Literatura científica selecionada sobre o tema "User experience"
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Artigos de revistas sobre o assunto "User experience"
Bogaards, Peter, e Ruurd Priester. "User experience". Interactions 12, n.º 3 (maio de 2005): 23–25. http://dx.doi.org/10.1145/1060189.1060209.
Texto completo da fonteStewart, Tom. "User experience". Behaviour & Information Technology 34, n.º 10 (6 de agosto de 2015): 949–51. http://dx.doi.org/10.1080/0144929x.2015.1077578.
Texto completo da fonteMallon, Melissa. "User Experience". Public Services Quarterly 11, n.º 1 (2 de janeiro de 2015): 23–31. http://dx.doi.org/10.1080/15228959.2014.995860.
Texto completo da fonteSampson, Fred. "User experience". Interactions 12, n.º 1 (janeiro de 2005): 7–9. http://dx.doi.org/10.1145/1041280.1041285.
Texto completo da fontePavlov, Kathren, Fernando Montalvo, Jordan A. Sasser, Luciana Jones, Daniel S. McConnell e Janan A. Smither. "Applying User Experience Principles to Patient Experiences". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 66, n.º 1 (setembro de 2022): 761–65. http://dx.doi.org/10.1177/1071181322661478.
Texto completo da fontePrayoga, Aditya, C W Kusuma, M Christy e R Andika. "ANALISIS USER EXPERIENCE JOGJAKITA MENGGUNAKAN USER EXPERIENCE QUESTIONNAIRE (UEQ)". TEKNIMEDIA: Teknologi Informasi dan Multimedia 4, n.º 1 (12 de junho de 2023): 53–60. http://dx.doi.org/10.46764/teknimedia.v4i1.98.
Texto completo da fonteAnderies, Anderies, Cindy Agustina, Tania Lipiena, Ayunda Raaziqi e Alexander Agung Santoso Gunawan. "User Experience Analysis of Duolingo Using User Experience Questionnaire". Engineering, MAthematics and Computer Science Journal (EMACS) 5, n.º 3 (30 de setembro de 2023): 155–59. http://dx.doi.org/10.21512/emacsjournal.v5i3.9227.
Texto completo da fonteShin, Donghee, Bu Zhong e Frank A. Biocca. "Beyond user experience: What constitutes algorithmic experiences?" International Journal of Information Management 52 (junho de 2020): 102061. http://dx.doi.org/10.1016/j.ijinfomgt.2019.102061.
Texto completo da fonteSt. Peter, Hilary A. Sarat. "Communicating User Experience". International Journal of Sociotechnology and Knowledge Development 7, n.º 2 (abril de 2015): 14–26. http://dx.doi.org/10.4018/ijskd.2015040102.
Texto completo da fonteAnderson, Richard, Keith Instone, Dirk Knemeyer, Beth Mazur e Whitney Quesenbery. "User experience network". Interactions 12, n.º 3 (maio de 2005): 40–41. http://dx.doi.org/10.1145/1060189.1060217.
Texto completo da fonteTeses / dissertações sobre o assunto "User experience"
Salomonsson, Dennis, e Viktor Häll. "User Experience : Att konkretisera tillvägagångssättet med utgångspunkt från ett fallföretag". Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-86102.
Texto completo da fonteBergström, Emil. "Exploring User Experience designers experiences working with Machine Learning". Thesis, Högskolan i Halmstad, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-44633.
Texto completo da fonteJohansson, Victor. "The Total User Experience". Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20532.
Texto completo da fonteThis report is the result of a thesis project at Malmö Universitys Productdesignprogram. The purpose of the project has been to explore the future of mobile communications. It is written by Victor Johansson, in collaboration with Sony Ericsson Mobile Communications AB.More and more functions move into our phones; tickets, credit cards, maps, schedules and photo albums. When these things move into the phone they become intangible. But what happens when more and more things are intangible, and interaction with this non-physical world remains flat and one dimensional? Are there better ways to reach, manage and "grab" this world?The project began with a study which largely consisted of trend analysis. The goal of this study was to identify problem areas and to develop a problem. Afterwards the project followed the traditional design process with a brief, idea process, sketching process, prototypes and final concept.The project has resulted in a physical concept that is supposed to be launched three years from now. The concept makes content from the intangible world more accessible to the user and explores new ways to interact with this content.
