Книги з теми "Digital processor architectures"

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1

1965-, Lapsley Phil, ed. DSP processor fundamentals: Architectures and features. New York: IEEE Press, 1997.

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2

Woon-Seng, Gan, ed. Digital signal processors: Architectures, implementations, and applications. Upper Saddle River, N.J: Pearson/Prentice Hall, 2005.

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3

A digital optical cellular image processor: Theory, architecture, and implementation. Singapore: World Scientific, 1990.

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4

Material strategies in digital fabrication. New York: Routledge, 2012.

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5

Hoffmann, Andreas. Architecture exploration for embedded processors with LISA. Boston: Kluwer Academic Publishers, 2002.

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6

Poppelbaum, W. J. The UNIFIELD processor: A matrix computer using strings of "ones" to represent decimals. Urbana, Ill. (1304 W. Springfield Ave., Urbana 61801): Dept. of Computer Science, University of Illinois at Urbana-Champaign, 1986.

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7

International Conference on Application Specific Systems, Architectures and Processors (12th 2000 Boston, Massachusetts). IEEE International Conference on Application-Specific Systems, Architectures and Processors: Proceedings, July 10-12, 2000, Boston, Massachusetts. Los Alamitos, Calif: IEEE Computer Society Press, 2000.

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8

1967-, Schulte Michael Joseph, and IEEE Computer Society. Technical Committee on VLSI., eds. IEEE International Conference on Application-Specific Systems, Architectures and Processors: Proceedings : 17-19 July, 2002 ; San Jose, California. Los Alamitos, California: IEEE Computer Society, 2002.

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9

IEEE International Conference on Application-Specific Systems, Architectures, and Processors (16th 2005 Samos, Greece). 16th IEEE International Conference on Application-Specific Systems, Architectures, and Processors: ASAP 2005 : 23-25 July 2005, Samos, Greece. Los Alamitos, Calif: IEEE Computer Society, 2005.

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10

1944-, Deprettere Ed F., and IEEE Computer Society, eds. IEEE International Conference on Application-Specific Systems, Architectures and Processors: Proceedings : ASAP 2003 : 24-26 June, 2003, The Hague, The Netherlands. Los Alamitos, Calif: IEEE Computer Society, 2003.

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11

Söke, Dinkla, Brockhaus Christoph fl 1975-, Kultur Ruhr, and Duisburg (Germany), eds. Connected cities: Kunstprozesse im urbanen Netz : Wilhelm Lehmbruck Museum Duisburg und ausgewählte Standorte der Industriekultur : 20. Juni bis 1. August '99 = processes of art in the urban network : Wilhelm Lehmbruck Museum Duisburg and selected sites of industrial culture. Ostfildern-Ruit: Hatje Cantz, 1999.

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12

Lapsley, Phil, Jeff Bier, Amit Shoham, and Edward A. Lee. DSP Processor Fundamentals: Architectures and Features. Wiley & Sons, Incorporated, John, 2013.

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13

Lapsley, Phil, Jeff Bier, Amit Shoham, and Edward A. Lee. DSP Processor Fundamentals : Architectures and Features (IEEE Press Series on Signal Processing). Wiley-IEEE Press, 1997.

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14

Digital Vernacular: Architectural Principles, Tools, and Processes. Taylor & Francis Group, 2015.

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15

Stevens, James, and Ralph Nelson. Digital Vernacular: Architectural Principles, Tools, and Processes. Taylor & Francis Group, 2015.

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16

Stevens, James, and Ralph Nelson. Digital Vernacular: Architectural Principles, Tools, and Processes. Taylor & Francis Group, 2015.

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17

Digital Vernacular: Architectural Principles, Tools, and Processes. Taylor & Francis Group, 2015.

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18

Gan, Woon-Seng S., and Sen M. Kuo. Digital Signal Processors: Architectures, Implementations, and Applications. Prentice Hall, 2004.

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19

Digital Signal Processors: Architectures, Implementations, and Applications. Pearson Education, Limited, 2004.

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20

Gan, Woon-Seng S., and Sen M. Kuo. Digital Signal Processors: Architectures, Implementations, and Applications. Prentice Hall, 2004.

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21

Digital Processes Planning Design Production. Birkhauser, 2011.

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22

Hu, Yu Hen. Programmable Digital Signal Processors : Architecture: Programming, and Applications. Taylor & Francis Group, 2001.

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23

Hu, Yu Hen. Programmable Digital Signal Processors : Architecture: Programming, and Applications. Taylor & Francis Group, 2001.

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24

Hen, Hu Yu, ed. Programmable digital signal processors: Architecture, programming, and applications. New York: Marcel Dekker, 2002.

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25

Hu, Yu Hen. Programmable Digital Signal Processors : Architecture: Programming, and Applications. Taylor & Francis Group, 2001.

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26

Hu, Yu Hen. Programmable Digital Signal Processors : Architecture: Programming, and Applications. Taylor & Francis Group, 2001.

