Artigos de revistas sobre o tema "Spectator Game"
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Brissette-Gendron, Raphaëlle, Pierre-Majorique Léger, François Courtemanche, Shang Lin Chen, Marouane Ouhnana e Sylvain Sénécal. "The Response to Impactful Interactivity on Spectators’ Engagement in a Digital Game". Multimodal Technologies and Interaction 4, n.º 4 (4 de dezembro de 2020): 89. http://dx.doi.org/10.3390/mti4040089.
Texto completo da fonteCrossman, Jane E. "Age of Spectators as a Factor Influencing Behavior at Minor League Hockey and Baseball Games". Perceptual and Motor Skills 62, n.º 2 (abril de 1986): 639–48. http://dx.doi.org/10.2466/pms.1986.62.2.639.
Texto completo da fonteQian, Tyreal Yizhou, James Jianhui Zhang, Jerred Junqi Wang e John Hulland. "Beyond the Game: Dimensions of Esports Online Spectator Demand". Communication & Sport 8, n.º 6 (1 de abril de 2019): 825–51. http://dx.doi.org/10.1177/2167479519839436.
Texto completo da fonteCrossman, Jane E. "Spectators' Behavior at Minor League Hockey Games: An Exploratory Study". Perceptual and Motor Skills 63, n.º 2 (outubro de 1986): 803–12. http://dx.doi.org/10.2466/pms.1986.63.2.803.
Texto completo da fonteMa, Shang-Chun, Kevin K. Byon, Wooyoung (William) Jang, Shang-Min Ma e Tsung-Nan Huang. "Esports Spectating Motives and Streaming Consumption: Moderating Effect of Game Genres and Live-Streaming Types". Sustainability 13, n.º 8 (8 de abril de 2021): 4164. http://dx.doi.org/10.3390/su13084164.
Texto completo da fonteDuncan, Margaret Carlisle, e Barry Brummett. "Liberal and Radical Sources of Female Empowerment in Sport Media". Sociology of Sport Journal 10, n.º 1 (março de 1993): 57–72. http://dx.doi.org/10.1123/ssj.10.1.57.
Texto completo da fontePatibanda, Rakesh, Aryan Saini, Nathalie Overdevest, Maria F. Montoya, Xiang Li, Yuzheng Chen, Shreyas Nisal et al. "Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players". Proceedings of the ACM on Human-Computer Interaction 7, CHI PLAY (29 de setembro de 2023): 769–802. http://dx.doi.org/10.1145/3611049.
Texto completo da fonteStahlke, Samantha, James Robb e Pejman Mirza-Babaei. "The Fall of the Fourth Wall". International Journal of Gaming and Computer-Mediated Simulations 10, n.º 1 (janeiro de 2018): 42–62. http://dx.doi.org/10.4018/ijgcms.2018010103.
Texto completo da fonteSchreyer, Dominik, Sascha L. Schmidt e Benno Torgler. "Game Outcome Uncertainty in the English Premier League". Journal of Sports Economics 19, n.º 5 (15 de novembro de 2016): 625–44. http://dx.doi.org/10.1177/1527002516673406.
Texto completo da fonte이창현. "Liability to Spectator at ProfessionalBaseball Game". Korean Lawyers Association Journal 64, n.º 2 (fevereiro de 2015): 219–74. http://dx.doi.org/10.17007/klaj.2015.64.2.005.
Texto completo da fonteHua, Yueh-Tung, Kun-Yu Liu, Hsien-Che Huang, Ian D. Rotherham e Shang-Chun Ma. "Testing Variation in Esports Spectators’ Motivations in Relation to Consumption Behaviour". Sustainability 15, n.º 3 (20 de janeiro de 2023): 2028. http://dx.doi.org/10.3390/su15032028.
Texto completo da fonteWann, Daniel L., Thomas J. Dolan, Kimberly K. MeGeorge e Julie A. Allison. "Relationships between Spectator Identification and Spectators' Perceptions of Influence, Spectators' Emotions, and Competition Outcome". Journal of Sport and Exercise Psychology 16, n.º 4 (dezembro de 1994): 347–64. http://dx.doi.org/10.1123/jsep.16.4.347.
