Teses / dissertações sobre o tema "Procedural simulation"
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Sen, Mahasweta. "A procedural comparison of combat tactics: a simulation approach". Thesis, Virginia Polytechnic Institute and State University, 1989. http://hdl.handle.net/10919/53245.
Texto completo da fonteMaster of Science
Tarantilis, Georgios E. "Simulating clouds with procedural texturing techniques using the GPU". Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Sep%5FTarantilis.pdf.
Texto completo da fonteThesis Advisor(s): Rudy Darken, Joe Sullivan. Includes bibliographical references (p. 53). Also available online.
Johannesson, Eva. "Learning manual and procedural clinical skills through simulation in health care education". Licentiate thesis, Linköpings universitet, Sjukgymnastik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-75505.
Texto completo da fonteMorkel, Chantelle. "Non-interactive modeling tools and support environment for procedural geometry generation". Thesis, Rhodes University, 2006. http://eprints.ru.ac.za/242/.
Texto completo da fonteSowndararajan, Ajith. "Quantifying the Benefits of Immersion for Procedural Training". Thesis, Virginia Tech, 2008. http://hdl.handle.net/10919/34017.
Texto completo da fonteMaster of Science
Cura, Rémi. "Inverse procedural Street Modelling : from interactive to automatic reconstruction". Thesis, Paris Est, 2016. http://www.theses.fr/2016PESC1034/document.
Texto completo da fonteWorld urban population is growing fast, and so are cities, inducing an urgent need for city planning and management.Increasing amounts of data are required as cities are becoming larger, "Smarter", and as more related applications necessitate those data (planning, virtual tourism, traffic simulation, etc.).Data related to cities then become larger and are integrated into more complex city model.Roads and streets are an essential part of the city, being the interface between public and private space, and between urban usages.Modelling streets (or street reconstruction) is difficult because streets can be very different from each other (in layout, functions, morphology) and contain widely varying urban features (furniture, markings, traffic signs), at different scales.In this thesis, we propose an automatic and semi-automatic framework to model and reconstruct streets using the inverse procedural modelling paradigm.The main guiding principle is to generate a procedural generic model and then to adapt it to reality using observations.In our framework, a "best guess" road model is first generated from very little information (road axis network and associated attributes), that is available in most of national databases.This road model is then fitted to observations by combining in-base interactive user edition (using common GIS software as graphical interface) with semi-automated optimisation.The optimisation approach adapts the road model so it fits observations of urban features extracted from diverse sensing data.Both street generation (StreetGen) and interactions happen in a database server, as well as the management of large amount of street Lidar data (sensing data) as the observations using a Point Cloud Server.We test our methods on the entire Paris city, whose streets are generated in a few minutes, can be edited interactively (<0.3 s) by several concurrent users.Automatic fitting (few m) shows promising results (average distance to ground truth reduced from 2.0 m to 0.5m).In the future, this method could be mixed with others dedicated to reconstruction of buildings, vegetation, etc., so an affordable, precise, and up to date City model can be obtained quickly and semi-automatically.This will also allow to such models to be used in other application areas.Indeed, the possibility to have common, more generic, city models is an important challenge given the cost an complexity of their construction
Abdul, Karim Ahmad. "Procedural locomotion of multi-legged characters in complex dynamic environments : real-time applications". Thesis, Lyon 1, 2012. http://www.theses.fr/2012LYO10181/document.
