Дисертації з теми "Agent conversationel"
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Pistilli, Giada. "Pour une éthique de l'intelligence artificielle conversationnelle." Electronic Thesis or Diss., Sorbonne université, 2024. http://www.theses.fr/2024SORUL038.
This research aims to probe the ethical intricacies of conversational Artificial Intelligence (AI), specifically focusing on Large Language Models and conversational agents. This manuscript constructs a framework that melds empirical analysis with philosophical discourse. We aim to urgently advocate for a well-founded ethical structure for conversational AI, highlighting the necessity to involve all stakeholders, from developers to end-users. Firstly, we champion the integration of engineering and other scientific disciplines with philosophy, facilitating a more nuanced understanding of the ethical dimensions underpinning AI. This collaborative approach allows for a richer, more informed ethical discourse. Secondly, we advocate for the dynamic use of applied ethical frameworks as foundational guides for setting the initial objectives of an AI system. These frameworks serve as evolving tools that adapt to the ethical complexities encountered during development and deployment. Lastly, grounded in hands-on, interdisciplinary research, we make an argument for the prioritization of narrow, task-specific AI over Artificial General Intelligence, a stance that is based on the enhanced feasibility of ethical oversight and technical controllability.With this research, we aim to contribute to the literature on AI ethics, enriching the academic discourse in both philosophy and computer science
Ishii, Ryo. "Designing Conversational Interfaces for Facilitating Conversation using User's Gaze Behaviors." 京都大学 (Kyoto University), 2013. http://hdl.handle.net/2433/180472.
VELMOVITSKY, PEDRO ELKIND. "IBOT: AN AGENT-BASED SOFTWARE FRAMEWORK FOR CREATING DOMAIN CONVERSATIONAL AGENTS." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2018. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=35430@1.
COORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR
PROGRAMA DE EXCELENCIA ACADEMICA
Chatbots são programas de computador que interagem com usuários utilizando linguagem natural. Desde sua origem, a tecnologia avançou significantemente e aplicações baseadas na nuvem de grandes empresas permitiram que desenvolvedores criassem chatbots inteligentes e eficientes. No entanto, não há muitas abordagens de desenvolvimento aos principais módulos de um chatbot que são flexíveis o suficiente para permitir a criação de chatbots diferentes para cada domínio, mantendo um robusto controle de diálogo na aplicação. Existem trabalhos que tentam desenvolver uma abordagem mais flexível, cada um com suas vantagens e desvantagens. Uma das vantagens mais notáveis é o uso de sistemas multiagentes para distribuir e realizar tarefas feitas por chatbots. Nesse contexto, este trabalho propõe um framework geral e flexível baseado em sistemas multiagentes para construir chatbots em um domínio escolhido pelo desenvolvedor, com controle de diálogo na aplicação. Esta solução usa uma adaptação da abordagem de estado da informação, e agentes de software, para gestão do diálogo. Para validar a arquitetura proposta, um cenário de uso com 4 chatbots de prova de conceito são analisados e discutidos.
Chatbots are computer programs that interact with users using natural language. Since its inception, the technology has advanced greatly and cloud-based platforms from big companies allow developers to create intelligent and efficient chatbots. However, there are not many development approaches to the main modules of a chatbot that are flexible enough to allow the creation of different chatbots for each domain, while maintaining a robust dialogue control in the application. There have been some works that try to develop a more flexible approach, each of them with their own advantages and disadvantages. One of the most notable advantages is the use of multi-agent systems to distribute and perform the tasks performed by the chatbot. In this context, this work proposes a general and flexible architecture based on multi-agent systems for building chatbots in any domain chosen by the developer, with dialogue control in the application. This architecture uses an adaptation of the information state approach, also using software agents, to perform dialogue management. To validate the proposed architecture, an user scenario involving the implementation of 4 proof of concept chatbots is analyzed discussed.
