Artigos de revistas sobre o tema "Performance rendering"
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Akeley, Kurt, e Tom Jermoluk. "High-performance polygon rendering". ACM SIGGRAPH Computer Graphics 22, n.º 4 (agosto de 1988): 239–46. http://dx.doi.org/10.1145/378456.378516.
Texto completo da fonteSilva, C. T., A. E. Kaufman e C. Pavlakos. "PVR: high-performance volume rendering". IEEE Computational Science and Engineering 3, n.º 4 (1996): 18–28. http://dx.doi.org/10.1109/99.556509.
Texto completo da fonteYin, Sai. "Explore the Use of Computer-Aided Design in the Landscape Renderings". Applied Mechanics and Materials 687-691 (novembro de 2014): 1166–69. http://dx.doi.org/10.4028/www.scientific.net/amm.687-691.1166.
Texto completo da fonteMazuryk, Tomasz, Dieter Schmalstieg e Michael Gervautz. "Zoom Rendering: Improving 3-D Rendering Performance with 2-D Operations". International Journal of Virtual Reality 2, n.º 3 (1 de janeiro de 1996): 15–35. http://dx.doi.org/10.20870/ijvr.1996.2.3.2611.
Texto completo da fonteHuang, Kejia, Chenliang Wang, Shaohua Wang, Runying Liu, Guoxiong Chen e Xianglong Li. "An Efficient, Platform-Independent Map Rendering Framework for Mobile Augmented Reality". ISPRS International Journal of Geo-Information 10, n.º 9 (8 de setembro de 2021): 593. http://dx.doi.org/10.3390/ijgi10090593.
Texto completo da fonteLi, Hongle, e Seongki Kim. "Mesh Simplification Algorithms for Rendering Performance". International Journal of Engineering Research and Technology 13, n.º 6 (30 de junho de 2020): 1110. http://dx.doi.org/10.37624/ijert/13.6.2020.1110-1119.
Texto completo da fonteLi, Wang, Guan, Xie, Huang, Wen e Zhou. "A High-performance Cross-platform Map Rendering Engine for Mobile Geographic Information System (GIS)". ISPRS International Journal of Geo-Information 8, n.º 10 (20 de setembro de 2019): 427. http://dx.doi.org/10.3390/ijgi8100427.
Texto completo da fonteHong, Zhi Guo, Yong Bin Wang e Min Yong Shi. "A Performance-Based Policy for Job Assignment under Distributed Rendering Environments". Applied Mechanics and Materials 543-547 (março de 2014): 2949–52. http://dx.doi.org/10.4028/www.scientific.net/amm.543-547.2949.
Texto completo da fonteZhang, Qiongxian. "Advanced techniques and high-performance computing optimization for real-time rendering". Applied and Computational Engineering 90, n.º 1 (27 de agosto de 2024): 14–19. http://dx.doi.org/10.54254/2755-2721/90/2024melb0061.
Texto completo da fonteWang, Peng, e Zhibin Yu. "RenderBench: The CPU Rendering Benchmark Suite Based on Microarchitecture-Independent Characteristics". Electronics 12, n.º 19 (6 de outubro de 2023): 4153. http://dx.doi.org/10.3390/electronics12194153.
Texto completo da fonteTaguti, Tomoyasu. "Rendering piano music via a performance model". Journal of the Acoustical Society of America 84, S1 (novembro de 1988): S105. http://dx.doi.org/10.1121/1.2025652.
Texto completo da fonteAbdellah, Marwan, Ayman Eldeib e Amr Sharawi. "High Performance GPU-Based Fourier Volume Rendering". International Journal of Biomedical Imaging 2015 (2015): 1–13. http://dx.doi.org/10.1155/2015/590727.
Texto completo da fonteLaine, Samuli, Janne Hellsten, Tero Karras, Yeongho Seol, Jaakko Lehtinen e Timo Aila. "Modular primitives for high-performance differentiable rendering". ACM Transactions on Graphics 39, n.º 6 (26 de novembro de 2020): 1–14. http://dx.doi.org/10.1145/3414685.3417861.