Texto completo da fonteMulti-legged characters like quadrupeds, arachnids, reptiles, etc. are an essential part of any simulation and they greatly participate in making virtual worlds more life-like. These multi-legged characters should be capable of moving freely and in a believable way in order to convey a better immersive experience for the users. But these locomotion animations are quite rich due to the complexity of the navigated environments and the variety of the animated morphologies, gaits, body sizes and proportions, etc. Another challenge when modeling such animations arises from the lack of motion data inherent to either the difficulty to obtain them or the impossibility to capture them.This thesis addresses these challenges by presenting a system capable of procedurally generating locomotion animations fordozens of multi-legged characters in real-time and without anymotion data. Our system is quite generic thanks to the chosen Procedural-Based techniques and it is capable of animating different multi-legged morphologies. On top of that, the simulated characters have more freedom while moving, as we adapt the generated animations to the dynamic complex environments in real-time. Themain focus is plausible movements that are, at the same time,believable and fully controllable. This controllability is one of the forces of our system as it gives the user the possibility to control all aspects of the generated animation thus producing the needed style of locomotion
Nikfetrat, Nima. "Video-based Fire Analysis and Animation Using Eigenfires". Thèse, Université d'Ottawa / University of Ottawa, 2012. http://hdl.handle.net/10393/23471.
Texto completo da fonteElkins, Ethan B. "Simulating Destruction Effects in SideFX Houdini". Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/honors/524.
Texto completo da fonteCulbertson, Greg S. "Investigating methods of conditioning fresh vegetables in retail establishments and exploring procedural modifications that improve product quality and safety". The Ohio State University, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=osu1397488227.
Texto completo da fonteHallros, Per, e Niklas Pålsson. "SIMULATING A SYSTEM : Using video games as tools to promote self-directed learning". Thesis, Uppsala universitet, Institutionen för speldesign, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-447884.
Texto completo da fonteSom ett svar på att hitta innovativa sätt att använda spel som verktyg för lärande undersöker vi designprocessen för skapandet av ett spelsystem som är avsett att främja självstyrd inlärning. Denna uppsats undersöker vilka designpelare ett spelsystem behöver följa när man skapar ett spel som är avsett att främja självstyrd inlärning genom reflektion över orsaks- och påverkansrelationer. Vi använder ett teoretisk ramverk baserat på procedurell retorik och självstyrd inlärning i datorspel för att informera vår designprocess när vi skapar ett eko-adapterat spelsystem som ger experimenteringsmöjligheter. Vi anpassar ett ekosystem som en simulerad verklig omgivning till vår spelmiljö och identifierar viktiga designpelare som datorspel som vill främja självstyrd inlärning behöver bestå av. De huvudsakliga pelarna som vi fann viktigast är; 1, aktivera deltagande, för att engagera spelarna genom att låta dem experimentera med olika perspektiv och spelets tillstånd. 2, undvik korrelerande retoriska argument, för att inte påverka spelarna när de sätter sina egna mål medan de spelar i en informell miljö. 3, ge observationsklarhet, så att spelarna lär sig hur handlingarna de utför påverkar aktörerna och händelserna i spelsystemet. 4, möjliggör försök och misstag, för att ge spelarna tid att utforska flera tillvägagångssätt i en säker miljö där de kan misslyckas och försöka igen utan straff. Denna uppsats fokuserar främst på designprocessen och dokumentationen kring skapandet av ett spelsystem som tillämpar självstyrda inlärningsprinciper som ett centralt designdirektiv. I vår designdokumentation ger vi en öppen diskussion om vår designprocess kring de beslut, resultat och implementeringar som utgör vår simulering.
Ferreira, Lucas Nascimento. "Uma abordagem evolutiva para geração procedural de níveis em jogos de quebra-cabeças baseados em física". Universidade de São Paulo, 2015. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-08012016-093518/.
