Literatura científica selecionada sobre o tema "Shared tabletop"
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Artigos de revistas sobre o assunto "Shared tabletop"
Lemasurier, Gregory, Gal Bejerano, Victoria Albanese, Jenna Parrillo, Holly A. Yanco, Nicholas Amerson, Rebecca Hetrick e Elizabeth Phillips. "Methods for Expressing Robot Intent for Human–Robot Collaboration in Shared Workspaces". ACM Transactions on Human-Robot Interaction 10, n.º 4 (31 de dezembro de 2021): 1–27. http://dx.doi.org/10.1145/3472223.
Texto completo da fonteBeng Liang, Ong, Teo Rhun Ming, Noris Mohd Norowi e Azrul Hazri Jantan. "Using Continuous Spatial Configuration for Bezel Issues in a Multi-Mobile System". International Journal of Engineering & Technology 7, n.º 4.31 (9 de dezembro de 2018): 431–36. http://dx.doi.org/10.14419/ijet.v7i4.31.23724.
Texto completo da fonteHagen, Simen, e Frode Eika Sandnes. "Visual scoping and personal space on shared tabletop surfaces". Journal of Ambient Intelligence and Humanized Computing 3, n.º 2 (20 de outubro de 2011): 95–102. http://dx.doi.org/10.1007/s12652-011-0076-9.
Texto completo da fonteOppl, Stefan, e Christian Stary. "Facilitating shared understanding of work situations using a tangible tabletop interface". Behaviour & Information Technology 33, n.º 6 (2 de outubro de 2013): 619–35. http://dx.doi.org/10.1080/0144929x.2013.833293.
Texto completo da fonteEchtler, Florian, Vitus Maierhöfer, Nicolai Brodersen Hansen e Raphael Wimmer. "SurfaceCast: Ubiquitous, Cross-Device Surface Sharing". Proceedings of the ACM on Human-Computer Interaction 7, ISS (31 de outubro de 2023): 286–308. http://dx.doi.org/10.1145/3626475.
Texto completo da fonteDhagat, Priya, Joshua Coan, Ayanava Ganguly, Cole Puetz, David Silvestri e Syra Madad. "Enhancing Healthcare Preparedness: Lessons from a Tabletop Exercise on Highly Pathogenic Avian Influenza (HPAI)". Tropical Medicine and Infectious Disease 10, n.º 2 (6 de fevereiro de 2025): 47. https://doi.org/10.3390/tropicalmed10020047.
Texto completo da fonteMaquil, Valérie, Hoorieh Afkari, Béatrice Arend, Svenja Heuser e Patrick Sunnen. "Balancing Shareability and Positive Interdependence to Support Collaborative Problem-Solving on Interactive Tabletops". Advances in Human-Computer Interaction 2021 (22 de abril de 2021): 1–17. http://dx.doi.org/10.1155/2021/6632420.
Texto completo da fonteCho, Yeonhee, Michele Newman, Caroline Pitt, Jason C. Yip e Jin Ha Lee. "You Are Tilted!: Leveraging Tabletop Gaming to Manage Tilt and Strengthen Team Dynamics in Esports". Proceedings of the ACM on Human-Computer Interaction 8, CHI PLAY (14 de outubro de 2024): 1–29. http://dx.doi.org/10.1145/3677116.
Texto completo da fonteBlick, Sarah. "Bringing Pilgrimage Home: The Production, Iconography, and Domestic Use of Late-Medieval Devotional Objects by Ordinary People". Religions 10, n.º 6 (20 de junho de 2019): 392. http://dx.doi.org/10.3390/rel10060392.
Texto completo da fonteTang, Rong, Elizabeth Quigley, Jeremy Guillette e Christopher Erdmann. "Shared discovery using a library tool on an interactive tabletop: Team composition, collaboration style and process". Proceedings of the American Society for Information Science and Technology 50, n.º 1 (2013): 1–15. http://dx.doi.org/10.1002/meet.14505001054.
