Дисертації з теми "Design map"
Оформте джерело за APA, MLA, Chicago, Harvard та іншими стилями
Ознайомтеся з топ-50 дисертацій для дослідження на тему "Design map".
Біля кожної праці в переліку літератури доступна кнопка «Додати до бібліографії». Скористайтеся нею – і ми автоматично оформимо бібліографічне посилання на обрану працю в потрібному вам стилі цитування: APA, MLA, «Гарвард», «Чикаго», «Ванкувер» тощо.
Також ви можете завантажити повний текст наукової публікації у форматі «.pdf» та прочитати онлайн анотацію до роботи, якщо відповідні параметри наявні в метаданих.
Переглядайте дисертації для різних дисциплін та оформлюйте правильно вашу бібліографію.
Tarnoff, David. "Episode 6.04 – Four-Variable Karnaugh Map Example." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/44.
Повний текст джерелаRodriguez, Patricia. "Engaging map visualization through Emotional Design." Thesis, Mälardalens högskola, Innovation och produktrealisering, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-44800.
Повний текст джерелаAhnlén, Fredrik. "MAP DESIGN : A development of background map visualisation in Digpro dpPower application." Thesis, KTH, Geodesi och satellitpositionering, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-208907.
Повний текст джерелаBundy, Geraint Llewellyn. "Automated cartographic generalization with a triangulated spatial model." Thesis, University of South Wales, 1996. https://pure.southwales.ac.uk/en/studentthesis/automated-cartographic-generalization-with-a-triangulated-spatial-model(754893a1-faae-4191-9e36-a15854deb36d).html.
Повний текст джерелаPetermann, Felix-Marcel, and Jennifer Greczylo. "Inclusive Design : A Concept for an Accessible City Map." Thesis, Umeå universitet, Institutionen för informatik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-161088.
Повний текст джерелаVan, Tonder Bradley Paul. "Adaptive user interfaces for mobile map-based visualisation." Thesis, Nelson Mandela Metropolitan University, 2008. http://hdl.handle.net/10948/866.
Повний текст джерелаScott, David J. "Mental imagery and visualisation : their role in map use." Thesis, London School of Economics and Political Science (University of London), 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.360960.
Повний текст джерелаHopfstock, Anja. "A User-Oriented Map Design in the SDI Environment." Doctoral thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2011. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-71981.
Повний текст джерелаDer wachsende Bedarf unserer Wissensgesellschaft an zuverlässigen Informationen über räumliche Strukturen und Sachverhalte ist die treibende Kraft bei Aufbau und Einsatz von Geodateninfrastrukturen (GDI). Eine Geodateninfrastruktur wirkt zum vollen Nutzen der Gesellschaft, wenn die Daten in der GDI zugänglich sind und effektiv für Erkenntnis- und Entscheidungsprozesse genutzt werden können. Die gegenwärtige Entwicklung von GDI setzt auf moderne Informationstechnologien bei der Geodatenverarbeitung. Dabei, wird einer bedarfsgerechten und nutzerfreundlichen Präsentation von Geodaten in ansprechender visueller Form wenig Aufmerksamkeit zuteil. Da Geoinformation erst durch die Interaktion des Nutzers mit den Geodaten entsteht, ist es Aufgabe der Kartographie, bedarfsgerechte Kartendarstellungen zu gestalten und an der Schnittstelle zwischen einer Geodateninfrastruktur und ihren Nutzern bereitzustellen. Ziel der vorliegenden Dissertation ist es, eine Methodik für den Kartenherstellungsprozess in einer GDI-Umgebung zu entwickeln und beispielhaft zu erproben. Zunächst, werden Konzept, Ziele und Prinzipien von Geodateninfrastruktur beispielhaft anhand der Europäischen GDI-Initiativen dargestellt und hinsichtlich des Bedarfs an kartographischen Darstellungen untersucht. Danach wird, ausgehend von der Forderung nach verständlichen und gut interpretierbaren Geoinformationen, die Rolle der Kartographie im GDI-Kontext bestimmt. Dabei werden zunächst Funktion und Aufgaben der Kartographie sowie die tragenden Konzepte und Grundlagen einer nutzerorientierten Kartengestaltung dargelegt. Der Vergleich der bestehenden Geodatenzugangsdienste zur Funktion der Kartographie ergibt eine Lücke, die es zu schließen gilt, um den Nutzeranforderungen gerecht zu werden. Dazu wird der Gesamtprozess für die Herstellung von Karten im GDI-Kontext beschrieben. In diesem Prozess kommt dem Graphikfilter von Spiess (2003) besondere Bedeutung als Modell eines wissensbasierten Systems zur Aufstellung und Umsetzung von kartographischen Gestaltungsregeln zu. Den Ausgangspunkt für die Ausarbeitung der Teilprozesse bieten die von Grünreich (2008) vorgeschlagenen Teilaufgaben der Kartographie im Rahmen der GDI. Mittels eines Anwendungsfalls im Europäischen Kontext wird der vorgeschlagene Gesamtprozess erprobt. Dieses Beispiel geht davon aus, dass eine internationale Planungsgruppe im Zuge der Konzeption einer grenzüberschreitenden Verkehrsverbindung eine anschauliche Beschreibung der Landschaft in Form einer einheitlich gestalteten und flächendeckenden Karte benötigt. Durch Anwendung des kartographischen Reverse Engineering anerkannt gut gestalteter Karten werden die Vorgaben für die Kartengestaltung ermittelt. Einschließlich der Anwendung auf konkrete GDI-Daten wird der zuvor entwickelte Herstellungsprozess ausgeführt und diskutiert. Die entwickelte Methodik für den Kartenherstellungsprozess in der GDI-Umgebung basiert auf den semiotisch-kognitiven und handlungstheoretischen Konzepten der modernen Kartographie. Kartengestaltung im Kontext von Geodateninfrastrukturen bedeutet die Entwicklung eines Graphikfilters, der eine optimale bedarfsgerechte Visualisierung der Geodaten mittels nutzerspezifischer Parameter und Gestaltungsregeln ermöglicht. Wie das Fallbeispiel zeigt, ist es die durch die entwickelte