Дисертації з теми "Design objects"
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Brauer, Martha. "Mediating objects : physical objects in therapy sessions together with childern." Thesis, Konstfack, Industridesign, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-5755.
Повний текст джерелаBerdzenishvili, Revaz. "Space and Objects." Thesis, Konstfack, Inredningsarkitektur & Möbeldesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-5915.
Повний текст джерелаBewley, Harvey. "Elastic Interactions & Performing Objects : Methods for Embedding Technology Playfulness into Interactive Objects." Thesis, Konstfack, Institutionen för design, inredningsarkitektur och visuell kommunikation (DIV), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-5782.
Повний текст джерелаCivello, Francesco R. "Roles for composite objects in object-oriented analysis and design." Thesis, University of Brighton, 1993. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.357091.
Повний текст джерелаSchlifer, Laura. "Unloosed: Designing Participatory Objects." VCU Scholars Compass, 2014. http://scholarscompass.vcu.edu/etd/3386.
Повний текст джерелаChidiac, Amy Maguire. "Hide & seek : objects of meaning /." Online version of thesis, 2009. http://hdl.handle.net/1850/11205.
Повний текст джерелаBarnett, Jamie Marie. "Do You Read Me? Objects of Language and the Language of Objects." VCU Scholars Compass, 2005. http://scholarscompass.vcu.edu/etd_retro/101.
Повний текст джерелаHjort, Ebba. "Responding Objects – Poetic Design and Healing Spaces." Thesis, Konstfack, Inredningsarkitektur & Möbeldesign, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-7837.
Повний текст джерелаKou, Xinyu. "Computer-aided design of heterogeneous objects." Click to view the E-thesis via HKUTO, 2005. http://sunzi.lib.hku.hk/hkuto/record/B34834114.
Повний текст джерелаKou, Xinyu, and 寇欣宇. "Computer-aided design of heterogeneous objects." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2005. http://hub.hku.hk/bib/B34834114.
Повний текст джерелаLee, Hyun-Yeul. "Storied objects: design thinking with time." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/38639.
Повний текст джерелаIncludes bibliographical references (p. 241-244).
The traditional approach to the design of everyday objects is articulated by form and function. This thesis aims to model an approach to design thinking that extends the praxis of form and function to include the expression of time. Designing objects to explicitly express the passage of time extends their useful-useable-desirable quality to include a storied expression of their everyday existence. We introduce a design synthesis framework with a set of principles for object-story-construction. These are used to refigure a recorded history to project an object-centric perspective. Our principles and method suggest a new class of objects that could be present in future spaces. Situating point of view, experiential compression of time, and the privileging of extraordinary over ordinary events within a collection of records are critical to the art of history-making. In our approach, the object is instrumented with sensors to continuously capture the passage of time in an audio stream. This stream is parsed in order to highlight extraordinary events from the perspective of the object. These events are then arranged such that the object can express its everyday history to humans and/or other objects in a timely and aesthetically engaging way: we call this "audio time-lapse". The audio time-lapse provides a temporal compression of the historical stream. This thesis considers how the capability for recording and expressing history can add aesthetic and cultural value - a "storiedness" - to the object.
by Hyun-Yeul Theresa Lee.
Ph.D.
Madanska, Dessislava. "New Rituals : Materials, Objects and Space." Thesis, Konstfack, Inredningsarkitektur & Möbeldesign, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-7426.
Повний текст джерелаHester, Cassie. "Elevating the Everyday: Designed Objects as Companions." VCU Scholars Compass, 2012. http://scholarscompass.vcu.edu/etd/2794.
Повний текст джерелаAppavoo, Jonathan. "Clustered objects, initial design, implementation and evaluation." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape10/PQDD_0003/MQ40739.pdf.
Повний текст джерелаAnusas, Mike. "Beyond objects : an anthropological dialogue with design." Thesis, University of Aberdeen, 2018. http://digitool.abdn.ac.uk:80/webclient/DeliveryManager?pid=237173.
Повний текст джерелаXu, Fann. "Retired Objects : An exploration of our complex relationship to everyday things." Thesis, Konstfack, Industridesign, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-7322.
Повний текст джерелаHines, Gary L. "From entities to objects : reverse engineering a relational data model into an object-oriented design." Virtual Press, 2000. http://liblink.bsu.edu/uhtbin/catkey/1164846.
Повний текст джерелаDepartment of Computer Science
Wanderley, Ingrid Moura. "O design dos \"outros\". Interações criativas na produção contemporânea de artefatos." Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/16/16134/tde-05022014-110055/.
