Дисертації з теми "Computer program design"
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Dharmanolla, Sailaja. "A Computer Program for Filter Media Design Optimization." University of Akron / OhioLINK, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=akron1184095014.
Повний текст джерелаChou, Robert Shih-pei. "A program design language for COBOL." Thesis, Kansas State University, 1985. http://hdl.handle.net/2097/13200.
Повний текст джерелаColeman, Jesse J. "The design, construction, and implementation of an engineering software command processor and macro compiler /." Online version of thesis, 1995. http://hdl.handle.net/1850/12219.
Повний текст джерелаDavies, C. G. "An investigation into computer assisted program and system design." Thesis, University of Manchester, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.382928.
Повний текст джерелаBucci, Paolo. "Conceptual program editors: Design and formal specification /." The Ohio State University, 1997. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487945744574391.
Повний текст джерелаVadaparty, Sirisha Lakshmi. "Semantic tableaux program." CSUSB ScholarWorks, 2006. https://scholarworks.lib.csusb.edu/etd-project/2953.
Повний текст джерелаHart, Edmund Reid. "Prototyping tools for parallel program design." Thesis, University of Westminster, 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.319678.
Повний текст джерелаRaiyani, Sangeeta. "Incorporating design metrics into a company-wide program." Virtual Press, 1990. http://liblink.bsu.edu/uhtbin/catkey/722468.
Повний текст джерелаDepartment of Computer Science
Gibson, Barbara Brunner. "Ada as a design specification language /." Online version of thesis, 1988. http://hdl.handle.net/1850/10215.
Повний текст джерелаTuran, Kamil Hakan. "Development Of A Computer Program For Optimum Design Of Diversion Weirs." Master's thesis, METU, 2003. http://etd.lib.metu.edu.tr/upload/12605490/index.pdf.
Повний текст джерелаSriwiriyarat, Tongchai. "Computer Program Development for the Design of IFAS Wastewater Treatment Processes." Thesis, Virginia Tech, 1999. http://hdl.handle.net/10919/32065.
Повний текст джерелаMaster of Science
Agrawal, Harshit S. M. Massachusetts Institute of Technology. "InterWoven : integrating traditional basket weaving craft into computer aided design." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/106063.
Повний текст джерелаCataloged from PDF version of thesis.
Includes bibliographical references (pages 83-87).
The need and desire to create objects is built into human civilization throughout history. The immense diversity of cultures in the world has led to the development of tremendously diverse design and making traditions. Each of these reflects unique imagination threads in our collective thought process and carries immense value in the growth of it. These days, we are witnessing a rise in the digital maker movement, propelled by digital fabrication machines like 3D printers. These are democratizing manufacturing, however, a point to note is that all of the CAD (computer aided design) software tools to design objects for digital fabrication have been developed in an industrial context. This inherently means that these tools support operations like extrude, revolve etc., but not traditional operations like weaving techniques (plaiting, twining etc.) for example. Digital design language therefore lacks a representation of the diverse making traditions and as such these are not accessible to people to design with. This projects to a subsequent decline in usage of these traditional methods resulting in them slowly fading out. Instead, modem design tools should celebrate the diversity of making traditions and harness the strength of digital means combining it with traditional operations and aesthetics to create objects that were not possible with either of them individually. Through this thesis, I explore questions around how traditional making practices can be incorporated in CAD tools. How can one approach the design of such a tool and what is the variety of design possibilities this opens up, once the traditional and modern techniques inter-weave. I present InterWoven, a CAD tool that aids people in creating designs using traditional basket-weaving techniques.
by Harshit Agrawal.
S.M.
Curhan, Lisa A. 1961. "Software defect tracking during new product development of a computer system." Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/34824.
Повний текст джерелаIncludes bibliographical references (p. 74-75).
