Добірка наукової літератури з теми "Depth buffers"
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Статті в журналах з теми "Depth buffers"
Han, Songfang, Ge Chen, Diego Nehab, and Pedro V. Sander. "In-Depth Buffers." Proceedings of the ACM on Computer Graphics and Interactive Techniques 1, no. 1 (July 25, 2018): 1–14. http://dx.doi.org/10.1145/3203194.
Повний текст джерелаLi, Cunlu, Dezun Dong, Shazhou Yang, Xiangke Liao, Guangyu Sun, and Yongheng Liu. "CIB-HIER." ACM Transactions on Architecture and Code Optimization 18, no. 4 (December 31, 2021): 1–21. http://dx.doi.org/10.1145/3468062.
Повний текст джерелаDécoret, Xavier. "N-Buffers for efficient depth map query." Computer Graphics Forum 24, no. 3 (September 2005): 393–400. http://dx.doi.org/10.1111/j.1467-8659.2005.00864.x.
Повний текст джерелаTadamura, Katsumi, Xueying Qin, Guofang Jiao, and Eihachiro Nakamae. "Rendering optimal solar shadows with plural sunlight depth buffers." Visual Computer 17, no. 2 (March 2001): 76–90. http://dx.doi.org/10.1007/pl00013400.
Повний текст джерелаOrtiz, José I., Eugenio Pellicer, and Keith R. Molenaar. "Determining Contingencies in the Management of Construction Projects." Project Management Journal 50, no. 2 (February 11, 2019): 226–42. http://dx.doi.org/10.1177/8756972819827389.
Повний текст джерелаMiller, J. J., T. Curtis, D. S. Chanasyk, S. Reedyk, and W. D. Willms. "Effectiveness of soil in vegetated buffers to retain nutrients and sediment transported by concentrated runoff through deep gullies." Canadian Journal of Soil Science 96, no. 2 (June 1, 2016): 154–68. http://dx.doi.org/10.1139/cjss-2015-0038.
Повний текст джерелаChandler, Joseph W., Heather E. Preisendanz, Tamie L. Veith, Kyle R. Elkin, Herschel A. Elliott, John E. Watson, and Peter J. A. Kleinman. "Role of Concentrated Flow Pathways on the Movement of Pesticides through Agricultural Fields and Riparian Buffer Zones." Transactions of the ASABE 64, no. 3 (2021): 975–86. http://dx.doi.org/10.13031/trans.14221.
Повний текст джерелаHazlett, P., K. Broad, A. Gordon, P. Sibley, J. Buttle, and D. Larmer. "The importance of catchment slope to soil water N and C concentrations in riparian zones: implications for riparian buffer width." Canadian Journal of Forest Research 38, no. 1 (January 2008): 16–30. http://dx.doi.org/10.1139/x07-146.
Повний текст джерелаWard, P. R., S. F. Micin, and F. X. Dunin. "Using soil, climate, and agronomy to predict soil water use by lucerne compared with soil water use by annual crops or pastures." Australian Journal of Agricultural Research 57, no. 3 (2006): 347. http://dx.doi.org/10.1071/ar04132.
Повний текст джерелаAlhothali, Marwa M., Rob A. M. Exterkate, Maxim D. Lagerweij, A. J. P. van Strijp, Mark J. Buijs, and Cor van Loveren. "The Effect of Various Fluoride Products on Dentine Lesions during pH-Cycling." Caries Research 56, no. 1 (December 22, 2021): 64–72. http://dx.doi.org/10.1159/000521453.
Повний текст джерелаДисертації з теми "Depth buffers"
Буковський, Олександр Миколайович. "Графічний редактор для побудови 3D-моделі Voxel". Bachelor's thesis, КПІ ім. Ігоря Сікорського, 2020. https://ela.kpi.ua/handle/123456789/34951.
Повний текст джерелаQualification work includes an explanatory note (54 p., 19 figs., 2 tables., list of references with 15 items, 3 appendices). The purpose of the thesis project is to develop a simple graphic editor using the 3D model Voxel, to explore the possibility of using technology on modern PCs. Developed graphic editor allows you to: create a voxel model from an existing model of another type; visualize the created voxel models; perform voxel model transformations using depth buffers. In the development process, we used our own implementations of Voxel technology, sparse voxel octree and the OpenGL 3.3 graphics adapter standard. During development: - implemented Voxel object, which encapsulates the nuances of technology implementation in the absence of hardware support. - sparse voxel octree used to represent a Voxel object is implemented. - implemented algorithms for building, visualizing and editing voxel objects. - implemented a simple graphical editor with support for developed algorithms. The results of the thesis project can be used to assess the capabilities of voxel technology and the feasibility of its use
Liu, Yang. "Simulating depth of field using per-pixel linked list buffer." Thesis, Purdue University, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=1598036.
