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1

Zalewski, Sondra. "Design, graphic arts, and the environment /." Online version of thesis, 1994. http://hdl.handle.net/1850/12205.

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2

Barsh, William Alan. "Home Environment and Creative and Artistic Activity." Digital Archive @ GSU, 2006. http://digitalarchive.gsu.edu/art_design_theses/5.

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Анотація:
HOME ENVIRONMENT AND CREATIVE AND ARTISTIC ACTIVITY by WILLIAM ALAN BARSH Under the direction of Melody Milbrandt ABSTRACT This study sought to delve into and analyze the home environment and its relation to creative and artistic activity. Three artistically exceptional third grade art students, their parents, and their previous year teacher were interviewed to collect data relating to students and their home environments. Factors related to a student’s home environment such as the origins of their artistic inspirations, environment in which they made art at home, materials available to t
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3

Ayers, Douglas. "Monitoring human behavior in an office environment." Honors in the Major Thesis, University of Central Florida, 1998. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/21.

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Анотація:
This item is only available in print in the UCF Libraries. If this is your Honors Thesis, you can help us make it available online for use by researchers around the world by following the instructions on the distribution consent form at http://library.ucf.edu/Systems/DigitalInitiatives/DigitalCollections/InternetDistributionConsentAgreementForm.pdf You may also contact the project coordinator, Kerri Bottorff, at kerri.bottorff@ucf.edu for more information.<br>Bachelors<br>Arts and Sciences<br>Computer Science
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4

Jenkins, Jessica. "Visual arts in the urban environment in the German Democratic Republic." Thesis, Royal College of Art, 2014. http://researchonline.rca.ac.uk/1681/.

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Анотація:
Since the unification of East and West Germany in 1990, most of the urban fabric of the former East Germany has been altered beyond recognition or completely dismantled. However, during the four decades of the German Democratic Republic, public spaces and the works of visual arts within them were the subject of intense critical discussion, and formed the basis for the development of theories on the socialist character of art and architecture, which evolved from the late 1960s as Komplexe Umweltgestaltung "Complex Environmental Design". This thesis makes an original contribution to knowledge by
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5

Kolasinski, Eugenia M. "Prediction of simulator sickness in a virtual environment." Doctoral diss., University of Central Florida, 1996. http://digital.library.ucf.edu/cdm/ref/collection/RTD/id/19166.

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Анотація:
University of Central Florida College of Arts and Sciences Thesis<br>Sickness induced by Virtual Reality (VR) devices poses a genuine threat to the viability of this new technology and its potential products. If the occurrence or severity of sickness could be successfully predicted based on characteristics of an individual, at-risk users could be identified, properly warned, and, perhaps, trained in some way to reduce their risk. A Personal Computer-based VR system was used to address the prediction of simulator sickness. Phase I investigated four characteristics of an individual - age, gen
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6

Lanham, Susan. "Visually induced motion sickness in a virtual environment." Honors in the Major Thesis, University of Central Florida, 1994. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/129.

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Анотація:
This item is only available in print in the UCF Libraries. If this is your Honors Thesis, you can help us make it available online for use by researchers around the world by following the instructions on the distribution consent form at http://library.ucf.edu/Systems/DigitalInitiatives/DigitalCollections/InternetDistributionConsentAgreementForm.pdf You may also contact the project coordinator, Kerri Bottorff, at kerri.bottorff@ucf.edu for more information.<br>Bachelors<br>Arts and Sciences<br>Psychology
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7

Li, Wu-Hsi. "Musicpainter : a collaborative composing environment." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/46584.

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Анотація:
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2008.<br>Includes bibliographical references (p. 95-96).<br>This thesis presents the design and implementation of Musicpainter, a networked graphical composing environment that encourages sharing and collaboration within the composing process. Instead of building a computer-assisted composing tool, Musicpainter aims to provide a social environment where users can gather and learn from each other. Our approach is based on sharing and managing music creation in small and
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8

McHenry, Bruce Alan 1959. "RIPE--rapid instruction production environment." Thesis, Massachusetts Institute of Technology, 1997. http://hdl.handle.net/1721.1/62626.

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9

Costello, Robert. "Adaptive intelligent personalised learning (AIPL) environment." Thesis, University of Hull, 2012. http://hydra.hull.ac.uk/resources/hull:6251.

