Дисертації з теми "Dynamic Representation Learning"
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Stefanidis, Achilleas. "Dynamic Graph Representation Learning on Enterprise Live Video Streaming Events." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-278817.
Företag använder live video streaming för både intern och extern kommunikation. Strömmning av hög kvalitet video till tusentals tittare i ett företagsnätverk är inte enkelt eftersom bandbreddskraven ofta överstiger kapaciteten på nätverket. För att minska lasten på nätverket har Peer-to-Peer (P2P) nätverk visat sig vara en lösning. Här anpassar sig P2P nätverket efter företagsnätverkets struktur och kan därigenom utbyta video data på ett effektivt sätt. Anpassning till ett företagsnätverk är ett utmanande problem eftersom dom är dynamiska med förändring över tid och kännedom över topologin är inte alltid tillgänglig. I det här projektet föreslår vi en ny lösning, ABD, en dynamisk approach baserat på inlärning av grafrepresentationer. Vi försöker estimera den bandbreddskapacitet som finns mellan två peers eller tittare. Architekturen av ABD anpassar sig till egenskaperna av företagsnätverket. Själva modellen bakom ABD använder en koncentrationsmekanism och en avkodare. Attention mekanismen producerar node embeddings, medan avkodaren konverterar embeddings till estimeringar av bandbredden. Modellen fångar upp dynamiken och strukturen av nätverket med hjälp av en avancerad träningsprocess. Effektiviteten av ABD är testad på två dynamiska nätverksgrafer baserat på data från riktiga företagsnätverk. Enligt våra experiment har ABD bättre resultat när man jämför med andra state-of the-art modeller för inlärning av dynamisk grafrepresentation.
Liemhetcharat, Somchaya. "Representation, Planning, and Learning of Dynamic Ad Hoc Robot Teams." Research Showcase @ CMU, 2013. http://repository.cmu.edu/dissertations/304.
McGarity, Michael Computer Science & Engineering Faculty of Engineering UNSW. "Heterogeneous representations for reinforcement learning control of dynamic systems." Awarded by:University of New South Wales. School of Computer Science and Engineering, 2004. http://handle.unsw.edu.au/1959.4/19350.
Woodbury, Nathan Scott. "Representation and Reconstruction of Linear, Time-Invariant Networks." BYU ScholarsArchive, 2019. https://scholarsarchive.byu.edu/etd/7402.
Ribeiro, Andre Figueiredo. "Graph dynamics : learning and representation." Thesis, Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/34184.
Includes bibliographical references (p. 58-60).
Graphs are often used in artificial intelligence as means for symbolic knowledge representation. A graph is nothing more than a collection of symbols connected to each other in some fashion. For example, in computer vision a graph with five nodes and some edges can represent a table - where nodes correspond to particular shape descriptors for legs and a top, and edges to particular spatial relations. As a framework for representation, graphs invite us to simplify and view the world as objects of pure structure whose properties are fixed in time, while the phenomena they are supposed to model are actually often changing. A node alone cannot represent a table leg, for example, because a table leg is not one structure (it can have many different shapes, colors, or it can be seen in many different settings, lighting conditions, etc.) Theories of knowledge representation have in general concentrated on the stability of symbols - on the fact that people often use properties that remain unchanged across different contexts to represent an object (in vision, these properties are called invariants). However, on closer inspection, objects are variable as well as stable. How are we to understand such problems? How is that assembling a large collection of changing components into a system results in something that is an altogether stable collection of parts?
(cont.) The work here presents one approach that we came to encompass by the phrase "graph dynamics". Roughly speaking, dynamical systems are systems with states that evolve over time according to some lawful "motion". In graph dynamics, states are graphical structures, corresponding to different hypothesis for representation, and motion is the correction or repair of an antecedent structure. The adapted structure is an end product on a path of test and repair. In this way, a graph is not an exact record of the environment but a malleable construct that is gradually tightened to fit the form it is to reproduce. In particular, we explore the concept of attractors for the graph dynamical system. In dynamical systems theory, attractor states are states into which the system settles with the passage of time, and in graph dynamics they correspond to graphical states with many repairs (states that can cope with many different contingencies). In parallel with introducing the basic mathematical framework for graph dynamics, we define a game for its control, its attractor states and a method to find the attractors. From these insights, we work out two new algorithms, one for Bayesian network discovery and one for active learning, which in combination we use to undertake the object recognition problem in computer vision. To conclude, we report competitive results in standard and custom-made object recognition datasets.
by Andre Figueiredo Ribeiro.
