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Статті в журналах з теми "2D vs. 3D"

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Lingner, Stefan, Eiko Thiessen, and Eberhard Hartung. "Aboveground biomass estimation in linear forest objects: 2D- vs. 3D-data." Journal of Forest Science 64, No. 12 (December 20, 2018): 523–32. http://dx.doi.org/10.17221/106/2018-jfs.

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Wood-chips of linear forest objects (hedge banks and roadside plantings) are used as sustainable energy supply in wood-chip heating systems. However, wood yield of linear forest objects is very heterogeneous and hard to estimate in advance. The aim of the present study was to compare the dry mass estimation potentials of two different non-destructive data: (i) Canopy area (derived from aerial images) and mean age at stump level (2D), (ii) volume of vegetation cover based on structure from motion (SfM) via unmanned aerial vehicle (3D). These two types of data were separately used to predict reference dry mass (ground truth) in eleven objects (5 hedge banks and 6 roadside plantings) in Schleswig-Holstein, Germany. The predicting potentials were compared afterwards. The reference dry mass was ascertained by weighing after harvesting and drying samples to constant weight. The model predicting reference dry mass using canopy area and mean age at stump level achieved a relative root mean square error (RMSE) of 52% (42% at larger combined plot sizes). The model predicting reference dry mass using SfM volume achieved a relative RMSE of 30% (16% at larger combined plot sizes). This result indicates that biomass is better described by volume of vegetation cover than by canopy area and age.
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Visby, Lasse, Charlotte Burup Kristensen, Frederik Holm Grund Pedersen, Per Ejlstrup Sigvardsen, Klaus Fuglsang Kofoed, Christian Hassager, and Rasmus Møgelvang. "Assessment of left ventricular outflow tract and aortic root: comparison of 2D and 3D transthoracic echocardiography with multidetector computed tomography." European Heart Journal - Cardiovascular Imaging 20, no. 10 (March 16, 2019): 1156–63. http://dx.doi.org/10.1093/ehjci/jez045.

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Abstract Aims Accurate echocardiographic assessment of left ventricular outflow tract (LVOT) and the aortic root is necessary for risk stratification and choice of appropriate treatment in patients with pathologies of the aortic valve and aortic root. Conventional 2D transthoracic echocardiographic (TTE) assessment is based on the assumption of a circular shaped LVOT and aortic root, although previous studies have indicated a more ellipsoid shape. 3D TTE and multidetector computed tomography (MDCT) applies planimetry and are not dependent on geometrical assumptions. The aim was to test accuracy, feasibility, and reproducibility of 3D TTE compared to 2D TTE assessment of LVOT and aortic root areas, with MDCT as reference. Methods and results We examined 51 patients with 2D/3D TTE and MDCT at the same day. All patients were re-examined with 2D/3D TTE on a different day to evaluate 2D and 3D re-test variability. Areas of LVOT, aortic annulus, and sinus were assessed using 2D, 3D TTE, and MDCT. Both 2D/3D TTE underestimated the areas compared to MDCT; however, 3D TTE areas were significantly closer to MDCT-areas. 2D vs. 3D mean MDCT-differences: LVOT 1.61 vs. 1.15 cm2, P = 0.019; aortic annulus 1.96 vs. 1.06 cm2, P < 0.001; aortic sinus 1.66 vs. 1.08 cm2, P = 0.015. Feasibility was 3D 76–79% and 2D 88–90%. LVOT and aortic annulus areas by 3D TTE had lowest variabilities; intraobserver coefficient of variation (CV) 9%, re-test variation CV 18–20%. Conclusion Estimation of LVOT and aortic root areas using 3D TTE is feasible, more precise and more accurate than 2D TTE.
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Acres, Jacqueline, and Jay Nadeau. "2D vs 3D tracking in bacterial motility analysis." AIMS Biophysics 8, no. 4 (2021): 385–99. http://dx.doi.org/10.3934/biophy.2021030.

