Дисертації з теми "A object"

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1

Platt, Kevin Ronald. "Incomplete Objects and Object Sketches." Thesis, The University of Sydney, 2011. http://hdl.handle.net/2123/9496.

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The research and the work that motivates it, herein discussed in this thesis, hinge upon the need to communicate with the viewer, a sense of desire that remains suspended. Throughout both thesis and practice a defining concept is incompleteness. This suggestion is made manifest in the practical element of my work, through the use of the iconography of the frame and construction images, that suggest what could yet be built upon, or added to the work, that is present in the gallery. The implications of this iconography are diverse and accordingly are explored through a series of art-historical discussions. The physical appearance, or the signature aesthetic of my practice, is explored through the pressing immediacy that ruled and defined the sketch aesthetic of Impressionism. The concept of a desire continually entertained is given exemplary treatment in the seminal Large Glass of Marcel Duchamp. As such this is used as a major study with which to compare the motivating factors of my practice. Engaging with the text Kant After Duchamp, by Thierry de Duve facilitates an exploration of two belief systems that arose and defined and impacted art discourse through the middle and latter half of the last century. This study does not seek to align my work either but rather finds the conviction to follow neither and instead identifies my practice with work that does not take a heavy authorial hand looking for a determined outcome. As such, what is made apparent through this investigation is an enduring interest in that which cannot be attained.
2

Swan, J. Edward. "Object-order rendering of discrete objects /." The Ohio State University, 1997. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487945320760218.

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3

Bumbaugh, Vottero Lisa Faye. "Object to object." The Ohio State University, 1990. http://rave.ohiolink.edu/etdc/view?acc_num=osu1303929624.

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4

Aboutalib, Sarah. "Multiple-Cue Object Recognition for Interactionable Objects." Research Showcase @ CMU, 2010. http://repository.cmu.edu/dissertations/19.

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Category-level object recognition is a fundamental capability for the potential use of robots in the assistance of humans in useful tasks. There have been numerous vision-based object recognition systems yielding fast and accurate results in constrained environments. However, by depending on visual cues, these techniques are susceptible to object variations in size, lighting, rotation, and pose, all of which cannot be avoided in real video data. Thus, the task of object recognition still remains very challenging. My thesis work builds upon the fact that robots can observe humans interacting with the objects in their environment. We refer to the set of objects, which can be involved in the interaction as `interactionable' objects. The interaction of humans with the `interactionable' objects provides numerous nonvisual cues to the identity of objects. In this thesis, I will introduce a flexible object recognition approach called Multiple-Cue Object Recognition (MCOR) that can use multiple cues of any predefined type, whether they are cues intrinsic to the object or provided by observation of a human. In pursuit of this goal, the thesis will provide several contributions: A representation for the multiple cues including an object definition that allows for the flexible addition of these cues; Weights that reflect the various strength of association between a particular cue and a particular object using a probabilistic relational model, as well as object displacement values for localizing the information in an image; Tools for defining visual features, segmentation, tracking, and the values for the non-visual cues; Lastly, an object recognition algorithm for the incremental discrimination of potential object categories. We evaluate these contributions through a number of methods including simulation to demonstrate the learning of weights and recognition based on an analytical model, an analytical model that demonstrates the robustness of the MCOR framework, and recognition results on real video data using a number of datasets including video taken from a humanoid robot (Sony QRIO), video captured from a meeting setting, scripted scenarios from outside universities, and unscripted TV cooking data. Using the datasets, we demonstrate the basic features of the MCOR algorithm including its ability to use multiple cues of different types. We demonstrate the applicability of MCOR to an outside dataset. We show that MCOR has better recognition results over vision-only recognition systems, and show that performance only improves with the addition of more cue types.
5

Sa, Ting. "Object Similarity through Correlated Third-Party Objects." Wright State University / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=wright1219284798.

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6

Clark, Donald M. S. "Self-explanatory objects : investigation of object-based help." Thesis, Open University, 1993. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.386745.

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7

Mello, Catherine. "The business end of objects monitoring object orientation /." Oxford, Ohio : Miami University, 2009. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=miami1247589191.

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8

Ibrahim, Enas. "L'évolution de la notion d'objet dans les romans d'Alain Robbe-Grillet : Les Gommes, le Voyeur, La Jalousie, Dans le Labyrinthe, La Maison de Rendez-vous et Djinn." Thesis, Tours, 2011. http://www.theses.fr/2011TOUR2020.

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Cette thèse a pour objectif d’étudier la présence et l'évolution des objets dans plusieurs romans d’Alain Robbe-Grillet : Les Gommes, Le Voyeur, La Jalousie, Dans Le Labyrinthe, La Maison de Rendez-vous et Djinn. Bien qu’ils soient partout dans l’œuvre, les objets de Robbe-Grillet n’ont encore jamais été étudiés de manière spécifique, détaillée, et à partir d’un large corpus. L’approche de notre travail est littéraire mais aussi sociologique. Il convient en effet de redonner aux objets la place qu’ils occupent dans les relations humaines. C'est à la lumière des recherches d’Abraham A. Moles, Jean Baudrillard, Bernard Blandin, entre autres, que nous avons choisi de nous pencher sur les rapports qui lient l'homme aux objets. Au terme de cette exploration, nous arriverons à la conclusion suivante : les objets robbe-grillétiens sont tantôt muets et opaques, tantôt parlants. Cet effet est pleinement manifesté dans les techniques descriptives qu'adopte le romancier
This thesis aims at investigating the presence and the evolution of objects in several novels by Alain Robbe-Grillet: Les Gommes, Le Voyeur, La Jalousie, Dans le Labyrinthe, La Maison de Rendez-vous and Djinn. Although that objects have an evident existence in Robbe-Grillet’s work, they have never been studied specifically, in details, and from a large corpus. The approach of our work is literary but it is also sociological. It is suitable to give objects the statute they occupy in human relations. In the light of the research of Abraham A. Moles, Jean Baudrillard, Bernard Blandin, among others, we have chosen to dwell on the relations that link humans to objects. After this “exploration”, we reach the following conclusion: the objects are sometimes mute and opaque, sometimes talking. These characteristics are obvious in the description techniques which the novelist uses
9

Fisher, Robert B. "From surfaces to objects : recognizing objects using surface information and object models." Thesis, University of Edinburgh, 1986. http://hdl.handle.net/1842/4898.

