Щоб переглянути інші типи публікацій з цієї теми, перейдіть за посиланням: 3DMax.

Статті в журналах з теми "3DMax"

Оформте джерело за APA, MLA, Chicago, Harvard та іншими стилями

Оберіть тип джерела:

Ознайомтеся з топ-50 статей у журналах для дослідження на тему "3DMax".

Біля кожної праці в переліку літератури доступна кнопка «Додати до бібліографії». Скористайтеся нею – і ми автоматично оформимо бібліографічне посилання на обрану працю в потрібному вам стилі цитування: APA, MLA, «Гарвард», «Чикаго», «Ванкувер» тощо.

Також ви можете завантажити повний текст наукової публікації у форматі «.pdf» та прочитати онлайн анотацію до роботи, якщо відповідні параметри наявні в метаданих.

Переглядайте статті в журналах для різних дисциплін та оформлюйте правильно вашу бібліографію.

1

Tian, Mao Yi, Xing Wang, and Qian Zhao. "The Research of 3D Terrain Visualization Based on ArcGIS and 3DMAX." Applied Mechanics and Materials 90-93 (September 2011): 3287–91. http://dx.doi.org/10.4028/www.scientific.net/amm.90-93.3287.

Повний текст джерела
Анотація:
The paper researches how to import the large amount of discrete data into 3DMAX and realizes high precision 3D terrain modeling. By analyzing and researching the data type and the feature of discrete data which can be accepted in 3DMAX, this author proposes a technical by importing data to ArcGIS, adding and modifying the characteristic points and lines, smoothing the data, exporting the 3D model in the use of the ArcGIS, and finally importing the result model into 3DMAX, and then generating the high precision 3D terrain model. In practice, the feasibility of this process is proved very well.
Стилі APA, Harvard, Vancouver, ISO та ін.
2

Sun, Li. "The Research and Practice of the Hydraulic Parts Assembly Three-Dimensional Animation Simulation." Applied Mechanics and Materials 513-517 (February 2014): 1660–63. http://dx.doi.org/10.4028/www.scientific.net/amm.513-517.1660.

Повний текст джерела
Анотація:
This paper introduces the three dimensional animation to simulate the CBKI gear pump assembly procedure with three dimensional manufacture software 3DMAX, AUTOCAD2000 and AE in which AUTOCAD2000 is used to create the gear pump line, 3DMAX is for modeling and AE is used to create the animation and post-processing. This paper mainly focuses on the scheme of the gear pump in the assembly which is from the design and manufacture to the final performance.
Стилі APA, Harvard, Vancouver, ISO та ін.
3

Xing, Song, and Mo Wang. "Practical Application Analysis of 3DMAX in Interior Design." IOP Conference Series: Earth and Environmental Science 428 (January 17, 2020): 012005. http://dx.doi.org/10.1088/1755-1315/428/1/012005.

Повний текст джерела
Стилі APA, Harvard, Vancouver, ISO та ін.
4

Fang, Jie, and Xiao Feng Wang. "Three-Dimensional Modeling Efficiently Based on the 3DMAX and OPENGL." Advanced Materials Research 546-547 (July 2012): 680–85. http://dx.doi.org/10.4028/www.scientific.net/amr.546-547.680.

Повний текст джерела
Анотація:
OpenGL is independent of the window system, and did not provide the function to draw complex three-dimensional model, so it is difficult to properly control OpenGL and create complex model .This paper will achieve to build complex three-dimensional model efficiently and take good effect in practice with combining OpenGL and 3Dmax or with the help of functions of VC++ to develop based on applying window frame of Windows powerfully.
Стилі APA, Harvard, Vancouver, ISO та ін.
5

孙, 凯. "3Dmax在环境设计专业课程中的教学运用分析". 建筑技术研究 3, № 8 (31 серпня 2020): 1. http://dx.doi.org/10.32629/btr.v3i8.3312.

Повний текст джерела
Анотація:
在环境艺术设计当中,3Dmax可以说是专业学习当中最常用的一款设计软件,涉及到日常学生在课堂当中的设计表达,具有很强的实践性特点。作为一门极具实践性的课程内容,所注重的是对学生的设计能力、理论联系实践的能力等进行提升,这关系到环境艺术设计课程后期的教学质量,而如何进一步提升学生的各方面能力,促使学生能够在设计表现上适应现当代时代的发展需求,成为了环境设计专业教学者和研究者不断探索的重要话题。由此,本文以“3Dmax在环境设计专业课程中的教学运用分析”作为重要研究视角,希望通过分析环境艺术设计专业的特点,以及与3Dmax之间的关系,为后期进一步提升学生专业能力,设计出适应于人类生存的良好环境空间打下坚实的理论基础和实践经验。
Стилі APA, Harvard, Vancouver, ISO та ін.
6

Liu, Song, and Li Na Sun. "Construct the Virtual Gram Stain Experiment Platform Based on 3DMax and VRP." Applied Mechanics and Materials 596 (July 2014): 1052–55. http://dx.doi.org/10.4028/www.scientific.net/amm.596.1052.

Повний текст джерела
Анотація:
the paper deals with the present research situation of the construction of virtual experiment platform, construct the model with 3DMax software, for the construction of experimental platform by the technique of virtual reality software VRP, compiled into executable file (exe). The gram stains method for example, modeling and simulation. Display the application effect of the virtual experimental platform, the virtual experiment platform has the advantages of high utilization rate, easy expansion of functions.
Стилі APA, Harvard, Vancouver, ISO та ін.
7

Bai, Wei, Pu Lin Li, and Jun Liang Wang. "Virtual Design of a New Type of Entertainment Machine and Dynamics Simulation of the Conveyor Track." Applied Mechanics and Materials 215-216 (November 2012): 1017–20. http://dx.doi.org/10.4028/www.scientific.net/amm.215-216.1017.

Повний текст джерела
Анотація:
This paper proposes a new educational strategy tower of defensive warfare entertainment machine which relies on linkage institutions, introduces two sets of role and combines with strategic defense warfare game ideology. Based on the virtual prototype of modeling which is made by SolidWorks and 3DMAX and a dynamics analysis on hitting force and friction of the opposition role in the attack on track and recycling process, it explains the feasibility of manufacture of the new entertainment machine.
Стилі APA, Harvard, Vancouver, ISO та ін.
8

Tian, Chun Yao, and Guo You Li. "A Virtual Reality Based 3D Simulation Modeling of Ethylene Cracking Plant." Advanced Materials Research 765-767 (September 2013): 3110–14. http://dx.doi.org/10.4028/www.scientific.net/amr.765-767.3110.

Повний текст джерела
Анотація:
Using virtual reality computer simulation technology, by researching of the ethylene production process equipment and production process, Ethylene cracking plant modeling and simulation training system development were completed. Ethylene cracking device 3D modeling development scheme and process were introduced, which include the use of 3DMAX software for 3D modeling design, combined with the virtual reality software realization of human-computer interactive function design. Based on Virtual reality technology, 3D simulation system of ethylene plant was realized.
Стилі APA, Harvard, Vancouver, ISO та ін.
9

Salem, Alanoud, and Sara Musallam. "Virtual Reality of Al-Haram Al-Makkai Expansions Using 3dmax and Arcgis Software." International Journal of Database Management Systems 7, no. 5 (October 30, 2015): 17–27. http://dx.doi.org/10.5121/ijdms.2015.7502.

