Дисертації з теми "Anagrafi"
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Skantze, Kristina. "Body anagram." Thesis, Konstfack, Textil, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-5779.
Повний текст джерелаPistocchi, Filippo. "Bridge per la ricerca anagrafica." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2019.
Знайти повний текст джерелаBriggs, Janet E. "A comparison of anagrams and word fragments as "implicit" measures of retention /." Title page, contents and abstract only, 1991. http://web4.library.adelaide.edu.au/theses/09ARPS/09arpsb854.pdf.
Повний текст джерелаCummins, Paul. "Evidence for a phonetically-processed component in the anagram solution process /." Title page, contents and abstract only, 1991. http://web4.library.adelaide.edu.au/theses/09AR.PS/09ar.psc971.pdf.
Повний текст джерелаHøgh, Henriette Panduro. "Ageing differences on cued anagram puzzles in relation to inhibition and interference." Thesis, University of Reading, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.427858.
Повний текст джерелаSangerman, Cynthia J. "Spelling skill and the effectiveness of rhyme and semantic hints to anagram solutions." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape15/PQDD_0013/MQ36176.pdf.
Повний текст джерелаArlotti, Elena. "IDCardOCR: Studio di tecniche di OCR per acquisire dati anagrafici mediante scanning di documenti di identità." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2014. http://amslaurea.unibo.it/7794/.
Повний текст джерелаMassaccesi, Simone. "IDACardOCR: App Android per la gestione di template di documenti di identità e l'acquisizione di dati anagrafici." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2014. http://amslaurea.unibo.it/7800/.
Повний текст джерелаBrady, Christian. "Decoding Senecan innovation to tragic genre tropes through anagrams, the failure of passion-restraint, and a broken play." Thesis, University of British Columbia, 2014. http://hdl.handle.net/2429/50686.
Повний текст джерелаArts, Faculty of
Classical, Near Eastern and Religious Studies, Department of
Graduate
Tschofen, Monique. "Anagrams of the body, hybrid texts and the question of postmodernism in the literature and film of Canada." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape9/PQDD_0007/NQ39599.pdf.
Повний текст джерелаCedeno, Vanessa Ines. "Pipelines for Computational Social Science Experiments and Model Building." Diss., Virginia Tech, 2019. http://hdl.handle.net/10919/91445.
Повний текст джерелаDoctor of Philosophy
To understand individual and collective behavior, there has been significant interest in using online systems to carry out social science experiments. Considerable work is required for analyzing the data and to uncover interesting insights. In this dissertation, we design and build automated software pipelines for evaluating social phenomena through iterative experiments and modeling. To reason about experiments and models, we design a formal data model. This combined approach of experiments and models has been done in some studies without automation, or purely conceptually. We are motivated by a particular social behavior, namely collective identity (CI). Group or CI is an individual’s cognitive, moral, and emotional connection with a broader community, category, practice, or institution. Extensive experimental research shows that CI influences human decision-making, so there is interest in modeling situations that promote the creation of CI to learn more from the process and to predict human behavior in real life situations. One of our goals in this dissertation is to understand whether a cooperative anagram game can produce CI within a group. With all of the experimental work on anagrams games, it is surprising that very little work has been done in modeling these games. In addition, to identify best explanations for phenomena we use abduction. Abduction is an inference approach that uses data and observations. Abduction has broad application in robotics, genetics, automated systems, and image understanding, but have largely been devoid of human behavior. In a group anagrams web-based networked game setting we do the following. We use these pipelines to understand intra-group cooperation and its effect on fostering CI. We devise and execute an iterative abductive analysis process that is driven by the social sciences. We build and evaluate three agent-based models (ABMs). We analyze experimental data and develop models of human reasoning to predict detailed game player action. We claim our models can explain behavior and provide novel experimental insights into CI, because there is agreement between the model predictions and the experimental data.
Cucchi, Andrea. "Gestione informatizzata di parchi immobiliari - Il caso studio Ausl della Romagna." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2021.
Знайти повний текст джерелаRitucci, Raffaella. "Bambine e ragazzi bilingui nelle classi multietniche di Torino." Doctoral thesis, Humboldt-Universität zu Berlin, 2018. http://dx.doi.org/10.18452/19485.
Повний текст джерелаThe Italian Ministry of Education (MIUR) student register records that today in Italy more than one out of ten students is not an Italian citizen, although the majority of them were born there. Several statistical surveys indicate that "foreign" students, when compared to native students, show a poorer performance in Italian and in academic achievement. This exploratory fieldwork carried out in schools in Turin (5th to 8th grade) analyzed data obtained through semi-structured interviews with 121 students and 26 parents as well as 141 questionnaires filled in by 27 teachers of Italian and family language. It showed that many students are "bilingual natives", as they grow up acquiring both Italian and another language; however, despite the fact that the interviewees rate polyglottism positively, schools don't usually offer targeted support in either language. Within the cohort the broadest range of competences in Italian are found first among those with an Italian-speaking parent, then among those who arrived in Italy at pre-school age attending kindergarten there; this latter group shows higher competences than those born in Italy attending nursery there, as also in the INVALSI tests. As far as family language is concerned, data illustrate that its teaching increases its competences without affecting those in Italian: quite the opposite in fact. These results confirm the remarkable role played by the "other" language in successful language education. MIUR is therefore called upon to include also linguistic data in its student register, so as to redefine its curricula according to EU Guidelines, and to identify specific procedures and resources for multilingual classes. This new policy would reduce the current cost of placing students in a lower grade, grade retention and drop-outs, and would promote school success, equal opportunities and multilingualism, with positive consequences both for the individuals and for the national economy.