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<abstract> <p>Digital holographic microscopy provides the ability to observe throughout a large volume without refocusing. This capability enables simultaneous observations of large numbers of microorganisms swimming in an essentially unconstrained fashion. However, computational tools for tracking large 4D datasets remain lacking. In this paper, we examine the errors introduced by tracking bacterial motion as 2D projections vs. 3D volumes under different circumstances: bacteria free in liquid media and bacteria near a glass surface. We find that while XYZ speeds are generally equal to or larger than XY speeds, they are still within empirical uncertainties. Additionally, when studying dynamic surface behavior, the Z coordinate cannot be neglected.</p> </abstract>
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Gubler, M., J. B. Ludlow, A. Mol, and L. Cevidanes. "Precision of Cephalometric Landmark Identification: 3D vs. 2D." Oral Surgery, Oral Medicine, Oral Pathology, Oral Radiology, and Endodontology 107, no. 4 (April 2009): e28. http://dx.doi.org/10.1016/j.tripleo.2008.12.033.

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Sina, Ahmad Saquib, and Juanjuan Wu. "Effects of 3D vs 2D interfaces and product-coordination methods." International Journal of Retail & Distribution Management 47, no. 8 (August 12, 2019): 855–71. http://dx.doi.org/10.1108/ijrdm-11-2018-0244.

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Purpose The purpose of this paper is to examine the effects of product display based on colour, discount and brand on retail pleasure, arousal, flow, perceived merchandise quality, time spent, satisfaction and patronage intentions in both 3D and 2D interfaces. This study uses the flow theory and stimulus-organism-response framework to understand the effects of product coordination methods and interface dimensions on consumers’ emotional, cognitive and behavioural outcomes. Design/methodology/approach This study conducted a 2 (interface: 3D and 2D) × 3 (product coordination method: colour, discount and brand) between-subjects experimental design. The coordination of display refers to the way products are arranged based on similar properties, such as similar colour, discount or brand. 3D stores were designed using Mockshop, a 3D virtual retailing software. A total of 144 US female college students from various universities participated in the study. Findings The findings showed that the 3D interface produced higher flow, satisfaction, time spent and patronage intention than the 2D interface. Also, among the six display scenarios, participants who were in the colour-coordinated 3D store showed the highest levels of emotional, cognitive and behavioural outcomes except for retail pleasure and arousal. Originality/value This study investigates product display based on colour, discount and brand in both 3D and 2D interfaces. Although product coordination methods have been tested in 3D stores in previous studies, they have not been compared with their effects in the 2D interface such as online shopping sites. Therefore, this study fills in this gap in the literature, which can guide retailers in making the right decisions for visuals.
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Dulinska, Joanna M., and Anna Galuszka. "3D Vs. 2D Modeling of Concrete Gravity Dam Subjected to Mining Tremor." Applied Mechanics and Materials 405-408 (September 2013): 2015–19. http://dx.doi.org/10.4028/www.scientific.net/amm.405-408.2015.

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The paper indicates the role of 3D modeling of concrete gravity dams in evaluation of dynamic response of dams to mining tremors which occur in mining activity regions. 2D and 3D models of a concrete gravity dam were prepared in order to compare two-and three-dimensional analysis of the dynamic response of dam to mining shock. Firstly, values of natural frequencies obtained for 2D and 3D models occurred to be very similar, but only the 3D model allowed to predict the dam behaviour under longitudinal kinematic excitation. Secondly, the comparison of the maximal principal stresses obtained for 2D and 3D models indicates that the simplified 2D analysis underestimates the values of dynamic response on about 20 %. Three-dimensional dynamic analysis allows to assess internal stresses resulting from mining shock more precisely, since the amplitudes of ground vibrations during mining tremors are comparable in three directions.
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Dulinska, Joanna. "3D vs. 2D Modeling of Concrete Gravity Dam Subjected to Mining Tremor." Applied Mechanics and Materials 325-326 (June 2013): 1324–28. http://dx.doi.org/10.4028/www.scientific.net/amm.325-326.1324.

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The paper indicates the role of 3D modeling of concrete gravity dams in evaluation of dynamic response of dams to mining tremors which occur in mining activity regions. 2D and 3D models of a concrete gravity dam were prepared in order to compare two-and three-dimensional analysis of the dynamic response of dam to mining shock. Firstly, values of natural frequencies obtained for 2D and 3D models occurred to be very similar, but only the 3D model allowed to predict the dam behaviour under longitudinal kinematic excitation. Secondly, the comparison of the maximal principal stresses obtained for 2D and 3D models indicates that the simplified 2D analysis underestimates the values of dynamic response on about 20 %. Three-dimensional dynamic analysis allows to assess internal stresses resulting from mining shock more precisely, since the amplitudes of ground vibrations during mining tremors are comparable in three directions.
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Kowalczyk, Dariusz, Szymon Piątkowski, Maja Porażko, Aleksandra Woskowska, Klaudia Szewczyk, Katarzyna Brudniak, Mariusz Wójtowicz, and Karolina Kowalczyk. "Safety of Three-Dimensional versus Two-Dimensional Laparoscopic Hysterectomy during the COVID-19 Pandemic." International Journal of Environmental Research and Public Health 19, no. 21 (October 29, 2022): 14163. http://dx.doi.org/10.3390/ijerph192114163.