Повний текст джерела
Стилі APA, Harvard, Vancouver, ISO та ін.
10

Tian, Chenxi. "3D Modeling and Digital Preservation of Ancient Architectures Based on AutoCAD and 3DMAX." Computer-Aided Design and Applications 17, S2 (January 24, 2020): 100–110. http://dx.doi.org/10.14733/cadaps.2020.s2.100-110.

Повний текст джерела
Стилі APA, Harvard, Vancouver, ISO та ін.
11

Bai, Zheng Min, and Yao Hui Li. "Design and Implementation of Virtual Logistics Storage System." Applied Mechanics and Materials 321-324 (June 2013): 2479–82. http://dx.doi.org/10.4028/www.scientific.net/amm.321-324.2479.

Повний текст джерела
Анотація:
It proposes an interactive logistics warehousing system solution based on virtual reality technology by the actual logistics warehousing system. The system, employing the improved MVC framework of software design patterns, builds virtual environment model and logistics warehousing 3D model by 3dmax and Pro/E, meantime, achieves Warehousing and outbound operation in inventory management by using SQL database technology. In addition,it overcomes some interactive insufficiency on the VRML through Java3D, and solve some key problems. Therefore, it has a certain practical value and broad application prospect.
Стилі APA, Harvard, Vancouver, ISO та ін.
12

Li, Yao, and Chen Yu. "Research of Tree Modeling and Rendering in Virtual Reality." Advanced Materials Research 159 (December 2010): 487–92. http://dx.doi.org/10.4028/www.scientific.net/amr.159.487.

Повний текст джерела
Анотація:
In the field of virtual reality, tree modeling and rendering technique is a hotspot. This paper summarizes the current basic methods of tree modeling and rendering. At first, we present basic principles of making tree models, then show the two methods of tree modeling and rendering used in game scenes in virtual reality. One is the tree modeling technique based on 3Dmax, the other is the tree rendering technique based on OpenGL. At last we give the application examples of these two methods and compare the two methods in navigation system project.
Стилі APA, Harvard, Vancouver, ISO та ін.
13

Cui, Quan Wei, Wen Lei Sun, Xiao Jing Wan, and Chun Xiang Wang. "Research on Virtual Reality Technology Based the Application System of the Pumping Unit." Key Engineering Materials 522 (August 2012): 749–52. http://dx.doi.org/10.4028/www.scientific.net/kem.522.749.

Повний текст джерела
Анотація:
The pumping unit is designed and assembled collaboratively by using virtual reality technology combining with the UG and VAPlatform. A simulation roaming system of the field scene is established which uses Nvision platform and 3Dmax. The system is based on the real working condition to enhance the sense of reality, uses interactive roaming mode, observes the objects in the virtual environment from any point of view, and reproduces the working state of the pumping unit in the oil field, which provides reference value for the complex mechanical production.
Стилі APA, Harvard, Vancouver, ISO та ін.
14

Liu, Wen Long, Xiao Ping Zhao, and Bao Guo Xu. "Application of Constructing Three-Dimensional Model Using Laser Scanning Technology." Applied Mechanics and Materials 94-96 (September 2011): 86–89. http://dx.doi.org/10.4028/www.scientific.net/amm.94-96.86.

Повний текст джерела
Анотація:
Starting from the principle of three-dimensional laser scanner and after analyzing the positioning error of point cloud, in this paper the following key problems confronted in data processing are researched ,the problems are range image segmentation, point cloud registration, point cloud filtering, absolute positioning and stitching data, modeling in AutoCAD or 3Dmax. Then, examples were introduced in constructing three-dimensional model using laser scanning technology. The results showed that the use of this technology can provide high-precision building models, which is important in constructing three-dimensional models and very helpful of digital cities.
Стилі APA, Harvard, Vancouver, ISO та ін.
15

Mu, Cheng Po, Ming Song Peng, Qing Xian Dong, Xiang Gao, and Rui Heng Zhang. "Infrared Image Simulation of Ground Maneuver Target and Scene Based on OGRE." Applied Mechanics and Materials 716-717 (December 2014): 932–35. http://dx.doi.org/10.4028/www.scientific.net/amm.716-717.932.

Повний текст джерела
Анотація:
Infrared scene simulation has extensive application value in military and civil fields. According to the specific experiment environment, this paper simulation of an infrared scene and according to the experimental data produced infrared texture library. First of all, through the 3Dmax modeling software to establish the target infrared radiation model, and calculate the relevant radiation data of it. Then analyze the radiation characteristics of the relevant materials, the establishment of infrared texture library for each material. And finally, use OGRE engine image rendering technology and GPU programmable pipeline technique to simulate a complex infrared scene close to the real.
Стилі APA, Harvard, Vancouver, ISO та ін.
16

Cheng, P. G., A. L. He, Y. J. Nie, J. Wu, X. L. Li, and Z. R. Li. "RESEARCH AND IMPLEMENTATION OF 3D CITY BATCH RAPID MODELLING METHOD." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-3/W10 (February 8, 2020): 1107–12. http://dx.doi.org/10.5194/isprs-archives-xlii-3-w10-1107-2020.

Повний текст джерела
Анотація:
Abstract. For the current 3D city modelling, the use of computer programs for batch modelling of non-fine models can only ensure the building height information, and cannot effectively use the attribute information of 2D data; and the manual modelling method for the road ancillary facilities has the disadvantages of modelling and placement of streetlamps, low efficiency, and inaccurate positions, a 3D modelling method based on parametric modelling technology and 3DMax modelling technology to realize batch modelling of non-fine buildings and urban streetlamps was proposed. Firstly, the spatial and attribute information of two-dimensional surveying data is used as basic data; then, through the geometric functions provided by CityEngine, combined with the characteristics of the main building and roof structure of the village in the city, the functions of generating the building structure is constructed, and the batch-based automatic modelling is compiled. The program uses the bottom attribute information to control the structure and texture of the model. . The external model was introduced through geometric function, use the attribute information and the adjacent angle of the road centerline to control the style, size and direction of the streetlamp, realize the batch automatic construction at the streetlamp coordinate point. Finally, the Python language bulk export model plug-in and a MaxScript script bulk import model plugin are compiled to improve work efficiency and model compatibility. Through experiments and performance analysis, it is shown that the method can guarantee the rapid establishment of 3D models of buildings and streetlamps, and the structure and texture are vivid. It is well compatible with 3DMax and can be directly modified and format converted.
Стилі APA, Harvard, Vancouver, ISO та ін.
17

Du, Xin Feng. "3D Visualized Technique for Coalbed Methane Integrated Surface and Underground Drainage." Applied Mechanics and Materials 347-350 (August 2013): 2998–3001. http://dx.doi.org/10.4028/www.scientific.net/amm.347-350.2998.

