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Статті в журналах з теми "Anaglyph"
Qi, Min, Shanshan Cui, Qianmin Du, Yuelei Xu, and David F. McAllister. "Visual Fatigue Alleviating in Stereo Imaging of Anaglyphs by Reducing Retinal Rivalry and Color Distortion Based on Mobile Virtual Reality Technology." Wireless Communications and Mobile Computing 2021 (September 15, 2021): 1–10. http://dx.doi.org/10.1155/2021/1285712.
Повний текст джерелаKumar, Deva Phanindra, and Sourabh Bajaj. "Real Time 3D Anaglyph Image Control Using MEMS Sensors." Advanced Materials Research 403-408 (November 2011): 4157–61. http://dx.doi.org/10.4028/www.scientific.net/amr.403-408.4157.
Повний текст джерелаSanftmann, H., and D. Weiskopf. "Anaglyph Stereo Without Ghosting." Computer Graphics Forum 30, no. 4 (June 2011): 1251–59. http://dx.doi.org/10.1111/j.1467-8659.2011.01984.x.
Повний текст джерелаSantos, Daniel Souza dos, and Fábio Ferreira Dias. "Uso de Anaglifos como Alternativa para Práticas de Estereoscopia em Sensoriamento Remoto." Anuário do Instituto de Geociências 34, no. 2 (January 1, 2011): 105–11. http://dx.doi.org/10.11137/2011_2_105-111.
Повний текст джерелаSetyanto, Daniar Wikan, Puri Sulistiyawati, and Erisa Adyati Rahmasari. "Implementasi Nirmana pada Fotografi Portraiture 3D Anaglyph." ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia 4, no. 02 (August 28, 2018): 143–56. http://dx.doi.org/10.33633/andharupa.v4i02.1790.
Повний текст джерелаWang, Meng, Jian Sheng Chen, Chang Yang, Ke Ming Cao, and Guang Da Su. "Anaglyph 3D Display Based on a Computational Stereo System." Applied Mechanics and Materials 462-463 (November 2013): 993–96. http://dx.doi.org/10.4028/www.scientific.net/amm.462-463.993.
Повний текст джерелаKim Chang Hwan. "Geographical Instruction used the Anaglyph." Journal of the Association of Korean Photo-Geographers 20, no. 1 (March 2010): 79–87. http://dx.doi.org/10.35149/jakpg.2010.20.1.008.
Повний текст джерелаKmeťová, Mária. "Rediscovered Anaglyph in Program GeoGebra." Acta Mathematica Nitriensia 1, no. 1 (2015): 86–91. http://dx.doi.org/10.17846/amn.2015.1.1.86-91.
Повний текст джерелаLancelle, M., T. Martin, B. Solenthaler, and M. Gross. "Anaglyph Caustics with Motion Parallax." Computer Graphics Forum 35, no. 7 (October 2016): 343–52. http://dx.doi.org/10.1111/cgf.13031.
Повний текст джерелаHeuser, John E. "Membrane Traffic in Anaglyph Stereo." Traffic 1, no. 1 (January 2000): 35–37. http://dx.doi.org/10.1034/j.1600-0854.2000.010106.x.
Повний текст джерелаДисертації з теми "Anaglyph"
Švec, Martin. "Binokulární vidění a výroba anaglyfů." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2009. http://www.nusl.cz/ntk/nusl-218148.
Повний текст джерелаJemelka, Ondřej. "Binokulární vidění." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2011. http://www.nusl.cz/ntk/nusl-219225.
Повний текст джерелаPospíšil, Pavel. "Binokulární vidění a výroba anaglyfů." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2010. http://www.nusl.cz/ntk/nusl-218810.
Повний текст джерелаTran, Vu M. "New methods for rendering of anaglyph stereoscopic images on CRT displays and photo-quality ink-jet printers." Thesis, University of Ottawa (Canada), 2006. http://hdl.handle.net/10393/27189.
Повний текст джерелаBaletka, Tomáš. "Pokročilá segmentace obrazu pro 3D zobrazení." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2012. http://www.nusl.cz/ntk/nusl-219877.
Повний текст джерелаDistasi, Matthew R. "The 3D characterization of the annulate lamellae : the development of a new methodology incorporating 3D-anaglyph techniques and serial transmission electron microscopy." Virtual Press, 2003. http://liblink.bsu.edu/uhtbin/catkey/1266020.
Повний текст джерелаRodrigues, Felipe Maciel. "Reversão anaglífica em vídeos estereoscópicos." Universidade de São Paulo, 2016. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-12122016-110437/.