S.M.
Terreau, Enzo. "Apprentissage de représentations d'auteurs et d'autrices à partir de modèles de langue pour l'analyse des dynamiques d'écriture." Electronic Thesis or Diss., Lyon 2, 2024. http://www.theses.fr/2024LYO20001.
The recent and massive democratization of digital tools has empowered individuals to generate and share information on the web through various means such as blogs, social networks, sharing platforms, and more. The exponential growth of available information, mostly textual data, requires the development of Natural Language Processing (NLP) models to mathematically represent it and subsequently classify, sort, or recommend it. This is the essence of representation learning. It aims to construct a low-dimensional space where the distances between projected objects (words, texts) reflect real-world distances, whether semantic, stylistic, and so on.The proliferation of available data, coupled with the rise in computing power and deep learning, has led to the creation of highly effective language models for word and document embeddings. These models incorporate complex semantic and linguistic concepts while remaining accessible to everyone and easily adaptable to specific tasks or corpora. One can use them to create author embeddings. However, it is challenging to determine the aspects on which a model will focus to bring authors closer or move them apart. In a literary context, it is preferable for similarities to primarily relate to writing style, which raises several issues. The definition of literary style is vague, assessing the stylistic difference between two texts and their embeddings is complex. In computational linguistics, approaches aiming to characterize it are mainly statistical, relying on language markers. In light of this, our first contribution is a framework to evaluate the ability of language models to grasp writing style. We will have previously elaborated on text embedding models in machine learning and deep learning, at the word, document, and author levels. We will also have presented the treatment of the notion of literary style in Natural Language Processing, which forms the basis of our method. Transferring knowledge between black-box large language models and these methods derived from linguistics remains a complex task. Our second contribution aims to reconcile these approaches through a representation learning model focusing on style, VADES (Variational Author and Document Embedding with Style). We compare our model to state-of-the-art ones and analyze their limitations in this context.Finally, we delve into dynamic author and document embeddings. Temporal information is crucial, allowing for a more fine-grained representation of writing dynamics. After presenting the state of the art, we elaborate on our last contribution, B²ADE (Brownian Bridge Author and Document Embedding), which models authors as trajectories. We conclude by outlining several leads for improving our methods and highlighting potential research directions for the future
Pinder, Ross Andrew. "Representative learning design in dynamic interceptive actions." Thesis, Queensland University of Technology, 2012. https://eprints.qut.edu.au/59803/1/Ross_Pinder_Thesis.pdf.
Moremoholo, T. P. "A review of how to optimize learning from external representations." Journal for New Generation Sciences, Vol 11, Issue 2: Central University of Technology, Free State, Bloemfontein, 2013. http://hdl.handle.net/11462/635.
This article reviews research on learning with external representations and provides a theoretical background on how to optimize learning from external representations. General factors, such as the type of material to be learned, learner characteristics and the testing method, are some of the variables that can determine if graphic medium can increase a subject's comprehension and if such comprehension can be accurately measured. These factors are discussed and represented by a model to suggest how external representations can be effectively used in a learning environment. Two key conclusions are drawn from the observation made in these studies. Firstly, the proper design of a particular external representation and supporting text can promote relevant activities that ultimately contribute to fuller understanding of the content. Secondly, external representations must be developed to address the size complexity and variety of the content that must be analysed in order to extract knowledge for scientific discovery.
Delasalles, Edouard. "Inferring and Predicting Dynamic Representations for Structured Temporal Data." Electronic Thesis or Diss., Sorbonne université, 2020. http://www.theses.fr/2020SORUS296.