Повний текст джерела
Анотація:
According to the different features of 3D elements in the coalbed methane (CBM) surface and underground drainage system in the coal mining area, and adopting the 3DMAX static modeling of the drainage equipment and the dynamic modeling of the geological body based on the borehole data, the 3D model of the CBM drainage element in coal mining area is realized. Applying the techniques such as the original data analysis to control the accuracy of the interpolation algorithm, and the blanking and cutting of the window, the visualized functions of the 3D elements such as the multiple-angle observation, magnification, roaming, rotation, translation, stack, peel, transparency and texture treatment are realized.
Стилі APA, Harvard, Vancouver, ISO та ін.
18

Cheng, Zhang, and He Dan. "Virtual Campus Based on Unity3D." Advanced Materials Research 1049-1050 (October 2014): 1856–59. http://dx.doi.org/10.4028/www.scientific.net/amr.1049-1050.1856.

Повний текст джерела
Анотація:
Virtual Campus is the important part of the university digitization and information construction. The prototype system is established via a case study of the City institute campus, the Dalian University of Technology. 3DMax is adopted as the scene modeling tool and Unity3D is used to be the development tool in the paper. 3D virtual campus based on Web is designed and developed. The virtual campus enables the users to navigate the 3D virtual space, to guide and browse, and to inquire conveniently about relevant campus information at full length. The system runs well and maintain expediently, which means Unity3D is an effective tool for designing and developing a virtual reality platform.
Стилі APA, Harvard, Vancouver, ISO та ін.
19

Yuan, Jialin. "Research on the Effect of Light and Shadow in Computer-aided Interior Design." Journal of Physics: Conference Series 2074, no. 1 (November 1, 2021): 012053. http://dx.doi.org/10.1088/1742-6596/2074/1/012053.

Повний текст джерела
Анотація:
Abstract For interior design students, in addition to learning the principles of interior design, the most important thing they learn is how to better use computer technology to assist their design. For example, AutoCAD drafting trains students to use computer software to draw their own designs according to industry norms; 3DMAX helps students to display their designs with realistic effects; not to mention PS and VRay rendering, which is a great help for lighting. All these situations show that today’s interior lighting design is inseparable from the assistance of computers. Based on this, this paper explores the effects of computer-aided interior design lighting.
Стилі APA, Harvard, Vancouver, ISO та ін.
20

Lv, Qingxin. "Using 3DMax Software to Assist in Researching the Application of Installation Art in Exhibition Design." Journal of Physics: Conference Series 1648 (October 2020): 032013. http://dx.doi.org/10.1088/1742-6596/1648/3/032013.

Повний текст джерела
Стилі APA, Harvard, Vancouver, ISO та ін.
21

Xiao, Zhi Huai, Yu Fan Chen, Li Bo Song, and Xin Ying He. "3D Simulation Training Systems on Ship Lift of Hydropower Station." Advanced Materials Research 871 (December 2013): 310–14. http://dx.doi.org/10.4028/www.scientific.net/amr.871.310.

Повний текст джерела
Анотація:
In order to meet the needs of 3D simulation training system, this paper proposed a three-dimensional simulation training system based on Web3D technology. 3Dmax,Balder3D and Silverlight5 are used to build 3D models, construct 3D scene and bear the 3D scene, respectively. Combining with the ASP.NET platform, we constructed a 3D training system platform, which could be applied to the hydropower plant simulation training system. The system includes whole process simulation, single-step simulation and dynamic simulation. Since its built on B/S structure, users have an easy access to the simulation system by using the browser. So the system will surely help the users to get a more intuitive and convenient knowledge of ship lift operation process.
Стилі APA, Harvard, Vancouver, ISO та ін.
22

Qi, Min, Yi Hong Han, Xiao Qin Hou, Xiao Xi Zhang, Qiang Wang, and Ke Li. "Real Time Modeling and Rendering of 3D Tree." Advanced Materials Research 664 (February 2013): 1072–75. http://dx.doi.org/10.4028/www.scientific.net/amr.664.1072.

Повний текст джерела
Анотація:
In recent years, the virtual-reality simulation technology has developed so fast which has been widely used in military and people’s daily lives, etc. As the essential element of the three-dimensional scene, modeling of trees becomes increasingly important. There are many methods for 3D modeling trees such as 3DMAX modeling, the bulletin board technology, the crossing panel and the LOD technology. However, these methods are not so effective either for the bad real-time performance caused by the large quantity of data or the unsatisfactory 3D effect. Therefore, this paper is aiming at proposing a 3D tree modeling method which was based on the combination of Fractal and Non-rectangular raster image technology.
Стилі APA, Harvard, Vancouver, ISO та ін.
23

Gao, Xin Rui, De Qing Zhao, and Ping Ping Yao. "The 3D Computer Game Design Using Java 3D." Advanced Engineering Forum 6-7 (September 2012): 1041–44. http://dx.doi.org/10.4028/www.scientific.net/aef.6-7.1041.

Повний текст джерела
Анотація:
In this thesis, the two 3D computer games were designed by Java 3D. In the first game, by using 3DMax, one aircraft carrier, one helicopter, submarines, warships, and destroyer escorts etc were designed. By using Loader3DS of MicrocrowLoader in Loader3DS1_2.jar or ModelLoader of Java 3D, these 3D models are loaded into the Java 3D. The second 3D game displays the 3D fighting and collision of tanks. This function is very important for the 3D game design. By using textures, the different appearances of 3D models were designed. By using Java 3D classes such as Alpha and PositionPathInterpolator and Sounds etc, the motions of 3D models and interactions and the sounds were defined.
Стилі APA, Harvard, Vancouver, ISO та ін.
24

Shi, Hui Wen, Xiao Yan Yang, and He Ping Lin. "OGRE Engine Based on Three-Dimensional Modeling of Biological Cells." Advanced Materials Research 159 (December 2010): 662–66. http://dx.doi.org/10.4028/www.scientific.net/amr.159.662.

Повний текст джерела
Анотація:
Three-dimensional models can better express the internal structure of cells. In the field of virtual education we can have an interactive operation so that learners will have a visual and perceptual understanding, thus master the knowledge more easily. we use VS tools , OGRE engine to complete reading and reproducing 3DMAX models. As for Three-dimensional modeling with large volumes of data, we used the level of detail (Level Of Details) algorithm, to delete unnecessary edges, lines, planes, and some texture mapping, reducing the data volume to the scope that can be accommodated. As for the texture that can be reused we use the local feature extraction, a study which has a great significance on the research of lightweight modeling.
Стилі APA, Harvard, Vancouver, ISO та ін.
25

Zhong, Bin, Lin Zhang, Xiao Ping Li, and Zhang Yang. "Research on Subway Fire Emergency System Based on Virtual Roaming." Applied Mechanics and Materials 685 (October 2014): 655–58. http://dx.doi.org/10.4028/www.scientific.net/amm.685.655.

Повний текст джерела
Анотація:
Due to the special nature of the fire at subway station, the traditional fire simulation and fire drills are difficult to carry out. It is difficult to obtain accurate data of fire, and emergency program design is also difficult to achieve the greatest degree of optimization. This paper discusses the advantage of virtual roaming technology, builds the model of subway station by 3Dmax. By webmax virtual roaming we can build the virtual tour system of subway station fire emergency, which provides the user with a fire simulation environment of metro station. At the same time, we also introduce the corresponding key technologies and the overall program system which we have designed. More methods for optimizing the fire emergency plan also have been provided.
Стилі APA, Harvard, Vancouver, ISO та ін.
26

Zou, Zhi Bin, Jiang Biao Wu, and Ming Ma. "Virtual Maintenance Training System of Airborne Electronic Equipment." Applied Mechanics and Materials 437 (October 2013): 861–65. http://dx.doi.org/10.4028/www.scientific.net/amm.437.861.