Texto completo da fonteTeses / dissertações sobre o assunto "Shared tabletop"
ROCCHI, CESARE. "A shared tabletop interface for fostering conversation after the museum visit". Doctoral thesis, Università Politecnica delle Marche, 2009. http://hdl.handle.net/11566/242233.
Texto completo da fonteMarlier, Maudeline. "Interactions tangibles pour l’exploitation ferroviaire dans les centres opérationnels". Electronic Thesis or Diss., Bordeaux, 2025. http://www.theses.fr/2025BORD0025.
Texto completo da fonteThis thesis explores how Tangible User Interfaces (TUIs) and actuated tangible objects can address collaboration and decision-making challenges in railway control centres. While railway control centres are increasingly incorporating digital tools, particularly with the expanding train traffic worldwide, the role of humans remains essential, especially during crises, when operators need to collaborate to make critical decisions. To tackle these challenges, this research begins with an analysis of railway control centres and the potential of TUIs to transform interactions by offering physical forms for digital information. From this analysis, I developed a tabletop prototype that demonstrated how tangible interactions can improve operators’ understanding of rail traffic scenarios and decision outcomes. I extended this concept by designing a second prototype. This new iteration introduced actuated tangible interactions to address more complex challenges, particularly enhancing collaboration and efficiency during crisis situations. Together, these prototypes explore the evolving potential of TUIs to transform railway control operations. Then, I investigates actuated tangible feedback in remote collaboration. I conducted two user studies: the first assessed the detectability of actuated tangible objects compared to visual-only feedback during a cognitively demanding task, showing that tangibles were significantly more noticeable. The second study focused on collaborative problem-solving, testing if tangible feedback allowed users to perceive their partner’s actions and location without requiring focused attention. Qualitative findings suggest that tangibles can offer a more embodied and effective approach to maintaining awareness in remote collaborative environments. Overall, this work highlights the value of TUIs and actuated interfaces to share information, help operators visualise, compare, and resolve incidents collaboratively while understanding the consequences of decisions
Zachariáš, Michal. "Návrh a Aplikace Dvourozměrných Vizuálních Markerů pro Speciální Účely". Doctoral thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2016. http://www.nusl.cz/ntk/nusl-412574.
Texto completo da fonte(6861467), Hui Tang. "ShapeUD: A Real-time, Modifiable, Tangible Interactive Tabletop System for Collaborative Urban Design". Thesis, 2019.
Encontre o texto completo da fonteLeung, Manshiu. "Tablet shapes and in vitro evaluation of coated hydrophilic matrix tablets novel mupirocin formulations non-acidic enteric coating of omeprazole and novel hot-melt coating process". Thesis, 2002. http://hdl.handle.net/1957/31105.
Texto completo da fonteGraduation date: 2003
Cheng, Ya-Hsun, e 鄭雅薰. "Research on the Action of Using Tabletop Game Teaching to Promote Students'' Ability to Share,Communicate and Cooperate". Thesis, 2017. http://ndltd.ncl.edu.tw/handle/r8s7c8.
Texto completo da fonte長榮大學
經營管理研究所
105
The main task of this research is to develop a teaching project of “enhancing ability of expression, communication and sharing through tabletop game.” After implementing such project, this research made further analysis on the difference of these abilities from subject students. Through action research, taking students from a grade-one class in YongKang, Tainan City, the researcher as both their class teacher and life-and-study teacher, with 10 sessions from Nov 9th 2016 to Jan 6th 2017 collected and analyzed the materials from teaching video, feedback sheets, data of teaching journal, notes and interview records with cooperative researcher, this research came to following conclusions. 1. This research program teaching curriculum to achieve the goal of living and learning areas . 2. Through introducing tabletop game, teachers may guide students to express their observations and opinions of others or anything happen through adequate vocabulary or attitude. 3. Learning through tabletop game guide students to stand on others side, show empathy and get along well with each other. 4. Through cooperation in board game, students learn how to listen to each other’s opinion, follow the rules and complete mission through cooperation. 5. The board game can be the medium of "ability to express, communicate and share" the ability to train. From the results above, researcher propose concrete recommendations on teaching practice and direction for future researches. 1. Board game teaching activities can be designed in conjunction with language learning . 2. The board game can be used as a medium for class management. 3. Board games teaching can be applied on counseling activities. 4. It is recommended that the educational authorities set up a board games library materials for teachers to make use of the class teaching activities.
