Livros sobre o tema "Reality augmented"
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Peddie, Jon. Augmented Reality. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-54502-8.
Texto completo da fonteTönnis, Marcus. Augmented Reality. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14179-9.
Texto completo da fontePeddie, Jon. Augmented Reality. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-32581-6.
Texto completo da fonteGeroimenko, Vladimir, ed. Augmented Reality Art. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-96863-2.
Texto completo da fonteGeroimenko, Vladimir, ed. Augmented Reality Art. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-06203-7.
Texto completo da fonteGeroimenko, Vladimir, ed. Augmented Reality Art. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-69932-5.
Texto completo da fontetom Dieck, M. Claudia, Timothy H. Jung e Sandra M. C. Loureiro, eds. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68086-2.
Texto completo da fontetom Dieck, M. Claudia, e Timothy Jung, eds. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-06246-0.
Texto completo da fonteBourdot, Patrick, Victoria Interrante, Regis Kopper, Anne-Hélène Olivier, Hideo Saito e Gabriel Zachmann, eds. Virtual Reality and Augmented Reality. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-62655-6.
Texto completo da fonteJung, Timothy, e M. Claudia tom Dieck, eds. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-64027-3.
Texto completo da fonteJung, Timothy, M. Claudia tom Dieck e Philipp A. Rauschnabel, eds. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-37869-1.
Texto completo da fonteBarbic, Jernej, Mirabelle D'Cruz, Marc Erich Latoschik, Mel Slater e Patrick Bourdot, eds. Virtual Reality and Augmented Reality. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-72323-5.
Texto completo da fonteBourdot, Patrick, Victoria Interrante, Luciana Nedel, Nadia Magnenat-Thalmann e Gabriel Zachmann, eds. Virtual Reality and Augmented Reality. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-31908-3.
Texto completo da fonteBourdot, Patrick, Sue Cobb, Victoria Interrante, Hirokazu kato e Didier Stricker, eds. Virtual Reality and Augmented Reality. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01790-3.
Texto completo da fonteArnaldi, Bruno, Pascal Guitton e Guillaume Moreau, eds. Virtual Reality and Augmented Reality. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2018. http://dx.doi.org/10.1002/9781119341031.
Texto completo da fonteShumaker, Randall, e Stephanie Lackey, eds. Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07464-1.
Texto completo da fonteKaliraj, P., e T. Devi. Innovating with Augmented Reality. Boca Raton: Auerbach Publications, 2021. http://dx.doi.org/10.1201/9781003175896.
Texto completo da fonteGeroimenko, Vladimir, ed. Augmented Reality in Education. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-42156-4.
Texto completo da fonteSood, Raghav. Pro Android Augmented Reality. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-3946-8.
Texto completo da fonteGeroimenko, Vladimir, ed. Augmented Reality Games I. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15616-9.
Texto completo da fonteGeroimenko, Vladimir, ed. Augmented Reality Games II. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15620-6.
Texto completo da fonteDe Paolis, Lucio Tommaso, e Antonio Mongelli, eds. Augmented and Virtual Reality. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-13969-2.
Texto completo da fonteDe Paolis, Lucio Tommaso, e Antonio Mongelli, eds. Augmented and Virtual Reality. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-22888-4.
Texto completo da fonteFurht, Borko, ed. Handbook of Augmented Reality. New York, NY: Springer New York, 2011. http://dx.doi.org/10.1007/978-1-4614-0064-6.
Texto completo da fonteFurht, Borivoje. Handbook of augmented reality. New York, NY: Springer, 2011.
Encontre o texto completo da fonteSood, Raghav. Pro Android Augmented Reality. Berkeley, CA: Apress, 2012.
Encontre o texto completo da fonteFurht, Borivoje. Handbook of augmented reality. New York, NY: Springer, 2011.
Encontre o texto completo da fontevon Gizycki, Vittoria. Augmented Reality im Marketing. Wiesbaden: Springer Fachmedien Wiesbaden, 2023. http://dx.doi.org/10.1007/978-3-658-42177-9.
Texto completo da fonteGeroimenko, Vladimir, ed. Augmented Reality Games II. Cham: Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-54475-0.
Texto completo da fonteMehler-Bicher, Anett. Augmented Reality: Theorie und Praxis. 2a ed. München: DE GRUYTER OLDENBOURG, 2014.
Encontre o texto completo da fonteDe Paolis, Lucio Tommaso, Pasquale Arpaia e Patrick Bourdot, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-87595-4.
Texto completo da fonteVerma, Jitendra Kumar, e Sudip Paul, eds. Advances in Augmented Reality and Virtual Reality. Singapore: Springer Singapore, 2022. http://dx.doi.org/10.1007/978-981-16-7220-0.
Texto completo da fonteDe Paolis, Lucio Tommaso, e Patrick Bourdot, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-95270-3.
Texto completo da fonteDe Paolis, Lucio Tommaso, e Patrick Bourdot, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-95282-6.
Texto completo da fonteDe Paolis, Lucio Tommaso, Patrick Bourdot e Antonio Mongelli, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-60922-5.
Texto completo da fonteDe Paolis, Lucio Tommaso, Patrick Bourdot e Antonio Mongelli, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-60928-7.
Texto completo da fonteDe Paolis, Lucio Tommaso, e Antonio Mongelli, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40621-3.
Texto completo da fonteDe Paolis, Lucio Tommaso, e Antonio Mongelli, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40651-0.
Texto completo da fonteMa, Dengzhe, Xiumin Fan, Jürgen Gausemeier e Michael Grafe, eds. Virtual Reality & Augmented Reality in Industry. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-17376-9.
Texto completo da fonteDe Paolis, Lucio Tommaso, e Patrick Bourdot, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58465-8.
Texto completo da fonteSchmalstieg, Dieter, e Tobias Hollerer. Augmented Reality: Principles and Practice. Addison-Wesley Professional, 2016.
Encontre o texto completo da fonteRollins, Ann, e Myra Roldan. Augmented!: Augment YOUR Learning Reality. Independently Published, 2017.
Encontre o texto completo da fonteAppleton, Victor. Augmented Reality. Simon & Schuster Children's Publishing, 2021.
Encontre o texto completo da fonteAriso, José María, ed. Augmented Reality. De Gruyter, 2017. http://dx.doi.org/10.1515/9783110497656.
Texto completo da fonteBehringer, Reinhold, Gudrun Klinker e David Mizell, eds. Augmented Reality. A K Peters/CRC Press, 1999. http://dx.doi.org/10.1201/9781439863992.
Texto completo da fonteGuile, Jason. Augmented Reality. Authorhouse, 2004.
Encontre o texto completo da fonteMehler-Bicher, Anett, e Lothar Steiger. Augmented Reality. De Gruyter, 2022. http://dx.doi.org/10.1515/9783110756500.
Texto completo da fonteAugmented Reality. Elsevier, 2013. http://dx.doi.org/10.1016/c2011-0-04606-9.
Texto completo da fonteHofmann, Martin Ludwig, Katharina König, Ursula Kirschner, Mathew Emmett, Heizo Schulze, Max Zimmermann, Markus Schäfer et al. Augmented Reality. Editado por Marco Hemmerling. Wilhelm Fink Verlag, 2011. http://dx.doi.org/10.30965/9783846752548.
Texto completo da fonteMaad, Soha, ed. Augmented Reality. InTech, 2010. http://dx.doi.org/10.5772/126.
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