Jääskeläinen, Petra Pauliina. "Conversation Analysis as a Design Research Method for Designing Socioculturally Contextual Conversational Agents." Thesis, Uppsala universitet, Människa-datorinteraktion, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-414120.
Hijjawi, Moh'd Hatim Husni. "ArabChat : an Arabic conversational agent." Thesis, Manchester Metropolitan University, 2011. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.547403.
Ly, Eric Thich Vi. "Chatter--a conversational telephone agent." Thesis, Massachusetts Institute of Technology, 1993. http://hdl.handle.net/1721.1/29067.
Rystedt, Beata, and Mia Zdybek. "Conversational agent as kitchen assistant." Thesis, KTH, Skolan för teknikvetenskap (SCI), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-230904.
Konversationsrobotar med talgränssnitt används i allt större och större utsträckning men det finns fortfarande många områden som inte är helt utforskade. Idén till det här arbetet föddes ur uppfattningen att det existerar ett behov av en hjälpreda till köket som kan söka recept, svara på frågor kring receptet och vägleda och hjälpa användaren genom hela matlagningsprocessen i muntligt form eftersom händerna är upptagna med annat. Det här arbetet börjar med en introduktion i ämnet kring konversationsrobotar och tekniken bakom, sedan presenteras liknande arbeten och metoder som redan existerar inom området. Sedan följer en djupdykning i hur det framtagna programmet i detta arbete utvecklats fram till en fungerande matlagningsassisten. Till slut presenteras och diskuteras upplevelsen och användbarheten av konversationsroboten hos människor baserat på tester som gjorts. Det visar sig att konversationsrobotar mycket väl kan vara av användning i köket, och enligt flera källor kommer de att inom en snar framtid lavinartat implementeras i alla möjliga områden och förändra tekniken i vårt samhälle.
Jumaah, Ahmed Salih Fadhil. "Conversational Agent for Health Coaching." Doctoral thesis, University of Trento, 2019. http://eprints-phd.biblio.unitn.it/3557/1/ahmed_jumaah_phd_thesis.pdf.
Ravenet, Brian. "Modélisation de comportements non-verbaux et d'attitudes sociales dans la simulation de groupes conversationnels." Thesis, Paris, ENST, 2015. http://www.theses.fr/2015ENST0075/document.
Embodied Conversational Agents are virtual characters which main purpose is to interact with a human user. They are used in various domains such as personal assistance, social training or video games for instance. In order to improve their capabilities, it is possible to give them the ability to produce human-like behaviors. The users, even if they are aware that they interact with a machine, are still capable of analyzing and identifying social behaviors through the signals produced by these virtual characters. The research in Embodied Conversational Agents has focused for a long time on the reproduction and recognition of emotions by virtual characters and now the focus is on the ability to express different social attitudes. These attitudes show a behavioral style and are expressed through different modalities of the body, like the facial expressions, the gestures or the gazes for instance. We proposed a model that allows an agent to produce different nonverbal behaviors expressing different social attitudes in a conversation. The whole set of behaviors produced by our model allows a goup of agents animated by it to simulate a conversation, without any verbal content. Two evaluations of the model were conducted, one on the Internet and one in a Virtual Reality environment, to verify that the attitudes produced are well recognized
O'Shea, Karen Suzanne. "A semantic-based conversational agent framework." Thesis, University of Oxford, 2011. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.543751.
Bachmann, Lea. "A provocation around the ethics in human-conversational agent relationships : A contribution to an ethically responsible future between humans and conversational agents." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-183959.
Jégou, Mathieu. "Coordination des tours de parole par le couplage sensorimoteur continu entre utilisateurs et agents." Thesis, Brest, 2016. http://www.theses.fr/2016BRES0061/document.
