les réseaux radio mobiles." Phd thesis, Télécom ParisTech, 2010. http://pastel.archives-ouvertes.fr/pastel-00006335.
Повний текст джерелаMehamel, Sarra. "New intelligent caching and mobility strategies for MEC /ICN based architectures." Electronic Thesis or Diss., Paris, CNAM, 2020. http://www.theses.fr/2020CNAM1284.
Повний текст джерелаMobile edge computing (MEC) concept proposes to bring the computing and storage resources in close proximity to the end user by placing these resources at the network edge. The motivation is to alleviate the mobile core and to reduce latency for mobile users due to their close proximity to the edge. MEC servers are candidates to host mobile applications and serve web contents. Edge caching is one of the most emerging technologies recognized as a content retrieval solution in the edge of the network. It has been also considered as enabling technology of mobile edge computing that presents an interesting opportunity to perform caching services. Particularly, the MEC servers are implemented directly at the base stations which enable edge caching and ensure deployment in close-proximity to the mobile users. However, the integration of servers in mobile edge computing environment (base stations) complicates the energy saving issue because the power consumed by mobile edge computing servers is costly especially when the load changes dynamically over time. Furthermore, users with mobile devices arise their demands, introducing the challenge of handling such mobile content requests beside the limited caching size. Thus, it is necessary and crucial for caching mechanisms to consider context-aware factors, meanwhile most existing studies focus on cache allocation, content popularity and cache design. In this thesis, we present a novel energy-efficient fuzzy caching strategy for edge devices that takes into consideration four influencing features of mobile environment, while introducing a hardware implementation using Field-Programmable Gate Array (FPGA) to cut the overall energy requirements. Performing an adequate caching strategy on MEC servers opens the possibility of employing artificial intelligence (AI) techniques and machine learning at mobile network edges. Exploiting users context information intelligently makes it possible to design an intelligent context-aware mobile edge caching. Context awareness enables the cache to be aware of its environment, while intelligence enables each cache to make the right decisions of selecting appropriate contents to be cached so that to maximize the caching performance. Inspired by the success of reinforcement learning (RL) that uses agents to deal with decision making problems, we extended our fuzzy-caching system into a modified reinforcement learning model. The proposed framework aims to maximize the cache hit rate and requires a multi awareness. The modified RL differs from other RL algorithms in the learning rate that uses the method of stochastic gradient decent beside taking advantage of learning using the optimal caching decision obtained from fuzzy rules
Bonadio, Alessio. "Mobile Computing and Networking Architectures for the Internet of Vehicles." Doctoral thesis, 2021. http://hdl.handle.net/2158/1259056.
Повний текст джерелаBenedetti, Paolo. "Design and Analysis of an Information-Centric Protocol Architecture in Softwarized Mobile Networks." Doctoral thesis, 2022. http://hdl.handle.net/11589/232748.
Повний текст джерелаInformation-Centric Networking emerged as one of the most promising technologies of the Future Internet and a powerful enabling technology for the provisioning of scalable and efficient services in mobile architectures. To serve mobile consumers, most of scientific contributions extend the information-centric communication primitives by means of a pull-based methodology, according to which the mobile consumer issues pending requests every time it reaches a new network attachment point. This approach generates two important shortcomings. First, the requests delivered before the handover will generate stale paths with wrong forwarding information in their network routers. As a consequence, some new contents will be delivered also to previous locations, thus wasting bandwidth and energy. Second, during handovers, mobile consumers may miss some contents released in real-time. In order to solve these issues, this work conceives a novel protocol architecture that properly customizes the functionalities of Information-Centric Networking, Multi-access Edge Computing, and Software Defined Networking paradigms. The impact of the devised protocol architecture on the communication overhead, router memory, and energy consumption is analytically formulated and evaluated in scenarios with different topology, mobility, application settings, and number of mobile consumers. The conducted tests demonstrate the effectiveness of the proposed protocol architecture, through computer simulations, in all the considered scenarios.
(6595925), Ping Zhang. "Privacy Protection and Mobility Enhancement in Internet." Thesis, 2019.
Знайти повний текст джерелаGomes, André Sérgio Nobre. "Performance Enhancement of Content Delivery in Mobile Networks." Doctoral thesis, 2016. http://hdl.handle.net/10316/33119.