Texto completo da fonteGraakjær, Nicolai Jørgensgaard. "‘Listen to the atmosphere!’: On spectator sounds and their potentially disruptive role in a football simulation video game". Soundtrack 11, n.º 1 (1 de agosto de 2020): 39–55. http://dx.doi.org/10.1386/ts_00004_1.
Texto completo da fontePritchard, Mark P., e Daniel C. Funk. "Symbiosis and Substitution in Spectator Sport". Journal of Sport Management 20, n.º 3 (julho de 2006): 299–321. http://dx.doi.org/10.1123/jsm.20.3.299.
Texto completo da fonteKim, Young Hoon, Jen L. Duncan e Tun-Min (Catherine) Jai. "Segmenting the collegiate football game spectator: a cluster analysis approach". Sport, Business and Management: An International Journal 6, n.º 1 (14 de março de 2016): 76–96. http://dx.doi.org/10.1108/sbm-04-2014-0017.
Texto completo da fonteMatthews, Clare. "Seeing Triple: Identification and Gamic Vision in Film and FPS Games". Film Matters 12, n.º 2 (1 de setembro de 2021): 61–80. http://dx.doi.org/10.1386/fm_00155_7.
Texto completo da fonteCummins, R. Glenn, e Zijian Gong. "Mediated Intra-Audience Effects in the Appreciation of Broadcast Sports". Communication & Sport 5, n.º 1 (24 de julho de 2016): 27–48. http://dx.doi.org/10.1177/2167479515593418.
Texto completo da fonteStotlar, David K., e David A. Johnson. "Assessing the Impact and Effectiveness of Stadium Advertising on Sport Spectators at Division I Institutions". Journal of Sport Management 3, n.º 2 (julho de 1989): 90–102. http://dx.doi.org/10.1123/jsm.3.2.90.
Texto completo da fonteThormann, Tim F., Pamela Wicker e Michael Braksiek. "Stadium Travel and Subjective Well-Being of Football Spectators". Sustainability 14, n.º 12 (14 de junho de 2022): 7278. http://dx.doi.org/10.3390/su14127278.
Texto completo da fonteTorgler, Benno, e Sascha L. Schmidt. "Game Outcome Uncertainty and Television Audience Demand: New Evidence from German Football". German Economic Review 19, n.º 2 (1 de maio de 2018): 140–61. http://dx.doi.org/10.1111/geer.12120.
Texto completo da fonteBowker, Anne, Belinda Boekhoven, Amanda Nolan, Stephanie Bauhaus, Paul Glover, Tamara Powell e Shannon Taylor. "Naturalistic Observations of Spectator Behavior at Youth Hockey Games". Sport Psychologist 23, n.º 3 (setembro de 2009): 301–16. http://dx.doi.org/10.1123/tsp.23.3.301.
Texto completo da fonteTAKAHASHI, Hidesato, Wataru SUZUKI e Makoto NAKAZAWA. "Products of Spectator-Sport and Spectator Satisfaction: A Case Report on an Osaka Evessa Home Game". Journal of Japan Society of Sports Industry 21, n.º 2 (2011): 245–56. http://dx.doi.org/10.5997/sposun.21.245.
Texto completo da fonteLindquist, Danille Christensen. ""Locating" the Nation: Football Game Day and American Dreams in Central Ohio". Journal of American Folklore 119, n.º 474 (1 de outubro de 2006): 444–88. http://dx.doi.org/10.2307/4137650.
Texto completo da fonteHarrison, C. Keith, Scott Bukstein, Ginny McPherson Botts e Suzanne Malia Lawrence. "Female spectators as customers at National Football League games". International Journal of Sports Marketing and Sponsorship 17, n.º 2 (29 de abril de 2016): 172–200. http://dx.doi.org/10.1108/ijsms-04-2016-012.
Texto completo da fonteSingh, Ram Mohan, e Iryna Skrypchenko. "Use of technology in sports- a boon or bane?" Naukovyy Visnyk Dnipropetrovs'kogo Derzhavnogo Universytetu Vnutrishnikh Sprav 5, n.º 5 (30 de dezembro de 2020): 366–74. http://dx.doi.org/10.31733/2078-3566-2020-5-366-374.
