Статті в журналах з теми "Analyse immersive"
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Umar, Najirah, Yuyun Yuyun, and Hamdan Gani. "Generating game immersion features for immersive game selection." ILKOM Jurnal Ilmiah 14, no. 3 (December 19, 2022): 264–74. http://dx.doi.org/10.33096/ilkom.v14i3.1224.264-274.
Повний текст джерелаSarısakaloğlu, Aynur. "Virtuelle Realität im Journalismus. Potenziale und Herausforderungen der partizipativ-immersiven Dimension der Berichterstattung." Communicatio Socialis 56, no. 4 (2023): 460–70. http://dx.doi.org/10.5771/0010-3497-2023-4-460.
Повний текст джерелаTAHRANI, SOUHA, and GUILLAUME MOREAU. "Integration of Immersive Walking to Analyse Urban Daylighting Ambiences." Journal of Urban Design 13, no. 1 (February 2008): 99–123. http://dx.doi.org/10.1080/13574800701803506.
Повний текст джерелаScuri, Sabrina, Nuno Nunes, and Valentina Nisi. "A Questionnaire for Assessing Immersive Websites." Strategic Design Research Journal 15, no. 2 (April 7, 2023): 150–66. http://dx.doi.org/10.4013/sdrj.2022.152.06.
Повний текст джерелаKhrushch, Svitlana, Valerii Kushnarov, Andrii Liutyi, and Ivan Onishchenko. "Immersive Technologies for Digital Libraries." Digital Platform: Information Technologies in Sociocultural Sphere 6, no. 2 (November 13, 2023): 341–52. http://dx.doi.org/10.31866/2617-796x.6.2.2023.293605.
Повний текст джерелаLu, Andong. "The telling of a spatial allegory: the Danteum as narrative labyrinth." Architectural Research Quarterly 14, no. 3 (September 2010): 237–46. http://dx.doi.org/10.1017/s1359135510000990.
Повний текст джерелаNosenko, Oleksiy. "Immersive technologies in the formation of musical audio space." Collection of scientific works “Notes on Art Criticism” 24, no. 1 (April 23, 2024): 23–32. http://dx.doi.org/10.63009/noac/1.2024.23.
Повний текст джерелаSchwarz, Marie Isabel, and Anna Mauersberger. "Verkörperte Bildung durch die virtuelle Realität THE SHAPE OF US." MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung 51 (January 27, 2023): 430–59. http://dx.doi.org/10.21240/mpaed/51/2023.01.27.x.
Повний текст джерелаHan, J., and S. Lee. "RESIDENT'S SATISFACTION IN STREET LANDSCAPE USING THE IMMERSIVE VIRTUAL ENVIRONMENT-BASED EYE-TRACKING TECHNIQUE AND DEEP LEARNING MODEL." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVIII-4/W4-2022 (October 14, 2022): 45–52. http://dx.doi.org/10.5194/isprs-archives-xlviii-4-w4-2022-45-2022.
Повний текст джерелаScorpio, Michelangelo, Roberta Laffi, Ainoor Teimoorzadeh, and Sergio Sibilio. "Immersive virtual reality as a tool for lighting design: applications and opportunities." Journal of Physics: Conference Series 2042, no. 1 (November 1, 2021): 012125. http://dx.doi.org/10.1088/1742-6596/2042/1/012125.
Повний текст джерелаRoussigné, Mathilde. "Tours et détours du Grand Paris. La ronde, une commande littéraire entre immersion et distanciation." RELIEF - REVUE ÉLECTRONIQUE DE LITTÉRATURE FRANÇAISE 16, no. 2 (December 19, 2022): 126–37. http://dx.doi.org/10.51777/relief13502.
Повний текст джерелаFitó Carreras, Maria, Alfonso Méndiz Noguero, and Montserrat Vidal-Mestre. "The podcast as a sound experimentation tool for brands: The immersive narrative in Endesa's Sonidos que nos transforman." Cuadernos.info, no. 56 (October 2, 2023): 293–312. http://dx.doi.org/10.7764/cdi.56.62819.
Повний текст джерелаKlein, Karsten, Michael Aichem, Ying Zhang, Stefan Erk, Björn Sommer, and Falk Schreiber. "TEAMwISE: synchronised immersive environments for exploration and analysis of animal behaviour." Journal of Visualization 24, no. 4 (March 7, 2021): 845–59. http://dx.doi.org/10.1007/s12650-021-00746-2.