Hart, Jennefer. "Investigating user experience and user engagement for design". Thesis, University of Manchester, 2015. https://www.research.manchester.ac.uk/portal/en/theses/investigating-user-experience-and-user-engagement-for-design(d0f13517-fea8-4188-84a3-198c7d3ede71).html.
Texto completo da fonteErcoli, Pierpaolo. "Wearable device e User Experience". Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2016. http://amslaurea.unibo.it/10383/.
Texto completo da fonteHobbs, Katherine Anna. "Designing the ClockSketch user experience". Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/105990.
Texto completo da fonteThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 51-53).
In this thesis, we designed and implemented a user interface for doctors to view patient results from the Clock Drawing Test as computed by the ClockSketch system. We identied four primary goals for the interface: glanceability, familiarity, minimalism, and trustworthiness. Following a spiral-based design process, we systematically built and iterated over interface prototypes with these goals in mind.
by Katherine Anna Hobbs.
M. Eng.
Kendrick, Victoria L. "The user experience of crowds". Thesis, Loughborough University, 2013. https://dspace.lboro.ac.uk/2134/13888.
Texto completo da fonteNissinen, T. (Tuomas). "User experience prototyping:a literature review". Bachelor's thesis, University of Oulu, 2015. http://urn.fi/URN:NBN:fi:oulu-201504221415.
Texto completo da fonteHolm, Anders, e Kullström Christoffer Sundberg. "User Responsive User Experience Design: Building a Conceptual Framework". Thesis, Högskolan i Borås, Akademin för bibliotek, information, pedagogik och IT, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-1036.
Texto completo da fonteInteraktionen mellan företag och kund sker nuförtiden oftast på digitala mötesplatser. När möjligheten för företag att träffa kunden öga mot öga minskar blir det en utmaning att skapa nära affärsrelationer och förmedla bra kundservice. Med konkurrenter som enkelt kopierar digitala tjänster och med en standardisering av gränssnitt och tjänster tenderar kunder att oftare byta leverantör. Inom e-banking framstår därför skapande och upprätthållande av lojala kunder som högst relevant. Genom att personifiera användarupplevelsen kan kundlojaliteten förbättras. Befintliga metoder för gränssnittsadaption lämnar över ansvaret för den resulterande designen från designern till antingen användaren eller systemet. Men, om ansvaret för designen tilldelas användaren kan resultatet bli i en skadad användarupplevelse. Så länge datorer inte kan översätta meningen bakom vad en människa kommunicerar eller skapa en förståelse för en användares bakomliggande motivation till varför hen utför handlingar, måste mänskliga designers inneha ansvaret för designen av användarupplevelsen. Vidare skiljer sig responsiv webbdesign från konceptet användarresponsivitet i meningen att responsiv webbdesign inte är direkt responsiv mot användaren utan snarare mot den tekniska apparat som används. Genom att följa en design science forskningsmetodik utvecklades ett konceptuellt ramverk för design av användarresponsiva användarupplevelser (user responsive user experience design (URUXD)). Målet var att stärka bandet mellan användare och leverantör genom att möjliggöra en mer relevant och personifierad användarupplevelse. Det konceptuella ramverket introducerar ett sätt att designa användarresponsiva informationssystem vilket kan vara användbart i domäner där användargruppen är stor och heterogen, vilket är fallet för e-banking. En personifierad användarupplevelse möjliggörs genom att utöka det befintliga användningsområdet för designverktyget personas till att även inkludera dem som mappningssverktyg för att kategorisera användare i realtid. Multipla persona sets införlivas i ramverket vilket skapar möjlighet för designern att skapa en holistisk användarupplevelse för varje enskilt persona set. Det konceptuella ramverket möjliggör därigenom för multipla gränssnittdesigns för ett informationssystem som därmed blir användarresponsivt, utan att underminera principer för användbarhet.
Talstoi, Aleh, e Zackarias Madsen. "The user interface and user experience of Web Design". Thesis, Blekinge Tekniska Högskola, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16452.
