Teses / dissertações sobre o tema "Shared virtual environments"
Crie uma referência precisa em APA, MLA, Chicago, Harvard, e outros estilos
Veja os 50 melhores trabalhos (teses / dissertações) para estudos sobre o assunto "Shared virtual environments".
Ao lado de cada fonte na lista de referências, há um botão "Adicionar à bibliografia". Clique e geraremos automaticamente a citação bibliográfica do trabalho escolhido no estilo de citação de que você precisa: APA, MLA, Harvard, Chicago, Vancouver, etc.
Você também pode baixar o texto completo da publicação científica em formato .pdf e ler o resumo do trabalho online se estiver presente nos metadados.
Veja as teses / dissertações das mais diversas áreas científicas e compile uma bibliografia correta.
Kotziampasis, Ioannis. "Seamlessly integrated distributed shared virtual environments." Thesis, University of Bristol, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.396710.
Texto completo da fonteGodfrey, Andrew. "Distributed shared memory for virtual environments." Master's thesis, University of Cape Town, 1997. http://hdl.handle.net/11427/9516.
Texto completo da fonteHamza-Lup, Felix George. "DYNAMIC SHARED STATE MAINTENANCE IN DISTRIBUTED VIRTUAL ENVIRONMENTS." Doctoral diss., University of Central Florida, 2004. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4407.
Texto completo da fonteWalch, Jamie Peter. "Interaction management in large-scale shared virtual environments." Thesis, University of Cambridge, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.616211.
Texto completo da fonteSankaranarayanan, Ganesh. "Virtual coupling schemes for position coherency in networked haptic virtual environments /." Thesis, Connect to this title online; UW restricted, 2007. http://hdl.handle.net/1773/5929.
Texto completo da fonteWolff, Robin. "Supporting closely coupled collaboration around shared objects in immersive virtual environments." Thesis, University of Salford, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.492406.
Texto completo da fonteLin, Jeng-Weei James. "Enhancement of user-experiences in immersive virtual environments that employ wide-field displays /." Thesis, Connect to this title online; UW restricted, 2004. http://hdl.handle.net/1773/10680.
Texto completo da fonteKim, Young Jun. "An integrated approach to combine computer-based training (CBT) and immersive training (ImT) for mechanical assembly." Online access for everyone, 2007. http://www.dissertations.wsu.edu/Dissertations/Spring2007/y_kim_050207.pdf.
Texto completo da fonteFeliciano, Clayton Mendonça. "Ambientes de realidade virtual: novas possibilidades." Pontifícia Universidade Católica de São Paulo, 2018. https://tede2.pucsp.br/handle/handle/21116.
Texto completo da fonteChang, Francis. "Towards Constructing Interactive Virtual Worlds." PDXScholar, 2014. https://pdxscholar.library.pdx.edu/open_access_etds/1650.
Texto completo da fonteMandla, Siyabulela. "Second life: a support teaching methodology for entrepreneurship." Thesis, Nelson Mandela Metropolitan University, 2012. http://hdl.handle.net/10948/d1019728.
Texto completo da fonteRysavy, Wayne Erik. "Virtually there : social structure over time and space /." [Boise, Idaho] : Boise State University, 2009. http://scholarworks.boisestate.edu/td/62/.
Texto completo da fonteGanskop, Dean. "Psychological benefits and educational potential of physically immersive artificial environment pedagogy /." Online version of thesis, 2010. http://hdl.handle.net/1850/12250.
Texto completo da fonteRodrigues, Felipe Antunes de Oliveira. "Áudio, imersão e presença em jogos digitais." Pontifícia Universidade Católica de São Paulo, 2018. https://tede2.pucsp.br/handle/handle/21669.
Texto completo da fonteNguyen, Thi Thuong Huyen. "Proposition of new metaphors and techniques for 3D interaction and navigation preserving immersion and facilitating collaboration between distant users." Thesis, Rennes, INSA, 2014. http://www.theses.fr/2014ISAR0031/document.
