Literatura científica selecionada sobre o tema "XR technologies"
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Artigos de revistas sobre o assunto "XR technologies"
B. Vivekanandam. "Recent development in Extended Reality technologies". Recent Research Reviews Journal 2, n.º 1 (junho de 2023): 135–44. http://dx.doi.org/10.36548/rrrj.2023.1.11.
Texto completo da fonteDoolani, Sanika, Callen Wessels, Varun Kanal, Christos Sevastopoulos, Ashish Jaiswal, Harish Nambiappan e Fillia Makedon. "A Review of Extended Reality (XR) Technologies for Manufacturing Training". Technologies 8, n.º 4 (10 de dezembro de 2020): 77. http://dx.doi.org/10.3390/technologies8040077.
Texto completo da fonteKrodel, Tim, Vera Schott e Jivka Ovtcharova. "XR Technology Deployment in Value Creation". Applied Sciences 13, n.º 8 (18 de abril de 2023): 5048. http://dx.doi.org/10.3390/app13085048.
Texto completo da fonteGupta, Nithin, Nikki M. Barrington, Nicholas Panico, Nolan J. Brown, Rohin Singh, Redi Rahmani e Randy S. D’Amico. "Assessing views and attitudes toward the use of extended reality and its implications in neurosurgical education: a survey of neurosurgical trainees". Neurosurgical Focus 56, n.º 1 (janeiro de 2024): E18. http://dx.doi.org/10.3171/2023.10.focus23647.
Texto completo da fonteRakkolainen, Ismo, Ahmed Farooq, Jari Kangas, Jaakko Hakulinen, Jussi Rantala, Markku Turunen e Roope Raisamo. "Technologies for Multimodal Interaction in Extended Reality—A Scoping Review". Multimodal Technologies and Interaction 5, n.º 12 (10 de dezembro de 2021): 81. http://dx.doi.org/10.3390/mti5120081.
Texto completo da fonteNovakova, Hana, e Peter ŠTarchoň. "Creative Industries: Challenges and Opportunities in XR Technologies". SHS Web of Conferences 115 (2021): 03011. http://dx.doi.org/10.1051/shsconf/202111503011.
Texto completo da fonteTaheri, Ali, e Claudio Aguayo. "XR technologies and experience-based learning". Pacific Journal of Technology Enhanced Learning 4, n.º 1 (11 de fevereiro de 2022): 44–45. http://dx.doi.org/10.24135/pjtel.v4i1.146.
Texto completo da fonteBibri, Simon Elias, e Senthil Kumar Jagatheesaperumal. "Harnessing the Potential of the Metaverse and Artificial Intelligence for the Internet of City Things: Cost-Effective XReality and Synergistic AIoT Technologies". Smart Cities 6, n.º 5 (13 de setembro de 2023): 2397–429. http://dx.doi.org/10.3390/smartcities6050109.
Texto completo da fonteCatbas, Fikret Necati, Furkan Luleci, Mahta Zakaria, Ulas Bagci, Joseph J. LaViola, Carolina Cruz-Neira e Dirk Reiners. "Extended Reality (XR) for Condition Assessment of Civil Engineering Structures: A Literature Review". Sensors 22, n.º 23 (6 de dezembro de 2022): 9560. http://dx.doi.org/10.3390/s22239560.
Texto completo da fonteRivera-Carlisle, Joanna. "CONTEXTUALISING THE CONTESTED: XR AS EXPERIMENTAL MUSEOLOGY". Herança 6, n.º 1 (8 de março de 2023): 15–31. http://dx.doi.org/10.52152/heranca.v6i1.676.
Texto completo da fonteTeses / dissertações sobre o assunto "XR technologies"
Qassim, Niazy. "L'utilisation du big data, de l'intelligence artificielle et des technologies XR dans les campagnes politiques : Une étude comparative Franco-Allemande". Electronic Thesis or Diss., Université Côte d'Azur, 2022. http://www.theses.fr/2022COAZ2033.
Texto completo da fonteIn the last few years, new information and communication technology has made information easily accessible. At the same time, information has become a strategic raw material that political actors seek to master in order to gain competitive advantages. In parallel, artificial intelligence and virtual reality have started to revolutionize the forms and the modes of political communication. Therefore, in this thesis, we studied how French and German political candidates and parties use big data, artificial intelligence, and virtual reality during political campaigns. Based on mixed research during the 2021 German federal election and 2022 French presidential elections. We found that political campaigns in France are more dynamic, aggressive and diverse than German political campaigns. We also found that French political candidates and parties are more creative and innovative in terms of using big data, artificial intelligence and virtual reality in political campaigns than German political candidates and parties. Despite the progress of professionalized campaigning in both countries, the use of big data, artificial intelligence and virtual reality in political campaigns until now weak and not perfect
Lundmark, Martin. "The dice are still rolling : A study that shows how AR technology can create new gameplay specific qualities". Thesis, Högskolan Kristianstad, Fakulteten för ekonomi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-22065.