Livros sobre o assunto "Shared tabletop"
Greher, Gena R., e Suzanne L. Burton, eds. Creative Music Making at Your Fingertips. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780190078119.001.0001.
Texto completo da fonteWilkinson, Ed. Chasing Church News: The Former Editor of the Tablet Shares His Most Compelling Photos Throughout a 50--Year Career. Independent Publisher, 2022.
Encontre o texto completo da fonteBOSS, Adams. How to Share Books on Kindle: A Visual Tutorial on How to Share Books with Friends and Family Members on Your Kindle Tablet Like a Pro in 3 Minutes. Independently Published, 2019.
Encontre o texto completo da fonteCumiskey, Kathleen M., e Larissa Hjorth. Haunting Hands. Oxford University Press, 2017. http://dx.doi.org/10.1093/acprof:oso/9780190634971.001.0001.
Texto completo da fonteCarrier, Mark. From Smartphones to Social Media. ABC-CLIO, LLC, 2018. http://dx.doi.org/10.5040/9798400654688.
Texto completo da fonteRiggsby, Andrew. Mosaics of Knowledge. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780190632502.001.0001.
Texto completo da fonteHanson, Jarice. The Social Media Revolution. ABC-CLIO, LLC, 2016. http://dx.doi.org/10.5040/9798216015871.
Texto completo da fonteCapítulos de livros sobre o assunto "Shared tabletop"
Piper, Anne Marie, e James D. Hollan. "Analyzing Multimodal Communication around a Shared Tabletop Display". In ECSCW 2009, 283–302. London: Springer London, 2009. http://dx.doi.org/10.1007/978-1-84882-854-4_17.
Texto completo da fonteIto, Naoto, Hideyuki Takada e Ian Piumarta. "Effectiveness of Tabletop Interaction Using Tablet Terminals in a Shared Virtual Workspace". In Lecture Notes in Computer Science, 98–114. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-44799-5_8.
Texto completo da fonteHaller, Michael, Peter Brandl, Daniel Leithinger, Jakob Leitner, Thomas Seifried e Mark Billinghurst. "Shared Design Space: Sketching Ideas Using Digital Pens and a Large Augmented Tabletop Setup". In Advances in Artificial Reality and Tele-Existence, 185–96. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11941354_20.
Texto completo da fonteHeuser, Svenja, Béatrice Arend e Patrick Sunnen. "Reading Aloud in Human-Computer Interaction: How Spatial Distribution of Digital Text Units at an Interactive Tabletop Contributes to the Participants’ Shared Understanding". In Lecture Notes in Computer Science, 117–34. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-60117-1_9.
Texto completo da fonteShen, Chia. "From Clicks to Touches: Enabling Face-to-Face Shared Social Interface on Multi-touch Tabletops". In Online Communities and Social Computing, 169–75. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73257-0_19.
Texto completo da fonteFavilla, Stu, Sonja Pedell, Andrew Murphy e Jeanie Beh. "Evaluating Shared Tablet Interactions Co-created for People Living with Moderate-to-Advanced Dementia". In Design for People Living with Dementia, 225–36. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003095460-18.
Texto completo da fonteClancier, Philippe. "Formation and Administration of the Collections of Literary and Scholarly Tablets in First Millennium Babylonia". In Looking at it from Asia: the Processes that Shaped the Sources of History of Science, 3–35. Dordrecht: Springer Netherlands, 2010. http://dx.doi.org/10.1007/978-90-481-3676-6_1.
Texto completo da fonteGupta, Richa. "Perceiving Sequences and Layouts Through Touch". In Haptics: Science, Technology, Applications, 283–91. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-06249-0_32.
