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Статті в журналах з теми "Analytique immersive"
Petty, Sheila, and Luigi Benedicenti. "Interpretive Strategies for Screen-Based Creative Technologies." International Journal of Information System Modeling and Design 7, no. 1 (January 2016): 32–48. http://dx.doi.org/10.4018/ijismd.2016010103.
Повний текст джерелаДисертації з теми "Analytique immersive"
Spur, Maxim. "Immersive Visualization of Multilayered Geospatial Urban Data for Visual Analytics and Exploration." Thesis, Ecole centrale de Nantes, 2021. http://www.theses.fr/2021ECDN0032.
Повний текст джерелаGeospatial urban data encompasses a plethora of thematic layers, and spans geometric scales reaching from individual architectural elements to inter-regional transportation networks. This thesis examines how immersive environments can be utilized to effectively aid in visualizing this multilayered data simultaneously at various scales. For this, two distinct software prototypes were developed to implement the concepts of multiple coordinated views and focus+context, specifically taking full advantage of the affordances granted by modern virtual reality hardware, while also being suitable for augmented reality. Of the two novel methods introduced here, one — an optimized, vertical arrangement of map layers — was formally evaluated in a controlled user study, and the other — a geometric projection approach to create panoramic focus+ context views — informally through feedback from domain experts who tested it. Both showed promising results, and especially the formal study yielded valuable insights into how user characteristics can influence the perceived usability of such visualization systems and their performance
Trellet, Mikael. "Exploration et analyse immersives de données moléculaires guidées par la tâche et la modélisation sémantique des contenus." Thesis, Université Paris-Saclay (ComUE), 2015. http://www.theses.fr/2015SACLS262/document.
Повний текст джерелаIn structural biology, the theoretical study of molecular structures has four main activities organized in the following scenario: collection of experimental and theoretical data, visualization of 3D structures, molecular simulation, analysis and interpretation of results. This pipeline allows the expert to develop new hypotheses, to verify them experimentally and to produce new data as a starting point for a new scenario.The explosion in the amount of data to handle in this loop has two problems. Firstly, the resources and time dedicated to the tasks of transfer and conversion of data between each of these four activities increases significantly. Secondly, the complexity of molecular data generated by new experimental methodologies greatly increases the difficulty to properly collect, visualize and analyze the data.Immersive environments are often proposed to address the quantity and the increasing complexity of the modeled phenomena, especially during the viewing activity. Indeed, virtual reality offers a high quality stereoscopic perception, useful for a better understanding of inherently three-dimensional molecular data. It also displays a large amount of information thanks to the large display surfaces, but also to complete the immersive feeling with other sensorimotor channels (3D audio, haptic feedbacks,...).However, two major factors hindering the use of virtual reality in the field of structural biology. On one hand, although there are literature on navigation and environmental realistic virtual scenes, navigating abstract science is still very little studied. The understanding of complex 3D phenomena is however particularly conditioned by the subject’s ability to identify themselves in a complex 3D phenomenon. The first objective of this thesis work is then to propose 3D navigation paradigms adapted to the molecular structures of increasing complexity. On the other hand, the interactive context of immersive environments encourages direct interaction with the objects of interest. But the activities of: results collection, simulation and analysis, assume a working environment based on command-line inputs or through specific scripts associated to the tools. Usually, the use of virtual reality is therefore restricted to molecular structures exploration and visualization. The second thesis objective is then to bring all these activities, previously carried out in independent and interactive application contexts, within a homogeneous and unique interactive context. In addition to minimizing the time spent in data management between different work contexts, the aim is also to present, in a joint and simultaneous way, molecular structures and analyses, and allow their manipulation through direct interaction.Our contribution meets these objectives by building on an approach guided by both the content and the task. More precisely, navigation paradigms have been designed taking into account the molecular content, especially geometric properties, and tasks of the expert, to facilitate spatial referencing in molecular complexes and make the exploration of these structures more efficient. In addition, formalizing the nature of molecular data, their analysis and their visual representations, allows to interactively propose analyzes adapted to the nature of the data and create links between the molecular components and associated analyzes. These features go through the construction of a unified and powerful semantic representation making possible the integration of these activities in a unique interactive context
Blais, Nancy. "Effet de l'enseignement analytique sur l'emploi du conditionnel chez des élèves de 6e année+ en immersion française." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp03/MQ56390.pdf.
Повний текст джерелаКниги з теми "Analytique immersive"
Ouellet, Micheline. Synthèse historique de l'immersion française au Canada: Suivie d'une bibliographie sélective et analytique. Québec: Centre international de recherche sur l'aménagement linguistique, 1990.
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