Texto completo da fonteMansuan, Melki Sadekh, e Benfano Soewito. "Distributed Rendering Based on Fine-Grained and Coarse-Grained Strategy to Speed up Time and Increase Efficiency of Rendering Process". ComTech: Computer, Mathematics and Engineering Applications 10, n.º 1 (30 de junho de 2019): 15. http://dx.doi.org/10.21512/comtech.v10i1.5067.
Texto completo da fonteWang, Peng, e Zhibin Yu. "RayBench: An Advanced NVIDIA-Centric GPU Rendering Benchmark Suite for Optimal Performance Analysis". Electronics 12, n.º 19 (2 de outubro de 2023): 4124. http://dx.doi.org/10.3390/electronics12194124.
Texto completo da fonteChandran, Prashanth, Sebastian Winberg, Gaspard Zoss, Jérémy Riviere, Markus Gross, Paulo Gotardo e Derek Bradley. "Rendering with style". ACM Transactions on Graphics 40, n.º 6 (dezembro de 2021): 1–14. http://dx.doi.org/10.1145/3478513.3480509.
Texto completo da fonteShin, Donghee, Kyungwoon Cho e Hyokyung Bahn. "File Type and Access Pattern Aware Buffer Cache Management for Rendering Systems". Electronics 9, n.º 1 (15 de janeiro de 2020): 164. http://dx.doi.org/10.3390/electronics9010164.
Texto completo da fonteZhao, Fuqiang, Yuheng Jiang, Kaixin Yao, Jiakai Zhang, Liao Wang, Haizhao Dai, Yuhui Zhong et al. "Human Performance Modeling and Rendering via Neural Animated Mesh". ACM Transactions on Graphics 41, n.º 6 (30 de novembro de 2022): 1–17. http://dx.doi.org/10.1145/3550454.3555451.
Texto completo da fonteJain1, Saloni, Sunita GP2 e Sampath Kumar S3. "Tire Texture Monitoring (VGG 19 VS Efficient Net b7)". INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, n.º 07 (24 de julho de 2024): 1–12. http://dx.doi.org/10.55041/ijsrem36751.
Texto completo da fontePENG, HAOYU, HUA XIONG, ZHEN LIU e JIAOYING SHI. "RESEARCH OF NESTED PARALLEL PIPELINES ON PARALLEL GRAPHICS RENDERING SYSTEM". International Journal of Image and Graphics 08, n.º 02 (abril de 2008): 209–22. http://dx.doi.org/10.1142/s0219467808003052.
Texto completo da fonteZhang, Hongyi. "The role of linear algebra in real-time graphics rendering: A comparison and analysis of mathematical library performance". Applied and Computational Engineering 73, n.º 1 (5 de julho de 2024): 42–49. http://dx.doi.org/10.54254/2755-2721/73/20240358.
Texto completo da fonteCanazza, Sergio, Giovanni De Poli e Antonio Rodà. "CaRo 2.0: An Interactive System for Expressive Music Rendering". Advances in Human-Computer Interaction 2015 (2015): 1–13. http://dx.doi.org/10.1155/2015/850474.
Texto completo da fonteFjodorovs, Iļja, e Sergejs Kodors. "JETPACK COMPOSE AND XML LAYOUT RENDERING PERFORMANCE COMPARISON". HUMAN. ENVIRONMENT. TECHNOLOGIES. Proceedings of the Students International Scientific and Practical Conference, n.º 25 (23 de abril de 2021): 49–54. http://dx.doi.org/10.17770/het2021.25.6779.
Texto completo da fonteBlissett, Sarah. "Algae Sympoiesis in Performance: Rendering-with Nonhuman Ecologies". Performance Philosophy 6, n.º 2 (1 de novembro de 2021): 117–36. http://dx.doi.org/10.21476/pp.2021.62326.
Texto completo da fonteReisin, Gail. "Experiencing "Macbeth": From Text Rendering to Multicultural Performance". English Journal 82, n.º 4 (abril de 1993): 52. http://dx.doi.org/10.2307/820850.