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27

Hu, Yu Hen. Programmable Digital Signal Processors : Architecture: Programming, and Applications. Taylor & Francis Group, 2001.

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28

Yaneva, Albena. Crafting History. Cornell University Press, 2020. http://dx.doi.org/10.7591/cornell/9781501751820.001.0001.

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Анотація:
What constitutes an archive in architecture? What forms does it take? What epistemology does it perform? What kind of craft is archiving? This book provides answers and offers insights on the ontological granularity of the archive and its relationship with architecture as a complex enterprise that starts and ends much beyond the act of building or the life of a creator. In this book we learn how objects are processed and catalogued, how a classification scheme is produced, how models and drawings are preserved, and how born-digital material battles time and technology obsolescence. We follow the work of conservators, librarians, cataloguers, digital archivists, museum technicians, curators, and architects, and we capture archiving in its mundane and practical course. Based on ethnographic observation at the Canadian Centre for Architecture and interviews with a range of practitioners, including Álvaro Siza and Peter Eisenman, the book traces archiving through the daily work and care of all its participants, scrutinizing their variable ontology, scale, and politics. It addresses the strategies practicing architects employ to envisage an archive-based future and tells a story about how architectural collections are crafted so as to form the epistemological basis of architectural history.
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29

Huang, Kung-Shiuh. Digital Optical Cellular Image Processor: Theory, Architecture and Implementation (Series in Computer Science). World Scientific Publishing Company, 1991.

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30

Beorkrem, Christopher. Material Strategies in Digital Fabrication. Taylor & Francis Group, 2013.

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31

Material Strategies in Digital Fabrication. Taylor & Francis Group, 2017.

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32

Beorkrem, Christopher. Material Strategies in Digital Fabrication. Taylor & Francis Group, 2017.

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33

Beorkrem, Christopher. Material Strategies in Digital Fabrication. Taylor & Francis Group, 2017.

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34

Beorkrem, Christopher. Material Strategies in Digital Fabrication. Taylor & Francis Group, 2017.

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35

Beorkrem, Christopher. Material Strategies in Digital Fabrication. Taylor & Francis Group, 2017.

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36

Beorkrem, Christopher. Material Strategies in Digital Fabrication. Taylor & Francis Group, 2017.

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37

Hoffmann, Andreas, Heinrich Meyr, and Rainer Leupers. Architecture Exploration for Embedded Processors with LISA. Springer, 2002.

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38

Hoffmann, Andreas, Heinrich Meyr, and Rainer Leupers. Architecture Exploration for Embedded Processors with LISA. Springer, 2010.

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39

Hoffmann, Andreas, Heinrich Meyr, and Rainer Leupers. Architecture Exploration for Embedded Processors with LISA. Springer London, Limited, 2013.

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40

Halegoua, Germaine. The Digital City. NYU Press, 2020. http://dx.doi.org/10.18574/nyu/9781479839216.001.0001.

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Анотація:
The Digital City focuses on the interface of people, urban place, and the role that digital media play in placemaking endeavors. Critics have understood digital media as forces that alienate and disembed users from space and place. This book argues that the exact opposite processes are observable: many different actors are consciously and habitually using digital technologies to re-embed themselves within urban space. Five case studies from cities around the world illustrate the concept of “re-placeing” by showing how different populations employ urban broadband networks, social and locative media platforms, digital navigation technologies, smart cities, and creative placemaking initiatives to reproduce abstract urban spaces as inhabited places with deep meanings and emotional attachments. Through clear and accessible language and timely narratives of everyday urban life, the author argues that a sense of place is integral to understanding contemporary relationships with digital media while highlighting our own awareness of the places where we find ourselves and where our technologies find and place us. Through ethnographic and discourse analysis of everyday digital media practices and technologies, this book expands practical and theoretical understandings of the ways urban planners envision and plan connected cities, the role of urban communities in shaping and interpreting digital architectures, and the tales of the city produced through mobile and web-based platforms. Digital connectivity is reshaping the city and the ways we navigate through it and belong within it. How this happens and the types of places we produce within these networked environments are what this book addresses.
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41

Application-Specific Systems, Architectures, and Processors (Asap 2000): 12th International Conference Held on July 10-12, 2000 in Boston, Ma. Institute of Electrical & Electronics Enginee, 2000.

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42

Gonsalves, Kavita, Jenek Waldemar, Glenda Caldwell, Marcus Foth, Greg Nijs, Thomas Laureyssens, Jorgos Coenen, and Andrew Vande Moere. DIY & More-than-Human Media Architecture, Allegories, Entanglements & Speculative Practice. Queensland University of Technology, 2021. http://dx.doi.org/10.5204/book.eprints.214092.