Повний текст джерелаAttention towards 3D content production has been currently high, mostly because of public acceptance and interest in this kind of technology. Therefore, new capturing techniques, coding and playback modes for 3D video, particularly stereoscopic video, have been emerging or being enhanced, focusing on improving and integrating this new kind of technology with the available infrastructure. However, regarding advances in the coding area, there are conflicts because each stereoscopic visualization method uses a different coding technique. That leads to incompatibility between those methods. An approach to tackle this problem is to develop a generic technique, that is, a technique that is appropriate regardless the visualization method. Such technique, with suitable parameters, outputs a stereoscopic video with no significant loss of quality or depth perception, which is the remarkable feature of this kind of content. The method proposed in this work, named HaaRGlyph, transforms a stereo pair of videos into a single anaglyph stream, coded in a special manner. Such stream is not only compliant with the anaglyph visualization method but also reversible to something close to the original stereo pair, allowing visualization independence. Moreover, HaarGlyph achieves higher compression rates than related work.
Johansson, Anders. "Stereoscopy : Fooling the Brain into Believing There is Depth in a Flat Image." Thesis, University of Gävle, Ämnesavdelningen för datavetenskap, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-5082.
Повний текст джерелаStereoscopy is a technique that can create an illusion of depth in a flat image. There are many different methods to do this, and here is explained some of the most common and popular ways, with a bigger focus on the anaglyphic method. Since stereoscopy is an old technique, the discovery of it by Charles Wheatstone is explained briefly. In Autodesk Maya 2009, a new stereoscopic plug-in was included which makes the creation of stereoscopic imagery easier. An animated project is made during the course of this research which takes advantage of and tests the functions of the new plug-in. The main purpose of the project is to create a stereoscopic movie which utilized the anaglyph stereoscopic technique. The result is rendered stereoscopic material that is edited with Adobe Premiere Pro to create anaglyphic imagery and a full color alternative using the Infitec technique.
Zingarelli, Matheus Ricardo Uihara. "RevGlyph - codificação e reversão esteroscópica anaglífica." Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-14012014-144506/.
Повний текст джерелаAttention towards 3D content production has been currently high, mostly because of public acceptance and interest in this kind of technology. That reflects in more investment from film, television and gaming industries, aiming at bringing 3D to their content and devices, as well as offering different ways of user interaction. Therefore, new capturing techniques, coding and playback modes for 3D video, particularly stereoscopic video, have been emerging or being enhanced, focusing on improving and integrating this new kind of technology with the available infrastructure. However, regarding advances in the coding area, there are conflicts because each stereoscopic visualization method uses a different coding technique. That leads to incompatibility between those methods. One proposal is to develop a generic technique, that is, a technique that is appropriate regardless the visualization method. Such technique, with suitable parameters, outputs a stereoscopic video with no significant loss of quality or depth perception, which is the remarkable feature of this kind of content. The proposed technique, named RevGlyph, transforms a stereo pair of videos into a single anaglyph stream, coded in a special manner. Such stream is not only compliant with the anaglyph visualization method but also reversible to something close to the original stereo pair, allowing visualization independence
Hasmanda, Martin. "Zpracování stereoskopické videosekvence." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2010. http://www.nusl.cz/ntk/nusl-218288.
Повний текст джерелаКниги з теми "Anaglyph"
Hanson, Dian. The Big Butt Book 3D: The anaglyph age of bumptious bottoms. Köln: TASCHEN, 2014.
Знайти повний текст джерелаAnaglypta. London: Many Press, 1985.
Знайти повний текст джерелаSēmantōnē-Bournia, Eua. Anaskaphes Naxou: Hoi anaglyphoi pithoi. Athēnai: Hē en Athēnais Archaiologikē Hetaireia, 1990.
Знайти повний текст джерелаApostolopoulos, D. G. Anaglypha mias technēs nomikēs: Vyzantino dikaio kai metavyzantinē "nomothesia". Athēna: Ethniko Idryma Ereunōn, 1999.
Знайти повний текст джерелаNikolopoulos, Alexandros V. Anaglyphē ethnographia: Henas aiōnas Hellēnikou nomismatos, 1880-1980. Athēna: T. Pitsilos, 1991.
Знайти повний текст джерелаGreece. Ypourgeion Politismou kai Epistemōn., ed. Anaglyphes sarkophagoi kai epitaphies plakes tēs mesēs kai ysterēs vyzantinēs periodou stēn Ellada. Athēna: Tameio Archaiologikōn Porōn kai Apallotriōseōn, 1988.
Знайти повний текст джерелаStevens, Geoff. The Phrenology Of Anaglypta. Bluechrome Publishing, 2003.
Знайти повний текст джерелаЧастини книг з теми "Anaglyph"
Safonov, Ilia V., Ilya V. Kurilin, Michael N. Rychagov, and Ekaterina V. Tolstaya. "Anaglyph Printing." In Adaptive Image Processing Algorithms for Printing, 279–93. Singapore: Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-6931-4_13.
Повний текст джерелаTemplin, Krzysztof. "Stereo and Anaglyph Images." In Encyclopedia of Color Science and Technology, 1176–78. New York, NY: Springer New York, 2016. http://dx.doi.org/10.1007/978-1-4419-8071-7_172.
Повний текст джерелаTemplin, Krzysztof. "Stereo and Anaglyph Images." In Encyclopedia of Color Science and Technology, 1–4. Berlin, Heidelberg: Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-642-27851-8_172-1.