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This thesis describes research on recognizing partially obscured objects using surface information like Marr's 2D sketch ([MAR82]) and surface-based geometrical object models. The goal of the recognition process is to produce a fully instantiated object hypotheses, with either image evidence for each feature or explanations for their absence, in terms of self or external occlusion. The central point of the thesis is that using surface information should be an important part of the image understanding process. This is because surfaces are the features that directly link perception to the objects perceived (for normal "camera-like" sensing) and because surfaces make explicit information needed to understand and cope with some visual problems (e.g. obscured features). Further, because surfaces are both the data and model primitive, detailed recognition can be made both simpler and more complete. Recognition input is a surface image, which represents surface orientation and absolute depth. Segmentation criteria are proposed for forming surface patches with constant curvature character, based on surface shape discontinuities which become labeled segmentation- boundaries. Partially obscured object surfaces are reconstructed using stronger surface based constraints. Surfaces are grouped to form surface clusters, which are 3D identity-independent solids that often correspond to model primitives. These are used here as a context within which to select models and find all object features. True three-dimensional properties of image boundaries, surfaces and surface clusters are directly estimated using the surface data. Models are invoked using a network formulation, where individual nodes represent potential identities for image structures. The links between nodes are defined by generic and structural relationships. They define indirect evidence relationships for an identity. Direct evidence for the identities comes from the data properties. A plausibility computation is defined according to the constraints inherent in the evidence types. When a node acquires sufficient plausibility, the model is invoked for the corresponding image structure.Objects are primarily represented using a surface-based geometrical model. Assemblies are formed from subassemblies and surface primitives, which are defined using surface shape and boundaries. Variable affixments between assemblies allow flexibly connected objects. The initial object reference frame is estimated from model-data surface relationships, using correspondences suggested by invocation. With the reference frame, back-facing, tangential, partially self-obscured, totally self-obscured and fully visible image features are deduced. From these, the oriented model is used for finding evidence for missing visible model features. IT no evidence is found, the program attempts to find evidence to justify the features obscured by an unrelated object. Structured objects are constructed using a hierarchical synthesis process. Fully completed hypotheses are verified using both existence and identity constraints based on surface evidence. Each of these processes is defined by its computational constraints and are demonstrated on two test images. These test scenes are interesting because they contain partially and fully obscured object features, a variety of surface and solid types and flexibly connected objects. All modeled objects were fully identified and analyzed to the level represented in their models and were also acceptably spatially located. Portions of this work have been reported elsewhere ([FIS83], [FIS85a], [FIS85b], [FIS86]) by the author.
10

Lakher, Alexander. "Object comprehension translation for object oriented databases." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape11/PQDD_0021/MQ47733.pdf.

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11

Sells, Chris. "Bridging object models : the faux-object idiom /." Full text open access at:, 1997. http://content.ohsu.edu/u?/etd,281.

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12

Cichocki, Radoslaw. "Classification of objects in images based on various object representations." Thesis, Blekinge Tekniska Högskola, Avdelningen för programvarusystem, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5774.

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Object recognition is a hugely researched domain that employs methods derived from mathematics, physics and biology. This thesis combines the approaches for object classification that base on two features – color and shape. Color is represented by color histograms and shape by skeletal graphs. Four hybrids are proposed which combine those approaches in different manners and the hybrids are then tested to find out which of them gives best results.
Mail the author at radoslaw.cichocki(at)gmail.com
13

Strukus, Wanda. "Unidentified performing objects : perception, phenomenology, and the object as actor /." Thesis, Connect to Dissertations & Theses @ Tufts University, 2003.

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Thesis (Ph.D.)--Tufts University, 2003.
Adviser: Laurence Senelick. Submitted to the Dept. of Drama and Dance. Includes bibliographical references (leaves 302-306). Access restricted to members of the Tufts University community. Also available via the World Wide Web;
14

Grüter, Therese. "Object clitics and null objects in the acquisition of French." Thesis, McGill University, 2006. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=102802.

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This dissertation investigates (direct) object clitics and object omission in the acquisition of French as a first language. It reports on two original empirical studies which were designed to address aspects of object omission in child French that have remained unexplored in previous research. Study 1 investigates the incidence of object omission in the spontaneous speech of French-speaking children aged three and above, an age group for which no analysis, and only little data, have been available so far. Findings show that object omission continues to occur at non-negligible rates in this group. A comparison with age- and language-matched groups of English- and Chinese-speaking children (from Wang, Lillo-Martin; Best & Levitt 1992) suggests that French-speaking children omit objects at higher rates than their English-speaking peers, yet at lower rates than children acquiring a true null object language, such as Chinese. Study 2 was designed to investigate whether French-speaking children would accept null objects on a receptive task, an issue that has not been previously investigated. A series of truth value judgment experiments is developed, adapting an experimental paradigm that has not been used previously in the context of null objects. Results from English- and French-speaking children show that both groups consistently reject null objects on these tasks, a finding that constitutes counterevidence to proposals which attribute object omission in production to a genuine null object representation sanctioned by the child grammar. Overall, the pattern of results turns out not to be consistent with any developmental proposals made in the literature, suggesting that a novel approach is required. Proposing a minimalist adaptation of Sportiche's (1996) analysis of clitic constructions, and taking into consideration the recent emphasis on 'interface' requirements imposed by language-external systems, I put forward a hypothesis for future research, the Decayed Features Hypothesis (DFH), which locates the source of object (clitic) omission in child French in a specific language-external domain, namely the capacity of working memory.
15

Jaimez, González Carlos Roberto. "Web objects in XML : a framework for distributed object programming." Thesis, University of Essex, 2011. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.537932.