Повний текст джерела
Анотація:
Maintenance training of airborne electronic equipment is the guarantee of working orderly for the airplane. The best choice of maintenance training is using real electronic equipment so that high training cost and potential damage to normally working equipment exist. To reduce the training cost and risk, a virtual maintenance training system of airborne electronic equipment is designed and implemented using virtual reality technology. The architecture of this virtual training system is given. In this architecture, three-dimensional model of electronic equipment is implemented by 3DMax software, and GL Studio software is used to create the operation response of all manipulations. Signal models based on multi signals flaw graph is used to simulate various faults. Finally, the application of this virtual maintenance training system in daily aircraft maintenance training show good training efficiency.
Стилі APA, Harvard, Vancouver, ISO та ін.
27

Yang, L. L., D. M. Yu, X. F. Chen, S. C. Zhang, and Hong Xia Zhang. "The Design and the Development of Shading Jacquard Fabrics for Curtains." Applied Mechanics and Materials 457-458 (October 2013): 1440–43. http://dx.doi.org/10.4028/www.scientific.net/amm.457-458.1440.

Повний текст джерела
Анотація:
This research use a reasonable mix of materials and the structures to achieve highly shading performance of curtain fabrics. Choosing jacquard double layers structure and black passee as layer parallel with ratio of 2:1:1. Meanwhile, the thesis puts forward a pattern of the shading curtain fabrics. It has two series of color, the spring & the summer color and the autumn & winter color. To show the matching effect of the curtains, photos of indoor simulation by 3DMAX has made. Then the pattern samples were woven. Shading performance of samples were tested and analyzed. Finally a product simulation curtains were produced. Through the test of fabric shading, the shading rate is over 98%, which proves that they have good shading performance. And the average shading rate is over 99.4% which meet the full shading standard.
Стилі APA, Harvard, Vancouver, ISO та ін.
28

Liang, Ming, and Zui Hu. "Reconstruction of 3D Building Models Based on Architectural Construction Drawings." Applied Mechanics and Materials 336-338 (July 2013): 1349–55. http://dx.doi.org/10.4028/www.scientific.net/amm.336-338.1349.

Повний текст джерела
Анотація:
Reconstruction of 3D building objects from 2D drawings is a vital approach for 3D model reconstructing, and the key is symbol recognition of the architectural construction components in 2D graphics. Existing algorithms of graphics symbol recognition are lack of robustness, scalability and with low recognition ability to deal with graphics transformation. This study constructed Attributed Graph to express the geometrical characteristics, topological relationships and semantic characteristics of architectural drawing symbols uniformly. The recognition approach with Attributed Graph can expand easily and flexibly to deal with rotation transformation and scaling transformation. Considering the semantic mapping from drawings to models systematically, created corresponding mapping mechanism to guarantee robustness of model creating system. Achieve internal and external integration of three-dimensional architectural models automatically, by using 3Dmax modeling script. Import models to GeoDatabase, so as to using the model in 3DGIS application.
Стилі APA, Harvard, Vancouver, ISO та ін.
29

Deng, Han, Chang Qing Zheng, Chun Fu Shao, and Yun Han Li. "Construction and Application of 3D Traffic Environment Build Platform Based on UC-Win/Road." Applied Mechanics and Materials 505-506 (January 2014): 1225–29. http://dx.doi.org/10.4028/www.scientific.net/amm.505-506.1225.

Повний текст джерела
Анотація:
A 3D traffic environment build platform based on UC-win/Road is developed by discussing the advantages, functional integration of software in the platform, and the construction procedures of 3D environment. The procedures includes determining overall dimensions and textures of the models by close-up photography and remote sensing images, drawing traffic signs and road markings by CorelDRAW, making model maps by Photoshop, modifying models by 3Dmax and 3D Model Conversion Tool, adding models through three approaches in UC-win/Road: configuration of models, construction of road appendages, editing road section. In this paper, the construction procedure of buildings and road signs and the 3 views building method of terrain patch are concluded, and the example of reconstructing the traffic environment of from the Tianningsi Bridge to Fuxingmen Bridge in Beijing is given to demonstrate the reliability and availability of the platform in China.
Стилі APA, Harvard, Vancouver, ISO та ін.
30

Xin, Yufeng, Dongliang Zhang, and Guopeng Qiu. "Real-Time Animation Complexity of Interactive Clothing Design Based on Computer Simulation." Complexity 2021 (May 11, 2021): 1–11. http://dx.doi.org/10.1155/2021/9988623.

Повний текст джерела
Анотація:
With the innovation of computer, virtual clothing has also emerged. This research mainly discusses the real-time animation complex of interactive clothing design based on computer simulation. In the process of realizing virtual clothing, the sample interpolation synthesis method is used, and the human body sample library is constructed using the above two methods (primitive construction method and model reconstruction method) first, and then, the human body model is obtained by interpolation calculation according to the personalized parameters. Building a clothing model is particularly important for the effect of trying on. The clothing that needs to be displayed can be scanned and then input into the computer to build the model. The model can be directly built in 3DMAX and other software and then its surface texture can be mapped, or the clothing model can be directly built. The 3D model in the 3ds file is loaded by the loop body nested switch branch selection structure. Correspondingly, the write-back operation of 3ds files is similar. Just follow the general structure of the 3ds file and write the root block, version information block, edit information block, key frame information block, etc. to a brand new file in sequence. The main reason for this article to perform the 3ds file write-back operation is that, after the clothing model is dynamically simulated through the dynamic principle, the deformed key animation frame needs to be saved as a 3ds file so that it can be further imported into the 3DSMAX software and generated by the renderer, form high-quality picture information, and finally get high-definition animation video. In the CPU-GPU hybrid method, modules such as force calculation, collision processing, and position update use the GPU method, while overstretching is processed by the CPU method, making the overall performance 10 times higher than the pure CPU method. This research helps to promote the development of 3D virtual clothing design.
Стилі APA, Harvard, Vancouver, ISO та ін.
31

Qiu, Fan, Quan Liu, Jing Song Li, and Fan Zhang. "The Design of Shafting Condition Monitoring System for Rotating Machinery Based on Fiber Bragg Grating Sensor." Advanced Materials Research 898 (February 2014): 738–42. http://dx.doi.org/10.4028/www.scientific.net/amr.898.738.

