Artigos de revistas sobre o tema "Shared virtual environments"
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Oliveira, Manuel, Joel Jordan, Joao Pereira, Joaquim Jorge e Anthony Steed. "Analysis Domain Model for Shared Virtual Environments". International Journal of Virtual Reality 8, n.º 4 (1 de janeiro de 2009): 1–30. http://dx.doi.org/10.20870/ijvr.2009.8.4.2745.
Texto completo da fonteDurlach, Nat, e Mel Slater. "Presence in Shared Virtual Environments and Virtual Togetherness". Presence: Teleoperators and Virtual Environments 9, n.º 2 (abril de 2000): 214–17. http://dx.doi.org/10.1162/105474600566736.
Texto completo da fonteAmselem, Denis. "A Window on Shared Virtual Environments". Presence: Teleoperators and Virtual Environments 4, n.º 2 (janeiro de 1995): 130–45. http://dx.doi.org/10.1162/pres.1995.4.2.130.
Texto completo da fonteButtolo, Pietro, Roberto Oboe e Blake Hannaford. "Architectures for shared haptic virtual environments". Computers & Graphics 21, n.º 4 (julho de 1997): 421–29. http://dx.doi.org/10.1016/s0097-8493(97)00019-8.
Texto completo da fonteWaters, R. C., e J. W. Barrus. "The rise of shared virtual environments". IEEE Spectrum 34, n.º 3 (março de 1997): 20–25. http://dx.doi.org/10.1109/6.576004.
Texto completo da fonteLiarokapis, Fotis, e Eike Falk Anderson. "Collaborating and Learning in Shared Virtual Environments". IEEE Computer Graphics and Applications 40, n.º 5 (1 de setembro de 2020): 8–9. http://dx.doi.org/10.1109/mcg.2020.3015412.
Texto completo da fonteRuth, P., X. Jiang, D. Xu e S. Goasguen. "Virtual distributed environments in a shared infrastructure". Computer 38, n.º 5 (maio de 2005): 63–69. http://dx.doi.org/10.1109/mc.2005.175.
Texto completo da fonteSchroeder, Ralph. "Being There Together and the Future of Connected Presence". Presence: Teleoperators and Virtual Environments 15, n.º 4 (1 de agosto de 2006): 438–54. http://dx.doi.org/10.1162/pres.15.4.438.
Texto completo da fonteHudák, Marián, Štefan Korečko e Branislav Sobota. "LIRKIS Global Collaborative Virtual Environments: Current State and Utilization Perspective". Open Computer Science 11, n.º 1 (17 de dezembro de 2020): 99–106. http://dx.doi.org/10.1515/comp-2020-0124.
Texto completo da fonteReeve, Carlton. "Presence in Virtual Theater". Presence: Teleoperators and Virtual Environments 9, n.º 2 (abril de 2000): 209–13. http://dx.doi.org/10.1162/105474600566727.
Texto completo da fonteGreen, Mark. "Shared virtual environments: The implications for tool builders". Computers & Graphics 20, n.º 2 (março de 1996): 185–89. http://dx.doi.org/10.1016/0097-8493(95)00124-7.
Texto completo da fonteBailenson, Jeremy N., Andrew C. Beall e Jim Blascovich. "Gaze and task performance in shared virtual environments". Journal of Visualization and Computer Animation 13, n.º 5 (2002): 313–20. http://dx.doi.org/10.1002/vis.297.
Texto completo da fonteParry, Jack. "Shared Reality". idea journal 17, n.º 02 (1 de dezembro de 2020): 144–62. http://dx.doi.org/10.37113/ij.v17i02.390.
Texto completo da fonteO’Connor, Eileen A., e Jelia Domingo. "A Practical Guide, With Theoretical Underpinnings, for Creating Effective Virtual Reality Learning Environments". Journal of Educational Technology Systems 45, n.º 3 (8 de fevereiro de 2017): 343–64. http://dx.doi.org/10.1177/0047239516673361.
