Дисертації з теми "Color computer graphics; Computer terminals"
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Fang, Chong he. "A high performance colour graphics display system." Title page, contents and summary only, 1987. http://web4.library.adelaide.edu.au/theses/09SM/09smf2115.pdf.
Повний текст джерелаNoll, Noland LeRoy 1958. "GRAPHICS TERMINAL EMULATION ON THE PC." Thesis, The University of Arizona, 1987. http://hdl.handle.net/10150/276550.
Повний текст джерелаRose, Brian J. "Color logic : interactively defining color in the context of computer graphics /." Online version of thesis, 1992. http://hdl.handle.net/1850/11614.
Повний текст джерелаLeahy, Thomas G. "Color in computing /." Online version of thesis, 1994. http://hdl.handle.net/1850/11726.
Повний текст джерелаCollery, Michael T. "Color in three-dimensional shaded computer graphics and animation." The Ohio State University, 1985. http://rave.ohiolink.edu/etdc/view?acc_num=osu1102107854.
Повний текст джерелаHodgkinson, Derek Anthony Martin. "Computer graphics applications in offshore hydrodynamics." Thesis, University of British Columbia, 1987. http://hdl.handle.net/2429/26705.
Повний текст джерелаApplied Science, Faculty of
Civil Engineering, Department of
Graduate
Poe, Daryl Thomas. "One- and two-pass color quantization methods in computer graphics." The Ohio State University, 1986. http://rave.ohiolink.edu/etdc/view?acc_num=osu1335454027.
Повний текст джерелаYang, Steve Wuter. "Display of molecular models with interactive computer graphics /." Online version of thesis, 1987. http://hdl.handle.net/1850/10347.
Повний текст джерелаSchmitt, Ryan Daniel. "GPU-Accelerated Point-Based Color Bleeding." DigitalCommons@CalPoly, 2012. https://digitalcommons.calpoly.edu/theses/810.
Повний текст джерелаKoutsogiannis, Vassilis. "A study of color image data compression /." Online version of thesis, 1992. http://hdl.handle.net/1850/11060.
Повний текст джерелаLeung, Wing Pan. "Visual cryptography for color images : formal security analysis and new construction /." access full-text access abstract and table of contents, 2009. http://libweb.cityu.edu.hk/cgi-bin/ezdb/thesis.pl?mphil-cs-b23759100f.pdf.
Повний текст джерела"Submitted to Department of Computer Science in partial fulfillment of the requirements for the degree of Master of Philosophy." Includes bibliographical references (leaves 103-108)
Fang, Meng-Tieh Saint-Saëns Camille Saint-Saëns Camille Saint-Saëns Camille. "Colors of the music /." Online version of thesis, 2009. http://hdl.handle.net/1850/10840.
Повний текст джерелаDamera-Venkata, Niranjan. "Analysis and design of vector error diffusion systems for image halftoning /." Full text (PDF) from UMI/Dissertation Abstracts International, 2000. http://wwwlib.umi.com/cr/utexas/fullcit?p3004247.
Повний текст джерелаChhabra, Vikram. "Reconstructing specular objects with image based rendering using color caching." Link to electronic thesis, 2001. http://www.wpi.edu/Pubs/ETD/Available/etd-0427101-111305.
Повний текст джерелаKeywords: scene reconstruction vision, image based rendering, graphics, color consistency, specular objects. Includes bibliographical references (p. 56-57).
D'Angelo, John J. "A Study of the Relationship Between the Use of Color for Text in Computer Screen Design and the Age of the Computer User." Thesis, University of North Texas, 1991. https://digital.library.unt.edu/ark:/67531/metadc663711/.
Повний текст джерелаPulli, Kari. "Surface reconstruction and display from range and color data /." Thesis, Connect to this title online; UW restricted, 1997. http://hdl.handle.net/1773/6952.
Повний текст джерелаCheng, Cheuk Hong. "Color bit-depth expansion for contour removal and demosaicking of spatial varying exposure array for high dynamic range image capturing /." View abstract or full-text, 2009. http://library.ust.hk/cgi/db/thesis.pl?ECED%202009%20CHENG.
Повний текст джерелаKnox, Stephen T. "An investigation of resolution and addressability requirements for digital display systems used in word-processing and computer-aided-drafting applications." PDXScholar, 1986. https://pdxscholar.library.pdx.edu/open_access_etds/3697.
Повний текст джерелаMorovič, Ján. "To develop a universal gamut mapping algorithm." Thesis, University of Derby, 1998. http://hdl.handle.net/10545/200029.
Повний текст джерелаGibson, Christopher J. "Point-Based Color Bleeding With Volumes." DigitalCommons@CalPoly, 2011. https://digitalcommons.calpoly.edu/theses/533.
Повний текст джерелаOnyejekwe, Egondu Rosemary Ezirim. "Using neural networks and abductive modeling for color error reduction in multimedia applications." Ohio : Ohio University, 1995. http://www.ohiolink.edu/etd/view.cgi?ohiou1179949708.