Texto completo da fonteIn the last decade several search-based algorithms have been developed for generating levels in different types of games. The search space for level generation is typically constrained once the game mechanics define feasibility rules for the levels. In some methods, evaluating level feasibility requires a simulation with an intelligent agent which plays the game. This evaluation process usually has noise, caused by random components in the simulator or in the agent strategy. Several works have used a simulation for content evaluation, however, none of them have deeply discussed the presence of noise in this kind of approach. Thus, this paper presents a genetic algorithm capable of generating feasible levels that are evaluated by an intelligent agent in a noisy simulation. The algorithm was applied to physics-based puzzle games with the Angry Birds mechanics. A level representation in the form of individuals is introduced, which allows the genetic algorithm to evolve them with distinct characteristics. The fitness function noise is handled by a new approach, based on a cache system, which helps the genetic algorithm finding good candidate solutions. Three sets of experiments were conducted to evaluate the algorithm. The first one compares the proposed cache approach with other noise reduction methods of the literature. The second one measures the expressivity of the genetic algorithm considering the structural characteristics of the levels. The last one evaluates design aspects (such as difficulty, immersion and fun) of the generated levels using questionnaires answered by human players via Internet. Results showed the genetic algorithm was capable of generating distinct levels that are as immersive as levels manually designed. Moreover, the cache approach handled properly the noise in the fitness calculations, allowing a correct elitist evolution.
Bouthors, Charlie. "Etude de pédagogie médicale sur la simulation procédurale en chirurgie orthopédique et traumatologique pour les étudiants en 2ème et 3ème cycle des études médicales". Electronic Thesis or Diss., université Paris-Saclay, 2024. http://www.theses.fr/2024UPASW001.
Texto completo da fonteProcedural simulation is expending in orthopaedic and trauma surgery (OT) but in France its implementation amongst residents has not yet been reported. To enhance procedural training for medical students implies development of new teaching methods and simulators.A national survey was conducted amongst academic teachers and residents in OT. Results showed maximal potential was not reached. Main reasons were lack of funding and time. Both teachers and residents acknowledged the advantages of simulation.The traditional method to teach a procedure implies a continuous and uninterrupted demonstration of the entire procedure to the learner who is then expected to replicate it. To deconstruct the procedure into several key steps showed sequentially (micro-task method) could enhance learning of technical skills. Amongst a population of medical students undergoing simulation training on below elbow cast, immediately after the training session students trained by micro-task method demonstrated higher performance than by traditional method according various grading scales. Six months after the training, performance was decreased and equal in both groups. The only independent factor linked to better performance was a rotation in OT. To be effective, simulation training requires repeated practice and bedside teaching.The development of a procedural simulator for below elbow cast application and removal could enhance this training. A real size upper limb was modelized and constructed through three-dimensional printing. To objectively monitor the operator's gesture, different captors (pression, fracture and wrist mobility, temperature, cast saw vibrations, cast saw skin touch) were integrated to the simulator. Participants with different levels of expertise (novices and experts) tested the simulator. Although realism was deemed satisfactory in both groups, it did not mimic human's aspect perfectly, notably the soft tissues. The simulator appropriately recorded the participants' gesture and seemed to differentiate different levels of expertise. Its pedagogical interest remains to be evaluated
Zhu, Wenhua. "3D modeling of city building and lifecycle simulation". Thesis, Compiègne, 2017. http://www.theses.fr/2017COMP2344/document.