L'anagrafe studenti del MIUR registra come oggi in Italia più di uno studente su dieci non è cittadino italiano, pur essendo la maggioranza di loro nata in questo paese. Numerose indagini statistiche mostrano come gli allievi "stranieri" presentino, rispetto a quelli italiani, ridotte competenze in italiano e minore successo scolastico. Questa ricerca esplorativa svolta in alcune scuole di Torino (V elementare-III media) ha analizzato dati ottenuti tramite interviste semi-strutturate a 121 studenti e 26 genitori e 141 questionari compilati da 27 insegnanti di italiano e di lingua di famiglia. Da essa è emerso che molti studenti sono "nativi bilingui", poiché crescono usando l'italiano e un'altra lingua. Questo poliglottismo, valutato dagli intervistati assai positivamente, non si rispecchia però nella prassi scolastica: un supporto mirato in italiano e l'insegnamento della lingua di famiglia sono di regola una chimera. All'interno del campione le più ampie competenze in italiano si trovano fra chi ha un genitore italofono e chi è arrivato in Italia in età prescolare frequentandovi la scuola materna; come constatato anche nei test INVALSI, chi è nato in Italia e vi ha frequentato l'asilo nido è leggermente svantaggiato. Rispetto alla lingua di famiglia risulta che il suo studio porta a migliori competenze in essa, senza nuocere all'italiano: anzi. Emerge quindi il ruolo significativo della lingua "altra" per un'educazione linguistica efficace. L'invito al MIUR è quindi di integrare la propria anagrafe con dati linguistici, così da ridefinire i propri curricula secondo le Linee Guida Comunitarie, individuando procedure e risorse specifiche per le classi multilingui. Con un investimento ridotto, paragonato con il costo attuale dato da retrocessioni, ripetenze e abbandono scolastico, si riuscirebbe a sostenere il successo scolastico, le pari opportunità e il plurilinguismo, con conseguenze positive per i singoli e per l'economia nazionale.
Hung, YuChien, and 洪毓謙. "Using Anagram Solution on Technical Terms Learning." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/69415663922712036889.
Повний текст джерела中國文化大學
資訊管理學系
101
Scrabble word game aims to let the players find correct words by considering the proper ordering of all letters in a word. Scrabble word game conducive to learning vocabulary, and popular in the United States for more than sixty years. For non-English-speaking countries, English learners, the use of digital learning how to enhance the efficiency of learning English is an popular discussion topics and how to strengthen the learning of English technical terms for college students in their fields of expertise is also an important research topic. As learners have memory disorders of English technical terms, occurs miss some of the letters in a word, or difficult to determine its letters sequence arrangement. We give the learners some chaos rows of technical terms, and allowed the learners to recover the original word. The purpose of this study is to explore how to improve the proficiency of learners learning technical terms for enterprise resource planning courses. Design a set of the English technical terms scrabble words game as a secondary learning. Learners through this game, take practice in technical terms put in order during the game. The experimental results show that, the use scrabble words game learning can enhance the effectiveness of enterprise resource planning learning English technical terms. For the original low learning achievement of learners, after this game as a secondary learning, its rate of progress compared to the original learning achievement of learners is a significant difference in the rate of progress. The purpose of this study is to discover the learners use this game for satisfaction questionnaire survey, and to Explore students use for scrabble words game perception as well as the level of knowledge of technical terms, hopes to provide a reference to more follow-up study.
Bruzzese, Davide, Daniele Gambarara, and Gaetano Roberto De. "Prospettive anagrammatiche : la ricerca sul linguaggio poetico di Ferdinand de Saussurre: interpretazioni e sviluppi." Thesis, 2012. http://hdl.handle.net/10955/962.
Повний текст джерелаCalvo, Ana Inés. "Auster, Gómez Ibáñez y Anagrama : ¿Brooklyn Follies y las locuras de una traducción?" Master's thesis, 2014. http://hdl.handle.net/11086/2539.
Повний текст джерелаΖαφειρόπουλος, Παναγιώτης. "Ανάπτυξη προγράμματος Scrabble για υπολογιστή στην ελληνική γλώσσα". Thesis, 2012. http://hdl.handle.net/10889/6121.
Повний текст джерелаThis diploma dissertation presents the design and implementation of a program that outputs the classic board game of Scrabble for use in a computer environment, making exclusive use of the Greek language for the dictionary used, as well as the rest of the information and messages presented throughout the game. Using the JAVA code language, we created the graphic environment of the application and we also developed the algorithms that enabled the proper advance of the game between a human player and the computer. We specifically developed the algorithm of finding the anagrams of any given word, the algorithm of searching for the “best” word for placing on the board, but also algorithms of calculating the score of both opponents. We also had success in searching and finding the best implementation of traversing through a long dictionary.
Rodríguez-Ferrándiz, Raúl. "La semiótica anagramática de Ferdinand de Saussure: génesis, crítica y tipología." Doctoral thesis, 1997. http://hdl.handle.net/10045/3922.
Повний текст джерелаEllis, Jessica J. "Using Eye Movements to Investigate Insight Problem Solving." Thesis, 2012. http://hdl.handle.net/1807/33987.
Повний текст джерелаBESTETTI, Fiorella. "Le metodologie di stima dell’età in ambito forense: il contributo dell’AgEstimation Project." Doctoral thesis, 2018. http://hdl.handle.net/11393/251079.
Повний текст джерела