In this thesis, we present a model for the coordination of speaking turns in dyadic interactions between users and agents. According to a common view, to coordinate turns means avoiding overlaps and reduces silences between turns. By optimizing turn transitions between users and agents, the user’s experience is expected to be improved. However, observations of human conversations show a more complex coordination of speaking turns between users and agents: awkward silences and overlaps, competitive or not, are common. In order to improve the credibility and the naturalness of the interaction, we must observe the same variability of situations in a user-agent interaction. Nevertheless, coordination of speaking turns is, by nature, complex, the coordination is managed by the interaction between participants more than controlled by one participant alone. To capture this complexity, we elaborated a model emphasizing the continuous sensory-motor coupling existing between the user and the agent. As a result of this sensory-motor coupling, the behavior of the agent is not entirely controlled by the agent but is an emergent property of the interaction between the user and the agent. We show the capacity of our model to make emerge the different situations linked to the coordination of speaking turns in interactions between two agents and between one user and one agent
Lee, John Ray. "Conversations with an intelligent agent-- modeling and integrating patterns in communications among humans and agents." Diss., University of Iowa, 2006. http://ir.uiowa.edu/etd/61.
Alobaidi, Omar. "Arabic conversational agent for modern Islamic education." Thesis, Manchester Metropolitan University, 2015. http://e-space.mmu.ac.uk/309/.
Wang, Austin J. (Austin Jesse) 1980. "Collaborative storytelling with an embodied conversational agent." Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/16976.
Leaves not numbered.
Includes bibliographical references (leaves [60]-[64]).
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
When children tell stories to their peers, they naturally collaborate with each other: coauthoring stories, corroborating when in doubt, and acting as active listeners. Their reliance on each other during, as well as the creative process itself, benefits their literacy development. If an interactive system were to engage a child in collaborative narrative, it would be able to exert greater influence over the child's language processes, without becoming overly intrusive as to obstruct his/her natural behaviors. However, due to the spontaneous nature of improvisational play, the problem becomes a challenging one from both a technical, and a behavioral standpoint. This thesis studies children's collaborative behaviors during storytelling and presents a model of the participants' roles, and how to initiate and participate in collaboration with appropriate speech acts and turn-taking cues. Furthermore, it demonstrates how technologies such as speech recognition, natural language processing with commonsense reasoning, multimodal interfaces, and floor management are critical to realizing a real-time collaborative interaction between children and an embodied conversational agent.
bu Austin J. Wang.
M.Eng.
Venter, Wessel Johannes. "An embodied conversational agent with autistic behaviour." Thesis, Stellenbosch : Stellenbosch University, 2012. http://hdl.handle.net/10019.1/20115.
ENGLISH ABSTRACT: In this thesis we describe the creation of an embodied conversational agent which exhibits the behavioural traits of a child who has Asperger Syndrome. The agent is rule-based, rather than arti cially intelligent, for which we give justi cation. We then describe the design and implementation of the agent, and pay particular attention to the interaction between emotion, personality and social context. A 3D demonstration program shows the typical output to conform to Asperger-like answers, with corresponding emotional responses.
AFRIKAANSE OPSOMMING: In hierdie tesis beskryf ons die ontwerp en implementasie van 'n gestaltegespreksagent wat die gedrag van 'n kind met Asperger se sindroom uitbeeld. Ons regverdig die besluit dat die agent reël-gebaseerd is, eerder as 'n ware skynintelligensie implementasie. Volgende beskryf ons die wisselwerking tussen emosies, persoonlikheid en sosiale konteks en hoe dit inskakel by die ontwerp en implementasie van die agent. 'n 3D demonstrasieprogram toon tipiese ooreenstemmende Asperger-agtige antwoorde op vrae, met gepaardgaande emosionele reaksies.
Camargo, Michelle. "Modèle de communication affective pour agent conversationnel animé, basé sur des facettes de personnalité et des buts de communication "cachés"." Phd thesis, Université de Grenoble, 2012. http://tel.archives-ouvertes.fr/tel-00721769.
ZUCCA, MARIO. "The economics of Conversational Agents." Doctoral thesis, Università degli studi di Genova, 2020. http://hdl.handle.net/11567/1006351.