Повний текст джерелаThe present research analyzes the ways and practices through which people who are routinely moved by the most diverse of impulses, factors and needs appropriate, rethink and transform the objects in their everyday lives. Such practices are a prime source of learning within the design process, yet are often undervalued in terms of potential. Applied somewhat unassumingly, often going unnoticed, these practices raise important questions about assumptions and concrete actions in the field of design, and should always be considered from object conception to production and reuse. From a historical perspective, the present work restores certain notions present in the initial establishment of design (form, function, styling, added value) notions that call into debate issues such as authorship, consumption, disposability, obsolescence and possible relationships between objects and users . To do so, we bring to the discussion concepts such as \"non-intentional design\" (NID), \"low-cost design\", \"spontaneous design\" and \"non-design\" as part of an attempt to understand the dialogues and interactions between non-designers and designers to the discuss ideas of authorship and creation observed and challenged by these notions. A careful examination of the uses and appropriations of everyday objects - creative interventions driven by socioeconomic issues or not which are routine practices performed mostly without a conscious intention to challenge the notion of authorship may contribute to the reconditioning of the evaluation process of the very characteristics of objects.
Braaten, Lia Marie. "Objects of Desire: The Foot as a Site." Thesis, Virginia Tech, 1998. http://hdl.handle.net/10919/37012.
Повний текст джерелаMaster of Architecture
Liang, Xufeng. "Smart business objects." View thesis, 2009. http://handle.uws.edu.au:8081/1959.7/43761.
Повний текст джерелаA thesis presented to the University of Western Sydney, College of Health and Science, School of Computing and Mathematics, in fulfilment of the requirements for the degree of Doctor of Philosophy. Includes bibliographies.
Iqbal, Saqib. "Aspects and objects : a unified software design framework." Thesis, University of Huddersfield, 2013. http://eprints.hud.ac.uk/id/eprint/18094/.
Повний текст джерелаFreitas, Paulo Sérgio da Silva. "Wow!: objects." Master's thesis, Universidade da Madeira, 2008. http://hdl.handle.net/10400.13/120.
Повний текст джерелаSupervisor: Pedro Campos
Kim, Heechan. "Meaningful objects through process-oriented form research." Thesis, Rochester Institute of Technology, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=1565134.
Повний текст джерелаThis work concentrates on the relationships between shapes and the lines those shapes are composed of as well as the process by which they are created. In this thesis, I intend to explore the different characteristics of wood and to visualize the language and meaning of the work which results both from those characteristics and from the artist.
As a maker, I have always been fascinated by the use of wood in the creation of objects. Man can control a material against its own intrinsic attributes to create something very different from that material's natural shape. My works concentrate on illustrating how wood reacts to external manipulation or physical force and how it can accordingly be transformed and yet still keep its original characteristics. Therefore, the process of the construction of the final piece is crucial in my work. The process embodies the relationship between outward control or manipulation and reaction from a material, and it creates the tension between the two entities, producing a physical structure and also a visual presentation. Additionally, this relationship encapsulates a deeper meaning; in the same manner in which the wood strains against the making act of the artist, so also does human nature strive against the outward influences which seek to control it. Through the work, I intend to clarify how human beings interact with each other and how those interactions create emotional tension.
Taylor, Damon. "Design art furniture and the boundaries of function : communicative objects, performative things." Thesis, University of the Arts London, 2011. http://ualresearchonline.arts.ac.uk/5658/.
Повний текст джерелаSnedker, Christine. "Knitted objects : Exploring flat knitting as a technique to design form." Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-22014.
Повний текст джерелаLiu, Yuanliang. "Design of learning objects to support constructivist learning environments." Diss., Columbia, Mo. : University of Missouri-Columbia, 2005. http://hdl.handle.net/10355/4304.
Повний текст джерелаThe entire dissertation/thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file (which also appears in the research.pdf); a non-technical general description, or public abstract, appears in the public.pdf file. Title from title screen of research.pdf file viewed on (December 13, 2006) Includes bibliographical references.
Matychak, Xanthe. "Dishsoap for clean water : how the design of everyday objects can promote happiness /." Online version of thesis, 2007. http://hdl.handle.net/1850/5291.
Повний текст джерелаBentley, Peter John. "Generic evolutionary design of solid objects using a genetic algorithm." Thesis, University of Huddersfield, 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.338599.
Повний текст джерелаFennell, Jac, Cathy Treadaway, and Aidan Taylor. "Open Doors: designing playful objects for dementia." TUDpress, 2019. https://tud.qucosa.de/id/qucosa%3A36604.