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16

Civello, Francesco R. "Roles for composite objects in object-oriented analysis and design." Thesis, University of Brighton, 1993. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.357091.

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17

Holub, Alex David Perona Pietro. "Discriminative vs. generative object recognition : objects, faces, and the web /." Diss., Pasadena, Calif. : California Institute of Technology, 2007. http://resolver.caltech.edu/CaltechETD:etd-05312007-204007.

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18

Frascarelli, Antonio Ezio. "Object Detection." Thesis, Mälardalens högskola, Inbyggda system, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-28259.

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During the last two decades the interest about computer vision raised steadily with multiple applications in fields like medical care, automotive, entertainment, retail, industrial, and security. Objectdetection is part of the recognition problem, which is the most important scope of the computervision environment.The target of this thesis work is to analyse and propose a solution for object detection in a real timedynamic environment. RoboCup@Home will be the benchmarking event for this system, which willbe equipped on a robot competing in the 2018 event. The system has to be robust and fast enoughto allow the robot to react to each environment change in a reasonable amount of time.The input hardware used to achieve such system comprise of a Microsoft Kinect, which providesan high definition camera and fast and reliable 3D scanner. Through the study and analysis ofstate-of-the-art algorithms regarding machine vision and object recognition, the more suitable oneshave been tested to optimise the execution on the targeted hardware. Porting of the application toan embedded platform is discussed.
19

Ježa, Pavel. "Návrh databázově neutrální objektově-relační vrstvy." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2007. http://www.nusl.cz/ntk/nusl-412788.

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This diploma work deals with design and implementation of the database neutral object-relational (OR) layer in C++ language over inherited database. The goal is to create the layer to encase the access to database from the application layer. Suggested layer will stem from the object-relation mapping technology, which is currently available for many object-programming language, such as C#, Java or Visual Basic. The work consists of three main parts. The forepart is focused on clearing object-relation mapping technology. It briefly overviews differences in capabilities and levels of implementation of various approaches. The next part describes significant properties of databases considered as back-ends for data storage in the project. The aim of this part is to present enough information to support database neutral design of the OR layer. The rest of the document deals with design and implementation of OR layer for the considered environment followed by the summarization of results and overall evaluational.
20

Reid, Sheri Lynn. "Search for hidden objects by pigeons: Place learning vs "object permanence"." Thesis, University of Ottawa (Canada), 1996. http://hdl.handle.net/10393/9707.

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Mental representation of hidden objects by pigeons was tested for. Experiment 1 used a series of Piagetian tests of "object permanence" to measure pigeons' capacity to find a stationary food target behind a screen. Performance on these tests did not differ significantly from chance in spite of manipulations designed to enhance the motivational value of the hidden object. Experiment 2 used operant contingencies to test whether pigeons could mentally represent a moving dot on a computer monitor that temporarily "disappeared" behind a screen. Two target durations were used (12 and 24 seconds) for the dot to move across a computer screen. Pigeons were reinforced if their first keypeck occurred when the dot was hidden but not if it occurred when the dot was visible. Phase 1 consisted of target-12 trials, phase 2 consisted of target-24 trials, and phase 3 consisted of alternating sessions of target-12 and target-24 trials. Results demonstrate that while pigeons were able to use timing strategies to respond correctly with an unconstrained choice method, evidence for the use of mental representations by pigeons was inconclusive. Both experiments are discussed in terms of the mechanisms used by pigeons to find hidden objects.
21

Tzionas, Dimitrios [Verfasser]. "Capturing Hand-Object Interaction and Reconstruction of Manipulated Objects / Dimitrios Tzionas." Bonn : Universitäts- und Landesbibliothek Bonn, 2017. http://d-nb.info/1132711460/34.

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22

Dresch, Deise. "How labelling objects at different levels of abstraction influence object categorization." [S.l. : s.n.], 2007. http://nbn-resolving.de/urn:nbn:de:bsz:16-opus-84321.

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23

Křístek, Jakub. "Rozpoznávání ručně kreslených objektů." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2015. http://www.nusl.cz/ntk/nusl-221329.

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This work deals with recognition of hand-drawn objects traced by children with mental disorders. The aim is to classify object’s geometrical primitives into classes so then can be plotted along with the idealized shape of the input object. Level of mental retardation is determined by the variance of the input (drawn) object from idealized shape of the object (artwork).
24

Prismall, Stuart P. "Object reconstruction by moments extended to moving object sequences." Thesis, University of Southampton, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.419199.

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25

Mustamo, P. (Pirkko). "Object detection in sports:TensorFlow Object Detection API case study." Bachelor's thesis, University of Oulu, 2018. http://urn.fi/URN:NBN:fi:oulu-201802081173.