Texto completo da fonteWith the construction and development of the smart city, how to construct the realistic 3D model of the large-scale city buildings quickly and efficiently which becomes the research hotspot. In this thesis, a novel 3D modeling approach is proposed to quickly and efficiently build 3D model of large-scale city buildings based on shape grammar and facade rule modeling. Building Information Model (BIM) is an important technical means to enhance the construction industry, for the city building design and construction, how to better research and application of BIM technology which is the key, in this thesis City Building Integrated Information Model (CBIIM) is specified to manage the information of building lifecycle effectively and realize the information sharing and exchanging. This thesis has studied the acquisition and processing of the modeling data. Google Earth and ArcGIS software are mainly used to acquire and process image-maps data and elevation-maps data of the target area, these two kinds of data match and overlay, which can generate 3D city terrain data with geographic location information. Then OpenStreetMap is used to acquire road data of the target area, and it can be optimal processed to the necessary road network by JOSM software. 3D laser scanning technology is used to collect building surface texture images and create the point clouds model of the target architecture modeling so as to get the modeling dimensions by measurement. On this basis, this thesis mainly has studied the principle and the process of CGA rule to create building models, and studied the method that can separate architectural elements using image segmentation to generate CGA rule automatically and to create building model furtherly. Thus 3D building models have been established in the CityEngine software using CGA rules and facade modeling technology. This thesis has specified the City Building Integrated Information Model (CBIIM) based on BIM. The city building information are classified and integrated, and the building and component was described with the IFC standard, in order to manage the informations of building lifecycle effectively. This thesis studies the integrated information association model technology, that it can realize standardized component design with associated features and intelligent building design with associated parameters in knowledge rules combined with IFC. The construction simulation technology is studied. The knowledge rules in the integrated information model provide a reliable reference for the construction simulation, and the simulation scene is created through the invoking the integrated information model, thus the construction simulation process is completed by the program. Taking Baoshan Campus of Shanghai University as an example, the modeling process of the whole scene is illustrated, and the modeling steps of all kinds of 3D objects are described in detail to solve the specific problems in the actual modeling process. Thus the feasibility and validity of the procedural intelligent modeling approach are verified. Taking the dormitory of Shanghai University as an example, a simulation scene and the simulation model were created by the integrated informations, combined with the relevant construction information the construction simulation was completed by the program. Thus the feasibility and validity of the CBIIM are verified
Fita, López Josep Lluis. "Temporal evolution of ancient buildings". Doctoral thesis, Universitat de Girona, 2019. http://hdl.handle.net/10803/668980.
Texto completo da fonteAvui dia, les millores en Gràfics per Computador ha beneficiat camps com el Patrimoni Cultural, on els esforços principals s’han centrat en la preservació digital d’edificis històrics o estructures urbanes. En aquesta tesi hem desenvolupat una tècnica per modelar de manera procedural edificis antics, combinant-la amb simulació estructural, i hem demostrat la seva viabilitat basada en eines no especialitzades dissenyades per a usuaris de patrimoni cultural. D’altra banda, alguns esdeveniments històrics relacionats amb fenòmens naturals, com terratrèmols, van determinar l’evolució urbana d’una ciutat. En aquesta tesi presentem una eina de baix cost que permet la reproducció d’un terratrèmol en edificis antics. A més a més, en aquesta tesi hem dissenyat un sistema de realitat virtual adequat i compatible amb telèfons intel·ligents de baix cost que permet la recreació d’esdeveniments històrics
Grosbellet, Francois. "Génération de détails dans les mondes procéduraux". Thesis, Limoges, 2015. http://www.theses.fr/2015LIMO0110/document.
Texto completo da fonteProcedural modeling of virtual worlds is an active research field in computer science. A large amount of methods have been published in this field : modeling of plants, trees, buildings, cities or terrains, and aging and weathering simulations. In this context, changes of appearance are a very active research field too, due to the way they impact the realism of produced virtual scenes. This research focuses on a procedural method that can represent the changes of appearance as geometrical decorations (snowfall, ice growth, leaves deposits, etc.) on very big scenes with a high level of details. We first propose a hierarchical scene design based on a construction tree whose leaves are environmental objects, a new kind of objects that generate their own geometrical decorations. We then present an implicit formalism to define the environment that contains all the information needed to guide decorations generation. Finally, we detail four procedural methods for generating the geometrical decorations (snow, ice, grass, leaves) of the environmental objects
Jannin, Leslie. "Approche psycho-ergonomique de l'usage de la simulation en e-learning pour l'apprentissage de procédures : le cas du point de suture Atomized or delayed execution? An alternative paradigm for the study of procedural learning, in Journal of Educational Psychology 111(8), 2019". Thesis, Brest, 2020. http://www.theses.fr/2020BRES0027.
