Artigos de revistas sobre o tema "Software craftsmanship"

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1

Janert, P. K. "Software craftsmanship [Book Review]". IEEE Software 20, n.º 6 (novembro de 2003): 108–9. http://dx.doi.org/10.1109/ms.2003.1241380.

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Sundelin, Anders, Javier Gonzalez-huerta, Krzysztof Wnuk e Tony Gorschek. "Towards an Anatomy of Software Craftsmanship". ACM Transactions on Software Engineering and Methodology 31, n.º 1 (31 de janeiro de 2022): 1–49. http://dx.doi.org/10.1145/3468504.

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Context: The concept of software craftsmanship has early roots in computing, and in 2009, the Manifesto for Software Craftsmanship was formulated as a reaction to how the Agile methods were practiced and taught. But software craftsmanship has seldom been studied from a software engineering perspective. Objective: The objective of this article is to systematize an anatomy of software craftsmanship through literature studies and a longitudinal case study. Method: We performed a snowballing literature review based on an initial set of nine papers, resulting in 18 papers and 11 books. We also performed a case study following seven years of software development of a product for the financial market, eliciting qualitative, and quantitative results. We used thematic coding to synthesize the results into categories. Results: The resulting anatomy is centered around four themes, containing 17 principles and 47 hierarchical practices connected to the principles. We present the identified practices based on the experiences gathered from the case study, triangulating with the literature results. Conclusion: We provide our systematically derived anatomy of software craftsmanship with the goal of inspiring more research into the principles and practices of software craftsmanship and how these relate to other principles within software engineering in general.
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Hennessey, Michael P., Chehrzad Shakiban e Mikhail M. Shvartsman. "Characterizing Slop in Mechanical Assemblies Via Differential Geometry". Journal of Computing and Information Science in Engineering 2, n.º 3 (1 de setembro de 2002): 150–59. http://dx.doi.org/10.1115/1.1526118.

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Slop (or backlash) in mechanical assemblies is often present and is usually undesirable from both craftsmanship and performance points of view. It is our belief that this phenomenon is not that well understood and that current methods of assessment are based largely on only qualitative, common-sense approaches. The focus of this paper is on developing an analytical theory for accurately characterizing slop, and on presenting an illustrative example. As one might expect, in principle, with a better understanding of slop, CAD (computer-aided-design) software package designers can create more refined software tools, mechanical engineers can design better products, and manufacturing engineers can be prepared to measure and improve craftsmanship levels. The underlying theory is based on combining concepts from differential geometry, including envelopes, constrained piecewise-smooth sweeps, and sweep vector fields (SVFs), along with basic configuration space (C-space) methods. In essence, the volumetric (or areal) error, which is generated as the movable part in an assembly is swept throughout its complete constrained volume (or area), may be viewed as a quantitative manifestation of craftsmanship errors. A 2-dimensional (2D) idealization of a common assembly that often suffers from poor craftsmanship due to slop, i.e., a doorknob assembly with exaggerated slop, is analyzed. The swept area is calculated using both traditional and SVF methods with the aid of Mathematica™. High quality Mathematica™ visualization of interesting sweeps along the bounding edges of the nonlinear slop constraint region, including generation of all of the envelope curves, is done. Finally, this work attempts to serve as a paradigm for characterizing slop based on engineering criteria.
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Miebach, Nathalie, Bruce Campbell, Francesca Samsel, Bruce D. Campbell e Francesca Samsel. "Nathalie Miebach: Sculpted Data Infused With Craftsmanship". IEEE Computer Graphics and Applications 42, n.º 1 (1 de janeiro de 2022): 7–16. http://dx.doi.org/10.1109/mcg.2021.3132092.

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Livina, Josephine, e Yenny Gunawan. "CRAFTSMANSHIP IN WARUNG CITARASA’S TECTONICS". Riset Arsitektur (RISA) 5, n.º 04 (27 de outubro de 2021): 402–18. http://dx.doi.org/10.26593/risa.v5i04.5304.402-418.

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Abstract- Tectonics in architecture is a construction element associated with the material, goals, and builders of a building. It does not stop there, the result of combining abstract thinking (implicit) and the ability to make (explicit). Craftsmanship also talks about how craftsmen think in creating. The study was conducted to understand the role of designers, craftsmen, in craftsmanship to form tectonics and connections that should be able to bring stories and characters in architecture, especially in this modern era. Oky Kusprianto (1977-2019) was the principal architect of Studio Apta. Studio Apta's works pay a lot of attention to architectural materials and tectonics. Through tectonics, his work presents liveliness of space in cafes, adventures in stores, and solitude in urban forests. The object taken was Lembang Citarasa Warung, the reason being that it was one of the projects that was experimental on material and was still just being built (2017-2018). The articulation of the expression of the burden between the connections is strong with the appearance of honest elements. Thus what needs to be known is the craftsmanship method used in Warung Citarasa which is related to thinking and making and its adaptation in the modern world which is already relatively different from what was known about previous craftsmanship. This study uses a qualitative descriptive method by describing the tectonics that are formed and how they are formed through the craftsmanship process. Data collected through direct observation, literature study and interviews. Tectonics are divided into three based on the main material, namely stone, iron and wood tectonics. The results then become a reference in the identification of craftsmanship in the process of forming the tectonics. The first is based on knowledge (thinking hand) which is subdivided into explicit and implicit knowledge. Then identified again by the skills (working hand) which is divided into analog and digital tools. After that, an analysis of the aspects of collaboration between the development actors responsible for tectonic formation. Finally, the results of the analysis of the three aspects are combined to analyze the craftsmanship process that occurs in each tectonics. Tectonics can be classified into three, namely stone, iron and wood. In experimental wood tectonics, there is little knowledge or experience, but most exchanges of knowledge between actors and the use of analog design tools. In contrast, in stone and iron tectonics, there is more explicit knowledge and experience possessed by actors. The effect, design flow and construction are linear. The majority of stone and iron tectonic design processes use digital media, this is in line with the statement that architect craftsmanship in modern times cannot be separated from digital influence. The lack of digital use is rewarded by the collaborative process between designers and builders who have the same goal in forming the tectonics, strong communication skill and tools, shared common knowledge, and the advancement of analog media in translating hand language using painting software with tablets. Key Words: craftsmanship, architecture, tectonics, warung citarasa lembang
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Hussain, Mohammed Abdulqadir. "Nature and Craftsmanship in Our Ancient Poetry from Criticism Perspective, in the Past and Present". Journal of AlMaarif University College 34, n.º 2 (13 de junho de 2023): 155–69. http://dx.doi.org/10.51345/.v34i2.717.g359.

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The issue of printing and craft is one of the ancient critical and rhetorical concepts, which accompanied the process of poetic creativity and tried to define its features and control its foundations, besides, it became the means and purpose of criticism in judging poetry in terms of quality and mediocrity in distinguishing the good poet from the other. This issue had a special place among ancient critics and modernists. Each of these critics had a special point of view on the issue. These critics tried to find criteria for criticism of poetry, so they called the printed one who came with easy poetry free from education and workmanship, that is, the one who comes free from the mind without trouble and fatigue in poetic language. There were many studies that referred to that issue, but it remained dissonant and brief, and did not reach the desired goal. While looking at the ancient and modern critical books, we note that they dealt with this issue in all brevity, and among these books, Al-Omda by Ibn Rashiq, Al-Bayan and Al-Tibween by Al-Jahiz, and the characteristics by Ibn Jinni. , and given the importance of this topic in ancient and modern Arabic criticism, knowing good poetry from other, and distinguishing poets among them, my choice fell on this topic, i.e. printing and workmanship from the perspective of ancient and modern criticism, and I relied on the historical method in writing the research. The research is divided into an introduction, and two other sections, and in each topic, the preface talked about the concept of the issue and the definition of printing and craft, linguistically and idiomatically. In the first section, I dealt with the most important opinions of the old critics in printing and craftsmanship, namely Al-Asma'i, Al-Jahiz, Ibn Qutaiba, Al-Amdi, Abu Hilal, and Ibn Rashiq, and how the opinions differed among some and were similar to others. As for the second section: I tried to list some of the opinions of the modernists and their objections to the issue, among them Shawqi Dhaif, who believes that the doctrine of craftsmanship depends on elegance in artistic expression and tendency to decoration, and Mustafa Sadiq al-Rafi’i and how he tries to differentiate between two types of craftsmanship, that is, poetic craft among the pre-Islamic and craftsmanship at both births, and the opinion of Muhammad Mustafa, and Ahmad Badawi, as well as concluded the research with a number of results.
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Aleksandravičius, Egidijus. "Argentinos lietuvių meistrystė Henriko Lukaševičiaus romane „Likimo žaismas“". OIKOS: lietuvių migracijos ir diasporos studijos 34, n.º 2 (2022): 81–99. http://dx.doi.org/10.7220/2351-6561.34.4.

