Дисертації з теми "Computational model of emotion"
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Warner, Robert L. "A computational model of human emotion." Thesis, This resource online, 1991. http://scholar.lib.vt.edu/theses/available/etd-12302008-063852/.
Повний текст джерелаLewis, Suzanne Carole. "Computational models of emotion and affect." Thesis, University of Hull, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.417166.
Повний текст джерелаDu, Shichuan. "A Computational Model of the Production and Perception ofFacial Expressions of Basic and Compound Emotions." The Ohio State University, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=osu1405989041.
Повний текст джерелаFröcklin, Henry. "Computational model for morality and emotions in EmoBN." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-112096.
Повний текст джерелаAllen, Stephen Richard. "Concern processing in autonomous agents." Thesis, University of Birmingham, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.369169.
Повний текст джерелаSrinivasan, Ramprakash. "Computational Models of the Production and Perception of Facial Expressions." The Ohio State University, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=osu1531239299392184.
Повний текст джерелаVelásquez, Juan David. "Cathexis--a computational model for the generation of emotions and their influence in the behavior of autonomous agents." Thesis, Massachusetts Institute of Technology, 1996. http://hdl.handle.net/1721.1/10651.
Повний текст джерелаIncludes bibliographical references (p. 93-98).
by Juan David Velásquez.
M.S.
Monteith, Kristine Perry. "Automatic Generation of Music for Inducing Emotive and Physiological Responses." BYU ScholarsArchive, 2012. https://scholarsarchive.byu.edu/etd/3753.
Повний текст джерелаGuan, Jinyan. "Bayesian Generative Modeling of Complex Dynamical Systems." Diss., The University of Arizona, 2016. http://hdl.handle.net/10150/612950.
Повний текст джерелаAntos, Dimitrios. "Deploying Affect-Inspired Mechanisms to Enhance Agent Decision-Making and Communication." Thesis, Harvard University, 2012. http://dissertations.umi.com/gsas.harvard:10107.
Повний текст джерелаEngineering and Applied Sciences
Parsapoor, Mahboobeh. "Towards Emotion inspired Computational Intelligence (EiCI)." Doctoral thesis, Högskolan i Halmstad, Centrum för forskning om inbyggda system (CERES), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-30106.
Повний текст джерелаDavis, Felecia. "Softbuilt : computational textiles and augmenting space through emotion." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/113943.
Повний текст джерелаCataloged from PDF version of thesis.
Includes bibliographical references (pages 270-284).
When we inhabit, wear, and make textiles we are in conversation with our pre-historical and historical past and in a sense already connected to what is to come by the structure of fabric that operates as a mode of understanding the world. Textiles bind us together as a species in every culture on the planet, though we humans may use and make this material in different ways. In architecture, textiles made of animal skins or plant fibres were probably used to make the first shelters, as both protective clothing and enclosing space. As a liminal space between the body and environment these textiles became places of exchange and communication of information between people and their communities through shelter and clothing. This communication is an expression of personality and mood which makes an impression on those who would look upon the shelter or clothing. This communication is directly related to the expression of the material. The hypothesis of this dissertation is that textiles communicate emotion through material expression via vision and touch. Furthermore, computation augments what designers can communicate about emotion to people by the evocative power of transforming textile expressions. I present four experiments in this dissertation that explore the emotional and expressive attributes of computational textiles - textiles that respond to their environment via programming and sensors. Two experiments begin to define computational textiles through the acts of making the textiles. Two experiments with architectural textile panels begin to look at emotions communicated to people through vision and touch using computational textiles. Softbuilt refers to things and places made using methods that connect computational material expression, space and emotion. The contributions of the dissertation are the framework, Softbuilt, for understanding what computational textiles are, methods of fabrication for computational textiles, and an understanding of emotions communicated to people from computational textile expression.
by Felecia A. Davis.
Ph. D. in the field of Architecture: Design and Computation
Al-Dahoud, Ahmad. "The computational face for facial emotion analysis: Computer based emotion analysis from the face." Thesis, University of Bradford, 2018. http://hdl.handle.net/10454/17384.
Повний текст джерелаAl-Zaytoonah University
King, Christopher Paul. "Emotion and adventure therapy : A model." Thesis, University of Canterbury. Psychology, 1998. http://hdl.handle.net/10092/6967.
Повний текст джерелаCheng, Jia Graduate School of Biomedical Engineering Faculty of Engineering UNSW. "Computational model of epirentinal stimulation." Awarded by:University of New South Wales. Graduate School of Biomedical Engineering, 2005. http://handle.unsw.edu.au/1959.4/23960.
