Literatura científica selecionada sobre o tema "Shared virtual environments"
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Artigos de revistas sobre o assunto "Shared virtual environments"
Oliveira, Manuel, Joel Jordan, Joao Pereira, Joaquim Jorge e Anthony Steed. "Analysis Domain Model for Shared Virtual Environments". International Journal of Virtual Reality 8, n.º 4 (1 de janeiro de 2009): 1–30. http://dx.doi.org/10.20870/ijvr.2009.8.4.2745.
Texto completo da fonteDurlach, Nat, e Mel Slater. "Presence in Shared Virtual Environments and Virtual Togetherness". Presence: Teleoperators and Virtual Environments 9, n.º 2 (abril de 2000): 214–17. http://dx.doi.org/10.1162/105474600566736.
Texto completo da fonteAmselem, Denis. "A Window on Shared Virtual Environments". Presence: Teleoperators and Virtual Environments 4, n.º 2 (janeiro de 1995): 130–45. http://dx.doi.org/10.1162/pres.1995.4.2.130.
Texto completo da fonteButtolo, Pietro, Roberto Oboe e Blake Hannaford. "Architectures for shared haptic virtual environments". Computers & Graphics 21, n.º 4 (julho de 1997): 421–29. http://dx.doi.org/10.1016/s0097-8493(97)00019-8.
Texto completo da fonteWaters, R. C., e J. W. Barrus. "The rise of shared virtual environments". IEEE Spectrum 34, n.º 3 (março de 1997): 20–25. http://dx.doi.org/10.1109/6.576004.
Texto completo da fonteLiarokapis, Fotis, e Eike Falk Anderson. "Collaborating and Learning in Shared Virtual Environments". IEEE Computer Graphics and Applications 40, n.º 5 (1 de setembro de 2020): 8–9. http://dx.doi.org/10.1109/mcg.2020.3015412.
Texto completo da fonteRuth, P., X. Jiang, D. Xu e S. Goasguen. "Virtual distributed environments in a shared infrastructure". Computer 38, n.º 5 (maio de 2005): 63–69. http://dx.doi.org/10.1109/mc.2005.175.
Texto completo da fonteSchroeder, Ralph. "Being There Together and the Future of Connected Presence". Presence: Teleoperators and Virtual Environments 15, n.º 4 (1 de agosto de 2006): 438–54. http://dx.doi.org/10.1162/pres.15.4.438.
Texto completo da fonteHudák, Marián, Štefan Korečko e Branislav Sobota. "LIRKIS Global Collaborative Virtual Environments: Current State and Utilization Perspective". Open Computer Science 11, n.º 1 (17 de dezembro de 2020): 99–106. http://dx.doi.org/10.1515/comp-2020-0124.
Texto completo da fonteReeve, Carlton. "Presence in Virtual Theater". Presence: Teleoperators and Virtual Environments 9, n.º 2 (abril de 2000): 209–13. http://dx.doi.org/10.1162/105474600566727.
Texto completo da fonteTeses / dissertações sobre o assunto "Shared virtual environments"
Kotziampasis, Ioannis. "Seamlessly integrated distributed shared virtual environments". Thesis, University of Bristol, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.396710.
Texto completo da fonteGodfrey, Andrew. "Distributed shared memory for virtual environments". Master's thesis, University of Cape Town, 1997. http://hdl.handle.net/11427/9516.
Texto completo da fonteThis work investigated making virtual environments easier to program, by designing a suitable distributed shared memory system. To be usable, the system must keep latency to a minimum, as virtual environments are very sensitive to it. The resulting design is push-based and non-consistent. Another requirement is that the system should be scaleable, over large distances and over large numbers of participants. The latter is hard to achieve with current network protocols, and a proposal was made for a more scaleable multicast addressing system than is used in the Internet protocol. Two sample virtual environments were developed to test the ease-of-use of the system. This showed that the basic concept is sound, but that more support is needed. The next step should be to extend the language and add compiler support, which will enhance ease-of-use and allow numerous optimisations. This can be improved further by providing system-supported containers.
Hamza-Lup, Felix George. "DYNAMIC SHARED STATE MAINTENANCE IN DISTRIBUTED VIRTUAL ENVIRONMENTS". Doctoral diss., University of Central Florida, 2004. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4407.
Texto completo da fontePh.D.
