Статті в журналах з теми "Adversarial games"
Оформте джерело за APA, MLA, Chicago, Harvard та іншими стилями
Ознайомтеся з топ-50 статей у журналах для дослідження на тему "Adversarial games".
Біля кожної праці в переліку літератури доступна кнопка «Додати до бібліографії». Скористайтеся нею – і ми автоматично оформимо бібліографічне посилання на обрану працю в потрібному вам стилі цитування: APA, MLA, «Гарвард», «Чикаго», «Ванкувер» тощо.
Також ви можете завантажити повний текст наукової публікації у форматі «.pdf» та прочитати онлайн анотацію до роботи, якщо відповідні параметри наявні в метаданих.
Переглядайте статті в журналах для різних дисциплін та оформлюйте правильно вашу бібліографію.
Alon, Noga, Yuval Emek, Michal Feldman, and Moshe Tennenholtz. "Adversarial Leakage in Games." SIAM Journal on Discrete Mathematics 27, no. 1 (January 2013): 363–85. http://dx.doi.org/10.1137/110858021.
Повний текст джерелаRosendal, Christian. "Determinacy of adversarial Gowers games." Fundamenta Mathematicae 227, no. 2 (2014): 163–78. http://dx.doi.org/10.4064/fm227-2-3.
Повний текст джерелаChorppath, Anil Kumar, Tansu Alpcan, and Holger Boche. "Adversarial Behavior in Network Games." Dynamic Games and Applications 5, no. 1 (August 23, 2014): 26–64. http://dx.doi.org/10.1007/s13235-014-0120-4.
Повний текст джерелаBanks, David, Francesca Petralia, and Shouqiang Wang. "Adversarial risk analysis: Borel games." Applied Stochastic Models in Business and Industry 27, no. 2 (March 2011): 72–86. http://dx.doi.org/10.1002/asmb.890.
Повний текст джерелаWang, Jiali, Xin Jin, and Yang Tang. "Optimal strategy analysis for adversarial differential games." Electronic Research Archive 30, no. 10 (2022): 3692–710. http://dx.doi.org/10.3934/era.2022189.
Повний текст джерелаYao, Yuan, Haoxi Zhong, Zhengyan Zhang, Xu Han, Xiaozhi Wang, Kai Zhang, Chaojun Xiao, Guoyang Zeng, Zhiyuan Liu, and Maosong Sun. "Adversarial Language Games for Advanced Natural Language Intelligence." Proceedings of the AAAI Conference on Artificial Intelligence 35, no. 16 (May 18, 2021): 14248–56. http://dx.doi.org/10.1609/aaai.v35i16.17676.
Повний текст джерелаGarnaev, Andrey, Melike Baykal-Gursoy, and H. Vincent Poor. "Security Games With Unknown Adversarial Strategies." IEEE Transactions on Cybernetics 46, no. 10 (October 2016): 2291–99. http://dx.doi.org/10.1109/tcyb.2015.2475243.
Повний текст джерелаWu, Yuhang, Sunpreet S. Arora, Yanhong Wu, and Hao Yang. "Beating Attackers At Their Own Games: Adversarial Example Detection Using Adversarial Gradient Directions." Proceedings of the AAAI Conference on Artificial Intelligence 35, no. 4 (May 18, 2021): 2969–77. http://dx.doi.org/10.1609/aaai.v35i4.16404.
Повний текст джерелаWampler, Kevin, Erik Andersen, Evan Herbst, Yongjoon Lee, and Zoran Popović. "Character animation in two-player adversarial games." ACM Transactions on Graphics 29, no. 3 (June 2010): 1–13. http://dx.doi.org/10.1145/1805964.1805970.
Повний текст джерелаRota Bulo, Samuel, Battista Biggio, Ignazio Pillai, Marcello Pelillo, and Fabio Roli. "Randomized Prediction Games for Adversarial Machine Learning." IEEE Transactions on Neural Networks and Learning Systems 28, no. 11 (November 2017): 2466–78. http://dx.doi.org/10.1109/tnnls.2016.2593488.