Повний текст джерелаYang, Hsien-Min 1957. "IC defect detection using color information and image processing." Thesis, The University of Arizona, 1988. http://hdl.handle.net/10150/276831.
Повний текст джерелаRyan, David B. "Improving Brain-Computer Interface Performance: Giving the P300 Speller Some Color." Digital Commons @ East Tennessee State University, 2011. https://dc.etsu.edu/etd/1328.
Повний текст джерелаLatham, Charles V. (Charles Vernon). "The Effect of Color in Computer Assisted Instruction on Vocabulary Retention Rates and Computer Attitudes of Selected Upward Bound Students." Thesis, University of North Texas, 1990. https://digital.library.unt.edu/ark:/67531/metadc331796/.
Повний текст джерелаParker, Brendan D. "Assessing interpretability of visual symbols of varied colors across demographic profiles /." Online version of thesis, 2010. http://hdl.handle.net/1850/12245.
Повний текст джерелаMcLeod, Ryan Nathaniel. "A PROOF OF CONCEPT FOR CROWDSOURCING COLOR PERCEPTION EXPERIMENTS." DigitalCommons@CalPoly, 2014. https://digitalcommons.calpoly.edu/theses/1269.
Повний текст джерелаFeeney, Nicholas D. "Point Based Approximate Color Bleeding With Cuda." DigitalCommons@CalPoly, 2013. https://digitalcommons.calpoly.edu/theses/970.
Повний текст джерелаWhattananarong, Krisana. "A Cross-Culture Study of Color Preferences on a Computer Screen Between Thai and American Students." Thesis, University of North Texas, 1991. https://digital.library.unt.edu/ark:/67531/metadc332612/.
Повний текст джерелаLahlou, Mouncef. "Color-Based Surface Reflectance Separation for Scene Illumination Estimation and Rendering." FIU Digital Commons, 2011. http://digitalcommons.fiu.edu/etd/381.
Повний текст джерелаPhilbrick, Gregory Eric. "Color Relationship Transfer for Digital Painting." BYU ScholarsArchive, 2015. https://scholarsarchive.byu.edu/etd/5552.
Повний текст джерелаPayumo, Elizabeth. "A comparison of the effects of reading from a VDU and from paper as measured in terms of reading speed and comprehension." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 1992. https://ro.ecu.edu.au/theses/1691.
Повний текст джерелаRael, Joshua. "Colormoo: An Algorithmic Approach to Generating Color Palettes." Scholarship @ Claremont, 2014. http://scholarship.claremont.edu/cmc_theses/975.
Повний текст джерелаClemens, Alexander. "Investigating the Inclusivity of Face Detection." Scholarship @ Claremont, 2018. http://scholarship.claremont.edu/cmc_theses/1836.
Повний текст джерелаKarlsson, Fredrik. "Matting of Natural Image Sequences using Bayesian Statistics." Thesis, Linköping University, Department of Science and Technology, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-2355.
Повний текст джерелаThe problem of separating a non-rectangular foreground image from a background image is a classical problem in image processing and analysis, known as matting or keying. A common example is a film frame where an actor is extracted from the background to later be placed on a different background. Compositing of these objects against a new background is one of the most common operations in the creation of visual effects. When the original background is of non-constant color the matting becomes an under determined problem, for which a unique solution cannot be found.
This thesis describes a framework for computing mattes from images with backgrounds of non-constant color, using Bayesian statistics. Foreground and background color distributions are modeled as oriented Gaussians and optimal color and opacity values are determined using a maximum a posteriori approach. Together with information from optical flow algorithms, the framework produces mattes for image sequences without needing user input for each frame.
The approach used in this thesis differs from previous research in a few areas. The optimal order of processing is determined in a different way and sampling of color values is changed to work more efficiently on high-resolution images. Finally a gradient-guided local smoothness constraint can optionally be used to improve results for cases where the normal technique produces poor results.
Chien, Chi-Hao. "A comparison study of the implementation of digital camera's RAW and JPEG and scanner's TIFF file formats, and color management procedures for inkjet textile printing applications /." Online version of thesis, 2009. http://hdl.handle.net/1850/10886.
Повний текст джерелаBarros, Renan Sales. "Simulation of human skin pigmentation disorders." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2013. http://hdl.handle.net/10183/78876.
Повний текст джерелаOur work presents a simulation model of human pigmentation disorders. Our model is formed by a set of differential equations that defines a reaction-diffusion system. Our system simulates some features of the human pigmentary system. Changes in this system can lead to imbalances in the distribution of melanin in the skin resulting in artifacts known as pigmented lesions. Our model aims to reproduce these changes and consequently synthesize human pigmented lesions. Our reaction-diffusion system was developed based on biological data regarding human skin, pigmentary system and melanocytes life cycle. The melanocytes are the main cells involved in this type of human skin disorders. The simulation of such disorders has many applications in dermatology, for example, to assist dermatologists in diagnosis and training related to pigmentation disorders. However, our study focuses on applications related to computer graphics. Thus, we also present a method to transfer the results of our simulation model for textures and images of human skin. In this context, our model contributes to the generation of more realistic skin textures and consequently for the generation of more realistic human models. Moreover, we also compared the results of our simulation with real pigmented lesions to evaluate the quality of the lesions generated by our model. To perform this comparison we measured some features of real and synthesized pigmented lesions and we compared the results of these measurements. Based on this comparison, we observed that synthesized lesions exhibit the same characteristics of real lesions. Still, for the purpose of visual comparisons, we also present images of real lesions along with images of synthesized lesions. In this visual comparison, we can note that the method used to produce lesions images from the results of our simulation generates images that are indistinguishable from real images.