Повний текст джерелаShaw, Neil Graham. "3D reconstruction and correction of objects described by engineering drawings." Thesis, Nottingham Trent University, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.261852.
Повний текст джерелаTakahashi, Shinya. "Infusing machine made objects into traditional metal working." Virtual Press, 2005. http://liblink.bsu.edu/uhtbin/catkey/1313951.
Повний текст джерелаDepartment of Art
Lindstedt, Sara. "Communicating in a Design Team - creating meaning in a design team through boundary objects." Thesis, Linköping University, Department of Computer and Information Science, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-4363.
Повний текст джерелаThis thesis explores object based design team communication. It is assumed that boundary objects in design teams serve as an important communication aid and are considered to have a crucial role in the conducting of multidisciplinary teamwork. Objects, such as design specifications and prototypes, can for example help bridging knowledge gaps between the different interests involved and offer guidance and support in their design work. The aim was to identify the possible problems that might occur connected to the different objects used in a design team. In order to study this, an ethnographical inspired study was carried out. Overall results were that the design team needed to extend their use of objects, in order to be fully supported by them in their work. Further, the existing objects needed to be changed or used differently. A “communication resource hub” was suggested, where all the new and old objects could be gathered. In this “resource hub” there should be room for different models that could be applied as a support for deciding on the right objects for the right purpose.
Piñera, J. Keneth (Jorge Keneth). "Design of database for automatic example-driven design and assembly of man-made objects." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/83736.
Повний текст джерелаCataloged from PDF version of thesis.
Includes bibliographical references (page 18).
In this project, we have built a database of models that have been designed such that they can be directly fabricated by a casual user. Each of the models in this database has design specifications up to the screw level, and each component has a direct reference to a commercial part from online retailers such as McMaster-Carr and Home Depot. This database was built with the purpose of assisting a data-driven approach to customizable fabrication. This system allows a casual user to create a 3D model input with rough specifications and receive a list of parts that, when assembled, will create the model specified. Using this system and database, we were able to successfully design and fabricate three pieces of furniture and therefore proved the data-driven method approach to be valid.
by J. Keneth Piñera.
S.B.
Wang, Yu-Fen. "Playing Nine to Five : Ways of exploring our present relations with objects through playfulness." Thesis, Konstfack, Industridesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-5883.
Повний текст джерелаTimar, Szuszy Art College of Fine Arts UNSW. ""Low life" small objects to sit upon: a studio investigation into a rational use of materials for small scale domestic objects." Publisher:University of New South Wales. Art, 2007. http://handle.unsw.edu.au/1959.4/40670.
Повний текст джерелаIrazu, Aitor, and Maider Uranga. "Design optimisation of a mechanism used to handle heavy objects." Thesis, Högskolan i Skövde, Institutionen för ingenjörsvetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-17586.
Повний текст джерелаJaggers, Ross William. "Soft responsive objects that use catalysis as a design tool." Thesis, University of Warwick, 2018. http://wrap.warwick.ac.uk/101222/.
Повний текст джерелаOkoth, David O. "Design and Development of Metadata Management Tool for Learning Objects." Diss., Virginia Tech, 2019. http://hdl.handle.net/10919/103649.
Повний текст джерелаDoctor of Philosophy
Learning Objects (LO) reuse is gaining popularity in the field of instructional design. This is because it could transform how learning occurs in today's information age. In this study, I outlined the important characteristics of reusable learning objects and set them up as creative and re-creative products in the curriculum development process. My goal was to combine and reproduce existing literature on LOs that would allow me to develop an instructional design tool to help learning content designers, deliverers, and consumers to easily tag, search, then find reusable learning objects. I reviewed literature on learning objects, reusable learning objects and their associated metadata management schemes then used this data to design and develop the tool addressing meta tagging schemes, metadata management, search, and accessibility of learning objects. The tool allows LO categorization and deconstruction to the largest and smallest granular levels of their instructional reusability. I combined a developmental research method with an integrative literature review method to design and develop the prototype of a tool known as metadata management tool (mmt) for reusable learning objects. If successful, the metadata management tool developed could contribute to an effective metadata management for learning objects often reused by learning designers, deliverers, and consumers.
Mandarim, de Lacerda Maria Elisa. "The use of plastic in utilitarian and functional design objects." Thesis, University of Iowa, 2010. https://ir.uiowa.edu/etd/705.
Повний текст джерелаSozer, Aziz. "Design And Implementation Of Spatiotemporal Databases." Phd thesis, METU, 2010. http://etd.lib.metu.edu.tr/upload/12612189/index.pdf.