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Object detection is widely used in the world of sports, its users including training staff, broadcasters and sports fans. Neural network based classifiers are used together with other object detection techniques. The aim of this study was to explore the modern open source based solutions for object detection in sports, in this case for detecting football players. TensorFlow Object Detection API, an open source framework for object detection related tasks, was used for training and testing an SSD (Single-Shot Multibox Detector) with Mobilenet- model. The model was tested as a) pre-trained and b) with fine-tuning with a dataset consisting of images extracted from video footage of two football matches. Following hypotheses were examined: 1) Pre-trained model will not work on the data without fine-tuning. 2) Fine-tuned model will work reasonably well on the given data. 3) Fine-tuned model will have problems with occlusion and players pictured against the rear wall. 4) Using more variable training data will improve results on new images. The results of this study indicate that: 1) The pre-trained model was useless for detecting players in the test images. 2) A fine-tuned model worked reasonably well. 3) Problem areas were players in clusters and/or pictured against the rear wall. 4) A model trained with data from one game was able to detect players in footage from another game. The overall model performance did not much improve by training the model with data from two games. Other model types (such as Faster R-CNN model) should be tested on the data
Kohteentunnistusta käytetään yleisesti urheilumaailmassa, mm. valmennuksessa, televisiolähetyksissä sekä fanikäytössä. Neuroverkkoihin perustuvia menetelmiä käytetään yhdessä muiden tekniikoiden kanssa. Tämän tutkimuksen päämäärä oli tarkastella moderneja avoimen lähdekoodin ratkaisuja kohteentunnistukseen urheilussa, tässä tapauksessa jalkapalloilijoiden tunnistuksessa. TensorFlow Object Detection API perustuu avoimeen lähdekoodiin ja tarjoaa työkaluja kohteentunnistukseen. Sen avulla opetettiin ja testattiin SSD (Single-Shot Multibox Detector) with Mobilenet- mallia sekä a) valmiiksi treenattuna että b) hienosäädettynä aineistolla, joka koostui kahdesta jalkapallo-otteluvideosta poimituista kuvista. Työssä tarkasteltiin seuraavia hypoteeseja: 1) Valmiiksi opettettu malli ei toimi ilman hienosäätöä omalle aineistolle. 2) Hienosäädetty malli toimii kohtuullisen hyvin omalle aineistolle. 3) Hienosäädetyllä mallilla on ongelmia toisensa peittävien tai takaseinää vasten kuvattujen pelaajien tunnistamisessa. 4) Mallin opettaminen vaihtelevammalla aineistolla parantaa tuloksia uudenlaisia esineitä tunnistettaessa. Tutkimuksen tulosten perusteella: 1) Valmiiksi opetettu malli oli hyödytön tämän datan käsittelyssä. 2) Hienosäädetty malli toimi kohtalaisen hyvin. 3) Hienosäädetyllä mallilla oli ongelmia toisensa peittävien tai takaseinää vasten kuvattujen pelaajien tunnistamisessa. 4) Yhdestä pelistä saadulla aineistolla opetettu malli tunnisti pelaajat toisesta pelistä kohtalaisen hyvin. Mallin toiminta ei juurikaan parantunut kun se opetettiin molemmista peleistä koostetulla aineistolla. Muita mallityyppejä (kuten Faster R-CNN model) pitäisi testata tällä datalla
26

Šlajchrt, Zbyněk. "Object Morphology—A Protean Generalization of Object-Oriented Paradigm." Doctoral thesis, Vysoká škola ekonomická v Praze, 2010. http://www.nusl.cz/ntk/nusl-264276.

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Modeling protean objects, i.e. objects adapting their structure and behavior dynamically with respect to a changeable environment, is often challenging in traditional object-oriented languages. According to the author, the root cause of this problem lies in the class-based conceptual framework embedded in the foundation of the object-oriented para-digm. The proposed paradigm Object Morphology (OM) is greatly influenced by prototype theory developed in the field of cognitive psychology. OM abandons the notion of class and suggests, instead, that the abstractions of protean objects should be established through the construction of morph models describing the possible forms of those objects. This the-sis defines the theoretical foundations of OM, which is further used to specify the elements of prototypical object-oriented analysis. An important part of this work is also a proof-of-concept implementation of an OM framework in Scala.
27

Bedwell, Vivien. "Understanding Complexities of the Body-Object-Space." Thesis, Griffith University, 2022. http://hdl.handle.net/10072/416298.

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This practice-led research seeks to expand an understanding of the body–object–space through wearable objects that challenge the boundaries of contemporary jewellery in the visual arts. This studio research aims to accentuate a space that may otherwise be unnoticed by extending or limiting the senses through the placement of ambiguous objects on the body. The exegesis analyses the co-dependency between human and wearable objects, the inner being and outer being, and the process whereby wearable objects gain value from the maker, wearer and viewer. Revealing the body–object–space as co-actors, performances captured in photography and video may offer different perspectives of relational space, which could be intimate or public. As such, this research has utilised photography and video to document people in movement wearing the jewellery and small objects I have made during my candidature. At the outset of the research, I considered how movement offers us an important way to understand how the body and wearable objects work, allowing us to comprehend the space around the body, including the psychological processes that are evoked. This led to the realisation that the body–object–space is a place where we create and relate; hence, it helps us to understand human nature and identity.
Thesis (Masters)
Master of Visual Arts (MVA)
Queensland College of Art
Full Text
28

Barreto, Clarissa Maia Esmeraldo. "The identification in melancholia: from the lost object to the object a." Universidade Federal do CearÃ, 2016. http://www.teses.ufc.br/tde_busca/arquivo.php?codArquivo=17383.