Повний текст джерелаPolson, Nicholas. "Discussion on ‘Adversarial risk analysis: Borel games’." Applied Stochastic Models in Business and Industry 27, no. 2 (March 2011): 89–91. http://dx.doi.org/10.1002/asmb.892.
Повний текст джерелаKing, Brian, Alan Fern, and Jesse Hostetler. "Adversarial Policy Switching with Application to RTS Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 8, no. 3 (June 30, 2021): 14–18. http://dx.doi.org/10.1609/aiide.v8i3.12549.
Повний текст джерелаHorčík, Rostislav, Álvaro Torralba, Pavel Rytíř, Lukáš Chrpa, and Stefan Edelkamp. "Optimal Mixed Strategies for Cost-Adversarial Planning Games." Proceedings of the International Conference on Automated Planning and Scheduling 32 (June 13, 2022): 160–68. http://dx.doi.org/10.1609/icaps.v32i1.19797.
Повний текст джерелаMoraes, Rubens, Julian Mariño, and Levi Lelis. "Nested-Greedy Search for Adversarial Real-Time Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 14, no. 1 (September 25, 2018): 67–73. http://dx.doi.org/10.1609/aiide.v14i1.13017.
Повний текст джерелаCiftcioglu, Ertugrul Necdet, Siddharth Pal, Kevin S. Chan, Derya H. Cansever, Ananthram Swami, Ambuj K. Singh, and Prithwish Basu. "Topology Design Games and Dynamics in Adversarial Environments." IEEE Journal on Selected Areas in Communications 35, no. 3 (March 2017): 628–42. http://dx.doi.org/10.1109/jsac.2017.2659582.
Повний текст джерелаLaviers, Kennard, and Gita Sukthankar. "A Monte Carlo Approach for Football Play Generation." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 6, no. 1 (October 10, 2010): 150–55. http://dx.doi.org/10.1609/aiide.v6i1.12416.
Повний текст джерелаBuro, Michael, and Santi Ontañón. "Organizers." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 10, no. 2 (June 29, 2021): iii. http://dx.doi.org/10.1609/aiide.v10i2.12737.
Повний текст джерелаKadane, Joseph B. "Adversarial Risk Analysis: What's new, what isn't?: Discussion of Adversarial Risk Analysis: Borel Games." Applied Stochastic Models in Business and Industry 27, no. 2 (March 2011): 87–88. http://dx.doi.org/10.1002/asmb.862.
Повний текст джерелаDeng, Wei, Ze Hui Qu, Li Ye, and Zhi Guang Qin. "A Game Model for Adversarial Classification in Spam Filtering." Advanced Materials Research 433-440 (January 2012): 5053–57. http://dx.doi.org/10.4028/www.scientific.net/amr.433-440.5053.
Повний текст джерелаBuro, Michael. "Organizers." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 8, no. 3 (June 30, 2021): iii. http://dx.doi.org/10.1609/aiide.v8i3.12551.
Повний текст джерелаBuro, Michael. "Preface." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 8, no. 3 (June 30, 2021): vii. http://dx.doi.org/10.1609/aiide.v8i3.12550.
Повний текст джерелаVorobeychik, Yevgeniy, Bo An, Milind Tambe, and Satinder Singh. "Computing Solutions in Infinite-Horizon Discounted Adversarial Patrolling Games." Proceedings of the International Conference on Automated Planning and Scheduling 24 (May 11, 2014): 314–22. http://dx.doi.org/10.1609/icaps.v24i1.13614.
Повний текст джерелаBuro, Michael, and Santi Ontañón. "Preface." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 10, no. 2 (June 29, 2021): vii. http://dx.doi.org/10.1609/aiide.v10i2.12738.
Повний текст джерелаBown, Oliver, Arne Eigenfeldt, Rania Hodhod, Philippe Pasquier, Reid Swanson, Stephen G. Ware, and Jichen Zhu. "Reports on the 2012 AIIDE Workshops." AI Magazine 34, no. 1 (December 18, 2012): 90. http://dx.doi.org/10.1609/aimag.v34i1.2459.