Texto completo da fonteLearning surgical gestures is an important part of training for medical profession. An ethical imperative now requires that these gestures must be learned in a simulation situation. The objective of this thesis was to determine the psychological and pedagogical factors for optimizing procedural learning among medical students by combining e-learning and simulation. To meet this objective, we have implemented 5 studies. The first study sought to confirm that learners did realize an action atomization process at the beginning of learning. The second study compared the use of a methodological paradigm allowing action atomization and a paradigm of delayed execution. The next two studies were concerned with the instructions design and more particularly with their perspective, taking into account the visuospatial abilities of the learners.The last study investigated the validity of a blended learning course by comparing two educational organizations. The contributions of this thesis fall into 3 areas. In terms of the procedural learning process, the learners atomize the action during the first phase of procedural learning. Methodologically, it is therefore essential that the study paradigm takes into account this process, as well as the many repetitions necessary for procedural learning. From an educational point of view, the self-centered point of view would be the most profitable, whatever the visuo-spatial abilities of the learners. Finally, using a combination of e-learning and face-to-face simulation seems to be effective for procedural learning
McDonald, Joseph Douglas. "A behavioral intervention for reducing post-completion errors in a safety-critical system". Thesis, Georgia Institute of Technology, 2014. http://hdl.handle.net/1853/51881.
Texto completo da fonteBernhardt, Adrien. "Modèles pour la création interactive intuitive". Phd thesis, Université de Grenoble, 2013. http://tel.archives-ouvertes.fr/tel-00875519.
Texto completo da fonteEfremov, Semen. "Croissance paramétrée et bruit procédural pour la conception de métamatériaux mécaniques". Electronic Thesis or Diss., Université de Lorraine, 2022. http://www.theses.fr/2022LORR0046.
Texto completo da fonteWith constant development of technologies, computational and manufacturing capabilities increase, production methods evolve, and new techniques appear. As a result, the need for new materials with tailored, optimized properties for different applications arises. Periodic composites with tailored microstructure topology, called cellular metamaterials are extensively studied in this context. These structures are known for their remarkable mechanical properties, including high strength, lower weight, and increased energy absorption. The use of these materials allows to achieve improved physical properties or specific functional features and provides economical gain and ecological benefit.This thesis is dedicated to the development and analysis of methods for computer-aided design of materials with tailored mechanical properties. The mechanical metamaterials were studied through two different approaches: modelling periodic structures through a parameterized growth model and procedural noise functions. To tackle the challenge of obtaining near-regular microstructures with progressively varying properties, I proposed and studied a cellular material spawned by a growth process. The growth is parameterized by a 3D star-shaped set at each lattice point, defining the geometry that will appear around it. Individual tiles may be computed and used in a periodic lattice, or a global structure may be produced under spatial gradations, changing the parametric star-shaped set at each lattice location. Beyond free spatial gradation, an important advantage of this approach is that elastic symmetries can be intrinsically enforced. It is shown in this work how shared symmetries between the lattice and the star-shaped set directly translate into symmetries of the periodic structures' elastic response. Thus, the approach enables restricting the symmetry of the elastic responses -- monoclinic, orthorhombic, trigonal, and so on -- while freely exploring a wide space of possible geometries and topologies. I provide a comprehensive study of the space of symmetries and broad combinations of growth process parameters. Furthermore, I demonstrate through numerical and experimental results the expected responses triggered by the obtained structures.The second contribution of this thesis is a novel procedural pattern synthesis technique. This approach exhibits desirable properties for modeling highly contrasted patterns, that are well suited to produce surface and microstructure details. This approach defines a stochastic smooth phase field –- a phasor noise –- that is then fed into a periodic function (e.g. a sine wave), producing an oscillating field with prescribed main frequencies and preserved contrast oscillations. I present in this thesis a mathematical model, that builds upon a reformulation of Gabor noise in terms of a phasor field that affords for a clear separation between local intensity and phase. In particular, I study the behavior of phasor noise in terms of its power spectrum. Hence, a comparative theoretical study of phasor noise was performed in order to gain understanding of links between its properties and parameters
Matejcik, Frank J. "Heteroscedastic multiple comparison procedures for computer simulation /". The Ohio State University, 1992. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487780393268038.