Texto completo da fonteSpelindustrin förändras och nya former av spel och upplevelser utvecklas. Från brädspel till datorspel till de nyaste AR och VR spelen. Just nu arbetar utvecklare med att skapa nya upplevelser där det virtuella kombineras med verkligheten till en fulländad och trovärdig mix. Detta skapar utrymme för nya möjligheter at implementera teknologi i klassiska artefakter. Inom kontexten av brädspel finner vi många fysiska spelobjekt och tärningen är vald som huvud-karaktären för den här studien. Placerad mellan brädspel och digitala spel kommer nu AR spel. Tidigare forskning inom brädspel och teknologi gav intressant information inom kontexten och agerar som riktlinjer och som grund för ny design. Tärningen är världskänd så siktar den härstudien mot att ta reda på hur det här objektet kan utvecklas med hjälp av teknologi. Genom att arbeta med konceptdriven design och i nära relation med en AR spelstudio, designades den nya AR tärningen och det nya AR spelet DiceFold. En kvalitativ metod användes där experter inom industrin diskuterade de nya möjliga upplevelser inom AR spel och funktionaliteten hos AR tärningen, som kanske kan bli en ny del inom spelvärlden i en snar framtid. Denna studie resulterar i tre olika saker, den nya spel komponenten AR tärningen, det nya AR spelet DiceFold och mer information inom forskning av AR spel.
Ferreira, Pedro Dias Fernandes Gomes. "XR Technologies, the company Xperiencia Virtual and the Revolution of Organizations: Proposal of a functional model for a company in Portugal in the context of cultural and creative industries". Master's thesis, 2020. http://hdl.handle.net/10400.26/34982.
Texto completo da fonteLivros sobre o assunto "XR technologies"
Chung, Jong-Moon. Emerging Metaverse XR and Video Multimedia Technologies. Berkeley, CA: Apress, 2023. http://dx.doi.org/10.1007/978-1-4842-8928-0.
Texto completo da fontePatil, Bhushan, e Manisha Vohra. Introduction to Extended Reality (XR) Technologies. Wiley & Sons, Limited, John, 2023.
Encontre o texto completo da fontePatil, Bhushan, e Manisha Vohra. Introduction to Extended Reality (XR) Technologies. Wiley & Sons, Limited, John, 2022.
Encontre o texto completo da fonteHillmann, Cornel. UX for XR: User Experience Design and Strategies for Immersive Technologies. Apress L. P., 2021.
Encontre o texto completo da fonteChung, Jong-Moon. Emerging Metaverse XR and Video Multimedia Technologies: Modern Streaming and Multimedia Systems and Applications. Apress L. P., 2022.
Encontre o texto completo da fonteCapítulos de livros sobre o assunto "XR technologies"
Chung, Jong-Moon. "Metaverse XR Components". In Emerging Metaverse XR and Video Multimedia Technologies, 61–98. Berkeley, CA: Apress, 2022. http://dx.doi.org/10.1007/978-1-4842-8928-0_2.
Texto completo da fonteHalik, Łukasz, e Alexander J. Kent. "Extended REALITY (XR)". In The Routledge Handbook of Geospatial Technologies and Society, 236–45. London: Routledge, 2023. http://dx.doi.org/10.4324/9780367855765-20.
Texto completo da fonteChung, Jong-Moon. "XR and Multimedia Video Technologies". In Emerging Metaverse XR and Video Multimedia Technologies, 183–228. Berkeley, CA: Apress, 2022. http://dx.doi.org/10.1007/978-1-4842-8928-0_5.
Texto completo da fonteChung, Jong-Moon. "Emerging Technologies". In Emerging Metaverse XR and Video Multimedia Technologies, 305–17. Berkeley, CA: Apress, 2022. http://dx.doi.org/10.1007/978-1-4842-8928-0_9.