Повний текст джерела
Анотація:
FBG (Fiber Bragg Grating) is especially suitable for the shafting operation condition monitoring of rotating machinery under the harsh working environment for a long time with its advantages of anti-electromagnetic interference, easy reuse, good stability, environmental adaptability and so on. The overall architecture of the shafting operation condition monitoring system based on FBG sensing network is proposed. In the system, FBG multi-channel distributed sensing network is used to fully apperceive the real-time operation condition information of the equipment. While the Windows Presentation Foundation (WPF) and 3-Dimensional Studio Max (3DMAX) technologies are used to realize the intuitive 3-Dimensional (3D) virtual display to monitor the equipment. Besides, the sensing information data stream is processed in real time to display the running state of the equipment. Also, mass sensing information is analyzed and stored by the real-time processing method. The stability and reliability of the proposed framework and key technology is verified by the system long-time implementation results.
Стилі APA, Harvard, Vancouver, ISO та ін.
32

Li, Z., M. Hou, Y. Dong, J. Wang, Y. Ji, and P. Huo. "VIRTUAL RESTORATION OF THE GREAT WALL BASED ON THE EVIDENCES SCALES, TAKE THE NINE-EYES WATCHTOWER AS AN EXAMPLE." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVI-M-1-2021 (August 28, 2021): 403–7. http://dx.doi.org/10.5194/isprs-archives-xlvi-m-1-2021-403-2021.

Повний текст джерела
Анотація:
Abstract. Aiming at solving the problem of how to obtain the different evidence and deduce the disappeared sections of the Great Wall site, this paper quoted the concept of evidence scale and proposed a virtual restoration framework. In this paper, taking the Nine-eyes watchtower as an example, we modified the evidence-scale from 10 to 3: the existed relic, the direct evidence and the indirect evidence. The framework consisted of three parts, namely, the classification of evidence scale, the evidence checks and the generation of three-dimensional (3D) virtual models. Base on the support of the restoration scheme and 3DMAX technology, the disappeared parts of Nine-eyes watchtower was finally restored to its original appearance. The result of virtual restoration could not only help the tourists to visit the original appearance of cultural heritage, but also experience the culture value and historical vicissitude. Therefore, it was of great scientific significance and cultural value to study how to carry out virtual restoration for the ancient relics.
Стилі APA, Harvard, Vancouver, ISO та ін.
33

Zhang, Yuan, and Wenzhe Hu. "Design Mode of Stage Performing Arts Based on 3D Modeling and Moving Edge Computing Technology." Wireless Communications and Mobile Computing 2022 (January 27, 2022): 1–9. http://dx.doi.org/10.1155/2022/4659816.

Повний текст джерела
Анотація:
In recent years, the virtual stage background has become increasingly popular in the stage design of large-scale art evenings as well as in dance performances. It deftly blends the form of dance beauty with the content of dance performance, creating an atmosphere that not only sets the scene but also expands the stage space and enhances the artistic expression of dance. This paper focuses on the design of stage performance art using 3D modeling and MEC (mobile edge computing) technology. The data fusion method of multi-Kinect joints is researched and realized using 3DMAX to complete the modeling and virtual design of a 3D virtual stage scene. The performance scheme is created by analyzing music features with a computer, designing lighting actions, and matching music and lighting actions. Finally, it shows how DDLS (distributed deep learning shunting) configuration affects convergence performance as well as how model setting affects the diversion scheme.
Стилі APA, Harvard, Vancouver, ISO та ін.
34

Ji, Tian, Boming Ren, and Shengli Huang. "Hydraulic and Pneumatic Transmission Three-Dimensional Virtual Training System Research." Journal of Physics: Conference Series 2219, no. 1 (April 1, 2022): 012064. http://dx.doi.org/10.1088/1742-6596/2219/1/012064.

Повний текст джерела
Анотація:
Abstract Unity Three-Dimensiongal technology is used to develop a 3D virtual training system platform for hydraulic and pneumatic transmission circuits, which realizes the simulation of basic hydraulic and pneumatic transmission circuits. The Physically Based Redering process is applied to map the 3D model created by 3DMax software, and the Unity 3D virtual scene technology is used to create the experimental 3D virtual scene and drive the model interactively. The finite state machine design pattern is applied to User Interface management, model selection and scene switching. The Model-View-Controller framework is used to determine the correctness of the linkage, and the mediator pattern is used to control the interaction of the components using buttons. The practical application shows that the system can show the working principle of hydraulics and pneumatics well, and the students can build and interact with the basic circuit to achieve the effect similar to the actual experiment.
Стилі APA, Harvard, Vancouver, ISO та ін.
35

Nada, Yasser A. "Semantic Web for Virtual University Using XML and Relational Database." INTERNATIONAL JOURNAL OF COMPUTERS & TECHNOLOGY 13, no. 9 (September 30, 2014): 4933–42. http://dx.doi.org/10.24297/ijct.v13i9.2396.

Повний текст джерела
Анотація:
In this paper a development of virtual university semantic web service is focused. This approach uses XML, relational database and development of a web application to store, retrieve, and transfer operative notes between database and XML file. To provide an additional management features for this suggested approach, a proposed web application is designed to be intelligent. In addition, the system analysis phase contains a detailed study of various operations performed internally or externally by running system. Activities of the system analysis phase follow iterative approaches where the deliverable is refined in incremental steps. In the system design phase, Entity-relationship (ER diagram) and normalization are used to design a database using MySQL. The XML format for operative data is designed using Document Type Declaration (DTD) and XML schema. The interchange model is designed using context diagram, dataflow diagram, system flowchart, and process specification. The proposed web application is developed using VB.Net Interface and VRML modeling 3dmax. Finally, the proposed approach files are transmitted in XML, PDF and HTML formats.
Стилі APA, Harvard, Vancouver, ISO та ін.
36

Hu, Shirui, Zhiyuan Li, Shaohua Wang, Mingyao Ai, and Qingwu Hu. "A Texture Selection Approach for Cultural Artifact 3D Reconstruction Considering Both Geometry and Radiation Quality." Remote Sensing 12, no. 16 (August 5, 2020): 2521. http://dx.doi.org/10.3390/rs12162521.

Повний текст джерела
Анотація:
3D reconstruction of culture artifacts has great potential in digital heritage documentation and protection. Choosing the proper images for texture mapping from multi-view images is a major challenge for high precision and high quality 3D reconstruction of culture artifacts. In this study, a texture selection approach, considering both the geometry and radiation quality for 3D reconstruction of cultural artifacts while using multi-view dense matching is proposed. First, a Markov random field (MRF) method is presented to select images from the best angle of view among texture image sets. Then, an image radiation quality evaluation model is proposed in the virtue of a multiscale Tenengrad definition and brightness detection to eliminate fuzzy and overexposed textures. Finally, the selected textures are mapped to the 3D model under the mapping parameters of the multi-view dense matching and a semi-automatic texture mapping is executed on the 3DMax MudBox platform. Experimental results with two typical cultural artifacts data sets (bronze wares and porcelain) show that the proposed method can reduce abnormal exposure or fuzzy images to yield high quality 3D model of cultural artifacts.
Стилі APA, Harvard, Vancouver, ISO та ін.
37

Yang, Pei, and Li Peng Zhu. "Construction of 3D Substation Monitoring System Based on Unity3D." Advanced Materials Research 753-755 (August 2013): 2261–64. http://dx.doi.org/10.4028/www.scientific.net/amr.753-755.2261.