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In recent years, research in the fields of Media Architecture and urban informatics have made calls to move beyond the human-centred city and towards a “more equitable multispecies city” (Van Dooren & Rose, 2012). Working towards future more-than-human cities, the design of hybrid digital-physical urban spaces - with an ethos of inclusivity and diversity - will require methods, tools, approaches, platforms, etc. to engage different communities, environments, and all kinds of nonhuman entities and creatures. This workshop posed the following question: While considering different characteristics (such as gender, race, class, abilities, creed, digital skills, habitat, bio-systems), how can citizens engage in creating DIY and More-than-Human Media Architecture to actively shape their spaces and foster imaginaries of more-than-human urban futurity, all while being kinder towards our stressed and fragile urban ecology? As a first step, DIY Media Architecture proposes that communities of experts support non-experts to create and design Media Architecture as active instigators of change in their own right. A possible strategy may lie in mobilizing allegories, entanglements, multispecies world-making, speculative prototyping, i.e. techniques to frame and engage more-than-human urban futures. This is positioned as empowering the less heard as taking charge of their digital-physical canvases throughout urban spaces and, as a next step, staking their and all creatures’ rights to the city. The workshop was conducted online from 24th-29th June 2021. The workshop provided the platform for discussions on alternative materials, platforms, strategies and tools for enabling DIY processes of the less heard in anthropocentric engagement. The workshop, further, encouraged participants to bring prototypes, demos, videos and examples to broaden the conversation on DIY and More-than-Human Media Architecture. This was collated towards two outcomes; 1) conceptual prototypes and 2) participants were invited to co-author a publication. This is in keeping with MAB2020’s Themes & Issues of “Citizen’s Digital Rights”, “Playful and Artistic Civic Engagement” and “More-Than-Human Cities”.
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43

Fulzele, Dr Roopali, and Prof Anshul Mathur. Emerging Dynamics in Business, Innovation and Technology. KAAV PUBLICATIONS, DELHI, INDIA, 2021. http://dx.doi.org/10.52458/9789391842314.2021.ed.

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The combination of business, innovation and technology in today’s time has brought the new growth and shape to worldwide business. Today, every business is seeking for speed, easy adoption and agility when involving in the development of new product, processes, services, strategies, etc. By leading with emerging dynamics in business, innovation and technology helps companies in minimizing operation costs, acquiring customer loyalty, revenue generation, achieving competitive edge as well as remaining tough in disruptive times also. Many organizations are now undergoing through a lot of transformation because of emerging dynamics in business, innovation and technology. Emerging technologies and innovations are bringing the digital transformation in every business, processes, and governance. Hence, this book focuses on providing insights on the emerging dynamics in business, innovation and technology of the multidisciplinary areas such as finance, marketing, business management, human resources, healthcare system, education, architecture, legal aspects, etc. Through this book, readers will acquire the knowledge, skills, and competencies in order to prepare themselves for the competitive and emerging business environment in different sectors
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44

Connected cities: Processes of art in the urban network. Ostfildern-Ruit: Hatje Cantz, 1999.

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45

Druckrey, Timothy, Olaf Breuning, and Eric Kluitenberg. Connected Cities: Processes of Art in the Urban Network. Hatje Cantz Publishers, 2000.

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46

Parkin, Jack. Money Code Space. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780197515075.001.0001.

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Newly emerging cryptocurrencies and blockchain technology present a challenging research problem in the field of digital politics and economics. Bitcoin—the first widely implemented cryptocurrency and blockchain architecture—seemingly separates itself from the existing territorial boundedness of nation-state money via a process of algorithmic decentralisation. Proponents declare that the utilisation of cryptography to advance financial transactions will disrupt the modern centralised structures by which capitalist economies are currently organised: corporations, governments, commercial banks, and central banks. Allegedly, software can create a more stable and democratic global economy; a world free from hierarchy and control. In Money Code Space, Jack Parkin debunks these utopian claims by approaching distributed ledger technologies as a spatial and social problem where power forms unevenly across their networks. First-hand accounts of online communities, open-source software governance, infrastructural hardware operations, and Silicon Valley start-up culture are used to ground understandings of cryptocurrencies in the “real world.” Consequently, Parkin demonstrates how Bitcoin and other blockchains are produced across a multitude of tessellated spaces from which certain stakeholders exercise considerable amounts of power over their networks. While money, code, and space are certainly transformed by distributed ledgers, algorithmic decentralisation is rendered inherently paradoxical because it is predicated upon centralised actors, practices, and forces.
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47

Söke, Dinkla, Brockhaus Christoph fl 1975-, and Wilhelm-Lehmbruck-Museum der Stadt Duisburg, eds. Connected cities: Kunstprozesse im urbanen Netz = Processes of art in the urban network : Wilhelm Lehmbruck Museum Duisburg und ausgewälte Standorte der Industriekultur, 20. Juni bis 1. August '99. Duisburg: Wilhelm Lehmbruck Museum, 1999.

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48

El uso de Sistemas de Información Geográfica (SIG) en la arqueología sudamericana. Oxford: BAR S2497 South American Archaeology Series 18, 2013.

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