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Background: The COVID-19 pandemic has resulted in a significant decrease in the number of surgical procedures performed. Therefore, it is important to use surgical methods that carry the lowest possible risk of virus transmission between the patient and the operating theater staff. Aim: Safety evaluation of three-dimensional (3D) versus two-dimensional (2D) laparoscopic hysterectomy during the COVID-19 pandemic. Methods: 44 patients were assigned to a prospective case-control study. They were divided either to 3D (n = 22) or 2D laparoscopic hysterectomy (n = 22). Fourteen laparoscopic supracervical hysterectomies (LASH) and eight total laparoscopic hysterectomies (TLH) were performed in every group. The demographic data, operating time, change in patients’ hemoglobin level and other surgical outcomes were evaluated. Results: 3D laparoscopy was associated with a significantly shorter operating time than 2D. (3D vs. 2D LASH 70 ± 23 min vs. 90 ± 20 min, p = 0.0086; 3D vs. 2D TLH 72 ± 9 min vs. 85 ± 9 min, p = 0.0089). The 3D and 2D groups were not significantly different in terms of change in serum hemoglobin level and other surgical outcomes. Conclusions: Due to a shorter operating time, 3D laparoscopic hysterectomy seems to be a safer method both for both the surgeon and the patient. Regarding terms of possible virus transmission, it may be particularly considered the first-choice method during the COVID-19 pandemic.
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Gray, Rob. "2D vs. 3D Visual Cues for Altitude Maintenance in Low-Altitude Flight." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 51, no. 19 (October 2007): 1287–90. http://dx.doi.org/10.1177/154193120705101901.

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Previous research on altitude maintenance in low-altitude flight has focused either on cues provided by 2D features in the visual scene (e.g., splay angle) or on visual cues provided by the presence of 3D objects in the scene (e.g., occlusion). Therefore, little is known about the relative importance of 2D and 3D cues in altitude maintenance. We systematically varied the position variability, height, and pattern of surface elements in a simulated low-level flight environment to vary the salience of 2D and 3D visual cues. For 2D objects, altitude variability increased as a function of object position variability indicating that splay and depression angles are not reliable cues for terrains with irregularly spaced objects. For 3D objects, altitude variability increased less (or not at all) as a function of position variability indicating that the cues provided by 3D objects such as occlusion and motion parallax are the dominant visual cues for altitude maintenance for natural terrains with irregularly spaced objects.
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Duval, Kayla, Hannah Grover, Li-Hsin Han, Yongchao Mou, Adrian F. Pegoraro, Jeffery Fredberg, and Zi Chen. "Modeling Physiological Events in 2D vs. 3D Cell Culture." Physiology 32, no. 4 (July 2017): 266–77. http://dx.doi.org/10.1152/physiol.00036.2016.

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Cell culture has become an indispensable tool to help uncover fundamental biophysical and biomolecular mechanisms by which cells assemble into tissues and organs, how these tissues function, and how that function becomes disrupted in disease. Cell culture is now widely used in biomedical research, tissue engineering, regenerative medicine, and industrial practices. Although flat, two-dimensional (2D) cell culture has predominated, recent research has shifted toward culture using three-dimensional (3D) structures, and more realistic biochemical and biomechanical microenvironments. Nevertheless, in 3D cell culture, many challenges remain, including the tissue-tissue interface, the mechanical microenvironment, and the spatiotemporal distributions of oxygen, nutrients, and metabolic wastes. Here, we review 2D and 3D cell culture methods, discuss advantages and limitations of these techniques in modeling physiologically and pathologically relevant processes, and suggest directions for future research.
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Дисертації з теми "2D vs. 3D"

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Gubler, Maritzabel Ludlow John B. "Precision of cephalometric landmark identification 3D vs 2D." Chapel Hill, N.C. : University of North Carolina at Chapel Hill, 2008. http://dc.lib.unc.edu/u?/etd,1890.