Повний текст джерелаStanescu, Marius, Nicolas Barriga, and Michael Buro. "Hierarchical Adversarial Search Applied to Real-Time Strategy Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 10, no. 1 (June 29, 2021): 66–72. http://dx.doi.org/10.1609/aiide.v10i1.12714.
Повний текст джерелаBarnes, Tiffany, Oliver Bown, Michael Buro, Michael Cook, Arne Eigenfeldt, Héctor Muñoz-Avila, Santiago Ontañón, et al. "Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment." AI Magazine 36, no. 1 (March 25, 2015): 99–102. http://dx.doi.org/10.1609/aimag.v36i1.2576.
Повний текст джерелаBarot, Camille, Michael Buro, Michael Cook, Mirjam Palosaari Eladhari, Boyang “Albert” Li, Antonios Liapis, Magnus Johansson, et al. "The AIIDE 2015 Workshop Program." AI Magazine 37, no. 2 (July 4, 2016): 91–94. http://dx.doi.org/10.1609/aimag.v37i2.2660.
Повний текст джерелаChen, Juntao, and Quanyan Zhu. "Control of Multilayer Mobile Autonomous Systems in Adversarial Environments: A Games-in-Games Approach." IEEE Transactions on Control of Network Systems 7, no. 3 (September 2020): 1056–68. http://dx.doi.org/10.1109/tcns.2019.2962316.
Повний текст джерелаRamanujan, Raghuram, Ashish Sabharwal, and Bart Selman. "On Adversarial Search Spaces and Sampling-Based Planning." Proceedings of the International Conference on Automated Planning and Scheduling 20 (May 25, 2021): 242–45. http://dx.doi.org/10.1609/icaps.v20i1.13437.
Повний текст джерелаHong, Tzung-Pei, Ke-Yuan Huang, and Wen-Yang Lin. "Adversarial Search by Evolutionary Computation." Evolutionary Computation 9, no. 3 (September 2001): 371–85. http://dx.doi.org/10.1162/106365601750406046.
Повний текст джерелаJustesen, Niels, Tobias Mahlmann, Sebastian Risi, and Julian Togelius. "Playing Multiaction Adversarial Games: Online Evolutionary Planning Versus Tree Search." IEEE Transactions on Games 10, no. 3 (September 2018): 281–91. http://dx.doi.org/10.1109/tciaig.2017.2738156.
Повний текст джерелаL'Huillier, Gaston, Richard Weber, and Nicolas Figueroa. "Online phishing classification using adversarial data mining and signaling games." ACM SIGKDD Explorations Newsletter 11, no. 2 (May 27, 2010): 92–99. http://dx.doi.org/10.1145/1809400.1809421.
Повний текст джерелаBanks, David, Francesca Petralia, and Shouqiang Wang. "Rejoinder to the discussion of ‘Adversarial risk analysis: Borel games’." Applied Stochastic Models in Business and Industry 27, no. 2 (March 2011): 92–94. http://dx.doi.org/10.1002/asmb.891.
Повний текст джерелаYou, Yang, Liangwei Li, Baisong Guo, Weiming Wang, and Cewu Lu. "Combinatorial Q-Learning for Dou Di Zhu." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 16, no. 1 (October 1, 2020): 301–7. http://dx.doi.org/10.1609/aiide.v16i1.7445.
Повний текст джерелаKing, Brian, Alan Fern, and Jesse Hostetler. "On Adversarial Policy Switching with Experiments in Real-Time Strategy Games." Proceedings of the International Conference on Automated Planning and Scheduling 23 (June 2, 2013): 322–26. http://dx.doi.org/10.1609/icaps.v23i1.13602.
Повний текст джерелаSun, Lin, Peng Jiao, Kai Xu, Quanjun Yin, and Yabing Zha. "Modified Adversarial Hierarchical Task Network Planning in Real-Time Strategy Games." Applied Sciences 7, no. 9 (August 25, 2017): 872. http://dx.doi.org/10.3390/app7090872.
Повний текст джерелаNickerson, Jeffrey V. "Adversarial design games and the role of anticipation in sensor networks." Risk and Decision Analysis 1, no. 2 (2009): 75–83. http://dx.doi.org/10.3233/rda-2009-0010.