Повний текст джерелаIn this thesis, I present a method for simulating three characteristics of depth of field image: partial occlusion, bokeh and blur. Retrieving color from occluded surfaces is achieved by constructing a per-pixel linked list buffer, which only requires two render passes. Additionally, per-pixel linked list buffer eliminates the memory overhead of empty pixels in depth layers. Bokeh and blur effect are accomplished by image-space point splatting (Lee 2008). I demonstrate how point splatting can be used to account for the effect of aperture shape and intensity distribution on bokeh. Spherical aberration and chromatic aberration can be approximated using a custom pre-built sprite. Together as a package, this method is capable matching the realism of multi-perspective methods and layered methods.
Cox, Cathy R. Arndt Jamie. "How sweet it is to be love [sic] by you toward an understanding of why close relationships buffer existential fear /." Diss., Columbia, Mo. : University of Missouri--Columbia, 2009. http://hdl.handle.net/10355/6767.
Повний текст джерелаDiedrich, Juliane Dorothea [Verfasser], Wolfgang [Akademischer Betreuer] Wiechert, and Andreas [Akademischer Betreuer] Jupke. "Quantitative modeling and in-depth analysis of multi-state binding and buffer equilibria in chromatography / Juliane Dorothea Diedrich ; Wolfgang Wiechert, Andreas Jupke." Aachen : Universitätsbibliothek der RWTH Aachen, 2019. http://d-nb.info/1216175780/34.
Повний текст джерелаCourtney, Emily Pauline. "The Impact of Traumatic Symptomology and Social Support on the Effective Management of Death Anxiety." Cleveland State University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=csu152820655318897.
Повний текст джерелаTopolovas, Sergejus. "Grafiniu procesoriumi grįstas uždengtos geometrijos atrinkimo algoritmas." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2011. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2011~D_20110831_114742-41615.
Повний текст джерелаOcclusion culling is a method, which task is to determine geometry occluded with other geometry. Rendering this geometry is useless because it wouldn’t impact rendered picture in any way, so discarding it will improve render time. There are various methods to determine occluded geometry and hierarchical occlusion culling is one of them. This document contains a short summary of these methods, but it’s mainly focused on improving hierarchical occlusion culling algorithm performance by making use of DirectCompute technology. This technology is a part of Microsoft DirectX 11 API, which helps the developer to use graphics processor for general-purpose computation. Main goal is reached by performing in-depth analysis of implemented hierarchical occlusion culling algorithm modifications. This analysis consists of both general performance and various performance-related analyses. Further down the road conclusions and recommendations are given based on performed work and overall results.
Schuler, Eric Robert. "When the Levee Breaks: An SEM Approach to Understanding the Narrative and the Anxiety-Buffer Disruption on PTSD Symptoms." Thesis, University of North Texas, 2017. https://digital.library.unt.edu/ark:/67531/metadc984252/.
Повний текст джерелаVang-Corne, Mao H. "Identity and Death Threats: An Investigation of Social Identity and Terror Management Processes in Online News." The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1452210610.
Повний текст джерелаYu, Lin Nan, and 林男禹. "A Ray Tracing Algorithm Using Depth-Buffer." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/17758990659793851301.
Повний текст джерелаJung, Tzung-Rung, and 鍾宗融. "Reconfigurable Depth Buffer Compression Design and Implementation for 3D Graphics System." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/91369823097754817883.