Methodik möglich, brauchbare und nützliche Kartendarstellungen zu gestalten. Die Anwendung des kartographischen Reverse Engineering erlaubt es, Kartendarstellungen zu entwickeln, die - wie von INSPIRE empfohlen - bewährten kartographischen Erfahrungen und allgemeinen Traditionen entsprechen. Das Ergebnis des Anwendungsfalls ist ein Prototyp einer Europäischen Referenzkarte im Maßstab 1: 250,000. Die einheitliche und somit vergleichbare Darstellung über Grenzen hinweg unterstützt das Planungsteam in seiner Arbeit. Die praktische Umsetzung der Karte zeigt zudem, dass funktionsfähige Werkzeuge und Technologien für die regelbasierte Kartenherstellung aus GDI-Daten vorhanden sind. Die Dissertation trägt dazu bei, das Bewusstsein für den menschlichen Aspekt der Nutzung einer Geodateninfrastruktur zu schärfen. Der Beitrag der Kartographie zur Nutzung der Geodaten einer GDI besteht in der Initiierung, Gestaltung und Pflege von Darstellungsdiensten, da die Nutzbarkeit der Geodaten am besten gewährleistet ist, wenn die Gestaltungsmethoden der Kartographie angewendet werden. Dabei liegt es in der Verantwortung der Kartographen, die nutzerseitigen Aspekte dieser graphischen Schnittstelle unter Berücksichtigung der modernen kartographischen Konzepte zu betreuen. Gemäß INSPIRE-Richtlinie werden auf Karten gestützte Informationen bei zahlreichen Tätigkeiten verwendet. Für eine effektive visuelle Informationsverarbeitung durch den Nutzer ist daher eine nutzerorientierte Kartengestaltung in Abhängigkeit von der geplanten Interaktion (z.B. Kommunikation oder Analyse) unerlässlich. Neben der Funktion als Schnittstelle machen kartographische Darstellungen räumliche Strukturen verständlich. Daher ist die Kartenherstellung im GDI-Kontext eine Maßnahme, um Interoperabilität von Geodaten über die technische Ebene hinaus auf menschlicher Ebene zu ermöglichen. Die Relevanz dieser Forschungsarbeit liegt im Bereich der Kommunikationskartographie, die die Effektivität und Verbindlichkeit der Kommunikation über räumliche Strukturen und Sachverhalte zu vertiefen sucht
Mackaness, William Alfred. "Knowledge-based resolution of spatial conflicts in digital map design." Thesis, Kingston University, 1988. http://eprints.kingston.ac.uk/20517/.
Повний текст джерелаGenchel, Jonas. "Statushantering i Virtual Map med ledningssamordning i BIM." Thesis, Uppsala universitet, Institutionen för geovetenskaper, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-131257.
Повний текст джерелаForrest, David. "The application of expert systems to small scale map design." Thesis, University of Glasgow, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.284711.
Повний текст джерелаKearney, Helen L. "Mapping modernity : the London Postal Map of 1856." Thesis, Royal College of Art, 2017. http://researchonline.rca.ac.uk/2813/.
Повний текст джерелаEkholm, Helena. "Learning Through Level Design : Using a learning taxonomy to map level design to pedagogy." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-9471.
Повний текст джерелаEduards, Rasmus. "Custom Base Maps for Utility Network Applications." Thesis, KTH, Geoinformatik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-264936.
Повний текст джерелаKatayama, Masaaki, Akira Ogawa, Satoshi Makido, Takaya Yamazato, and Hiraku Okada. "A Design of Source Matched Map Receiver for Image Transmission." IEEE, 2001. http://hdl.handle.net/2237/7765.
Повний текст джерелаEvans, Gareth David. "The design and application of the stop-specific bus map." Thesis, University of Glasgow, 2010. http://theses.gla.ac.uk/2277/.
Повний текст джерелаDomeyer, David. "Docking-basiertes virtuelles Wirkstoff-Design von p38 MAP Kinase-Inhibitoren /." [S.l. : s.n.], 2005. http://www.gbv.de/dms/bs/toc/52427083X.pdf.
Повний текст джерелаDivision, Johnson City GIS. "Johnson City Zoning Map - 2007." Digital Commons @ East Tennessee State University, 2007. https://dc.etsu.edu/rare-maps/61.
Повний текст джерелаhttps://dc.etsu.edu/rare-maps/1060/thumbnail.jpg
Division, Johnson City GIS. "Johnson City Zoning Map - 2021." Digital Commons @ East Tennessee State University, 2021. https://dc.etsu.edu/rare-maps/62.
Повний текст джерелаhttps://dc.etsu.edu/rare-maps/1061/thumbnail.jpg
Matkevitš, Elizabeth. "Re-imagining map applications through alternative body perspectives." Thesis, Malmö universitet, Institutionen för konst, kultur och kommunikation (K3), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-43789.
Повний текст джерелаOng, Chris Kevin G. "Design and implementation of an interactive 3D printed MIT tangible map." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/117321.
Повний текст джерелаCataloged from PDF version of thesis.
Includes bibliographical references (pages 23-25).
The Tangible Map is an interactive 3D printed MIT map (Tangible Map) that will be exhibited in the MIT Atlas Welcome Center. The Tangible Map will allow users to select buildings by touching them or search by building name, department, or faculty name on an iPad interface. The main goal of the project is to provide better access to knowledge and information about MIT life and the MIT campus to for both visitors and the MIT community. The system consists of a web app and a native iPad app, both of which connect to an Node.js server to communicate commands and retrieve data. The web app is displayed across two large touch-sensitive displays, and the printed buildings are positioned on top of the displays. Extensive software testing and user testing was done in order to ensure the robustness of the system and the effectiveness of the user interface.
by Chris Kevin G. Ong.
M. Eng.
Klayman, Klaus. "Design of the configuration and diagnostic units of the MAP chip." Thesis, Massachusetts Institute of Technology, 1997. http://hdl.handle.net/1721.1/42652.