Повний текст джерела
Анотація:
With the development of the 3D technology, the construction of a 3D substation monitoring system becomes feasible. The Unity3D is a professional and comprehensive engine for providing advantages in fast deployment, architectural visualization, and 3D animation. It can support multiple platforms and make the development much easy with an expansive architecture involved. In the normal use, we build 3D model with tools such as the 3DMax, and import the models to Unity3D. By the means, we can finish making scenes and cartoons as well as integrating business data. We can also design multive functions such as the roaming in first person view, camera switching, real-time monitoring data displaying, real-time alarming, and so on. We write custom Shader to achieve some special effects. For example, we can write vertex and fragment shader to receive the data from the scripts and parse the data to get the information of temperature points. The distance between each UV point and the given temperature points is also computed and mapped to the values of temperature and color.
Стилі APA, Harvard, Vancouver, ISO та ін.
38

Zheng, Rui, Dan Zhang, and G. S. Yang. "Design and Realization of Virtual Campus on Mobile Platform." Applied Mechanics and Materials 743 (March 2015): 585–89. http://dx.doi.org/10.4028/www.scientific.net/amm.743.585.

Повний текст джерела
Анотація:
In this paper, we introduce a virtual campus on mobile platform in service recently. The system has several functions: exhibiting the environment of the campus, inquiring available information and interactive learning and so on. The procedure of realization has three parts: construction modeling, driving character model and interaction design. For construction modeling, we applied the prevailing 3D modeling software 3DMax to complete the task. Third-person perspective was adopted in driving character model and the script with the development platform-Unity3D works well after revising and it is more suitable for mobile platform. In terms of interaction design, we borrowed the method of role play game (RPG): time related events were combining with the buildings and we design some attributes for the roaming character, and the events could be triggered according to specified logically and temporal order. The interaction could lead the users to explore the virtual campus with interest, and thereby the aim of familiarizing the freshman students with basic workflow of the campus life quickly can be achieved. As the whole system is designed for mobile platform, it is convenient for using anywhere or anytime, the application effect therefore is better comparing with the traditional method of running a virtual campus on personal computer.
Стилі APA, Harvard, Vancouver, ISO та ін.
39

Chai, Wen Yan, Gang Fu, Ti Bai Xiao, and Qiao Yun Sun. "Construction of Virtual Petrochemical Enterprises Based on Virtual Reality Technology." Advanced Materials Research 739 (August 2013): 748–53. http://dx.doi.org/10.4028/www.scientific.net/amr.739.748.

Повний текст джерела
Анотація:
As petrochemical production equipment with a high degree of risk, on-site training of operating staff and management has brought a great deal of difficulty. Therefore, this paper introduces our research and development work based on virtual reality technology to construct a virtual environment of petrochemical enterprises for on-site training of operating staff and management. To establish the virtual petrochemical enterprises, we adopted 3DMAX as a modeling tool, the VRP (Virtual Reality Platform) as a virtual reality platform as an operation platform. First of all, we create the various sub-scene of the area of petrochemical plants and do model integration and processing to result in the virtual scene with the virtual reality software. Then, we set interactive interface, allowing users to interact with the platform, which makes operations easier. We built-in virtual cameras and pre-recorded screen video to help play the presentation of the video content automatically, so that without human interaction will require. Finally, the role of script will blend with the real three-dimensional scene, the 2D panel and the daemon in order to obtain the true visual display. Therefore, the developed virtual petrochemical enterprise platform has a good show with its real intuitive.
Стилі APA, Harvard, Vancouver, ISO та ін.
40

Cao, Lucheng, Wu Xu, Ke Li, Chunjie Jin, Ying Su, and Jin He. "The Design and Implementation of Virtual Roaming in Yunnan Diqing Tibetan traditional Villages." E3S Web of Conferences 38 (2018): 01055. http://dx.doi.org/10.1051/e3sconf/20183801055.

Повний текст джерела
Анотація:
Traditional residence is the continuation of intangible cultural heritage and the primitive soil for development. At present, the protection and inheritance of traditional villages have been impacted by the process of modernization, and the phenomenon of assimilation is very serious. This article takes the above questions as the breakthrough point, and then analyzes why and how to use virtual reality technology to better solve the above problems, and take the Yunnan Diqing Tibetan traditional dwellings as the specific example to explore. First, using VR technology, with real images and sound, the paper simulate a near real virtual world. Secondly, we collect a large amount of real image information, and make the visualization model of building by using 3DMAX software platform, UV Mapping and Rendering optimization. Finally, the Vizard virtual reality development platform was used to establish the roaming system and realize the virtual interaction. The roaming system was posted online so that overcome the disadvantages of not intuitive and low capability of interaction, and these new ideas can give a whole new meaning in the protection projects of the cultural relic buildings. At the same time, visitors could enjoy the "Dian-style" architectural style and cultural connotation of dwelling house in Diqing Yunnan.
Стилі APA, Harvard, Vancouver, ISO та ін.
41

Feng, Zhongxiang, Miaomiao Yang, Yingjie Du, Jin Xu, Congjun Huang, and Xu Jiang. "Effects of the Spatial Structure Conditions of Urban Underpass Tunnels’ Longitudinal Section on Drivers’ Physiological and Behavioral Comfort." International Journal of Environmental Research and Public Health 18, no. 20 (October 19, 2021): 10992. http://dx.doi.org/10.3390/ijerph182010992.

Повний текст джерела
Анотація:
To investigate the physiological and behavioral comfort of drivers traversing urban underpass tunnels with various spatial structure conditions, a driving simulator experiment was conducted using 3DMAX and SCANeRTM studio software. Three parameters, including the slope, slope length, and height of a tunnel, were selected as research objects to explore the optimal combination of structural parameters in urban underpass tunnels. The heart rate (HR), interbeat (RR) interval, speed, and lane centerline offset value were collected for 30 drivers. Then, a measurement model of the relationship among HR, RR interval, speed, lane centerline offset value, and structural parameters was established by using partial correlation analyses and the stepwise regression method. On this basis, a structural constraint model based on the drivers’ physiological and behavioral comfort thresholds was also constructed. The results show that the driver’s HR, RR interval, speed, and lane centerline offsets are significantly related to the tunnel height, slope, and slope length. More importantly, this paper not only analyzed the effects of various structural parameters on drivers’ physiology and behavior but also proposed an optimized combination of structural parameters based on drivers’ physiological and behavioral comfort. It can reasonably improve tunnel design in China, ensure tunnel traffic safety, and seek the maximum comfort of the driver in the driving process.
Стилі APA, Harvard, Vancouver, ISO та ін.
42

Zheng, Lin. "Design of Colleges and Universities Mechanical Simulation System Based on Computer VR." Journal of Physics: Conference Series 2160, no. 1 (January 1, 2022): 012066. http://dx.doi.org/10.1088/1742-6596/2160/1/012066.

