Livros sobre o tema "Reality augmented"

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1

Peddie, Jon. Augmented Reality. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-54502-8.

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2

Tönnis, Marcus. Augmented Reality. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14179-9.

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3

Peddie, Jon. Augmented Reality. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-32581-6.

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4

Geroimenko, Vladimir, ed. Augmented Reality Art. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-96863-2.

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5

Geroimenko, Vladimir, ed. Augmented Reality Art. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-06203-7.

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6

Geroimenko, Vladimir, ed. Augmented Reality Art. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-69932-5.

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7

tom Dieck, M. Claudia, Timothy H. Jung e Sandra M. C. Loureiro, eds. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68086-2.

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8

tom Dieck, M. Claudia, e Timothy Jung, eds. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-06246-0.

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9

Bourdot, Patrick, Victoria Interrante, Regis Kopper, Anne-Hélène Olivier, Hideo Saito e Gabriel Zachmann, eds. Virtual Reality and Augmented Reality. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-62655-6.

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10

Jung, Timothy, e M. Claudia tom Dieck, eds. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-64027-3.

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11

Jung, Timothy, M. Claudia tom Dieck e Philipp A. Rauschnabel, eds. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-37869-1.

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12

Barbic, Jernej, Mirabelle D'Cruz, Marc Erich Latoschik, Mel Slater e Patrick Bourdot, eds. Virtual Reality and Augmented Reality. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-72323-5.

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13

Bourdot, Patrick, Victoria Interrante, Luciana Nedel, Nadia Magnenat-Thalmann e Gabriel Zachmann, eds. Virtual Reality and Augmented Reality. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-31908-3.

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14

Bourdot, Patrick, Sue Cobb, Victoria Interrante, Hirokazu kato e Didier Stricker, eds. Virtual Reality and Augmented Reality. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01790-3.

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15

Arnaldi, Bruno, Pascal Guitton e Guillaume Moreau, eds. Virtual Reality and Augmented Reality. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2018. http://dx.doi.org/10.1002/9781119341031.

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16

Shumaker, Randall, e Stephanie Lackey, eds. Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07464-1.

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17

Kaliraj, P., e T. Devi. Innovating with Augmented Reality. Boca Raton: Auerbach Publications, 2021. http://dx.doi.org/10.1201/9781003175896.

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18

Geroimenko, Vladimir, ed. Augmented Reality in Education. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-42156-4.

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19

Sood, Raghav. Pro Android Augmented Reality. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-3946-8.

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20

Geroimenko, Vladimir, ed. Augmented Reality Games I. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15616-9.

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21

Geroimenko, Vladimir, ed. Augmented Reality Games II. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15620-6.

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22

De Paolis, Lucio Tommaso, e Antonio Mongelli, eds. Augmented and Virtual Reality. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-13969-2.

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23

De Paolis, Lucio Tommaso, e Antonio Mongelli, eds. Augmented and Virtual Reality. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-22888-4.

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24

Furht, Borko, ed. Handbook of Augmented Reality. New York, NY: Springer New York, 2011. http://dx.doi.org/10.1007/978-1-4614-0064-6.

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25

Furht, Borivoje. Handbook of augmented reality. New York, NY: Springer, 2011.

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26

Sood, Raghav. Pro Android Augmented Reality. Berkeley, CA: Apress, 2012.

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27

Furht, Borivoje. Handbook of augmented reality. New York, NY: Springer, 2011.

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28

von Gizycki, Vittoria. Augmented Reality im Marketing. Wiesbaden: Springer Fachmedien Wiesbaden, 2023. http://dx.doi.org/10.1007/978-3-658-42177-9.

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29

Geroimenko, Vladimir, ed. Augmented Reality Games II. Cham: Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-54475-0.

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30

Mehler-Bicher, Anett. Augmented Reality: Theorie und Praxis. 2a ed. München: DE GRUYTER OLDENBOURG, 2014.

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31

De Paolis, Lucio Tommaso, Pasquale Arpaia e Patrick Bourdot, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-87595-4.

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32

Verma, Jitendra Kumar, e Sudip Paul, eds. Advances in Augmented Reality and Virtual Reality. Singapore: Springer Singapore, 2022. http://dx.doi.org/10.1007/978-981-16-7220-0.

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33

De Paolis, Lucio Tommaso, e Patrick Bourdot, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-95270-3.

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34

De Paolis, Lucio Tommaso, e Patrick Bourdot, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-95282-6.

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35

De Paolis, Lucio Tommaso, Patrick Bourdot e Antonio Mongelli, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-60922-5.

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36

De Paolis, Lucio Tommaso, Patrick Bourdot e Antonio Mongelli, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-60928-7.

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37

De Paolis, Lucio Tommaso, e Antonio Mongelli, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40621-3.

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38

De Paolis, Lucio Tommaso, e Antonio Mongelli, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40651-0.

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39

Ma, Dengzhe, Xiumin Fan, Jürgen Gausemeier e Michael Grafe, eds. Virtual Reality & Augmented Reality in Industry. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-17376-9.

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40

De Paolis, Lucio Tommaso, e Patrick Bourdot, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58465-8.

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41

Schmalstieg, Dieter, e Tobias Hollerer. Augmented Reality: Principles and Practice. Addison-Wesley Professional, 2016.

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42

Rollins, Ann, e Myra Roldan. Augmented!: Augment YOUR Learning Reality. Independently Published, 2017.

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43

Appleton, Victor. Augmented Reality. Simon & Schuster Children's Publishing, 2021.

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44

Ariso, José María, ed. Augmented Reality. De Gruyter, 2017. http://dx.doi.org/10.1515/9783110497656.

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45

Behringer, Reinhold, Gudrun Klinker e David Mizell, eds. Augmented Reality. A K Peters/CRC Press, 1999. http://dx.doi.org/10.1201/9781439863992.

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46

Guile, Jason. Augmented Reality. Authorhouse, 2004.

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47

Mehler-Bicher, Anett, e Lothar Steiger. Augmented Reality. De Gruyter, 2022. http://dx.doi.org/10.1515/9783110756500.

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48

Augmented Reality. Elsevier, 2013. http://dx.doi.org/10.1016/c2011-0-04606-9.

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49

Hofmann, Martin Ludwig, Katharina König, Ursula Kirschner, Mathew Emmett, Heizo Schulze, Max Zimmermann, Markus Schäfer et al. Augmented Reality. Editado por Marco Hemmerling. Wilhelm Fink Verlag, 2011. http://dx.doi.org/10.30965/9783846752548.

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50

Maad, Soha, ed. Augmented Reality. InTech, 2010. http://dx.doi.org/10.5772/126.

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