Temporal data constitute a large part of data collected digitally. Predicting their next values is an important and challenging task in domains such as climatology, optimal control, or natural language processing. Standard statistical methods are based on linear models and are often limited to low dimensional data. We instead use deep learning methods capable of handling high dimensional structured data and leverage large quantities of examples. In this thesis, we are interested in latent variable models. Contrary to autoregressive models that directly use past data to perform prediction, latent models infer low dimensional vectorial representations of data on which prediction is performed. Latent vectorial spaces allow us to learn dynamic models that are able to generate high-dimensional and structured data. First, we propose a structured latent model for spatio-temporal data forecasting. Given a set of spatial locations where data such as weather or traffic are collected, we infer latent variables for each location and use spatial structure in the dynamic function. The model is also able to discover correlations between series without prior spatial information. Next, we focus on predicting data distributions, rather than point estimates. We propose a model that generates latent variables used to condition a generative model. Text data are used to evaluate the model on diachronic language modeling. Finally, we propose a stochastic prediction model. It uses the first values of sequences to generate several possible futures. Here, the generative model is not conditioned to an absolute epoch, but to a sequence. The model is applied to stochastic video prediction
Mccosker, Christopher Mark. "Interacting constraints in high performance long jumping." Thesis, Queensland University of Technology, 2020. https://eprints.qut.edu.au/204284/1/Christopher_McCosker_Thesis.pdf.
Galmbacher, Matthias. "Lernen mit dynamisch-ikonischen Repräsentationen aufgezeigt an Inhalten zur Mechanik Learning from dynamic-iconic representations /." kostenfrei, 2007. http://www.opus-bayern.de/uni-wuerzburg/volltexte/2008/2927/.
Martignano, Anna. "Real-time Anomaly Detection on Financial Data." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-281832.
Detta arbete presenterar en undersökning av tillämpningar av Network Representation Learning (NRL) inom den finansiella industrin. Metoder inom NRL möjliggör datadriven kondensering av grafstrukturer till lågdimensionella och lätthanterliga vektorer.Dessa vektorer kan sedan användas i andra maskininlärningsuppgifter. Närmare bestämt, kan metoder inom NRL underlätta hantering av och informantionsutvinning ur beräkningsintensiva och storskaliga grafer inom den finansiella sektorn, till exempel avvikelsehantering bland finansiella transaktioner. Arbetet med data av denna typ försvåras av det faktum att transaktionsgrafer är dynamiska och i konstant förändring. Utöver detta kan noderna, dvs transaktionspunkterna, vara vitt skilda eller med andra ord härstamma från olika fördelningar.I detta arbete har Graph Convolutional Network (ConvGNN) ansetts till den mest lämpliga lösningen för nämnda tillämpningar riktade mot upptäckt av avvikelser i transaktioner. GraphSAGE har använts som utgångspunkt för experimenten i två olika varianter: en dynamisk version där vikterna uppdateras allteftersom nya transaktionssekvenser matas in, och en variant avsedd särskilt för bipartita (tvådelade) grafer. Dessa varianter har utvärderats genom användning av faktiska datamängder med avvikelsehantering som slutmål.
Lee, Hyoseon. "An Investigation of L2 Academic Writing Anxiety: Case Studies of TESOL MA Students." The Ohio State University, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1573785567179317.
Rehn, Martin. "Aspects of memory and representation in cortical computation." Doctoral thesis, KTH, Numerisk Analys och Datalogi, NADA, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-4161.
In this thesis I take a modular approach to cortical function. I investigate how the cerebral cortex may realise a number of basic computational tasks, within the framework of its generic architecture. I present novel mechanisms for certain assumed computational capabilities of the cerebral cortex, building on the established notions of attractor memory and sparse coding. A sparse binary coding network for generating efficient representations of sensory input is presented. It is demonstrated that this network model well reproduces the simple cell receptive field shapes seen in the primary visual cortex and that its representations are efficient with respect to storage in associative memory. I show how an autoassociative memory, augmented with dynamical synapses, can function as a general sequence learning network. I demonstrate how an abstract attractor memory system may be realised on the microcircuit level -- and how it may be analysed using tools similar to those used experimentally. I outline some predictions from the hypothesis that the macroscopic connectivity of the cortex is optimised for attractor memory function. I also discuss methodological aspects of modelling in computational neuroscience.