Повний текст джерела
Анотація:
Abstract With the rapid development of network technology, the traditional teaching methods can not adapt to the teaching objectives of colleges. VR has become a basic teaching tool in Colleges, which can help teachers complete teaching. At the same time, VR can improve students’ interest in learning, which can help students explore more subject knowledge. Mechanical specialty is an important subject, which requires simulation and other learning. At present, there are many kinds of software in the world, which can carry out mechanical simulation, such as SolidWorks, 3DMAX, flash and so on. Through the relevant software, colleges can design the mechanical simulation system, which can help to set up the whole process resource library in a certain field. Through the resource library, colleges can help to complete the three-dimensional entity display of equipment, which can be displayed in an all-round way. Through VR, we can help students understand the real work scene, which can help improve the students’ mechanical design ability. At the same time, through computer VR, colleges can help students learn more about the working scene of mechanical design. Firstly, this paper analyzes the importance of mechanical simulation system design. Then, this paper designs the related system content. Finally, some suggestions are put forward.
Стилі APA, Harvard, Vancouver, ISO та ін.
43

Tripodi, D., X. Zhang, Y. Wan, I. Berhane, and M. Corral. "A Retrospective Analysis of Tack Use With Progrip™ Laparoscopic Self-Fixating Mesh and 3dmax™ Mesh in Outpatient Hospital Inguinal Hernia Repair Procedures." Value in Health 21 (May 2018): S178. http://dx.doi.org/10.1016/j.jval.2018.04.1186.

Повний текст джерела
Стилі APA, Harvard, Vancouver, ISO та ін.
44

Groene, Steven, Vedra A. Augenstein, Tanushree Prasad, Amy E. Lincourt, Kent W. Kercher, and B. Todd Heniford. "Long-Term Assessment of Surgical and Quality of Life Outcomes Between Lightweight (ULTRAPRO®) and Heavyweight (Standard 3DMax™) Mesh in Laparoscopic Inguinal Hernia Repair." Journal of the American College of Surgeons 223, no. 4 (October 2016): e20-e21. http://dx.doi.org/10.1016/j.jamcollsurg.2016.08.056.

Повний текст джерела
Стилі APA, Harvard, Vancouver, ISO та ін.
45

Yu, Yang. "Modeling of Residential Environment Artistic Design Based on Multisensor Data Fusion." Wireless Communications and Mobile Computing 2022 (March 16, 2022): 1–18. http://dx.doi.org/10.1155/2022/4961698.

Повний текст джерела
Анотація:
The development of a 3D city model is accompanied by the continuous progress of technical knowledge, the continuous increase of public interest in it, and the rapid progress of national knowledge. The use of a 3D city model has become the common concern of academia, enterprises, and most users. The article takes the community as an example to summarize the research overview and basic knowledge of the 3D model. From the aspects of 3D city location data collection technology, 3D city model technology, 3D exhibition, etc., the advanced technology in 3D city model, 3DGIS software system, and other issues are discussed and studied, and the current state-of-the-art technology development level is summarized and analyzed. The article first introduces the purpose and importance of the 3D town model and further analyzes the development context, research background, and research content at home and abroad. Secondly, the theoretical basis of the 3D data model, study location data characteristics, location data model configuration, location data survey structure, and location data model construction requirements were put forward. Then, 3DMax software was used to build a house model and finally find it in OpenGL software. The effective distance of the detector is 0.4~3.5 m, and the maximum resolution is 640 × 480 . It also introduces the realization of 3D architectural model storage and the visual expression of 3D city modeling. The article uses the Kinect depth sensor to recreate a simple static dimensional scene.
Стилі APA, Harvard, Vancouver, ISO та ін.
46

Marey, Heba, Gábor Kozma, and György Szabó. "Effects of Using Green Concrete Materials on the CO2 Emissions of the Residential Building Sector in Egypt." Sustainability 14, no. 6 (March 18, 2022): 3592. http://dx.doi.org/10.3390/su14063592.

Повний текст джерела
Анотація:
Increasing the rate of construction material consumption has caused significant environmental problems in recent decades, especially the production of ordinary Portland cement (OPC), which has been associated with 8% of the world’s human CO2 emissions and is considered the leading binder of concrete. This study aims to investigate the effects of substituting conventional concrete (CC) material with green concrete (GC) in the non-structural concrete works of a residential building in New Borg El-Arab City, Egypt. It attempts to establish what the effects are of using GC on cement, natural aggregates, and CO2 emissions in the design phase. By using a design-based solution (DBS), we began with redesign, reduce, reselect, reuse, and recycle strategies to find an optimal solution for applying recycle aggregate concrete (RAC) as a replacement material in selected building parts, such as the internal floor, external sidewalk, entrance steps, and wall boundary. AutoCAD software and 3Dmax were used to modify the original design and obtain two design references with four different scenarios. Comparative analyses were applied to investigate the effects of different concrete materials. The results show a reduction of about 19.4% in cement consumption in terms of the total concrete of the building and a 44.5% reduction in CO2 emissions due to the reduction of cement in specific building parts. In addition, this solution decreased natural coarse aggregate (NCA) consumption by 23.7% in the final concrete. This study recommends that GC materials close the loop of cementitious material consumption to reduce environmental impacts and achieve sustainability in the Egyptian building sector.
Стилі APA, Harvard, Vancouver, ISO та ін.
47

Jiang, Liangfu. "Virtual Reality Action Interactive Teaching Artificial Intelligence Education System." Complexity 2021 (April 26, 2021): 1–11. http://dx.doi.org/10.1155/2021/5553211.

Повний текст джерела
Анотація:
Comprehensively improving the level of vocational education and teaching quality has become an important initiative to meet the new round of technological revolution and industrial change. The traditional teaching mode can no longer meet the needs of industries and enterprises for job competences, and all higher education institutions are actively thinking about how to carry out teaching reform. Virtual reality (VR) can effectively solve the above-mentioned drawbacks, but the hardware facilities of the existing VR systems are extremely expensive, making it impossible to popularize it in teaching. In this context, this paper is based on VR for the design of an interactive teaching platform. This paper discusses the key technologies of virtual reality, introduces the relevant theoretical foundation, and describes the current virtual reality devices with high popularity and their advantages and disadvantages for systematic analysis. From the perspective of teaching design, the design of human-computer interaction teaching process using VR technology to develop learning scenes is studied, introducing 3D modeling techniques, model construction, the production of picture and text panels, the production of video materials, and the establishment of virtual tour guide 3D scenes. The principle of this paper is to build a 3D vision for building 3D views of educational needs to design high quality images and video animation using 3DMAX and unity 3D engines. Then, we introduce the use of VR glasses (entry-level), smart phones (android/ios), and Bluetooth wireless handle to build a simple interactive teaching platform; the platform is of low cost of construction and student coverage, to solve the teaching resources shortage, equipment conditions lagging behind, the curriculum content aging, teachers and students who cannot interact in real time, and a series of problems.
Стилі APA, Harvard, Vancouver, ISO та ін.
48

Ji, Y., Y. Dong, M. Hou, Y. Qi, and A. Li. "AN EXTRACTION METHOD FOR ROOF POINT CLOUD OF ANCIENT BUILDING USING DEEP LEARNING FRAMEWORK." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVI-M-1-2021 (August 28, 2021): 321–27. http://dx.doi.org/10.5194/isprs-archives-xlvi-m-1-2021-321-2021.