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Treacy, Gillian. "Out of “touch”? − An experiential pedagogical approach to daylighting in architecture and interior design education". SHS Web of Conferences 64 (2019): 02010. http://dx.doi.org/10.1051/shsconf/20196402010.

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A new challenge is emerging. Contemporary built environment pedagogy demands engagement with both analogue and digital tools for simulation and verification of lit architectural environments. The use of analogue tools within architectural design education grasps onto the historically valued craftsmanship of drawing and physical models to measure, represent and understand our lit environment ambiance. Digital tools can provide efficient, simultaneous and precise verification of lit architectural interior space through 3D computer modelling and calculation software. However, the understanding and representation of daylit scenarios is becoming more numerically complex as lighting metrics and software gain in accuracy and dynamic range. With the majority of easily accessible software tools focussing on numerical verification, the ephemeral ambience that daylight in particular creates in interior architectural spaces is becoming ever more difficult to grasp for the architectural design student and practitioner. This paper seeks to challenge the exclusive use of digital tools for the understanding and representation of lit interiors by proposing that this methodology cultivates design epistemologies that are out of “touch”. Questionnaire findings and workshop studies are presented as pedagogical constructs are proposed inviting physical, experiential learning of lighting principles in collaboration with numerical and digital modes of learning to provide connections and translations to develop through ‘touch’ing light.
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Hutton, D. M. "Clean Code: A Handbook of Agile Software Craftsmanship20092Robert C. Martin. Clean Code: A Handbook of Agile Software Craftsmanship. Prentice‐Hall, 2008. £27.99, ISBN: 9‐780‐13235‐088‐4". Kybernetes 38, n.º 6 (12 de junho de 2009): 1035. http://dx.doi.org/10.1108/03684920910973252.

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Fan, Honghao. "Diamond wire saw forming cutting simulation analysis of arc workpieces". Journal of Physics: Conference Series 2819, n.º 1 (1 de agosto de 2024): 012040. http://dx.doi.org/10.1088/1742-6596/2819/1/012040.

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Abstract The application of diamond wire saws in the field of cutting hard and brittle materials is becoming increasingly widespread, especially in the photovoltaic industry where the demand for slicing processes for monocrystalline and polycrystalline silicon is continuously growing. Among these, the craftsmanship involved in arc-shaped workpieces is particularly complex. To analyze the impact of diamond wire saw processes on arc-shaped workpieces, PFC discrete element simulation software was utilized, aiming to produce a 1/8 arc segment, and the influence of the wire saw’s linear speed on the process was analyzed. The simulation results indicate that an increase in linear speed leads to improved particle distribution and a shape more closely resembling a circular form. However, the cutting process with a diamond wire saw must be controlled at an appropriate operating speed. If the speed is too high, it may lead to the destruction of the workpiece.
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Safaeianpour, Ali, e Nima Valibeig. "A study on the construction technology of the Seljuk minarets in Isfahan with focus on their geometric brick pattern". Curved and Layered Structures 9, n.º 1 (18 de outubro de 2021): 13–24. http://dx.doi.org/10.1515/cls-2022-0002.

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Abstract Using decorative elements is an inseparable aspect of Iranian architecture. Architectural ornaments in many buildings, including the minarets, represent the architect’s craftsmanship. As such, the minarets in Isfahan have different types of brickwork ornamentations, such as 90-degree herringbone (Khofteh-Rasteh), basket weave bond (Hasiri), and other complex types. Additionally, the highest minarets are usually constructed in a truncated conical shape to reduce their overall weight and ameliorate their stability against the wind, and lateral forces. Therefore, while the geometric integrity of brickwork patterns should be maintained, all the ornamentations are applied on a shrinking surface area. However, the practical solutions for the construction processes in these structures haven’t been sufficiently investigated. Hence, this study aims to explore the methods of brickwork projection on the minarets and analyse the changes in girih patterns at different height levels. Accordingly, after surveying the selected single minarets in Isfahan, they were modeled using drafting software applications and then analysed.
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Suranto, Suranto, e ‪Dyah Ekaari Sekar Jatiningsih. "Revitalisasi Usaha Pengrajin Mendong di Sendangsari Minggir Sleman pada Era Pandemi Covid-19". PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat 8, n.º 2 (31 de março de 2023): 217–23. http://dx.doi.org/10.33084/pengabdianmu.v8i2.2531.

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The Covid-19 pandemic has had a real impact on Micro, Small, and Medium Enterprises in Indonesia, including in the Special Region of Yogyakarta. The Mendong craftsmanship “DERIJI HANDYCRAFT” in Sendangsari Village, Minggir, was among those that were severely affected. This community service activity aims to (1) innovate and catalog products to attract more consumers, (2) train and develop an online product marketing platform for partners, and (3) provide financial management training. Achieving these goals is done through training with discussion methods, lectures, and workshops with partners. The results of this service activity indicate that the program is going well and smoothly. This program can produce products in the form of catalogs and photos of product innovations, social media platforms for online marketing, and software and financial management guides for Micro Enterprises. While the suggestions are submitted from the results of this PPM program, DERIJI CRAFT partners should be able to update their online marketing platforms and socialize them to future generations to maintain sustainability.
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Ciu, Edgar, e Cynthia Anna Wijayanti. "The Role of Consumer Ethnocentrism, Perceived Quality, Perceived Price, and Perceived Brand Image on Willingness to Buy Erigo Clothing". Klabat Journal of Management 5, n.º 1 (18 de fevereiro de 2024): 49. http://dx.doi.org/10.60090/kjm.v5i1.1056.49-71.

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The initial survey findings revealed that Indonesian consumers prefer supporting local brands but are reluctant to purchase them if the prices exceed those of foreign brands. Additionally, they are open to foreign brands effectively marketed in Indonesia. This study examines and analyzes the impact of consumer ethnocentrism, perceived quality, perceived price, and perceived brand image on the willingness to purchase Erigo apparel. Employing a quantitative approach, the study used PLS-SEM as the data analysis method with SmartPLS software. Non-probability purposive sampling was utilized to gather responses from 192 participants via Google Forms. The study uncovered a positive and significant influence of consumer ethnocentrism, perceived price, and perceived brand image on the willingness to buy Erigo apparel. However, perceived quality had a positive but statistically non-significant impact on this willingness. The managerial contribution includes Erigo's leveraging consumer ethnocentrism by promoting local craftsmanship and cultural diversity, enhancing its pricing strategy to reflect value, and strategically building a positive brand image to stand out against foreign competitors. Focused campaigns, fair pricing, and active social media engagement can significantly boost consumer interest in purchasing Erigo clothing.
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Zhang, Ying, e Huayi Xiao. "Factors influencing the selection of outstanding craftsmen in art and design education". International Journal of Education and Practice 12, n.º 3 (9 de maio de 2024): 759–68. http://dx.doi.org/10.18488/61.v12i3.3753.

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The purpose of this research is to explore the influencing factors in the selection of outstanding craftsmen among vocational college art and design students. This paper selected the case studies of art majors and collected data on the school performance of 222 students majoring in art and design. Convenience sampling was used to select the sample, which was grouped based on whether or not they had been selected as school-level outstanding craftsmen. The study compares the mean values of variables such as entrance exam scores, in-school comprehensive assessment scores, volunteer service hours, possession of vocational qualifications, gender, single-child status, party membership, and employment rates between the two groups of students. Interviews were also conducted, and SPSS software was used for the data analysis. The research found significant differences between the student group selected as school-level outstanding craftsmen and the student group not selected as school-level outstanding craftsmen regarding the in-school comprehensive assessment scores, volunteer service hours, gender, and party membership. These findings provide support for further optimizing the selection criteria and offer empirical references for the cultivation path and evaluation system of craftsmanship spirit among art students.
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Yan, Wen-Jie, e Shang-Chia Chiou. "The Safeguarding of Intangible Cultural Heritage from the Perspective of Civic Participation: The Informal Education of Chinese Embroidery Handicrafts". Sustainability 13, n.º 9 (28 de abril de 2021): 4958. http://dx.doi.org/10.3390/su13094958.