QC 20100916
Orth, Dominic R. "Dynamics of acquiring adaptive skills in a complex multi-articular task: Constraints on metastable actions." Thesis, Queensland University of Technology, 2016. https://eprints.qut.edu.au/94003/4/Dominic_Orth_Thesis.pdf.
Barris, Coralie Sian. "An examination of learning design in elite springboard diving." Thesis, Queensland University of Technology, 2013. https://eprints.qut.edu.au/63807/1/Coralie_Barris_Thesis.pdf.
Bodin, Camilla. "Automatic Flight Maneuver Identification Using Machine Learning Methods." Thesis, Linköpings universitet, Reglerteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-165844.
Wolf, Christian Marc, and chris@adaptive-learning net. "Construction of an Adaptive E-learning Environment to Address Learning Styles and an Investigation of the Effect of Media Choice." RMIT University. Education, 2007. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080625.093019.
Molter, Colin. "Storing information through complex dynamics in recurrent neural networks." Doctoral thesis, Universite Libre de Bruxelles, 2005. http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/211039.
In this thesis, it is shown experimentally that the more information is to be stored in robust cyclic attractors, the more chaos appears as a regime in the back, erratically itinerating among brief appearances of these attractors. Chaos does not appear to be the cause but the consequence of the learning. However, it appears as an helpful consequence that widens the net's encoding capacity. To learn the information to be stored, an unsupervised Hebbian learning algorithm is introduced. By leaving the semantics of the attractors to be associated with the feeding data unprescribed, promising results have been obtained in term of storing capacity.
Doctorat en sciences appliquées
info:eu-repo/semantics/nonPublished
Costa, Fabiana Marques 1974. "Aquisição de conhecimento de agentes textuais baseada em MORPH." [s.n.], 2012. http://repositorio.unicamp.br/jspui/handle/REPOSIP/267788.
Dissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Tecnologia
Made available in DSpace on 2018-08-19T23:02:19Z (GMT). No. of bitstreams: 1 Costa_FabianaMarques_M.pdf: 2422520 bytes, checksum: 966c5b82f59168e9a1400b9b58760301 (MD5) Previous issue date: 2012
Resumo: Esta pesquisa fundamenta-se no desenvolvimento de um método de aquisição de conhecimento de agentes textuais baseada em MORPH - Modelo Orientado à Representação do Pensamento Humano - que permite que se extraia o modelo mental de agentes textuais. O objetivo é evidenciar o conhecimento contido no agente textual, representá-lo graficamente para compreendê-lo, facilitando o processo de aprendizagem e refinando o estudo dos conteúdos de um texto. Pois considera-se que nem sempre autores deixam as ideias explícitas (suas estruturas mentais) em artigos científicos, de forma clara e objetiva. O MACAT é um processo composto por três etapas, estruturadas em diretrizes para a extração de objetos de agentes textuais diversos. Apresenta-se além do desenvolvimento do método, a aplicação do MACAT baseado em MORPH, para investigação de artigos científicos, visando à exemplificação de sua utilização e demonstrando sua utilidade na explicitação de conhecimento. Com isso, é póssível evidenciar a dinâmica dos processos contidos nos sistemas organizacionais, que apresentam dificuldades de construir o aprendizado, em razão da ausência de instrumentos pelos quais se possa avaliar a progressão do conhecimento. Como resultado, demonstra-se que o método torna possível a extração e representação do conhecimento de agentes humanos externalizados em agentes textuais, permitindo a compreensão de modelos mentais, alavancando a tomada de decisão em situações complexas
Abstract: This research is based on developing on a method for the Knowledge Acquisition of Textual Agents based on MORPH - Oriented Model to the Human Thought Representation - which allows you to extraction of a textual agent's mental model. The goal is to demonstrate the knowledge present in textual agent, representing it graphically by facilitating its understanding and the learning process and refining the study of the contents of a text. Because it is considered that the authors don't always make explicit ideas (mental structures) of scientific articles, clearly and objectively. The MACAT is a process composed of three steps, structured guidelines for the extraction of objects of various textual agents. It is presented in addition to method development, the application of MACAT based on MORPH for research papers, aimed at the exemplification of its use and demonstrating its usefulness in explicit knowledge. This makes it possible to demonstrate the dynamics organizational processes in computer systems in those which have difficulty in learning to build, due to the lack of instruments that can evaluate the evolution of knowledge. As a result, it is shown that the method makes possible the extraction and representation of knowledge into human agents that externalized in textual agents, able to understanding the mental models, leveraging the decision-making in complex situations
Mestrado
Tecnologia e Inovação
Mestre em Tecnologia
Fan, Huiyuan. "Sequential frameworks for statistics-based value function representation in approximate dynamic programming." 2008. http://hdl.handle.net/10106/1099.