Повний текст джерелаBin, Muhammad Ibrahim Israr. "Computational Model of Pitting Corrosion." VCU Scholars Compass, 2013. http://scholarscompass.vcu.edu/etd/3167.
Повний текст джерелаHempinstall, Susan. "Computational Model of Human Memory." Thesis, Université d'Ottawa / University of Ottawa, 2016. http://hdl.handle.net/10393/35096.
Повний текст джерелаSessions, Blake A. "A computational bow-spring model." Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/65303.
Повний текст джерела"May 2010." Cataloged from PDF version of thesis.
Bow-springs find few applications in industry. Principally, they are used in archery. In addition, they have found some use in a compression-spring mode in the field of biomechatronics, to emulate elastic human legs. The mechanical behavior (characterized by deflected shape and deformation force) is difficult to model, because internal forces and moments and the geometry are both unknown. The only closed-form solutions to such systems are relatively useless to a mechanical engineer. This work comprises an iterative model developed in MATLAB that computes the mechanical behavior of buckled beam (or bow-spring) sections, over a range of parameters and geometries, to be used in the development and testing of compression bow-springs as parallel loading systems to the human leg.
by Blake A. Sessions.
S.B.
Vorobtsova, Natalya. "Computational model of coronary tortuosity." Thesis, Virginia Tech, 2015. http://hdl.handle.net/10919/51267.
Повний текст джерелаMaster of Science
Keshtkar, Fazel. "A Computational Approach to the Analysis and Generation of Emotion in Text." Thèse, Université d'Ottawa / University of Ottawa, 2011. http://hdl.handle.net/10393/20137.
Повний текст джерелаOtwell-Dove, Rebecca. "Adverse Childhood Experiences, Familial Emotion Socialization, and Adult Emotion Regulation: A Moderation Model." Digital Commons @ East Tennessee State University, 2019. https://dc.etsu.edu/etd/3677.
Повний текст джерелаZhang, Shibingfeng. "Emotion Identification in Italian Opera." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2021. http://amslaurea.unibo.it/23510/.
Повний текст джерелаMayo, Bruce. "A computational model of derivational morphology." [S.l. : s.n.], 1999. http://www.sub.uni-hamburg.de/disse/386/Disse.pdf.
Повний текст джерелаJohansson, Björn. "Model management for computational system design /." Linköping : Univ, 2003. http://www.bibl.liu.se/liupubl/disp/disp2003/tek857s.pdf.
Повний текст джерелаD'Iverno, Mark Paul. "Social agency : a formal computational model." Thesis, University College London (University of London), 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.300509.
Повний текст джерелаBowker, Timothy J. "A computational model for thrombus prediction." Thesis, University of Oxford, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.558527.
Повний текст джерелаOberholtzer, Josiah W. "A Computational Model of Music Composition." Thesis, Harvard University, 2015. http://nrs.harvard.edu/urn-3:HUL.InstRepos:17463123.
Повний текст джерелаMusic
McGarrity, Sarah. "A computational model of thiopurine metabolism." Thesis, University of Newcastle upon Tyne, 2015. http://hdl.handle.net/10443/2963.
Повний текст джерелаChilukamari, Jayachandra. "A computational model of visual attention." Thesis, Robert Gordon University, 2017. http://hdl.handle.net/10059/2443.
Повний текст джерелаMartin, Keith Dana. "A computational model of spatial hearing." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/36573.
Повний текст джерелаIncludes bibliographical references (leaves 60-62).
by Keith Dana Martin.
M.S.
De, Biswas Kaustuv Kanti. "A computational model of visual interpretation." Thesis, Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/35129.
Повний текст джерелаIncludes bibliographical references (leaves 48-50).
From the very early phases of design conception, designers use sketches as a powerful design tool. Sketches are however ambiguous. Meanings are associated on fly as the designer 'comes up' with certain ideas while working with it. There is no hierarchy in a sketch. In fact 'structure' is established only after meanings are applied to the sketch. However even in such structurally and conceptually fluid territory, the designer solves most of his design problems and very often comes to quick resolutions. To understand this fascinating tool and how the designer interacts with it, we need to understand how we visually interpret sketches. The process of design is also a reflective act. The designer keeps changing his perspectives and focus based on the unexpected opportunities that emerge from such reflection. Computational systems used today in design exploration are not capable of doing so. On the contrary these systems model the world in a very rigid structured way and cannot produce design ideas beyond what their preset description anticipates.