Texto completo da fonteOppermann, Leif, Yücel Uzun, Florian Buchholz, Urs Riedlinger, Simon Fuchs, Holger Stenzel, Lukas Odenthal, Andrea Altepost e Michael Bau. "Industrial Metaverse? Human-Centred Design for Collaborative Remote Maintenance and Training Using XR-Technologies". In XR and Metaverse, 195–209. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-50559-1_15.
Texto completo da fonteBochicchio, Mario Alessandro, e Eleonora Miccoli. "XR Theater: An Experience". In Advances in Internet, Data & Web Technologies, 639–48. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-53555-0_61.
Texto completo da fonteKaylee Graves, Emma. "Evaluative Framing of XR". In Covering Extended Reality Technologies in the Media, 114–45. London: Routledge, 2023. http://dx.doi.org/10.4324/9781003375814-7.
Texto completo da fonteChung, Jong-Moon. "XR HMDs and Detection Technology". In Emerging Metaverse XR and Video Multimedia Technologies, 99–139. Berkeley, CA: Apress, 2022. http://dx.doi.org/10.1007/978-1-4842-8928-0_3.
Texto completo da fonteKaylee Graves, Emma. "Framing XR as an Innovation". In Covering Extended Reality Technologies in the Media, 67–92. London: Routledge, 2023. http://dx.doi.org/10.4324/9781003375814-5.
Texto completo da fonteKaylee Graves, Emma. "Framing the Characteristics of XR". In Covering Extended Reality Technologies in the Media, 46–66. London: Routledge, 2023. http://dx.doi.org/10.4324/9781003375814-4.
Texto completo da fonteTrabalhos de conferências sobre o assunto "XR technologies"
Mukawa, Hiroshi. "SONY: Immersive XR workflow and technologies". In SPIE AR, VR, MR Industry Talks II, editado por Conference Chair. SPIE, 2021. http://dx.doi.org/10.1117/12.2597471.
Texto completo da fonteBagassi, S. "Maturity-based taxonomy of extended reality technologies in aircraft lifecycle". In Aeronautics and Astronautics. Materials Research Forum LLC, 2023. http://dx.doi.org/10.21741/9781644902813-165.
Texto completo da fonteMoralioglu, Begum, e Leman Figen Gül. "[des-Fi]XR: Envisioning future spaces with XR technologies by using design fiction". In eCAADe 2023: Digital Design Reconsidered. eCAADe, 2023. http://dx.doi.org/10.52842/conf.ecaade.2023.2.873.
Texto completo da fonteZorec, Matevž Borjan, Farnaz Baksh e Ulrich Norbisrath. "XR Teleoperation Demo Development". In 2023 International Conference on Intelligent Metaverse Technologies & Applications (iMETA). IEEE, 2023. http://dx.doi.org/10.1109/imeta59369.2023.10294585.
Texto completo da fonteSanthosh, S. "Developing a methodology for Co-creation in aviation industry using extended reality technologies". In Aerospace Science and Engineering. Materials Research Forum LLC, 2023. http://dx.doi.org/10.21741/9781644902677-15.
Texto completo da fonteSymeonidis, Spyridon, Sotiris Diplaris, Nicolaus Heise, Theodora Pistola, Athina Tsanousa, Georgios Tzanetis, Elissavet Batziou et al. "xR4DRAMA: Enhancing situation awareness using immersive (XR) technologies". In 2021 IEEE International Conference on Intelligent Reality (ICIR). IEEE, 2021. http://dx.doi.org/10.1109/icir51845.2021.00010.
Texto completo da fonteDel Cid Flores, Abner, Dimitrios Ziakkas e Brian G Dillman. "Artificial Cognitive Systems and Aviation training". In Intelligent Human Systems Integration (IHSI 2023) Integrating People and Intelligent Systems. AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1002838.
Texto completo da fonteManiatis, Apostolos, Stavroula Bourou, Zacharias Anastasakis e Kostantinos Psychogios. "VOXReality: Immersive XR experiences combining language and vision AI models". In 9th International Conference on Human Interaction and Emerging Technologies - Artificial Intelligence and Future Applications. AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1002938.
Texto completo da fonteThanyadit, Santawat, Matthias Heintz, Effie L Law e Eleni Mangina. "How easy is it to eXtend Reality? A Usability Study of Authoring Toolkits". In 8th International Conference on Human Interaction and Emerging Technologies. AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002707.
Texto completo da fonteZiegfeld, Liv, Maarten Michel e Ivo Stuldreher. "A framework for assessing and enhancing social and spatial presence in mediated communication to support remote collaboration". In Human Interaction and Emerging Technologies (IHIET-AI 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1004576.
Texto completo da fonte