Yacoubi, Alya. "Vers des agents conversationnels capables de réguler leurs émotions : un modèle informatique des tendances à l’action." Thesis, Université Paris-Saclay (ComUE), 2019. http://www.theses.fr/2019SACLS378/document.
Conversational virtual agents with social behavior are often based on at least two different disciplines : computer science and psychology. In most cases, psychological findings are converted into computational mechanisms in order to make agents look and behave in a believable manner. In this work, we aim at increasing conversational agents’ belivielibity and making human-agent interaction more natural by modelling emotions. More precisely, we are interested in task-oriented conversational agents, which are used as a custumer-relationship channel to respond to users request. We propose an affective model of emotional responses’ generation and control during a task-oriented interaction. Our proposed model is based, on one hand, on the theory of Action Tendencies (AT) in psychology to generate emotional responses during the interaction. On the other hand, the emotional control mechanism is inspired from social emotion regulation in empirical psychology. Both mechanisms use agent’s goals, beliefs and ideals. This model has been implemented in an agent architecture endowed with a natural language processing engine developed by the company DAVI. In order to confirm the relevance of our approach, we realized several experimental studies. The first was about validating verbal expressions of action tendency in a human-agent dialogue. In the second, we studied the impact of different emotional regulation strategies on the agent perception by the user. This study allowed us to design a social regulation algorithm based on theoretical and empirical findings. Finally, the third study focuses on the evaluation of emotional agents in real-time interactions. Our results show that the regulation process contributes in increasing the credibility and perceived competence of agents as well as in improving the interaction. Our results highlight the need to take into consideration of the two complementary emotional mechanisms : the generation and regulation of emotional responses. They open perspectives on different ways of managing emotions and their impact on the perception of the agent
Xiao, He. "An affective personality for an embodied conversational agent /." Full text available, 2007. http://adt.curtin.edu.au/theses/available/adt-WCU20080417.145203.
Xiao, He. "An affective personality for an embodied conversational agent." Thesis, Curtin University, 2006. http://hdl.handle.net/20.500.11937/167.
Xiao, He. "An affective personality for an embodied conversational agent." Curtin University of Technology, Department of Computer Engineering, 2006. http://espace.library.curtin.edu.au:80/R/?func=dbin-jump-full&object_id=16139.
Guichard, Jonathan. "Quality Assessment of Conversational Agents : Assessing the Robustness of Conversational Agents to Errors and Lexical Variability." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-226552.
Att bedöma en konversationsagents språkförståelse är kritiskt, eftersom dåliga användarinteraktioner kan avgöra om agenten blir en framgång eller ett misslyckande redan i början av livscykeln. I denna rapport undersöker vi användningen av parafraser som ett testverktyg för dessa konversationsagenter. Parafraser, vilka är olika sätt att uttrycka samma avsikt, skapas baserat på känd indata genom att utföra lexiska substitutioner och genom att introducera flera stavningsavvikelser. Eftersom det förväntade resultatet för denna indata är känd kan vi använda resultaten för att bedöma agentens robusthet mot språkvariation och upptäcka potentiella förståelssvagheter. Som framgår av en fallstudie får vi uppmuntrande resultat, eftersom detta tillvägagångssätt verkar kunna bidra till att förutse eventuella brister i förståelsen, och dessa brister kan hanteras av de genererade parafraserna.
Biancardi, Béatrice. "Les premières secondes comptent : gérer les premières impressions pour un agent virtuel plus engageant." Electronic Thesis or Diss., Sorbonne université, 2019. https://accesdistant.sorbonne-universite.fr/login?url=https://theses-intra.sorbonne-universite.fr/2019SORUS037.pdf.