Texto completo da fonteSlater, Mel, e Sylvia Wilbur. "A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments". Presence: Teleoperators and Virtual Environments 6, n.º 6 (dezembro de 1997): 603–16. http://dx.doi.org/10.1162/pres.1997.6.6.603.
Texto completo da fonteKelly, Jonathan W., Andrew C. Beall e Jack M. Loomis. "Perception of Shared Visual Space: Establishing Common Ground in Real and Virtual Environments". Presence: Teleoperators and Virtual Environments 13, n.º 4 (agosto de 2004): 442–50. http://dx.doi.org/10.1162/1054746041944786.
Texto completo da fonteO’Malley, Marcia K., Abhishek Gupta, Matthew Gen e Yanfang Li. "Shared Control in Haptic Systems for Performance Enhancement and Training". Journal of Dynamic Systems, Measurement, and Control 128, n.º 1 (30 de novembro de 2005): 75–85. http://dx.doi.org/10.1115/1.2168160.
Texto completo da fonteSchuwerk, Clemens, Giulia Paggetti, Rahul Chaudhari e Eckehard Steinbach. "Perception-Based Traffic Control for Shared Haptic Virtual Environments". Presence: Teleoperators and Virtual Environments 23, n.º 3 (1 de outubro de 2014): 320–38. http://dx.doi.org/10.1162/pres_a_00196.
Texto completo da fonteAleksandrovich, Angelina, e Leonardo Mariano Gomes. "Shared multisensory sexual arousal in virtual reality (VR) environments". Paladyn, Journal of Behavioral Robotics 11, n.º 1 (4 de agosto de 2020): 379–89. http://dx.doi.org/10.1515/pjbr-2020-0018.
Texto completo da fonteKim, Soo Jeong, Kyung Jun Gil, HyungSeok Kim, Sang Boem Lim e Jee-in Kim. "Adaptive interactions in shared virtual environments for heterogeneous devices". Computer Animation and Virtual Worlds 21, n.º 5 (29 de setembro de 2010): 531–43. http://dx.doi.org/10.1002/cav.338.
Texto completo da fonteOliveira, Manuel, Jon Crowcroft e Mel Slater. "Components for Distributed Virtual Environments". Presence: Teleoperators and Virtual Environments 10, n.º 1 (fevereiro de 2001): 51–61. http://dx.doi.org/10.1162/105474601750182315.
Texto completo da fonteMatsuda, Kouichi. "Evaluation of Personal Agent-Oriented Virtual Society—PAW". Presence: Teleoperators and Virtual Environments 10, n.º 2 (abril de 2001): 160–74. http://dx.doi.org/10.1162/105474601750216786.
Texto completo da fonteMen, Liang, Nick Bryan-Kinns e Louise Bryce. "Designing spaces to support collaborative creativity in shared virtual environments". PeerJ Computer Science 5 (4 de novembro de 2019): e229. http://dx.doi.org/10.7717/peerj-cs.229.
Texto completo da fonteZhang, Kathleen Ying-Ying, Vlad Baran, Aybar Aydin, Michail Oikonomidis, Richard King e Wieslaw Woszczyk. "Virtual acoustics in distributed performance over a closed audio network". Journal of the Acoustical Society of America 155, n.º 3_Supplement (1 de março de 2024): A129. http://dx.doi.org/10.1121/10.0027049.
Texto completo da fonteHuang, Xincheng, e Robert Xiao. "SurfShare". Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 7, n.º 4 (19 de dezembro de 2023): 1–24. http://dx.doi.org/10.1145/3631418.
Texto completo da fonteFontana, Margherita. "Virtual Domes. Utopian architecture at the dawn of Virtual Reality". Aisthesis. Pratiche, linguaggi e saperi dell’estetico 16, n.º 1 (22 de julho de 2023): 95–103. http://dx.doi.org/10.36253/aisthesis-14374.