Повний текст джерела
Анотація:
Abstract. Chinese ancient architecture is a valuable heritage wealth, especially for roof that reflects the construction age, structural features and cultural connotation. Point cloud data, as a flexible representation with characteristics of fast, precise, non-contact, plays a crucial role in a variety of applications for ancient architectural heritage, such as 3D fine reconstruction, HBIM, disaster monitoring etc. However, there are still many limitations in data editing tasks that need to be worked out manually, which is time-consuming, labor-intensive and error-prone. In recent years, the theoretical advance on deep learning has stimulated the development of various domains, and digital heritage is not in exception. Whenever, deep learning algorithm need to consume a huge amount of labeled date to achieve the purpose for segmentation, resulting a actuality that high labor costs also be acquired. In this paper, inspired by the architectural style similarity between mimetic model and real building, we proposed a method supported by deep learning, which aims to give a solution for the point cloud automatic extraction of roof structure. Firstly, to generate real point cloud, Baoguang Temple, unmanned Aerial Vehicle (UAV) is presented to obtain image collections that are subsequently processed by reconstruction technology. Secondly, a modified Dynamic Graph Convolutional Neural Network (DGCNN) which can learn local features with taking advantage of an edge attention convolution is trained using simulated data and additional attributes of geometric attributes. The mimetic data is sampled from 3DMAX model surface. Finally, we try to extract roof structure of ancient building from real point clouds scenes utilizing the trained model. The experimental results show that the proposed method can extract the rooftop structure from real scene of Baoguang, which illustrates not only effectiveness of approach but also a fact that the simulated source perform potential value when real point cloud datasets are scarce.
Стилі APA, Harvard, Vancouver, ISO та ін.
49

Yin, Jing, and Jong Hoon Yang. "Virtual Reconstruction Method of Regional 3D Image Based on Visual Transmission Effect." Complexity 2021 (June 11, 2021): 1–12. http://dx.doi.org/10.1155/2021/5616826.

Повний текст джерела
Анотація:
In order to solve the problems of poor user experience and low human-computer interaction efficiency, this paper designs a 3D image virtual reconstruction system based on visual communication effects. First, the functional framework diagram and hardware structure diagram of the image 3D reconstruction system are given. Then, combined with the basic theory of visual communication design, the characteristics of different elements in the three-dimensional image system and reasonable visual communication forms are analyzed, and design principles are proposed to improve user experience and communication efficiency. After the input image is preprocessed by median filtering, a three-dimensional reconstruction algorithm based on the image sequence is used to perform a three-dimensional reconstruction of the preprocessed image. The performance of the designed system was tested in a comparison form. We optimize the original hardware structure, expand the clock module, and use the chip to improve the data processing efficiency; in the two-dimensional image; we read the main information, through data conversion, display it in three-dimensional form, select the feature area, extract the image feature, calculate the key physical coordinate points, complete the main code compilation, use visual communication technology to feed back the display visual elements to the 3D image, and complete the design of the 3D image virtual reconstruction system. The test results showed that the application of visual communication technology to the virtual reconstruction of 3D images can effectively remove noise and make the edge area of the image clear, which can meet the needs of users compared with the reconstruction results of the original system. Visual C++ and 3DMAX are used as the system design platform, and three-dimensional image visualization and roaming are realized through OpenGL. Experimental results show that the designed system has better reconstruction accuracy and user satisfaction.
Стилі APA, Harvard, Vancouver, ISO та ін.
50

محمد, اثير عبد الله. "تأثير الإضاءة الطبيعية في راحة ورضا العاملين في الشركات الصناعية دراسة حالة في شركتي الصناعات القطنية(معملي التكملة والنسيج)/الفداء (موقع الشركة)". Journal of Economics and Administrative Sciences 19, № 74 (1 листопада 2018): 159. http://dx.doi.org/10.33095/jeas.v19i74.1463.

Повний текст джерела
Анотація:
أزمة الطاقةَ ومتطلبات الصحة والشعور بالرضا ، كُلّ هذا يُجدّدُ أهميةَ الانتباه الخاصِّ إلى الإضاءة الطبيعيةِ في كُلّ أنواعِ المصانع. تمثلت مشكلة البحث بمدى تحقيق المنافذ الطبيعية الخاصة بالمصنع الراحة البصرية والرضا للعاملين في شركتي الصناعات القطنية والفداء العامة. اهتم البحث بمعالجة ودراسة تأثير ضوء النهار لتوفير الراحة البصرية في المصنع . وفعلاً فأن الضوء يجب أن يعامل بعناية شديدة , والإضاءة الطبيعية يجب أن يتم التفكير بها من منظور الشاغلين للمصنع وليس الراغبين في منظر من الخارج فقط , بل التمتع بالراحة داخل المصنع. هدف البحث الحالي الى دراسة توزيع الضوء الطبيعي وتأثيره داخل المصنع , وأساليب السيطرة على الإشعاع النافذ من خلالها , وباستخدام التكنولوجيا الحديثة للوصول إلى أفضل توزيع منتظم ومتجانس لفضاءات العمل . كما تم دراسة الجوانب الفسيولوجية والسيكولوجية لمستخدمي الفضاءات الصناعية بعد تحقيق الراحة البصرية ولتوضيح ما يتركه الضوء الطبيعي من تأثيرات في العمل ومعدلات الإنتاج وإطالة مدة مكوث العاملين في فضاءات العمل، بوصفها مجال البحث، والى تحديد مستوى الإضاءة الحالية وتحديد الفجوة، وتقديم الحلول المقترحة للشركتين في توفير بيئة عمل غير مجهدة للعين. وللوصول إلى أهداف البحث، جرى استخدام عدد من الأدوات لجمع البيانات وتحليلها، مثل، قائمة الفحص، ،المشاهدات الميدانية،استخدام الانحدار الخطي البسيط، . ولقد برهنت النتائج على مستوى الجانب العملي (لدى الشركتان مستوى مقبول من الرضا والراحة للعاملين لديها ولا تؤثر الإضاءة الطبيعية معنوياً في الراحة البصرية والرضا للعاملين). تم تصميم مصنع صغير بفتحات أفقية جانبية عريضة عالية مع وجود فتحات الإضاءة السقفية (الشمالية) باستخدام برنامج 3dmax))، لتحقيق أفضل تصميم مناسب لراحة العاملين في المصنع. وبعد التحليل وجد بأن هذا ألتصميم هو الفضاء المناسب من حيث تأثير منافذ الإضاءة الطبيعية في الراحة البصرية ورضا العاملين وكذلك من الناحية الصحية والنفسية , حيث يعمل هذا التصميم على إضفاء توازن ضوئي مريح للرؤية في مواقع العمل , ويعمل على إزالة حالات التأثير السلبية للضوء كالإبهار غير المريح والنصوع والبقع الشمسية ويحسن من أداء العاملين. خرج البحث باستنتاجات فكرية وتطبيقية شخصت واقع منافذ الإضاءة الطبيعية في الشركتين وكشف عن وجود فجوة منافذ الإضاءة الطبيعية الحالية ونسب تحقيق متدنية لمتطلبات الراحة والرضا للعاملين فيها. أوصى البحث باعتماد نتائج تقييم قائمة الفحص واعتماد التصميم المقترح لتحديد ولتحقيق التحسين المستمر لجودة بيئة العمل والتي تنعكس على كفاءة الأداء.
Стилі APA, Harvard, Vancouver, ISO та ін.
Ми пропонуємо знижки на всі преміум-плани для авторів, чиї праці увійшли до тематичних добірок літератури. Зв'яжіться з нами, щоб отримати унікальний промокод!

До бібліографії