The first moments of an interaction with a virtual character are critical since users form impressions about them, which can affect the rest of the interaction, in terms of engagement and willingness to continue it. In this Thesis we present a computational model for managing user’s impression of agent’s warmth and competence (W&C), the 2 fundamentals dimensions of social cognition. The goal of the agent is to adapt its non-verbal behaviour in real-time during an interaction, according to user’s non-verbal reactions. Our approach starts from the analysis of a corpus of human-human interactions in order to identify a set of non-verbal behaviours eliciting different degrees of W&C. A perceptual study then investigated how these behaviours are perceived when performed by a virtual agent. A reinforcement learning (RL) algorithm has been developed to allow the agent to learn in real-time the behaviours which give the best impression to the user, according to its goal. User’s non-verbal reactions (computed from low-level signals such as facial action units) are used as a reward for the RL. We have personalized the computational model in order to adapt the agent’s behaviours with the goal of maximizing user’s engagement or impressions of agent’s W&C. Two use cases have been run in order to evaluate the impact of an adapting agent on user’s impressions and perception of the interaction, compared to a non-adapting agent. In the first experiment the agent adapted its self-presentational strategies in order to maximise user’s engagement. In the second one the agent learned the best combinations of non-verbal behaviours to display in order to maximise user’s impressions of its W&C
Xiao, Jun. "Empirical Studies on Embodied Conversational Agents." Diss., Georgia Institute of Technology, 2006. http://hdl.handle.net/1853/14080.
Smith, Cameron G. "Cognitive aspects of embodied conversational agents." Thesis, Teesside University, 2013. http://hdl.handle.net/10149/301618.
Chang, Joey 1975. "Action scheduling in humanoid conversational agents." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/31079.
Includes bibliographical references (leaf 40).
This paper presents an approach to action scheduling in lifelike humanoid agents. The action scheduler constitutes a module in the agent which links the mental processes to the physical actions of the agent. It receives requests from the agent's behavior generating modules and schedules them to be executed at the appropriate time, handling such tasks as speech-to-action synchronization, concurrent and overlapping behavior blending, and behavior conflict resolution. The optimal approach to action scheduling will vary from system to system, depending upon the characteristics of the system, since the ultimate action scheduler would accommodate a fully functional human representation-a goal which is out of the scope of research today. This paper presents an action scheduler for a real-time three-dimensional multi-modal humanoid agent.
by Joey Chang.
S.B.and M.Eng.
Nakano, Yukiko I. 1963. "Non-verbal signals for grounding in embodied conversational agent." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/62369.
Includes bibliographical references (leaves 79-82).
In face-to-face conversation, speakers present non-verbal signals collateral with verbal information. Nodding and gazing at a speaker are known to provide positive feedback from listeners, which contributes to establishing common ground (a process called grounding). However, previous theories and computational models of grounding were mainly concerned with verbal grounding acts, and there have not been enough discussion about how nonverbal behaviors are used in the process of grounding. This thesis first compares face-to-face conversation to conversation without co-presence, revealing how nonverbal behaviors are used in the process of grounding in human communication. Results of the analysis show that, in face-to-face communication, non-verbal behaviors are changing during an utterance and a typical transition pattern of non-verbal behaviors is also different depending on the type of verbal act. Then, the implementation of grounding functionality onto an Embodied Conversational Agent is presented. The dialogue state updating mechanism in the Dialogue Manager accesses non-verbal information conveyed by a user and judges the groundedness of presented materials based on the results of empirical study.
by Yukiko I. Nakano.
S.M.
Panesar, Kulvinder. "Functional linguistic based motivations for a conversational software agent." Cambridge Scholars Publishing, 2019. http://hdl.handle.net/10454/18134.
This chapter discusses a linguistically orientated model of a conversational software agent (CSA) (Panesar 2017) framework sensitive to natural language processing (NLP) concepts and the levels of adequacy of a functional linguistic theory (LT). We discuss the relationship between NLP and knowledge representation (KR), and connect this with the goals of a linguistic theory (Van Valin and LaPolla 1997), in particular Role and Reference Grammar (RRG) (Van Valin Jr 2005). We debate the advantages of RRG and consider its fitness and computational adequacy. We present a design of a computational model of the linking algorithm that utilises a speech act construction as a grammatical object (Nolan 2014a, Nolan 2014b) and the sub-model of belief, desire and intentions (BDI) (Rao and Georgeff 1995). This model has been successfully implemented in software, using the resource description framework (RDF), and we highlight some implementation issues that arose at the interface between language and knowledge representation (Panesar 2017).