Chen, Chun-Ming, and 陳浚銘. "Establishing a Learning Module by Multiple Representation and Dynamic Assessment – An Example of Square Root Approximation." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/01743373694066598249.
國立彰化師範大學
數學系所
98
This study aims to develop a learning module, that learners studied by themselves. This module designed by multiple representation、dynamic assessment and precept theory and used the interaction of multimedia computer and the properties of multiple representation. This module not only supports the learning environment with images and voice for learners, and promptly gives learners the feedback by interactive technology. The feedback contains different degree of guidance and explaining the puzzles. By these ways develop the learners’ procedural and conceptual knowledge for square root. Except for supporting feedback, this module will record of the learners’ learning process. Researchers can analyze the process to understand the learners’ learning state and improve the design of this module. The foundation of this module is dynamic assessment to design interactive function and feedback. And the foundation of the feedback is multiple representation. This module cut four parts by precept theory. By analyzing the learners’ process, 30% of 7th grade students could find out the square root approximation before using this module. After using this module, 52% of 7th grade students could find out square root approximation by themselves. Through the module taught the applied problem of square root approximation, 40.4% of 7th grade students could find out cube root approximation.
Chang, Li-Fu, and 張力夫. "Exploring the effect of dynamic and static representation on conceptual learning: An example of wave superposition." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/71594125267847317349.
國立交通大學
理學院科技與數位學習學程
100
This study aimed to explore influence on outcomes of scientific conceptual construction through teaching principles of wave superposition with “dynamic representation” or “static representation”.To achieve the purpose of research, a quasi-experimental design was conduced, high school students in the Northen Taiwan. Dynamic or static representation was incorporated into a design of instruction on wave superposition. Students in the experimental group Ⅰ received instruction incorporating dynamic representations. Students in the experimental group Ⅱreceived instruction incorporating static representations. Students’ performance on a conceptual diagnostic exam and on their fearning worksheek were analyzed to determine effectiveness dynamic and static representation on assisting high school students’ learning concept of wave superposition. The results showed that students who received instruction with dynamic representations outperformed those who received instruction with static representations on their post and postpond test’s scores of conceptual diagnostic exams well as on their scores of learning worksheet. That the use of dynamic characterization of the concept of teaching can help students learning and retention enhance the effectiveness. Another record for the effectiveness of the learning process analysis, dynamic characterization results presented to accept the teaching of learners are also better teaching and learning, and significant differences . This study suggest that instructions incorporating dynamic representation is more effective in assisting learning of wave superposition, in comparison to instructions combining with static representation.
Chang, Chao-Min, and 張朝閔. "Exploring the effect of dynamic or static representation with sequential problem scaffolding on 10th grade stusents' conceptual learning about projectile motion." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/11478260118209823650.