Повний текст джерелаPatana, Elena, Ilia Safonov, and Michael Rychagov. "Adaptive Generation of Color Anaglyph." In Transactions on Computational Science XIX, 33–47. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39759-2_3.
Повний текст джерелаBhasin, Rajesh, and Abhishek Kumar. "ProVis: An Anaglyph based Visualization Tool for Protein Molecules." In Proceedings of the First International Conference on Intelligent Human Computer Interaction, 147–55. New Delhi: Springer India, 2009. http://dx.doi.org/10.1007/978-81-8489-203-1_13.
Повний текст джерелаDhaou, Dorra, Saoussen Ben Jabra, and Ezzeddine Zagrouba. "An Efficient Anaglyph 3D Video Watermarking Approach Based on Hybrid Insertion." In Computer Analysis of Images and Patterns, 96–107. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-29891-3_9.
Повний текст джерелаDeakyne, Alex J., Thomas Valenzuela, and Paul A. Iaizzo. "Development of Anaglyph 3D Functionality for Cost-Effective Virtual Reality Anatomical Education." In Lecture Notes in Networks and Systems, 390–98. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-80129-8_28.
Повний текст джерелаDeakyne, Alex J., Thomas Valenzuela, and Paul A. Iaizzo. "Development of Anaglyph 3D Functionality for Cost-Effective Virtual Reality Anatomical Education." In Lecture Notes in Networks and Systems, 390–98. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-80129-8_28.
Повний текст джерелаLuther, Wolfram, and Martin Ohsmann. "Anaglyphen." In Mathematische Grundlagen der Computergraphik, 187–96. Wiesbaden: Vieweg+Teubner Verlag, 1989. http://dx.doi.org/10.1007/978-3-322-83856-8_12.
Повний текст джерелаLuther, Wolfram, and Martion Ohsmann. "Anaglyphen." In Mathematische Grundlagen der Computergraphik, 187–95. Wiesbaden: Vieweg+Teubner Verlag, 1988. http://dx.doi.org/10.1007/978-3-663-00134-8_12.
Повний текст джерелаТези доповідей конференцій з теми "Anaglyph"
Lin, Hong-Shiang, Chih-Lin Zheng, Yu-Hsun Lin, and Ming Ouhyoung. "Optimized anaglyph colorization." In SIGGRAPH Asia 2012 Technical Briefs. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2407746.2407755.
Повний текст джерелаDietz, Henry G. "Reprocessing anaglyph images." In IS&T/SPIE Electronic Imaging, edited by Atilla M. Baskurt and Robert Sitnik. SPIE, 2012. http://dx.doi.org/10.1117/12.912212.
Повний текст джерелаHattori, Tomohiko, Eiji Arita, Toshihisa Nakamura, Masaru Kurio, and Sadayuki Sakuma. "New color anaglyph method." In Electronic Imaging '97, edited by Scott S. Fisher, John O. Merritt, and Mark T. Bolas. SPIE, 1997. http://dx.doi.org/10.1117/12.274465.
Повний текст джерелаVozenilek, Vit, and Tomas Kralik. "Anaglyph videoanimations from oblique stereoimages." In Sixth International Conference on Graphic and Image Processing (ICGIP 2014), edited by Yulin Wang, Xudong Jiang, and David Zhang. SPIE, 2015. http://dx.doi.org/10.1117/12.2178918.
Повний текст джерелаRoo, Joan Sol, and Christian Richardt. "Temporally coherent video de-anaglyph." In ACM SIGGRAPH 2014 Talks. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2614106.2614125.
Повний текст джерелаRoo, Joan Sol, and Christian Richardt. "Temporally coherent video de-anaglyph." In ACM SIGGRAPH 2014 Posters. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2614217.2614232.
Повний текст джерелаCho, Yong-Hun, In-Kwon Lee, and Young-Bae Joo. "Anaglyph decomposition using disparity map." In ACM SIGGRAPH 2013 Posters. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2503385.2503452.
Повний текст джерелаGeng, Yujie, Xueqing Li, WeiChen Guo, and Liqin Wei. "High visual quality anaglyph production." In Fifth International Conference on Digital Image Processing, edited by Yulin Wang and Xie Yi. SPIE, 2013. http://dx.doi.org/10.1117/12.2030619.
Повний текст джерелаColtekin, Arzu. "Stereo-foveation for anaglyph imaging." In Electronic Imaging 2005, edited by Andrew J. Woods, Mark T. Bolas, John O. Merritt, and Ian E. McDowall. SPIE, 2005. http://dx.doi.org/10.1117/12.587982.
Повний текст джерелаDeakyne, Alex J., Erik Gaasedelen, Tinen Iles, and Paul A. Iaizzo. "Development of Anaglyph 3D Functionality for Cost-Effective Virtual Reality Anatomical Education Tool." In 2020 Design of Medical Devices Conference. American Society of Mechanical Engineers, 2020. http://dx.doi.org/10.1115/dmd2020-9014.
Повний текст джерела