School of Computer Science;
Engineering and Computer Science;
Engineering and Computer Science
Walch, Jamie Peter. "Interaction management in large-scale shared virtual environments". Thesis, University of Cambridge, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.616211.
Texto completo da fonteSankaranarayanan, Ganesh. "Virtual coupling schemes for position coherency in networked haptic virtual environments /". Thesis, Connect to this title online; UW restricted, 2007. http://hdl.handle.net/1773/5929.
Texto completo da fonteWolff, Robin. "Supporting closely coupled collaboration around shared objects in immersive virtual environments". Thesis, University of Salford, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.492406.
Texto completo da fonteLin, Jeng-Weei James. "Enhancement of user-experiences in immersive virtual environments that employ wide-field displays /". Thesis, Connect to this title online; UW restricted, 2004. http://hdl.handle.net/1773/10680.
Texto completo da fonteKim, Young Jun. "An integrated approach to combine computer-based training (CBT) and immersive training (ImT) for mechanical assembly". Online access for everyone, 2007. http://www.dissertations.wsu.edu/Dissertations/Spring2007/y_kim_050207.pdf.
Texto completo da fonteFeliciano, Clayton Mendonça. "Ambientes de realidade virtual: novas possibilidades". Pontifícia Universidade Católica de São Paulo, 2018. https://tede2.pucsp.br/handle/handle/21116.
Texto completo da fonteMade available in DSpace on 2018-06-06T12:06:38Z (GMT). No. of bitstreams: 1 Clayton Mendonça Feliciano.pdf: 2611426 bytes, checksum: a439000bde04e6b90b53d641f6aba297 (MD5) Previous issue date: 2018-03-21
Virtual reality (VR) and the forms of interactions with this environment have evolved and advanced a great deal in recent decades. Parallel to the advance of the creation and modeling of three-dimensional (3D) environments, new possibilities arise. Assuming that the virtual environment allows creating scenarios with details and architectural richness, the proposal of this work is focused on the development of a 3D environment and its application in the Web environment, having as object of study the Square Sé, Sao Paulo City. Bibliographical surveys were made to aggregate historical and cultural knowledge, as well as visits in locus for creation of the photographic collection and three-dimensional virtual development. The elaboration of the virtual scenario was made using Sketchup and Unity3D modeling software. Within what was proposed, both the modeling part and the integration part of the Web environment were successful
A realidade virtual (RV) e as formas de interações com este ambiente evoluíram e avançaram muito nas últimas décadas. Paralelamente ao avanço da criação e modelagem de ambientes tridimensionais (3D), novas possibilidades surgem. Partindo do princípio que o ambiente virtual permite (re)criar cenários com detalhes e riquezas arquitetônicas, a proposta deste trabalho está voltada ao desenvolvimento de ambiente 3D e sua aplicação no ambiente Web, tendo como objeto de estudo a Praça da Sé, ponto turístico da cidade de São Paulo. Levantamentos bibliográficos foram feitos para agregar conhecimento histórico e cultural, visitas in locus para criação do acervo fotográfico e desenvolvimento virtual tridimensional. A elaboração do cenário virtual foi feita por meio de softwares de modelagem Sketchup e Unity3D. Dentro do que foi proposto obteve-se sucesso tanto na parte de modelagem quanto na parte de integração ao ambiente Web
Chang, Francis. "Towards Constructing Interactive Virtual Worlds". PDXScholar, 2014. https://pdxscholar.library.pdx.edu/open_access_etds/1650.
Texto completo da fonteLivros sobre o assunto "Shared virtual environments"
Cudworth, Ann Latham. Virtual world design: Creating immersive virtual environments. Boca Raton: CRC Press, Taylor & Francis, 2014.
Encontre o texto completo da fonteÇapin, Tolga K. Avatars in networked virtual environments. Chichester: Wiley, 1999.
Encontre o texto completo da fonteVincenti, Giovanni. Multi-user virtual environments for the classroom: Practical approaches. Hershey PA: Information Science Reference, 2011.
Encontre o texto completo da fonteFerdig, Richard E. Interdisciplinary advancements in gaming, simulations and virtual environments. Hershey, PA: Information Science Reference, 2012.
Encontre o texto completo da fonteRalph, Schroeder, ed. The social life of Avatars: Presence and interaction in shared virtual environments. London: Springer, 2002.
