Дисертації з теми "Dispositif haptique"
Оформте джерело за APA, MLA, Chicago, Harvard та іншими стилями
Ознайомтеся з топ-15 дисертацій для дослідження на тему "Dispositif haptique".
Біля кожної праці в переліку літератури доступна кнопка «Додати до бібліографії». Скористайтеся нею – і ми автоматично оформимо бібліографічне посилання на обрану працю в потрібному вам стилі цитування: APA, MLA, «Гарвард», «Чикаго», «Ванкувер» тощо.
Також ви можете завантажити повний текст наукової публікації у форматі «.pdf» та прочитати онлайн анотацію до роботи, якщо відповідні параметри наявні в метаданих.
Переглядайте дисертації для різних дисциплін та оформлюйте правильно вашу бібліографію.
Nigues, Antoine. "Manipulation dans le micro/nanomonde : dispositif haptique préhensile." Phd thesis, Université de Grenoble, 2012. http://tel.archives-ouvertes.fr/tel-00780206.
Повний текст джерелаGuiatni, Mohamed. "Conception et commande d'un dispositif à rendu haptique dans le cadre de la simulation de chirurgie minimalement invasive." Phd thesis, Université d'Evry-Val d'Essonne, 2009. http://tel.archives-ouvertes.fr/tel-00876888.
Повний текст джерелаMaillet, Barthélémy. "Design et appropriation d'un dispositif d'interactions haptiques pour l'expression et la perception d'attitudes communicationnelles." Compiègne, 2010. http://www.theses.fr/2010COMP1904.
Повний текст джерелаOur work aims at designing haptic devices for perceptual interpersonal interactions. The issue is to propose interfaces facilitating the development of their usages. Therefore, we consider interfaces from two perspectives : as an in-hand tool, constitutive of a perceptual experience when the user acts through it in the distal world it opens ; and as a put-down tool, constituted by the user, when he acts on it, in his organic perceptual world. In this work we focus on the design of the haptic interface as an in-hand tool. We operate it with user experimentations conducted in a deliberately minimalist interaction environment. These experiments lead us to make a distinction between two components of avatars used to act in distal worlds : the image body (enabling the user to be perceived by others) ; and the perceived body (enabling the user to perceive others). We show that separately adjusting the properties of the image body and of the perceiving body modifies the interaction dynamics between two persons. We exploit this new possibility offered by technical mediation to specify the in-hand interface. Then we design the put-down interface, striving for proposing organic actions that make sense for the user
Fontaine, Eléanor. "Conception et évaluation expérimentale d’une interface tactile et son intégration dans un dispositif d’aide à la mobilité des déficients visuels." Paris 6, 2009. http://www.theses.fr/2009PA066638.
Повний текст джерелаArioui, Hichem. "Commande de dispositifs à retour haptique en présence de retards de transmission." Phd thesis, Université d'Evry-Val d'Essonne, 2002. http://tel.archives-ouvertes.fr/tel-00734283.
Повний текст джерелаM'Boungui, Gaston. "Actionneur piézoélectrique commandable en frottement variable pour application haptique." Thesis, Lille 1, 2009. http://www.theses.fr/2009LIL10002/document.
Повний текст джерелаAs a solution to the lack of compactness and simplicity often encountered in haptic interfaces, we propose a device based on friction coefficient control principle. This device includes polarised piezoceramics well adjusted and glued to a 64x38x3 mm copper-beryllium plate supported by four legs. Then, properly energised around a resonant frequency, with legs at antinodes, a stationary wave is created in the plate. Variable friction forces between the legs and the plane substrate are created by the control of the wave amplitude, according to electro-active lubrication. So the user obtains force feedback by holding the plate, and moving it on a plane substrate, as he couId do with a mouse interface. Preliminary psychophysical evaluation trends to assess the validity of the device as a force feedback interface able to sense limits or shape changes of objects from virtual environment in the future
Pigache, François Lemaire-Semail Betty. "Modélisation causale en vue de la commande d'un translateur piézoélectrique plan pour une application haptique." Villeneuve d'Ascq : Université des sciences et technologies de Lille, 2007. https://iris.univ-lille1.fr/dspace/handle/1908/398.
Повний текст джерелаN° d'ordre (Lille 1) : 3612. Résumé en français et en anglais. Titre provenant de la page de titre du document numérisé. Bibliogr. p. 161-167.
Alamilla-Daniel, Ma de los Angeles. "Development of a haptic simulator for practicing the intraarticular needle injection under echography." Thesis, Lyon, 2020. http://www.theses.fr/2020LYSEI017.