Повний текст джерелаWith the recent advances in mobile technology, such as the boom in the usage of smartphones and mobile networks, content demand of mobile users has increased significantly. This exponential increase exposed several limitations on the current mechanisms for content delivery. Namely, the current paradigm for requesting content focuses on resources and not on content as it would be ideal to improve content delivery. Despite the existing efforts to overcome this limitation that greatly affects overall performance and efficiency, there are still open challenges that need to be addressed. The first challenge is how to explore new technologies together with a new content request paradigm, aiming at having deeper integration with existing networks and availability of compute, storage and network resources whenever and wherever they are necessary to handle different amounts of user loads. The second challenge is dealing with the integration of content delivery mechanisms with mobile networks and all its particularities, such as constrained architectures and demanding processing requirements. The third challenge is the usage of multiple radio technologies in a transparent and coordinated manner to improve overall efficiency and performance of mobile networks. The fourth challenge is the extension of content caching to the edge of mobile networks with efficient usage of storage resources and reduced latency for content delivery. The fifth and last challenge is the proper distribution of content among edge caches ensuring adaptability to the mobility of users. The key contributions of this thesis aim at addressing those challenges, by providing an integrated architecture with a set of strategies, mechanisms and algorithms that tackle the identified problems in detail and span across multiple knowledge domains. A first contribution concerns a cloud-based system for content delivery, which is easily deployable in new locations, integrates with other services and adapts itself to different user loads. Later on, the integration of this system with mobile networks is depicted to bring the enhancements of that system directly to content delivery in mobile networks, and mechanisms to ensure that it is feasible and follows current standards and specifications are described. Afterwards, and considering that multiple network technologies can be used simultaneously, strategies are proposed to efficiently handle load balancing and offloading of content delivery between different radio technologies in mobile networks, ensuring complete transparency for end users and efficient usage of available resources. Next, and because the previous contributions make caching at the edge of mobile networks a reality, caching strategies for the edge of mobile networks are highlighted, focusing on maximizing performance in terms of latency reduction while optimizing storage usage. Finally, content distribution strategies for edge caches based on users' movement and their interests are presented. These aim at improving edge caching by trying to guarantee that content is cached where it yields the greatest benefits for nearby users. Results gathered from the evaluation of the contributions of this thesis demonstrate that they bring major benefits for content delivery and that performance is greatly enhanced. These improvements are very important from multiple perspectives, as all the involved stakeholders, from mobile users to content providers and mobile operators, may benefit at different levels such as quality of experience, satisfaction and costs.
Com os recentes avanços na tecnologia móvel, tais como o aumento estrondoso da utilização de smartphones e redes móveis, a procura de conteúdos por parte de utilizadores móveis tem aumentado significativamente. Este aumento exponencial expôs várias limitações nos mecanismos actuais para a entrega de conteúdos. Nomeadamente, o actual paradigma para solicitar conteúdos foca-se em recursos e não nos conteúdos como seria ideal para melhorar a entrega de conteúdos. Apesar dos esforços já existentes para ultrapassar esta limitação que afecta de forma substancial e genérica a performance e eficiência, ainda existem desafios em aberto para serem endereçados. O primeiro desafio é como explorar novas tecnologias em conjunto com um novo paradigma para pedido de conteúdos, com o objectivo de ter maior integração com as redes existentes e a disponibilidade de recursos de computação, armazenamento e rede quando e onde forem necessários, para assim acomodar diferentes quantidades de carga de utilizadores. O segundo desafio prende-se com a integração de mecanismos para entrega de conteúdos nas redes móveis e todas as particularidades que isso acarreta, nomeadamente arquitecturas limitadas e requisitos de processamento exigentes. O terceiro desafio é a utilização de múltiplas tecnologias de rádio de forma transparente e coordenada para aumentar de forma global a eficiência e performance das redes móveis. O quarto desafio é a extensão de caches de conteúdos até à orla das redes móveis com vista a uma