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Анотація:
As individuals the ideal learning scenario would be a learning environment tailored just for how we like to learn, personalised to our requirements. This has previously been almost inconceivable given the complexities of learning, the constraints within the environments in which we teach, and the need for global repositories of knowledge to facilitate this process. Whilst it is still not necessarily achievable in its full sense this research project represents a path towards this ideal. In this thesis, findings from research into the development of a model (the Adaptive Intelligent Personalise
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10

Arjunan, Dorai Raj. "3D Animation: Creating an Experiential Environment." [Johnson City, Tenn. : East Tennessee State University], 2004. http://etd-submit.etsu.edu/etd/theses/available/etd-0719104-174201/unrestricted/Arj%20with%20animation%2017KB.pdf.

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Анотація:
Thesis (M.F.A.)--East Tennessee State University, 2004.<br>Title from electronic submission form. ETSU ETD database URN: etd-0719104-174201 Includes bibliographical references. Also available via Internet at the UMI web site.
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11

Pereira, Manuela Alexandra Trigo Miranda de Sousa. "Video coding in a broadcast environment." Thesis, Massachusetts Institute of Technology, 1993. http://hdl.handle.net/1721.1/62328.

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Анотація:
Thesis (M.S.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1993.<br>Includes bibliographical references (leaves 79-81).<br>by Manuela Alexandra Trigo Miranda de Sousa Pereira.<br>M.S.
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12

Hall, Nora R. "You and your environment: a program of participatory art activities to enhance students' understanding of design elements." Thesis, Boston University, 1988. https://hdl.handle.net/2144/37158.

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Анотація:
Thesis (M.F.A.)--Boston University<br>PLEASE NOTE: Boston University Libraries did not receive an Authorization To Manage form for this thesis or dissertation. It is therefore not openly accessible, though it may be available by request. If you are the author or principal advisor of this work and would like to request open access for it, please contact us at open-help@bu.edu. Thank you.<br>2031-01-01
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13

Bambrough, Marilyn Edna. "An Artful Habitat:Creating an Environment for Divergent Expression." BYU ScholarsArchive, 2018. https://scholarsarchive.byu.edu/etd/8798.

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Анотація:
Over the last century, teaching techniques and philosophies have changed extensively in the art classroom. Teaching methods have spanned a range that stretches from highly rigid, to self-expressive, more learner centered approaches. In recent years, there has been a resurgence of interest and research regarding the role of creativity in visual art education. This research project focused on the qualities of effective art instruction using elements from a number of historical ideologies, with the intent to study creative development in students. The research used a case-study methodology inform
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14

Enroth, Maria. "Developing tools for sustainability management in the graphic arts industry." Doctoral thesis, Stockholm : Computer Science and Communication, Royal Institute of Technology (KTH), 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-4169.

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15

Glisan, Mary Hornback. "White students' racial attitudes and racial identity development in a liberal arts environment." W&M ScholarWorks, 1992. https://scholarworks.wm.edu/etd/1539618897.

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Анотація:
The purpose of this study was to document the racial attitudes and racial identity development scores of White students in a liberal arts environment. of particular interest was gender differences, classification differences, and Greek/nonGreek affiliation differences. Furthermore, an effort was made to predict the racial attitude and racial identity development scores using self-report biographical variables.;The College of William and Mary, a public liberal arts university was the institution studied for this project. A stratified random sample was obtained of all White students attending th
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16

Patz, Geva 1973. "A parallel environment for simulating quantum computation." Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/16955.

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Анотація:
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2003.<br>Includes bibliographical references (p. 131-134).<br>This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.<br>This thesis describes the design and implementation of an environment to allow quantum computation to be simulated on classical computers. Although it is believed that quantum computers cannot in general be efficiently simulated classically, it is nevertheless
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17

Tett, Alison. "Space, practices, discourse : the praxis of the created environment." Thesis, McGill University, 1989. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=55661.

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18

Lund, Kimberley Ann. "Multiple Case Study of (Re)Design and Restructuring of Studio Arts Schools and Departments in the Research University Environment." Diss., The University of Arizona, 2006. http://hdl.handle.net/10150/305123.

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Анотація:
"Multiple Case Study of (Re)-Design and Restructuring of Studio Arts Schools and Departments in the Research University Environment" investigates the effect of a changing academic value system, as it is manifest through activities of studio arts program redesign and restructuring within the specific context of large, public research universities in the United States of America. A multiple case study (of three distinct American studio arts units) of the academic restructuring phenomenon within this specific locus, examining the interplay of studio arts culture with the larger institutional mand
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19

Malven, Christopher John. "Public : an exploration of community, environment, and technology /." VCU Scholars Compass, 2006. http://hdl.handle.net/10156/1775.