Software defects (colloquially known as "bugs") have a major impact on the market acceptance and profitability of computer systems. Sun Microsystems markets both hardware and software for a wide variety of customer needs. The integration of hardware and software is a key core capability for Sun. Minimizing the quantity and impact of software defects on this integration during new product development is essential to execution of a timely and high-quality product. To analyze the effect of software defects on the product development cycle for a midrange computer system, I have used a particular computer platform, the Productl server, as a case study. The objective of this work was to use Sun's extensive database of software defects as a source for data-mining in order to draw conclusions about the types of software defects that tend to occur during new product development and early production ramp. I also interviewed key players on the Productl development team for more insight into the causes and impacts of software defects for this platform. Some of the major themes that resulted from this study include: The impact of defects is not necessarily proportional to their quantity. Some types of defects have a much higher cost to fix due to customer impact, time needed to fix, or the wide distribution of the software in which they are embedded. Software Requirements need to be vetted extensively before production of new code. This is especially critical for platform-specific requirements. The confluence of new features, new software structure and new hardware can lead to a greater density of software defects. The higher number of defects associated with the new System Controller code supports this conclusion. Current Limitations of Defect Data Mining: Automated extraction
(cont.) of information is most efficient when it can be applied to numbers and short text strings. However, the evaluation of software defects for root cause cannot be easily summarized in a few words or numbers. Therefore, an intelligent classification methodology for root causes of software defects, to be included in Sun's defect database, would be extremely useful to increase the utility of the database for institutional learning. Software Defect Data Mining seems to be underutilized at Sun. I have barely touched the surface of the information that can be extracted from our "BugDB" defect database. This data resource is rich with history. We should extract and analyze this type of data frequently.
by Lisa A. Curhan.
S.M.
Hatanaka, Iwao 1964. "A model-based framework for risk assessment in human-computer controlled systems." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/91718.
Повний текст джерелаTruong, Hai The 1962. "Management framework of automotive full service supplier in computer aided engineering (CAE)." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/91742.
Повний текст джерелаHerrmann, William J. "Creating a Fun Program that is Simple and Easy to Use." Wittenberg University Honors Theses / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=wuhonors1337875707.
Повний текст джерелаLynch-Dalgleish, Tamara. "The design, production and evaluation of a computer-based multimedia learning program." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0020/MQ54251.pdf.
Повний текст джерелаJankowitz, H. T. "Software tools to aid PASCAL and ADA program design." Thesis, University of Southampton, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.381132.
Повний текст джерелаYu, Hau. "International extension program online registration system." CSUSB ScholarWorks, 2006. https://scholarworks.lib.csusb.edu/etd-project/2990.
Повний текст джерелаWeinstein, Samuel K. (Samuel Keith) 1974. "Power management as a system-level inhibitor of modularity in the mobile computer industry." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/34806.
Повний текст джерелаIncludes bibliographical references (p. 88-90).
Since the mid-90s, the computer industry has been very modular with respect to both product architecture and industry structure. The growing market size of mobile computers means that the challenges facing this segment are starting to affect the direction of the industry. It is argued in this paper that power management in mobile computers is forcing the industry in the direction of more integral product solutions and, hence, a more integral industry structure. That is to say, the industry is assuming a structure similar to the early days of mainframe computers when one firm delivered the entire proprietary integral system. Furthermore, this trend towards more integrality in mobile computer systems is due to fundamental physical attributes of the system; specifically, that information transfer systems lend themselves more readily to modular architectures than systems that transfer significant power. Thus, as processors and mobile computers become more powerful, they start to behave more like power transfer systems and side effects of this power, such as heat, require a more integral approach to managing it. A "free body" diagram framework is presented which provides a way of thinking about how integrality forces are acting on an industry's trajectory. Evidence is presented showing how the dominant player in the computer supply chain, Intel, is exhibiting this vertical/integral behavior in a number of ways.
by Samuel K. Weinstein.
S.M.
Ouren, Leslie Serine. "Integrating computer software within the Houghton Mifflin Language Arts program." CSUSB ScholarWorks, 2005. https://scholarworks.lib.csusb.edu/etd-project/2918.
Повний текст джерелаHaugh, J. Steven. "The design of a virtual fact base for Prolog." Master's thesis, This resource online, 1991. http://scholar.lib.vt.edu/theses/available/etd-02022010-020103/.
Повний текст джерелаLaguna, Flores Jonathan. "Determining the user experience level of operating computer systems in the Central Bank of Mexico." Thesis, Massachusetts Institute of Technology, 2019. https://hdl.handle.net/1721.1/122391.
Повний текст джерелаThesis: S.M. in Engineering and Management, Massachusetts Institute of Technology, System Design and Management Program, 2019
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 103-105).
The purpose of this thesis is to measure the user experience (UX) level of operating computer systems built in the Central Bank of Mexico. The user experience is subjective and depends on a user's interaction with the ergonomic and hedonic qualities of a product, service, or system. A user experience framework based on the literature review was proposed. This framework was used to decompose the user experience into ergonomic, hedonic, and appeal attributes, which were used to measure the UX level of the Bank's operating computer systems. Two surveys, one for systems' users and one for systems' developers were applied in the Bank in order to collect their opinions regarding the different UX attributes (variables) of systems on a seven-point scale that made use of semantic differential (polar adjectives) technique. The survey results were analyzed in order to identify UX opportunity areas by category of systems, as well as by UX variable. Differences among the opinions between users and developers regarding the UX level of systems were found. A strongly positive correlation between the UX level (UX index) determined through the ergonomic and hedonic variables, and the appeal (Appeal index), was found. Finally, the spotted UX opportunity areas are discussed.
by Jonathan Laguna Flores.
