Literatura científica selecionada sobre o tema "Virtual reality"
Crie uma referência precisa em APA, MLA, Chicago, Harvard, e outros estilos
Consulte a lista de atuais artigos, livros, teses, anais de congressos e outras fontes científicas relevantes para o tema "Virtual reality".
Ao lado de cada fonte na lista de referências, há um botão "Adicionar à bibliografia". Clique e geraremos automaticamente a citação bibliográfica do trabalho escolhido no estilo de citação de que você precisa: APA, MLA, Harvard, Chicago, Vancouver, etc.
Você também pode baixar o texto completo da publicação científica em formato .pdf e ler o resumo do trabalho online se estiver presente nos metadados.
Artigos de revistas sobre o assunto "Virtual reality"
Wennberg, Teresa. "Virtual Reality—Virtual Brain: Questioning Reality". Leonardo 51, n.º 5 (outubro de 2018): 453–59. http://dx.doi.org/10.1162/leon_a_01554.
Texto completo da fonteMoroseev, D. A. "ВИРТУАЛЬНАЯ РЕАЛЬНОСТЬ (VIRTUAL REALITY)". Международный школьный научный вестник (International School Scientific Herald), n.º 3 2021 (2021): 9. http://dx.doi.org/10.17513/issh.1442.
Texto completo da fonteBamodu, Oluleke, e Xu Ming Ye. "Virtual Reality and Virtual Reality System Components". Advanced Materials Research 765-767 (setembro de 2013): 1169–72. http://dx.doi.org/10.4028/www.scientific.net/amr.765-767.1169.
Texto completo da fonteStone, B. "Whatever happened to virtual reality? [virtual reality]". Information Professional 1, n.º 4 (1 de outubro de 2004): 12–15. http://dx.doi.org/10.1049/inp:20040402.
Texto completo da fonteKleeman, Walter B. "Virtual Reality and Reality". Facilities 11, n.º 7 (julho de 1993): 7–10. http://dx.doi.org/10.1108/eum0000000002247.
Texto completo da fonteMosher, Mike. "Virtual Reality". Leonardo 54, n.º 2 (2021): 259–60. http://dx.doi.org/10.1162/leon_r_02026.
Texto completo da fonteBurchiel, Kim. "Virtual reality". Journal of Neurosurgery 100, n.º 4 (abril de 2004): 583–84. http://dx.doi.org/10.3171/jns.2004.100.4.0583.
Texto completo da fonteKirsch, Breanne. "Virtual Reality". Information Technology and Libraries 38, n.º 4 (16 de dezembro de 2019): 4–5. http://dx.doi.org/10.6017/ital.v38i4.11847.
Texto completo da fonteSadler, Catharine. "Virtual reality". Nursing Standard 22, n.º 19 (16 de janeiro de 2008): 18–20. http://dx.doi.org/10.7748/ns.22.19.18.s22.
Texto completo da fonteRogozovs, Niks, e Ivars Meirāns. "VIRTUAL REALITY". HUMAN. ENVIRONMENT. TECHNOLOGIES. Proceedings of the Students International Scientific and Practical Conference, n.º 24 (22 de abril de 2020): 95–98. http://dx.doi.org/10.17770/het2020.24.6757.
Texto completo da fonteTeses / dissertações sobre o assunto "Virtual reality"
Hullfish, Keith C. "Virtual reality monitoring : how real is virtual reality? /". Connect to this title online (HTML format) Connect to this title online (RTF format), 1996. http://www.hitl.washington.edu/publications/hullfish/.
Texto completo da fonteVlasenko, О. І., e L. V. Simonchuk. "Virtual reality". Thesis, КНУТД, 2016. https://er.knutd.edu.ua/handle/123456789/5016.
Texto completo da fonteЗолотова, Світлана Григорівна, Светлана Григорьевна Золотова, Svitlana Hryhorivna Zolotova e A. V. Kolesova. "Virtual reality". Thesis, Вид-во СумДУ, 2011. http://essuir.sumdu.edu.ua/handle/123456789/22221.
Texto completo da fonteMykhailov. "VIRTUAL REALITY". Thesis, Київ 2018, 2018. http://er.nau.edu.ua/handle/NAU/33819.
Texto completo da fonteAlmansa, Fernández Jesús Tomás, e Maqueda Juan Pablo Vargas. "Virtual commissioning with virtual reality". Thesis, Högskolan i Skövde, Institutionen för ingenjörsvetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18574.
Texto completo da fontePremadasa, V. N. "Reality and realism in virtual architectural reconstruction". Thesis, University of Strathclyde, 2005. http://oleg.lib.strath.ac.uk:80/R/?func=dbin-jump-full&object_id=21605.
Texto completo da fonteVoronenko, A. S. "Virtual reality technology". Thesis, Sumy State University, 2015. http://essuir.sumdu.edu.ua/handle/123456789/40508.
