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Artigos de revistas sobre o assunto "Stereoscopy"

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Price, C. Aaron, Hee-Sun Lee, Julia D. Plummer, Mark SubbaRao e Ryan Wyatt. "Position Paper On Use Of Stereoscopy To Support Science Learning: Ten Years Of Research". Journal of Astronomy & Earth Sciences Education (JAESE) 2, n.º 1 (1 de junho de 2015): 17. http://dx.doi.org/10.19030/jaese.v2i1.9278.

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Stereoscopys potential as a tool for science education has been largely eclipsed by its popularity as an entertainment platform and marketing gimmick. Dozens of empirical papers have been published in the last decade about the impact of stereoscopy on learning. As a result, a corpus of research now points to a coherent message about how, when, and where stereoscopy can be most effective in supporting science education. This position paper synthesizes that research with examples from three studies recently completed and published by the authors of this paper. Results of the synthesis point towards generally limited successful uses of stereoscopic media in science education with a pocket of potentially beneficial applications. Our position is that stereoscopy should be used only where its unique properties can accommodate specific requirements of understanding topics and tasks namely visualizations where the spatial sense of depth is germane to conveying core ideas and cognitive load is high. Stereoscopys impact on learning is also related to the spatial ability of the viewer. More research is needed on the effect of novelty, long-term learning and possible learning differences between the various methods of implementing stereoscopy.
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Santos, Daniel Souza dos, e Fábio Ferreira Dias. "Uso de Anaglifos como Alternativa para Práticas de Estereoscopia em Sensoriamento Remoto". Anuário do Instituto de Geociências 34, n.º 2 (1 de janeiro de 2011): 105–11. http://dx.doi.org/10.11137/2011_2_105-111.

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Aerial Photogrammetry is one of the most used implements on remote sensing. One of the most common resorts for analysis in this area is the stereoscopy, which consists of visualization on 3 dimensions of the aerophoto through the use of a stereoscopic pair. There are three main stereoscopic visualization methods: trough anaglyphs, polarization and with a stereoscope. Despite the stereoscope still the most used method, the anaglyph may be an alternative for studies using stereoscopic techniques, with the advantage of using cheaper materials and having the possibility of application on Geographic Information Systems, allowing more cleared analysis with the tools of this kind of software, being very useful when applied on the education, turning the teaching process more dynamic.
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Adams, Gavin. "Duchamp's Erotic Stereoscopic Exercises". Anais do Museu Paulista: História e Cultura Material 23, n.º 2 (dezembro de 2015): 165–85. http://dx.doi.org/10.1590/1982-02672015v23n0206.

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ABSTRACT: This article explores certain links between medicine and art, with regard to their use of stereoscopy. I highlight a work by the artist Marcel Duchamp (the ready-made Stéréoscopie a la Main) and stereoscopic cards used in ophthalmic medicine. Both instances involve the drawing of graphic marks over previously existing stereoscopic cards. This similarity between Stéréoscopie a la Main and stereoscopic cards is echoed in the form of "stereoscopic exercises." Stereoscopic exercises were prescribed by doctors to be performed with the stereoscope as early as 1864. Stereoscopic cards were widely diffused in the 19th century, often promoted as "stay-at-home travel." It was over such kinds of materials that both Marcel Duchamp and doctors of ophthalmic medicine drew their graphic marks. I explore Duchamp's Stéréoscopie a la Main as a hypothetical basis for stereoscopic exercises of different types, proposing that this rectified ready-made is the locus for erotic stereoscopic exercises.
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Ling, Yun, Willem-Paul Brinkman, Harold T. Nefs, Chao Qu e Ingrid Heynderickx. "Effects of Stereoscopic Viewing on Presence, Anxiety, and Cybersickness in a Virtual Reality Environment for Public Speaking". Presence: Teleoperators and Virtual Environments 21, n.º 3 (agosto de 2012): 254–67. http://dx.doi.org/10.1162/pres_a_00111.