S.M. in Engineering and Management
S.M.inEngineeringandManagement Massachusetts Institute of Technology, System Design and Management Program
Jami, Valentina. "Development of Computer Program for Wind Resource Assessment, Rotor Design and Rotor Performance." Wright State University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=wright1513703072278665.
Повний текст джерелаGacnik, Bonita L. "The Design of an Online Oblate Program: Benedictine Spirituality for the Laity." NSUWorks, 2003. http://nsuworks.nova.edu/gscis_etd/534.
Повний текст джерелаChen, Chun-Ting 1955. "IMPLEMENTATION OF THE MODEL BASE CONCEPT IN SIMSCRIPT II.5: APPLICATION TO COMPUTER NETWORK DESIGN." Thesis, The University of Arizona, 1987. http://hdl.handle.net/10150/291990.
Повний текст джерелаFleming, David M. "Foundations of object-based specification design." Morgantown, W. Va. : [West Virginia University Libraries], 1997. http://etd.wvu.edu/templates/showETD.cfm?recnum=1036.
Повний текст джерелаTitle from document title page. Document formatted into pages; contains xi, 161 p. : ill. Includes abstract. Includes bibliographical references (p. 158-161).
Beckhoff, Stephan A. "The soundboard program, a case study investigating the design, creation and evaluation of an interactive computer-based training program." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape11/PQDD_0014/MQ52512.pdf.
Повний текст джерелаAdhyapak, Sriram. "ASDN : Automated Software Design Notebook tool." FIU Digital Commons, 1990. http://digitalcommons.fiu.edu/etd/1087.
Повний текст джерелаMansey, Pradeep P. "Distributed C++ : design and implementation /." Online version of thesis, 1989. http://hdl.handle.net/1850/10498.
Повний текст джерелаParsa, Saeed. "Design and specification of a program specification language for engineering applications." Thesis, University of Salford, 1992. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.357026.
Повний текст джерелаTang, Xianguang. "A computer database search program--ICGCMabs for annual international conference on ground control in mining." Morgantown, W. Va. : [West Virginia University Libraries], 2000. http://etd.wvu.edu/templates/showETD.cfm?recnum=1721.
Повний текст джерелаTitle from document title page. Document formatted into pages; contains viii, 131 p. : ill. (some col.). Includes abstract. Includes bibliographical references (p. 62-63).
Laliberté, Normand. "Design and implementation of a primary memory version of ALDAT, including recursive relations." Thesis, McGill University, 1986. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=65497.
Повний текст джерелаYong, Kin Fuai. "Emerging human-computer interaction interfaces : a categorizing framework for general computing." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/90692.
Повний текст джерелаCataloged from PDF version of thesis.
Includes bibliographical references (page 86).
Executive summary: The dominant design of Human-Computer Interface over last thirty years has been the combination of monitor, keyboard and mouse. However the constant miniaturization of IC and sensors and the availability of computing power has spurred incredible new dimensions of inputs (touch, gesture, voice, brain wave, etc.) and outputs (watch, glasses, phone, surface, etc.), which started the explosive growth of recombination of both inputs and outputs into new classes of devices. The design constraints have also noticeably shifted from technical to ergonomic and contextual. This thesis sets out to map these new interfaces to the use context in general computing and project the adoption path and the driving factors behind them. The theoretical foundation of this thesis is based on multiple technology innovation theories including the importance of Innovation and Technology Diffusion Models from Paul Geroski, Dominant Design from James Utterback, the Curse of Innovation from John Gourville and Lead User Innovation by Eric Von Hippel. System Architecture thinking, founded most notably by Ed Crawley and Olivier de Weck from MIT, is also applied to analyze the architecture of Human- Computer Interface. The study of Human-Computer Interface starts with a case study of the invention of the computer mouse - conceived in 1968 by Douglas Engelbart. A paper published by Engelbart compared different technologies and the mouse emerged as superior with lower fatigue and error rate yet a surprisingly short learning time. The mouse, however, was not popularized until Apple showcased the design with the first GUI1 on a personal computer on its Macintosh in 1984, and its subsequent mass adoption by Microsoft Windows in the late 1980s. The case study showed that even with the superior design of a specific HCI, a number of other factors, including holistic solution, killer application, market position and platform strategy, are required for successful adoption. The next chapter maps out developing Human-Computer Interface technologies and notable existing or developing products and their company background. The superiority of an interface depends