Livros sobre o tema "Technologie vidéo"

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1

Bernier, Guylain. La vidéo de soi sur Internet: Rendre visible sa différence : au-delà de la technologie, les fondements sociaux. Paris: L'Harmattan, 2015.

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2

Lovejoy, Margot. Postmodern currents: Art and artists in the age of electronic media. 2a ed. Upper Saddle River, NJ: Prentice Hall, 1997.

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3

Lovejoy, Margot. Postmodern currents: Art and artists in the age of electronic media. Englewood Cliffs, N.J: Prentice Hall, 1992.

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4

Lovejoy, Margot. Postmodern currents: Art and artists in the age of electronic media. Ann Arbor: UMI Research Press, 1989.

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5

Drouin, Lionel. La vidéo numérique: Avec Adobe Premiere et Vegas Video. Paris: Dunod, 2004.

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6

Lovejoy, Margot. Digital Currents. London: Routledge, 2004.

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7

Ram, Ted. Competing video entertainment technologies. Norwalk, CT: Business Communications Co., 1989.

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8

Blair, Benson K., ed. Compression technologies for video and audio. New York: McGraw-Hill, 2000.

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9

Dufaux, Frédéric, Béatrice Pesquet-Popescu e Marco Cagnazzo, eds. Emerging Technologies for 3D Video. Chichester, UK: John Wiley & Sons, Ltd, 2013. http://dx.doi.org/10.1002/9781118583593.

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10

Arts et nouvelles technologies: Art vidéo, art numérique. [Paris]: Larousse, 2005.

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11

1960-, Taylor Jim, ed. Blu-ray disc demystified. New York: McGraw-Hill Professional, 2009.

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12

Kulshreshth, Arun K., e Joseph J. LaViola. Designing Immersive Video Games Using 3DUI Technologies. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-77953-9.

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13

Chung, Jong-Moon. Emerging Metaverse XR and Video Multimedia Technologies. Berkeley, CA: Apress, 2023. http://dx.doi.org/10.1007/978-1-4842-8928-0.

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14

Bahram, Javidi, e Okano Fumio, eds. Three-dimensional television, video, and display technologies. Berlin: Springer, 2002.

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15

Video networking. New York: McGraw-Hill, 2000.

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16

Nelson, T. J. Electronic information display technologies. Singapore: World Scientific, 1997.

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17

Hilsman, Hoyt. The new electronic media: Innovations in video technologies. Boston: Focal Press, 1989.

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18

Kallenberger, Richard H. Film into video: Guide to merging the technologies. Boston: Focal Press, 1994.

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19

Onural, Levent. 3D video technologies: An overview of research trends. Bellingham, Wash: SPIE, 2011.

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20

1928-, Moran Robert, ed. Converging voice/data/video technologies at the workstation. Stamford, Conn., U.S.A: Business Communications Co., 1986.

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21

D, Cvjetnicanin George, ed. Film into video: A guide to merging the technologies. Boston: Focal Press, 1994.

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22

E, Provine Rick, e Rounds Laura, eds. Video collections and multimedia in ARL libraries: Changing technologies. Washington, D.C: Association of Research Libraries, Office of Management Services, 1997.

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23

H, Kallenberger Richard, Cvetnicanin George D e Kallenberger Richard H, eds. Film into video: A guide to merging the technologies. 2a ed. Boston, MA: Focal Press, 2000.

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24

Miller, Rockley L. Videodisc and related technologies: A glossary of terms. Editado por Reeve-Dusenberry Vicki L e Sayers John H. Falls Church, VA, USA: Future Systems, Inc., 1988.

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25

Jaime, Fowler, e Hullfish Steve, eds. Color correction for video: Using desktop tools to perfect your image. 2a ed. Amsterdam: Elsevier/Focal Press, 2009.

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26

A, Cannon-Bowers Janis, e Bowers Clint A, eds. Serious game design and development: Technologies for training and learning. Hershey PA: Information Science Reference, 2010.

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27

Nony, Anaïs. Performative Images. Nieuwe Prinsengracht 89 1018 VR Amsterdam Nederland: Amsterdam University Press, 2023. http://dx.doi.org/10.5117/9789463722827.