Повний текст джерелаMaftei, Laura, and Chris Harty. "Designing in Caves: Using Immersive Visualisations in Design Practice." International Journal of Architectural Research: ArchNet-IJAR 9, no. 3 (November 27, 2015): 53. http://dx.doi.org/10.26687/archnet-ijar.v9i3.693.
Повний текст джерелаYe, ShuHua, Pintusorn Onpium, and Fangli Ying. "Prevention and management of forest fires in an immersive environment." Ukrainian Journal of Forest and Wood Science 15, no. 2 (May 1, 2024): 59–78. http://dx.doi.org/10.31548/forest/2.2024.59.
Повний текст джерелаBianconi, F., M. Filippucci, F. Cornacchini, and M. Seccaroni. "IMMERSIVE VISUAL EXPERIENCE FOR WAYFINDING ANALYSIS." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVI-2/W1-2022 (February 25, 2022): 89–96. http://dx.doi.org/10.5194/isprs-archives-xlvi-2-w1-2022-89-2022.
Повний текст джерелаMeher, Venkateswar, and Ms Sasmita Meher. "Immersive Learning Environments in Education: Application, Effect and Challenges." Asian Journal of Education and Social Studies 50, no. 4 (March 5, 2024): 150–61. http://dx.doi.org/10.9734/ajess/2024/v50i41314.
Повний текст джерелаAlifuoco, Annalaura. "�Alive� Performance: Toward an Immersive Activist Philosophy." Performance Philosophy 3, no. 1 (June 25, 2017): 126. http://dx.doi.org/10.21476/pp.2017.3187.
Повний текст джерелаCassidy, Brendan, Gavin Sim, David Wayne Robinson, and Devlin Gandy. "A Virtual Reality Platform for Analyzing Remote Archaeological Sites." Interacting with Computers 31, no. 2 (March 1, 2019): 167–76. http://dx.doi.org/10.1093/iwc/iwz011.
Повний текст джерелаBarrère, Florent. "Le cinéma 3D : entre immersion et théâtralité." Figures de l'Art. Revue d'études esthétiques 26, no. 1 (2014): 307–19. http://dx.doi.org/10.3406/fdart.2014.1645.
Повний текст джерелаHaas, Silke, and Julia Besch. "Exploring diversity in PE teacher training: Immersive learning challenges & potentials." Current Issues in Sport Science (CISS) 9, no. 4 (September 23, 2024): 025. http://dx.doi.org/10.36950/2024.4ciss025.
Повний текст джерелаVorger, Camille. "S’immerger dans la langue grâce à une exposition immersive." Babylonia Journal of Language Education 3 (December 23, 2022): 46–50. http://dx.doi.org/10.55393/babylonia.v3i.213.
Повний текст джерелаLalo-Sayo, Edgard-Casimir. "Conception et diffusion d’une expérience de formation immersive, une note de lecture de l’ouvrage de Benjamin Fuzet et Clément Cahagne." Médiations et médiatisations, no. 15 (June 28, 2023): 230–34. http://dx.doi.org/10.52358/mm.vi15.336.
Повний текст джерелаRousseaux, Francis, and Indira Thouvenin. "Exploring informed virtual sites through Michel Foucault's heterotopias." International Journal of Humanities and Arts Computing 3, no. 1-2 (October 2009): 175–91. http://dx.doi.org/10.3366/ijhac.2009.0015.
Повний текст джерелаKeppler, Sebastian, Nina Döllinger, Carolin Wienrich, Marc Erich Latoschik, and Johann Habakuk Israel. "Self-touch: an immersive interaction-technique to enhance body awareness." i-com 21, no. 3 (November 16, 2022): 329–37. http://dx.doi.org/10.1515/icom-2022-0028.
Повний текст джерелаPolechoński, Jacek, and Rajmund Tomik. "CAN IMMERSIVE VIRTUAL REALITY TRAVEL EXPERIENCE REPLACE REAL TRAVEL?" Folia Turistica 52 (September 30, 2019): 9–28. http://dx.doi.org/10.5604/01.3001.0013.2639.
Повний текст джерелаSantos, Úlima Souza dos, and Claudete Barbosa Ruschival. "Relations between multisensory languages in the design of spatiality." Projetica 13, no. 2 (September 30, 2022): 254–76. http://dx.doi.org/10.5433/2236-2207.2022v13n2p254.
Повний текст джерелаHartomo Soewardi and Muhamad Nashirulhaqi Izzuddin. "STUDY OF CYBERSICKNESS ON NON-IMMERSIVE VIRTUAL REALITY USING SMARTPHONE." Malaysian Journal of Public Health Medicine 20, Special1 (August 1, 2020): 88–93. http://dx.doi.org/10.37268/mjphm/vol.20/no.special1/art.703.