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In this study, we addressed the effect of stereoscopy on presence, anxiety, and cybersickness in a virtual public speaking world, and investigated the relationships between these three variables. Our results question the practical relevance of applying stereoscopy in head-mounted displays (HMDs) for virtual reality exposure therapy (VRET) in a virtual public speaking world. In VRET, feelings of presence improve the efficacy (B. K. Wiederhold & M. D. Wiederhold, 2005). There are reports of a relatively large group of dropouts during VRET at low levels of presence in the virtual environment (Krijn, Emmelkamp, Olafsson, & Biemond, 2004). Therefore, generating an adequate level of presence is essential for the success of VRET. In this study, 86 participants were recruited and they were immersed in the virtual public speaking world twice: once with stereoscopic rendering and once without stereoscopic rendering. The results showed that spatial presence was significantly improved by adding stereoscopy, but no difference for reported involvement or realism was found. The heart rate measurements also showed no difference between stereoscopic and nonstereoscopic viewing. Participants reported similar anxiety feelings about their talk and similar level of cybersickness in both viewing modes. Even though spatial presence was significantly improved, the size of statistical effect was relatively small. Our results therefore suggest that stereoscopic rendering may not be of practical importance for VRET in public speaking settings.
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Biegon, Glenn. "Stereoscopic Synergy: Twin-Relief Sculpture and Painting". Leonardo 38, n.º 2 (abril de 2005): 93–100. http://dx.doi.org/10.1162/0024094053722354.

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Two accelerated-relief sculp-tures depicting the same scene from slightly different viewpoints can serve as sculpted stereo-scopic half-images—or “twin-reliefs.” Unlike traditional relief sculpture, which compresses sculptural space, twin-reliefs expand it, creating lifelike illusionistic depths. Viewed binocularly in a large Wheat-stone stereoscope, the twin-relief's virtual world appears colorful, atmospheric and life-size— even infinitely deep. Furthermore, unlike flat-picture stereoscopy, which allows just one undistorted, perspectively robust view, twin-reliefs provide infinitely many such views because, being sculptural, they “adapt” to the observer's movement. Twin-reliefs syner-gistically combine essential physical attributes previously separated between the domains of painting, sculpture and traditional flat-picture stereoscopy.
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Wade, Nicholas J. "On Stereoscopic Art". i-Perception 12, n.º 3 (maio de 2021): 204166952110071. http://dx.doi.org/10.1177/20416695211007146.

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Pictorial art is typically viewed with two eyes, but it is not binocular in the sense that it requires two eyes to appreciate the art. Two-dimensional representational art works allude to depth that they do not contain, and a variety of stratagems is enlisted to convey the impression that surfaces on the picture plane are at different distances from the viewer. With the invention of the stereoscope by Wheatstone in the 1830s, it was possible to produce two pictures with defined horizontal disparities between them to create a novel impression of depth. Stereoscopy and photography were made public at about the same time and their marriage was soon cemented; most stereoscopic art is now photographic. Wheatstone sought to examine stereoscopic depth without monocular pictorial cues. He was unable to do this, but it was achieved a century later by Julesz with random-dot stereograms The early history of non-photographic stereoscopic art is described as well as reference to some contemporary works. Novel stereograms employing a wider variety of carrier patterns than random dots are presented as anaglyphs; they show modulations of pictorial surface depths as well as inclusions within a binocular picture.
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Vos, J. J. "Color Stereoscopy". Optometry and Vision Science 64, n.º 6 (junho de 1987): 467. http://dx.doi.org/10.1097/00006324-198706000-00012.

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Wiegelmann, T., e B. Inhester. "Magnetic Stereoscopy". Solar Physics 236, n.º 1 (junho de 2006): 25–40. http://dx.doi.org/10.1007/s11207-006-0153-y.

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Lee, ChaBum, e Xiangyu Guo. "Spatially resolved stereoscopic surface profiling by using a feature-selective segmentation and merging technique". Surface Topography: Metrology and Properties 10, n.º 1 (1 de março de 2022): 014002. http://dx.doi.org/10.1088/2051-672x/ac5998.

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Abstract We present a feature-selective segmentation and merging technique to achieve spatially resolved surface profiles of the parts by 3D stereoscopy and strobo-stereoscopy. A pair of vision cameras capture images of the parts at different angles, and 3D stereoscopic images can be reconstructed. Conventional filtering processes of the 3D images involve data loss and lower the spatial resolution of the image. In this study, the 3D reconstructed image was spatially resolved by automatically recognizing and segmenting the features on the raw images, locally and adaptively applying super-resolution algorithm to the segmented images based on the classified features, and then merging those filtered segments. Here, the features are transformed into masks that selectively separate the features and background images for segmentation. The experimental results were compared with those of conventional filtering methods by using Gaussian filters and bandpass filters in terms of spatial frequency and profile accuracy. As a result, the selective feature segmentation technique was capable of spatially resolved 3D stereoscopic imaging while preserving imaging features.
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Peng, Hsin-Yuan. "Intervals in Relief". Representations 159, n.º 1 (2022): 90–121. http://dx.doi.org/10.1525/rep.2022.159.4.90.

