Добірка наукової літератури з теми "3D sound spatialization"
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Статті в журналах з теми "3D sound spatialization"
Leudar, Augustine. "Surrounded: A Series of Sound Installations That Combine Plant Electrophysiology and 3D Sonic Art." Leonardo 51, no. 5 (October 2018): 517–23. http://dx.doi.org/10.1162/leon_a_01338.
Повний текст джерелаLeuthold, Heinrich, Michael Hermann, and Sara Irina Fabrikant. "Making the Political Landscape Visible: Mapping and Analyzing Voting Patterns in an Ideological Space." Environment and Planning B: Planning and Design 34, no. 5 (October 2007): 785–807. http://dx.doi.org/10.1068/b3304t.
Повний текст джерелаFırat, Hasan Baran, Luigi Maffei, and Massimiliano Masullo. "3D sound spatialization with game engines: the virtual acoustics performance of a game engine and a middleware for interactive audio design." Virtual Reality, October 27, 2021. http://dx.doi.org/10.1007/s10055-021-00589-0.
Повний текст джерелаCuadrado, Francisco, Isabel Lopez-Cobo, Tania Mateos-Blanco, and Ana Tajadura-Jiménez. "Arousing the Sound: A Field Study on the Emotional Impact on Children of Arousing Sound Design and 3D Audio Spatialization in an Audio Story." Frontiers in Psychology 11 (May 6, 2020). http://dx.doi.org/10.3389/fpsyg.2020.00737.
Повний текст джерелаSalorio-Corbetto, Marina, Ben Williges, Wiebke Lamping, Lorenzo Picinali, and Deborah Vickers. "Evaluating Spatial Hearing Using a Dual-Task Approach in a Virtual-Acoustics Environment." Frontiers in Neuroscience 16 (March 8, 2022). http://dx.doi.org/10.3389/fnins.2022.787153.
Повний текст джерелаДисертації з теми "3D sound spatialization"
Meaux, Eric. "Approche perceptive pour la spatialisation / localisation sonore 3D." Thesis, La Rochelle, 2022. http://www.theses.fr/2022LAROS004.
Повний текст джерелаSound localization is the process used by humans to locate sound in space. In order to locate these sounds, the brain processes the information received, and creates acoustic cues. The thesis approach to perceptual sound localization, based on Harald Viste’s work for azimuth localization, is to use these acoustic cues in an algorithm to locate a sound source. The initial algorithm is slightly simplified in this thesis, and tested in real conditions. In addition a perceptual approach for the location of the elevation is also presented. Sound spatialization is the reverse process, making it possible to produce a sound that will be perceived at the position of the desired space. Due to the impossibility of having a broadcast system at any point in space, it is necessary to use spatialization algorithms, for example allowing broadcasts through loudspeakers. The perceptual approach of the thesis, based on the work of Joan Mouba, is to use the acoustic cues of sound localization, this time by creating them in spatialized sound sources. This thesis work deepens the initial research, notably proposes a 3D perceptual sound spatialization method called STAR (Synthetic Transaural Audio Rendering), while validating the method through tests
Pujol, Hadrien. "Antennes microphoniques intelligentes : localisation de sources acoustiques par Deep Learning." Thesis, Paris, HESAM, 2020. http://www.theses.fr/2020HESAC025.
Повний текст джерелаFor my PhD thesis, I propose to explore the path of supervised learning, for the task of locating acoustic sources. To do so, I have developed a new deep neural network architecture. But, to optimize the millions of learning variables of this network, a large database of examples is needed. Thus, two complementary approaches are proposed to constitute these examples. The first is to carry out numerical simulations of microphonic recordings. The second one is to place a microphone antenna in the center of a sphere of loudspeakers which allows to spatialize the sounds in 3D, and to record directly on the microphone antenna the signals emitted by this experimental 3D sound wave simulator. The neural network could thus be tested under different conditions, and its performances could be compared to those of conventional algorithms for locating acoustic sources. The results show that this approach allows a generally more precise localization, but also much faster than conventional algorithms in the literature
Odowichuk, Gabrielle. "Free-space gesture mappings for music and sound." Thesis, 2012. http://hdl.handle.net/1828/4288.
Повний текст джерелаGraduate
Ledoux, David. "Cathédrales, une approche immersive à la composition d'une musique spatialisée en 3D : intentions, stratégies et réceptions." Thèse, 2019. http://hdl.handle.net/1866/23597.
Повний текст джерелаThe immersive sound experience is often associated with sound spatialization. But the immersive phenomenon is rather complex and reducing it to the sole usage of a technical device does a disservice to our appreciation of its multiple causes in terms of a work’s reception. This memoir presents a research-creation project, entitled Cathédrales, that aims to better understand the reception of an intentionally immersive 3Dspatialized acousmatic music. This work focuses on the adopted compositional strategies and their effects, with regard to initial intentions and the analysis of comments made by listener participants. The first three chapters present the concepts underlying the creative process for the works Ville Aux Cent Clochers ("City of a hundred bell towers") and Réverbérence ("Reverberence"). The first chapter clarifies the meaning of sound immersion from the outset, from its more general understanding to its more specific meanings; the second chapter then presents immersion under the scope of a natural narratology of music; while the third chapter integrates such narrative approach within the language of a "cinema for the ear", while adapting it to the multidirectional context of the sound diffusion medium. In the fourth chapter are presented the two parts composing Cathédrales ("Cathedrals") : I. Ville Aux Cent Clochers and II. Réverbérence. After introducing the concept of the work as a whole, the intentions and strategies that are more specific to each part of the work are then exposed. Finally, the fifth chapter presents the results of two case studies on the reception behaviors of multiple participants listening to spatialized music over a loudspeakers dome. Aesthesic analysis arising from these surveys allows to provide different conceptual categories of the immersive sound experience. Such categorization may eventually serve to schematize the effects of certain compositional strategies, in combination with the usage of a particular technological device, on the reception of 3D spatialized music.
Частини книг з теми "3D sound spatialization"
Barbieri, Thimoty, Antonio Bianchi, and Licia Sbattella. "Minus-Two: Multimedia, Sound Spatialization and 3D Representation for Cognitively Impaired Children." In Lecture Notes in Computer Science, 1054–61. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-27817-7_155.
Повний текст джерелаТези доповідей конференцій з теми "3D sound spatialization"
Ortega-Gonza´lez, Vladimir, Samir Garbaya, and Fre´de´ric Merienne. "Using 3D Sound for Providing 3D Interaction in Virtual Environment." In ASME 2010 World Conference on Innovative Virtual Reality. ASMEDC, 2010. http://dx.doi.org/10.1115/winvr2010-3750.
Повний текст джерелаOrtega-Gonza´lez, Vladimir, Samir Garbaya, and Fre´de´ric Merienne. "An Approach for Studying the Effect of High-Level Spatial Properties of 3D Audio in Interactive Systems." In ASME-AFM 2009 World Conference on Innovative Virtual Reality. ASMEDC, 2009. http://dx.doi.org/10.1115/winvr2009-756.
Повний текст джерела