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Thesis (M.S.)--University of North Carolina at Chapel Hill, 2008.
Title from electronic title page (viewed Dec. 11, 2008). "... in partial fulfillment of the requirements for the degree of Master of Science in the Department of Oral and Maxillofacial Radiology." Discipline: Oral and Maxillofacial Radiology; Department/School: Dentistry.
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Oh, Se Jong. "Learning to segment texture in 2D vs. 3D : A comparative study." Thesis, Texas A&M University, 2004. http://hdl.handle.net/1969.1/1227.

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Texture boundary detection (or segmentation) is an important capability of the human visual system. Usually, texture segmentation is viewed as a 2D problem, as the definition of the problem itself assumes a 2D substrate. However, an interesting hypothesis emerges when we ask a question regarding the nature of textures: What are textures, and why did the ability to discriminate texture evolve or develop? A possible answer to this question is that textures naturally define physically distinct surfaces or objects, thus, we can hypothesize that 2D texture segmentation may be an outgrowth of the ability to discriminate surfaces in 3D. In this thesis, I investigated the relative difficulty of learning to segment textures in 2D vs. 3D configurations. It turns out that learning is faster and more accurate in 3D, very much in line with what was expected. Furthermore, I have shown that the learned ability to segment texture in 3D transfers well into 2D texture segmentation, but not the other way around, bolstering the initial hypothesis, and providing an alternative approach to the texture segmentation problem.
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Burwell, Claire Leonora. "The effect of 2D vs. 3D visualisation on lidar point cloud analysis tasks." Thesis, University of Leicester, 2016. http://hdl.handle.net/2381/37950.

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The exploitation of human depth perception is not uncommon in visual analysis of data; medical imagery and geological analysis already rely on stereoscopic 3D visualisation. In contrast, 3D scans of the environment are usually represented on a flat, 2D computer screen, although there is potential to take advantage of both (a) the spatial depth that is offered by the point cloud data, and (b) our ability to see stereoscopically. This study explores whether a stereo 3D analysis environment would add value to visual lidar tasks, compared to the standard 2D display. Forty-six volunteers, all with good stereovision and varying lidar knowledge, viewed lidar data in either 2D or in 3D, on a 4m x 2.4m screen. The first task required 2D and 3D measurement of linear lengths of a planar and a volumetric feature, using an interaction device for point selection. Overall, there was no significant difference in the spread of 2D and 3D measurement distributions for both of the measured features. The second task required interpretation of ten features from individual points. These were highlighted across two areas of interest - a flat, suburban area and a valley slope with a mixture of features. No classification categories were offered to the participant and answers were expressed verbally. Two of the ten features (chimney and cliff-face) were interpreted with a better degree of accuracy using the 3D method and the remaining features had no difference in 2D and 3D accuracy. Using the experiment’s data processing and visualisation approaches, results suggest that stereo 3D perception of lidar data does not add value to manual linear measurement. The interpretation results indicate that immersive stereo 3D visualisation does improve the accuracy of manual point cloud classification for certain features. The findings contribute to wider discussions in lidar processing, geovisualisation, and applied psychology.
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Lindelöf, Linnea. "Bedömning av etiologi till mitralisinsufficiens med 2DTEE vs. 3DTEE : En jämförande studie mellan oerfaren och erfaren ekokardiograför." Thesis, Umeå universitet, Biomedicinsk laboratorievetenskap, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-103672.

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Shields, Christopher. "2D vs 3D in a touch-free hand gesture based interface : An exploration of how 2D and 3D visual aids affect a user’s ability to learn a new interface." Thesis, Linnéuniversitetet, Institutionen för medieteknik (ME), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-37748.