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From the late 1920s to the early 1940s, meteorologist Abe Masanao (1891–1966) used time-lapse and stereoscopy to study clouds near Mount Fuji. Abe’s research connects cinema, clouds, and the stereoscope in a circuit of mediation, both literal and metaphorical. Analyzing Abe’s image-making practices alongside his discussion of tricks and magic, this case study proposes that meteorological visualization is an art of forgery.
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Teses / dissertações sobre o assunto "Stereoscopy"

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Nilsson, Linus. "Plug-in for stereoscopic studio production using 3Ds Max". Thesis, University of Gävle, Department of Industrial Development, IT and Land Management, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-7357.

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In this day and age when 3D cinema is ever increasing in popularity and 3D television sets on the verge of becoming a reality in our homes, the media production companies are interested in looking at how they can start producing stereoscopic format media for this exciting medium. This thesis proposes a solution to parts of the stereoscopic production pipeline by examining and proposing the extent of the requirements of a plug-in to aid in the setting up and rendering of stereo pairs and ultimately proposing such a plug-in and modifying it to suit the proposed requirements. With a high emphasis on ensuring that the plug-in is capable of producing enjoyable stereoscopic content, the plug-in is tested by rendering a demanding scene previously used in factual production work. The findings of these tests ultimately lead to the evaluation of the plug-ins usefulness as a tool for not only the production studio involved but for anyone interested in generating material for this exciting medium.

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Desjardins, Danick. "Structured lighting stereoscopy with marching pseudo-random patterns". Thesis, University of Ottawa (Canada), 2008. http://hdl.handle.net/10393/27760.

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This thesis discusses the development of a 3D reconstruction system based on active stereoscopy with structured lighting. The proposed system accomplishes 3D reconstruction of objects using a combination of spatial-neighboring and time-multiplexing structured light patterns encoded with pseudo-random codes. This combination builds upon the concept of marching patterns that can adaptively increase the reconstruction resolution on demand. Original techniques are introduced to recover and validate pseudo-random codes from images using a combination of image processing algorithms. The validation of codes is performed such that potential outliers are minimized and the density of 3D point clouds remains fairly high in the models. Finally, the system simultaneously provides models with color and texture mapping using linear interpolation between vertices which enables a more accurate and intuitive representation of 3D objects. Experimental results presented demonstrate the various reconstruction densities possible with the proposed approach, its performance on objects with different surface properties, and the quality of the colored 3D models achieved.
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Clark, Christine. "Geocoding and stereoscopy of synthetic aperture radar imagery". Thesis, University College London (University of London), 1991. http://discovery.ucl.ac.uk/1349607/.

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This thesis is concerned with the geocoding of Synthetic Aperture Radar (SAR) images and the use of stereo SAR images. The work was carried out as part of the preparation for the launch of the ERS-1 sateffite, due in July 1991, which will carry a SAR sensor. There are two basic approaches to geocoding: image-to-object and object-to-image. Both of these methods have been analysed and assessed on experimental data, namely SIR-B imagery of Mount Shasta. Each type of geocoding requires the solution of nonlinear equations. It has been shown that if the parameters which control the geocoding process are given to a good degree of accuracy, each method can give good results. The effect of inaccuracies in the estimation of these parameters has also been analysed. It was found that there was a predominantly linear response to parameter error in both types of geocoding. Experimental investigations into the effects of the resampling, inherent in operational geocoding, showed that the statistical properties of the resulting image may be severely corrupted with pixel values of less than zero being obtained. This discovery has subsequently been given theoretical support. Height can be determined from stereo pairs of images and digital elevation models can thus be produced, aiding both geocoding and topographic mapping. Existing approaches to SAR/SAR stereo all appear to be based on photograinmetric methods. An alternative, analytic approach, believed to be novel, is described and applied to the same Mount Shasta imagery. Using this method, with accurately-known controlling parameters, correspondence with ground data is excellent. However, an analysis of the sensitivity of the approach to inaccuracies in the controlling parameters shows that the method is extremely sensitive to error. The possibility of combining SAR and optical/infrared imagery for stereometric purposes is also discussed from a theoretical viewpoint.
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Portyš, Jakub. "Binokulární vidění". Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2013. http://www.nusl.cz/ntk/nusl-220016.