The full-text of this article will be released for public view at the end of the publisher embargo on 27 Sep 2024.
Rajagopal, Manoj Kumar. "Cloning with gesture expressivity." Phd thesis, Institut National des Télécommunications, 2012. http://tel.archives-ouvertes.fr/tel-00719301.
Okamoto, Masayuki. "Design and applications of learning conversational agents." 京都大学 (Kyoto University), 2003. http://hdl.handle.net/2433/148780.
Elvir, Miguel. "EPISODIC MEMORY MODEL FOR EMBODIED CONVERSATIONAL AGENTS." Master's thesis, University of Central Florida, 2010. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3000.
M.S.Cp.E.
School of Electrical Engineering and Computer Science
Engineering and Computer Science
Computer Engineering MSCpE
Nooraei, Beidokht Bahador. "A Real-Time Architecture for Conversational Agents." Digital WPI, 2012. https://digitalcommons.wpi.edu/etd-theses/972.
Moyo, Sharon G. "Effective tutoring with empathic embodied conversational agents." Thesis, Open University, 2014. http://oro.open.ac.uk/40803/.
Osathanunkul, Khukrit. "Semantic similarity framework for Thai conversational agents." Thesis, Manchester Metropolitan University, 2014. http://e-space.mmu.ac.uk/336070/.
Leonhardt, Michelle Denise. "Enhancing affective communication in embodied conversational agents through personality-based hidden conversational goals." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2012. http://hdl.handle.net/10183/49756.
Boucaud, Fabien. "Un agent touchant : modélisation du toucher social dans les interactions humain-agent en environnement immersif." Thesis, Compiègne, 2021. http://www.theses.fr/2021COMP2666.
Despite the current abilities of our communication technologies, they remain unable to completely counterbalance feelings of isolation and loneliness. Social touch is essential to human well-being and allows us to develop and strenghten our relationships. It is also powerful channel of emotional communication. This thesis work is aimed at endowing artificial agents with social touch abilities. Whether they are robotic or virtual artificial agents represent new kinds of social entities and are already equipped with many interactional modalities (speech, gestures, facial expressions, etc.). Endowing them with touching abilities could further enhance their abilities to communicate emotions and to bond with humans. More specifically, our main research question is to determine when and how to touch a human is meaningful, autonomous and respectful way. To answer this question, we propose a theoretical structure and a functional implementation of a touching agent, able to dynamically interact with a human in real-time in an immersive environment. We describe a perception module to detect the human’s behaviour, a decision model able to take coherence and acceptability of touch into account, and a haptic interface (SOFTLY) that can be used in the immersive setup to generate haptic feedback. Evaluations of this framework are discussed and hightlight that its abilities are promising, althought there are still clear avenues of improvement for the model
Canducci, Marco. "End-to-End Goal-Oriented Conversational Agent for Risk Awareness." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2020. http://amslaurea.unibo.it/20381/.
Panesar, Kulvinder. "An Evaluation of a Linguistically Motivated Conversational Software Agent Framework." UNIVERSITAT POLITÈCNICA DE VALÈNCIA, 2019. http://hdl.handle.net/10454/18122.