Повний текст джерела國立交通大學
資訊科學與工程研究所
97
A less-bandwidth-required reconfigurable depth buffer compression algorithm and the corresponding power-efficient architecture have been developed for 3D graphics system. The proposed algorithm is able to adaptively compress the depth buffer data according to different-scene changes by employing 11 compression modes generated from three compression algorithms including Differential Differential Pulse Code Modulation (2-bit DDPCM), Hasselgren and Akenine-Moller’s (1-bit HA), and 7-bit DDPCM schemes. Furthermore, this reconfigurable algorithm supports one-plane and two-plane type and four kinds of combination cases. For 8x8 tile size with 16-bit depth values under the teapot benchmark, the proposed reconfigurable algorithm can achieve CR of 1.75 on average and improve 13.6% and 31.6% compared with the HA and DDPCM compression methods, respectively. For 8x8 tile size with 16-bit depth values under the Stereoscopic polygons benchmark, the proposed reconfigurable algorithm can achieve CR of 1.74 on average and improve 21.7% and 38.1% compared with the HA and DDPCM compression methods, respectively. The proposed reconfigurable power-efficient depth buffer compression architecture has been verified and implemented in TSMC 0.18-um CMOS process. The core area is of 1.13 mm2. The maximum power consumption of 38.63 mW in uncompression mode, 22.75 mW in one-plane type, 51.76/56.25/71.9 mW in two-plane type, including rising, vertical, and horizontal cases, and 57.63 mW in two-plane type, including falling cases, can be achieved at 100 MHz and with the supply voltage of 1.8V.
Книги з теми "Depth buffers"
Fazal, Tanisha M. State death: The politics and geography of conquest, occupation, and annexation. Princeton, NJ: Princeton University Press, 2008.
Знайти повний текст джерелаDaly, Mary E. The buffer state: The historical roots of the Department of the Environment. Dublin: Institute of Public Adminstration, 1997.
Знайти повний текст джерелаThe buffer state: The historical roots of the Department of the Environment. Dublin: Institute of Public Administration, 1997.
Знайти повний текст джерелаAndrew, McMillan. How Ecology regulates wetlands: An introduction to regulatory authority, wetland definitions and delineation, wetland characterization and function assessment, wetland mitigation, buffers and more. Olympia, WA: Washington State Dept. of Ecology, 1998.
Знайти повний текст джерелаStrachan, Eric, Tom Pyszczynski, Jeff Greenberg, and Sheldon Solomon. Coping with the Inevitability of Death. Oxford University Press, 2015. http://dx.doi.org/10.1093/med:psych/9780195130447.003.0006.
Повний текст джерелаFazal, Tanisha M. State Death: The Politics and Geography of Conquest, Occupation, and Annexation. Princeton University Press, 2011.
Знайти повний текст джерелаState Death: The Politics and Geography of Conquest, Occupation, and Annexation. Princeton University Press, 2007.
Знайти повний текст джерелаFazal, Tanisha M. State Death: The Politics and Geography of Conquest, Occupation, and Annexation. Princeton University Press, 2011.
Знайти повний текст джерелаNadelhoffer, Thomas, and Jennifer Cole Wright. Humility, Free Will Beliefs, and Existential Angst. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190460723.003.0015.
Повний текст джерелаKelly, Phil. Defending Classical Geopolitics. Oxford University Press, 2017. http://dx.doi.org/10.1093/acrefore/9780190228637.013.279.
Повний текст джерелаЧастини книг з теми "Depth buffers"
Song, Ju-Whan, Ou-Bong Gwun, Seung-Wan Kim, and Yong-Guk Kim. "A Boundary Surface Based Ray Casting Using 6-Depth Buffers." In Computational and Information Science, 1134–40. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-30497-5_174.
Повний текст джерелаMartínez, Roel, László Szirmay-Kalos, and Mateu Sbert. "A Multiple Depth Buffer Implementation for Radiosity." In Computational Science and Its Applications — ICCSA 2003, 346–55. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/3-540-44842-x_36.
Повний текст джерелаAhn, Jaewoo, and Sung Je Hong. "Approximating 3D General Sweep Boundary Using Depth-Buffer." In Computational Science and Its Applications — ICCSA 2003, 508–17. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/3-540-44842-x_52.
Повний текст джерелаRossignac, Jaroslaw R., and Jeffrey Wu. "Correct Shading of Regularized CSG Solids Using a Depth-Interval Buffer." In Advances in Computer Graphics Hardware V, 117–38. Berlin, Heidelberg: Springer Berlin Heidelberg, 1992. http://dx.doi.org/10.1007/978-3-642-76777-7_10.
Повний текст джерелаSoenke, Melissa, Mark J. Landau, and Jeff Greenberg. "Sacred armor: Religion's role as a buffer against the anxieties of life and the fear of death." In APA handbook of psychology, religion, and spirituality (Vol 1): Context, theory, and research., 105–22. Washington: American Psychological Association, 2013. http://dx.doi.org/10.1037/14045-005.