Texto completo da fonteHaller, Michael, e Mark Billinghurst. "Interactive Tables". In Ubiquitous and Pervasive Computing, 741–62. IGI Global, 2010. http://dx.doi.org/10.4018/978-1-60566-960-1.ch045.
Texto completo da fonteCarbonell, Curtis D. "Warhammer 40,000". In Dread Trident, 166–94. Liverpool University Press, 2019. http://dx.doi.org/10.3828/liverpool/9781789620573.003.0006.
Texto completo da fonteTrabalhos de conferências sobre o assunto "Shared tabletop"
Liu Jun, David Pinelle, Carl Gutwin e Sriram Subramanian. "Improving digital handoff in shared tabletop workspaces". In 2008 IEEE International Workshop on Horizontal Interactive Human Computer Systems (TABLETOP). IEEE, 2008. http://dx.doi.org/10.1109/tabletop.2008.4660177.
Texto completo da fonteTena, Sara, Ignacio Aedo e Paloma Díaz. "Achieving Shared Understanding in Face–to–Face ‘Tabletop’ Exercises". In 27th International BCS Human Computer Interaction Conference (HCI 2013). BCS Learning & Development, 2013. http://dx.doi.org/10.14236/ewic/hci2013.27.
Texto completo da fonteHagen, Simen, e Frode Eika Sandnes. "Visual Scoping of Private Information Displayed on Shared Tabletop Surfaces". In Trusted Computing (UIC/ATC). IEEE, 2010. http://dx.doi.org/10.1109/uic-atc.2010.55.
Texto completo da fonteRyall, Kathy, Clifton Forlines, Chia Shen e Meredith Ringel Morris. "Exploring the effects of group size and table size on interactions with tabletop shared-display groupware". In the 2004 ACM conference. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1031607.1031654.
Texto completo da fonteMarlier, Maudeline, Nicolas Renoir, Martin Hachet e Arnaud Prouzeau. "Exploring Interactions with Tangible and Actuated Tokens on a Shared Tabletop for Railway Traffic Management Control Centres". In TEI '25: Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction, 1–12. New York, NY, USA: ACM, 2025. https://doi.org/10.1145/3689050.3704938.
Texto completo da fonteFlowers, Jared, e Gloria Wiens. "Prediction of Human Reaching Pose Sequences in Human-Robot Collaboration". In ASME 2023 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2023. http://dx.doi.org/10.1115/detc2023-115309.
Texto completo da fonteSurgenor, Brian, e Kevin Firth. "Application of Tablet Computers in a Capstone Design Course". In ASME 2007 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2007. http://dx.doi.org/10.1115/detc2007-34289.
Texto completo da fonteKaltenbrunner, Martin, e Florian Echtler. "Shared Infrastructures for Tangible Tabletops & Interactive Surfaces". In the 2015 International Conference. New York, New York, USA: ACM Press, 2015. http://dx.doi.org/10.1145/2817721.2835070.
Texto completo da fonteTournet, Julie, Guillaume Besacier, Nippun Goyal, Phillip J. McClelland e Stacey D. Scott. "Comparing visual feedback techniques for object transfer between private and shared surfaces". In ITS '13: The ACM International Conference on Interactive Tabletops and Surfaces. New York, NY, USA: ACM, 2013. http://dx.doi.org/10.1145/2512349.2512403.
Texto completo da fonteSeiko Myojin, Hirokazu Kato e Shogo Nishida. "Poster: Evaluation of a cup-shaped interface in tabletop AR environments". In 2009 IEEE Symposium on 3D User Interfaces. IEEE, 2009. http://dx.doi.org/10.1109/3dui.2009.4811224.
Texto completo da fonteRelatórios de organizações sobre o assunto "Shared tabletop"
Anderson, Zachary W., Greg N. McDonald, Elizabeth A. Balgord e W. Adolph Yonkee. Interim Geologic Map of the Browns Hole Quadrangle, Weber and Cache Counties, Utah. Utah Geological Survey, dezembro de 2023. http://dx.doi.org/10.34191/ofr-760.
Texto completo da fonte