on how well it fits into the inherent nature of a specific use context. The daily general computing domains of an average computer user include collaboration, productivity, media consumption, communication and augmentation. The clear distinction of the use context in each domain strongly correlates with the effectiveness of the Human-Computer Interface in each class of device. The chapter includes analysis of proposed frameworks that place HCI interface on a plot of interaction complexity against screen sizes. Several industry experts generally agreed on a few observations: the keyboard and mouse will remain as the primary input interface for the productivity domain, the growing importance of collaboration, the increasing emphasis on human-centered design, and the huge opportunity in the wearable market with a potential size of $50 billion. In conclusion, the projected future of adoption is: * The collaboration domain needs the combination of a low fatigue, high precision interface for productivity; a high freedom, low precision interface for creativity; and a large output screen for multiple collaborators. This will remain the frontier battleground for a variety of concepts from several giant players and niche players, each with a different competitive edge. * Productivity domain input interfaces will likely continue to be dominated by low fatigue, high precision interfaces that are not necessarily intuitive i.e. a keyboard and mouse. 3D manipulation will remain a niche interface only needed by specific industries, while a 3D general computing environment is unlikely to be realized in the short term. * The media consumption domain will be the major area of adoption for medium accuracy, highly intuitive interfaces, e.g. gesture and sound. Personal media consumption devices might be challenged by head-mounted display while group media consumption devices face an interesting challenge from bridging devices like Chromecast. * The communication domain needs an input interface that is fairly accurate and responsive, with just enough screen space. Voice recognition is rising fast to challenge typing. The dominating form factor will be the smartphone but challenged by glasses. * The augmentation domain needs an interface that is simple and fairly accurate. New input interfaces like brainwave, gaze detection, and muscle signal will be adopted here given the right context. Flexible OLED is likely to revolutionize both input and output interfaces for wearable devices. Product developers should choose technology according to their targeted domain and identify competitors using this framework. Killer applications should be developed early, internally or with partners, to ensure success, while platform strategy can leverage innovation of third-party developers to widen the application. During the course of research, other opportunities arising from the proliferation of computing are also identified in the areas of the Internet of Things, smart objects and smart healthcare. This thesis is based mainly in qualitative analysis due to the lack of comprehensive data on the new Human-Computer Interfaces. Future research can collect quantitative data based on the framework of the five domains of general computing activities and their categorical requirements. It is also possible to extend the model to other computing use cases, for example Gaming, Virtual Reality and Augmented Reality.
by Kin Fuai Yong.
S.M. in Engineering and Management
Zeigler, Patrick Scott. "A solid modeling program for designers." Thesis, Virginia Polytechnic Institute and State University, 1988. http://hdl.handle.net/10919/74531.
Повний текст джерелаMaster of Architecture
Ekbom, Andreas. "Studium av Othellospelande program : Design, algoritmer och implementation." Thesis, Linköping University, Department of Computer and Information Science, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-2381.
Повний текст джерелаAtt "smarta" brädspelande datorprogram har blivit mycket bättre under de senaste årtiondena har väl knappast kunnat undgå någon. Med brädspel menar jag spel såsom Go, Othello, Backgammon och Schack. Idag spelar program, som körs på en reguljär PC, bättre än de flesta människor. Vad är det som gör dessa program så bra? Hur kan man lära en dator att spela ett så pass komplext spel som Othello på en sådan nivå att ingen människa har en chans att vinna? I detta examensarbete kommer jag att försöka förklara mekanismerna bakom ett toppspelande Othelloprogram. Jag har dessutom implementerat ett eget Othellospelande program som jag använt som testapplikation för att prova olika sökmetoder, metoder för att öka exekveringshastigheten och tekniker för att öka spelskickligheten. Jag kommer att presentera empiriska data där jag utvärderar och jämför flera andra program med mitt eget.
Tollefsrud, John Ola. "The Educational Game Editor : The Design of a Program for Making Educational Computer Games." Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2006. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9284.