Texto completo da fonteLawrence, Geoff, e Farhana Ahmed. "Pedagogical Insights into Hyper-Immersive Virtual World Language Learning Environments". International Journal of Computer-Assisted Language Learning and Teaching 8, n.º 1 (janeiro de 2018): 1–14. http://dx.doi.org/10.4018/ijcallt.2018010101.
Texto completo da fonteBroll, Wolfgang. "SmallTool - a toolkit for realizing shared virtual environments on the Internet". Distributed Systems Engineering 5, n.º 3 (setembro de 1998): 118–28. http://dx.doi.org/10.1088/0967-1846/5/3/005.
Texto completo da fonteCheong, Joono, Silviu-Iulian Niculescu, Anuradha Annaswamy e Mandayam A. Srinivasan. "Synchronization control for physics-based collaborative virtual environments with shared haptics". Advanced Robotics 21, n.º 9 (janeiro de 2007): 1001–29. http://dx.doi.org/10.1163/156855307781035628.
Texto completo da fonteSchroeder, Ralph. "An overview of ethical and social issues in shared virtual environments". Futures 39, n.º 6 (agosto de 2007): 704–17. http://dx.doi.org/10.1016/j.futures.2006.11.009.
Texto completo da fonteHamza-Lup, Felix G., e Jannick P. Rolland. "Scene Synchronization for Real-Time Interaction in Distributed Mixed Reality and Virtual Reality Environments". Presence: Teleoperators and Virtual Environments 13, n.º 3 (junho de 2004): 315–27. http://dx.doi.org/10.1162/1054746041422343.
Texto completo da fonteAshraf, N., J. Anderson, C. Douther, I. McKay, M. Jack e P. Platt. "Longitudinal Study of Habituation and Participatory Design for Multi-User Shared Virtual Environments". International Journal of Virtual Reality 5, n.º 1 (1 de janeiro de 2001): 1–17. http://dx.doi.org/10.20870/ijvr.2001.5.1.2664.
Texto completo da fonteŠašinka, Čeněk, Zdeněk Stachoň, Michal Sedlák, Jiří Chmelík, Lukáš Herman, Petr Kubíček, Alžběta Šašinková et al. "Collaborative Immersive Virtual Environments for Education in Geography". ISPRS International Journal of Geo-Information 8, n.º 1 (23 de dezembro de 2018): 3. http://dx.doi.org/10.3390/ijgi8010003.
Texto completo da fonteKorečko, Štefan, Marián Hudák, Branislav Sobota, Martin Sivý, Matúš Pleva e William Steingartner. "Experimental Performance Evaluation of Enhanced User Interaction Components for Web-Based Collaborative Extended Reality". Applied Sciences 11, n.º 9 (23 de abril de 2021): 3811. http://dx.doi.org/10.3390/app11093811.
Texto completo da fonteWakeford, Nina. "The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments". Sociological Research Online 7, n.º 2 (maio de 2002): 137–38. http://dx.doi.org/10.1177/136078040200700211.
Texto completo da fonteMAGRUDER, MICHAEL TAKEO. "Transitional space(s): Creation, collaboration and improvisation within shared virtual/physical environments". International Journal of Performance Arts and Digital Media 7, n.º 2 (4 de outubro de 2011): 189–204. http://dx.doi.org/10.1386/padm.7.2.189_1.
Texto completo da fonteBasdogan, Cagatay, Chih-Hao Ho, Mandayam A. Srinivasan e Mel Slater. "An experimental study on the role of touch in shared virtual environments". ACM Transactions on Computer-Human Interaction 7, n.º 4 (dezembro de 2000): 443–60. http://dx.doi.org/10.1145/365058.365082.
Texto completo da fonteCheong, Joono, Silviu-Iulian Niculescu, Yonghwan Oh e Irinel Constantin Morărescu. "Some remarks on delay effects in motion synchronization in shared virtual environments". IFAC Proceedings Volumes 40, n.º 23 (setembro de 2007): 268–73. http://dx.doi.org/10.1016/s1474-6670(17)69299-1.