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Анотація:
CoordenaÃÃo de AperfeiÃoamento de Pessoal de NÃvel Superior
A melancolia à uma afecÃÃo psÃquica caracterizada por dor profunda e terrÃvel sofrimento. Seus estudos ainda hoje despertam questionamentos e querelas no meio psicanalÃtico, principalmente no que se refere a sua categorizaÃÃo como neurose ou psicose. Neste trabalho, partiu-se da dificuldade constatada por meio de revisÃo bibliogrÃfica, tanto em Freud como em autores da atualidade, em precisar o objeto alvo da identificaÃÃo nessa afecÃÃo. Pensar qual a natureza desse encadeamento à importante para se conceber mais especificamente aspectos da clÃnica com sujeitos que padecem dessa estrutura. Nesse contexto, essa pesquisa pretendeu contribuir para o esclarecimento do processo de identificaÃÃo ao que Freud denominou como objeto perdido na melancolia â o qual dà um colorido peculiar a essa afecÃÃo â e lanÃar luzes sobre os debates atuais que envolvem a clÃnica da melancolia. Para tanto, o percurso metodolÃgico se concentrou em duas frentes principais: o estudo do conceito de identificaÃÃo e o desenvolvimento da concepÃÃo de objeto por Freud e a sua releitura estabelecida por Lacan. A partir disso, empreendeu-se uma reflexÃo acerca do que à particular da melancolia, ilustrando os achados dessa pesquisa por meio do caso clÃnico de Louis Althusser, parte final deste trabalho. Um ponto destacou-se dentre os resultados da pesquisa, qual seja: que o objeto alvo da identificaÃÃo melancÃlica, ao qual Freud nomeara de objeto perdido, nÃo à o objeto como causa de desejo, mas sim, o objeto a em sua face real, tal como proposto por Lacan no seu seminÃrio sobre a angÃstia. Esse processo à governado pela identificaÃÃo primÃria ao pai da prÃ-histÃria pessoal, nÃo simbolizada pela identificaÃÃo ao traÃo unÃrio â ou seja, pela incidÃncia do Nome-do-Pai â modelo que se observa especialmente na psicose. Esse fator explica vÃrios aspectos clÃnicos dessa estrutura, como a submissÃo ao impÃrio da Coisa por aÃÃo da pulsÃo de morte, a constituiÃÃo do eu e o suicÃdio.
Melancholia is a psychological disorder characterized by deep and terrible suffering and pain. Its studies still evokes questions among psychoanalytical society, particularly as regards its categorization as neurosis or psychosis. In this work, the authors started with the difficulty found through literature review, both in Freud and in today's authors, in specify the object concerning of the identification in this affection. Thinking about the nature of this linked chain is important to understand more specific clinical aspects with subjects suffering with this structure. In this context, this research intended to contribute to the clarification of the identification process to what Freud called as lost object in melancholia â which gives a peculiar coloring to this condition â and shed a light on current debates surrounding this clinic. Consequently, the methodological approach was focused in two paths: the study of the concept of identification and the development of the object term by Freud and its rereading established by Lacan. From this, the authors analyzed what is particular of melancholia, illustrating these findings through clinical case of Louis Althusser, final part of this paper. One detail shone through the research results, namely: that the target of the melancholic identification, to which Freud had named the lost object, it is not the object as cause of desire, but the object in its real face, as proposed by Lacan in his seminar on anxiety. This process is controlled by primary identification to the father of personal prehistory, not symbolized by the identification to the unary trait â that is, by the incidence of the Name of the Father â a model that is observed especially in psychosis. This factor explains various clinical aspects of this structure, as the submission to the empire oh the Thing by the action of the death instinct, the constitution of the self and suicide.
29

Bhatti, Muhammad Usman. "Object Identification and Aspect Mining in Procedural Object-Oriented Code." Phd thesis, Université Panthéon-Sorbonne - Paris I, 2009. http://tel.archives-ouvertes.fr/tel-00498436.

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In this dissertation, we present Procedural Object-Oriented Code (POC). POC is the aftermath of the software development activity that involves state of the art object-oriented languages, without employing object-oriented analysis and design. Huge classes, absence of abstractions for domain entities, and shallow inheritance hierarchies are hallmark design defects of procedural object-oriented code. POC also consists of scattered code appearing not only due to the absence of aspects, but it also manifests scattered code appearing due to the non-abstracted domain enti- ties i.e., domain entities that do not have their proper object-oriented classes. The non-abstracted domain logic hinders mining useful crosscutting concerns related to aspects in POC. Confronted with the absence of object-oriented design and the difficulty of mining aspects in POC, we studied it from two perspectives. First, we improve aspect mining techniques by classifying various crosscutting concerns identified in POC with a two-pronged approach: Firstly, the approach identifies and groups crosscutting concerns present in a software system: aspects as well as non-abstracted domain logic. Crosscutting concerns pertaining to non- abstracted domain entities are identified and extracted through their usage of appli- cation domain entity data. Secondly, a new metric called spread-out is introduced to quantify the divulgence of diverse crosscutting concerns. Second, we studied the problem of object identification in procedural object- oriented code. We present a semi-automatic, tool-assisted approach for restructuring POC into an improved object-oriented design. The approach identifies principal classes in POC. These principal classes are then used to extract object-oriented abstractions using Formal Concept Analysis lattices. This is achieved by providing three different concept lattices, namely fundamental, association, and interactions views. We developed tools to validate the approaches presented in the thesis. The approaches are validated on a recently developed industrial application. The appli- cation is used to run blood plasma analysis automatons. The results of our approach are promising.
30

Reeves, Robert M. "Object-oriented plan representation for the OMWG C2 Object Schema." Thesis, Monterey, California. Naval Postgraduate School, 1997. http://hdl.handle.net/10945/8754.