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This paper follows up theme of binocular vision and his working in daily life. The individual chapters contain anatomy and physiology of visual organ. In detail are discussed physical principles of binocular vision. Discussed are also development, eventual pathologies and examination methods of human binocular vision. Theoretical introduction defines the concept of stereoscopy and states overview of stereoscopic imaging methods. Paper also includes approaches to recording of three dimensional image and camera settings. Practical part of work is dedicated to the selection of shooting methods and design of dynamic scenes from daily traffic. Introduced is also the projection method of captured scenes to the group of viewers. The last chapter analyzes the method and evaluation of the experiment itself and the resulting conclusions.
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Ebel, Sarah C. "Selling and stereoscopy reading "A Visit to Sears, Roebuck & Co." /". Access to citation, abstract and download form provided by ProQuest Information and Learning Company; downloadable PDF file, 88 p, 2007. http://proquest.umi.com/pqdweb?did=1338865461&sid=1&Fmt=2&clientId=8331&RQT=309&VName=PQD.

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Maschio, Alexandre Vieira. "A estereoscopia : investigação de processos de aquisição, edição e exibição de imagens estereoscópicas em movimento /". Bauru : [s.n.], 2008. http://hdl.handle.net/11449/89749.

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Orientador: Olimpio José Pinheiro
Banca: Hélio Augusto Godoy de Souza
Banca: Dorival Campos Rossi
Resumo: A estereoscopia é uma qualidade que nossa visão possue para vermos os objetos que nos circundam percebendo suas proporções, volume e profundidade. É uma propriedade da visão humana, que permite nos situarmos melhor no ambiente tridimensional em que vivemos. A estereoscopia é fruto de pesquisa em diversos campos teóricos, desde a engenharia, até à medicina, psicologia, comunicação e o design. Seu uso se faz no setor militar, e atualmente cada vez mais no setor industrial. Este trabalho se propõe a preencher a lacuna da bibliografia inexistente em nosso idioma, sobre os processos de aquisição, edição e exibição de material audiovisual estereoscópico. O método adotado foi a pesquisa de campo, a pesquisa bibliográfica, além de testes práticos para referendar hipóteses das formas de produção possíveis. A pesquisa tem a intenção de servir como referência para profissionais de design, comunicólogos, entusiastas, e qualquer outro profissional, que busque conhecimentos sobre as formas de produção audiovisual estereoscópica. A dissertação faz uma abordagem geral do que é a esteroscopia, a compara com outros tipos de tecnologias existentes, comenta o surgimento do cinema 3D, seus altos e baixos, e porquê a estereoscopia está resurgindo com mais força, nas mais variadas aplicações esteroescópicas, tanto para cinema, como televisão, computadores e sistemas de realidade virtual. Tentou-se abranger quase todos os equipamentos e processos existentes. Utilizaram-se ilustrações para que os leigos ou pouco conhecedores das tecnologias, possam compreender melhor o sistema e os procedimentos.
Abstract: Stereoscopy can bem defined as the quality possessed by our view so that we can see the objects around us, perceiving their proportions, volume and depth. It is a human vision property, that allows us be better adapted in the tridimensional environment in which we live. The stereoscopy is a consequence of different researches in several theoretical fields, from engineering to medicine, psychology, communication and design. It is also used in the military area and is increasingly being used in the industrial segment nowadays. The aim of this paper is to fill the lack of the non-exixisting bibliography in our own language, on the processes of aquisition, edition and displaying of the stereoscopic audio visual material. The method used was field research, bibliographic research, besides practical tests to referend on hypotheses of possible production ways. The research is aimed at serving as a reference for design and communication professionals, enthusiasts and any professional who is in search of knowledge on the ways of stereoscopic audio visual production. The general approach of this paper is on the meaning of stereoscopy, the comparison to other technologies commenting the 3D cinema coming up and why is stereoscopy arising again with more power, in its several applications, such as cinema, television, computers and visual reality systems. It was attemped to cover almost all the pieces of equipment and processes. Illustrations were used so that lay people can better understand the system and its procedures. And at last, this paper aims to make a system on information not available in our language, in such a way to contribute so that Brazilian professionals and researchers have each time more research material to use as a reference on this arising technology to help our coutry compete in this disseminating technology.
Mestre
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Prakash, Deepak. "Stereoscopic 3D viewing systems using a single sensor camera". The Ohio State University, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=osu1196268883.