國立交通大學
理學院科技與數位學習學程
103
This purpose of this study is to explore the influence of “dynamic representation”or“static representation”on teaching.By supplementing or without sequential scaffolding problem to discover the influence on studnets’learning performance and concept profile. To achieve the purpose of research, quasi-experimental design was conduced. Some first-grade students in high school in central Taiwan are divided into three groups. And those students were given three lessons as a teaching experiment.Three groups were given different experiemental design individually.The experiemental design of dynamic and sequential scaffolding problem was given in first group. The experiemental design of dynamic representation and non-sequential scaffolding problem was given in the second group. Eventually, the experiemental design of static graphs (captured from dynamic representation) and sequential scaffolding problem was given in the last group. The result reveals that,no matter with or without sequential scaffolding problem,the learning process in the experimental design with dynamic representation is better than the group in experimental design with static representation and sequential scaffolding problem.Nevertheless, after teaching, compared to the other two groups, the group in the experimental design with dynamic and sequential scaffolding problem has better performance at Projectile Motion concept posttest. This outcome shows that if teaching process is supplemented with dynamic representation it will contribute to conceptual learning. Furthemore,when the experimental design with dynamic representation is supplemented with sequential scaffolding problem, the effectiveness of learning will be able to be continue to posttest performance of Projectile Motion concept. Analysis result reveals that the reply of difficult question situations during each group is insignificant. Most of learners link to inappropriate concept profile only by the single feature of problem, or learners do not have science-based concept profile.
Dazeley, RP. "To The Knowledge Frontier and Beyond: A Hybrid System for Incremental Contextual- Learning and Prudence Analysis." Thesis, 2006. https://eprints.utas.edu.au/8173/1/01_Front_PhD_Thesis_Final_13-06-2007.pdf.
Hsiung, Ching-Yun, and 熊青耘. "A Study of Influence on Learning Outcomes and Cognitive Load of Using Dynamic Representation on Four Arithmetic Operations of Integer on Elementary School Students." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/6pp27c.
國立臺北科技大學
技術及職業教育研究所
102
This study used dynamic representation on four arithmetic operations of integer for fourth grade students. There were two main purpose of this study. One was developing a dynamic representation design teaching material. The other was exploring dynamic representation’s influence on different levels students’ learning outcomes and cognitive load. The research method was a quasi-experimental research design. There were 50 fourth grade students selected from one elementary school to participate four lessons long experiment. One of the two classes was assigned as the experimental group, which uses dynamic representation design, and the other as the comparison group, which uses a design without dynamic representation. The results showed that using dynamic representation could effectively improve students’ learning outcomes, and reduce extraneous cognitive load.
McGarity, Michael. "Heterogeneous representations for reinforcement learning control of dynamic systems /." 2004. http://www.library.unsw.edu.au/~thesis/adt-NUN/public/adt-NUN20040414.135809/index.html.
(6990443), Sree Bala Shrut Bhamidi. "Residual Capsule Network." Thesis, 2019.
The Convolutional Neural Network (CNN) have shown a substantial improvement in the field of Machine Learning. But they do come with their own set of drawbacks. Capsule Networks have addressed the limitations of CNNs and have shown a great improvement by calculating the pose and transformation of the image. Deeper networks are more powerful than shallow networks but at the same time, more difficult to train. Residual Networks ease the training and have shown evidence that they can give good accuracy with considerable depth. Putting the best of Capsule Network and Residual Network together, we present Residual Capsule Network and 3-Level Residual Capsule Network, a framework that uses the best of Residual Networks and Capsule Networks. The conventional Convolutional layer in Capsule Network is replaced by skip connections like the Residual Networks to decrease the complexity of the Baseline Capsule Network and seven ensemble Capsule Network. We trained our models on MNIST and CIFAR-10 datasets and have seen a significant decrease in the number of parameters when compared to the Baseline models.
Tsay, Jyh-Ren, and 蔡志仁. "A Study of Learning Ellipse with Dynamic Linked Multiple Representations Windows." Thesis, 2000. http://ndltd.ncl.edu.tw/handle/61965092889608537024.
國立臺灣師範大學
數學研究所
88
This study initially investigated the learning processes of high-school students and how they represent elliptical concepts and interlink them. The results were used to develop computer based instructional tools. The way in which these tools affected the student’s representations was then studied. The research was in two parts: Initially nine student volunteers participated in the study; each was given diagnostic teaching. It was found that the main external representations of elliptical concepts are verbal, graphical, structural, formulaic, and locus representation. Students were found to have different ways to develop their elliptical concepts, according to their initial knowledge. When students could represent the problem and their related ideas in terms of graphical representation, then they could develop links between different representations, and could thus solve problems more easily. In the second part of the research two high school classes were compared. A computer-based dynamic linked multiple representation Windows learning environment was used to teach one class. The results showed that students could make significant progress when taught in this way. The progress scores of the experimental group were higher than the control group, but this was not statistically significant. It was found that the experimental group tended to employ graphical representation as their main representation and use it to integrate the other representations. This paper analyses high school instruction for teaching elliptical concepts, looking in particular at the process by which students construct multiple elliptical representations. It also gives insights into the design of computer-based dynamic linked multiple representation Windows learning environments
Hsu, Chi-Chiang, and 許技江. "The study of learning the multiplication of complex numbers with dynamic linked multiple representations windows." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/50871603351740021502.