Повний текст джерелаVieira, Gabriel da Silva. "Disparity map production: an architectural proposal and a refinement method design." Universidade Federal de Goiás, 2018. http://repositorio.bc.ufg.br/tede/handle/tede/9088.
Повний текст джерелаApproved for entry into archive by Luciana Ferreira (lucgeral@gmail.com) on 2018-11-26T13:43:18Z (GMT) No. of bitstreams: 2 Dissertação - Gabriel da Silva Vieira - 2018.pdf: 13740412 bytes, checksum: ddb7d4353e4f2d7650b087dd0d4bd796 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5)
Made available in DSpace on 2018-11-26T13:43:18Z (GMT). No. of bitstreams: 2 Dissertação - Gabriel da Silva Vieira - 2018.pdf: 13740412 bytes, checksum: ddb7d4353e4f2d7650b087dd0d4bd796 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) Previous issue date: 2018-10-05
Outro
Disparity maps are key components of a stereo vision system. Autonomous navigation, 3D reconstruction, and mobility are examples of areas of research which use disparity maps as an important element. Although a lot of work has been done in the stereo vision field, it is not easy to build stereo systems with concepts such as reuse and extensible scope. In this study, we explore this gap and it presents a software architecture that can accommodate different stereo methods through a standard structure. Firstly, it introduces some scenarios that illustrate use cases of disparity maps and it shows a novel architecture that foments code reuse. A Disparity Computation Framework (DCF) is presented and we discuss how its components are structured. Then we developed a prototype which closely follows the proposal architecture and we prepared some test cases to be performed. Furthermore, we have implemented disparity methods for validation purposes and to evaluate our disparity refinement method. This refinement method, named as Segmented Consistency Check (SCC), was designed to increase the robustness of stereo matching algorithms. It consists of a segmentation process, statistical analysis of grouping areas and a support weighted function to find and to fill in unknown disparities. The experimental results show that the DCF can satisfy different scenarios on-demand. Besides, they show that SCC method is an efficient approach that can make some enhancements in disparity maps, as reducing the disparity error measure.
Mapas de disparidade são elementos cruciais em sistemas de visão estéreo. Navegação autônoma, reconstrução 3D e mobilidade são exemplos de área de pesquisa que utilizam mapas de disparidade como elementos-chave. Embora muitos trabalhos têm sido feitos na área de visão estéreo, ainda assim, não é trivial construir sistemas estéreos com aplicação de conceitos como reutilização e escopo extensível. Neste estudo, exploramos essa lacuna e apresentamos uma arquitetura de software capaz de acomodar diferentes métodos de visão estéreo através de uma estrutura bem definida. Inicialmente, cenários que ilustram usos de mapa de disparidade são introduzidos e uma arquitetura que fomenta reutilização de código é apresentada. Dessa forma, um Framework de Cálculo de Disparidade (FCD) é apresentado e seus componentes são discutidos a fim de especificar a sua estrutura. Em seguida, um protótipo que segue a arquitetura proposta é apresentado e alguns casos de teste são preparados e executados. Além disso, métodos de cálculo de disparidade foram implementados para propostas de validação e para avaliar o método de refinamento de disparidade proposto pelos autores. Esse método de refinamento, chamado de Checagem de Consistência de Segmento (CCS), foi projetado para aumentar a robustez de algoritmos de combinação estéreo. Trata-se de um método que utiliza um processo de segmentação preliminar, análise estatística de áreas definidas e função ponderada de suporte para encontrar e preencher disparidades marcadas como desconhecidas. Os resultados dos experimentos realizados apontam que o FCD pode satisfazer diferentes cenários sob demanda. Além disso, os resultados mostram que o método CCS é uma abordagem eficiente que pode trazer certos melhoramentos em mapas de disparidade, como reduzir a medida de erro no cálculo de correspondências estéreo.
Soh, Boon Kee. "Developing outdoor map design guidelines using a real-world wayfinding task." Thesis, Virginia Tech, 2002. http://hdl.handle.net/10919/33318.
Повний текст джерелаThis exploratory study aims to elucidate the mental processes of wayfinding in an outdoor area and the effects of map contour representations, map color, individual differences of users (gender, brain dominance, experience level, and cultural differences), and environmental cues using a field study in an established trail network in Jefferson National Forest. Six maps with three different contour representations (contour lines, shaded relief, and schematic) and two color codes (color and black-and-white) were tested for wayfinding performance. Thirty-six participants of different nationalities (Locals versus Internationals), experience in map usage (experienced versus novice), handedness, and gender took part in the study. Three out of ten junctions on the test route had directional signs while the rest had no sign. The participants performed wayfinding tasks in a national forest trail park, using the think aloud and retrospective protocols to obtain the information processes used by the participants during wayfinding. Subjective feedback was also obtained to find out usersâ map preferences and opinions on their experience during the experiment.
Multiple regression analyses were used to predict the relationship of the predictor variables to wayfinding performance. It was found that cultural differences and signage presence were significant predictors of decision-making accuracy at trail junctions. The rest of the predictors were not significant in predicting total time of completion, time for decision-making at junction, accuracy of decision-making, and time deviated from route due to choosing a wrong path at junction. Cultural differences were also significant in the prediction of the time deviated from route.
It was also found that the participants were using maps to derived route information for
wayfinding. They utilized structural matching of the map with the terrain, by orientation
principle, to continuously check the current position on the map. There was some evidence of
participants gaining survey knowledge from the map during wayfinding but this could not be
confirmed by the study. A set of design guidelines were given for map and trail design to
improve the wayfinding performance of recreational users.
Master of Science
Miller, Andrew Scott. "Compressor conceptual design optimization." Thesis, Georgia Institute of Technology, 2015. http://hdl.handle.net/1853/53598.
Повний текст джерелаHopfstock, Anja. "A User-Oriented Map Design in the SDI Environment: Using the Example of a European Reference Map at Medium Scale." Doctoral thesis, Verlag des Bundesamtes für Kartographie und Geodäsie, 2010. https://tud.qucosa.de/id/qucosa%3A25665.