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Johansson, Anders. "Stereoscopy : Fooling the Brain into Believing There is Depth in a Flat Image". Thesis, University of Gävle, Ämnesavdelningen för datavetenskap, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-5082.

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Stereoscopy is a technique that can create an illusion of depth in a flat image. There are many different methods to do this, and here is explained some of the most common and popular ways, with a bigger focus on the anaglyphic method. Since stereoscopy is an old technique, the discovery of it by Charles Wheatstone is explained briefly. In Autodesk Maya 2009, a new stereoscopic plug-in was included which makes the creation of stereoscopic imagery easier. An animated project is made during the course of this research which takes advantage of and tests the functions of the new plug-in. The main purpose of the project is to create a stereoscopic movie which utilized the anaglyph stereoscopic technique. The result is rendered stereoscopic material that is edited with Adobe Premiere Pro to create anaglyphic imagery and a full color alternative using the Infitec technique.

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Bughin, Eric. "Towards automated, precise and validated vectorisation of disparity maps in urban satellites stereoscopy". Phd thesis, École normale supérieure de Cachan - ENS Cachan, 2011. http://tel.archives-ouvertes.fr/tel-00653875.

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Cette thèse se porte sur la segmentation affine par régions des cartes de profondeurs obtenues par stéréoscopie en milieu urbain.Cette détection est constituée de 3 étapes.Tout d'abord, un modèle statistique a contrario est introduit afin de déterminer de manière automatique la valeur de certains paramètres courants dans ce genre de problèmes: seuil de validation d'un groupe comme plan, seuil de rejet des points aberrants. Ce modèle permet de plus la comparaison de plusieurs solutions.Dans un second temps, un algorithme glouton est proposé pour obtenir la segmentation plane par morceaux y compris dans des conditions parcimonieuses. Cet algorithme est basé uniquement sur l'information 3D fournie par la carte de profondeur.Enfin, une dernière étape est proposée afin d'affiner le résultat de la segmentation notamment dans les zones où les disparités sont inconnues ou éventuellement fausses. Cette dernière étape est basée sur la combinaison des informations 3D et images de la paire stéréo.
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González, Zúñiga Luis Diego. "Stereoscopic user interfaces: Creating a pipeline for stereo application development". Doctoral thesis, Universitat Autònoma de Barcelona, 2016. http://hdl.handle.net/10803/393992.