Повний текст джерелаGrioui, Rym. "Les jeux en ligne massivement multijoueurs en tant que tiers lieux numériques : une analyse à la lumière des caractéristiques d’Oldenburg." Revue internationale animation, territoires et pratiques socioculturelles, no. 24 (January 3, 2024): 23–34. http://dx.doi.org/10.55765/atps.i24.1930.
Повний текст джерелаShiratuddin, Mohd Fairuz, Wai Wong Kok, and Shri Rai. "ViCubeLab-An Integrated Platform Using VR to Visualise and Analyse Road Traffic Conditions." Journal of Advanced Research in Applied Sciences and Engineering Technology 49, no. 2 (August 5, 2024): 176–86. http://dx.doi.org/10.37934/araset.49.2.176186.
Повний текст джерелаDreher, Matthieu, Jessica Prevoteau-Jonquet, Mikael Trellet, Marc Piuzzi, Marc Baaden, Bruno Raffin, Nicolas Ferey, Sophie Robert, and Sébastien Limet. "ExaViz: a flexible framework to analyse, steer and interact with molecular dynamics simulations." Faraday Discuss. 169 (2014): 119–42. http://dx.doi.org/10.1039/c3fd00142c.
Повний текст джерелаLiu, Zhuofan. "Using Technology Acceptance Model to Analyse the Influential Factors on Consumers Purchase Intention." Advances in Economics, Management and Political Sciences 49, no. 1 (December 1, 2023): 230–37. http://dx.doi.org/10.54254/2754-1169/49/20230520.
Повний текст джерелаPradini, Gagih, Dipa Teruna Awaloedin, Fitri Agustiani, and Ahmad Kelly. "5G Technology Transformation In Tourism." INTERNATIONAL JOURNAL OF ECONOMICS, MANAGEMENT, BUSINESS, AND SOCIAL SCIENCE (IJEMBIS) 4, no. 1 (January 31, 2024): 523–36. http://dx.doi.org/10.59889/ijembis.v4i1.376.
Повний текст джерелаMüser, Sinja, Jens Maiero, Christian Dominic Fehling, David Gilbert, Sevinc Eroglu, Daniel Bachmann, Sebastian Wiederspohn, and Jörg Meyer. "Konzeption und Evaluation einer virtuellen Lernumgebung für die Hochschullehre." MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung 51 (January 24, 2023): 345–72. http://dx.doi.org/10.21240/mpaed/51/2023.01.24.x.
Повний текст джерелаPeng, S.-T., S.-Y. Hsu, and K.-C. Hsieh. "An Interactive Immersive Serious Game Application for Kunyu Quantu World Map." ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences II-5/W3 (August 12, 2015): 221–27. http://dx.doi.org/10.5194/isprsannals-ii-5-w3-221-2015.
Повний текст джерелаScott, Gregory Adam, and Katherine Alexander. "Teaching Through the Uncanny: Red Candle Games’ Devotion." British Journal of Chinese Studies 12, no. 2 (August 6, 2022): 70–75. http://dx.doi.org/10.51661/bjocs.v12i2.195.
Повний текст джерелаMarín-Morales, Javier, Juan Luis Higuera-Trujillo, Jaime Guixeres, Carmen Llinares, Mariano Alcañiz, and Gaetano Valenza. "Heart rate variability analysis for the assessment of immersive emotional arousal using virtual reality: Comparing real and virtual scenarios." PLOS ONE 16, no. 7 (July 1, 2021): e0254098. http://dx.doi.org/10.1371/journal.pone.0254098.
Повний текст джерелаMiller, Noah, John Desnoyers-Stewart, Ekaterina R. Stepanova, Alexandra Kitson, Jim Bizzocchi, and Bernhard E. Riecke. "Sipping the virtual elixir: An autoethnographic close reading of Ayahuasca Kosmik Journey, a self-transcendent virtual experience." Virtual Creativity 12, no. 1 (March 20, 2023): 27–44. http://dx.doi.org/10.1386/vcr_00059_1.
Повний текст джерелаHan, Yijia, and Lin Luo. "Research on the “Three Movements, Two Steps, Three Dimensions” online and offline hybrid teaching model--The Principles of Management as an example." E3S Web of Conferences 251 (2021): 03081. http://dx.doi.org/10.1051/e3sconf/202125103081.