Texto completo da fonteWenner, Lawrence A. "LOVING THE GAME TO DEATH: HEROES, GOATS, AND SPECTATOR EMOTION". Journal of Sport and Social Issues 18, n.º 4 (novembro de 1994): 299–302. http://dx.doi.org/10.1177/019372394018004001.
Texto completo da fonteGrava, Sigurd, e Fred Nangle. "Get Me to the Ball Game on Time: Access Time Patterns at Baseball Stadia". Transportation Research Record: Journal of the Transportation Research Board 1735, n.º 1 (janeiro de 2000): 91–98. http://dx.doi.org/10.3141/1735-12.
Texto completo da fontePerel'shteyn, Roman Maksovich, e Roman Maksovich Perelshtein. "Films about filmmaking. Reality and game". Journal of Flm Arts and Film Studies 2, n.º 1 (15 de janeiro de 2010): 94–103. http://dx.doi.org/10.17816/vgik2194-103.
Texto completo da fonteGraakjær, Nicolai Jørgensgaard. "Sounds of soccer on-screen: A critical re-evaluation of the role of spectator sounds". Journal of Popular Television 8, n.º 2 (1 de junho de 2020): 143–58. http://dx.doi.org/10.1386/jptv_00015_1.
Texto completo da fonteShlienkova, Elena V., e Khristina V. Kaygorodova. "From museum to postmuseum. Immersive environment as a metaspace of a polyloge". Urban construction and architecture 14, n.º 1 (25 de abril de 2024): 157–64. http://dx.doi.org/10.17673/vestnik.2024.01.18.
Texto completo da fonteBlumrodt, Jens. "Enhancing Football Brands Brand Equity". Journal of Applied Business Research (JABR) 30, n.º 5 (27 de agosto de 2014): 1551. http://dx.doi.org/10.19030/jabr.v30i5.8807.
Texto completo da fonteJost, François. "The love of details: watching Breaking Bad". MATRIZes 11, n.º 1 (30 de abril de 2017): 25. http://dx.doi.org/10.11606/issn.1982-8160.v11i1p25-37.
Texto completo da fonteBaldauf-Quilliatre, Heike, e Isabel Colón de Carvajal. "Spectating: How non-players participate in videogaming". Journal für Medienlinguistik 4, n.º 2 (27 de outubro de 2021): 123–61. http://dx.doi.org/10.21248/jfml.2021.33.
Texto completo da fonteGradinari, rina. "INTERSECTIONALITY AND THE UNCERTAIN POSITION OF THE SPECTATOR". Practices & Interpretations: A Journal of Philology, Teaching and Cultural Studies 7, n.º 1 (1 de março de 2022): 67–84. http://dx.doi.org/10.18522/2415-8852-2022-1-67-84.
Texto completo da fonteDeSchriver, Timothy D., Daniel A. Rascher e Stephen L. Shapiro. "If we build it, will they come? Examining the effect of expansion teams and soccer-specific stadiums on Major League Soccer attendance". Sport, Business and Management: An International Journal 6, n.º 2 (9 de maio de 2016): 205–27. http://dx.doi.org/10.1108/sbm-05-2014-0025.
Texto completo da fonteCANNADY, CYNTHIA. "North–South trade in intellectual property: can it be fair?" World Trade Review 3, n.º 2 (julho de 2004): 317–28. http://dx.doi.org/10.1017/s1474745604001843.
Texto completo da fonteChien, Chih-I. James. "Identifying Important Spectator Motives for Game Attendance in Taiwanese Professional Baseball Industry". Contemporary Management Research 9, n.º 2 (30 de junho de 2013): 137–54. http://dx.doi.org/10.7903/cmr.8413.
Texto completo da fonteJackson, Nicole, Asia Thompson, Minyong Lee, Jerono Rotich e Tiffany Fuller. "Impact of spectator motivation on long-term sustainability for women’s basketball league". Journal of Human Sciences 14, n.º 1 (23 de fevereiro de 2017): 519. http://dx.doi.org/10.14687/jhs.v14i1.4202.