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3D is a popular topic as an increasing amount of media and technology begin to support 3D interaction.  With the rise of interest in 3D interaction, the question of why there is a demand and desire for 3D over 2D interaction becomes relevant. This thesis compares the differences between a 3D heads up display and a 2D heads up display for a touch free gesture based virtual keyboard.  The gesture interface used in the tests is a way of communicating with a system using gestures of the hands tracked by a motion sensor.  This thesis tested 16 users where half of the users used a 2D version of a heads up display and the other half used a 3D version of a heads up display.  Both user groups were tested with identical conditions and in an identical environment.  Raw statistical data was gathered from a logging mechanism in the interface and qualitative data was gathered from questionnaires and observation notes.  The results from the experiment showed that the 2D and 3D heads up display gave very similar results. However, results also showed slightly better qualitative results from the 3D heads up display observation and questionnaire data.  The conclusion indicated no clear advantage for the 2D version or the 3D version.  The discussion shows that many other factors in the design process and selection of users, play a large role in the comparison of 2D vs 3D visualizations.  Factors such as age and familiarity with different levels of technology are indicated to be contributing factors when comparing 2D vs 3D.  The results and discussion hope to provide a starting point for future comparison research in the field of 2D compared to 3D visualization.
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Guledani, Aleks Verfasser], Theresia [Akademischer Betreuer] [Stradal, and Reinhard [Akademischer Betreuer] Köster. "The Role of actin-based Protrusions in 2D vs. 3D Migration / Aleks Guledani ; Theresia Stradal, Reinhard Köster." Braunschweig : Technische Universität Braunschweig, 2021. http://d-nb.info/1234148250/34.

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Oliveira, Sílvia Margarida Gonçalves de. "Resposta acomodativa dinâmica a diferentes estímulos visuais: 2D vs 3D." Master's thesis, 2011. http://hdl.handle.net/1822/17892.

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Dissertação de mestrado em Optometria Avançada
O 3D é uma tecnologia em evolução, quer a nível de dispositivos quer a nível de conteúdos. A sua crescente massificação levanta algumas questões a nível de saúde pública, nomeadamente os efeitos que a visualização destes conteúdos pode ter sobre o sistema visual. Ainda que muita investigação tenha sido feita sobre a sintomatologia que este tipo de conteúdos pode provocar aos seus utilizadores, apenas recentemente se começou a avaliar os seus efeitos sobre o comportamento do sistema visual. Facto que abre um grande leque de oportunidades de investigação. Este trabalho pretende avaliar os efeitos que a visualização de conteúdos 3D tem sobre o sistema acomodativo, comparando a resposta acomodativa a conteúdos 2D e 3D. Para tal foram avaliados dois dispositivos 3D acessíveis ao grande público, a televisão e uma consola de jogos. O estudo foi dividido em duas partes principais relacionadas com o tipo de dispositivo 3D, tendo participado 22 jovens universitários nas experiências realizadas com a televisão e 15 nas realizadas com a consola de jogos. Em termos clínicos, a resposta do sistema acomodativo a conteúdos 2D não é muito diferente da que se verifica para os conteúdos 3D. No entanto parece que a diferença de resposta acomodativa registada para os dois tipos de conteúdos é tanto maior quanto menor for a distância a que são visualizados.
3D is a developing technology, in terms of devices and contents. Its growing mass raises some questions in terms of public health, particularly the effects that viewing such contents may have on the visual system. Although much research was carried out on the symptoms that this type of contents can cause, it has only recently begun to evaluate their effects on the visual system behavior. Therefore there is still a long way to go. This work aims to assess the effects that viewing 3D contents has on the accommodative system, comparing the accommodative response to 2D and 3D contents. Therefore, we evaluated two 3D devices accessible to the general public, television and a video game console. The study was divided into two main parts related to the 3D device type, 22 university students participated in the experiments with television and 15 had performed the experiments with the video game console. In clinical terms, the response to accommodative 2D content is not very different of that found for the 3D content. However it seems that the difference in accommodative response recorded for the two types of content is greater the shorter the distance they are viewed.
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Strohmeier, Dominik Brandenburg Karlheinz. "Wahrnehmungsuntersuchung von 2D vs. 3D Displays in A/V-Applikationen mittels einer kombinierten Analysemethodik /." 2007. http://www.gbv.de/dms/ilmenau/abs/572370857stroh.txt.

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RAZZANO, ROBERTO. "Numerical simulations for prediction of seismic ground motion amplification: 2D vs 3D comparison for natural reliefs and earth dams." Doctoral thesis, 2021. http://hdl.handle.net/11573/1547778.