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Aquest treball es una recerca doctoral en el camp de les interfases gràfiques d’usuari estereoscòpiques. Avaluem l’estat actual de la tecnologia 3D i l’estat de l’art en les tendències de l’àrea, traduint-les a conceptes aplicables a software. L’objectiu principal és estudiar com la profunditat 3D pot millorar la interfase d’una aplicació, donant-li estètica i utilitat. Independentment del medi, el nostre enfoc és proveir eines i tècniques eficients que s’apliquin al procés de disseny d’interfases par a afegir-les-hi profunditat. És per això que hem treballat en un entorno web, d’escriptori, con gestos y estudis de percepció d’usabilitat, amb la intenció de documentar tant les reaccions dels usuaris com les aplicacions innovadores en software. Aquesta tesis documenta un esforç de 4 anys en l’àrea de les interfases gràfiques d’usuari estereoscòpiques. S’inicia revisant les bases de la teoria estereoscòpica i l’estat de la tecnologia. Posteriorment ens fixem en les fases d’interès del procés de creació d’una interfase gràfica, des del prototip fins la mesura de la profunditat percebuda. Construïm eines i biblioteques adaptades a les tecnologies actuals i que permeten als desenvolupadores i entusiastes crear aplicacions que utilitzin 3D, incloent les aplicacions de Realitat Virtual.
Este trabajo es una investigación doctoral en el campo de interfaces graficas de usuario estereoscópicas. Se evalúa el estado actual de la tecnología 3D y el estado del arte en las tendencias del área, traduciéndolas a conceptos aplicables a software. El objetivo principal es estudiar como la profundidad 3D puede mejorar la interfaz de una aplicación, otorgándole una estética y utilidad. Independientemente del medio, nuestro enfoque es proveer herramientas y técnicas eficientes que se apliquen a proceso de diseño de interfaces para añadirles profundidad. Es por ello que trabajamos en un entorno web, de escritorio, con gestos y estudios de percepción de usabilidad, con la intención de documentar tanto las reacciones de los usuarios como las aplicaciones novedosas en software. La presente tesis documenta un esfuerzo de 4 años en el área de interfaces graficas de usuario estereoscópicas. Empezamos repasando las bases de la teoría estereoscópica y el estado de la tecnología. Luego nos fijamos en varias fases del proceso de creación de una interfaz gráfica, desde el prototipado hasta la medición de la profundidad percibida. Construimos herramientas y bibliotecas que van de la mano con las tecnologías actuales y que permiten a los desarrolladores y entusiastas crear aplicaciones que utilicen 3D, incluyendo las aplicaciones de Realidad Virtual.
interfaces. It evaluates the current state of 3D technology and the state of the art trends in the area and translates them to software applications. The main objective is to study how 3D depth can enhance a GUI application, by having an aesthetic and utilitarian function. Independent of medium, our main focus is to provide efficient tools and techniques that apply to the interface design process to add depth to it. In this vein we work with web, desktop, gestural technologies and perception UX studies with the intention of documenting both user reactions and innovative software implementations. The present thesis documents our 4 year effort in the field of stereoscopic graphical user interface. We walk through the foundations of the stereo theory and the state of the technology. We then approach several phases of a GUI creating pipeline: from sketching prototypes to measuring the perceived depth effect. We built frameworks and plugins that go hand to hand with the current technology stack and allow other developers and enthusiasts to create both stereoscopic 3D GUIs and VR applications.
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Livros sobre o assunto "Stereoscopy"

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Leroy, Laure. Eyestrain Reduction in Stereoscopy. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2016. http://dx.doi.org/10.1002/9781119318330.

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Parente, José Inacio. A estereoscopia no Brasil =: Stereoscopy in Brazil. [Rio de Janeiro, Brazil]: Sextante Artes, 1999.

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Jamie, Hutchins, e Ames Research Center, eds. Full resolution hologram like autostereoscopic display. Rochester, N.Y: Dimension Technologies, Inc., 1995.

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3D TV and 3D cinema: Tools and processes for creative stereoscopy. Waltham, MA: Focal Press, 2012.

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Minici, Carlo Alberto Zotti. Il fascino discreto della stereoscopia: Venezia e altre suggestive immagini in 3D = The subtle charm of stereoscopy : Venice and other fantastical images in 3D. [Rubano (Padova)]: Grafiche Turato, 2003.

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Alberto, Zotti Minici Carlo, Minici Zotti Laura e Caffè Pedrocchi, eds. Il fascino discreto della stereoscopia: Venezia e altre suggestive immagini in 3D = The subtle charm of stereoscopy : Venice and other fantastical images in 3D. Rubano (Pd): Grafiche Turato, 2003.

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Giancola, Silvio, Matteo Valenti e Remo Sala. A Survey on 3D Cameras: Metrological Comparison of Time-of-Flight, Structured-Light and Active Stereoscopy Technologies. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91761-0.

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The Adventurous Heart: Figures and Capriccios. Candor, NY: Telos Press Publishing, 2012.

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Andreyev, Julie. Stereoscope. Vancouver: Artspeak, 2001.

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B, Meyer MaryJo, Bethea Mark D e United States. National Aeronautics and Space Administration., eds. Stereo imaging velocimetry for microgravity applications. [Washington, DC]: National Aeronautics and Space Administration, 1994.

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Capítulos de livros sobre o assunto "Stereoscopy"

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Russ, John C. "Stereoscopy". In Computer-Assisted Microscopy, 351–76. Boston, MA: Springer US, 1990. http://dx.doi.org/10.1007/978-1-4613-0563-7_11.

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Crone, Robert A. "The history of stereoscopy". In History of Ophthalmology 5, 1–16. Dordrecht: Springer Netherlands, 1992. http://dx.doi.org/10.1007/978-94-011-2732-5_1.