Texto completo da fonteLivros sobre o assunto "User experience"
Marcus, Aaron, ed. Design, User Experience, and Usability: Novel User Experiences. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40355-7.
Texto completo da fontevan de Sand, Felix, Anna-Katharina Frison, Pamela Zotz, Andreas Riener e Katharina Holl. User Experience Is Brand Experience. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-29868-5.
Texto completo da fonteKraft, Christian. User Experience Innovation. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4150-8.
Texto completo da fontevan de Sand, Felix. User Experience Identity. Wiesbaden: Springer Fachmedien Wiesbaden, 2017. http://dx.doi.org/10.1007/978-3-658-15959-7.
Texto completo da fonteMoser, Christian. User Experience Design. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-13363-3.
Texto completo da fonteFox, Robert, e Ameet Doshi. Library user experience. Washington, DC: Association of Research Libraries, 2011.
Encontre o texto completo da fonteMarcus, Aaron, ed. Design, User Experience, and Usability. User Experience Design Practice. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07638-6.
Texto completo da fonteBernhaupt, Regina, ed. Game User Experience Evaluation. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-15985-0.
Texto completo da fonteLull, Dave. Discussions in User Experience. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-3267-5.
Texto completo da fonteJakob, Nielsen. E-commerce user experience. Fremont, CA: Nielsen Norman Group, 2001.
Encontre o texto completo da fonteCapítulos de livros sobre o assunto "User experience"
van de Sand, Felix. "Customer Experience ist User Experience ist Brand Experience". In User Experience Identity, 7–17. Wiesbaden: Springer Fachmedien Wiesbaden, 2017. http://dx.doi.org/10.1007/978-3-658-15959-7_2.
Texto completo da fonteBordegoni, Monica, Marina Carulli e Elena Spadoni. "User Experience and User Experience Design". In Prototyping User eXperience in eXtended Reality, 11–28. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-39683-0_2.
Texto completo da fonteSomers, Bojhan, e Roy Scholten. "User Experience". In The Definitive Guide to Drupal 7, 713–46. Berkeley, CA: Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3136-3_32.
Texto completo da fonteGoodwin, Steven. "User Experience". In Polished Game Development, 85–104. Berkeley, CA: Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2122-8_5.
Texto completo da fonteNorthwood, Chris. "User Experience". In The Full Stack Developer, 47–66. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-4152-3_3.
Texto completo da fonteSimonsen, Jakob Grue. "User Experience". In The Wiley Handbook of Human Computer Interaction, 191–206. Chichester, UK: John Wiley & Sons, Ltd, 2017. http://dx.doi.org/10.1002/9781118976005.ch10.
Texto completo da fonteGarner, Tom A. "User-Experience". In Echoes of Other Worlds: Sound in Virtual Reality, 83–124. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-65708-0_4.
Texto completo da fonteChen, Fang, e Jacques Terken. "User Experience". In Springer Tracts in Mechanical Engineering, 101–15. Singapore: Springer Nature Singapore, 2022. http://dx.doi.org/10.1007/978-981-19-3448-3_6.
Texto completo da fonteSarferaz, Siar. "User Experience". In Compendium on Enterprise Resource Planning, 467–83. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-93856-7_30.
Texto completo da fonteD’Oliveiro, Michael. "User experience". In The Streaming Media Guide, 85–99. Abingdon, Oxon ; New York, NY : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9780429429750-6.
Texto completo da fonteTrabalhos de conferências sobre o assunto "User experience"
Hendrian, Ariq, Muhammad Luthfi Hamzah, Zarnelly, Anofrizen e Tengku Khairil Ansyar. "Evaluation of User Experience in Mobile Applications Using User Experience Questionnaire and User Centered Design Methods". In 2024 International Conference on Circuit, Systems and Communication (ICCSC), 1–6. IEEE, 2024. http://dx.doi.org/10.1109/iccsc62074.2024.10616867.
Texto completo da fonteInstone, Keith. "User experience". In CHI '05 extended abstracts. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1056808.1056824.