Texto completo da fonteMuennoi, Atitayaporn, e Daranee Hormdee. "3D Web-based HMI with WebGL Rendering Performance". MATEC Web of Conferences 77 (2016): 09003. http://dx.doi.org/10.1051/matecconf/20167709003.
Texto completo da fonteWu, Jasmine, Chia-Chen Kuo, Shu-Hsin Liu, Chuan-Lin Lai, Chiang-Hsiang Lien, Ming-Jen Wang e Chih-Wei Wang. "High-Performance Computing for Visual Simulations and Rendering". Proceedings of International Conference on Artificial Life and Robotics 24 (10 de janeiro de 2019): 600–602. http://dx.doi.org/10.5954/icarob.2019.os25-1.
Texto completo da fonteDunnett, G. J., M. White, P. F. Lister, R. L. Grimsdale e F. Gelmot. "The Image chip for high performance 3D rendering". IEEE Computer Graphics and Applications 12, n.º 6 (novembro de 1992): 41–52. http://dx.doi.org/10.1109/38.163624.
Texto completo da fonteReisin, Gail. "Experiencing Macbeth: From Text Rendering to Multicultural Performance". English Journal 82, n.º 4 (1 de abril de 1993): 52–53. http://dx.doi.org/10.58680/ej19937858.
Texto completo da fonteYan, Yiming, Weikun Zhou, Nan Su e Chi Zhang. "UniRender: Reconstructing 3D Surfaces from Aerial Images with a Unified Rendering Scheme". Remote Sensing 15, n.º 18 (21 de setembro de 2023): 4634. http://dx.doi.org/10.3390/rs15184634.
Texto completo da fonteClifton, Shirley, e Kathryn Grushka. "Rendering Artful and Empathic Arts-Based Performance as Action". LEARNing Landscapes 15, n.º 1 (23 de junho de 2022): 89–107. http://dx.doi.org/10.36510/learnland.v15i1.1066.
Texto completo da fonteLee, Jae-Won, e Youngsik Kim. "Rendering Performance Evaluation of 3D Games with Interior Mapping". Journal of Korea Game Society 19, n.º 6 (31 de dezembro de 2019): 49–59. http://dx.doi.org/10.7583/jkgs.2019.19.6.49.
Texto completo da fonteKim, Younguk, e Sungkil Lee. "High-Performance Multi-GPU Rendering Based on Implicit Synchronization". Journal of KIISE 42, n.º 11 (15 de novembro de 2015): 1332–38. http://dx.doi.org/10.5626/jok.2015.42.11.1332.
Texto completo da fonteSu, Chen, Qing Zhong, Yifan Peng, Liang Xu, Rui Wang, Haifeng Li e Xu Liu. "Grayscale performance enhancement for time-multiplexing light field rendering". Optics Express 23, n.º 25 (10 de dezembro de 2015): 32622. http://dx.doi.org/10.1364/oe.23.032622.
Texto completo da fonteAste, Niccolò, Fabrizio Leonforte e Antonio Piccolo. "Color rendering performance of smart glazings for building applications". Solar Energy 176 (dezembro de 2018): 51–61. http://dx.doi.org/10.1016/j.solener.2018.10.026.
Texto completo da fonteLiu, Ko-Yun, Wan-Chun Ma, Chun-Fa Chang, Chuan-Chang Wang e Paul Debevec. "A framework for locally retargeting and rendering facial performance". Computer Animation and Virtual Worlds 22, n.º 2-3 (abril de 2011): 159–67. http://dx.doi.org/10.1002/cav.404.
Texto completo da fonteBoutsi, Argyro-Maria, Charalabos Ioannidis e Styliani Verykokou. "Multi-Resolution 3D Rendering for High-Performance Web AR". Sensors 23, n.º 15 (3 de agosto de 2023): 6885. http://dx.doi.org/10.3390/s23156885.
Texto completo da fonteChandel,, Aditya. "Real-time Graph Visualization with JavaFX: Exploring Large-scale Network Structures". INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, n.º 04 (20 de abril de 2024): 1–5. http://dx.doi.org/10.55041/ijsrem31221.