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Approved for public release; distribution in unlimited.
The purpose of this thesis is to examine current Command and Control planning methods and to aid in the furtherance of the Object Model Working Group's (OMWG) Core Plan Representation. Chapter I introduces the discipline of planning and its history. Chapter II discusses the theory and practice of modern Object Oriented modeling. The structure and conventions of object programming are covered as well as a method for information system abstraction. Chapter III covers the background of current Command and Control systems and gives a report on the OMWG efforts in creation of an Object Schema for Command and control. Chapter IV presents the author's submission for an Object-Oriented representation of the COMSUBPAC OPLAN 5050 based on the Core Plan Representation (CPR)
31

Gonzalez-Garcia, Abel. "Image context for object detection, object context for part detection." Thesis, University of Edinburgh, 2018. http://hdl.handle.net/1842/28842.

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Objects and parts are crucial elements for achieving automatic image understanding. The goal of the object detection task is to recognize and localize all the objects in an image. Similarly, semantic part detection attempts to recognize and localize the object parts. This thesis proposes four contributions. The first two make object detection more efficient by using active search strategies guided by image context. The last two involve parts. One of them explores the emergence of parts in neural networks trained for object detection, whereas the other improves on part detection by adding object context. First, we present an active search strategy for efficient object class detection. Modern object detectors evaluate a large set of windows using a window classifier. Instead, our search sequentially chooses what window to evaluate next based on all the information gathered before. This results in a significant reduction on the number of necessary window evaluations to detect the objects in the image. We guide our search strategy using image context and the score of the classifier. In our second contribution, we extend this active search to jointly detect pairs of object classes that appear close in the image, exploiting the valuable information that one class can provide about the location of the other. This leads to an even further reduction on the number of necessary evaluations for the smaller, more challenging classes. In the third contribution of this thesis, we study whether semantic parts emerge in Convolutional Neural Networks trained for different visual recognition tasks, especially object detection. We perform two quantitative analyses that provide a deeper understanding of their internal representation by investigating the responses of the network filters. Moreover, we explore several connections between discriminative power and semantics, which provides further insights on the role of semantic parts in the network. Finally, the last contribution is a part detection approach that exploits object context. We complement part appearance with the object appearance, its class, and the expected relative location of the parts inside it. We significantly outperform approaches that use part appearance alone in this challenging task.
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Foa', Alessandro. "Object Detection in Object Tracking System for Mobile Robot Application." Thesis, KTH, Matematisk statistik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-252561.

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This thesis work takes place at the Emerging Technologies department of Volvo Construction Equipment(CE), in the context of a larger project which involves several students. The focus is a mobile robot built by Volvo for testing some AI features such as Decision Making, Natural Language Processing, Speech Recognition, Object Detection. This thesis will focus on the latter. During last 5 years researchers have built very powerful deep learning object detectors in terms of accuracy and speed. This has been possible thanks to the remarkable development of Convolutional Neural Networks as feature extractors for Image Classification. The purpose of the report is to give a broad view over the state-of-the-art literature of Object Detection, in order to choose the best detector for the robot application Volvo CE is working with, considering that the robot's real-time performance is a priority goal of the project. After comparing the different methods, YOLOv3 seems to be the best choice. Such framework will be implemented in Python and integrated with an object tracking system which returns the 3D position of the objects of interest. The result of the whole system will be evaluated in terms of speed and precision of the resulting detection of the objects.
Detta arbete utförs hos Emerging Technologies på Volvo Construction Equipment(CE) i ett stort projekt som involverar flera studenter. Arbetes fokus är att använda en robot skapad av Volvo för att testa olika AI tekniker såsom beslutsfattandeg, naturlig språkbehandling, taligenkänning, objektdetektering. Denna uppsats kommer att behandla den sistnämnda tekniken. Under de 5 senaste åren har forskning visat att det är möjligt att bygga kraftfulla deep learning object detectors vad gäller att korrekt identifera samt snabbt detektera objekt. Allt detta är möjligt tack vare ramverket Convolutional Neural Networks som agerar som feature extractors för Image Classification. Målet med denna rapport är att ge en generell överblick över det senaste inom objektdetektering för att på så sätt välja den mest lämpliga metoden att implementera på en robot hos Volvo CE. Att ta hänsyn till realtidspresetanda är ett av målen med projeketet. Efter att ha utvärderat olika metoder valdes YOLOv3. Detta ramverk implmenterades med Python och integrerades med ett objektidentiferingssystem vilket retunerar en position i tre dimentioner. Hela systemet kommer att utvärderas med hänsyn till hastighet och presition.
33

Ross, Nicholas. "Objects of Ambiquity : An Introduction into the Role of the Object Mediator." Thesis, Konstfack, Inredningsarkitektur & Möbeldesign, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-4227.

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The project Objects Of Ambiquity: an introduction into the role of the object mediator, looks at a possible future situation where the designer as been installed within such a situation; as a creative mediator, working with historical records and artefacts within an institutions collection. The story of Objects of Ambiquity is a vessel used to highlight the role of fiction within historical records. Whilst doing this it simultaneously question’s the designers possible role within this context and how this will alter our understanding of what a museum is in the future. The book is split into two parts, the first a fiction which follows the object mediator during the first months of employment, and the second, a non fiction which explains the choices made by the object mediator and the background of the project.
34

Aljehane, Salwa. "DOPC++: EXTENDING C++ WITH DISTRIBUTED OBJECTS AND OBJECT MIGRATION FOR PGAS MODEL." Kent State University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=kent1447977149.

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35

Behzad, Nima. "3D Context of Objects : A prior for Object Detection and Place Classification." Thesis, Örebro universitet, Institutionen för naturvetenskap och teknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-92522.