Повний текст джерелаDer wachsende Bedarf unserer Wissensgesellschaft an zuverlässigen Informationen über räumliche Strukturen und Sachverhalte ist die treibende Kraft bei Aufbau und Einsatz von Geodateninfrastrukturen (GDI). Eine Geodateninfrastruktur wirkt zum vollen Nutzen der Gesellschaft, wenn die Daten in der GDI zugänglich sind und effektiv für Erkenntnis- und Entscheidungsprozesse genutzt werden können. Die gegenwärtige Entwicklung von GDI setzt auf moderne Informationstechnologien bei der Geodatenverarbeitung. Dabei, wird einer bedarfsgerechten und nutzerfreundlichen Präsentation von Geodaten in ansprechender visueller Form wenig Aufmerksamkeit zuteil. Da Geoinformation erst durch die Interaktion des Nutzers mit den Geodaten entsteht, ist es Aufgabe der Kartographie, bedarfsgerechte Kartendarstellungen zu gestalten und an der Schnittstelle zwischen einer Geodateninfrastruktur und ihren Nutzern bereitzustellen. Ziel der vorliegenden Dissertation ist es, eine Methodik für den Kartenherstellungsprozess in einer GDI-Umgebung zu entwickeln und beispielhaft zu erproben. Zunächst, werden Konzept, Ziele und Prinzipien von Geodateninfrastruktur beispielhaft anhand der Europäischen GDI-Initiativen dargestellt und hinsichtlich des Bedarfs an kartographischen Darstellungen untersucht. Danach wird, ausgehend von der Forderung nach verständlichen und gut interpretierbaren Geoinformationen, die Rolle der Kartographie im GDI-Kontext bestimmt. Dabei werden zunächst Funktion und Aufgaben der Kartographie sowie die tragenden Konzepte und Grundlagen einer nutzerorientierten Kartengestaltung dargelegt. Der Vergleich der bestehenden Geodatenzugangsdienste zur Funktion der Kartographie ergibt eine Lücke, die es zu schließen gilt, um den Nutzeranforderungen gerecht zu werden. Dazu wird der Gesamtprozess für die Herstellung von Karten im GDI-Kontext beschrieben. In diesem Prozess kommt dem Graphikfilter von Spiess (2003) besondere Bedeutung als Modell eines wissensbasierten Systems zur Aufstellung und Umsetzung von kartographischen Gestaltungsregeln zu. Den Ausgangspunkt für die Ausarbeitung der Teilprozesse bieten die von Grünreich (2008) vorgeschlagenen Teilaufgaben der Kartographie im Rahmen der GDI. Mittels eines Anwendungsfalls im Europäischen Kontext wird der vorgeschlagene Gesamtprozess erprobt. Dieses Beispiel geht davon aus, dass eine internationale Planungsgruppe im Zuge der Konzeption einer grenzüberschreitenden Verkehrsverbindung eine anschauliche Beschreibung der Landschaft in Form einer einheitlich gestalteten und flächendeckenden Karte benötigt. Durch Anwendung des kartographischen Reverse Engineering anerkannt gut gestalteter Karten werden die Vorgaben für die Kartengestaltung ermittelt. Einschließlich der Anwendung auf konkrete GDI-Daten wird der zuvor entwickelte Herstellungsprozess ausgeführt und diskutiert. Die entwickelte Methodik für den Kartenherstellungsprozess in der GDI-Umgebung basiert auf den semiotisch-kognitiven und handlungstheoretischen Konzepten der modernen Kartographie. Kartengestaltung im Kontext von Geodateninfrastrukturen bedeutet die Entwicklung eines Graphikfilters, der eine optimale bedarfsgerechte Visualisierung der Geodaten mittels nutzerspezifischer Parameter und Gestaltungsregeln ermöglicht. Wie das Fallbeispiel zeigt, ist es die durch die entwickelte Methodik möglich, brauchbare und nützliche Kartendarstellungen zu gestalten. Die Anwendung des kartographischen Reverse Engineering erlaubt es, Kartendarstellungen zu entwickeln, die - wie von INSPIRE empfohlen - bewährten kartographischen Erfahrungen und allgemeinen Traditionen entsprechen. Das Ergebnis des Anwendungsfalls ist ein Prototyp einer Europäischen Referenzkarte im Maßstab 1: 250,000. Die einheitliche und somit vergleichbare Darstellung über Grenzen hinweg unterstützt das Planungsteam in seiner Arbeit. Die praktische Umsetzung der Karte zeigt zudem, dass funktionsfähige Werkzeuge und Technologien für die regelbasierte Kartenherstellung aus GDI-Daten vorhanden sind. Die Dissertation trägt dazu bei, das Bewusstsein für den menschlichen Aspekt der Nutzung einer Geodateninfrastruktur zu schärfen. Der Beitrag der Kartographie zur Nutzung der Geodaten einer GDI besteht in der Initiierung, Gestaltung und Pflege von Darstellungsdiensten, da die Nutzbarkeit der Geodaten am besten gewährleistet ist, wenn die Gestaltungsmethoden der Kartographie angewendet werden. Dabei liegt es in der Verantwortung der Kartographen, die nutzerseitigen Aspekte dieser graphischen Schnittstelle unter Berücksichtigung der modernen kartographischen Konzepte zu betreuen. Gemäß INSPIRE-Richtlinie werden auf Karten gestützte Informationen bei zahlreichen Tätigkeiten verwendet. Für eine effektive visuelle Informationsverarbeitung durch den Nutzer ist daher eine nutzerorientierte Kartengestaltung in Abhängigkeit von der geplanten Interaktion (z.B. Kommunikation oder Analyse) unerlässlich. Neben der Funktion als Schnittstelle machen kartographische Darstellungen räumliche Strukturen verständlich. Daher ist die Kartenherstellung im GDI-Kontext eine Maßnahme, um Interoperabilität von Geodaten über die technische Ebene hinaus auf menschlicher Ebene zu ermöglichen. Die Relevanz dieser Forschungsarbeit liegt im Bereich der Kommunikationskartographie, die die Effektivität und Verbindlichkeit der Kommunikation über räumliche Strukturen und Sachverhalte zu vertiefen sucht.