Texto completo da fonteSpieldenner, Torsten, Sergiy Byelozyorov, Michael Guldner e Philipp Slusallek. "FiVES: an aspect-oriented approach for shared virtual environments in the web". Visual Computer 34, n.º 9 (13 de junho de 2018): 1269–82. http://dx.doi.org/10.1007/s00371-018-1564-0.
Texto completo da fonteLi, Jingyi, Ceenu George, Andrea Ngao, Kai Holländer, Stefan Mayer e Andreas Butz. "Rear-Seat Productivity in Virtual Reality: Investigating VR Interaction in the Confined Space of a Car". Multimodal Technologies and Interaction 5, n.º 4 (26 de março de 2021): 15. http://dx.doi.org/10.3390/mti5040015.
Texto completo da fonteBricken, William, e Geoffrey Coco. "The VEOS Project". Presence: Teleoperators and Virtual Environments 3, n.º 2 (janeiro de 1994): 111–29. http://dx.doi.org/10.1162/pres.1994.3.2.111.
Texto completo da fonteGunn, Chris, Matthew Hutchins e Matt Adcock. "Combating Latency in Haptic Collaborative Virtual Environments". Presence: Teleoperators and Virtual Environments 14, n.º 3 (junho de 2005): 313–28. http://dx.doi.org/10.1162/105474605323384663.
Texto completo da fonteAoki, Shigeaki, Michael Cohen e Nobuo Koizumi. "Design and Control of Shared Conferencing Environments for Audio Telecommunication Using Individually Measured HRTFs". Presence: Teleoperators and Virtual Environments 3, n.º 1 (janeiro de 1994): 60–72. http://dx.doi.org/10.1162/pres.1994.3.1.60.
Texto completo da fontePierce, Jeffrey S., Randy Pausch, Christopher B. Sturgill e Kevin D. Christiansen. "Designing A Successful HMD-Based Experience". Presence: Teleoperators and Virtual Environments 8, n.º 4 (agosto de 1999): 469–73. http://dx.doi.org/10.1162/105474699566350.
Texto completo da fonteHuang, F., J. Bacon e G. Mapp. "Virtual memory support for distributed computing environments using a shared data object model". Distributed Systems Engineering 2, n.º 4 (dezembro de 1995): 202–11. http://dx.doi.org/10.1088/0967-1846/2/4/003.
Texto completo da fontePan, Ye, e Anthony Steed. "The impact of self-avatars on trust and collaboration in shared virtual environments". PLOS ONE 12, n.º 12 (14 de dezembro de 2017): e0189078. http://dx.doi.org/10.1371/journal.pone.0189078.
Texto completo da fonteManushri S K, Santhiya J, Roobasri A E, Keshav Shanmukhanathan E e Sanjai V. "Metaverse - The Future of Virtual World". international journal of engineering technology and management sciences 6, n.º 5 (28 de setembro de 2022): 779–83. http://dx.doi.org/10.46647/ijetms.2022.v06i05.121.
Texto completo da fontePozo-Sánchez, Santiago, Georgios Lampropoulos e Jesús López-Belmonte. "Comparing Gamification Models in Higher Education Using Face-to-Face and Virtual Escape Rooms". Journal of New Approaches in Educational Research 11, n.º 2 (15 de julho de 2022): 307. http://dx.doi.org/10.7821/naer.2022.7.1025.
Texto completo da fonteHuang, Mincong, Samuel Chabot e Jonas Braasch. "Real-time co-location in dynamic virtual soundscapes across multi-occupant immersive rooms". Journal of the Acoustical Society of America 153, n.º 3_supplement (1 de março de 2023): A104. http://dx.doi.org/10.1121/10.0018316.
Texto completo da fonteLinebarger, John M., e G. Drew Kessler. "Concurrency Control Mechanisms for Closely Coupled Collaboration in Multithreaded Peer-to-Peer Virtual Environments". Presence: Teleoperators and Virtual Environments 13, n.º 3 (junho de 2004): 296–314. http://dx.doi.org/10.1162/1054746041422316.
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