Texto completo da fonteWakefield, Kirk L., e Hugh J. Sloan. "The Effects of Team Loyalty and Selected Stadium Factors on Spectator Attendance". Journal of Sport Management 9, n.º 2 (maio de 1995): 153–72. http://dx.doi.org/10.1123/jsm.9.2.153.
Texto completo da fonteŠvelch, Jan. "Mediatization of a card game: Magic: The Gathering, esports, and streaming". Media, Culture & Society 42, n.º 6 (16 de outubro de 2019): 838–56. http://dx.doi.org/10.1177/0163443719876536.
Texto completo da fonteBushinsky, Shay. "Deus Ex Machina — A Higher Creative Species in the Game of Chess". AI Magazine 30, n.º 3 (7 de julho de 2009): 63. http://dx.doi.org/10.1609/aimag.v30i3.2255.
Texto completo da fonteWu, Hung-Che, e Ching-Chan Cheng. "What drives spectators’ experiential loyalty? A case study of the Olympic Football Tournament Rio 2016". Asia Pacific Journal of Marketing and Logistics 30, n.º 4 (10 de setembro de 2018): 837–66. http://dx.doi.org/10.1108/apjml-08-2017-0174.
Texto completo da fonteMa, Shang Chun, e Kyriaki Kaplanidou. "Service quality, perceived value and behavioral intentions among highly and lowly identified baseball consumers across nations". International Journal of Sports Marketing and Sponsorship 21, n.º 1 (9 de setembro de 2019): 46–69. http://dx.doi.org/10.1108/ijsms-02-2019-0018.
Texto completo da fonteNakandala, Supun, Giovanni Ciampaglia, Norman Su e Yong-Yeol Ahn. "Gendered Conversation in a Social Game-Streaming Platform". Proceedings of the International AAAI Conference on Web and Social Media 11, n.º 1 (3 de maio de 2017): 162–71. http://dx.doi.org/10.1609/icwsm.v11i1.14885.
Texto completo da fonteGau, Li-Shiue. "Identifying Core, Exciting, and Hybrid Attributes in Fans' Assessments of Major (World Cup) Spectator Sports Events". Psychological Reports 113, n.º 3 (dezembro de 2013): 786–803. http://dx.doi.org/10.2466/01.05.pr0.113x29z9.
Texto completo da fonteRuvalcaba, Omar, Jeffrey Shulze, Angela Kim, Sara R. Berzenski e Mark P. Otten. "Women’s Experiences in eSports: Gendered Differences in Peer and Spectator Feedback During Competitive Video Game Play". Journal of Sport and Social Issues 42, n.º 4 (15 de maio de 2018): 295–311. http://dx.doi.org/10.1177/0193723518773287.
Texto completo da fonteCho, Heetae, Hyun-Woo Lee e Do Young Pyun. "The influence of stadium environment on attendance intentions in spectator sport". International Journal of Sports Marketing and Sponsorship 20, n.º 2 (7 de maio de 2019): 276–90. http://dx.doi.org/10.1108/ijsms-04-2017-0025.
Texto completo da fonteMatzke, Annemarie. "Enter the Game: The role of the spectator in the performances of She She Pop". Performance Research 16, n.º 3 (setembro de 2011): 117–20. http://dx.doi.org/10.1080/13528165.2011.606037.
Texto completo da fonteYargic, MP, e GB Kurklu. "Are adolescent sports fans more physically active than the sports indifferent? A self-reported questionnaire study". Perspectives in Public Health 140, n.º 2 (14 de agosto de 2019): 117–23. http://dx.doi.org/10.1177/1757913919868247.
Texto completo da fonteBolognesi, C., e D. Aiello. "LEARNING THROUGH SERIOUS GAMES: A DIGITAL DESIGN MUSEUM FOR EDUCATION". ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIII-B5-2020 (24 de agosto de 2020): 83–90. http://dx.doi.org/10.5194/isprs-archives-xliii-b5-2020-83-2020.
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