Texto completo da fonteChan, Melanie A. "Reality kicks back : Representions of virtual reality". Thesis, Leeds Beckett University, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.517111.
Texto completo da fonteBergvik, David. "Designing experiences for virtual reality, in virtual reality : A design process evaluation". Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-138062.
Texto completo da fonteJohansson, Niklas, e Tony Lin. "Växande kunskaper i virtual reality : Virtual reality som ett verktyg för lärande". Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18309.
Texto completo da fonteThis study discusses virtual reality (VR) games in relation to learning and entertainment. The digital portrayal will take place through the existing game GROW’em from the company Okay Games, where we examined how the effect on learning in a virtual reality game. The goal is to provide the player with engaging tasks in order to manage their greenhouse together with playful VR-interactions and the ability to influence their own environment. The purpose is for the player to learn about genuine flora and maybe one day replace their virtual plant with an actual plant. With this study we want to highlight games and virtual reality as a tool for learning, where the body's part in learning refers to how learning takes place through one's actions.
Livros sobre o assunto "Virtual reality"
Perelman, Bob. Virtual reality. New York: Roof Books, 1993.
Encontre o texto completo da fonteBozgeyikli, Ren, e Lila Bozgeyikli. Virtual Reality. New York: River Publishers, 2022. http://dx.doi.org/10.1201/9781003340003.
Texto completo da fonteShumaker, Randall, ed. Virtual Reality. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5.
Texto completo da fonteWarnecke, H. J., e H. J. Bullinger, eds. Virtual Reality. Berlin, Heidelberg: Springer Berlin Heidelberg, 1993. http://dx.doi.org/10.1007/978-3-642-88650-8.
Texto completo da fonteRheingold, Howard. Virtual reality. [London]: Mandarin, 1992.
Encontre o texto completo da fonteRheingold, Howard. Virtual reality. New York: Simon & Schuster, 1992.
Encontre o texto completo da fonteRheingold, Howard. Virtual reality. London: Secker & Warburg, 1991.
Encontre o texto completo da fonteSpear, Brian J. Virtual reality. London: Patent Office, 1993.
Encontre o texto completo da fonteRheingold, Howard. Virtual reality. New York: Simon & Schuster, 1992.
Encontre o texto completo da fonteRheingold, Howard. Virtual reality. New York: Simon & Schuster, 1992.
Encontre o texto completo da fonteCapítulos de livros sobre o assunto "Virtual reality"
Calcutt, Andrew. "Virtual reality/‘virtual reality’". In White Noise, 131–41. London: Palgrave Macmillan UK, 1999. http://dx.doi.org/10.1057/9780230373686_22.
Texto completo da fonteSala, Luc. "Virtual Reality". In Virtual Reality, 223–25. Berlin, Heidelberg: Springer Berlin Heidelberg, 1993. http://dx.doi.org/10.1007/978-3-642-88650-8_16.
Texto completo da fonteChen, Hung-Kuang, Chin-Shyurng Fahn e Ming-Bo Lin. "The Storage Independent Polygonal Mesh Simplification System". In Virtual Reality, 3–12. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_1.
Texto completo da fonteLee, Chulhan, Junho Cho e Kyoungsu Oh. "Visual Hull with Silhouette Maps". In Virtual Reality, 88–96. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_10.
Texto completo da fonteLi, Qicheng, Chen Zhao, Qiang Zhang, Weining Yue e Guoping Wang. "Region-Based Artificial Terrain Texture Generation". In Virtual Reality, 97–103. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_11.
Texto completo da fonteLim, Hun-gyu, e Doowon Paik. "A Real-Time Color Quantization Scheme for Virtual Environments Navigation System". In Virtual Reality, 104–10. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_12.
Texto completo da fonteLozano, Miguel, Pedro Morillo, Daniel Lewis, Dirk Reiners e Carolina Cruz-Neira. "A Distributed Framework for Scalable Large-Scale Crowd Simulation". In Virtual Reality, 111–21. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_13.
Texto completo da fonteLu, Wei, Dinghao Zeng e Jingui Pan. "QEM-Based Mesh Simplification with Effective Feature-Preserving". In Virtual Reality, 122–31. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_14.
Texto completo da fontePark, Hanhoon, Moon-Hyun Lee, Byung-Kuk Seo, Yoonjong Jin e Jong-Il Park. "Content Adaptive Embedding of Complementary Patterns for Nonintrusive Direct-Projected Augmented Reality". In Virtual Reality, 132–41. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_15.
Texto completo da fonteParke, Frederic I. "Lower Cost Modular Spatially Immersive Visualization". In Virtual Reality, 142–46. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_16.
Texto completo da fonteTrabalhos de conferências sobre o assunto "Virtual reality"
Canniff, Keely, e Daniel C. Cliburn. "Teaching Virtual Reality in Virtual Reality". In 2022 8th International Conference of the Immersive Learning Research Network (iLRN). IEEE, 2022. http://dx.doi.org/10.23919/ilrn55037.2022.9815930.
