Livros sobre o tema "Virtual reality"
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Perelman, Bob. Virtual reality. New York: Roof Books, 1993.
Encontre o texto completo da fonteBozgeyikli, Ren, e Lila Bozgeyikli. Virtual Reality. New York: River Publishers, 2022. http://dx.doi.org/10.1201/9781003340003.
Texto completo da fonteShumaker, Randall, ed. Virtual Reality. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5.
Texto completo da fonteWarnecke, H. J., e H. J. Bullinger, eds. Virtual Reality. Berlin, Heidelberg: Springer Berlin Heidelberg, 1993. http://dx.doi.org/10.1007/978-3-642-88650-8.
Texto completo da fonteRheingold, Howard. Virtual reality. [London]: Mandarin, 1992.
Encontre o texto completo da fonteRheingold, Howard. Virtual reality. New York: Simon & Schuster, 1992.
Encontre o texto completo da fonteRheingold, Howard. Virtual reality. London: Secker & Warburg, 1991.
Encontre o texto completo da fonteSpear, Brian J. Virtual reality. London: Patent Office, 1993.
Encontre o texto completo da fonteRheingold, Howard. Virtual reality. New York: Simon & Schuster, 1992.
Encontre o texto completo da fonteRheingold, Howard. Virtual reality. New York: Simon & Schuster, 1992.
Encontre o texto completo da fonteGuevara, Julio M. Virtual reality. Toronto: J.M. Guevara, 1995.
Encontre o texto completo da fonteMarshall, Patrick. Virtual Reality. 2455 Teller Road, Thousand Oaks California 91320 United States: CQ Press, 2016. http://dx.doi.org/10.4135/cqresrre20160226.
Texto completo da fonteill, Marks Gerald, ed. Virtual reality. New York: Scholastic, 1995.
Encontre o texto completo da fonteGlenn, Goldman, Zdepski M. Stephen e Association for Computer-Aided Design in Architecture., eds. Reality and virtual reality. Newark, NJ: Association for Computer Aided Design in Architecture, School of Architecture, New Jersey Institute of Technology, 1991.
Encontre o texto completo da fonteGrabowski, Andrzej. Virtual Reality and Virtual Environments. First edition. | Boca Raton, FL : CRC Press, 2020. | Series: Occupational safety, health, and ergonomics: CRC Press, 2020. http://dx.doi.org/10.1201/9781003048510.
Texto completo da fontetom Dieck, M. Claudia, Timothy H. Jung e Sandra M. C. Loureiro, eds. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68086-2.
Texto completo da fonteBourdot, Patrick, Mariano Alcañiz Raya, Pablo Figueroa, Victoria Interrante, Torsten W. Kuhlen e Dirk Reiners, eds. Virtual Reality and Mixed Reality. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-90739-6.
Texto completo da fonteZachmann, Gabriel, Mariano Alcañiz Raya, Partrick Bourdot, Maud Marchal, Jeanine Stefanucci e Xubo Yang, eds. Virtual Reality and Mixed Reality. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-16234-3.
Texto completo da fontetom Dieck, M. Claudia, e Timothy Jung, eds. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-06246-0.
Texto completo da fonteBourdot, Patrick, Victoria Interrante, Regis Kopper, Anne-Hélène Olivier, Hideo Saito e Gabriel Zachmann, eds. Virtual Reality and Augmented Reality. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-62655-6.
Texto completo da fonteJung, Timothy, e M. Claudia tom Dieck, eds. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-64027-3.
Texto completo da fonteJung, Timothy, M. Claudia tom Dieck e Philipp A. Rauschnabel, eds. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-37869-1.
Texto completo da fonteBarbic, Jernej, Mirabelle D'Cruz, Marc Erich Latoschik, Mel Slater e Patrick Bourdot, eds. Virtual Reality and Augmented Reality. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-72323-5.
Texto completo da fonteBourdot, Patrick, Victoria Interrante, Luciana Nedel, Nadia Magnenat-Thalmann e Gabriel Zachmann, eds. Virtual Reality and Augmented Reality. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-31908-3.
Texto completo da fonteBourdot, Patrick, Sue Cobb, Victoria Interrante, Hirokazu kato e Didier Stricker, eds. Virtual Reality and Augmented Reality. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01790-3.
Texto completo da fonteArnaldi, Bruno, Pascal Guitton e Guillaume Moreau, eds. Virtual Reality and Augmented Reality. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2018. http://dx.doi.org/10.1002/9781119341031.
Texto completo da fonteZachmann, Gabriel, Krzysztof Walczak, Omar A. Niamut, Kyle Johnsen, Wolfgang Stuerzlinger, Mariano Alcañiz-Raya, Greg Welch e Patrick Bourdot, eds. Virtual Reality and Mixed Reality. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-48495-7.
Texto completo da fonteBurdea, Grigore. Virtual reality technology. New York: Wiley, 1994.
Encontre o texto completo da fonte(undifferentiated), Smith, e Dave Morris. Virtual Reality (The Virtual Reality Series). Mammoth, 1993.
Encontre o texto completo da fonteMorris, Dave. Virtual Reality (Virtual Reality Game Books). Mammoth, 1994.
Encontre o texto completo da fonteJohn, Perritano. Virtual Reality. Saddleback Educational Publishing, Incorporated, 2023.
Encontre o texto completo da fonteBurton, Darren G. Virtual Reality. Lulu Press, Inc., 2010.
Encontre o texto completo da fonteKim, Jae-Jin, ed. Virtual Reality. InTech, 2011. http://dx.doi.org/10.5772/553.
Texto completo da fonteJohn, Perritano. Virtual Reality. Saddleback Educational Publishing, Incorporated, 2015.
Encontre o texto completo da fonteKim, Jae-Jin. Virtual reality. InTech, 2011.
Encontre o texto completo da fonteWalker, Terri C. Virtual Reality. S E A I Technical Publications, 1991.
Encontre o texto completo da fonteVirtual Reality. Elsevier, 1993. http://dx.doi.org/10.1016/c2013-0-07635-9.
Texto completo da fonteGutiérrez-Maldonado, José, Marta Ferrer-García, Antonios Dakanalis e Giuseppe Riva. Virtual Reality. Editado por W. Stewart Agras e Athena Robinson. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780190620998.013.26.
Texto completo da fonteVirtual Reality. Washington, D.C.: National Academies Press, 1995. http://dx.doi.org/10.17226/4761.
Texto completo da fonteShumaker, Randall. Virtual Reality. Springer, 2008.
Encontre o texto completo da fonteNorton, W. W., e National Gallery of Australia. Virtual Reality. Thames & Hudson, 1995.
Encontre o texto completo da fontePerritano, John. Virtual Reality. Saddleback Educational Publishing, Incorporated, 2015.
Encontre o texto completo da fonteChan, Melanie. Virtual Reality. Bloomsbury Publishing Inc, 2014. http://dx.doi.org/10.5040/9781628929898.
Texto completo da fonteVirtual Reality. Turtleback, 2015.
Encontre o texto completo da fonteChalloner, Jack. Virtual Reality. DK Children, 2017.
Encontre o texto completo da fonteVirtual Reality. Ellora's Cave, 2005.
Encontre o texto completo da fonteVirtual Reality. Greenhaven Publishing LLC, 2016.
Encontre o texto completo da fonteVirtual Reality. Turtleback Books Distributed by Demco Media, 2002.
Encontre o texto completo da fonteVirtual reality. Hauppauge, N.Y: Nova Science Publisher's, 2011.
Encontre o texto completo da fonteVirtual Reality. Independently Published, 2011.
Encontre o texto completo da fonte