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Heritage education can enable social empowerment. Within the broader goal of social empowerment, a current challenge is to establish principles that promote social participation in traditional education. The practice of protecting intangible cultural heritage in China has developed its own unique working model based on the basic theoretical level of UNESCO. This research used cultural citizenship as a theoretical guide, focused on the traditional embroidery craftsmanship of China’s intangible cultural heritage, and conducted exploratory research on the learning intention and value influence indicators of citizens participating in intangible cultural heritage. The research design of this study was divided into two phases: the first phase was designed to collect evaluation indicators that affect the learning of intangible cultural heritage skills, and to support these data using semi-structured in-depth interviews. In the second phase, the convergence of the value indicators that affect the learning of intangible cultural heritage techniques was completed using questionnaire surveys and statistical analyses. Factor analysis was performed using SPSS software. SEM (structural equation modeling) confirmatory analysis was performed using Amos software. Through a two-stage hybrid study, a value recognition scale for the informal educational inheritance of intangible cultural heritage handicrafts was obtained within the local context of China. The scale contains four first-level indicators (ICH’s authenticity, cultural identity, performed value, and social recognition) and 17 second-level indicators. The research results were based on UNESCO’s education indicators for SDG 4, and put forward principles for practices aimed at protecting China’s intangible cultural heritage’s local informal education. Reflecting on the Chinese tradition of citizen participation in protecting intangible cultural heritage could provide references for the practice of intangible cultural heritage protection in other fields and regions. This is consistent with the UN’s SDG 4.7 (ensure all learners acquire knowledge and skills needed to promote sustainable development).
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Duan, Li, Muhammad Shahid Khan e Valliappan Raju. "A Study on The Influence of Perceived Product Innovation on The Purchase Intention of Rangbala Intangible Cultural Heritage Products (ICHP)". International Journal of Membrane Science and Technology 10, n.º 4 (3 de outubro de 2023): 1777–89. http://dx.doi.org/10.15379/ijmst.v10i4.2323.

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Purpose—Intangible Cultural Heritage Products (ICHP) refer to handicrafts designated as intangible cultural heritage. This paper investigates the influence of consumer perception of product innovation on the willingness to purchase Intangible Cultural Heritage Products and the mediating role of consumer perceived value in this influence. Design/Method/Approach—Based on an online questionnaire survey, 506 valid questionnaire responses were collected. Data analysis was conducted using SPSS and Smart PLS software to study the impact of perceived product innovation and perceived value on the willingness to purchase ICHP. Findings—The study’s results indicate that the two dimensions of perceived product innovation, namely perceived novelty and perceived innovative significance, significantly influence consumers' willingness to purchase ICHP. Additionally, the three dimensions of perceived value—functional value, emotional value, and social value—significantly affect consumers' willingness to purchase ICHP. Moreover, perceived value mediates between perceived product innovation and purchase intention. Practical Implications—Current research suggests that ICHP should be innovated upon the foundation of traditional craftsmanship. Furthermore, this paper emphasizes the importance of consumer perceived value in influencing the willingness to purchase ICHP. Originality/Value—This paper systematically explores the conditions and processes of consumer willingness to purchase ICHP, extending the research framework of consumer behavior towards ICHP. Additionally, this paper contributes to the targeted design, production, and marketing of ICHP, catering to the needs and preferences of cultural consumers and promoting the sustainable protection and inheritance of intangible cultural heritage.
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Wu, Shilin. "Traditional Paper-Cut Art and Cosmetic Packaging Design Research Based on Wireless Communication and Artificial Intelligence Technology". Wireless Communications and Mobile Computing 2022 (22 de junho de 2022): 1–6. http://dx.doi.org/10.1155/2022/1765187.

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After hundreds of years of changes, due to the development of chemistry, the development of human life has undergone tremendous changes. People have used chemical science to manufacture many supplies, such as various medicines and various types of cosmetics. In recent decades, electronic components and computer software technology have developed rapidly, and the fourth round of technological revolution is underway, which has a favorable impact on the development of various industries. Traditional paper-cut and cosmetic bag design methods should also take into account the advantages of wireless communication and artificial intelligence technology and combine other types of traditional industries to carry out technological reforms to help traditional craftsmanship pass down. In modern life, due to the vigorous promotion of cosmetics, there are more and more cosmetics on the market, and the traditional paper-cut art itself is an artistic design method similar to cosmetic design. Both industries will grow rapidly after the use of artificial intelligence and wireless communication technology for the update of both industries. Therefore, the purpose of this paper is to combine wireless communication technology with artificial intelligence technology to transform the traditional paper-cut art and cosmetic packaging design. After consulting the reasons for the decline of the traditional handicraft industry and the reasons for the turmoil caused by modern technology, this paper conducts a combined design of artificial intelligence technology, wireless communication technology, and cosmetic packaging and then performs wireless communication and artificial intelligence on the cutting of traditional paper design elements. The design of the technical matching system is also designed for traditional paper-cut art and cosmetic packaging. And find professional practitioners for research and discussion and multiple transformations and obtain experimental analysis results data. After many experiments, it can be seen that the combination of wireless communication and artificial intelligence technology can transform the traditional paper-cut art and cosmetic packaging design, improve their relevance, continue the inheritance of paper-cut art, and possibly improve the efficacy of cosmetics.
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Hayashi, Isao, e Shinichi Furuya. "Special Issue on Cross-Disciplinary Approaches to Embodied Knowledge of Human Skill". Journal of Advanced Computational Intelligence and Intelligent Informatics 15, n.º 8 (20 de outubro de 2011): 941. http://dx.doi.org/10.20965/jaciii.2011.p0941.

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Expertise in sports, music, dance, and craftsmanship is increasingly attracting researchers from many different backgrounds who seek to deepen their understanding of outstanding human skills - a field known as skill science. The goal of skill science is to elucidate neural, cognitive, and computational mechanisms and processes underlying superior sensorimotor functions. To this aim, cross-disciplinary approaches needed include artificial intelligence, computational intelligence, soft computing, robotics, biomechanics, cognitive science, and neuroscience. This special issue includes a variety of paper focusing on new computational approaces and cutting-edge empirical techniques shedding light on embodied knowledge. Analytical techniques include factorial analysis, such as Principal Component Analysis (PCA) and Singular Vector Decomposition (SVD), correlation networks, machine learning such as cluster analysis, Bayesian statistics, and nonlinear dynamical modeling. Experimental paradigms and techniques include Virtual Reality (VR) environment, comparison between skilled and unskilled individuals and between individuals with and without neurological disorders, and biomechanical and physiological measurement using motion capture, ElectroMyoGraphy (EMG), functional Magnetic Resonance Imaging (fMRI), Transcranial Magnetic Stimulation (TMS), and Auditory Brainstem Response (ABR). These approaches and techniques have successfully addressed key features of sensorimotor mechanisms behind skilled human behavior. Unique approaches in terms of abduction reasoning and observation learning of robots have quantitatively and qualitatively unraveled cognitive processes in novel skill acquisition. Findings from these studies provide intriguing insights into developing comprehensive models of embodied knowledge and into practical applications Quantitative evaluation and precise modeling of human skills are, for example, indispensable for developing hardware and software that mimic human functions and for designing robots and Brain-Machine Interfaces (BMI) that enables dexterous human-like behavior. It is of academic and clinical importance to determine mechanisms for acquiring complex sensorimotor skills. These diverse approaches toward a unique goal are expected to build bridges among researchers with vastly different backgrounds, serving as an impetus for boosting this cross-disciplinary research area. We believe this special issue will serve as a landmark for further developing skill science research.
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MOHAMMED, MOHAMMED, A. Z., e ABUBAKAR, M. A. ABUBAKAR. "UTILIZING SKILLACQUISITION AND DEVELOPMENT FOR ACHIEVING SUSTAINABLE DEVELOPMENT GOALS IN NIGERIA". Nigeria Journal of Home Economics (ISSN: 2782-8131) 9, n.º 5 (23 de fevereiro de 2022): 44–49. http://dx.doi.org/10.61868/njhe.v9i5.87.

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The 17 Sustainable Development Goals and 169 targets were announced by the United Nations (UN) in 2015. The Goals and targets were set to stimulate action over the next fifteen years in areas of critical importance for humanity and the planet. But five years after the declaration of SDGs by the UN, Nigerians are yet to see the roadmap for its achievement. This paper thus investigated how skill acquisition and development can be utilized to achieving Sustainable Development Goals in Nigeria. Two research objectives and two research questions guided the study. The study adopted descriptive survey research design. The population consisted of 120 training instructors operating skill acquisition training centres in Central Business District of the Federal Capital Territory, Abuja. All the population constituted the sample for the study, using census sampling technique. Ten items structured questionnaire titled “Utilization of Skill Acquisition and Development in Achieving Sustainable Development Goals Questionnaire”was used as instrument for data collection. Content validity was used. Apilot study was conducted at Bwari Area Council. A total of 10 copies of the questionnaire were administered to selected training instructors operating skill acquisition training centres within the community. Test-retest method of reliability was used to obtain the internal consistency. The reliability index was obtained through Cornbrash's alpha (0.89). Out of the 120 questionnaires administered, 109 were returned valid, representing 90% success rate. Data analyses were carried out based on the specific objectives and research questions of the study. Data collected was imputed into the SPSS (25) software package where descriptive statistics, in the form of tables were generated. The study discovered among other that many youth prefer to work in government establishments than acquiring skills of craftsmanship for self-employment, skill acquisition and development for selfemployment can ensure healthy lives and promote well-being for all at all ages. Recommendations were made among which include that government at all levels should establish vocational skill acquisition and development centres in all the geo-political wards in the country, parents should encourage their children to enroll in informal apprenticeship training programme for skill acquisition and the National Orientation Agency should roll out programmes that would encourage the youth to patronize skill acquisition centres.
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Taylor, Paul. "Vernacularism in Software Design Practice: does craftsmanship have a place in software engineering?" Australasian Journal of Information Systems 11, n.º 1 (1 de novembro de 2003). http://dx.doi.org/10.3127/ajis.v11i1.143.