This paper presents a critical evaluation framework for a linguistically motivated conversational software agent (CSA). The CSA prototype investigates the integration, intersection and interface of the language, knowledge, and speech act constructions (SAC) based on a grammatical object, and the sub-model of belief, desires and intention (BDI) and dialogue management (DM) for natural language processing (NLP). A long-standing issue within NLP CSA systems is refining the accuracy of interpretation to provide realistic dialogue to support human-to-computer communication. This prototype constitutes three phase models: (1) a linguistic model based on a functional linguistic theory – Role and Reference Grammar (RRG), (2) an Agent Cognitive Model with two inner models: (a) a knowledge representation model, (b) a planning model underpinned by BDI concepts, intentionality and rational interaction, and (3) a dialogue model. The evaluation strategy for this Java-based prototype is multi-approach driven by grammatical testing (English language utterances), software engineering and agent practice. A set of evaluation criteria are grouped per phase model, and the testing framework aims to test the interface, intersection and integration of all phase models. The empirical evaluations demonstrate that the CSA is a proof-of-concept, demonstrating RRG’s fitness for purpose for describing, and explaining phenomena, language processing and knowledge, and computational adequacy. Contrastingly, evaluations identify the complexity of lower level computational mappings of NL – agent to ontology with semantic gaps, and further addressed by a lexical bridging solution.
Panesar, Kulvinder. "Motivating a linguistically orientated model for a conversational software agent." FungramKB.com, 2018. http://hdl.handle.net/10454/18135.
This paper presents a critical evaluation framework for a linguistically orientated conversational software agent (CSA) (Panesar, 2017). The CSA prototype investigates the integration, intersection and interface of the language, knowledge, and speech act constructions (SAC) based on a grammatical object (Nolan, 2014), and the sub-‐model of belief, desires and intention (BDI) (Rao and Georgeff, 1995) and dialogue management (DM) for natural language processing (NLP). A long-‐standing issue within NLP CSA systems is refining the accuracy of interpretation to provide realistic dialogue to support the human-‐to-‐computer communication. This prototype constitutes three phase models: (1) a linguistic model based on a functional linguistic theory – Role and Reference Grammar (RRG) (Van Valin Jr, 2005); (2) Agent Cognitive Model with two inner models: (a) knowledge representation model employing conceptual graphs serialised to Resource Description Framework (RDF); (b) a planning model underpinned by BDI concepts (Wooldridge, 2013) and intentionality (Searle, 1983) and rational interaction (Cohen and Levesque, 1990); and (3) a dialogue model employing common ground (Stalnaker, 2002). The evaluation approach for this Java-‐based prototype and its phase models is a multi-‐approach driven by grammatical testing (English language utterances), software engineering and agent practice. A set of evaluation criteria are grouped per phase model, and the testing framework aims to test the interface, intersection and integration of all phase models and their inner models. This multi-‐approach encompasses checking performance both at internal processing, stages per model and post-‐implementation assessments of the goals of RRG, and RRG based specifics tests. The empirical evaluations demonstrate that the CSA is a proof-‐of-‐concept, demonstrating RRG’s fitness for purpose for describing, and explaining phenomena, language processing and knowledge, and computational adequacy. Contrastingly, evaluations identify the complexity of lower level computational mappings of NL – agent to ontology with semantic gaps, and further addressed by a lexical bridging consideration (Panesar, 2017).
Raidt, Edith H. "Regard et communication face-à-face entre un locuteur humain et un agent conversationnel animé : attention mutuelle et monstration multimodale." Grenoble INPG, 2008. http://www.theses.fr/2008INPG0034.
In the context of synthetic generation and decoding of linguistic information, not only the audible component but also the visual component of speech conveys valuable information. We address gaze as an important modality to enhance speech and to convey additional information. Gaze is an important deictic gesture as well as it plays various roles in the organization of dialogue and social interaction. In a first experiment, we investigated how the gaze of a talking head can be used as a deictic gesture in an on-screen search and retrieval task. We found that such gestures are appropriate to reduce processing time as well as cognitive load. Multimodal gestures incorporating speech in a coherent way showed to be more efficient than only visual gestures. In a second experiment, we investigated the relations between the gaze of a target subject and different elements of conversational interaction. We defined different stages in the dialogic exchange of information and found that these are related to the variations in the measured gaze behavior. Based on the observed characteristics we propose a model to control the gaze of an embodied conversational agent in close dyadic interaction
Horned, Arvid. "Conversational agents in a family context : A qualitative study with children and parents investigating their interactions and worries regarding conversational agents." Thesis, Umeå universitet, Institutionen för informatik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-172348.