(cont.) From this perspective there is no novelty, or surprise, in such systems. As a step forward, this thesis proposes the following: 1. Visual Schemas as procedural units of visual memory. They schematically store real world knowledge (courtyard) and form the basis for interpretation. 2. Separation of Shape and Visual Concepts. This thesis suggests that shapes are flat and abstract collection of parts, while visual concepts are subjective and hierarchic ideas, which are formed from the shapes through interpretation. A LISP machine is presented as a basic computational framework for implementing and establishing the model that is proposed. It observes a relatively simple architectural sketch, interprets it reflectively through the activation of potential, alternative contexts, and then gives a collection of concepts that it manages to 'see' in the sketch.
by Kaustuv Kanti de Biswas.
S.M.
Boucaud, Fabien. "Un agent touchant : modélisation du toucher social dans les interactions humain-agent en environnement immersif." Thesis, Compiègne, 2021. http://www.theses.fr/2021COMP2666.
Повний текст джерелаDespite the current abilities of our communication technologies, they remain unable to completely counterbalance feelings of isolation and loneliness. Social touch is essential to human well-being and allows us to develop and strenghten our relationships. It is also powerful channel of emotional communication. This thesis work is aimed at endowing artificial agents with social touch abilities. Whether they are robotic or virtual artificial agents represent new kinds of social entities and are already equipped with many interactional modalities (speech, gestures, facial expressions, etc.). Endowing them with touching abilities could further enhance their abilities to communicate emotions and to bond with humans. More specifically, our main research question is to determine when and how to touch a human is meaningful, autonomous and respectful way. To answer this question, we propose a theoretical structure and a functional implementation of a touching agent, able to dynamically interact with a human in real-time in an immersive environment. We describe a perception module to detect the human’s behaviour, a decision model able to take coherence and acceptability of touch into account, and a haptic interface (SOFTLY) that can be used in the immersive setup to generate haptic feedback. Evaluations of this framework are discussed and hightlight that its abilities are promising, althought there are still clear avenues of improvement for the model
Yako, Mary. "Emotional Content in Novels for Literary Genre Prediction : And Impact of Feature Selection on Text Classification Models." Thesis, Uppsala universitet, Institutionen för lingvistik och filologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-447148.
Повний текст джерелаScibilia, Francesco. "Explicit Model Predictive Control:Solutions Via Computational Geometry." Doctoral thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for teknisk kybernetikk, 2010. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-11627.
Повний текст джерелаSilva, Araujo Monteiro Virginia. "Computational model of the human urinary bladder." Doctoral thesis, Universitat Politècnica de Catalunya, 2013. http://hdl.handle.net/10803/128923.
Повний текст джерелаThe proposal of an artificial bladder is still a challenge to overcome. Bladder cancer is among the most frequent cases of oncologic diseases in United States and Europe. It is considered a major medical problem once this disease has high rates of reoccurrence, often leading to the extirpation of this organ. The most refined solution to replace this organ is the ileal bladder, which consists of a neobladder made of the patient’s intestinal tissue. Unfortunately this solution presents not only functional mechanical problems, described on the literature as voiding and leaking problems, but also biological ones (i.e. bone loss, given the absorption by the intestine of substances that should be eliminated from the organism). Urged by the urological community of the Hospital Clinic de Barcelona and backgrounded by its experience in the numerical simulation of biomedical structures, the Center of Numerical Methods in Engineering (CIMNE) had the initiative to provide the research of the mechanics of the urinary bladder and the simulation of fluid structure interaction (FSI) to account for the filling and voiding of this organ with urine. The Finite Element Method (FEM) simulation of the real bladder and the comprehensive understanding of the mechanics of this organ and its interaction with urine will give the possibility to propose geometrical improvements and study suitable materials for an artificial solution to address the cases on which the bladder needs to be removed. To reach this goal, first we proceeded to the bibliographic review of mathematical models of the urinary apparatus and to a comprehensive study of the physiology and dynamics of the bladder. A review of the major urological structures, kidney, ureter and urethra, takes place. To consider boundary conditions other surrounding structures to the urinary system are also studied. In the second part of the thesis, we propose the numerical model to study the human urinary bladder. The behavior of the detrusor muscle during filling and voiding of the bladder with urine and its ability to promote the storage of urine under low pressure need to be accurately represented, requiring the implementation of a non-linear constitutive model. The mathematical model needs to be capable to simulate the mechanical variables that govern this organ and the properties of the urine. The nonlinear behavior of living tissues is implemented and validated with examples from the literature. The quasi-incompressibility property of urine and the navierstokes equations for the fluid are taken into account. The geometry of the bladder needs to be taken into account, and the implementation of a 3D computational model obtained from the computerized tomography of a cadaver male adult is considered. The data has been treated to consider boundary conditions. Two models have been conceived: one meshed with four nodes tetrahedral and another meshed with shell elements. FSI must work for the simulation of filling and voiding of the bladder. Due to the close densities of the materials the scheme used to solve fluid-structure needs to be carefully selected. The proposed numerical model and the filling and voiding analysis are finally validated with standardized urodynamic tests. The final part of the thesis, the simulation of a neobladder is presented, being the first step to simulate numerically artificial materials for bladder replacement.