He, Yiyang. "A Physically Based Pipeline for Real-Time Simulation and Rendering of Realistic Fire and Smoke." Thesis, Stockholms universitet, Numerisk analys och datalogi (NADA), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-160401.
Повний текст джерелаFang, Chong he. "A high performance colour graphics display system." Thesis, 1987. http://hdl.handle.net/2440/110095.
Повний текст джерелаChen, Chien-Hsiung. "Color in human-computer interaction." 1998. http://books.google.com/books?id=MMTaAAAAMAAJ.
Повний текст джерелаeContent provider-neutral record in process. Description based on print version record. Includes bibliographical references (leaves 183-197).
Lee, Juhyun. "Robust color-based vision for mobile robots." Thesis, 2011. http://hdl.handle.net/2152/ETD-UT-2011-12-4770.
Повний текст джерелаtext
(6623771), In Kwon Choi. "Geo-temporal visualization for tourism data using color curves." Thesis, 2019.
Знайти повний текст джерелаHayes, Thomas Patrick. "Rapidly mixing Markov chains for graph colorings /." 2003. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&res_dat=xri:pqdiss&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&rft_dat=xri:pqdiss:3097114.
Повний текст джерелаWen-TiHuang and 黃文帝. "A Photorealistic Computer Graphics Detection Algorithm by Using the Characteristics of Color Filter Array." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/93271205005151438853.
Повний текст джерела國立成功大學
電腦與通信工程研究所
100
In recent years, computer graphics technology is constantly in progress, if some people employ the technology in crime, such as falsi cation of identity, or forgeries of scandal photos, the consequences would be disastrous. Thus it makes Photorealistic computer graphics (PRCG) detection to become a major issue of modern technology. In this thesis, a scheme to distinguish photographic images (PIM) from PRCG images by using a periodic phenomenon of variance of pixel values resulting from demosaicing process is proposed. The periodic phenomenon is measured as a feature in Fourier domain feature and combined with a simple classi er to distinguish PIM images from PRCG images. Based on the phenomenon, the proposed scheme is composed of color space transformation, high-pass ltering feature extraction, and classi cation. Experimental results show that proposed scheme can not only detect PIM images but also determine what brand of a camera is used. Compared with existing methods, the precision and recall rates of proposed scheme are higher. The result shows that the performance of the proposed scheme is better than existing methods.
"Colorization in Gabor space and realistic surface rendering on GPUs." Thesis, 2011. http://library.cuhk.edu.hk/record=b6075109.
Повний текст джерелаTexture feature similarity has long been crucial and important topic in VR/graphics applications, such as image and video colorizations, surface texture synthesis and geometry image applications. Generally, the image feature is highly subjective, depending on not only the image pixels but also interactive users. Existing colorization and surface texture synthesis pay little attention to the generation of conforming color/textures that accurately reflect exemplar structures or user's intension. Realistic surface synthesis remains a challenging task in VR/graphics researches. In this dissertation, we focus on the encoding of the Gabor filter banks into texture feature similarity computations and GPU-parallel surface rendering faithfully, including image/vodeo colorizations, parallel texturing of geometric surfaces, and multiresolution rendering on sole-cube maps (SCMs).
We further explore the GPU-based multiresolution rendering on solecube maps (SCMs). Our SCMs on GPU generate adaptive mesh surfaces dynamically, and are fully developed in parallelization for large-scale and complex VR environments. We also encapsulate the differential coordinates in SCMs, reflecting the local geometric characteristics for geometric modeling and interactive animation applications. For the future work, we will work on improving the image/ video feature analysis framework in VR/graphics applications. The further work lying in the surface texture synthesis includes the interactive control of texture orientations by surface vector fields using sketch editing, so to widen the gamut of interactive tools available for texturing artists and end users.
Sheng, Bin.
Adviser: Hanqin Sun.
Source: Dissertation Abstracts International, Volume: 73-04, Section: B, page: .
Thesis (Ph.D.)--Chinese University of Hong Kong, 2011.
Includes bibliographical references (leaves 128-142).
Electronic reproduction. Hong Kong : Chinese University of Hong Kong, [2012] System requirements: Adobe Acrobat Reader. Available via World Wide Web.
Electronic reproduction. [Ann Arbor, MI] : ProQuest Information and Learning, [201-] System requirements: Adobe Acrobat Reader. Available via World Wide Web.
Abstract also in Chinese.