Повний текст джерела"Depth Buffer Precision." In 3D Engine Design for Virtual Globes, 201–22. A K Peters/CRC Press, 2011. http://dx.doi.org/10.1201/9781439865583-9.
Повний текст джерелаCraik, Fergus I. M. "Final Reflections and Future Trends." In Remembering, 233–60. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780192895226.003.0010.
Повний текст джерелаMitchell, A. Wess. "Teufelfranzosen." In The Grand Strategy of the Habsburg Empire, 194–224. Princeton University Press, 2019. http://dx.doi.org/10.23943/princeton/9780691196442.003.0007.
Повний текст джерела"Landscape Influences on Stream Habitats and Biological Assemblages." In Landscape Influences on Stream Habitats and Biological Assemblages, edited by Kelly M. Burnett, Gordon H. Reeves, Sharon E. Clarke, and Kelly R. Christiansen. American Fisheries Society, 2006. http://dx.doi.org/10.47886/9781888569766.ch9.
Повний текст джерела"Chapter 5. Buffer State Death and Survival Prior to 1945." In State Death, 97–150. Princeton: Princeton University Press, 2011. http://dx.doi.org/10.1515/9781400841448.97.
Повний текст джерелаТези доповідей конференцій з теми "Depth buffers"
Lapidous, Eugene, Guofang Jiao, Jianbo Zhang, and Timothy Wilson. "Quasi-linear depth buffers with variable resolution." In the ACM SIGGRAPH/EUROGRAPHICS workshop. New York, New York, USA: ACM Press, 2001. http://dx.doi.org/10.1145/383507.383530.
Повний текст джерелаTadamura, Xueying Qin, Guofang Jiao, and Nakamae. "Rendering optimal solar shadows using plural sunlight depth buffers." In Proceedings Computer Graphics International CGI-99. IEEE, 1999. http://dx.doi.org/10.1109/cgi.1999.777935.
Повний текст джерелаHasselgren, Jon, and Tomas Akenine-Möller. "Efficient depth buffer compression." In the 21st ACM SIGGRAPH/EUROGRAPHICS symposium. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1283900.1283917.
Повний текст джерелаAndersson, Magnus, Jon Hasselgren, and Tomas Akenine-Möller. "Depth buffer compression for stochastic motion blur rasterization." In the ACM SIGGRAPH Symposium. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2018323.2018343.
Повний текст джерелаLapidous, Eugene, and Guofang Jiao. "Optimal depth buffer for low-cost graphics hardware." In the ACM SIGGRAPH/EUROGRAPHICS workshop. New York, New York, USA: ACM Press, 1999. http://dx.doi.org/10.1145/311534.311579.
Повний текст джерелаLuft, Thomas, Carsten Colditz, and Oliver Deussen. "Image enhancement by unsharp masking the depth buffer." In ACM SIGGRAPH 2006 Papers. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1179352.1142016.
Повний текст джерелаGhidini, Yan, Thais Webber, Edson Moreno, Fernando Grando, Rubem Fagundes, and Cesar Marcon. "Buffer depth and traffic influence on 3D NoCs performance." In 2012 23rd IEEE International Symposium on Rapid System Prototyping (RSP). IEEE, 2012. http://dx.doi.org/10.1109/rsp.2012.6380684.
Повний текст джерелаJung, Tzung-Rung, Lan-Da Van, Wai-Chi Fang, and Teng-Yao Sheu. "Reconfigurable Depth Buffer Compression Design for 3D Graphics System." In 2008 International Conference on Multimedia and Ubiquitous Engineering (mue 2008). IEEE, 2008. http://dx.doi.org/10.1109/mue.2008.64.
Повний текст джерелаFu, Songnian, P. Shum, Wong Chye Shin, Wu Chongqing, Yajie Li, and Dong Hui. "The buffer depth extension by incorporating Mach-Zehnder interferometer into SOA-based dual loop optical buffer." In Asia-Pacific Optical Communications, edited by Dominique Chiaroni, Wanyi Gu, Ken-ichi Kitayama, and Chang-Soo Park. SPIE, 2007. http://dx.doi.org/10.1117/12.743510.
Повний текст джерелаMao, Xian-cheng, Hao Deng, and Xiao-qin Lu. "Fast and Dynamic Generation of Linear Octree Based on Depth Buffer." In 2009 International Conference on Computational Intelligence and Software Engineering. IEEE, 2009. http://dx.doi.org/10.1109/cise.2009.5364528.
Повний текст джерела