Texto completo da fonteSchuwerk, Clemens [Verfasser], Eckehard [Akademischer Betreuer] [Gutachter] Steinbach, and Subhasis [Gutachter] Chaudhuri. "Client/Server-Based Shared Haptic Virtual Environments: Perceptual Data Reduction, Communication, and Delay Compensation / Clemens Schuwerk ; Gutachter: Subhasis Chaudhuri, Eckehard Steinbach ; Betreuer: Eckehard Steinbach." München : Universitätsbibliothek der TU München, 2016. http://d-nb.info/1125018208/34.
Texto completo da fontePerera, Galhenage Indika Udaya Shantha. "An evaluation of user support strategies for managed learning in a multi user virtual environment." Thesis, University of St Andrews, 2013. http://hdl.handle.net/10023/4049.
Texto completo da fonteDow, Steven P. "Understanding user engagement in immersive and interactive stories." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2008. http://hdl.handle.net/1853/26468.
Texto completo da fonteRoberts, David L. "Computational techniques for reasoning about and shaping player experiences in interactive narratives." Diss., Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/33910.
Texto completo da fonteOliveira, Neto Célio Pereira. "Trabalho em ambiente virtual: causas, efeitos e conformação." Pontifícia Universidade Católica de São Paulo, 2018. https://tede2.pucsp.br/handle/handle/20883.
Texto completo da fonteGetchell, Kristoffer M. "Enabling exploratory learning through virtual fieldwork." Thesis, University of St Andrews, 2010. http://hdl.handle.net/10023/923.
Texto completo da fonteWatson, Nicholas. "Game developing, the D'ni way: how myst/uru fans inherited the cultural legacy of a lost empire." Thesis, Georgia Institute of Technology, 2012. http://hdl.handle.net/1853/44898.
Texto completo da fonteClaude, Guillaume. "Séquencement d'actions en environnement virtuel collaboratif." Thesis, Rennes, INSA, 2016. http://www.theses.fr/2016ISAR0010/document.
Texto completo da fonteHornink, Gabriel Gerber. "Cartografando online = caminhos da informática na escola com professores que elaboram conhecimentos em formação contínua." [s.n.], 2010. http://repositorio.unicamp.br/jspui/handle/REPOSIP/287024.
Texto completo da fonteSchweizer, Bobby. "Representations of the city in video games." Thesis, Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/28251.
Texto completo da fonteSantos, Christiano Lima. "Dmitry: uma arquitetura para gestão ágil de projetos no moodle." Pós-Graduação em Ciência da Computação, 2014. http://ri.ufs.br:8080/xmlui/handle/123456789/3340.
Texto completo da fonteFerrari, Carla Marye Bicas. "Proposta de uma gramática para análise de textos com estrutura OCC-RDD por meio de tradução com semântica de redes de Petri." Pontifícia Universidade Católica de São Paulo, 2017. https://tede2.pucsp.br/handle/handle/20791.
Texto completo da fonteDionysio, Stephany Zanchi. "Aplicação de escalonadores coexistentes para melhorar o desempenho de rede em máquinas virtuais." Universidade Tecnológica Federal do Paraná, 2016. http://repositorio.utfpr.edu.br/jspui/handle/1/2857.
Texto completo da fonteMendes, Barbosa Álvaro Manuel. "Computer-suported cooperative work for music applications." Doctoral thesis, Universitat Pompeu Fabra, 2006. http://hdl.handle.net/10803/7536.
Texto completo da fonteBjörnberg, Anton. "Shared Control for Vehicle Teleoperation with a Virtual Environment Interface." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-286782.
Texto completo da fonteEkström, Marcus. "Communication tool in virtual reality – A telepresence alternative : An alternative to telepresence – bringing the shared space to a virtual environment in virtual reality." Thesis, Mittuniversitetet, Avdelningen för informationssystem och -teknologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-31450.
Texto completo da fonteHoda, Mohamad. "SHECARE: Shared Haptic Environment on the Cloud for Arm Rehabilitation Exercises." Thesis, Université d'Ottawa / University of Ottawa, 2016. http://hdl.handle.net/10393/34247.
Texto completo da fonteKring, Jason P. "Communication Modality and After Action Review Performance in a Distributed Immersive Virtual Environment." Doctoral diss., University of Central Florida, 2004. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4389.