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Al Hady, Mohamed Mohamed. "Software engineering economics". Cybrarians Journal, n.º 14 (30 de setembro de 2007). http://dx.doi.org/10.70000/cj.2007.14.426.

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This work aims to shed light on an important topic that has begun to emerge in recent years, which is the economics of software engineering as a basic pillar in national development and confronting the competitive market challenges that characterize this industry. This work reviews the knowledge economy and its connection to the information economy and the digital economy. The background and generations of software engineering from the beginning of reliance on craftsmanship based on manual effort to professionalism based on superior skill and creative creative thought; He defined the field of software engineering characterized by distinguished human performance and the speed of change. He also defined this field from the perspective of organized, controlled and effective software based on the analysis, evaluation, description, design and development of software within the framework of management, quality, modernity, innovation and the availability of standards and skills. He explained the direct connection to computer science. It clarified the characteristics and dimensions of the software industry related to the industrial structure, education, development of qualified human resources, the distribution of software producing companies, their characteristics and sizes, and the integration of software systems and packages sold locally in the face of exports from them. The economics of software engineering was discussed from the perspective of making better decisions to create added value, monitoring and controlling dynamic investment in a better way, and the stages of development of competitive advantage related to leading production, investment, creativity, and wealth. It demonstrated the elements of practicing software engineering applications that determine the parameters of software production and the use of the capability maturity model. This work included the foundations of improving the economics of software engineering in terms of reducing size and reducing the degree of complexity, improving the development process, forming work teams and using integrated tools that use a greater mechanism, developing software within the framework of economic and technical feasibility; Advancement challenges related to cost, reliability, ease of use, and maintainability of the application were highlighted; This work ended with the conclusion of a set of governing results and some recommendations that are required to be adopted by adopting national tools and standards that are compatible with global ones.
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22

"Instructor-led or learner-led for elementary learners to learn computer-based music composition?" Knowledge Management & E-Learning: An International Journal, 15 de março de 2010, 17–29. http://dx.doi.org/10.34105/j.kmel.2010.02.003.

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The purpose of the present study was to examine the effects of instructional strategy (instructor-led vs. learner-led) and grade level (third grade vs. fifth grade) on elementary learners’ music composition performance and attitude with the use of a computer-based music composition software. An experimental learning activity was implemented using 5E learning cycle as a pedagogical framework to facilitate learning. A quasi-experimental design was employed with elementary learners participated in the experiment. The results revealed that (a) fifth grader outperformed third graders in creativity, whereas third graders were extrinsically motivated and perceived that the computer-based music composition software was useful in learning music composition more than fifth graders were and did; and (b) learners with instructor-led instructional strategy outperformed learners with learned-led instructional strategy in creativity and craftsmanship and held high extrinsic motivation than learners with learner-led. The implementations and suggestions for future study were discussed in the present study.
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23

Devi, Sarita, Nisha Arya, Nirmal Yadav, Lalita Rani e Sushila . "Creation of Innovative Designs Using Traditional Kashidakari Embroidery Motifs for Home Furnishings". Advances in Research, 23 de maio de 2020, 35–40. http://dx.doi.org/10.9734/air/2020/v21i530205.

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The beautiful and intricate Kashmir embroidery known as ‘Kashidakari’ is recognized everywhere for its beauty of craftsmanship, motifs, colours, textures, etc. Kashida embroidery designs are the most popular commercial embroidery designs not only because these have retained its rich heritage but also have made necessary adoption according to the likes, choice and demand of the market. In contemporary society, embroidered textiles are used for interior decoration for a traditional and royal appearance. In the present study, traditional motifs of Kashidakari embroidery were collected by exploring secondary sources for the creation of innovative designs for home furnishings textile articles. Out of 200 motifs, thirty were screened and top-ranked ten motifs were selected for design development for home furnishing, as per preferences of experts. Thirty designs were developed using selected traditional Kashidakari embroidery motifs with the help of Corel DRAW X3 software. The study concluded that all the developed designs using traditional Kashidakari embroidery motifs were highly acceptable by experts for home furnishings.
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24

Favela-Olivas, Ruben Alonso, e Pedro Sanchez-Santiago. "Sistema de realidad virtual para la industria aerospacial". Revista del Diseño Innovativo, 30 de junho de 2020, 14–22. http://dx.doi.org/10.35429/jid.2020.10.4.14.22.

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This document describes the process of design and development of a virtual reality system tailored to the Manufacturing environment of Aerospace industry using TRIZ metholodogy with the objective of reducing the learning curve in direct labor. There were identified the critical problems in Manufacturing that describe the longest timing of learning curve. The solution consists of conceiving a Virtual reality system introducing 3D technologies, interactive interfaces and Advanced software to help the user to learn faster and acquire the knowledge and skills in hours. Aircraft Manufacturing environment relies on human factor due to the high complexity of craftsmanship and product controls, severity and a high variety and specialization of many different components with different geometries that are assembled from minor to major assemblies to finally build an aerostructure sizing 63 ft x 20 ft (e.g. Cessna Sovereign+) that consists of 200 thousands subassemblies and details that require precisión and perfection to manufacture a product that meets functional and quality expectations.
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25

Goroleo, Jocelyn. "Computer-aided Instruction, Learning Styles and Academic Achievement: Interplay Towards Understanding of Philippine Literature for Grade 7 Students". Journal of Research and Investigation in Education, 30 de abril de 2024, 26–41. http://dx.doi.org/10.37034/residu.v2i1.168.

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In the current era of education, the utilization of computer-based materials is widespread and has become more common as years pass by. The researcher aims to determine the effectiveness of teaching literature using computer-based materials as a strategy in teaching Philippine literature to Grade 7 students. This study seeks to compare the level of learning in terms of knowledge and practical skills acquisition and craftsmanship between learners using computer-based instructional materials and those using print- based instructional materials in teaching Philippine Literature. A quasi-experimental design is highly appropriate and considered to be effective for this research because it uses the pre-testing and post-testing of the respondents about the investigation at hand. Findings showed that the students always use visual (spatial) learning styles as they prefer to learn using pictures, images, and spatial understanding. In addition, the results revealed that the pupils’ performance was improved with Computer-Aided Instruction (CAI). In line with this. the participants also showed preference to different methods such as the usage of DVD Video and social networking sites like Facebook for educational purposes. However, the research also uncovered setbacks to the ease of using computer-aided instructions. According to the participants, these difficulties include the availability of hardware and software, lack of funds, computer illiteracy, and attitudes of teachers.
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26

Moon, Il Sun. "Fragments of Diary". Interactive Film & Media Journal 3, n.º 2 (17 de junho de 2023). http://dx.doi.org/10.32920/ifmj.v3i2.1759.

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The newly developing video environment offers various types of approaches to self-writing or self-making, including digital montage with less expensive and complex software, social media platforms, and personal archives as an ongoing development of self. However, the craft and process of making moving image have been less discussed in terms of their artistic value because, most of the time, the process is considered a draft that will be removed from the finished work. My Diary Project (2022-ongoing) focuses on the new meaning of diaristic practice and diagrammatic mental space in the process of making influenced by Jonas Mekas’ 365 Day Project (2007), Walden (1969), and short videos on his website, exploring the ways in which the conception of “diaristic” can be practised as an art form. The various diaristic practices create unique ways of crafting and making that cannot be defined in a specific structure, form, or purpose that can be called a genre. The concept of the diary started from the formal documentation of events, functions, and statistics for tribal and national archives and expanded to both the private and public spheres in the twenty-first century. Now, its meaning continues to both romantic and positivist sense, personal archive or recording memories, which requires an expanded understanding as an intimate artistic practice. This quasi-public and quasi-private practice contains the expression of inner thought, the regular record of daily life, the archive of memories, and commentary on self. Jonas Mekas saw his practice through the lens of late Romanticism and poetic expression through the on-camera-editing and recording of daily life, widening the moving image field into craftsmanship and its performative qualities beyond the filmic machine. Using fragmentary elements from the personal archive, he creates intimate sensations in a set of frame spaces. Gilles Deleuze claims that the image we see on the screen is delimited from the rest of the world, spatially and temporally, in terms of the "whole of relations" but to which each set is open. Thus, the frame generates the whole of inner relations and bursts to the outside of the frame to the viewer as a new diagram. Bringing Mekas and Deleuze together, my project explores poetic subjectivity through my personal video archive and multi-frame experiments with a handheld camera, diaristic expression, and representation of the whole. This method attempts to create a new diagrammatic relation between fragments of times, places, and self in daily life, questioning what new types of relational inner space those diaristic practices can make and what the relationship between the fragmentation of continuous and discontinuous time and space in the cinematic frame can be recontextualised in the concept of the diagram. In doing so, it not only traces the new meaning of the diaristic practice but also challenges ways of collecting and using the videos in cinematic practice both online and in the experiment, Diary Project (2022-ongoing). Finally, it expands the notion of the personal diary to the “fragmentations in diagram” in terms of expanding video frames in diaristic moving image practice.
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27

Antunes Nogueira, Leticia. "Primed and ready?" Septentrio Conference Series, n.º 1 (18 de outubro de 2023). http://dx.doi.org/10.7557/5.7275.