Texto completo da fonteVan, der Merwe Andre. "Simulation procedure for marker and camera placement". Thesis, Stellenbosch : Stellenbosch University, 2003. http://hdl.handle.net/10019.1/53761.
Texto completo da fonteINTRODUCTION: The Medical Radiation department at iThemba LABS provides proton beam therapy facilities for irradiation of intracranial, head and neck lesions. Proton radiation treatment offers a number of advantages over alternative radiation therapy modal- ities. The most significant advantage is the ability to localize the dose to the lesion or target volume [16]. Lesions are located by means of medical imaging processes, such as Computer Tomography (CT) or Magnetic Resonance Imaging (MRI) scans. Patient treatment commences at the existing treatment facility of iThemba LABS. The patient positioning system that is currently in use at this facility was designed for only one horizontal beam delivery system and a limited number of treatment positions. The possibility of acquiring an additional beam delivery system and im- proving the utilization of the system resulted in plans to expand the current proton therapy capabilities. These plans resulted in the development of a new treatment vault, complete with a new patient positioning system. The new vault will cater for two beam delivery systems and expand current treatment positions.
Turley, Carole. "Calibration Procedure for a Microscopic Traffic Simulation Model". Diss., CLICK HERE for online access, 2007. http://contentdm.lib.byu.edu/ETD/image/etd1747.pdf.
Texto completo da fontePrieto, Bernal Juan Carlos. "Multiparametric organ modeling for shape statistics and simulation procedures". Thesis, Lyon, INSA, 2014. http://www.theses.fr/2014ISAL0010/document.
Texto completo da fonteGeometric modeling has been one of the most researched areas in the medical domain. Today, there is not a well established methodology to model the shape of an organ. There are many approaches available and each one of them have different strengths and weaknesses. Most state of the art methods to model shape use surface information only. There is an increasing need for techniques to support volumetric information. Besides shape characterization, a technique to differentiate objects by shape is needed. This requires computing statistics on shape. The current challenge of research in life sciences is to create models to represent the surface, the interior of an object, and give statistical differences based on shape. In this work, we use a technique for shape modeling that is able to model surface and internal features, and is suited to compute shape statistics. Using this technique (s-rep), a procedure to model the human cerebral cortex is proposed. This novel representation offers new possibilities to analyze cortical lesions and compute shape statistics on the cortex. The second part of this work proposes a methodology to parameterize the interior of an object. The method is flexible and can enhance the visual aspect or the description of physical properties of an object. The geometric modeling enhanced with physical parameters is used to produce simulated magnetic resonance images. This image simulation approach is validated by analyzing the behavior and performance of classic segmentation algorithms for real images
Boiardi, Andrea. "Study of a Procedure for Unit Load Transport Simulation". Master's thesis, Alma Mater Studiorum - Università di Bologna, 2022.
Encontre o texto completo da fonteMiller, David Michael. "Developing a procedure to identify parameters for calibration of a vissim model". Thesis, Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/28135.
Texto completo da fontePaksarsawan, Sompong. "The development of queuing simulation procedures for traffic in Bangkok". Thesis, University of Leeds, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.364645.
Texto completo da fonteMatias, Teresa do Rosario Senos. "Approximate procedures for simulation and synthesis of nonideal separation systems". Thesis, University of Edinburgh, 1997. http://hdl.handle.net/1842/15283.
Texto completo da fonteMalone, Gwendolyn Joy. "Ranking and Selection Procedures for Bernoulli and Multinomial Data". Diss., Georgia Institute of Technology, 2004. http://hdl.handle.net/1853/7603.
Texto completo da fonteDuong, Duc Quang. "Simulation of the error control procedures in the Xpress Transport Protocol". Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp04/mq26013.pdf.
Texto completo da fonteCardoso, Marco Antônio. "Development and application of reduced-order modeling procedures for reservoir simulation /". May be available electronically:, 2009. http://proquest.umi.com/login?COPT=REJTPTU1MTUmSU5UPTAmVkVSPTI=&clientId=12498.