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Local site conditions (i.e., dynamic properties of subsurface and bedrock materials, surface and buried morphology) play an important role on seismic ground motion amplification. Therefore, their effects may become crucial in several geological/geotechnical systems such as earth dams and natural reliefs for selection of ground motion to be used in the analysis of engineering problems. These systems are usually studied based on 2D numerical analyses. However, due to the complexity of geomorphological and geotechnical situations, frequently coupled 3D soil-topography amplification analyses should be conducted to realistically assess the dynamic response. In this research, large-scale numerical simulations are carried out with the finite difference computer code FLAC3D, that was used for both 2D and 3D analyses. Two case histories have been considered, the Palatino hill, a natural relief in the historical center of Rome, and the Angitola zoned dams in Southern Italy. In both cases visco-elastic linear analyses have been conducted considering models of increasing complexity, from homogeneous to heterogeneous ones with the inclusion of one or more additional layers, in order to distinguish between topographic and stratigraphic/valley amplification. In both cases Chang wavelet was used for input motion for three values of frequency (2Hz, 5Hz and 8Hz). The comparison between the results of 2D and 3D analyses has been carried out in terms of maximum accelerations and/or displacement in representative points. The numerical analyses have been preceded by a calibration study, comparing the results of 2D and 3D numerical analyses with closed form solutions. It is shown that 3D behavior can have a pronounced effect on the seismic response of the examined systems in terms of amplitude and shape of the acceleration/displacement profiles. In fact, 3D amplitudes can be much larger than 2D ones depending on the frequency of the input motion. The importance of vertical parasitic component of motion is highlighted, which again is frequency-dependent in that it increases with increasing frequency. For Angitola earth dams, the influence of narrow canyons in which the dams are built significantly contributes to the enhanced amplification of response, which is in agreement with the literature findings.
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Книги з теми "2D vs. 3D"

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Mccurry, Meryl. 2D Vs. 3D. AuthorHouse, 2013.

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McCurry, Meryl. When Worlds Collide: 2D Vs 3D. Stellar Literary, 2021.

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Частини книг з теми "2D vs. 3D"

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Robinson, Ciarán. "2D vs 3D Sound." In Game Audio with FMOD and Unity, 45–51. New York, NY : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9780429455971-6.

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Hu, Wenze, Zhangzhang Si, and Song-Chun Zhu. "Structure vs. Appearance and 3D vs. 2D? A Numeric Answer." In Shape Perception in Human and Computer Vision, 237–48. London: Springer London, 2013. http://dx.doi.org/10.1007/978-1-4471-5195-1_17.

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Long, David, and Daniel Praeg. "Buried Ice-Scours: 2D vs 3D-Seismic Geomorphology." In Glaciated Continental Margins, 142–43. Dordrecht: Springer Netherlands, 1997. http://dx.doi.org/10.1007/978-94-011-5820-6_55.

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Smyth, Barry, Mark Mullins, and Elizabeth McKenna. "2D vs 3D Visualisation Techniques for Case-Based Reasoning." In Research and Development in Intelligent Systems XVII, 129–42. London: Springer London, 2001. http://dx.doi.org/10.1007/978-1-4471-0269-4_10.

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Parziale, Antonio, Cristina Carmona-Duarte, Miguel Angel Ferrer, and Angelo Marcelli. "2D vs 3D Online Writer Identification: A Comparative Study." In Document Analysis and Recognition – ICDAR 2021, 307–21. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-86334-0_20.

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Spyridonis, Fotios, and Gheorghita Ghinea. "2D vs. 3D Pain Visualization: User Preferences in a Spinal Cord Injury Cohort." In Lecture Notes in Computer Science, 315–22. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-21675-6_37.

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Minchev, Zlatogor. "2D vs 3D Visualization and Social Networks Entertainment Games: A Human Factor Response Case Study." In Entertainment Computing – ICEC 2013, 107–13. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-41106-9_12.

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Tiwari, R. K., and R. Rekapalli. "Singular Spectrum vs. Wavelet Based Denoising Schemes in Generalized Inversion Based Seismic Wavelet Estimation." In Modern Singular Spectral-Based Denoising and Filtering Techniques for 2D and 3D Reflection Seismic Data, 103–8. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-19304-1_9.

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Lucchiari, Claudio, Maria Elide Vanutelli, and Raffaella Folgieri. "Is Three better than Two? A Study on EEG Activity and Imagination Abilities in 2D vs 3D Stimuli." In Proceedings e report, 41–47. Florence: Firenze University Press, 2018. http://dx.doi.org/10.36253/978-88-6453-707-8.09.

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Анотація:
Real and virtual are often considered terms in reciprocal opposition, but the boundaries between the two are blurred. The main goal of our study consists in answering the question whether the presence of a third dimension (3D) is a fundamental step of the virtual toward the real world, and if it causes some difference in the neural activity of the spectator [8]. Also, the possibility to consider real what is virtual will be discussed [6, 7].
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"2D Emulation vs. 3D Simulation." In Assessment Methods and Success Factors for Digital Education and New Media, 65–94. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-7998-8721-8.ch003.