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Contextual information is helpful for object detection and object-based placerepresentation. 3D data significantly helps to capture geometrical informationabout scenes. In this work, a feature descriptor for object context in full 3Dpointclouds of places is introduced together with a method to extract featuresand build the context model.The proposed model is evaluated in experiments on pointclouds from differenttypes of places which include different object categories. Results showthe promising ability of the model to predict the possible context of objects inpointclouds or complete 3D maps of an environment.Among various applications for this, the author suggests object contextmodels to be used in place categorization and semantic mapping and discussesa method for it. To the knowledge of the author, this work is unique regardingits use of full 3D pointcloud of scenes and also introducing this descriptor tobe used to represent places.
36

Wang, Xu. "Distributed, shared and persistent objects : a model for distributed object-oriented programming." Thesis, Queen Mary, University of London, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.694635.

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37

Paluš, Viktor. "Moloch." Master's thesis, Vysoké učení technické v Brně. Fakulta výtvarných umění, 2013. http://www.nusl.cz/ntk/nusl-232368.

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Subject of presented master thesis is a 7-meter object of crystalline structure located in production hall in Brno former woolen factory Vlněna. The object will serve as a basis for videomapping, which will form its editing in real time.
38

Sharek, Elizabeth. "The unsettled object." Click here to access this resource online, 2007. http://hdl.handle.net/10292/421.

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The Unsettled Object is an installational art project that considers the instability of objects in regards to their assembly, classification, and presentation, underpinned by the context of the museum and supported by Michel Foucault’s notion of the classificatory grids he discusses in The Order of Things: an archaeology of the Human Sciences. (Foucault,1970) The artefacts are being fabricated as a response to the corporeal body-on-display; its surfaces, spaces and volumes. An underlying notion of temporality and mutability is indicated in the processes of making, the objects, material responsiveness and the devices employed in the presentation of the work.
39

Tran, Ba-Nguyen. "Persistent object system." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp04/mq26020.pdf.

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40

Howatt, Mary. "Object infinitival complements." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape11/PQDD_0001/MQ43884.pdf.

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41

Bobick, Aaron F. "Natural Object Categorization." Thesis, Massachusetts Institute of Technology, 1987. http://hdl.handle.net/1721.1/6964.

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This thesis addresses the problem of categorizing natural objects. To provide a criteria for categorization we propose that the purpose of a categorization is to support the inference of unobserved properties of objects from the observed properties. Because no such set of categories can be constructed in an arbitrary world, we present the Principle of Natural Modes as a claim about the structure of the world. We first define an evaluation function that measures how well a set of categories supports the inference goals of the observer. Entropy measures for property uncertainty and category uncertainty are combined through a free parameter that reflects the goals of the observer. Natural categorizations are shown to be those that are stable with respect to this free parameter. The evaluation function is tested in the domain of leaves and is found to be sensitive to the structure of the natural categories corresponding to the different species. We next develop a categorization paradigm that utilizes the categorization evaluation function in recovering natural categories. A statistical hypothesis generation algorithm is presented that is shown to be an effective categorization procedure. Examples drawn from several natural domains are presented, including data known to be a difficult test case for numerical categorization techniques. We next extend the categorization paradigm such that multiple levels of natural categories are recovered; by means of recursively invoking the categorization procedure both the genera and species are recovered in a population of anaerobic bacteria. Finally, a method is presented for evaluating the utility of features in recovering natural categories. This method also provides a mechanism for determining which features are constrained by the different processes present in a multiple modal world.
42

Helmer, Scott. "Embodied object recognition." Thesis, University of British Columbia, 2012. http://hdl.handle.net/2429/42481.

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The ability to localize and categorize objects via imagery is central to many potential applications, including autonomous vehicles, mobile robotics, and surveillance. In this thesis we employ a probabilistic approach to show how utilizing multiple images of the same scene can improve detection. We cast the task of object detection as finding the set of objects that maximize the posterior probability given a model of the categories and a prior for their spatial arrangements. We first present an approach to detection that leverages depth data from binocular stereo by factoring classification into two terms: an independent appearance-based object classifier, and a term for the 3D shape. We overcome the missing data and the limited fidelity of stereo by focusing on the size of the object and the presence of discontinuities. We go on to demonstrate that even with off-the-shelf stereo algorithms we can significantly improve detection on two household objects, mugs and shoes, in the presence of significant background clutter and textural variation. We also present a novel method for object detection, both in 2D and in 3D, from multiple images with known extrinsic camera parameters. We show that by also inferring the 3D position of the objects we can improve object detection by incorporating size priors and reasoning about the 3D geometry of a scene. We also show that integrating information across multiple viewpoints allows us to boost weak classification responses, overcome occlusion, and reduce false positives. We demonstrate the efficacy of our approach, over single viewpoint detection, on a dataset containing mugs, bottles, bowls, and shoes in a variety of challenging scenarios.
43

Wahab, Matthew. "Object code verification." Thesis, University of Warwick, 1998. http://wrap.warwick.ac.uk/61068/.

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Object code is a program of a processor language and can be directly executed on a machine. Program verification constructs a formal proof that a program correctly implements its specification. Verifying object code therefore ensures that the program which is to be executed on a machine is correct. However, the nature of processor languages makes it difficult to specify and reason about object code programs in a formal system of logic. Furthermore, a proof of the correctness of an object code program will often be too large to construct manually because of the size of object code programs. The presence of pointers and computed jumps in object code programs constrains the use of automated tools to simplify object code verification. This thesis develops an abstract language which is expressive enough to describe any sequential object code program. The abstract language supports the definition of program logics in which to specify and verify object code programs. This allows the object code programs of any processor language to be verified in a single system of logic. The abstract language is expressive enough that a single command is enough to describe the behaviour of any processor instruction. An object code program can therefore be translated to the abstract language by replacing each instruction with the equivalent command of the abstract language. This ensures that the use of the abstract language does not increase the difficulty of verifying an object code program. The verification of an object code program can be simplified by constructing an abstraction of the program and showing that the abstraction correctly implements the program specification. Methods for abstracting programs of the abstract language are developed which consider only the text of a program. These methods are based on describing a finite sequence of commands as a single, equivalent, command of the abstract language. This is used to define transformations which abstract a program by replacing groups of program commands with a single command. The abstraction of a program formed in this way can be verified in the same system of logic as the original program. Because the transformations consider only the program text, they are suitable for efficient mechanisation in an automated proof tool. By reducing the number of commands which must be considered, these methods can reduce the manual work needed to verify a program. The use of an abstract language allows object code programs to be specified and verified in a system of logic while the use of abstraction to simplify programs makes verification practical. As examples, object code programs for two different processors are modelled, abstracted and verified in terms of the abstract language. Features of processor languages and of object code programs which affect verification and abstraction are also summarised.
44