Hunt, Janey. "Conversations : the socially engaged artist as environmental change agent." Thesis, University of Plymouth, 2011. http://hdl.handle.net/10026.1/817.
Mancini, Maurizio. "Multimodal distinctive behavior for expressive embodied conversational agents." Paris 8, 2008. https://octaviana.fr/items/show/9956#?c=0&m=0&s=0&cv=0.
Embodied Conversational Agents are a new type of computer interfaces which have human-like bodies and conversational skills. Users interacting with agents will be more engaged and participative if the agents exhibit behaviors which look coherent across different situations and emotional states. In the present work, we aim at increasing agents believability by looking at two main aspects of the problem : - an agent must be able to show its emotional state and communicative intentions not only through specific facial expressions, gestures, etc. , but also by varying the quality of its movements (e. G. , their speed, amplitude, etc. ) and the choice of the modalities that are used to communicate ; - the agent must maintain a disctinctive behavior tendency has to remain apparent during any communication ; We have developed a model to solve the two above issues. We have evaluated the realism and believability of the resulting agent's behaviors through perceptual tests and application scenario. The resulting system is highly extensible and configurable. It can also be used as a research tool to study human communication
Ravenet, Brian. "Modélisation de comportements non-verbaux et d'attitudes sociales dans la simulation de groupes conversationnels." Electronic Thesis or Diss., Paris, ENST, 2015. http://www.theses.fr/2015ENST0075.
Embodied Conversational Agents are virtual characters which main purpose is to interact with a human user. They are used in various domains such as personal assistance, social training or video games for instance. In order to improve their capabilities, it is possible to give them the ability to produce human-like behaviors. The users, even if they are aware that they interact with a machine, are still capable of analyzing and identifying social behaviors through the signals produced by these virtual characters. The research in Embodied Conversational Agents has focused for a long time on the reproduction and recognition of emotions by virtual characters and now the focus is on the ability to express different social attitudes. These attitudes show a behavioral style and are expressed through different modalities of the body, like the facial expressions, the gestures or the gazes for instance. We proposed a model that allows an agent to produce different nonverbal behaviors expressing different social attitudes in a conversation. The whole set of behaviors produced by our model allows a goup of agents animated by it to simulate a conversation, without any verbal content. Two evaluations of the model were conducted, one on the Internet and one in a Virtual Reality environment, to verify that the attitudes produced are well recognized
Huang, Hung-Hsuan. "A generic framework for embodied conversational agent development and its applications." 京都大学 (Kyoto University), 2009. http://hdl.handle.net/2433/126470.
Chuu, Chian 1980. "LIESHOU : a Mandarin conversational task agent for the Galaxy-II Architecture." Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/87397.
Kaleem, Mohammed. "Methodology and algorithms for Urdu language processing in a conversational agent." Thesis, Manchester Metropolitan University, 2015. http://e-space.mmu.ac.uk/344/.
Wargnier, Pierre. "Technologies d'humains virtuels dans le soin aux personnes âgées atteintes de troubles cognitifs : les expériences LOUISE et Virtual Promenade." Thesis, Paris Sciences et Lettres (ComUE), 2016. http://www.theses.fr/2016PSLEM021/document.
The work presented in this manuscript investigates the use of virtual huamans, and, more broadly, of video game technologies to improve the care of older adults with cognitive impairment. Our work revolved around two use cases of virtual humans: as non-self and as self. More specifically, we have designed, implemented and evaluated an embodied conversational agent, called LOUISE (LOvely User Interface for Servicing Elders), meant to serve as an accessible user interface in cognitive compensation systems for older adults with cognitive impairment, and a system for virtual reality-based psychological therapy addressing the consequences of falls, called Virtual Promenade. These two projects have been conducted according to the principles of living lab participatory design, involving several stakeholders in the design process (patients, caregivers and healthcare professionals)
Jusko, Ján. "Chatbot pro Smart Cities." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2019. http://www.nusl.cz/ntk/nusl-403204.