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The emergence and proliferation of artificial intelligence (AI) tools has left the realm of science fiction and the province of computer science research and has reached the everyday activities of academics and various support staff. AI promises to automate and facilitate a range of research tasks and increase scientific productivity, and can thus be expected to raise new questions and dilemmas that might challenge the systems of accountability currently in place to safeguard academic integrity. This poster presents preliminary results of an analysis of seven prominent ethical guidelines (international and Norwegian): the Vancouver protocol, ALLEA guidelines, NENT and NESH guidelines, professional codes of ethics from IFLA, ALA, and the Norwegian Union of Librarians. EBLIDA and LIBER were consulted, but do not offer their own ethical guidelines. The main research question is: to what extent do current ethical guidelines support researchers and librarians in dealing with ethical questions brought about by the proliferation of new AI tools? The concern that emergent technologies tend to challenge values, norms, and practices in academia is not new. For example, ALLEA (2017) acknowledges that the values and principles they lay out are “affected by social, political or technological developments and by changes in the research environment” (p.3). Nonetheless, only the Vancouver protocol (updated in May 2023) provides explicit recommendations on AI; it essentially prescribes that authors/reviewers disclose if and how they used AI tools. The other documents, ranging from 2008 to 2022, mention neither AI nor the possibility of automation technologies in academic/library work. Despite the absence of advice on AI, the analysis revealed interesting issues on ethical guidelines and emergent technologies. ALA (2017) makes extensive recommendations about social media, both as a tool for libraries’ own work and as a demand from patrons who require their expertise. Similar needs for new competencies and responsibilities can be expected from AI. Also, the Norwegian Union of Librarians (2008) encourages the adoption of free software, open standards, and open source codes; this can gain new momentum with the emergence of proprietary tools and algorithms, particularly if they are trained on public data curated by i.a. libraries. Ethical guidelines are general; they state a commitment to certain values and how they should guide certain tasks and practices. They do not prescribe how concrete tools should be employed. In this regard, the current ethical guidelines do offer a sound basis upon which new ethical questions can be assessed. Yet, unlike other types of tools employed in research and library work, AI poses challenges to things that are taken for granted by ethical guidelines, such as what constitutes information, or whether non-human entities can be considered authors, sources, or neither. In conclusion, it might be beneficial to revise ethical guidelines, less so because AI requires concrete recommendations, and more because they challenge substantive assumptions upon which guidelines rely. Also, new possibilities afforded by AI might put pressure on certain values, such as reproducibility and academic craftsmanship. Assuming that academia/library communities consider these important to preserve, it might be beneficial to reaffirm these values in light of the changing landscape.
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28

Strauss, Holger. "AM Envelope. The potential of Additive Manufacturing for facade constructions". Architecture and the Built Environment, 2012. http://dx.doi.org/10.59490/abe.2013.1.476.

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This dissertation shows the potential of Additive Manufacturing (AM) for the development of building envelopes: AM will change the way of designing facades, how we engineer and produce them. To achieve today’s demands from those future envelopes, we have to find new solutions. New technologies offer one possible way to do so. They open new approaches in designing, producing and processing building construction and facades. Finding the one capable of having big impact is difficult – Additive Manufacturing is one possible answer. The term ‘AM Envelope’ (Additive Manufacturing Envelope) describes the transfer of this technology to the building envelope. Additive Fabrication is a building block that aids in developing the building envelope from a mere space enclosure to a dynamic building envelope. First beginnings of AM facade construction show up when dealing with relevant aspects like material consumption, mounting or part’s performance. From those starting points several parts of an existing post-and-beam façade system were optimized, aiming toward the implementation of AM into the production chain. Enhancements on all different levels of production were achieved: storing, producing, mounting and performance. AM offers the opportunity to manufacture facades ‘just in time’. It is no longer necessary to store or produce large numbers of parts in advance. Initial investment for tooling can be avoided, as design improvements can be realized within the dataset of the AM part. AM is based on ‘tool-less’ production, all parts can be further developed with every new generation. Producing tool-less also allows for new shapes and functional parts in small batch sizes – down to batch size one. The parts performance can be re-interpreted based on the demands within the system, not based on the limitations of conventional manufacturing. AM offers new ways of materializing the physical part around its function. It leads toward customized and enhanced performance. Advancements can for example be achieved in the semi-finished goods: more effective glueing of window frames can be supported by Snap-On fittings. Solving the most critical part of a free-form structure and allowing for a smart combination with the approved standards has a great potential, as well. Next to those product oriented approaches toward future envelopes, this thesis provides the basic knowledge about AM technologies and AM materials. The basic principle of AM opens a fascinating new world of engineering, no matter what applications can be found: to ‘design for function’ rather to ‘design for production’ turns our way of engineering of the last century upside down. A collection of AM applications therefore offers the outlook to our (built) future in combination with the acquired knowledge. AM will never replace established production processes but rather complement them where this seems practical. AM is not the proverbial Swiss-army knife that can resolve all of today’s façade issues! But it is a tool that might be able to close another link in the ‘file-to-factory chain’. AM allows us a better, more precise and safer realization of today’s predominantly free designs that are based on the algorithms of the available software. With such extraordinary building projects, the digital production of neuralgic system components will become reality in the near future – today, an AM Envelope is close at hand. Still, ‘printing’ entire buildings lies in the far future; for a long time human skill and craftsmanship will be needed on the construction site combined with high-tech tools to translate the designers’ visions into reality. AM Envelope is one possible result of this!
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29

Strauss, Holger. "AM Envelope. The potential of Additive Manufacturing for facade constructions". Architecture and the Built Environment, 2012. http://dx.doi.org/10.59490/abe.2013.1.478.

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This dissertation shows the potential of Additive Manufacturing (AM) for the development of building envelopes: AM will change the way of designing facades, how we engineer and produce them. To achieve today’s demands from those future envelopes, we have to find new solutions. New technologies offer one possible way to do so. They open new approaches in designing, producing and processing building construction and facades. Finding the one capable of having big impact is difficult – Additive Manufacturing is one possible answer. The term ‘AM Envelope’ (Additive Manufacturing Envelope) describes the transfer of this technology to the building envelope. Additive Fabrication is a building block that aids in developing the building envelope from a mere space enclosure to a dynamic building envelope. First beginnings of AM facade construction show up when dealing with relevant aspects like material consumption, mounting or part’s performance. From those starting points several parts of an existing post-and-beam façade system were optimized, aiming toward the implementation of AM into the production chain. Enhancements on all different levels of production were achieved: storing, producing, mounting and performance. AM offers the opportunity to manufacture facades ‘just in time’. It is no longer necessary to store or produce large numbers of parts in advance. Initial investment for tooling can be avoided, as design improvements can be realized within the dataset of the AM part. AM is based on ‘tool-less’ production, all parts can be further developed with every new generation. Producing tool-less also allows for new shapes and functional parts in small batch sizes – down to batch size one. The parts performance can be re-interpreted based on the demands within the system, not based on the limitations of conventional manufacturing. AM offers new ways of materializing the physical part around its function. It leads toward customized and enhanced performance. Advancements can for example be achieved in the semi-finished goods: more effective glueing of window frames can be supported by Snap-On fittings. Solving the most critical part of a free-form structure and allowing for a smart combination with the approved standards has a great potential, as well. Next to those product oriented approaches toward future envelopes, this thesis provides the basic knowledge about AM technologies and AM materials. The basic principle of AM opens a fascinating new world of engineering, no matter what applications can be found: to ‘design for function’ rather to ‘design for production’ turns our way of engineering of the last century upside down. A collection of AM applications therefore offers the outlook to our (built) future in combination with the acquired knowledge. AM will never replace established production processes but rather complement them where this seems practical. AM is not the proverbial Swiss-army knife that can resolve all of today’s façade issues! But it is a tool that might be able to close another link in the ‘file-to-factory chain’. AM allows us a better, more precise and safer realization of today’s predominantly free designs that are based on the algorithms of the available software. With such extraordinary building projects, the digital production of neuralgic system components will become reality in the near future – today, an AM Envelope is close at hand. Still, ‘printing’ entire buildings lies in the far future; for a long time human skill and craftsmanship will be needed on the construction site combined with high-tech tools to translate the designers’ visions into reality. AM Envelope is one possible result of this!
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30

Strauss, Holger. "AM Envelope. The potential of Additive Manufacturing for facade constructions". Architecture and the Built Environment, 2012. http://dx.doi.org/10.59490/abe.2013.1.823.