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This chapter investigates the importance of “visual reality,” formative and informative, in multimedia systems. In addition, the emulated and simulated representation of the real world is examined through computers and art until the generation of the so-called “empty reality” for the metaverse. A historical study is also carried out on the bifurcation of a divergent modality between contemporary elitist fine arts and experimental ICT artists. At the same time, the main advantages of graphic design in visual communication and interactive systems are revealed through the works of Escher. Finally, there is a heuristic evaluation with users of Escherian works in the field of social media and interactive systems in education, entertainment, and video games.
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Тези доповідей конференцій з теми "2D vs. 3D"

1

Kiss, Daniel, and Peter Baranyi. "3D webspace VS 2D website." In 2020 11th IEEE International Conference on Cognitive Infocommunications (CogInfoCom). IEEE, 2020. http://dx.doi.org/10.1109/coginfocom50765.2020.9237898.

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2

Fernandez, James Reza F., Linda Hovanessian-Larsen, and Brent Liu. "2D vs. 3D mammography observer study." In SPIE Medical Imaging, edited by William W. Boonn and Brent J. Liu. SPIE, 2011. http://dx.doi.org/10.1117/12.878570.

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3

Righetti, Niccolo, and Giuseppina Puzzilli. "2D vs 3D NAND technology: Reliability benchmark." In 2017 IEEE International Integrated Reliability Workshop (IIRW). IEEE, 2017. http://dx.doi.org/10.1109/iirw.2017.8361235.

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4

Chrzanowska-Jeske, M., and Mohammad A. Ahmed. "Power efficiency of 3D vs 2D ICs." In 2013 IEEE Faible Tension Faible Consommation (FTFC). IEEE, 2013. http://dx.doi.org/10.1109/ftfc.2013.6577778.

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5

Kwon, O'Dae. "2D whispering gallery vs. 3D whispering cave." In Lasers and Applications in Science and Engineering, edited by Alexis V. Kudryashov, Alan H. Paxton, and Vladimir S. Ilchenko. SPIE, 2008. http://dx.doi.org/10.1117/12.771695.

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Tavanti, M., and M. Lind. "2D vs 3D, implications on spatial memory." In IEEE Symposium on Information Visualization, 2001. INFOVIS 2001. IEEE, 2001. http://dx.doi.org/10.1109/infvis.2001.963291.

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Zettler, Nico, and Andre Mastmeyer. "Comparison of 2D vs. 3D Unet Organ Segmentation in abdominal 3D CT images." In WSCG'2021 - 29. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2021. Západočeská univerzita, 2021. http://dx.doi.org/10.24132/csrn.2021.3002.5.

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A two-step concept for 3D segmentation on 5 abdominal organs inside volumetric CT images is presented. Firsteach relevant organ’s volume of interest is extracted as bounding box. The extracted volume acts as input for asecond stage, wherein two compared U-Nets with different architectural dimensions re-construct an organ segmen-tation as label mask. In this work, we focus on comparing 2D U-Nets vs. 3D U-Net counterparts. Our initial resultsindicate Dice improvements of about 6% at maximum. In this study to our surprise, liver and kidneys for instancewere tackled significantly better using the faster and GPU-memory saving 2D U-Nets. For other abdominal keyorgans, there were no significant differences, but we observe highly significant advantages for the 2D U-Net interms of GPU computational efforts for all organs under study.
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Jones, Frank C. "Simulated 2D vs. 3D Shock Waves: Implications for Particle Acceleration." In THE PHYSICS OF COLLISIONLESS SHOCKS: 4th Annual IGPP International Astrophysics Conference. AIP, 2005. http://dx.doi.org/10.1063/1.2032691.

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Wiskin, James W., John Klock, Martin Cwikla, Sanghyeb Lee, and Bilal Malik. "Mammographic density, 2D vs 3D methods: quantitative analysis of difference." In Ultrasonic Imaging and Tomography, edited by Nicole V. Ruiter and Brett C. Byram. SPIE, 2021. http://dx.doi.org/10.1117/12.2581964.

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Jia, Dan, Alexander Hermans, and Bastian Leibe. "2D vs. 3D LiDAR-based Person Detection on Mobile Robots." In 2022 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS). IEEE, 2022. http://dx.doi.org/10.1109/iros47612.2022.9981519.

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