Texto completo da fonteGobes-Ryan, Sheila. "Organizational Office Space in the Virtual Age: The Role of Shared Space in Communication." [Tampa, Fla.] : University of South Florida, 2003. http://purl.fcla.edu/fcla/etd/SFE0000048.
Texto completo da fonteSilva, Leonardo Florencio da. "Produção de material didático para ambientes virtuais de aprendizagem na educação a distância para o ensino superior." Pontifícia Universidade Católica de São Paulo, 2018. https://tede2.pucsp.br/handle/handle/21537.
Texto completo da fonteConte, Simone Ivan. "The Sea of Stuff : a model to manage shared mutable data in a distributed environment." Thesis, University of St Andrews, 2019. http://hdl.handle.net/10023/16827.
Texto completo da fonteVick, Rita Michele. "Development of shared mental models structuring distributed naturalistic decision making in a synchronous computer-mediated work environment /." Thesis, University of Hawaii at Manoa, 2003. http://proquest.umi.com/pqdweb?index=0&did=764748251&SrchMode=1&sid=5&Fmt=2&VInst=PROD&VType=PQD&RQT=309&VName=PQD&TS=1233175424&clientId=23440.
Texto completo da fonteKeukelaere, Camille de. "Modes de coordination interindividuelle et régulation du partage en situation dynamique collaborative : application au handball et au théâtre d'improvisation." Thesis, Brest, 2012. http://www.theses.fr/2012BRES0015/document.
Texto completo da fonteLi, Zongcheng. "Conceptual design of shapes by reusing existing heterogeneous shape data through a multi-layered shape description model and for VR applications." Thesis, Paris, ENSAM, 2015. http://www.theses.fr/2015ENAM0025/document.
Texto completo da fonteCunha, Vítor António Gonçalves Ribeiro da. "Service function chaining for NFV in cloud environments." Master's thesis, Universidade de Aveiro, 2015. http://hdl.handle.net/10773/21133.
Texto completo da fonteLi, Yanfang. "Shared control: Active haptic assistance for motor skill training in virtual environments." Thesis, 2008. http://hdl.handle.net/1911/22142.
Texto completo da fonteLinebarger, John M. "GroupMorph : a group collaboration mode approach to shared virtual environments for product design /." Diss., 2003. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3117164.
Texto completo da fonteBartlett, Robert Graham, University of Western Sydney, College of Health and Science, and School of Computing and Mathematics. "Formula interest expression specification and propagation in peer-to-peer distributed virtual environments." 2006. http://handle.uws.edu.au:8081/1959.7/14766.
Texto completo da fonteSousa, Catarina Carneiro de. "Virtual Corporeality and Shared Creativity - Embodying Avatars in the Metaverse." Doctoral thesis, 2017. http://hdl.handle.net/10316/32182.
Texto completo da fonteBartlett, Robert Graham. "Formula interest expression specification and propagation in peer-to-peer distributed virtual environments." Thesis, 2006. http://handle.uws.edu.au:8081/1959.7/14766.
Texto completo da fonte"A dynamic, distributive and heterogeneous authorization policy management framework." Thesis, 2007. http://library.cuhk.edu.hk/record=b6074374.
Texto completo da fonteLamotte, W., Rae A. Earnshaw, Reeth F. Van, E. Flerackers, and de Matos J. Mena. "VISINET: Collaborative 3D Visualization and Virtual Reality over Trans-European ATM Networks." 1997. http://hdl.handle.net/10454/7078.
Texto completo da fonteHauber, Jörg. "Understanding remote collaboration in video collaborative virtual environments : a thesis submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy in the University of Canterbury /." 2008. http://library.canterbury.ac.nz/etd/adt-NZCU20080528.114155.
Texto completo da fonteOda, Ohan. "Supporting Multi-User Interaction in Co-Located and Remote Augmented Reality by Improving Reference Performance and Decreasing Physical Interference." Thesis, 2016. https://doi.org/10.7916/D8BC3ZCK.
Texto completo da fonte(8803076), Jordan M. McGraw. "Implementation and Analysis of Co-Located Virtual Reality for Scientific Data Visualization." Thesis, 2020.
Encontre o texto completo da fonte