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This dissertation shows the potential of Additive Manufacturing (AM) for the development of building envelopes: AM will change the way of designing facades, how we engineer and produce them. To achieve today’s demands from those future envelopes, we have to find new solutions. New technologies offer one possible way to do so. They open new approaches in designing, producing and processing building construction and facades. Finding the one capable of having big impact is difficult – Additive Manufacturing is one possible answer. The term ‘AM Envelope’ (Additive Manufacturing Envelope) describes the transfer of this technology to the building envelope. Additive Fabrication is a building block that aids in developing the building envelope from a mere space enclosure to a dynamic building envelope. First beginnings of AM facade construction show up when dealing with relevant aspects like material consumption, mounting or part’s performance. From those starting points several parts of an existing post-and-beam façade system were optimized, aiming toward the implementation of AM into the production chain. Enhancements on all different levels of production were achieved: storing, producing, mounting and performance. AM offers the opportunity to manufacture facades ‘just in time’. It is no longer necessary to store or produce large numbers of parts in advance. Initial investment for tooling can be avoided, as design improvements can be realized within the dataset of the AM part. AM is based on ‘tool-less’ production, all parts can be further developed with every new generation. Producing tool-less also allows for new shapes and functional parts in small batch sizes – down to batch size one. The parts performance can be re-interpreted based on the demands within the system, not based on the limitations of conventional manufacturing. AM offers new ways of materializing the physical part around its function. It leads toward customized and enhanced performance. Advancements can for example be achieved in the semi-finished goods: more effective glueing of window frames can be supported by Snap-On fittings. Solving the most critical part of a free-form structure and allowing for a smart combination with the approved standards has a great potential, as well. Next to those product oriented approaches toward future envelopes, this thesis provides the basic knowledge about AM technologies and AM materials. The basic principle of AM opens a fascinating new world of engineering, no matter what applications can be found: to ‘design for function’ rather to ‘design for production’ turns our way of engineering of the last century upside down. A collection of AM applications therefore offers the outlook to our (built) future in combination with the acquired knowledge. AM will never replace established production processes but rather complement them where this seems practical. AM is not the proverbial Swiss-army knife that can resolve all of today’s façade issues! But it is a tool that might be able to close another link in the ‘file-to-factory chain’. AM allows us a better, more precise and safer realization of today’s predominantly free designs that are based on the algorithms of the available software. With such extraordinary building projects, the digital production of neuralgic system components will become reality in the near future – today, an AM Envelope is close at hand. Still, ‘printing’ entire buildings lies in the far future; for a long time human skill and craftsmanship will be needed on the construction site combined with high-tech tools to translate the designers’ visions into reality. AM Envelope is one possible result of this!
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31

Strauss, Holger. "AM Envelope. The potential of Additive Manufacturing for facade constructions". Architecture and the Built Environment, 2012. http://dx.doi.org/10.59490/abe.2013.1.477.

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This dissertation shows the potential of Additive Manufacturing (AM) for the development of building envelopes: AM will change the way of designing facades, how we engineer and produce them. To achieve today’s demands from those future envelopes, we have to find new solutions. New technologies offer one possible way to do so. They open new approaches in designing, producing and processing building construction and facades. Finding the one capable of having big impact is difficult – Additive Manufacturing is one possible answer. The term ‘AM Envelope’ (Additive Manufacturing Envelope) describes the transfer of this technology to the building envelope. Additive Fabrication is a building block that aids in developing the building envelope from a mere space enclosure to a dynamic building envelope. First beginnings of AM facade construction show up when dealing with relevant aspects like material consumption, mounting or part’s performance. From those starting points several parts of an existing post-and-beam façade system were optimized, aiming toward the implementation of AM into the production chain. Enhancements on all different levels of production were achieved: storing, producing, mounting and performance. AM offers the opportunity to manufacture facades ‘just in time’. It is no longer necessary to store or produce large numbers of parts in advance. Initial investment for tooling can be avoided, as design improvements can be realized within the dataset of the AM part. AM is based on ‘tool-less’ production, all parts can be further developed with every new generation. Producing tool-less also allows for new shapes and functional parts in small batch sizes – down to batch size one. The parts performance can be re-interpreted based on the demands within the system, not based on the limitations of conventional manufacturing. AM offers new ways of materializing the physical part around its function. It leads toward customized and enhanced performance. Advancements can for example be achieved in the semi-finished goods: more effective glueing of window frames can be supported by Snap-On fittings. Solving the most critical part of a free-form structure and allowing for a smart combination with the approved standards has a great potential, as well. Next to those product oriented approaches toward future envelopes, this thesis provides the basic knowledge about AM technologies and AM materials. The basic principle of AM opens a fascinating new world of engineering, no matter what applications can be found: to ‘design for function’ rather to ‘design for production’ turns our way of engineering of the last century upside down. A collection of AM applications therefore offers the outlook to our (built) future in combination with the acquired knowledge. AM will never replace established production processes but rather complement them where this seems practical. AM is not the proverbial Swiss-army knife that can resolve all of today’s façade issues! But it is a tool that might be able to close another link in the ‘file-to-factory chain’. AM allows us a better, more precise and safer realization of today’s predominantly free designs that are based on the algorithms of the available software. With such extraordinary building projects, the digital production of neuralgic system components will become reality in the near future – today, an AM Envelope is close at hand. Still, ‘printing’ entire buildings lies in the far future; for a long time human skill and craftsmanship will be needed on the construction site combined with high-tech tools to translate the designers’ visions into reality. AM Envelope is one possible result of this!
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32

Strauss, Holger. "AM Envelope". Architecture and the Built Environment, 2012. http://dx.doi.org/10.59490/abe.2013.1.386.

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This dissertation shows the potential of Additive Manufacturing (AM) for the development of building envelopes: AM will change the way of designing facades, how we engineer and produce them. To achieve today’s demands from those future envelopes, we have to find new solutions. New technologies offer one possible way to do so. They open new approaches in designing, producing and processing building construction and facades. Finding the one capable of having big impact is difficult – Additive Manufacturing is one possible answer. The term ‘AM Envelope’ (Additive Manufacturing Envelope) describes the transfer of this technology to the building envelope. Additive Fabrication is a building block that aids in developing the building envelope from a mere space enclosure to a dynamic building envelope. First beginnings of AM facade construction show up when dealing with relevant aspects like material consumption, mounting or part’s performance. From those starting points several parts of an existing post-and-beam façade system were optimized, aiming toward the implementation of AM into the production chain. Enhancements on all different levels of production were achieved: storing, producing, mounting and performance. AM offers the opportunity to manufacture facades ‘just in time’. It is no longer necessary to store or produce large numbers of parts in advance. Initial investment for tooling can be avoided, as design improvements can be realized within the dataset of the AM part. AM is based on ‘tool-less’ production, all parts can be further developed with every new generation. Producing tool-less also allows for new shapes and functional parts in small batch sizes – down to batch size one. The parts performance can be re-interpreted based on the demands within the system, not based on the limitations of conventional manufacturing. AM offers new ways of materializing the physical part around its function. It leads toward customized and enhanced performance. Advancements can for example be achieved in the semi-finished goods: more effective glueing of window frames can be supported by Snap-On fittings. Solving the most critical part of a free-form structure and allowing for a smart combination with the approved standards has a great potential, as well. Next to those product oriented approaches toward future envelopes, this thesis provides the basic knowledge about AM technologies and AM materials. The basic principle of AM opens a fascinating new world of engineering, no matter what applications can be found: to ‘design for function’ rather to ‘design for production’ turns our way of engineering of the last century upside down. A collection of AM applications therefore offers the outlook to our (built) future in combination with the acquired knowledge. AM will never replace established production processes but rather complement them where this seems practical. AM is not the proverbial Swiss-army knife that can resolve all of today’s façade issues! But it is a tool that might be able to close another link in the ‘file-to-factory chain’. AM allows us a better, more precise and safer realization of today’s predominantly free designs that are based on the algorithms of the available software. With such extraordinary building projects, the digital production of neuralgic system components will become reality in the near future – today, an AM Envelope is close at hand. Still, ‘printing’ entire buildings lies in the far future; for a long time human skill and craftsmanship will be needed on the construction site combined with high-tech tools to translate the designers’ visions into reality. AM Envelope is one possible result of this!
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33

Mallan, Kerry Margaret, e Annette Patterson. "Present and Active: Digital Publishing in a Post-print Age". M/C Journal 11, n.º 4 (24 de junho de 2008). http://dx.doi.org/10.5204/mcj.40.