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20

Hild, Suzanne. "Current trends and future directions of regional support for local visual artists in the changing cultural environment /." Philadelphia, Pa. : Drexel University, 2001. http://dspace.library.drexel.edu/handle/1860/397.

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21

Pasztor, Egon 1975. "A graphical environment for gestural computer-aided composition." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/62375.

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Анотація:
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2002.<br>Includes bibliographical references (leaves 102-103).<br>I have designed and implemented a software environment, a Windows application called Hyperscore, that presents a novel, easy-to-learn interface for composing richly textured music through line gestures. The program allows the user to command a set of music-manipulation algorithms written by Mary Farbood [Farbood, 2001]. The interface is both compelling and interesting for musically untrained users, and r
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22

Halliday, Mark David. "Digital cinema--an environment for multi-threaded stories." Thesis, Massachusetts Institute of Technology, 1993. http://hdl.handle.net/1721.1/29071.

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23

Fish, Jo Anna Baarda. "Teachers implementing literacy instruction in a performance-standards environment a collective case study in second grade /." restricted, 2007. http://etd.gsu.edu/theses/available/etd-12032007-131900/.

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Thesis (Ph. D.)--Georgia State University, 2007.<br>Title from file title page. Dana L. Fox, committee chair; Celeste Compton Bates, Joyce E. Many, Amy Seely Flint, Joel Meyers, committee members. Electronic text (165 p. : ill.) : digital, PDF file. Description based on contents viewed Aug, 21, 2008. Includes bibliographical references (p. 142-150).
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24

Celeste, Elizabeth M. "Examining the OSU Urban Arts Space as a Model for Ecological Sustainability Initiatives for Arts and Cultural Institutions." The Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=osu1253047778.

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25

Kornhauser, Daniel 1973. "Designing a craft computing environment for non-industrial settings." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/62121.

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Анотація:
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2002.<br>Includes bibliographical references (leaves 83-84).<br>This thesis studies the design and introduction of relevant computer-based design tools for non-industrial locations in developing settings. To this end, a programmable environment for combining motifs into patterns was developed named Estampa (Environment for Stamping Patterns). Estampa was developed for the community of Santa Clara del Cobre, a copper craft artisan town located Mexico, where they already
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26

Lee, Sanghoon S. M. Massachusetts Institute of Technology Program in Media Arts and Sciences. "Infofield : an aura recognizing digital information of everyday environment." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/46666.

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Анотація:
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2009.<br>Includes bibliographical references (leaves 62-64).<br>Many ubiquitous computing scenarios are enabled by the ability to detect and identify objects in a user's environment, and recently Radio Frequency Identification (RFID) has been considered an affordable technology for providing such ability. However, RFID approaches have been flawed: when they operate at long range, they fail to provide adequate context as to which tagged objects are the subject of the us
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27

Manor, Justin 1978. "Cinema Fabriqué : a gestural environment for realtime video performance." Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/61862.

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Анотація:
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2003.<br>Includes bibliographical references (p. [107]-[108]).<br>This thesis presents an environment that enables a single person to improvise video and audio programming in real time through gesture control. The goal of this system is to provide the means to compose and edit video stories for a live audience with an interface that is exposed and engaging to watch. Many of the software packages used today for realtime audio-visual performance were not built with this
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28

Tong, Yee-hang Arthur. "A zigzag bridge : a Chinese garden concept for linkage : an Art Academy in an urban environment /." Hong Kong : University of Hong Kong, 1999. http://sunzi.lib.hku.hk/hkuto/record.jsp?B25952730.

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29

Higgins, Scott Clark. "The moviemaker's workspace : towards a 3D environment for pre-visualization." Thesis, Massachusetts Institute of Technology, 1994. http://hdl.handle.net/1721.1/61528.

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30

Benavides, Palos Xavier. "A platform for reaching into the environment of a remote collaborator." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/106062.

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Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2016.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (pages 75-77).<br>In this thesis we present ShowMe++, an immersive mobile collaboration system that allows a remote user to communicate with a peer using video, audio and hand gestures. We explore the use of a Head Mounted Display (HMD), depth camera and wearable haptic devices to create a system that (1) enables a remote user to be immersed in another first-person's point of view, (2)
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31

Ravishankar, Anusha. "CELL PHONE DISTRACTION ANALYSIS OF MOTOR RESPONSE IN A SIMULATED DRIVING ENVIRONMENT." Master's thesis, University of Central Florida, 2004. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4391.