Texto completo da fonteZhang, Huan, Shreyan Chowdhury, Carlos Eduardo Cancino-Chacón, Jinhua Liang, Simon Dixon e Gerhard Widmer. "DExter: Learning and Controlling Performance Expression with Diffusion Models". Applied Sciences 14, n.º 15 (26 de julho de 2024): 6543. http://dx.doi.org/10.3390/app14156543.
Texto completo da fonteLiu, Xiao, Tingting Wu, Wenjian Xu e Qing Liu. "Design and Implementation of WebGL Model Rendering Engine". Scientific Journal of Intelligent Systems Research 6, n.º 7 (26 de julho de 2024): 18–23. http://dx.doi.org/10.54691/778tvh90.
Texto completo da fonteCai, Xing Quan, Bao Xin Qian e Jin Hong Li. "Modeling and Rendering Realistic Trees". Applied Mechanics and Materials 50-51 (fevereiro de 2011): 849–53. http://dx.doi.org/10.4028/www.scientific.net/amm.50-51.849.
Texto completo da fonteCurado, António, Ricardo Figueiras, Hélder Gonçalves, Filipe Sambento e Leonel J. R. Nunes. "Novel High-Performance ETICS Coatings with Cool Pigments Incorporation". Sustainability 15, n.º 12 (15 de junho de 2023): 9644. http://dx.doi.org/10.3390/su15129644.
Texto completo da fonteMileff, Péter, e Judit Dudra. "Effective Pixel Rendering in Practice". Production Systems and Information Engineering 10, n.º 1 (2022): 1–15. http://dx.doi.org/10.32968/psaie.2022.1.1.
Texto completo da fonteDong, Zheng, Ke Xu, Yaoan Gao, Qilin Sun, Hujun Bao, Weiwei Xu e Rynson W. H. Lau. "SAILOR: Synergizing Radiance and Occupancy Fields for Live Human Performance Capture". ACM Transactions on Graphics 42, n.º 6 (5 de dezembro de 2023): 1–15. http://dx.doi.org/10.1145/3618370.
Texto completo da fonteTariq, Taimoor, Cara Tursun e Piotr Didyk. "Noise-based enhancement for foveated rendering". ACM Transactions on Graphics 41, n.º 4 (julho de 2022): 1–14. http://dx.doi.org/10.1145/3528223.3530101.
Texto completo da fonteLópez de Mántaras, Ramon. "Playing with Cases: Rendering Expressive Music with Case-Based Reasoning". AI Magazine 33, n.º 4 (21 de dezembro de 2012): 22. http://dx.doi.org/10.1609/aimag.v33i4.2405.
Texto completo da fonteMaia Pederneiras, Cinthia, Rosário Veiga e Jorge de Brito. "Physical and Mechanical Performance of Coir Fiber-Reinforced Rendering Mortars". Materials 14, n.º 4 (9 de fevereiro de 2021): 823. http://dx.doi.org/10.3390/ma14040823.
Texto completo da fonteJooYejong, Woonam Chung, Woochan Park e Dukki Hong. "Cache simulation for measuring cache performance suitable for sound rendering". Journal of the Korea Computer Graphics Society 23, n.º 3 (julho de 2017): 123–33. http://dx.doi.org/10.15701/kcgs.2017.23.3.123.
Texto completo da fonteTominaga, J., S. Tsutsumi e N. Saito. "Improvement of life-performance on high color rendering HPS lamps". JOURNAL OF THE ILLUMINATING ENGINEERING INSTITUTE OF JAPAN 73, Appendix (1989): 31. http://dx.doi.org/10.2150/jieij1980.73.appendix_31.
Texto completo da fonteKim, Daewoong, Kilhyung Cha e Soo-Ik Chae. "A High-Performance OpenVG Accelerator with Dual-Scanline Filling Rendering". IEEE Transactions on Consumer Electronics 54, n.º 3 (agosto de 2008): 1303–11. http://dx.doi.org/10.1109/tce.2008.4637621.
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