utilização eficiente de recursos de armazenamento e latências reduzidas na entrega de conteúdos. O quinto e último desafio é a distribuição adequada de conteúdos entre caches na orla das redes móveis, assegurando adaptabilidade à mobilidade dos utilizadores. As contribuições chave desta tese têm como objectivo endereçar os desafios referidos anteriormente, providenciando uma arquitectura integrada com um conjunto de estratégias, mecanismos e algoritmos que tratam dos problemas identificados em detalhe e abrangem múltiplos domínios do conhecimento. Uma primeira contribuição diz respeito a um sistema baseado na nuvem para entrega de conteúdos, o qual é facilmente implementável em novas localizações, integra com outros serviços e adapta-se a si próprio a diferentes cargas de utilizadores. De seguida, é apresentada a integração deste sistema com redes móveis e são descritos mecanismos para garantir a sua praticabilidade e adequação às normas e padrões existentes, para assim trazer as suas melhorias directamente à entrega de conteúdos em redes móveis. Depois, e considerando que múltiplas tecnologias de rede podem ser utilizadas em simultâneo, são apresentadas estratégias para efectuar balanceamento e transferência de carga entre múltiplas tecnologias de rádio em redes móveis, assegurando total transparência para os utilizadores finais e uma utilização eficiente dos recursos existentes. Mais tarde, e porque as contribuições anteriores tornam a existência de caches na orla das redes móveis uma realidade, estratégias para caching na orla das redes móveis são realçadas, focando-se em maximizar a performance em termos de redução de latência e na optimização da utilização de recursos de armazenamento. Finalmente, estratégias para a distribuição de conteúdos em caches na orla das redes móveis baseadas em movimento e interesses dos utilizadores são apresentadas. Estas visam a melhoria das caches na orla das redes móveis ao tentar garantir que os conteúdos são colocados em caches onde irão trazer os maiores benefícios possíveis para utilizadores na imediação. Os resultados obtidos da avaliação das contribuições desta tese demonstram que as mesmas trazem benefícios relevantes para a entrega dos conteúdos juntamente com um aumento significativo da performance. Estas melhorias são muito importantes de múltiplas perspectivas, dado que todas as partes interessadas, desde utilizadores móveis até produtores de conteúdos e operadores móveis, podem beneficiar a diferentes níveis tais como qualidade da experiência, satisfação e custos.
Universidade de Berna, Suíça
OneSource, Consultoria Informática, Lda.
Pinto, Francisco Bártolo Ribeiro. "Framework for centralized technical management systems." Master's thesis, 2021. http://hdl.handle.net/10773/32282.
Повний текст джерелаSistemas de Gestão Técnica Centralizada (GTC) permitem o controlo e monitorização de diversos dispositivos instalados em chão de fábrica ou em outros ambientes, como por exemplo, escritórios, prédios ou hospitais. Estes dispositivos podem capturar dados sobre o meio onde estão instalados (sensores) ou até interagir com o mesmo meio (atuadores). Sensores de temperatura, detetores de presença ou medidores de energia podem ser utilizados para controlar sistemas de AVAC, iluminação, ou até disparar um alarme em caso de emergência. Com o aumento de aplicações baseadas em Internet of Things (IoT) e Industrial Internet of Things (IIoT), torna-se necessária a utilização de sistemas de GTC eficazes. Com estes sistemas, um técnico pode gerir múltiplos dispositivos numa unidade centralizada, sem ter de estar em contacto direto com o dispositivo e, possivelmente, sem ter de se deslocar ao edifício onde os instrumentos se encontram. Existem várias contrariedades quando se projeta um sistema de GTC, sendo uma o facto de os dispositivos que se pretende controlar utilizarem diferentes protocolos para comunicarem entre si. Com isto em mente, no âmbito deste trabalho foi desenvolvida uma framework para o desenvolvimento de sistemas de GTC. Esta framework permite que todos os dispositivos ligados à unidade central sejam controlados através de uma interface gráfica, de igual forma. Ou seja, o sistema cria uma camada que abstrai o protocolo de comunicação utilizado pelos diversos dispositivos. Neste trabalho foram utilizadas ferramentas como EdgeX Foundry, InfluxDB, Telegraf e Grafana para implementar a framework. O funcionamento da framework foi validado utilizando dispositivos comerciais (protocolo KNX e Modbus) e um dispositivo desenvolvido de raiz (protocolo MQTT). Adicionalmente, foi implementado um mecanismo de priorização de mensagens consideradas críticas, que utilizem um protocolo IP. Este mecanismo permite que uma determinada largura de banda seja reservada para o protocolo desejado. Para tal, foram utilizados princípios de Software-Defined Networking e OpenFlow para implementar um mecanismo que prioriza os pacotes MQTT. Para testar o sistema implementado foram comparados dois setups, com e sem o mecanismo de priorização de mensagens.
Mestrado em Engenharia Eletrónica e Telecomunicações