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Анотація:
Does the use of a cell phone while driving influence the driver’s ability to execute a proper turn? Is there difference between genders pertaining to motor skill while driving in a simulated driving environment? To accomplish this task, three groups of ten participants (5 women and 5 men) each were tested using a scripted test scenario focusing on left and right turns. The participants were made to drive through a test scenario to get used to the driving simulator. The scenario for the experimental group was an inner-city training scenario with the presence of vehicular traffic and the main fo
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32

Odajima, Fumiaki. "Species of Spaces and Other Pieces." VCU Scholars Compass, 2006. http://scholarscompass.vcu.edu/etd_retro/28.

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I am inspired by the mundane activities engaged in, in daily life. Every morning, I check the temperature of outside. At that time I think about the day ahead. Do I need an umbrella? What color am I enamored of today? This is a small but important part of my day. In this moment of my thought paths can be very intuitively chosen. When I water the plants or pour milk into a coffee, I get a similar feeling, something that might be categorized as a sensation of "time apart."I came to The United States to begin to gain an understanding of conceptual art. I could not make it myself and it always fas
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33

Ryokai, Kimiko 1975. "The world as a palette : painting with attributes of the environment." Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/32499.

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Анотація:
Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2005.<br>Includes bibliographical references (p. 159-163).<br>To create everyday art monuments through which we express ourselves--whether in the form of a self-portrait or a life-story--is human nature. Our drive to do so is evident in the natural artistry of young children--representing themselves, people and things around them-through a variety of expressions such as drawing, storytelling, and construction with objects. Yet these creations with diverse media decre
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34

Hsu, Gwelleh Rachelle 1969. "SmartSHELL : measuring and motivating human performance in an outdoor rowing environment." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/62120.

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35

Colaç̦o, Andrea B. (Andrea Brazilin Immaculate Danielle). "Back talk : an auditory environment for co-presence in television viewing." Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/61939.

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Анотація:
Thesis (S.M. in Media Technology)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2010.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (p. 71-75).<br>Video content is being consumed in a host of new ways - viewers are no longer restricted to same-time or same-place viewing. However, the experience of watching content with a group is inherently a sociable one, and often desirable despite the physical distribution of group members. This thesis introduces Back Talk, a system designed to create a soci
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36

Schenk, Pamela Margaret. "The nature of the graphic design process within the commercial environment, with particular regard to the role of drawing." Thesis, Manchester Metropolitan University, 1989. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.332058.

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37

Ross, Shane. "School work environment : transition from education to practice." [Tampa, Fla] : University of South Florida, 2009. http://purl.fcla.edu/usf/dc/et/SFE0002941.

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38

Maher, Brenden Courtney 1966. "Navigating a spatialized speech environment throught simultaneous listening within a hallway metaphor." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/62628.

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Анотація:
Thesis (M.S.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 1998.<br>Includes bibliographical references (leaves 69-71).<br>by Brenden Courtney Maher.<br>M.S.
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39

Kartofel, Roy Alexis Rodenstein 1975. "Talking in circles : representing place and situation in an online social environment." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/61845.

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Анотація:
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2000.<br>Includes bibliographical references (leaves 61-66).<br>This thesis presents work focused on the creation of a sociable space for communication online. Sociable communication requires the ability to converse with others using simple and meaningful mechanisms, supporting flexibility and expressiveness. Equally important is the ability for people to read the space they inhabit and make sense of it in socially significant ways, such as people watching to observe o
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40

Fielding-Piper, Benjamin Tarquinn 1976. "The illuminated design environment : a 3-D tangible interface for landscape analysis." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/61127.

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Анотація:
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2002.<br>Includes bibliographical references (leaves 121-122).<br>This thesis outlines the reasons for the visual emphasis in current computer aided design interfaces. It describes the potential advantages of computer interfaces that allow a greater degree of physical interaction and it describes previous work that has attempted this goal. It describes the implementation of the Illuminated Design Environment as a platform that combines the advantages of physical and di
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41

Schiessl, Simon Karl Josef 1972. "Acoustic chase : designing an interactive audio environment to stimulate human body movement." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/26919.

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Анотація:
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2004.<br>Includes bibliographical references (p. 58-60).<br>An immersive audio environment was created that explores how humans react to commands imposed by a machine generating its acoustic stimuli on the basis of tracked body movement. In this environment, different states of human and machine action are understood as a balance of power that moves back and forth between the apparatus and the human being. This system is based on spatial sounds that are designed to sti
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42

Butler, Jade. "As you cannot hear the sound of losing researching the gambling environment through performance /." Full-text, 2008. http://eprints.vu.edu.au/1970/1/JadeButler_MastersThesis.pdf.

