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1

Perelman, Bob. Virtual reality. New York: Roof Books, 1993.

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2

Bozgeyikli, Ren, e Lila Bozgeyikli. Virtual Reality. New York: River Publishers, 2022. http://dx.doi.org/10.1201/9781003340003.

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3

Shumaker, Randall, ed. Virtual Reality. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5.

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4

Warnecke, H. J., e H. J. Bullinger, eds. Virtual Reality. Berlin, Heidelberg: Springer Berlin Heidelberg, 1993. http://dx.doi.org/10.1007/978-3-642-88650-8.

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5

Rheingold, Howard. Virtual reality. [London]: Mandarin, 1992.

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6

Rheingold, Howard. Virtual reality. New York: Simon & Schuster, 1992.

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7

Rheingold, Howard. Virtual reality. London: Secker & Warburg, 1991.

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8

Spear, Brian J. Virtual reality. London: Patent Office, 1993.

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9

Rheingold, Howard. Virtual reality. New York: Simon & Schuster, 1992.

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10

Rheingold, Howard. Virtual reality. New York: Simon & Schuster, 1992.

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11

Guevara, Julio M. Virtual reality. Toronto: J.M. Guevara, 1995.

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12

Marshall, Patrick. Virtual Reality. 2455 Teller Road, Thousand Oaks California 91320 United States: CQ Press, 2016. http://dx.doi.org/10.4135/cqresrre20160226.

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13

ill, Marks Gerald, ed. Virtual reality. New York: Scholastic, 1995.

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14

Glenn, Goldman, Zdepski M. Stephen e Association for Computer-Aided Design in Architecture., eds. Reality and virtual reality. Newark, NJ: Association for Computer Aided Design in Architecture, School of Architecture, New Jersey Institute of Technology, 1991.

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15

Grabowski, Andrzej. Virtual Reality and Virtual Environments. First edition. | Boca Raton, FL : CRC Press, 2020. | Series: Occupational safety, health, and ergonomics: CRC Press, 2020. http://dx.doi.org/10.1201/9781003048510.

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16

tom Dieck, M. Claudia, Timothy H. Jung e Sandra M. C. Loureiro, eds. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68086-2.

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17

Bourdot, Patrick, Mariano Alcañiz Raya, Pablo Figueroa, Victoria Interrante, Torsten W. Kuhlen e Dirk Reiners, eds. Virtual Reality and Mixed Reality. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-90739-6.

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18

Zachmann, Gabriel, Mariano Alcañiz Raya, Partrick Bourdot, Maud Marchal, Jeanine Stefanucci e Xubo Yang, eds. Virtual Reality and Mixed Reality. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-16234-3.

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19

tom Dieck, M. Claudia, e Timothy Jung, eds. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-06246-0.

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20

Bourdot, Patrick, Victoria Interrante, Regis Kopper, Anne-Hélène Olivier, Hideo Saito e Gabriel Zachmann, eds. Virtual Reality and Augmented Reality. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-62655-6.

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21

Jung, Timothy, e M. Claudia tom Dieck, eds. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-64027-3.

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22

Jung, Timothy, M. Claudia tom Dieck e Philipp A. Rauschnabel, eds. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-37869-1.

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23

Barbic, Jernej, Mirabelle D'Cruz, Marc Erich Latoschik, Mel Slater e Patrick Bourdot, eds. Virtual Reality and Augmented Reality. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-72323-5.

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24

Bourdot, Patrick, Victoria Interrante, Luciana Nedel, Nadia Magnenat-Thalmann e Gabriel Zachmann, eds. Virtual Reality and Augmented Reality. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-31908-3.

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25

Bourdot, Patrick, Sue Cobb, Victoria Interrante, Hirokazu kato e Didier Stricker, eds. Virtual Reality and Augmented Reality. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01790-3.

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26

Arnaldi, Bruno, Pascal Guitton e Guillaume Moreau, eds. Virtual Reality and Augmented Reality. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2018. http://dx.doi.org/10.1002/9781119341031.

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27

Zachmann, Gabriel, Krzysztof Walczak, Omar A. Niamut, Kyle Johnsen, Wolfgang Stuerzlinger, Mariano Alcañiz-Raya, Greg Welch e Patrick Bourdot, eds. Virtual Reality and Mixed Reality. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-48495-7.

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28

Burdea, Grigore. Virtual reality technology. New York: Wiley, 1994.

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29

(undifferentiated), Smith, e Dave Morris. Virtual Reality (The Virtual Reality Series). Mammoth, 1993.

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30

Morris, Dave. Virtual Reality (Virtual Reality Game Books). Mammoth, 1994.

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31

John, Perritano. Virtual Reality. Saddleback Educational Publishing, Incorporated, 2023.

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32

Burton, Darren G. Virtual Reality. Lulu Press, Inc., 2010.

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33

Kim, Jae-Jin, ed. Virtual Reality. InTech, 2011. http://dx.doi.org/10.5772/553.

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34

John, Perritano. Virtual Reality. Saddleback Educational Publishing, Incorporated, 2015.

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35

Kim, Jae-Jin. Virtual reality. InTech, 2011.

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36

Walker, Terri C. Virtual Reality. S E A I Technical Publications, 1991.

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37

Virtual Reality. Elsevier, 1993. http://dx.doi.org/10.1016/c2013-0-07635-9.

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38

Gutiérrez-Maldonado, José, Marta Ferrer-García, Antonios Dakanalis e Giuseppe Riva. Virtual Reality. Editado por W. Stewart Agras e Athena Robinson. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780190620998.013.26.

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Resumo:
In the last twenty years researchers have embraced virtual reality (VR) in order to integrate and extend the assessment tools and treatments currently in use for eating disorders (EDs). Specifically the VR protocols for EDs try to exploit clinically the sense of “presence,” that is, the feeling of “being there” inside the virtual environment. The sense of presence offered by VR can be a powerful tool in therapy because it provides the individual with a world in which he/she can be placed and live a particular experience. This triggers emotional reactions in patients and allows a higher level of self-reflectiveness than that provided by memory and imagination, and greater control than that offered by direct “real” experience. In particular, VR protocols for EDs use technology to alter the experience of the body (embodiment) in real time and as a cue exposure tool for reducing food craving.
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39

Virtual Reality. Washington, D.C.: National Academies Press, 1995. http://dx.doi.org/10.17226/4761.

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40

Shumaker, Randall. Virtual Reality. Springer, 2008.

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41

Norton, W. W., e National Gallery of Australia. Virtual Reality. Thames & Hudson, 1995.

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42

Perritano, John. Virtual Reality. Saddleback Educational Publishing, Incorporated, 2015.

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43

Chan, Melanie. Virtual Reality. Bloomsbury Publishing Inc, 2014. http://dx.doi.org/10.5040/9781628929898.

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44

Virtual Reality. Turtleback, 2015.

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45

Challoner, Jack. Virtual Reality. DK Children, 2017.

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46

Virtual Reality. Ellora's Cave, 2005.

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47

Virtual Reality. Greenhaven Publishing LLC, 2016.

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48

Virtual Reality. Turtleback Books Distributed by Demco Media, 2002.

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49

Virtual reality. Hauppauge, N.Y: Nova Science Publisher's, 2011.

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50

Virtual Reality. Independently Published, 2011.

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