Повний текст джерелаThe articular puncture is a common technique used by rheumatologists to relieve pain. The use of anatomical landmarks helps to guide the needle inside the articulation. However, without the help of imaging guidance, practitioners have difficulty to place correctly the needle and most of the cases lead to an extra articular insertion. The intraarticular needle injection under echography is a solution to ease the procedure. It is however a challenging process since the pratitioner must develop motor-visual coordination to insert the needle and guided it using as a reference a 2D image generated by the ultrasound probe. To master this technique, practitioners can practice on corpses, manikins, and simulators. Simulators give some advantages over corpses and manikins, but most of them do not allow to modify the working environment (patient morphology and/or pathology, …) or to choose the insertion point, which limit the realism of the training. Under the impulsion of SAMSEI, SPARTE project aims to develop a fully functional intraarticular needle injection simulator. This project is supported by 4 laboratories and one health facility. In this PhD thesis, the main contributions are: a new low-computational cost method called “Tracking wall” coupled with virtual fixtures for position and orientation control to render forces during the needle insertion ; the study and validation of three different control laws applied on a pneumatic actuator to render the forces while using a ultrasound probe; and finally the design of a complete functional simulator where users can experiment the needle insertion with echographic guidance
Ali, Ammar Amal. "Analyse des explorations haptiques de formes pour la conception d'un dispositif de suppléance perceptive dédié aux personnes aveugles." Phd thesis, Université de Technologie de Compiègne, 2006. http://tel.archives-ouvertes.fr/tel-00168363.
Повний текст джерелаLicona, Rodriguez Angel Ricardo. "Collaborative hands-on training on haptic simulators." Thesis, Lyon, 2020. http://www.theses.fr/2020LYSEI018.
Повний текст джерелаMedical students can use training simulators to improve their skills in a faster way using advanced tools that could give them quantitative feedback about their performance. Nowadays there are some haptic simulators used in several areas of medical education. However, most of these simulators can be used by only one user at the time, with no possible ways to perform guided training. Besides, these simulators lack an internal architecture that allows them to be expanded into multiple users or multiple devices. Expanding these simulators to a multi-user system can lead to parallel teaching. To develop a multi-user haptic simulator, it is necessary to establish an architecture that offers stability, position tracking and haptic force feedback for each involved device. The trainer and trainees will be able to manipulate the slave (either a real robot handling a surgical tool or a numeric simulation) system using their proper Master haptic devices to perform the surgical task. The architecture must offer an authority-sharing mechanism that ensures the dominance of allowed users during the training and a proper estimation of the slave’s environment forces fed back to for each user. The following thesis shows the results obtained with the implementation of a previously proposed architecture, expansion it into n-DoF (in angular and cartesian workspace) and that can be used with devices that do not share the same kinematic configuration. The new architecture also allows implementing m-trainee consoles to expand the number of users that can learn from an experienced trainer at the same time. The expansion of the system, evaluation of transparency and results obtained for free motion and contact cases are shown. A new adaptative dominance function is also proposed that present some advantages over the ones proposed in the bibliography. The results of a study of how much this function aids trainees in the learning process is also detailed with the used test bank and a proposed protocol. Finally, its detailed future work that can be done to improve the architecture as well the necessaries studies that will probe its functionality
Pigache, François. "Modélisation causale en vue de la commande d'un translateur piézoélectrique plan pour une application haptique." Lille 1, 2005. https://pepite-depot.univ-lille.fr/LIBRE/Th_Num/2005/50376-2005-Pigache.pdf.
Повний текст джерелаPigache, Francois. "Modélisation Causale en vue de la Commande d'un translateur piézoélectrique plan pour une application haptique." Phd thesis, Université des Sciences et Technologie de Lille - Lille I, 2005. http://tel.archives-ouvertes.fr/tel-00011938.
Повний текст джерелаPedemonte, Nicolo. "Synthèse et commande de dispositifs haptiques pour la communication à distance : application à une interface robotique anthropomorphe pour la poignée de main." Doctoral thesis, Université Laval, 2015. http://hdl.handle.net/20.500.11794/25549.