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This project is an investigation of various gambling environments. I wish to consider how these strategically designed, immersive and seductive sites seem to have an effect on the visitor. Typically the gaming environment offers an adult utopia and an other-worldly experience that is far removed from the everyday. I was attracted to researching the extreme, hyperreal gambling environments analysed by Jean Baudrillard as well as the common, suburban sites examined by Charles Livingstone. Although at first glance the styles of these two environments seem vastly different, what they have in commo
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43

Ivanovskiy, Tim V. "Mining Medical Data in a Clinical Environment." Scholar Commons, 2006. http://scholarcommons.usf.edu/etd/3908.

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Анотація:
The availability of new treatments for a disease depends on the success of clinical trials. In order for a clinical trial to be successful and approved, medical researchers must first recruit patients with a specific set of conditions in order to test the effectiveness of the proposed treatment. In the past, the accrual process was tedious and time-consuming. Since accruals rely heavily on the ability of physicians and their staff to be familiar with the protocol eligibility criteria, candidates tend to be missed. This can result and has resulted in unsuccessful trials.A recent project at the
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44

Harper, Cheryl. "Changes and Context in the Role of Women in the 1960s Visual Arts Environment: A Case Study." Master's thesis, Temple University Libraries, 2012. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/199591.

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Art History<br>M.A.<br>This thesis examines changes in gender attitudes between the years 1962 and 1967 as seen through the activities of a group of female volunteers at a regional community center, specifically the Fine Arts committee of the Arts Council at the Young Men's and Women's Hebrew Association in Philadelphia. I demonstrate how the women were conditioned both within and outside their community to accept a subservient role to husbands and male hierarchy. By considering two of the committee's major projects, one that took place in 1962 and the other in 1967, and examining the Jewish c
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45

Paradis, Alain. "Mes clichés en éducation, ou, J'imagine + ma vie /." Thèse, Chicoutimi : Université du Québec à Chicoutimi, 1987. http://theses.uqac.ca.

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46

Canale, Kate. "Epicuria: The Dichotomy of Richmond's Urban and Suburban Landscape in a Market Environment." VCU Scholars Compass, 2011. http://scholarscompass.vcu.edu/etd/2415.

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This thesis examines the dichotomy of Richmond’s suburban and urban environments within a market environment. In our quest to make our lives more convenient, we have moved outside of cities, increased commutes and cut ourselves off from one another. Ultimately we have lowered our standards of quality in food, products and services by allowing big retailers and chain restaurants to determine a new standard of living. The goal of this works is to create a food hall and market environment that will act as a catalyst to improve the quality of life of Richmonders as well as to draw residents fro
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47

Paré, François-Xavier. "Personal information management among office support staff in a university environment: an exploratory study." Thesis, McGill University, 2011. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=104610.

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Since the late 1960s, several studies have investigated personal information management (PIM) in the workplace. However, very few studies have focused on the behaviour of office support staff in a work environment. The purpose of this exploratory study was to examine the document management behaviour of office support staff in a large Canadian university. The methodological approach used for this study was grounded theory. Fifteen in-depth interviews were conducted in participants' offices, and visual observations of their document structures were made. A pre-interview survey was also administ
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48

Cook, Duncan. "Art, agency and eco-politics : rethinking urban subjects and environment(s)." Thesis, Royal College of Art, 2014. http://researchonline.rca.ac.uk/1645/.

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This research aims to examine the extent to which cultural agency can be seen to ‘act’ in an ecopolitical context and how its operations urge a rethinking of the processes that govern the production of urban subjects and environment(s). Responding to the fact that in recent decades, art and architectural cultures have converged around a shared concern for ‘ecological matters’ and that discourses in visual/spatial culture have become increasingly ‘ecologized’, this research broadens the points of reference for the term ‘ecology’ beyond that which simply reinforces an essentialist perspective on
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Kring, Jason P. "Communication Modality and After Action Review Performance in a Distributed Immersive Virtual Environment." Doctoral diss., University of Central Florida, 2004. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4389.

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Technological innovations in data transfer and communication have given rise to the virtual team where geographically separate individuals interact via one or more technologies to combine efforts on a collective activity. In military, business, and spaceflight settings, virtual teams are increasingly used in training and operational activities; however there are important differences between these virtual collaborations and more traditional face-to-face (FTF) interactions. One concern is the absence of FTF contact may alter team communication and cooperation and subsequently affect overall tea
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Ruberg, Daniel M. "Integrated Design Strategies: A Live-Work Industrial Arts Center for Cincinnati, Ohio." University of Cincinnati / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1367927851.

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