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At one point in Victor Hugo’s novel, The Hunchback of Notre Dame, the archdeacon, Claude Frollo, looked up from a book on his table to the edifice of the gothic cathedral, visible from his canon’s cell in the cloister of Notre Dame: “Alas!” he said, “this will kill that” (146). Frollo’s lament, that the book would destroy the edifice, captures the medieval cleric’s anxiety about the way in which Gutenberg’s print technology would become the new universal means for recording and communicating humanity’s ideas and artistic expression, replacing the grand monuments of architecture, human engineering, and craftsmanship. For Hugo, architecture was “the great handwriting of humankind” (149). The cathedral as the material outcome of human technology was being replaced by the first great machine—the printing press. At this point in the third millennium, some people undoubtedly have similar anxieties to Frollo: is it now the book’s turn to be destroyed by yet another great machine? The inclusion of “post print” in our title is not intended to sound the death knell of the book. Rather, we contend that despite the enduring value of print, digital publishing is “present and active” and is changing the way in which research, particularly in the humanities, is being undertaken. Our approach has three related parts. First, we consider how digital technologies are changing the way in which content is constructed, customised, modified, disseminated, and accessed within a global, distributed network. This section argues that the transition from print to electronic or digital publishing means both losses and gains, particularly with respect to shifts in our approaches to textuality, information, and innovative publishing. Second, we discuss the Children’s Literature Digital Resources (CLDR) project, with which we are involved. This case study of a digitising initiative opens out the transformative possibilities and challenges of digital publishing and e-scholarship for research communities. Third, we reflect on technology’s capacity to bring about major changes in the light of the theoretical and practical issues that have arisen from our discussion. I. Digitising in a “post-print age” We are living in an era that is commonly referred to as “the late age of print” (see Kho) or the “post-print age” (see Gunkel). According to Aarseth, we have reached a point whereby nearly all of our public and personal media have become more or less digital (37). As Kho notes, web newspapers are not only becoming increasingly more popular, but they are also making rather than losing money, and paper-based newspapers are finding it difficult to recruit new readers from the younger generations (37). Not only can such online-only publications update format, content, and structure more economically than print-based publications, but their wide distribution network, speed, and flexibility attract advertising revenue. Hype and hyperbole aside, publishers are not so much discarding their legacy of print, but recognising the folly of not embracing innovative technologies that can add value by presenting information in ways that satisfy users’ needs for content to-go or for edutainment. As Kho notes: “no longer able to satisfy customer demand by producing print-only products, or even by enabling online access to semi-static content, established publishers are embracing new models for publishing, web-style” (42). Advocates of online publishing contend that the major benefits of online publishing over print technology are that it is faster, more economical, and more interactive. However, as Hovav and Gray caution, “e-publishing also involves risks, hidden costs, and trade-offs” (79). The specific focus for these authors is e-journal publishing and they contend that while cost reduction is in editing, production and distribution, if the journal is not open access, then costs relating to storage and bandwith will be transferred to the user. If we put economics aside for the moment, the transition from print to electronic text (e-text), especially with electronic literary works, brings additional considerations, particularly in their ability to make available different reading strategies to print, such as “animation, rollovers, screen design, navigation strategies, and so on” (Hayles 38). Transition from print to e-text In his book, Writing Space, David Bolter follows Victor Hugo’s lead, but does not ask if print technology will be destroyed. Rather, he argues that “the idea and ideal of the book will change: print will no longer define the organization and presentation of knowledge, as it has for the past five centuries” (2). As Hayles noted above, one significant indicator of this change, which is a consequence of the shift from analogue to digital, is the addition of graphical, audio, visual, sonic, and kinetic elements to the written word. A significant consequence of this transition is the reinvention of the book in a networked environment. Unlike the printed book, the networked book is not bound by space and time. Rather, it is an evolving entity within an ecology of readers, authors, and texts. The Web 2.0 platform has enabled more experimentation with blending of digital technology and traditional writing, particularly in the use of blogs, which have spawned blogwriting and the wikinovel. Siva Vaidhyanathan’s The Googlization of Everything: How One Company is Disrupting Culture, Commerce and Community … and Why We Should Worry is a wikinovel or blog book that was produced over a series of weeks with contributions from other bloggers (see: http://www.sivacracy.net/). Penguin Books, in collaboration with a media company, “Six Stories to Start,” have developed six stories—“We Tell Stories,” which involve different forms of interactivity from users through blog entries, Twitter text messages, an interactive google map, and other features. For example, the story titled “Fairy Tales” allows users to customise the story using their own choice of names for characters and descriptions of character traits. Each story is loosely based on a classic story and links take users to synopses of these original stories and their authors and to online purchase of the texts through the Penguin Books sales website. These examples of digital stories are a small part of the digital environment, which exploits computer and online technologies’ capacity to be interactive and immersive. As Janet Murray notes, the interactive qualities of digital environments are characterised by their procedural and participatory abilities, while their immersive qualities are characterised by their spatial and encyclopedic dimensions (71–89). These immersive and interactive qualities highlight different ways of reading texts, which entail different embodied and cognitive functions from those that reading print texts requires. As Hayles argues: the advent of electronic textuality presents us with an unparalleled opportunity to reformulate fundamental ideas about texts and, in the process, to see print as well as electronic texts with fresh eyes (89–90). The transition to e-text also highlights how digitality is changing all aspects of everyday life both inside and outside the academy. Online teaching and e-research Another aspect of the commercial arm of publishing that is impacting on academe and other organisations is the digitising and indexing of print content for niche distribution. Kho offers the example of the Mark Logic Corporation, which uses its XML content platform to repurpose content, create new content, and distribute this content through multiple portals. As the promotional website video for Mark Logic explains, academics can use this service to customise their own textbooks for students by including only articles and book chapters that are relevant to their subject. These are then organised, bound, and distributed by Mark Logic for sale to students at a cost that is generally cheaper than most textbooks. A further example of how print and digital materials can form an integrated, customised source for teachers and students is eFictions (Trimmer, Jennings, & Patterson). eFictions was one of the first print and online short story anthologies that teachers of literature could customise to their own needs. Produced as both a print text collection and a website, eFictions offers popular short stories in English by well-known traditional and contemporary writers from the US, Australia, New Zealand, UK, and Europe, with summaries, notes on literary features, author biographies, and, in one instance, a YouTube movie of the story. In using the eFictions website, teachers can build a customised anthology of traditional and innovative stories to suit their teaching preferences. These examples provide useful indicators of how content is constructed, customised, modified, disseminated, and accessed within a distributed network. However, the question remains as to how to measure their impact and outcomes within teaching and learning communities. As Harley suggests in her study on the use and users of digital resources in the humanities and social sciences, several factors warrant attention, such as personal teaching style, philosophy, and specific disciplinary requirements. However, in terms of understanding the benefits of digital resources for teaching and learning, Harley notes that few providers in her sample had developed any plans to evaluate use and users in a systematic way. In addition to the problems raised in Harley’s study, another relates to how researchers can be supported to take full advantage of digital technologies for e-research. The transformation brought about by information and communication technologies extends and broadens the impact of research, by making its outputs more discoverable and usable by other researchers, and its benefits more available to industry, governments, and the wider community. Traditional repositories of knowledge and information, such as libraries, are juggling the space demands of books and computer hardware alongside increasing reader demand for anywhere, anytime, anyplace access to information. Researchers’ expectations about online access to journals, eprints, bibliographic data, and the views of others through wikis, blogs, and associated social and information networking sites such as YouTube compete with the traditional expectations of the institutions that fund libraries for paper-based archives and book repositories. While university libraries are finding it increasingly difficult to purchase all hardcover books relevant to numerous and varied disciplines, a significant proportion of their budgets goes towards digital repositories (e.g., STORS), indexes, and other resources, such as full-text electronic specialised and multidisciplinary journal databases (e.g., Project Muse and Proquest); electronic serials; e-books; and specialised information sources through fast (online) document delivery services. An area that is becoming increasingly significant for those working in the humanities is the digitising of historical and cultural texts. II. Bringing back the dead: The CLDR project The CLDR project is led by researchers and librarians at the Queensland University of Technology, in collaboration with Deakin University, University of Sydney, and members of the AustLit team at The University of Queensland. The CLDR project is a “Research Community” of the electronic bibliographic database AustLit: The Australian Literature Resource, which is working towards the goal of providing a complete bibliographic record of the nation’s literature. AustLit offers users with a single entry point to enhanced scholarly resources on Australian writers, their works, and other aspects of Australian literary culture and activities. AustLit and its Research Communities are supported by grants from the Australian Research Council and financial and in-kind contributions from a consortium of Australian universities, and by other external funding sources such as the National Collaborative Research Infrastructure Strategy. Like