Повний текст джерелаThis report is about computer game based learning, how to make a program for making educational games, the possibilities to use a hypermedia structure for storage of the data in an educational game, and different learning theories related to computer game based learning. The first part is about the different learning theories behaviourism, cognitivism, constructivism, socio-constructivism, and situated learning. The different theories are related to learning games, and a classification of game based learning is also given. Hypermedia is a smart and efficient way of organizing data, and is a relevant solution for use in education and games. The relationship between data, information and wisdom is central, and how the hypermedia base is constructed and different information structures are described. The advantages and limitations of use of hypermedia in education are discussed, and examples of use, as in OPSYS and the Mobile instruction system, are given. There exist some computer games for use in higher education, and some of them are described. To make a good educational, many certain requirements have to be fulfilled both aspects in game design and learning aspects. The main part of the report is about the Educational Game Editor. The idea is to design a program for making computer games for use in education. Before the design, the Software Requirements Specification is presented, containing functional and quality requirements, and scenarios to exemplify the requirements. The conceptual design of the program gives an overall description and describes the phases of creating a game and the elements the game consists of: file management, object management, Library, and Tools. The main architectural drivers are usability and availability. The program must be easy to use and be stable and not crash. An example of making a simple game about the history of Trondheim explains how to use the program in steps, and gives a good guide for the users to make their own game.
Pearson, Mark Philip. "The design, implementation, and use of a concurrent lisp programming system for distributed computing environments." Diss., Georgia Institute of Technology, 1993. http://hdl.handle.net/1853/13029.
Повний текст джерелаAllen, Robbie (Robbie C. ). "The dynamics of Internet publishing on the computer book industry." Thesis, Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/35116.
Повний текст джерелаIncludes bibliographical references (p. 61-64).
The Internet has been a disruptive force for many industries, but perhaps none more so than in the publishing business. While many segments of the publishing industry have made attempts to use the Internet to augment or replace existing revenue sources, none has done as little with the Internet as book publishers. This thesis will examine the computer book niche of the publishing business, review various Internet publishing models that have been employed to date, and outline opportunities and challenges that computer book publishers should consider to stay viable in the Internet age. An analysis of various Internet publishing business models will be covered along with a discussion of how Internet publishing can facilitate better methods and processes for developing content.
by Robbie Allen.
S.M.
Howie, C. T. "Computer program development for the analysis of inelastic beam and soil behaviour in geotechnical design." Master's thesis, University of Cape Town, 1992. http://hdl.handle.net/11427/18236.
Повний текст джерелаYildirim, Mehmet Sinan. "Computer-assisted Design Methodology For Armoring Type Bridge Scour Countermeasures." Master's thesis, METU, 2013. http://etd.lib.metu.edu.tr/upload/12615331/index.pdf.
Повний текст джерелаChamberlain, Bradford L. "The design and implementation of a region-based parallel programming language /." Thesis, Connect to this title online; UW restricted, 2001. http://hdl.handle.net/1773/6953.
Повний текст джерелаWaddington, Raymond. "User-centred design of software development environments : an example from program debugging." Thesis, University of Nottingham, 1989. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.236047.
Повний текст джерелаJi, Katrina Yun. "ADAP: A component-based model using design patterns with applications in E-Commerce." CSUSB ScholarWorks, 2000. https://scholarworks.lib.csusb.edu/etd-project/1694.
Повний текст джерелаWyatt, Frank Houston. "Total animation: A multimedia computer resource program for secondary art education." CSUSB ScholarWorks, 1997. https://scholarworks.lib.csusb.edu/etd-project/1308.
Повний текст джерелаDietrich, Gregory L. "Adapting a portable SIMULA compiler to Perkin-Elmer computers in a UNIX environment." Thesis, Kansas State University, 1986. http://hdl.handle.net/2097/9910.
Повний текст джерелаHou, Haiyu Dozier Gerry V. "GENERTIA a system for vulnerability analysis, design and redesign of immunity-based anomaly detection system /." Auburn, Ala., 2006. http://repo.lib.auburn.edu/2006%20Fall/Dissertations/HOU_HAIYU_22.pdf.
Повний текст джерелаBhamidi, Sarveswra Prasad. "Design of a single sided linear induction motor (SLIM) using a user interactive computer program." Diss., Columbia, Mo. : University of Missouri-Columbia, 2005. http://hdl.handle.net/10355/4308.
Повний текст джерелаThe entire dissertation/thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file (which also appears in the research.pdf); a non-technical general description, or public abstract, appears in the public.pdf file. Title from title screen of research.pdf file viewed on (May 26, 2006) Includes bibliographical references.
Skinner, Michael E. "Design and evaluation of a computer-assisted instructional program on concepts in applied behavior analysis /." The Ohio State University, 1986. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487267546983119.
Повний текст джерелаChe, Mee Izhar. "A Smalltalk-80 electronic laboratory simulation program for computer assisted learning : the design and evaluation of an electronic laboratory simulation program for use in undergraduate computer assisted learning." Thesis, University of Bradford, 1990. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.304444.
Повний текст джерела