Santos, Ana Salomé Carvalho dos. "Mobilidade em Aveiro: a intermodalidade compreendida em pocket map." Master's thesis, Universidade de Aveiro, 2012. http://hdl.handle.net/10773/10141.
Повний текст джерелаEste estudo pretende debruçar-se sobre a importância do design como elemento diferenciador no contexto da mobilidade na cidade de Aveiro, sob o ponto de vista do design de informação. Deste modo o design coloca-se como um mediador que procura entender os fluxos de informação ligados à mobilidade urbana, para que os torne visíveis através do mapeamento das redes de transportes existentes e as torne visualmente mais claras, criando assim no utente uma consciência dos fluxos existentes, promovendo um diálogo entre estes no sentido de promover o uso e interface destas redes. Através de uma observação dos contextos de mobilidade e como esta é vista, de forma a entender todo um conjunto de instrumentos de comunicação da informação pertinentes neste contexto. Em específico introduz-se o caso de estudo da cidade de Aveiro, na qual existem características para o desenvolvimento da intermodalidade dos transportes. Deste modo são caracterizados os fluxos atuais da mobilidade neste território, mas também a informação que se encontra disponível nos diferentes serviços de transporte municipais e privados. Por fim, e tendo em conta todo o conhecimento adquirido, apresenta-se um cenário de reorganização da informação, hoje existente, designado á mobilidade: uma análise dos fluxos dos transportes em Aveiro segundo uma abordagem infográfica. Como resultado de uma atenta observação dos instrumentos de comunicação existentes no território de Aveiro, como resultado de um enorme défice de qualidade de informação, propõe-se desta forma um cenário estruturante que proponha uma nova leitura da intermodalidade e acessibilidade com o intuito de promover uma melhor qualidade no uso da rede de transportes, assim como a acessibilidade consciente ao nível do território. Através de diferentes suportes com uma linguagem visual própria, é possível criar uma nova visão sobre os diferentes fluxos e também uma nova leitura da cidade.
This study aims to look into the importance of design as a differentiator in the context of mobility in the city of Aveiro, from the point of view of design of information. The design stands as a mediator who tries to understand the flow of information related to urban mobility. The mapping of the existing transport networks makes them visible and visually clear, creating awareness on the user flows. It will promote a dialogue between these networks to help the use and interface of the networks. After an observation of contexts of mobility and how this is perceived it is easier to understand a whole range of communication tools of relevant information. In particular we introduce the case study of the city of Aveiro, in which there are characteristics for the development of intermodal transportation. The current flows of mobility in this area will be characterized and also the information that is available in different municipal services and private transportation. Finally, taking into account all the knowledge acquired, we present a scenario of reorganization of the information that it is available today to designate mobility using an analysis of transport streams in Aveiro having an infographic approach. As a result of a serious observation of the communication tools within the territory of Aveiro, that result of a huge deficit on the quality of the information it is proposed a structuring scenario. This scenario will result in a new reading of intermodality and accessibility in order to promote better quality in the use of the transport network, as well as accessibility to the conscious level of the territory. Through various media with an own visual language it is possible to create a new vision about the different streams and also a new reading of the city.
Casamayor, Pujol Víctor. "Map-less inventory and location for an RFID-based robot." Doctoral thesis, Universitat Pompeu Fabra, 2020. http://hdl.handle.net/10803/669969.
Повний текст джерелаAquesta tesi presenta un nou paradigma per als robots d'inventari basats en RFID. Aquest no requereix un mapa de l'entorn, així s'augmenta l'autonomia operativa dels robots. El nou paradigma està basat en el concepte d'estigmergia. A més, permet la simplificació del disseny dels robots, i de manera inherent, la coordinació entre ells. Així, la robustesa i l'adaptabilitat del sistema augmenta a la vegada que el cost es veu reduït. La tesi descriu el problema de ``stock-counting'' i proposa un algorisme com a solució, inicialment es desenvolupa i prova en una simulació basada en grafs. També es detalla el procés de disseny de dos robots per aprofitar els avantatges d'aquest nou paradigma. Els robots són provats a la biblioteca de la universitat, obtenint uns resultats molt satisfactoris. Finalment, es presenta un algorisme de localització de grups d'etiquetes RFID que s'alinea amb les característiques del nou paradigma: simplicitat i eficiència.
Van, Tonder Bradley Paul. "Enhanced sensor-based interaction techniques for mobile map-based applications." Thesis, Nelson Mandela Metropolitan University, 2012. http://hdl.handle.net/10948/d1012995.
Повний текст джерелаLuebbering, Candice Rae. "The Cartographic Representation of Language: Understanding language map construction and visualizing language diversity." Diss., Virginia Tech, 2011. http://hdl.handle.net/10919/37543.
Повний текст джерелаPh. D.
Division, Johnson City GIS. "Johnson City Land Use Map - 1998." Digital Commons @ East Tennessee State University, 1999. https://dc.etsu.edu/rare-maps/71.
Повний текст джерелаhttps://dc.etsu.edu/rare-maps/1070/thumbnail.jpg
Benjamin, Wayne. "Design for placement of modified optodes to non-invasively map cerebral function." FIU Digital Commons, 2003. http://digitalcommons.fiu.edu/etd/1607.
Повний текст джерелаMalek, Brian Scott. "Proximity Navigation for Map-Based Interfaces: Generalizing Menu Design for Multiple Dimensions." UNF Digital Commons, 2007. http://digitalcommons.unf.edu/etd/281.
Повний текст джерелаDivision, Johnson City GIS. "East Tennessee State University Campus Map - 1998." Digital Commons @ East Tennessee State University, 1998. https://dc.etsu.edu/rare-maps/48.
Повний текст джерелаhttps://dc.etsu.edu/rare-maps/1047/thumbnail.jpg
Chung, Shin Nan, and 鐘新南. "Knowledge Management of Map Design." Thesis, 2003. http://ndltd.ncl.edu.tw/handle/06464337834255431024.