Encontre o texto completo da fonteVincenti, Giovanni. Multi-user virtual environments for the classroom: Practical approaches to teaching in virtual worlds. Hershey PA: Information Science Reference, 2011.
Encontre o texto completo da fonteVincenti, Giovanni. Multi-user virtual environments for the classroom: Practical approaches to teaching in virtual worlds. Hershey PA: Information Science Reference, 2011.
Encontre o texto completo da fonteGuest, Tim. Second Lives. New York: Random House Publishing Group, 2008.
Encontre o texto completo da fonteJohn, Redmond. MUDe. Manchester: Carcanet, 2008.
Encontre o texto completo da fonteJohnson, Phylis. Second Life, media, and the other society. New York: P. Lang, 2010.
Encontre o texto completo da fonteCapítulos de livros sobre o assunto "Shared virtual environments"
Smith, Randall B., Ronald Hixon e Bernard Horan. "Supporting Flexible Roles in a Shared Space". In Collaborative Virtual Environments, 160–76. London: Springer London, 2001. http://dx.doi.org/10.1007/978-1-4471-0685-2_9.
Texto completo da fonteBüscher, Monika, Jon O’Brien, Tom Rodden e Jonathan Trevor. "“He’s Behind You”: The Experience of Presence in Shared Virtual Environments". In Collaborative Virtual Environments, 77–98. London: Springer London, 2001. http://dx.doi.org/10.1007/978-1-4471-0685-2_5.
Texto completo da fonteSlater, Mel, e Anthony Steed. "Meeting People Virtually: Experiments in Shared Virtual Environments". In The Social Life of Avatars, 146–71. London: Springer London, 2002. http://dx.doi.org/10.1007/978-1-4471-0277-9_9.
Texto completo da fonteMen, Liang, e Nick Bryan-Kinns. "Supporting Sonic Interaction in Creative, Shared Virtual Environments". In Sonic Interactions in Virtual Environments, 237–67. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-04021-4_8.
Texto completo da fonteEarnshaw, Rae. "Guidelines for Telepresence and Shared Virtual Environments". In Frontiers of Human-Centered Computing, Online Communities and Virtual Environments, 52–64. London: Springer London, 2001. http://dx.doi.org/10.1007/978-1-4471-0259-5_5.
Texto completo da fonteCheng, Lili, Shelly Farnham e Linda Stone. "Lessons Learned: Building and Deploying Shared Virtual Environments". In The Social Life of Avatars, 90–111. London: Springer London, 2002. http://dx.doi.org/10.1007/978-1-4471-0277-9_6.
Texto completo da fonteLeevers, David. "Collaboration and Shared Virtual Environments — from Metaphor to Reality". In Frontiers of Human-Centered Computing, Online Communities and Virtual Environments, 278–98. London: Springer London, 2001. http://dx.doi.org/10.1007/978-1-4471-0259-5_19.
Texto completo da fonteManuel, Mark, Poorvesh Dongre, Abdulaziz Alhamadani e Denis Gračanin. "Supporting Embodied and Remote Collaboration in Shared Virtual Environments". In Lecture Notes in Computer Science, 639–52. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-77599-5_44.
Texto completo da fonteCompierchio, Angelo, e Phillip Tretten. "Human Factors Evaluation of Shared Real and Virtual Environments". In Human Interaction, Emerging Technologies and Future Systems V, 745–51. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-85540-6_94.
Texto completo da fonteSourin, Alexei. "Case Study: Shared Virtual and Augmented Environments for Creative Applications". In Research and Development in the Academy, Creative Industries and Applications, 49–64. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-54081-8_5.
Texto completo da fonteTrabalhos de conferências sobre o assunto "Shared virtual environments"
McGrath, Andrew, e Amanda Oldroyd. "Designing shared virtual environments". In CHI98: ACM Conference on Human Factors and Computing Systems. New York, NY, USA: ACM, 1998. http://dx.doi.org/10.1145/286498.286636.
Texto completo da fonteAzevedo, Samuel, Aquiles Burlamaqui, Rummenigge Dantas, Claudio Schneider, Rafael Gomes, Julio Melo, Josivan Xavier e Luiz Garcia Goncalves. "Interperception on Shared Virtual Environments". In 2006 IEEE Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems. IEEE, 2006. http://dx.doi.org/10.1109/vecims.2006.250802.