Benavente, Vidal Robert. "A Parametric Model for Computational Colour Naming." Doctoral thesis, Universitat Autònoma de Barcelona, 2007. http://hdl.handle.net/10803/5781.
Повний текст джерелаLa principal contribució d'aquesta tesi és un model paramètric d'assignació de noms de colors en imatges. El problema s'ha emmarcat en la teoria dels conjunts difusos en la que cadascuna de les 11 categories bàsiques de color (blanc, negre, vermell, verd,
groc, blau, marró, morat, rosa, taronja i gris) està caracteritzada per una funció de pertinença.
Donat que l'objectiu d'aquest model és obtenir els mateixos noms que proporcionaria un observador humà, es necessita un conjunt de judicis fets per persones com a punt de partida pel procés de modelat. Per obtenir aquest conjunt de dades es proposa una metodologia basada en lògica difusa per experiments psicofísics que ha permès obtenir un conjunt de judicis difusos. La metodologia i els resultats són validats a partir del càlcul d'alguns estadístics habituals que són comparats amb experiments previs per mostrar l'equivalència entre els resultats obtinguts amb la nova metodologia i els d'experiments anteriors. El conjunt de dades obtingut s'ha posat a disposició de la comunitat científica a través d'Internet.
L'anàlisi dels resultats de l'experiment permet definir les propietats que les funcions de pertinença haurien de complir. Proposarem i avaluarem diverses funcions per arribar finalment al model Triple Sigmoid amb centre El·líptic (TSE) que proporciona un bon ajust al conjunt d'aprenentatge i una classificació de l'espai de color Munsell que és consistent amb els treballs previs. El resultat del procés d'ajust és el conjunt de paràmetres del model que permeten calcular la pertinença de qualsevol mostra de color a les 11 categories de color considerades, amb tots els avantatges d'una implementació paramètrica.
La darrera part de la tesi està dedicada a l'anàlisi de les condicions necessàries per aplicar el model en imatges reals sota condicions no calibrades on no es coneix cap informació sobre les condicions d'adquisició. Aquesta anàlisi mostra que el model pot funcionar amb un error acceptable en aplicacions de visió per computador en les que és necessària una representació perceptiva de la informació de color. El model s'avalua en una d'aquestes aplicacions per un problema real d'anotació automàtica de bases de dades d'imatges. Els resultats en els experiments mostren la potencialitat del model d'assignació de noms de color per diferents aplicacions futures i obren noves possibilitats de recerca en aquest camp.
Colour is an important visual cue widely used in computer vision in the last years. Most of the methods developed so far aim to extract low-level colour features from images and such information do not have a direct link to the high-level semantics that humans use. The lack of this direct link, known as the semantic gap, is even more significant for some applications such as image retrieval where users require systems able to support queries in natural language or, at least, in a high-level language. Hence, the main goal of this thesis is to make a further step in the way of reducing the semantic gap in the task of giving names to colours in images.
The main contribution of this thesis is a parametric colour-naming model for images. The problem is framed on the fuzzy set theory where each one of the 11 basic colour categories (white, black, red, green, yellow, blue, brown, purple, pink, orange, and grey) is characterized by a membership function.
Since the goal of such a model is to obtain the same name assignments as a human observer would provide, a set of human judgements is needed as starting point for the modelling process. To obtain such a data set we propose a methodology for fuzzy psychophysical experiments and a set of fuzzy judgements are obtained. The methodology and the results are validated by computing some usual statistics which are compared to previous experiments to show the equivalence of the results obtained with the new methodology and the ones from former experiments. The data set obtained has been made available online on the Internet for the research community.
The analysis of the results from the experiment allows defining the properties that the membership functions should fulfil. Several functions are proposed and evaluated to achieve the final Triple-Sigmoid with Elliptical centre (TSE) model which provides good fitting to the learning data and a categorization of the Munsell colour space which is consistent with previous works. The result of the fitting process is the set of parameters of the model which allows computing the membership of any given colour sample to the 11 colour categories considered, with all the advantages of a parametric implementation.
The last part of the thesis is devoted to analyse the conditions needed to apply the model on real images under uncalibrated conditions where no information about the acquisition conditions is known. This analysis shows that the model can work with an acceptable error on computer vision applications where a perceptual representation of colour information is needed. The model is tested in one of these applications on a real problem where automatic image annotation is used for image retrieval. The results on the experiments show the potentiality of the colour-naming model for different future applications and open new research possibilities in this field.