Повний текст джерела國立臺灣大學
地理環境資源學研究所
91
Map is the most efficient tool in transferring space situation. Up today, the demand of map no matter on research, travel or daily life all grow with each passing day. However making a quality map still spend lots of time. Therefore, the speed of making-map isn’t fast enough. With the development of technology, automation of map production develop on and on. The speed of making map get faster and faster, but the quality of automatic-produced map still not good enough. One of the reason is lack of data, result in mistake of map. And another reason is lack of user’s expertise of cartography, so can not express the correct message. These situation is because of lack of knowledge and wisdom of professional cartographer during the map-making process. In the past, lots of study considered that create a “computer map-making expert system” is the best solution of this problem, but lots of map knowledge is still be tacit, or hide in map didn’t be dig out yet. Even if they have been dig out, they can not be used efficiently, because they didn’t be formalized. So the immediate challenge is digging out the map knowledge and manage them efficiently. The research cite the concepts, procedures and methods of “Knowledge Management”, expect to manage the map-design knowledge well. The study divide knowledge management into four stage: Knowledge extraction, Knowledge arrangement, Knowledge apply and Knowledge update. Since the main purpose of this study is managing map-design knowledge, therefore just focus on the second and the third stage of knowledge management and without discuss with Knowledge extraction and update. In part of knowledge object, the research focus on external knowledge, and integrate them and formalize them. At last, build up a knowledge base with the formalized knowledge, then establish an “map-design expert system” by Visual Basic 6.0, for the convenience of using map-design knowledge. In part of verification, the research use an experiment to evaluate the map with knowledge and without knowledge, also analysis and compare the difference between two maps.
Lo, Yin-Lien, and 羅引濂. "Research of Transit Map Design." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/17619265261884071075.
Повний текст джерела國立臺灣師範大學
地理學系
98
Transit map is a highly generalized thematic map, which presents route information in a simple and clear way. Transit map had been produced for more than a century, few academic research were focused on the design in a scientific approach. Based on the theory of map cognitive, communication and design, this research propose two important aims for transit map design, and also its main design factors. The two important aims are to establish spatial structure, and provide clear service information. Under the framework, this research analyzed a total of 181 metropolises. This research also selects three complicated transit maps. Through discussion of their systems' development and the design changes over a long period of time, this research hopes to gain a deeper understanding on these maps. London Underground, the first subway system in the world, developed topological transit maps. New York City Subway, the world largest subway system, presents a special case that it abandon topological map and design the map on a real space basis. Tokyo, as the world most populated metropolis, has unique characteristics such as the use of Chinese character, and multi-track system with cross-company operation. With analysis of these examples, the research will gain a deeper understanding of the transit map design. Through theories study and case analysis, this research propose a set of rules for transit map design, which would provide its users with clear and convenience information. This research also look into how these rules implement on Taipei's MRT system.
Chu, Gregory H. "Type size selection in map design : a user-preference approach." Thesis, 1986. http://hdl.handle.net/10125/9798.
Повний текст джерелаWang, I.-Jen, and 王怡人. "The Application of Infographics to Map Design." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/59969642685233780070.
Повний текст джерела國立臺灣大學
地理環境資源學研究所
102
With the progress of the mapping skill and the development of the information technology, graphical display has become more common. Information graphics (or Infographics) is to represent data, information and knowledge, illustrating simple graphics to express one or multiple concepts. Infographics is now wildly used in mass media and the Internet communities. Information graphics is to select and transform data into visualized graphics. And these graphics can communicate with complex ideas in the clear, precise, and effective ways. In this circumstance, spatial information grows rapidly. How to disseminate spatial data with efficiency became a crucial issue. This paper aims to introduce the concept of Infographics and its application in Cartography and map design. This study integrates the concept of Infographics and the design principle of Cartography. Using content analysis and textual analysis two approaches, investigate 50 Infographics maps from Google image search. To summarize the distinguishing feature of their design variables. Infographics maps now primarily use visual attributes such as color, shape and size. The use of symbol has become more specific and concrete. Combined with the concept of geo-visualization and the visual experience that Infographics provided, a map can be richer in information and be more interesting. Readers can see patterns of the data more efficiently.
Chang, Cheng-Ya, and 張丞亞. "A Study of the Campus Map Design." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/05676570398921125670.
Повний текст джерела中國文化大學
地學研究所地理組碩士班
101
The purpose of this study was to create a thematic map of the campus map for map design. This can be used as a reference to the mapmakers. Through format size selection, presented the map information selection, polygon and polyline simplification, change orientation, exaggerated, color symbolic, text notes and other map design factor of drawing and design process to elaborate finally organized into design rules. Based on this design rules for mapping a sample map and survey through questionnaires readers feedback. The feedback from the readers get information on the design rules be amended, hoping to achieve the best map of dissemination of results. Results of the questionnaire data via cross-comparison of the examination that: (1) There is no significant relationship between genders and map cognition. (2) The location of the campus, through this design rule, the reader can still correctly identify different location of the campus map. (3) Regarding map simplification, this research will be built based on object contour maps of different sizes, by keeping basic geometric shape of the building's outline feature points and within the outer gradual way to delete a secondary feature points, varying degrees of simplification. Besides, the polyline for gist of the road, the main road through the reservation form directional characteristics of the two endpoints, remove this feature among the secondary endpoint nodes, making the road showing the smoothed line. The result shows that the map which was designed is more readability than wasn't.
Lin, Yung-Chieh, and 林詠傑. "A Design of Simplified Route Map Display." Thesis, 2002. http://ndltd.ncl.edu.tw/handle/98309664488867903399.