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Nelson, Stacy A. C., e Siamak Khorram. "Basics of Digital Stereoscopy". In Image Processing and Data Analysis with ERDAS IMAGINE®, 289–306. Boca Raton, FL : Taylor & Francis, 2018.: CRC Press, 2018. http://dx.doi.org/10.1201/b21969-14.

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Lucas, Laurent, Céline Loscos e Yannick Remion. "Visual Comfort and Fatigue in Stereoscopy". In 3D Video, 309–30. Hoboken, USA: John Wiley & Sons, Inc., 2013. http://dx.doi.org/10.1002/9781118761915.ch16.

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Hopf, Klaus, Detlef Runde e Martin Böcker. "Advanced videocommunications with stereoscopy and individual perspectives". In Lecture Notes in Computer Science, 99–108. Berlin, Heidelberg: Springer Berlin Heidelberg, 1994. http://dx.doi.org/10.1007/bfb0013402.

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Kontou, Tatiana, Victoria Mills e Richard Menke. "Stereoscope and stereoscopic photography". In Victorian Material Culture, 259–68. London: Routledge, 2022. http://dx.doi.org/10.4324/9781315400303-58.

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Dąbała, Łukasz, e Przemysław Rokita. "Simulated Holography Based on Stereoscopy and Face Tracking". In Computer Vision and Graphics, 163–70. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-11331-9_20.

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Saracini, Chiara, Demis Basso e Marta Olivetti Belardinelli. "Stereoscopy Does not Improve Metric Distance Estimations in Virtual Environments". In Proceedings of the 2nd International and Interdisciplinary Conference on Image and Imagination, 907–22. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-41018-6_74.

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Dąbała, Łukasz, e Przemysław Rokita. "Improved Simulation of Holography Based on Stereoscopy and Face Tracking". In Lecture Notes in Computer Science, 193–201. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-19941-2_19.

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Giancola, Silvio, Matteo Valenti e Remo Sala. "Metrological Qualification of the Intel D400™ Active Stereoscopy Cameras". In SpringerBriefs in Computer Science, 71–85. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91761-0_6.

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Trabalhos de conferências sobre o assunto "Stereoscopy"

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Zimmer, Klaus-Peter. "Optical Designs for Stereomicroscopes". In International Optical Design Conference. Washington, D.C.: Optica Publishing Group, 1998. http://dx.doi.org/10.1364/iodc.1998.lfa.1.

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Stereoscopy is a fascinating ability of the human vision, in which the three-dimensional seeing results from the brain’s processing of two slightly different images formed on the retinas of both eyes. Stereomicroscopes have the advantage of permitting stereoscopic observation through magnifying instruments.
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Tan, S. L. E. "Stereoscopy in orthopaedics". In Electronic Imaging 2005, editado por Andrew J. Woods, Mark T. Bolas, John O. Merritt e Ian E. McDowall. SPIE, 2005. http://dx.doi.org/10.1117/12.580062.

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Banks, Martin S., Jenny R. Read, Robert S. Allison e Simon J. Watt. "Stereoscopy and the Human Visual System". In SMPTE Stereoscopic 3D Conference. IEEE, 2011. http://dx.doi.org/10.5594/m001418.

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Gadia, Davide, Alessandro Rizzi, Cristian Bonanomi, Daniele Marini, Alessandra Galmonte e Tiziano Agostini. "Color appearance in stereoscopy". In IS&T/SPIE Electronic Imaging, editado por Andrew J. Woods, Nicolas S. Holliman e Neil A. Dodgson. SPIE, 2011. http://dx.doi.org/10.1117/12.872229.

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Guo, Xiangyu, e ChaBum Lee. "Enhanced Three-Dimensional Surface Profiling Technique Based on a Feature-Selective Segmentation and Merging". In ASME 2022 17th International Manufacturing Science and Engineering Conference. American Society of Mechanical Engineers, 2022. http://dx.doi.org/10.1115/msec2022-85343.