Sousa, Emanuel Augusto Freitas de. "On learning and generalizing representations in a dynamic field based architecture for human-robot interaction." Doctoral thesis, 2015. http://hdl.handle.net/1822/36642.
Due to the increasing demand for adaptive robots able to assist humans in their everyday tasks, furnishing robots with learning abilities is one of the most important goals of current robotics research. The work reported in this thesis is focused on the integration of learning capacities in an existing Dynamic Field based control architecture developed for natural human-robot collaboration. Specifically, it addresses two important serial order problems that appear in the architecture at distinct but closely coupled levels of abstraction: 1) the learning of the sequential order of sub-goals that has to be followed to accomplish a certain task, and 2) the learning of representations of motor primitives that can be chained to achieve a certain sub-goal. A model based on the theoretical framework of Dynamic Neural Fields (DNFs) is developed that allows the robot to acquire a multi-order sequential plan of a task from demonstration by human tutors. The model is inspired by known processing principles of human serial order learning. Specifically, it implements the idea of two complementary learning systems. A fast system encodes the sequential order of a single demonstration. During periods of internal rehearsal, it acts as a teacher for a slow system that is responsible for extracting generalized task knowledge from memorized demonstrations of different users. The efficiency of the learning model is tested in a real world experiment in which the humanoid robot ARoS learns the plan of an assembly task by observing human tutors executing possible sequential orders of sub-goals. An extension of the basic model is also proposed and tested in a real-world experiment. It addresses the fundamental problem of a hierarchical encoding of complex sequential tasks. It is shown how verbal feedback by the tutor about a serial order error may lead to the autonomous development of a neural representation of a group of sub-goals forming a sub-task. The second serial order problem of learning goal-directed chains of motor primitives is addressed by combining the associative learning mechanism of the dynamic field model with self-organizing properties. Inspired by the basic idea of the Kohonen's map algorithm, it is shown how self-organizing principles can be exploited to develop field representations of motor primitives, like for instance, a specific grasping behaviour, from observed motion trajectories. Moreover, the integration of additional contextual cues (e.g. object properties) in the learning process may cause the splitting of an existing motor primitive representation into two new representations that are context sensitive. In model simulations, it is shown that the learning mechanisms for representing sequential task knowledge in the DNF model can be also applied to establish chains of motor primitives directed towards a final goal (e.g. reach-grasp-place). Such a chained organization has been discussed in the neurophysiological literature to support not only a fluent execution of known action sequences but also the cognitive capacity of inferring the goal of observed motor behaviour of another individual.