Struckmeier, Vera. "A computational model for seismically induced liquefaction." Braunschweig Mechanik-Zentrum der Techn. Univ, 2007. http://d-nb.info/997386584/34.
Повний текст джерелаHeller, Collin M. "A computational model of engineering decision making." Thesis, Georgia Institute of Technology, 2013. http://hdl.handle.net/1853/50272.
Повний текст джерелаHeiberg, Andrea Jeanine. "Features in optimality theory: A computational model." Diss., The University of Arizona, 1999. http://hdl.handle.net/10150/288983.
Повний текст джерелаLee, KangWoo. "Computational model of visual attention : integrative approach." Thesis, University of Sussex, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.289231.
Повний текст джерелаMcElhone, Charles Gerard. "A constrained computational model for flexible scheduling." Thesis, University of York, 1996. http://etheses.whiterose.ac.uk/10900/.
Повний текст джерелаRibeiro, Paulo Justiniano. "Model based geostatistics, applications and computational implementation." Thesis, Lancaster University, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.418853.
Повний текст джерелаChuang, Wei Kuo. "Computational model for engineering design and development." Thesis, Brunel University, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.263496.
Повний текст джерелаElliot, Mark James. "A computational model of task oriented discourse." Thesis, University of Nottingham, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.284055.
Повний текст джерелаFollett, Stephen James. "A computational model of learning in Go." Thesis, University of South Wales, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.343412.
Повний текст джерелаSzumski, Ronald. "A new computational model for optical analysis." Thesis, University College London (University of London), 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.299480.
Повний текст джерелаGartenberg, Daniel. "A Comprehensive Computational Model of Sustained Attention." Thesis, George Mason University, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10130797.
Повний текст джерелаThe vigilance decrement is the decline in performance over time that characterizes tasks requiring sustained attention. Resource Theory proposes that the vigilance decrement is due to information processing assets that become depleted with use. Resource theorists must thus identify these assets and the process of how resources are depleted and replenished. The Microlapse Theory of Fatigue (MTF) identifies the resource that is depleted when performing a sustained attention task as the central executive attentional network. The depletion of the central executive network resource results in microlapses or brief gaps in attention that prevent the perception and processing of information. The MTF can explain various effects in the sustained attention literature regarding how resources are depleted. However, the MTF alone cannot explain the event rate effect or the motivation effect because it does not include replenishment mechanisms that can occur during a sustained attention task. To better understand the process of replenishment, participants were assigned to varying event rate and external motivation conditions in a novel paradigm that could measure the perceptual processing of a trial over time. These stages of processing included when participants looked at the first stimulus, looked at the second stimulus, and responded. In Experiment 1, it was found that the vigilance decrement was more severe for faster event rates, consistent with Resource Theory and counter to the MTF. In Experiment 2, the event rate effect was replicated, but unexpectedly, external motivation did not impact the vigilance decrement. In both experiments it was found that for the stages of processing that involved looking at the stimuli, more slowing was found as event rate increased. Additionally, more slowing was detected earlier in the processing of a trial than later. These results supported the process of microlapses inducing the vigilance decrement due to not having enough time to perceive, encode, and respond to stimuli, as described by the MTF. It was interpreted that the interaction between time-on-task and event rate was due to opportunistic breaks that occurred more frequently in slower event rate conditions. The finding that more slowing occurred earlier in processing was interpreted as evidence for internal rewards related to learning impacting the speed of processing a trial. To explain these findings, I propose the Microlapse Theory of Fatigue with Replenishment (MTFR) a process model similar to MTF, but that includes additional replenishment mechanisms related to opportunistic rest periods and internal rewards. The Microlapse Theory of Fatigue with Replenishment (MTFR) closely correlates to the empirical data and is an important step forward in the effort to build a comprehensive model of sustained attention.
Ziehm, Matthias Fritz. "Computational biology of longevity in model organisms." Thesis, University of Cambridge, 2014. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.648888.
Повний текст джерелаMitchell, Simon. "A computational model of human iron metabolism." Thesis, University of Manchester, 2013. https://www.research.manchester.ac.uk/portal/en/theses/a-computational-model-of-human-iron-metabolism(c3afe167-4a40-42aa-8fd8-a65e47dfe7eb).html.
Повний текст джерелаMartinez, Baca Velasco Carlos. "Computational model of a PEM fuel cell." Thesis, Imperial College London, 2007. http://hdl.handle.net/10044/1/11519.
Повний текст джерела