Повний текст джерелаFigueroa, Nicolas, Gastón L’Huillier, and Richard Weber. "Adversarial classification using signaling games with an application to phishing detection." Data Mining and Knowledge Discovery 31, no. 1 (March 22, 2016): 92–133. http://dx.doi.org/10.1007/s10618-016-0459-9.
Повний текст джерелаWan, Kaifang, Dingwei Wu, Yiwei Zhai, Bo Li, Xiaoguang Gao, and Zijian Hu. "An Improved Approach towards Multi-Agent Pursuit–Evasion Game Decision-Making Using Deep Reinforcement Learning." Entropy 23, no. 11 (October 29, 2021): 1433. http://dx.doi.org/10.3390/e23111433.
Повний текст джерелаBarriga, Nicolas, Marius Stanescu, and Michael Buro. "Puppet Search: Enhancing Scripted Behavior by Look-Ahead Search with Applications to Real-Time Strategy Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 11, no. 1 (June 24, 2021): 9–15. http://dx.doi.org/10.1609/aiide.v11i1.12779.
Повний текст джерелаTondi, Benedetta, Neri Merhav, and Mauro Barni. "Detection Games under Fully Active Adversaries." Entropy 21, no. 1 (December 29, 2018): 23. http://dx.doi.org/10.3390/e21010023.
Повний текст джерелаLuedtke, Alex, Marco Carone, Noah Simon, and Oleg Sofrygin. "Learning to learn from data: Using deep adversarial learning to construct optimal statistical procedures." Science Advances 6, no. 9 (February 2020): eaaw2140. http://dx.doi.org/10.1126/sciadv.aaw2140.
Повний текст джерелаChamberland, Simon, and Froduald Kabanza. "Heuristic Planning in Adversarial Dynamic Domains." Proceedings of the AAAI Conference on Artificial Intelligence 25, no. 1 (August 4, 2011): 1766–67. http://dx.doi.org/10.1609/aaai.v25i1.8045.
Повний текст джерелаBohrer, Brandon, and André Platzer. "Structured Proofs for Adversarial Cyber-Physical Systems." ACM Transactions on Embedded Computing Systems 20, no. 5s (October 31, 2021): 1–26. http://dx.doi.org/10.1145/3477024.
Повний текст джерелаPlakhotnik, O. V. "THEORY OF GAMES IN THE CRIMINAL PROCESS OF UKRAINE." Criminalistics and Forensics, no. 64 (May 7, 2019): 294–305. http://dx.doi.org/10.33994/kndise.2019.64.26.
Повний текст джерелаLeece, Michael. "Unsupervised Learning of HTNs in Complex Adversarial Domains." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 10, no. 6 (June 29, 2021): 6–9. http://dx.doi.org/10.1609/aiide.v10i6.12697.
Повний текст джерелаJaidee, Ulit, and Hector Munoz-Avila. "CLASSQ-L: A Q-Learning Algorithm for Adversarial Real-Time Strategy Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 8, no. 3 (June 30, 2021): 8–13. http://dx.doi.org/10.1609/aiide.v8i3.12547.
Повний текст джерелаSengupta, S., S. Anand, K. Hong, and R. Chandramouli. "On Adversarial Games in Dynamic Spectrum Access Networking based Covert Timing Channels?" ACM SIGMOBILE Mobile Computing and Communications Review 13, no. 2 (September 25, 2009): 96–107. http://dx.doi.org/10.1145/1621076.1621086.
Повний текст джерелаCasey, William, Rhiannon Weaver, Jose Andre Morales, Evan Wright, and Bud Mishra. "Epistatic Signaling and Minority Games, the Adversarial Dynamics in Social Technological Systems." Mobile Networks and Applications 21, no. 1 (February 2016): 161–74. http://dx.doi.org/10.1007/s11036-016-0705-9.
Повний текст джерелаChao, Rui, Ben W. Reichardt, Chris Sutherland, and Thomas Vidick. "Test for a large amount of entanglement, using few measurements." Quantum 2 (September 3, 2018): 92. http://dx.doi.org/10.22331/q-2018-09-03-92.
Повний текст джерела