Texto completo da fonteChristensen, Brian K. "Virtual environments for telerobotic shared control". In Optical Tools for Manufacturing and Advanced Automation, editado por Won S. Kim. SPIE, 1993. http://dx.doi.org/10.1117/12.164930.
Texto completo da fonteBüsher, Monika, John Hughes, Jonathan Trevor, Tom Rodden e Jon O'Brien. "Supporting cooperation across shared virtual environments". In the international ACM SIGGROUP conference. New York, New York, USA: ACM Press, 1999. http://dx.doi.org/10.1145/320297.320304.
Texto completo da fonteKotziampasis, Ioannis, Nathan Sidwell e Alan Chalmers. "Seamlessly integrated distributed shared virtual environments". In the 20th spring conference. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1037210.1037232.
Texto completo da fonteKempf, James, Ajay Chander e Manhee Jo. "Optimizing avatar environmental update in shared virtual reality environments". In 1st Intenational ICST Conference on Immersive Telecommunications. ICST, 2007. http://dx.doi.org/10.4108/icst.immerscom2007.2243.
Texto completo da fonteSchuwerk, Clemens, Rahul Chaudhari e Eckehard Steinbach. "Delay compensation in Shared Haptic Virtual Environments". In 2014 IEEE Haptics Symposium (HAPTICS). IEEE, 2014. http://dx.doi.org/10.1109/haptics.2014.6775484.
Texto completo da fonteReis, Verônica L. M., Luis Miguel Campos e Isaac D. Scherson. "Parallel Virtual Memory for Time Shared Environments". In International Symposium on Computer Architecture and High Performance Computing. Sociedade Brasileira de Computação, 1996. http://dx.doi.org/10.5753/sbac-pad.1996.19830.
Texto completo da fonteO’Malley, Marcia K. "Shared Control for Upper Extremity Rehabilitation in Virtual Environments". In ASME 2005 International Mechanical Engineering Congress and Exposition. ASMEDC, 2005. http://dx.doi.org/10.1115/imece2005-81782.
Texto completo da fonteLi, Yanfang, Joel C. Huegel, Volkan Patoglu e Marcia K. O'Malley. "Progressive shared control for training in virtual environments". In World Haptics 2009 - Third Joint EuroHaptics conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. IEEE, 2009. http://dx.doi.org/10.1109/whc.2009.4810873.
Texto completo da fonteRelatórios de organizações sobre o assunto "Shared virtual environments"
Peña-Niño, Omar Darío, e Erin McFee. Final Report of the First Virtual Workshop of the Violence, Security and Peace (VSP) Network. Trust After Betrayal, fevereiro de 2023. http://dx.doi.org/10.59498/74658.
Texto completo da fonteBalali, Vahid. Connected Simulation for Work Zone Safety Application. Mineta Transportation Institute, julho de 2022. http://dx.doi.org/10.31979/mti.2021.2137.
Texto completo da fonteGoudy, Susan Phelps, Jonathan Leighton Brown, Zhaofang Wen, Michael Allen Heroux e Shan Shan Huang. BEC :a virtual shared memory parallel programming environment. Office of Scientific and Technical Information (OSTI), janeiro de 2006. http://dx.doi.org/10.2172/882923.
Texto completo da fonteRuzante, Juliana M., Ellen Thomas Shumaker, Sidney Holt, Susan Mayer, Adam Kokotovich, Maude Cuchiara, Andrew R. Binder, Jennifer Kuzma e Khara Grieger. Eliciting Stakeholder Perceptions Using a Novel Online Engagement Platform: A Case Study on Nano-Agrifoods. RTI Press, janeiro de 2022. http://dx.doi.org/10.3768/rtipress.2022.op.0071.2201.
Texto completo da fonteДирда, Ірина Анатоліївна, Марина Вікторівна Малоіван e Анна Олександрівна Томіліна. Innovative online teaching tools for students who major in english philology: challenges and opportinutuies. Видавнича група «Наукові перспективи», 2023. http://dx.doi.org/10.31812/123456789/7078.
Texto completo da fonteExploring the Prospects of Using 3D Printing Technology in the South African Human Settlements. Academy of Science of South Africa (ASSAf), 2021. http://dx.doi.org/10.17159/assaf.2021/0074.
Texto completo da fonte