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Abstract This paper introduces an imaging technique to enhance three-dimensional (3D) surface profiling of the machined part by using a feature-selective segmentation (FSS) and merging technique. Spatially-resolved 3D stereoscopic images were achieved compared with those of the conventional filtering-based imaging process. Two identical vision cameras simultaneously take images of the parts at different angles, and 3D images can be reconstructed by stereoscopy algorithm. High-pass and low-pass filtering of the images involves data loss and lowers the spatial resolution of the image. In this study, the 3D reconstructed image resolution was significantly improved by automatically classifying and selectively segmenting the features on the 2D images, locally and adaptively applying super-resolution algorithm to the segmented images based on the classified features, and then merging those filtered segments. Here, the features are transformed into masks that selectively separate the features and background images for segmentation. The measurement system scanned the machined part with various shape and height information. The experimental results were compared with those of a conventional high-pass and low-pass filtering method in terms of spatial frequency and profile accuracy. As a result, the selective feature segmentation technique was capable of spatially-resolved 3D stereoscopic imaging while preserving imaging features. The proposed imaging method will be implemented with strobo-stereoscopy for in-process 3D surface imaging.
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Eisenmann, Jonathan, e Rick Parent. "Stereoscopy in cinematographic synthetic imagery". In IS&T/SPIE Electronic Imaging, editado por Andrew J. Woods, Nicolas S. Holliman e John O. Merritt. SPIE, 2009. http://dx.doi.org/10.1117/12.805994.

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Bercovitz, John. "Image-side perspective and stereoscopy". In Photonics West '98 Electronic Imaging, editado por Mark T. Bolas, Scott S. Fisher e John O. Merritt. SPIE, 1998. http://dx.doi.org/10.1117/12.307152.

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Haggren, Henrik G. A. "Stereoscopy application of spherical imaging". In Electronic Imaging 2005, editado por J. Angelo Beraldin, Sabry F. El-Hakim, Armin Gruen e James S. Walton. SPIE, 2005. http://dx.doi.org/10.1117/12.586476.

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Changil Kim, Ulrich Muller, Henning Zimmer, Yael Pritch, Alexander Sorkine-Hornung e Markus Gross. "Memory Efficient Stereoscopy from Light Fields". In 2014 2nd International Conference on 3D Vision (3DV). IEEE, 2014. http://dx.doi.org/10.1109/3dv.2014.12.

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Lee, Kwang-Hoon, e Sung-Kyu Kim. "Overcome the shortcoming in mobile stereoscopy". In IS&T/SPIE Electronic Imaging, editado por David Akopian, Reiner Creutzburg, Cees G. M. Snoek, Nicu Sebe e Lyndon Kennedy. SPIE, 2011. http://dx.doi.org/10.1117/12.879222.

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Relatórios de organizações sobre o assunto "Stereoscopy"

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Toutin, Th. Qualitative Aspects of Chromo-Stereoscopy for Depth Perception. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1997. http://dx.doi.org/10.4095/218307.

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Toutin, Th. Radar Stereo Pairs for DEM Generation RADARSAT for Stereoscopy. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1999. http://dx.doi.org/10.4095/219575.

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Petrie, G., Th Toutin, H. Rammali e C. Lanchon. Chromo-Stereoscopy : 3D Stereo with Orthoimages and DEM Data. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 2001. http://dx.doi.org/10.4095/219824.

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Toutin, T. RADARSAT-2 Stereoscopy and Polarimetry for 3-D Mapping. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 2004. http://dx.doi.org/10.4095/220078.

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Toutin, T. RADARSAT For stereoscopy? The quest for radar stereo pairs for DEM generation. Natural Resources Canada/CMSS/Information Management, 1999. http://dx.doi.org/10.4095/221189.

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Getty, David J. Stereoscopic Digital Mammography: Improving Cancer Diagnosis. Fort Belvoir, VA: Defense Technical Information Center, julho de 1999. http://dx.doi.org/10.21236/ada374785.

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Getty, David J. Stereoscopic Digital Mammography: Improving Cancer Diagnosis. Fort Belvoir, VA: Defense Technical Information Center, julho de 1997. http://dx.doi.org/10.21236/ada329238.

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Getty, David J. Stereoscopic Digital Mammography: Improving Cancer Diagnosis. Fort Belvoir, VA: Defense Technical Information Center, julho de 1998. http://dx.doi.org/10.21236/ada353242.

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Getty, David J. Stereoscopic Digital Mammography: Improving Cancer Diagnosis. Fort Belvoir, VA: Defense Technical Information Center, julho de 2000. http://dx.doi.org/10.21236/ada391166.

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Nishijo, R. Y. Perception of Depth with Stereoscopic Combat Displays. Fort Belvoir, VA: Defense Technical Information Center, março de 1986. http://dx.doi.org/10.21236/ada170348.

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