Texto completo da fonteKiekhaefer, Andrew Paul. "Simulation ranking and selection procedures and applications in network reliability design". Diss., University of Iowa, 2011. https://ir.uiowa.edu/etd/998.
Texto completo da fonteSarpong, Abeam Danso. "Tolerance intervals for variance component models using a Bayesian simulation procedure". Thesis, Nelson Mandela Metropolitan University, 2013. http://hdl.handle.net/10948/d1021025.
Texto completo da fonteDonovan, Marty Edwin. "AN AUTOMATED PROCEDURE FOR STOCHASTIC SIMULATION INPUT MODELING WITH BEZIER DISTRIBUTIONS". NCSU, 1998. http://www.lib.ncsu.edu/theses/available/etd-19980908-212432.
Texto completo da fonteAs a means of handling the problem of input modeling forstochastic simulation experiments, we build upon previous workof Wagner and Wilson using Bézier distributions. Wagner andWilson proposed a likelihood ratio test to determine how manycontrol points (that is, parameters) a Bézier distributionshould have to adequately model sample data. In this thesis, weextend this input-modeling methodology in two directions. First,we establish the asymptotic properties of the Likelihood RatioTest (LRT) as the sample size tends to infinity. The asymptoticanalysis applies only to maximum likelihood estimation withknown endpoints and not to any other parameter estimationprocedure, nor to situations in which the endpoints of thetarget distribution are unknown. Second, we perform acomprehensive Monte Carlo evaluation of this procedure forfitting data together with other estimation procedures based onleast squares and minimum L norm estimation. In the MonteCarlo performance evaluation, several different goodness-of-fitmeasures are formulated and used to evaluate how well the fittedcumulative distribution function (CDF) compares to theempirical CDF and to the actual CDF from which the samplescame. The Monte Carlo experiments show that in addition toworking well with the method of maximum likelihood when theendpoints of the target distribution are known, the LRT alsoworks well with minimum L norm estimation and least squaresestimation; moreover, the LRT works well with suitablyconstrained versions of these three estimation methods when theendpoints are unknown and must also be estimated.
Stanley, Clifford R. "Comparison of data classification procedures in applied geochemistry using Monte Carlo simulation". Thesis, University of British Columbia, 1988. http://hdl.handle.net/2429/29430.
Texto completo da fonteScience, Faculty of
Earth, Ocean and Atmospheric Sciences, Department of
Graduate
Nitsche, Philippe. "Safety-critical scenarios and virtual testing procedures for automated cars at road intersections". Thesis, Loughborough University, 2018. https://dspace.lboro.ac.uk/2134/34433.
Texto completo da fonteCampana, Riccardo. "NB-IoT synchronization procedure analysis". Master's thesis, Alma Mater Studiorum - Università di Bologna, 2021. http://amslaurea.unibo.it/22583/.
Texto completo da fonteSALAS, EDGARD UBALDO GUILLEN. "A COMPUTER-BASED PROCEDURE FOR THE ANALYSIS AND SIMULATION OF BOND GRAPHS". PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2000. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=7478@1.
Texto completo da fonteNeste trabalho é desenvolvido um procedimento para a geração por inspeção das equações de estado e funções de transferência associadas a um grafo de ligação por meio de análises literal e numérica. O procedimento consiste na identificação de caminhos causais e a determinação de suas contribuições para as equações. É analisada a formulação matemática e discutida a implementação do procedimento em um código computacional. A aplicação do procedimento é ilustrada com exemplos, descreve-se detalhadamente as rotinas de entrada de dados, variáveis auxiliares, identificação dos caminhos e malhas causais, assim como a forma de apresentação dos resultados.
In this work a procedure for the computer generation by inspection of the state equations and transfer functions, both in literal and numerical form, associated to a bond graph is discussed. The procedure consists of the identification of causal paths and the determination of its contributions for the equations. The mathematical background and the implementation of the procedure in a computational code are, also, presented. The application of the procedure is illustrated with examples; the routines for data entry, causal path and mesh identification and the used variables are described, as well as the form of presentation of the results.