Повний текст джерела國立交通大學
交通運輸研究所
90
Vehicle navigation system has been developed for a long time and becomes more popular. However, the system is still restricted by the equipment function, e.g. difficult for updating electronic map, unable to consider the real time situation on roads. Therefore, it is inconvenient in using the system. Using a Server-Client framework to store electronic map and select the guided route at the server side and to sent the related data of the guided route to the client side through the wireless technology, this study wants to build a simplified route display system so that drivers can read the map easily. The study reviewed the wireless-communication, mobile equipments, positioning system, and GIS system, then chooses CDMA for wireless-communication, GPS for positioning technology, and Microsoft eMbedded Visual Basic 3.0 to design the PDA software, which contains the functions of “Map direction synchronized with the moving direction”, “Turning warning”, “Zoom in / out”, and et cetera. The result of this study has been proved using Taipei’s data and it conforms to what we expected. When displaying a route section on the screen with 5 nodes, each node needs a space of 58.2 Bytes on the PDA, there are plenty of memory spaces for other related information.
Lin, Yi-Hsien, and 林怡先. "Design Characteristics of Real Estate Advertising Map." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/42397048146724615047.
Повний текст джерела中國文化大學
地學研究所
97
Advertising map, as a form of propaganda, is mainly used to express the position of the location and the meaning of the graph itself. Therefore exaggeration and simplification is necessary for such map. However, over exaggeration and simplification often occurs in the map due to the subject of the map and the ability of the editor. This research aims to discuss the design characteristics of real estate advertising map, from the symbols, graphic designs to the audiences’ responds. This research analyzes and categorizes the characteristics of real estate advertising maps with the following features: the name of the map, scale, example and orientations (by Balchin), wording, coloring (Lin, 1991), and the use of color and words (by Robinson). Then, this research uses questionnaires to exam the responds of the audiences to those features. From the results of examining the questionnaires and the actual map samples, it is clear that the design of real estate advertising maps does not follow the rules and regulations of traditional map designs. Instead of demonstrating the actual geographic features, the real estate advertising maps are mostly being used as propaganda for the real estate companies. The goal for these maps is to tell the audiences the advantages of the real estate products, so exaggeration and machiavellian tactics are all to common in this kind of maps. The major audiences of real estate advertising maps are general publics. All the exaggerations, simplifications, and the use of special marks and symbols must gain the audience’s trust in order to convey its message. Yet the quality and ability of the map editors varies, and the effect of the map varies as well. This kind of maps still have to get rid of unnecessary symbols and enhancing the features of traditional map design to achieve the desired effectiveness.
Li, Jian-Wen, and 李建汶. "Algorithm and Architecture Design for Disparity Map Generation." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/83548893324707976695.
Повний текст джерела國立中興大學
電機工程學系所
102
In recent years, automobile electronics becomes a popular topic. The main reason is that we hope driving can be safer and more convenient for drivers. There are two parts of automobile electronics, including inside and outside parts. The inside part for example: fatigue detection and road information. On the other hand, outside part contains lane departure warning, collision avoidance and so on…. This thesis focuses on the front end of collision avoidance which estimates the distance between object and camera on the car. Our system is designed to avoid the collision against object which includes horizontal displacement. Therefore, the target of the front end of system is to find out the position and movement of these objects. First, we use SOBEL edge detection to find out the edges as our features because the collision occurs on these vertical edges. Another reason is the disparity of these vertical edges is more reliable when we generate disparity map. Then we use pyramid scale image to match the point from left view and right view. It can save a lot of computational time by reducing the window size and search range simultaneously. Finally, we check if the disparity map of left view and the disparity of right view are the same. After this step we can get a more reliable disparity map. When disparity map is done, we can directly get the distance between object and camera with the disparity value and the parameter of camera. However, there are some differences in real situation so that we must correct the formulation by an experiment. Because of the long processing time by software, we design VLSI architecture to perform block matching which takes the most time to compute disparity map. The search range and window size of the block matching is 64 and 13x13, respectively, so we design 64 processing units which can be divided into 5 groups. Therefore, hardware can perform block matching for full search at the same time. The spec for block matching circuit is 30 frames per second, 1080P resolution and operating frequency at 62.21MHz. And we implement the chip using TSMC 90nm.
Lo, Hin-Chi, and 羅獻之. "Architecture Design of a Web-GIS Map Database." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/80119663609847979852.
Повний текст джерела國立成功大學
測量及空間資訊學系碩博士班
93
At present, many organizations and institutions have established web-mapping systems to provide geo-information services through the internet. Generally, most of them used multi-representation databases as the technical kennel. In order to provide “smooth” and “seamless” map browsing quality, a large amount of preprocessed data should be saved in the database. This would increase the need of memory space and cause the problem of database maintenance. Furthermore the data to be saved in the database may not satisfy all requirements of the user. In contrast with the above method, web-mapping systems which use on-the-fly map generalization technique to provide multi-services can reduce the need of the memory spaces and improve the system use. However, on-the-fly map generalization still cannot be fully automated. Thus, it cannot satisfy all map service requirements. This thesis presents the architecture of an on-demand web-mapping system which combines multi-representation database and on-the-fly map generalization to improve the drawback of existing web-mapping systems. A prototype of the on-demand web-mapping system based on commercial web-mapping software has been developed to exemplify the feasibility of this architecture. The result of our research shows that the prototype system can actually provide on-demand web-mapping and significantly improve the quality of map services.
Chen, Yu-Chen, and 陳育琛. "A Study of Mechanical Design Map Establishment Constructed." Thesis, 2002. http://ndltd.ncl.edu.tw/handle/86896256372407016579.
Повний текст джерела國立臺灣大學
機械工程學研究所
90
Mechanical design is regarded as a mental activity. It is usually non-analytical work, such as layout establishment, reasonable design confirmation, etc. Therefore, it emphasizes the experience of a designer. An inexperienced designer usually doesn’t know how to rationalize or concretize his/her design. So a systematic method is needed to expand the scope of the designer’s knowledge and experience. The establishment of mechanical design map is thus helping the non-analytical design work. To make use of map-like conformation, the mechanical design map can express the relationship between mechanical elements or mechanical systems, and can assist designer in choosing and assembling, reasonably establishing the design layout also. This research attempts to establish the mechanical design map from the functions and attributes of the mechanical elements. First, the mechanical elements classified by their functions. Then the classification of function pairs with the relationship of the characteristic shapes between functions, and both of them are represented in the mechanical design map. Besides, comparing the characteristic attributes of each element, the discrimination of elements that has the same function can be obtained. The designer then chooses suitable elements based on suitable attributes. According to the relationship between elements, the designer uses the mechanical design map to search for next element and then establishing the whole mechanical system. Consequently, mechanical design map can assist designer in carrying out the work of layout design, so that the designer can show his design concepts systematically.