Повний текст джерелаLe, Xuan Sang. "Co-conception Logiciel/FPGA pour Edge-computing : promotion de la conception orientée objet." Thesis, Brest, 2017. http://www.theses.fr/2017BRES0041/document.
Повний текст джерелаCloud computing is often the most referenced computational model for Internet of Things. This model adopts a centralized architecture where all sensor data is stored and processed in a sole location. Despite of many advantages, this architecture suffers from a low scalability while the available data on the network is continuously increasing. It is worth noting that, currently, more than 50% internet connections are between things. This can lead to the reliability problem in realtime and latency-sensitive applications. Edge-computing which is based on a decentralized architecture, is known as a solution for this emerging problem by: (1) reinforcing the equipment at the edge (things) of the network and (2) pushing the data processing to the edge.Edge-centric computing requires sensors nodes with more software capability and processing power while, like any embedded systems, being constrained by energy consumption. Hybrid hardware systems consisting of FPGA and processor offer a good trade-off for this requirement. FPGAs are known to enable parallel and fast computation within a low energy budget. The coupled processor provides a flexible software environment for edge-centric nodes.Applications design for such hybrid network/software/hardware (SW/HW) system always remains a challenged task. It covers a large domain of system level design from high level software to low-level hardware (FPGA). This result in a complex system design flow and involves the use of tools from different engineering domains. A common solution is to propose a heterogeneous design environment which combining/integrating these tools together. However the heterogeneous nature of this approach can pose the reliability problem when it comes to data exchanges between tools.Our motivation is to propose a homogeneous design methodology and environment for such system. We study the application of a modern design methodology, in particular object-oriented design (OOD), to the field of embedded systems. Our choice of OOD is motivated by the proven productivity of this methodology for the development of software systems. In the context of this thesis, we aim at using OOD to develop a homogeneous design environment for edge-centric systems. Our approach addresses three design concerns: (1) hardware design where object-oriented principles and design patterns are used to improve the reusability, adaptability, and extensibility of the hardware system. (2) hardware / software co-design, for which we propose to use OOD to abstract the SW/HW integration and the communication that encourages the system modularity and flexibility. (3) middleware design for Edge Computing. We rely on a centralized development environment for distributed applications, while the middleware facilitates the integration of the peripheral nodes in the network, and allows automatic remote reconfiguration. Ultimately, our solution offers software flexibility for the implementation of complex distributed algorithms, complemented by the full exploitation of FPGAs performance. These are placed in the nodes, as close as possible to the acquisition of the data by the sensors† in order to deploy a first effective intensive treatment
Sewczwicz, Richard P. "Form definition language for intelligent data objects." Thesis, Kansas State University, 1986. http://hdl.handle.net/2097/9953.
Повний текст джерелаHarland, Robert George. "Graphic design as urban design : towards a theory for analysing graphic objects in urban environments." Thesis, University of Nottingham, 2011. http://eprints.nottingham.ac.uk/12350/.
Повний текст джерелаHager, Jutterström Julia. "Learn How To Experience The Anxiety : Metamorphoses from painful emotions to objects." Thesis, Konstfack, Inredningsarkitektur & Möbeldesign, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-7968.
Повний текст джерелаGeiger, Ohlin Erika. "UNCANNY TRACES : Furniture and objects made of what used to be someone’s skin." Thesis, Konstfack, Institutionen för design, inredningsarkitektur och visuell kommunikation (DIV), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-6944.
Повний текст джерелаLundmark, Michaela. "How to breath life into inanimate objects." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-63852.
Повний текст джерелаAly, Safwan Krishnamurti Ramesh. "A framework for interaction and task decomposition for objects emulating agency behavior /." Pittsburgh, Pa. : Carnegie Mellon University, 2000. http://code.arc.cmu.edu/lab/upload/aly%5Fphd%5Fthesis.0.pdf.
Повний текст джерелаBerglind, Stefánsdóttir Jóna. "Object Poetry : Shaping Through Knit." Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-14894.
Повний текст джерелаKyhlbäck, Hans. "The problem of objects in design of health care information systems /." Ronneby : Blekinge Institute of Technology, 2005. http://www.bth.se/fou/Forskinfo.nsf/allfirst2/9fe0d26f5c369c91c125701a00301913?OpenDocument.
Повний текст джерелаColombo, Camilla. "Optimal trajectory design for interception and deflection of Near Earth Objects." Thesis, University of Glasgow, 2010. http://theses.gla.ac.uk/1819/.
Повний текст джерела