other more extensive digitisation projects, such as Project Gutenberg and the Rosetta Project, the CLDR project aims to provide a centralised access point for digital surrogates of early published works of Australian children’s literature, with access pathways to existing resources. The first stage of the CLDR project is to provide access to digitised, full-text, out-of-copyright Australian children’s literature from European settlement to 1945, with selected digitised critical works relevant to the field. Texts comprise a range of genres, including poetry, drama, and narrative for young readers and picture books, songs, and rhymes for infants. Currently, a selection of 75 e-texts and digital scans of original texts from Project Gutenberg and Internet Archive have been linked to the Children’s Literature Research Community. By the end of 2009, the CLDR will have digitised approximately 1000 literary texts and a significant number of critical works. Stage II and subsequent development will involve digitisation of selected texts from 1945 onwards. A precursor to the CLDR project has been undertaken by Deakin University in collaboration with the State Library of Victoria, whereby a digital bibliographic index comprising Victorian School Readers has been completed with plans for full-text digital surrogates of a selection of these texts. These texts provide valuable insights into citizenship, identity, and values formation from the 1930s onwards. At the time of writing, the CLDR is at an early stage of development. An extensive survey of out-of-copyright texts has been completed and the digitisation of these resources is about to commence. The project plans to make rich content searchable, allowing scholars from children’s literature studies and education to benefit from the many advantages of online scholarship. What digital publishing and associated digital archives, electronic texts, hypermedia, and so forth foreground is the fact that writers, readers, publishers, programmers, designers, critics, booksellers, teachers, and copyright laws operate within a context that is highly mediated by technology. In his article on large-scale digitisation projects carried out by Cornell and University of Michigan with the Making of America collection of 19th-century American serials and monographs, Hirtle notes that when special collections’ materials are available via the Web, with appropriate metadata and software, then they can “increase use of the material, contribute to new forms of research, and attract new users to the material” (44). Furthermore, Hirtle contends that despite the poor ergonomics associated with most electronic displays and e-book readers, “people will, when given the opportunity, consult an electronic text over the print original” (46). If this preference is universally accurate, especially for researchers and students, then it follows that not only will the preference for electronic surrogates of original material increase, but preference for other kinds of electronic texts will also increase. It is with this preference for electronic resources in mind that we approached the field of children’s literature in Australia and asked questions about how future generations of researchers would prefer to work. If electronic texts become the reference of choice for primary as well as secondary sources, then it seems sensible to assume that researchers would prefer to sit at the end of the keyboard than to travel considerable distances at considerable cost to access paper-based print texts in distant libraries and archives. We considered the best means for providing access to digitised primary and secondary, full text material, and digital pathways to existing online resources, particularly an extensive indexing and bibliographic database. Prior to the commencement of the CLDR project, AustLit had already indexed an extensive number of children’s literature. Challenges and dilemmas The CLDR project, even in its early stages of development, has encountered a number of challenges and dilemmas that centre on access, copyright, economic capital, and practical aspects of digitisation, and sustainability. These issues have relevance for digital publishing and e-research. A decision is yet to be made as to whether the digital texts in CLDR will be available on open or closed/tolled access. The preference is for open access. As Hayles argues, copyright is more than a legal basis for intellectual property, as it also entails ideas about authorship, creativity, and the work as an “immaterial mental construct” that goes “beyond the paper, binding, or ink” (144). Seeking copyright permission is therefore only part of the issue. Determining how the item will be accessed is a further matter, particularly as future technologies may impact upon how a digital item is used. In the case of e-journals, the issue of copyright payment structures are evolving towards a collective licensing system, pay-per-view, and other combinations of print and electronic subscription (see Hovav and Gray). For research purposes, digitisation of items for CLDR is not simply a scan and deliver process. Rather it is one that needs to ensure that the best quality is provided and that the item is both accessible and usable by researchers, and sustainable for future researchers. Sustainability is an important consideration and provides a challenge for institutions that host projects such as CLDR. Therefore, items need to be scanned to a high quality and this requires an expensive scanner and personnel costs. Files need to be in a variety of formats for preservation purposes and so that they may be manipulated to be useable in different technologies (for example, Archival Tiff, Tiff, Jpeg, PDF, HTML). Hovav and Gray warn that when technology becomes obsolete, then content becomes unreadable unless backward integration is maintained. The CLDR items will be annotatable given AustLit’s NeAt funded project: Aus-e-Lit. The Aus-e-Lit project will extend and enhance the existing AustLit web portal with data integration and search services, empirical reporting services, collaborative annotation services, and compound object authoring, editing, and publishing services. For users to be able to get the most out of a digital item, it needs to be searchable, either through double keying or OCR (optimal character recognition). The value of CLDR’s contribution The value of the CLDR project lies in its goal to provide a comprehensive, searchable body of texts (fictional and critical) to researchers across the humanities and social sciences. Other projects seem to be intent on putting up as many items as possible to be considered as a first resort for online texts. CLDR is more specific and is not interested in simply generating a presence on the Web. Rather, it is research driven both in its design and implementation, and in its focussed outcomes of assisting academics and students primarily in their e-research endeavours. To this end, we have concentrated on the following: an extensive survey of appropriate texts; best models for file location, distribution, and use; and high standards of digitising protocols. These issues that relate to data storage, digitisation, collections, management, and end-users of data are aligned with the “Development of an Australian Research Data Strategy” outlined in An Australian e-Research Strategy and Implementation Framework (2006). CLDR is not designed to simply replicate resources, as it has a distinct focus, audience, and research potential. In addition, it looks at resources that may be forgotten or are no longer available in reproduction by current publishing companies. Thus, the aim of CLDR is to preserve both the time and a period of Australian history and literary culture. It will also provide users with an accessible repository of rare and early texts written for children. III. Future directions It is now commonplace to recognize that the Web’s role as information provider has changed over the past decade. New forms of “collective intelligence” or “distributed cognition” (Oblinger and Lombardi) are emerging within and outside formal research communities. Technology’s capacity to initiate major cultural, social, educational, economic, political and commercial shifts has conditioned us to expect the “next big thing.” We have learnt to adapt swiftly to the many challenges that online technologies have presented, and we have reaped the benefits. As the examples in this discussion have highlighted, the changes in online publishing and digitisation have provided many material, network, pedagogical, and research possibilities: we teach online units providing students with access to e-journals, e-books, and customized archives of digitised materials; we communicate via various online technologies; we attend virtual conferences; and we participate in e-research through a global, digital network. In other words, technology is deeply engrained in our everyday lives. In returning to Frollo’s concern that the book would destroy architecture, Umberto Eco offers a placatory note: “in the history of culture it has never happened that something has simply killed something else. Something has profoundly changed something else” (n. pag.). Eco’s point has relevance to our discussion of digital publishing. The transition from print to digital necessitates a profound change that impacts on the ways we read, write, and research. As we have illustrated with our case study of the CLDR project, the move to creating digitised texts of print literature needs to be considered within a dynamic network of multiple causalities, emergent technological processes, and complex negotiations through which digital texts are created, stored, disseminated, and used. Technological changes in just the past five years have, in many ways, created an expectation in the minds of people that the future is no longer some distant time from the present. Rather, as our title suggests, the future is both present and active. References Aarseth, Espen. “How we became Postdigital: From Cyberstudies to Game Studies.” Critical Cyber-culture Studies. Ed. David Silver and Adrienne Massanari. New York: New York UP, 2006. 37–46. An Australian e-Research Strategy and Implementation Framework: Final Report of the e-Research Coordinating Committee. Commonwealth of Australia, 2006. Bolter, Jay David. Writing Space: The Computer, Hypertext, and the History of Writing. Hillsdale, NJ: Erlbaum, 1991. Eco, Umberto. “The Future of the Book.” 1994. 3 June 2008 ‹http://www.themodernword.com/eco/eco_future_of_book.html>. Gunkel, David. J. “What's the Matter with Books?” Configurations 11.3 (2003): 277–303. Harley, Diane. “Use and Users of Digital Resources: A Focus on Undergraduate Education in the Humanities and Social Sciences.” Research and Occasional Papers Series. Berkeley: University of California. Centre for Studies in Higher Education. 12 June 2008 ‹http://www.themodernword.com/eco/eco_future_of_book.html>. Hayles, N. Katherine. My Mother was a Computer: Digital Subjects and Literary Texts. Chicago: U of Chicago P, 2005. Hirtle, Peter B. “The Impact of Digitization on Special Collections in Libraries.” Libraries & Culture 37.1 (2002): 42–52. Hovav, Anat and Paul Gray. “Managing Academic E-journals.” Communications of the ACM 47.4 (2004): 79–82. Hugo, Victor. The Hunchback of Notre Dame (Notre-Dame de Paris). Ware, Hertfordshire: Wordsworth editions, 1993. Kho, Nancy D. “The Medium Gets the Message: Post-Print Publishing Models.” EContent 30.6 (2007): 42–48. Oblinger, Diana and Marilyn Lombardi. “Common Knowledge: Openness in Higher Education.” Opening up Education: The Collective Advancement of Education Through Open Technology, Open Content and Open Knowledge. Ed. Toru Liyoshi and M. S. Vijay Kumar. Cambridge, MA: MIT Press, 2007. 389–400. Murray, Janet H. Hamlet on the Holodeck: The Future of Narrative in Cyberspace. Cambridge, MA: MIT Press, 2001. Trimmer, Joseph F., Wade Jennings, and Annette Patterson. eFictions. New York: Harcourt, 2001.
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