Kao, Chen-Chou, and 高振洲. "Design of a Customizable Knowledge map Assessment System." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/48868438019497375771.
Повний текст джерела淡江大學
資訊工程學系碩士班
97
A knowledge map is a structural representation, which is consisted of nodes and links. Each node represents a concept in the domain of knowledge. Each link, which connects two nodes, is used to represent the relationship between them; that is, the relationship between the two concepts. Previous literature has shown its validity and reliability of assessing content understanding. But there is lack of computer-based customized-able content understanding assessment system with scoring function. The purpose of this research is to design a feasible content understanding assessment system. The teacher can use the Authoring tool to design the concept map assessment course for different content Then let student use it , The system will analyze and scoring the concept map which make by students ,These information will provide to teacher to understand the content understanding and learning direction of the students , Then revision the teaching strategy in the future.
Fu, Chei-Wen, and 傅啟文. "Design of Indoor Map for Home-based Robot." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/82408610661355253886.
Повний текст джерела國立臺灣師範大學
應用電子科技學系
98
The paper proposes a method by grid to constructed the map, here we called “Grid Map”. Our mobile robot installation the ultrasonic sensor to detects environment. Here we list some examples for state the environment for record below: Free space, Occupies space, Un-pass Space. Also, use electronic compass to detect magnetic properties and identify the direction. Therefore, the angle will be compensation when the robot is moving. The grid map is using feature point for clustering feature. And then, generalize feature point in grid of region. During this research, the “Grid Map” is using to solve the problem of high dip to cause the huge statistics, but also can be basis of guidance. To achieve the robot can move arbitrarily in the indoor environment. Therefore, the paper proposes state accuracy and reliability to evaluate.
Chen, Chia-Wen, and 陳嘉雯. "A Study of the Narrative Illustration Map Design." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/61495746638696444052.
Повний текст джерела朝陽科技大學
工業設計系碩士班
99
Narrative illustration map is an interface using to describe space information, not only its position, but also its characteristics. This study based on the point sets up the perspective view and the intent of main topics of the maps, and develops their visual elements, such as the outline of map, the words of topic and the picture frames, the compass, the situation illustration, the anthropomorphic characters, and the images of scenes. Thus, according to the analysis about the resource and its characteristics, the maps build up the specific situation story, and using pictures and words to describe the history of the place, and its present state. Therefore, narrative illustrated map is not only full of the function of overview, also with vivid illustrations inside it, and these details will raise up the level of the work and the cultural cultivation, which points out the resource and characteristics of one place, with the function of communication and education. The study is divided into four part: The first part discusses the documents and theory with maps, illustrations and the narrative design theory. The second part is the analysis of narrative illustrated map examples, with the cultural symbols, visual communication, and aesthetics of illustration, to build up the analysis and design methods of narrative illustrated map. The third part is the creation of narrative illustration maps of Yi-Lian Distillery, Bu-Dai Fields Salt, Chi-Gu Salt Fields, Xi-Hu Sugar Factory, Hu-wei Sugar Factory, Tsung-Yeh Sugar Factory, Hua-Lian Sugar Factory, and Tai-Tung Sugar Factory. The forth part analyzes the creation result, to compare the differences between the creations and ordinary illustration maps, and comes with conclusion and suggestions. The process and result of creation which exams the theory point will present the value of the study.
Shen, Yu Chi, and 沈育綺. "The Influence of Map Design on Spatial Cognition." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/77311974235581411093.
Повний текст джерела長庚大學
工業設計學系
101
Presenting visual information is a key task in designing a good service system. If service users can obtain the required information from visual elements such as signs or displays, the work load and numbers of manpowers needed may be reduced. In this paper, we propose the idea of “Visual Service Design” to specify the design issues of visual media used in a service delivery system. We demonstrate how one can scientifically evaluate a user’s viewing experience of a particular visual design for service purposes. Common service systems such as hospitals usually provide maps to support the patients and visitors in finding their ways around the environments. There seem to be a dominant use of 2D map in this regard, which may be adapted from the original CAD diagrams for designing and building the interiors. Using the map design as an example, we firstly carried out an eye-tracking experiment to investigate a user’s viewing patterns on the maps illustrating a hospital floor. We then used spatial memory tasks to evaluate the users’ performances on reading the maps. The maps were presented to the participants with different designs, including the traditional 2D diagrammatic approach and the 3D rendered scenes with varied levels of fidelity. The results from the eye movement analysis indicate that there may be a fundamental difference between viewing the maps designed as 2D diagrams and those designed as 3D rendered scenes. For the 2D maps, the participants exhibit a viewing pattern similar to reading texts or documents (i.e. top to bottom, left to right). For the maps drawn in 3D, however, the participants generally move their eyes from bottom to top, which means “from the near to the far sides of the scene” in the 3D perspective. The results from the spatial memory tasks are also in favour of the 3D maps. In addition, no interactional effect has been observed between the dimensional factor and rendering fidelities.
Wang, Yung-Nien, and 王永年. "Design of Chaotic Synchronization System Using Burgers' Map." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/43676884794904260177.
Повний текст джерела國立臺灣海洋大學
通訊與導航工程學系
101
In this thesis, we propose a new chaotic synchronization technique that is capable of processing signals with very low SNR level. Presently, synchronization of chaotic communications utilizes a technique mainly based on the master-slave subsystems. In our proposed method, by imposing chaotic-based pseudo-random bits on the master-slave systems, the performance (such as BER and SNR) of the synchronized signals can be greatly improved. Furthermore, by exploiting the properties of chaotic systems, a novel multiple accesses method is also introduced in this thesis.
Bandaru, Nishant. "Map based visual design process for multi-stage gear drives." Thesis, 2011. http://hdl.handle.net/2152/ETD-UT-2011-05-3562.
Повний текст джерелаtext