Повний текст джерелаRemote communication systems have significantly improved in the course of the recent years, in concert with technological innovations of our society. In order to realize a realistic and intuitive communication, the system must activate the part of the sensory system that is normally stimulated in an interaction between two people, i.e., the auditory system, the visual system and the haptic perception system, which concerns touch. The telephone represented an innovating communication system. It allowed to directly talk to the interlocutor without any need for a coded signal such as the Morse code. Remote communications have been further improved with the introduction of the video calls, which allow people not only to talk to but also to see each other. Several researches proved that the sense of touch plays a crucial role in social interactions. Haptic technology, which is relatively recent, approaches the problems related to the perception and the transmission of touch. One objective is to render remote communications even more complete and realistic. Haptic technology is also used in other important applications such as, for instance, rehabilitation and guided learning process of people with movement impairments. This thesis concerns the development of the haptic technology devoted to the implementation of remote communication systems. The final objective is to realize a teleoperation system which allows two users to remotely shake hands. In order to achieve this objective, two main issues must be faced : the design of a haptic interface capable of reproducing the required movement and the implementation of a control law which guarantees the proper response of such an interface. In the framework of a remote interaction via a haptic device, an interface for the training and assessment of handwriting capabilities is also presented. The latter application demonstrates the importance of haptic signals in a remote human-human interaction and its influence on the users.
Boucaud, Fabien. "Un agent touchant : modélisation du toucher social dans les interactions humain-agent en environnement immersif." Thesis, Compiègne, 2021. http://www.theses.fr/2021COMP2666.
Повний текст джерелаDespite the current abilities of our communication technologies, they remain unable to completely counterbalance feelings of isolation and loneliness. Social touch is essential to human well-being and allows us to develop and strenghten our relationships. It is also powerful channel of emotional communication. This thesis work is aimed at endowing artificial agents with social touch abilities. Whether they are robotic or virtual artificial agents represent new kinds of social entities and are already equipped with many interactional modalities (speech, gestures, facial expressions, etc.). Endowing them with touching abilities could further enhance their abilities to communicate emotions and to bond with humans. More specifically, our main research question is to determine when and how to touch a human is meaningful, autonomous and respectful way. To answer this question, we propose a theoretical structure and a functional implementation of a touching agent, able to dynamically interact with a human in real-time in an immersive environment. We describe a perception module to detect the human’s behaviour, a decision model able to take coherence and acceptability of touch into account, and a haptic interface (SOFTLY) that can be used in the immersive setup to generate haptic feedback. Evaluations of this framework are discussed and hightlight that its abilities are promising, althought there are still clear avenues of improvement for the model
Teyssier, Marc. "Anthropomorphic devices for affective touch communication." Electronic Thesis or Diss., Institut polytechnique de Paris, 2020. http://www.theses.fr/2020IPPAT023.
Повний текст джерелаCommunicating emotions is important for human attachment and bonding as well as for physical and psychological well-being.We communicate emotions through voice, but also through body language such as facial expressions, posture or touch. Among all these nonverbal cues, the tactile modality plays a particular role. Touch happens in co-located situations and involves physical contact between two individuals. A touch contact can convey emotions such as comforting someone by gently stroking her arm.Current technologies and devices used for mediated communication are not designed to support affective touch communication.There is a need to have new interfaces to mediate touch, both to detect touch (to replace the receiver's skin) and to convey touch (to replace the emitter's hand).My approach takes inspiration from the human body to inform the design of new interfaces. I promote the use of anthropomorphic affordances to design interfaces that benefit from our knowledge of physical interaction with other humans.Anthropomorphic affordances project human functioning and behaviour to the attributes of an object to suggest ways of using it. However, anthropomorphism has received little attention so far in the field of Human-Computer Interaction; its design space is still largely unexplored. In this thesis, I explore this design space and focus on augmenting mobile and robotic devices with tactile capabilities to enhance the conveying of emotions to enrich social communication.This raises two main research problems addressed in this thesis.A first problem is to define the type of device needed to perform touch. Current actuated devices do not produce human-like touch.In the first part of this thesis, I focus on the design and implementation of interfaces capable of producing humanlike touch output.I highlight human touch factors that can be reproduced by an actuated device. I then experimentally evaluate the impact of humanlike device-initiated touch on the perception of emotions.Finally, I built on top of these findings to propose Mobilimb, a small-scale robotic arm that can be connected onto mobile devices and can touch the user.A second problem is to develop interfaces capable of detecting touch input. My approach is to integrate humanlike artificial skin onto existing devices.I propose requirements to replicate the human skin, and a fabrication method for reproducing its visual, tactile and kinaesthetic properties. I then propose an implementation of artificial skin that can be integrated onto existing devices and can sense expressive touch gestures. This interface is then used to explore possible scenarios and applications for mediated touch input.In summary, this thesis contributes to the design and understanding of anthropomorphic devices for affective touch communication. I propose to use anthropomorphic affordances to design interfaces.To address the research questions of this thesis, I built upon human biological characteristics and digital fabrication tools and methods. The devices presented in this thesis propose new technical and empirical contributions around touch detection and touch generation