Lee, Feng-ling. "A Comparison of Rank and Bootstrap Procedures for Completely Randomized Designs with Jittering". DigitalCommons@USU, 1987. https://digitalcommons.usu.edu/etd/7019.
Texto completo da fonteHull, Stephen Robert. "The improvement of an automatic procedure for the digital simulation of hydraulic systems". Thesis, University of Bath, 1986. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.377780.
Texto completo da fonteRamakrishnan, Vijaya. "Use of Simulation for Tracheostomy Care, a Low Volume, High Risk Nursing Procedure". ScholarWorks, 2018. https://scholarworks.waldenu.edu/dissertations/4981.
Texto completo da fonteWu, Jin. "CRASHWORTHINESS SIMULATION OF ROADSIDE SAFETY STRUCTURES WITH DEVELOPMENT OF MATERIAL MODEL AND 3-D FRACTURE PROCEDURE". University of Cincinnati / OhioLINK, 2000. http://rave.ohiolink.edu/etdc/view?acc_num=ucin971273656.
Texto completo da fonteLee, Eunjung. "Equating multidimensional tests under a random groups design: a comparison of various equating procedures". Diss., University of Iowa, 2013. https://ir.uiowa.edu/etd/5011.
Texto completo da fonteVan, Rensburg Johann Francois. "Developing ESCO procedures for large telecommunication facilities using novel simulation techniques / J.F. van Rensburg". Thesis, North-West University, 2006. http://hdl.handle.net/10394/1693.
Texto completo da fonteZou, Feng 1977. "Real-time trajectory optimization and air traffic control simulation for noise abatement approach procedures". Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/17834.
Texto completo da fonteIncludes bibliographical references (p. 89-90).
Aircraft noise is a major obstacle to the growth of aviation. This thesis presents an adaptive onboard real-time optimization algorithm and an Air Traffic Control simulation model that can minimize the aircraft approach noise and meet air traffic control targets and restrictions. The adaptive real-time optimization algorithm uses dynamic programming, nonlinear optimization, and receding horizon control to generate approach procedures. The resulting noise abatement trajectories compensate for environmental uncertainties, provide more flexibility to air traffic controllers and pilots, and improve airport efficiency while lowering community noise. The Air Traffic Control simulation model simulates a fleet approach with noise abatement approaches. Three different status displays are tested and compared in the simulation, and the optimal displays for controller are explored in the thesis.
by Feng Zou.
S.M.
Zelený, Jan. "Realistická krajina s vegetací". Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2009. http://www.nusl.cz/ntk/nusl-236670.
Texto completo da fonteBosché, Kerry N. "An empirical evaluation of a factor effects screening procedure for exploring complex simulation models". Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2006. http://library.nps.navy.mil/uhtbin/hyperion/06Jun%5FBosche.pdf.
Texto completo da fonteThesis Advisor(s): Susan M. Sanchez. "June 2006." Includes bibliographical references (p. 33-34). Also available in print.
Bosché, Kerry N. "An empirical evaluation of a factor effects screening procedure for exploring complex simulation models". Thesis, Monterey California. Naval Postgraduate School, 2006. http://hdl.handle.net/10945/2788.
Texto completo da fonteEnsign, United States Navy
Vásquez, Chicata Luis Fernando Gonzalo. "Computational procedure for the estimation of pile capacity including simulation of the installation process /". Full text (PDF) from UMI/Dissertation Abstracts International, 2000. http://wwwlib.umi.com/cr/utexas/fullcit?p3004390.
Texto completo da fonteCherif, Mohamed Raouf. "Theories et procedures numeriques visant a ameliorer l'efficacite du calcul par elements finis". Paris 6, 1986. http://www.theses.fr/1986PA066627.
Texto completo da fonte