Повний текст джерелаRestivo, Maria Teresa, José Rodrigues, Maria Fátima Chouzal, Paulo Menezes, and José Almacinha. "Online Systems for Training the Evaluation of Deviations of Geometrical Characteristics." International Journal of Online and Biomedical Engineering (iJOE) 9, S8 (December 4, 2013): 16. http://dx.doi.org/10.3991/ijoe.v9is8.3355.
Повний текст джерелаYu, Jingjing, Qi Xi, Runlei Li, Hui Tian, and Yaxi Xie. "Stochastic allocation strategy for irregular arrays based on geometric feature control." International Journal of Distributed Sensor Networks 16, no. 5 (May 2020): 155014772092177. http://dx.doi.org/10.1177/1550147720921775.
Повний текст джерелаFerguson, Laura. "Polar policy making: Two ethnographic accounts of Polar field scientists interacting with Polar governance and policy." International Sociology 34, no. 5 (September 2019): 552–59. http://dx.doi.org/10.1177/0268580919870455.
Повний текст джерелаAlves, Pedro, Jose Luis Rubio-Tamayo, and Estefany DurAn-Fonseca. "Investigating a cinematic virtual reality narrative framework for screenwriting." Journal of Screenwriting 14, no. 3 (December 1, 2023): 311–33. http://dx.doi.org/10.1386/josc_00136_1.
Повний текст джерелаMeschberger-Annweiler, F. A., M. Ascione, B. Porras-Garcia, H. Miquel, E. Exposito, E. Serrano-Troncoso, M. Carulla-Roig, M. Ferrer-Garcia, and J. Gutierrez-Maldonado. "Mirror exposure therapies: Effect of the distance to the mirror on the attentional pattern in a Virtual Reality immersive environment." European Psychiatry 66, S1 (March 2023): S422. http://dx.doi.org/10.1192/j.eurpsy.2023.907.
Повний текст джерелаBeck, Julia, Mattia Rainoldi, and Roman Egger. "Virtual reality in tourism: a state-of-the-art review." Tourism Review 74, no. 3 (June 12, 2019): 586–612. http://dx.doi.org/10.1108/tr-03-2017-0049.
Повний текст джерелаCano-de-la-Cuerda, Roberto, Aitor Blázquez-Fernández, Selena Marcos-Antón, Patricia Sánchez-Herrera-Baeza, Pilar Fernández-González, Susana Collado-Vázquez, Carmen Jiménez-Antona, and Sofía Laguarta-Val. "Economic Cost of Rehabilitation with Robotic and Virtual Reality Systems in People with Neurological Disorders: A Systematic Review." Journal of Clinical Medicine 13, no. 6 (March 7, 2024): 1531. http://dx.doi.org/10.3390/jcm13061531.
Повний текст джерелаNegi, Ankit. "Virtual Reality Simulation of Earthquake Response of Buildings Using AI." Turkish Journal of Computer and Mathematics Education (TURCOMAT) 9, no. 2 (December 30, 2018): 496–507. http://dx.doi.org/10.17762/turcomat.v9i2.13854.
Повний текст джерелаVincke, S., R. de Lima Hernandez, M. Bassier, and M. Vergauwen. "IMMERSIVE VISUALISATION OF CONSTRUCTION SITE POINT CLOUD DATA, MESHES AND BIM MODELS IN A VR ENVIRONMENT USING A GAMING ENGINE." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-5/W2 (September 20, 2019): 77–83. http://dx.doi.org/10.5194/isprs-archives-xlii-5-w2-77-2019.
Повний текст джерелаMeléndez-Oliva, Erika, Eleuterio A. Sánchez-Romero, Eva Segura-Ortí, José-Antonio Gil-Gómez, Xabier A. Soto-Goñi, and Emilio J. Poveda-Pagán. "Effect of a Virtual Reality Exercise on Patients Undergoing Haemodialysis: A Randomised Controlled Clinical Trial Research Protocol." International Journal of Environmental Research and Public Health 20, no. 5 (February 25, 2023): 4116. http://dx.doi.org/10.3390/ijerph20054116.
Повний текст джерелаCampo-Prieto, Pablo, Gustavo Rodríguez-Fuentes, and José Mª Cancela-Carral. "Immersive Virtual Reality Exergame Promotes the Practice of Physical Activity in Older People: An Opportunity during COVID-19." Multimodal Technologies and Interaction 5, no. 9 (September 1, 2021): 52. http://dx.doi.org/10.3390/mti5090052.
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