Texto completo da fonteBamodu, Oluleke, e Xuming Ye. "Virtual Reality and Virtual Reality System Components". In 2nd International Conference On Systems Engineering and Modeling. Paris, France: Atlantis Press, 2013. http://dx.doi.org/10.2991/icsem.2013.192.
Texto completo da fonteKim, Bk, e Kyujung Kim. "Virtual reality". In ACM SIGGRAPH ASIA 2010 Computer Animation Festival. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1900264.1900343.
Texto completo da fonteGennaro, Silvano de. "VIRTUAL REALITY". In Proceedings of the International Conference. WORLD SCIENTIFIC, 1996. http://dx.doi.org/10.1142/9789814447188_0163.
Texto completo da fonte"VIRTUAL REALITY". In Russian science: actual researches and developments. Samara State University of Economics, 2019. http://dx.doi.org/10.46554/russian.science-2019.10-1-72/75.
Texto completo da fonteGäckle, Kristian, Tim Reichert e Nicola Marsden. "Virtual reality or virtuous reality?" In the 4th Conference. New York, New York, USA: ACM Press, 2018. http://dx.doi.org/10.1145/3196839.3196861.
Texto completo da fonteShim, Hyunjung, e Seungkyu Lee. "Automatic color realism enhancement for virtual reality". In 2012 IEEE Virtual Reality (VR). IEEE, 2012. http://dx.doi.org/10.1109/vr.2012.6180881.
Texto completo da fonteBlascovich, James J. "Capstone presentation: Isn't all reality really virtual?" In 2012 IEEE Virtual Reality (VR). IEEE, 2012. http://dx.doi.org/10.1109/vr.2012.6180865.
Texto completo da fonteRichards, Catherine, Larry W. Korba, Christopher D. Shaw e Mark Green. "Virtual reality and virtual bodies". In IS&T/SPIE 1994 International Symposium on Electronic Imaging: Science and Technology, editado por Scott S. Fisher, John O. Merritt e Mark T. Bolas. SPIE, 1994. http://dx.doi.org/10.1117/12.173894.
Texto completo da fonteMudhol, Mahesh V., e Vasanth N. "The Virtual Library: Virtually a Reality?" In 2009 Second International Conference on Computer and Electrical Engineering. IEEE, 2009. http://dx.doi.org/10.1109/iccee.2009.267.
Texto completo da fonteRelatórios de organizações sobre o assunto "Virtual reality"
Dailey, James F. Virtual Reality. Fort Belvoir, VA: Defense Technical Information Center, abril de 1993. http://dx.doi.org/10.21236/ada278294.
Texto completo da fonteGembicki, M., e D. Rousseau. Naval Applications of Virtual Reality,. Fort Belvoir, VA: Defense Technical Information Center, janeiro de 1993. http://dx.doi.org/10.21236/ada265100.
Texto completo da fonteNajjariasl, Parisa, Kamran Dalvandi, Parinaz Onikzeh, Aida Kazemi, Afshin Heidari, Hamidreza Sadeghsalehi e Hadi Zamanian. Virtual reality and labor pain. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, outubro de 2021. http://dx.doi.org/10.37766/inplasy2021.10.0035.
Texto completo da fonteWitt, Theresia. Virtual Reality in kirchenpädagogischen Bildungsprozessen. Otto-Friedrich-Universität, 2023. http://dx.doi.org/10.20378/irb-89777.
Texto completo da fonteCosta, E., S. Manfio e S. Tusa. Virtual Reality and Virtual Dives among Sicilian Marble Cargos. Honor Frost Foundation, 2020. http://dx.doi.org/10.33583/utm2020.03.
Texto completo da fonteDow, Thomas A. Virtual Reality in Precision Engineering Research. Fort Belvoir, VA: Defense Technical Information Center, outubro de 1994. http://dx.doi.org/10.21236/ada286528.
Texto completo da fonteSRI INTERNATIONAL MENLO PARK CA. Audition and Vision in Virtual Reality. Fort Belvoir, VA: Defense Technical Information Center, setembro de 1994. http://dx.doi.org/10.21236/ada298906.
Texto completo da fonteHezel, Paul J., e Harry Veron. Head Mounted Displays for Virtual Reality. Fort Belvoir, VA: Defense Technical Information Center, fevereiro de 1993. http://dx.doi.org/10.21236/ada263498.
Texto completo da fonteWilson, Nicholas. Augmented and Virtual Reality Telecommunication Tool. Ames (Iowa): Iowa State University, janeiro de 2020. http://dx.doi.org/10.31274/cc-20240624-264.
Texto completo da fonteErvin, Kelly, Karl Smink, Bryan Vu e Jonathan Boone. Ship Simulator of the Future in virtual reality. Engineer Research and Development Center (U.S.), setembro de 2022. http://dx.doi.org/10.21079/11681/45502.
Texto completo da fonte