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Performative Images draws upon the work of video artists and activists in France between the 1970s and the early 2020s and focuses on significant practices with technology. Video art and video activism are analysed together in the book to revaluate key concepts in media studies and foreground a performative approach to the theory of image technology. The book engages works in visual culture, performance studies, digital studies, critical race theory, and feminist methodologies to account for the changes brought about by video technology in social and psychic life. Performative Images is about art and activists’ engagement in video technology—an engagement that unsettles the hegemonic narrative of dominant media, as well as the apparently politically neutral dimension of communication technology. In this book, the author explores how video-image technology shapes our psychic and social environments from an art historiographical perspective. We know media technology is dramatically shaping our political and epistemological landscape: this book foregrounds the emergence of performative video images as a key factor in the revaluation of culture and politics.
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28

Albuquerque, Beatriz. Video games + glitch = learning: Video games vs. teachers. Saarbrücken, Germany: LAP Lambert Academic Publishing, 2012.

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29

R, Azimi-Sadjadi Mahmood, e Sheedvash Sassan, eds. Video technologies for multimedia applications: 21 August 2001, Denver, USA. Bellingham, Wash., USA: SPIE, 2001.

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30

Santhi, V., D. P. Acharjya e M. Ezhilarasan. Emerging technologies in intelligent applications for image and video processing. Hershey PA: Information Science Reference, 2016.

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31

L, Miller Rockley, e Miller Rockley L, eds. Multimedia and related technologies: A glossary of terms. Falls Church, VA: Monitor Information Services, 1991.

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32

Kondoz, A. M., e Tasos Dagiuklas. Novel 3D media technologies. New York: Springer, 2015.

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33

Kerckhove, Derrick De. La civilisation vidéo-chrétienne. Paris: Retz, 1990.

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34

Bach, Jean-François. L'enfant et les écrans: Un avis de l'Académie des sciences. Paris: Le Pommier, 2013.

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35

Gondek, Mike. Photoshop for Digital Video. San Diego: Elsevier Science & Technology, 2010.

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36

Bergman, Robert E. Managing interactive video/multimedia projects. Englewood Cliffs, N.J: Educational Technology Publications, 1990.

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37

Tilman, Ernst, ed. Neue Technologien: Filme, Videos und Publikationen für die politische Bildung. Bonn: Bundeszentrale für Politische Bildung, 1989.

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38

W, Antritter, Ernst Tilman e Thiele G. A, eds. Neue Technologien: Filme, Videos und Publikationen für die politische Bildung. Bonn: Bundeszentrale für Politische Bildung, 1993.

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39

Alan, Bermingham, ed. The Video studio. 3a ed. Oxford: Focal Press, 1994.

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40

Game Devs & Others. Routledge, 2018.

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41

Performing Digital: Multiple Perspectives on a Living Archive. Taylor & Francis Group, 2016.

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42

Carlin, David, e Laurene Vaughan. Performing Digital. Taylor & Francis Group, 2020.

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43

Carlin, David, e Laurene Vaughan. Performing Digital: Multiple Perspectives on a Living Archive. Taylor & Francis Group, 2015.

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44

Performing Digital: Multiple Perspectives on a Living Archive. Taylor & Francis Group, 2016.

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45

Postmodern Currents: Art and Artists in the Age of Electronic Media. Prentice Hall, 1996.

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46

Lovejoy, Margot. Postmodern Currents: Art and Artists in the Age of Electronic Media. 2a ed. Prentice Hall, 1996.

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47

Martin, Alain, Giuseppe Valenzise, Emin Zerman e Cagri Ozcinar. Immersive Video Technologies. Elsevier Science & Technology Books, 2022.

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48

Alain, Martin, Giuseppe Valenzise, Emin Zerman e Cagri Ozcinar. Immersive Video Technologies. Academic Press, 2022.

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49

Bachilo, Dmitry A., e Grigory R. Khazankin. Network Technologies: A Video Course. Novosibirsk State University, 2020. http://dx.doi.org/10.25205/978-5-4437-1073-0.

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This video course covers a number of issues related to methods of distributed information processing and principles of information transmission via communication channels. It is designed for those who needs to master the basic principles, methods, technologies and standardized solutions for local, campus and global computer networks and information systems. This video course has been successfully used since 2015 as a video accompaniment to the discipline "Network technologies" at the Information Technologies Department of Novosibirsk State University.
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50

Video Surveillance Techniques And Technologies. Idea Group,U.S., 2014.

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