Walcott, P. A. "Colour object search." Thesis, City University London, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.264759.

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45

Wells, William Mercer. "Statistical object recognition." Thesis, Massachusetts Institute of Technology, 1993. http://hdl.handle.net/1721.1/12606.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1993.
Includes bibliographical references (p. 169-177).
by William Mercer Wells, III.
Ph.D.
46

Connor, Andrew John Caldwell. "The audiovisual object." Thesis, University of Edinburgh, 2017. http://hdl.handle.net/1842/26047.

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The ʻaudiovisual objectʼ is a fusion of sound object and visual object to create an identifiable perceptual phenomenon, which can be treated as a ʻbuilding blockʼ in the creation of audiovisual work based primarily on electroacoustic composition practice and techniques. This thesis explores how the audiovisual object can be defined and identified in existing works, and offers an examination of how it can be used as a compositional tool. The historical development of the form and the effect of the performance venue on audience immersion is also explored. The audiovisual object concept builds upon theories of electroacoustic composition and film sound design. The audiovisual object is defined in relation to existing concepts of the sound object and visual object, while synaesthesia and cross-modal perception are examined to show how the relationship between sound and vision in the audiovisual object can be strengthened. Electroacoustic composition and animation both developed through technological advances, either the manipulation of recorded sounds, or the manipulation of drawn/photographed objects. The key stages in development of techniques and theories in both disciplines are examined and compared against each other, highlighting correlations and contrasts. The physical space where the audiovisual composition is performed also has a bearing on how the work is perceived and received. Current standard performance spaces include acousmatic concert systems, which emphasize the audio aspect over the visual, and the cinema, which focuses on the visual. Spaces which afford a much higher level of envelopment in the work include hemispheric projection, while individual experience through virtual reality systems could become a key platform. The key elements of the audiovisual object, interaction between objects and their successful use in audiovisual compositions are also investigated in a series of case studies. Specific audiovisual works are examined to highlight techniques to create successful audiovisual objects and interactions. As this research degree is in creative practice, a portfolio of 4 composed works is also included, with production notes explaining the inspiration behind and symbolism within each work, along with the practical techniques employed in their creation. The basis for each work is a short electroacoustic composition which has then been developed with abstract 3D CGI animation into an audiovisual composition, demonstrating the development of my own practice as well as exploring the concept of the audiovisual object. The concept of the audiovisual object draws together existing theories concerning the sound object, visual perception, and phenomenology. The concept, the associated investigation of how audiovisual compositions have evolved over time, and the analysis and critique of case studies based on this central concept contribute both theory and creative practice principles to this form of artistic creativity. This thesis forms a basis for approaching the creative process both as a creator and critic, and opens up a research pathway for further investigation.
47

Brown, Alfred Leonard. "Persistent object stores." Thesis, University of St Andrews, 1989. http://hdl.handle.net/10023/13486.

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The design and development of a type secure persistent object store is presented as part of an architecture to support experiments in concurrency, transactions and distribution. The persistence abstraction hides the physical properties of data from the programs that manipulate it. Consequently, a persistent object store is required to be of unbounded size, infinitely fast and totally reliable. A range of architectural mechanisms that can be used to simulate these three features is presented. Based on a suitable selection of these mechanisms, two persistent object stores are presented. The first store is designed for use with the programming language PS-algol. Its design is evolved to yield a more flexible layered architecture. The layered architecture is designed to provide each distinct architectural mechanism as a separate architectural layer conforming to a specified interface. The motivation for this design is two-fold. Firstly, the particular choice of layers greatly simplifies the resulting implementation and secondly, the layered design can support experimental architecture implementations. Since each layer conforms to a specified interface, it is possible to experiment with the implementation of an individual layer without affecting the implementation of the remaining architectural layers. Thus, the layered architecture is a convenient vehicle for experimenting with the implementation of persistent object stores. An implementation of the layered architecture is presented together with an example of how it may be used to support a distributed system. Finally, the architecture's ability to support a variety of storage configurations is presented.
48

Krasnovyd, Vanessa, and Kseniia Kuhai. "Game object simulation." Thesis, СПД "Охотнік", 2020. https://er.knutd.edu.ua/handle/123456789/15978.

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The work deals with game object simulation. Traditionally, this program is considered to be a professional tool of architects and interior designers. The reason for this is the convenience in 3D modeling of solid objects, the great freedom in the creation of models and quality modules for photorealistic visualization.
49

Pankratov, A., T. Romanova, and A. Kotelevskiy. "Irregular object packing." Thesis, ДРУКАРНЯ МАДРИД, 2016. http://openarchive.nure.ua/handle/document/8486.

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50

Dohne, Deborah Ann. "The object idea." The Ohio State University, 1990. http://rave.ohiolink.edu/etdc/view?acc_num=osu1304004041.

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