Texto completo da fonteJuniawan, Fransiskus Panca, Dwi Yuny Sylfania, Rendy Rian Chrisna Putra e Henderi. "YoBagi's User Experience Evaluation using User Experience Questionnaire". In 2022 Seventh International Conference on Informatics and Computing (ICIC). IEEE, 2022. http://dx.doi.org/10.1109/icic56845.2022.10006968.
Texto completo da fonteSandler, John. "What users want: Functional user experience". In 2015 International Conference on Interactive Collaborative Learning (ICL). IEEE, 2015. http://dx.doi.org/10.1109/icl.2015.7318053.
Texto completo da fonteÖzçelik Buskermolen, Derya, Jacques Terken e Berry Eggen. "Informing user experience design about users". In the 2012 ACM annual conference extended abstracts. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2212776.2223705.
Texto completo da fonteHassenzahl, Marc. "User experience (UX)". In the 20th International Conference of the Association Francophone d'Interaction Homme-Machine. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1512714.1512717.
Texto completo da fonteHanson, Vicki L. "The user experience". In the international cross-disciplinary workshop. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/990657.990659.
Texto completo da fonteObrist, Marianna, Virpi Roto e Kaisa Väänänen-Vainio-Mattila. "User experience evaluation". In the 27th international conference extended abstracts. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1520340.1520401.
Texto completo da fonteFehnert, Ben, e Alessia Kosagowsky. "Measuring user experience". In the 10th international conference. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1409240.1409294.
Texto completo da fonteMontuwy, Angélique, Béatrice Cahour e Aurélie Dommes. "Questioning User Experience". In CHItaly '17: 12th Biannual Conference of the Italian SIGCHI Chapter. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3125571.3125572.
Texto completo da fonteRelatórios de organizações sobre o assunto "User experience"
Coram, Jamie L., James D. Morrow e David Nikolaus Perkins. The PANTHER User Experience. Office of Scientific and Technical Information (OSTI), setembro de 2015. http://dx.doi.org/10.2172/1221178.
Texto completo da fonteElliott, Linda R., Chris Jansen, Elizabeth S. Redden e Rodger A. Pettitt. Robotic Telepresence: Perception, Performance, and User Experience. Fort Belvoir, VA: Defense Technical Information Center, fevereiro de 2012. http://dx.doi.org/10.21236/ada562448.
Texto completo da fonteMarshak, Ronni. How to Think About Your Customer Experience and User Experience Design Strategy. Boston, MA: Patricia Seybold Group, junho de 2011. http://dx.doi.org/10.1571/psgp06-23-11cc.
Texto completo da fonteD. M. Perez. Early User Experience with BISON Fuel Performance Code. Office of Scientific and Technical Information (OSTI), agosto de 2012. http://dx.doi.org/10.2172/1054719.
Texto completo da fonteLi, Guanglei. Sleep-guided enhancement and user interface experience design. Ames (Iowa): Iowa State University, dezembro de 2022. http://dx.doi.org/10.31274/cc-20240624-1293.
Texto completo da fonteBidier, S., U. Khristenko, R. Tosi, R. Rossi e C. Soriano. D7.3 Report on UQ results and overall user experience. Scipedia, 2021. http://dx.doi.org/10.23967/exaqute.2021.9.002.
Texto completo da fontemigao, ZIma. Optimizing the voting function may improve the user experience. ResearchHub Technologies, Inc., abril de 2022. http://dx.doi.org/10.55277/researchhub.20rg9wbl.
Texto completo da fonteChilders, L., L. Liming e I. Foster. Perspectives on distributed computing : thirty people, four user types, and the distributed computing user experience. Office of Scientific and Technical Information (OSTI), outubro de 2008. http://dx.doi.org/10.2172/946032.
Texto completo da fonteTaleb-Bendiab, Amine. Unsettled Topics Concerning User Experience and Acceptance of Automated Vehicles. SAE International, junho de 2020. http://dx.doi.org/10.4271/epr2020012.
Texto completo da fontePark, Jee-Sun, e Sejin Ha. User Experience in Fashion Brand Pages in Social Networking Sites: Values and Affective Experience of Information Interaction. Ames: Iowa State University, Digital Repository, novembro de 2016. http://dx.doi.org/10.31274/itaa_proceedings-180814-1308.
Texto completo da fonte