Devido à procura crescente por robôs adaptativos capazes de auxiliar humanos nas suas tarefas diárias, um dos mais importantes objetivos da investigação em robótica atual é o de dotar robôs com a capacidade de aprender. O trabalho apresentado nesta tese foca-se na integração de capacidades de aprendizagem numa arquitetura de controlo, baseada em campos dinâmicos, para colaboração fluente entre Humano e Robô. Especificamente são abordados dois problemas importantes relacionados com ordem sequencial que surgem na arquitetura em níveis de abstração distintos embora relacionados: 1) a aprendizagem da ordem sequencial de sub-objetivos que tem de ser seguida para completar uma determinada tarefa e 2) a aprendizagem de representações de primitivas motoras que podem ser encadeadas para atingir um certo sub-objetivo. Foi desenvolvido um modelo baseado em teoria de Campos Dinâmicos Neuronais (CDNs) que permite ao robô adquirir um plano sequencial multi-ordem de uma tarefa a partir de demonstrações de tutores humanos. O modelo é inspirado em princípios conhecidos da aprendizagem da ordem sequencial por humanos. Especificamente, implementa a ideia de dois sistemas de aprendizagem complementares. Um mecanismo rápido codifica a ordem sequencial de uma demonstração única. Durante períodos de repetição interna, este mecanismo age como professor de um sistema mais lento responsável por extrair conhecimento generalizado da tarefa a partir das demonstrações de diferentes utilizadores. A eficiência do modelo de aprendizagem é testada numa experiência em cenário real na qual o robô humanoide ARoS aprende o plano de uma tarefa de montagem através da observação de tutores humanos que executam possíveis ordens sequenciais de execução dos sub-objetivos. Uma extensão do modelo básico é também proposta e testada em ambiente real. A extensão aborda o problema fundamental da codificação hierárquica de tarefas sequenciais complexas. É mostrado como feedback verbal fornecido pelo tutor acerca de erros na sequência pode levar ao desenvolvimento autónomo de uma representação neuronal de um grupo de sub-objetivos que formam uma sub-tarefa. O segundo problema de ordem sequencial, que consiste na aprendizagem de cadeias de primitivas motoras direcionadas a um objetivo, é abordado através da combinação do mecanismo de aprendizagem associativa do modelo baseado em Campos Dinâmicos com propriedades de auto-organização. Partindo da ideia fundamental do algoritmo do mapa de Kohonen, é mostrado como princípios de auto-organização podem ser explorados para desenvolver representações, em campos dinâmicos, de primitivas motoras, como por exemplo, um gesto especifico de agarrar, a partir de trajetórias de movimentos observados. Além disso, a integração de informação contextual adicional (e.g. propriedades do objeto) no processo de aprendizagem pode causar a divisão de uma representação de uma primitiva motora em duas novas representações específicas de cada contexto. É mostrado em simulação que os modelos de aprendizagem para representação do conhecimento da tarefa sequencial no modelo baseado em CDNs podem ser também aplicados na formação de cadeias de primitivas motoras direcionadas a um objetivo final (e.g. aproximar-agarrar-colocar). A organização em cadeia tem sido discutida na literatura sobre neurofisiologia, como sendo o suporte não só da execução fluente de ações sequenciais conhecidas, mas também da capacidade cognitiva de inferir o objetivo do comportamento motor observado num outro individuo.
Fundação para a Ciência e a Tecnologia SFRH/BD/48529/2008
CAPOBIANCO, ROBERTO. "Interactive generation and learning of semantic-driven robot behaviors." Doctoral thesis, 2017. http://hdl.handle.net/11573/942393.
劉光中. "A study of the influence of manipulating dynamic representations on learning effect:taking limits of functions and derivatives units as examples." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/15353659339330169958.
國立嘉義大學
數學教育研究所
95
The purpose of this study is to probe into the influence of manipulating dynamic representations on the performance of senior vocational school students. A total of 319 senior vocational school students participated in this survey process. The respondents’ background misconception were collected and measured by using the researcher-designed questionnaire. Then 76 second-grade students taught by the researcher were taken as the mainly study object. The collected data were statistically analyzed by using ANCOVA and qualitative observation models. Results and evidences indicated that the 0/0 atypical limit and juding increasing or decreasing intervals by one-degree deritivatives were two out of seven selected sections in which empiricists learned better than those who in traditional course. On the other hand, substitution was the section in which traditional course learners did better. Generally speaking, teaching with manipulating dynamic representations had the positive effect for vocational school students on learning these units. However, traditional teaching methods were still recommendable. Suggestions for teachers, schools and researchers are provided in this paper based on the research findings.
"Accuracy and Computational Stability of Tensorally-Correct Subgrid Stress and Scalar Flux Representations in Autonomic Closure of LES." Doctoral diss., 2020. http://hdl.handle.net/2286/R.I.62994.
Dissertation/Thesis
Doctoral Dissertation Aerospace Engineering 2020
(9189470), Abhinand Ayyaswamy. "Computational Modeling of Hypersonic Turbulent Boundary Layers By Using Machine Learning." Thesis, 2020.