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Livros sobre o tema "Shared virtual environments"

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1

Cudworth, Ann Latham. Virtual world design: Creating immersive virtual environments. Boca Raton: CRC Press, Taylor & Francis, 2014.

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2

Çapin, Tolga K. Avatars in networked virtual environments. Chichester: Wiley, 1999.

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3

Vincenti, Giovanni. Multi-user virtual environments for the classroom: Practical approaches. Hershey PA: Information Science Reference, 2011.

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4

Ferdig, Richard E. Interdisciplinary advancements in gaming, simulations and virtual environments. Hershey, PA: Information Science Reference, 2012.

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5

Ralph, Schroeder, ed. The social life of Avatars: Presence and interaction in shared virtual environments. London: Springer, 2002.

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6

Vincenti, Giovanni. Multi-user virtual environments for the classroom: Practical approaches to teaching in virtual worlds. Hershey PA: Information Science Reference, 2011.

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7

Vincenti, Giovanni. Multi-user virtual environments for the classroom: Practical approaches to teaching in virtual worlds. Hershey PA: Information Science Reference, 2011.

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8

Guest, Tim. Second Lives. New York: Random House Publishing Group, 2008.

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9

John, Redmond. MUDe. Manchester: Carcanet, 2008.

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10

Johnson, Phylis. Second Life, media, and the other society. New York: P. Lang, 2010.

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11

Yiyu, Cai. Interactive and digital media for education in virtual learning environments. Hauppauge, N.Y: Nova Science Publishers, 2009.

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12

Weber, Aimee. Creating your world: The official guide to advanced content creation for Second life. Indianapolis, IN: Wiley Pub., 2008.

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13

Schroeder, Ralph. The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments. London: Springer London, 2002.

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14

Andrews, Scott F. The guild leader's handbook: Strategies and guidance from a battle-scarred MMO veteran. San Francisco: No Starch Press, 2010.

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15

Andrews, Scott F. The guild leader's handbook: Strategies and guidance from a battle-scarred MMO veteran. San Francisco: No Starch Press, 2010.

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16

Ludlow, Peter. The Second Life Herald: The virtual tabloid that witnessed the dawn of the metaverse. Cambridge, MA: MIT Press, 2007.

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17

Noll, Katherine. The awesome official guide to Club Penguin. New York: Penguin Group, 2010.

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18

Arnon, Adar, ed. Second life: Ha-ʻolam ha-ṿirṭuʼali ba-inṭerneṭ hofekh li-metsiʼut muḥashit. Tel Aviv: Or ʻam, 2008.

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19

Adrian, Angela. Law and order in virtual worlds: Exploring avatars, their ownership and rights. Hershey, PA: Information Science Reference, 2010.

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20

Adrian, Angela. Law and order in virtual worlds: Exploring avatars, their ownership and rights. Hershey, PA: Information Science Reference, 2010.

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21

Bainbridge, William Sims. Virtual Sociocultural Convergence. Springer, 2018.

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22

Bainbridge, William Sims. Virtual Sociocultural Convergence. Springer, 2016.

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23

Bainbridge, William Sims. Virtual Sociocultural Convergence. Springer London, Limited, 2016.

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24

Cudworth, Ann Latham. Extending Virtual Worlds: Advanced Design for Virtual Environments. Taylor & Francis Group, 2018.

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25

Thalmann, Daniel, Nadia Magnenat-Thalmann, Tolga K. Çapin e Igor S. Pandzic. Avatars in Networked Virtual Environments. Wiley & Sons, Incorporated, John, 2001.

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26

Cases on Immersive Virtual Reality Techniques. IGI Global, 2019.

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27

Winder, Davey. Being Virtual. Wiley & Sons, Incorporated, John, 2008.

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28

Wang, Xiangyu, e Jerry Jen-Hung Tsai. Collaborative Design in Virtual Environments. Springer London, Limited, 2011.

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29

Wang, Xiangyu, e Jerry Jen-Hung Tsai. Collaborative Design in Virtual Environments. Springer Netherlands, 2013.

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30

Schroeder, Ralph. Being There Together: Social Interaction in Shared Virtual Environments. Oxford University Press, Incorporated, 2010.

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31

Schroeder, Ralph. Being There Together: Social Interaction in Shared Virtual Environments. Oxford University Press, 2010.

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32

Maher, Mary Lou, e Ning Gu. Designing Adaptive Virtual Worlds. de Gruyter GmbH, Walter, 2014.

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33

Maher, Mary Lou, e Ning Gu. Designing Adaptive Virtual Worlds. de Gruyter GmbH, Walter, 2014.

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34

Maher, Mary Lou, e Ning Gu. Designing Adaptive Virtual Worlds. de Gruyter GmbH, Walter, 2014.

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35

Rosenfeld, Kimberly N. Digital Online Culture, Identity, and Schooling in the Twenty-First Century. Palgrave Macmillan, 2015.

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36

Boboc, Marius, e Selma Koç. Student-Centered Virtual Learning Environments in Higher Education. IGI Global, 2018.

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37

Boboc, Marius, e Selma Koç. Student-Centered Virtual Learning Environments in Higher Education. IGI Global, 2018.

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38

Extending Virtual Worlds: Advanced Design for Virtual Environments. Taylor & Francis Group, 2016.

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39

Cudworth, Ann Latham. Extending Virtual Worlds: Advanced Design for Virtual Environments. Taylor & Francis Group, 2018.

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40

Cudworth, Ann Latham. Extending Virtual Worlds: Advanced Design for Virtual Environments. Taylor & Francis Group, 2018.

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41

Cudworth, Ann Latham. Extending Virtual Worlds: Advanced Design for Virtual Environments. Taylor & Francis Group, 2018.

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42

Extending Virtual Worlds: Advanced Design for Virtual Environments. Taylor & Francis Group, 2017.

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43

Collaborative Design In Virtual Environments. Springer, 2011.

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44

Sadler, Randall. Virtual Worlds for Language Learning: From Theory to Practice. Lang AG International Academic Publishers, Peter, 2012.

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45

Schroeder, Ralph, e Ann-Sofie Axelsson. Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments. Springer, 2010.

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46

Guest, Tim. Second Lives. Blackstone Audio Inc., 2008.

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47

Guest, Tim. Second Lives. Blackstone Audio Inc., 2008.

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48

Guest, Tim. Second Lives. Penguin Random House, 2010.

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49

Guest, Tim. Second Lives: A Journey Through Virtual Worlds. Penguin Random House, 2008.

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50

Guest, Tim. Second Lives. Blackstone Audio Inc., 2008.

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