Literatura científica selecionada sobre o tema "Painterly animation"
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Artigos de revistas sobre o assunto "Painterly animation"
Seifi, Hasti, Steve DiPaola e Ali Arya. "Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering". International Journal of Computer Games Technology 2011 (2011): 1–7. http://dx.doi.org/10.1155/2011/164949.
Texto completo da fonteChen, Chen. "Painterly focused Chinese ink animation: Seeing through the cultural lens of the Xiang system". Animation Practice, Process & Production 8, n.º 1 (1 de dezembro de 2019): 141–64. http://dx.doi.org/10.1386/ap3_00009_1.
Texto completo da fontePark, Youngsup, e Kyunghyun Yoon. "Painterly animation using motion maps". Graphical Models 70, n.º 1-2 (janeiro de 2008): 1–15. http://dx.doi.org/10.1016/j.gmod.2007.06.001.
Texto completo da fonteO'Donovan, P., e A. Hertzmann. "AniPaint: Interactive Painterly Animation from Video". IEEE Transactions on Visualization and Computer Graphics 18, n.º 3 (março de 2012): 475–87. http://dx.doi.org/10.1109/tvcg.2011.51.
Texto completo da fonteYoungsup Park e YoonKyungHyun. "Motion Areas based Painterly Animation using Various Edges". Journal of the Korea Computer Graphics Society 14, n.º 1 (março de 2008): 1–10. http://dx.doi.org/10.15701/kcgs.2008.14.1.1.
Texto completo da fonteBassett, Katie, Ilya Baran, Johannes Schmid, Markus Gross e Robert W. Sumner. "Authoring and animating painterly characters". ACM Transactions on Graphics 32, n.º 5 (setembro de 2013): 1–12. http://dx.doi.org/10.1145/2484238.
Texto completo da fonteWu, Pei, e Sijie Chen. "A Study on the Relationship between Painter’s Psychology and Anime Creation Style Based on a Deep Neural Network". Computational Intelligence and Neuroscience 2022 (5 de julho de 2022): 1–11. http://dx.doi.org/10.1155/2022/7761191.
Texto completo da fonteCheng, Jun. "The Application of Storyboard in Animation". Computer Software and Media Applications 2, n.º 1 (14 de maio de 2019): 5. http://dx.doi.org/10.24294/csma.v2i1.1170.
Texto completo da fonteKaptan Siray, Basak. "Concrete Abstract: Exploring Tactility in Abstract Animations from Early Avant-garde Films to Contemporary Artworks". International Journal of Film and Media Arts 6, n.º 2 (17 de dezembro de 2021): 28–41. http://dx.doi.org/10.24140/ijfma.v6.n2.02.
Texto completo da fonteWu, Tao. "Image-Guided Rendering with an Evolutionary Algorithm Based on Cloud Model". Computational Intelligence and Neuroscience 2018 (19 de fevereiro de 2018): 1–19. http://dx.doi.org/10.1155/2018/4518265.
Texto completo da fonteTeses / dissertações sobre o assunto "Painterly animation"
Barroso, Nicolas. "Génération d'images intermédiaires pour la création d'animations 2D stylisées à base de marques". Electronic Thesis or Diss., Université de Toulouse (2023-....), 2024. http://www.theses.fr/2024TLSES083.
Texto completo da fonteAs part of my thesis, I am interested in the issue of creating traditional 2D animations, where all the images are handcrafted. Specifically, I explore how computers can assist artists in producing animations efficiently without reducing the artistic creative process. To address this problem, my work falls within the scope of automatic methods, where the animator collaborates iteratively with the computer. I propose a method that takes two keyframe images and a series of 2D vector fields describing the motion in image space of the animation, and generates intermediate images while preserving the given style as an example. My method combines two manual animation techniques: pose-to-pose and frame-by-frame animation, providing strong control by allowing any generated image to be edited in the same way as the example images provided. My research covers several domains: motion analysis, 2D curve control, mark-based rendering, and paint simulation
Eldstål, Emil. "Generating Procedural Environments using Masks : Layered Image Document to Real-time environment". Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74667.
Texto completo da fonteLangerman, Jorike. "Diek Grobler : an artists monograph with interactive catalogue". Diss., 2011. http://hdl.handle.net/10500/5138.
Texto completo da fonteArt History, Visual Arts & Musicology
M.A. (Art History)
Livros sobre o assunto "Painterly animation"
Watkins, Adam, Jingtian Li, Kassandra Arevalo e Matthew Tovar. Creating Games with Unity, Substance Painter, and Maya: Models, Textures, Animation, and Code. Taylor & Francis Group, 2020.
Encontre o texto completo da fonteWatkins, Adam, Jingtian Li, Kassandra Arevalo e Matthew Tovar. Creating Games with Unity, Substance Painter, and Maya: Models, Textures, Animation, and Code. Taylor & Francis Group, 2020.
Encontre o texto completo da fonteWatkins, Adam, Jingtian Li, Kassandra Arevalo e Matthew Tovar. Creating Games with Unity, Substance Painter, and Maya: Models, Textures, Animation, and Code. Taylor & Francis Group, 2020.
Encontre o texto completo da fonteWatkins, Adam, Jingtian Li, Kassandra Arevalo e Matthew Tovar. Creating Games with Unity, Substance Painter, and Maya: Models, Textures, Animation, and Code. Taylor & Francis Group, 2020.
Encontre o texto completo da fonteCreating Games with Unreal Engine, Substance Painter, and Maya: Models, Textures, Animation, and Blueprint. Taylor & Francis Group, 2021.
Encontre o texto completo da fonteLi, Jingtian, Kassandra Arevalo e Matthew Tovar. Creating Games with Unreal Engine, Substance Painter, and Maya: Models, Textures, Animation, and Blueprint. Taylor & Francis Group, 2021.
Encontre o texto completo da fonteLi, Jingtian, Kassandra Arevalo e Matthew Tovar. Creating Games with Unreal Engine, Substance Painter, and Maya: Models, Textures, Animation, and Blueprint. Taylor & Francis Group, 2021.
Encontre o texto completo da fonteLi, Jingtian, Kassandra Arevalo e Matthew Tovar. Creating Games with Unreal Engine, Substance Painter, and Maya: Models, Textures, Animation, and Blueprint. Taylor & Francis Group, 2021.
Encontre o texto completo da fonteCapítulos de livros sobre o assunto "Painterly animation"
Lee, Hyo Keun, Young Sup Park e Kyung Hyun Yoon. "A Study on the Dynamic Painterly Stroke Generation for 3D Animation". In Computational Science and Its Applications — ICCSA 2003, 317–25. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/3-540-44842-x_33.
Texto completo da fonteLi, Jingtian, Adam Watkins, Kassandra Arevalo e Matthew Tovar. "FPS Animations". In Creating Games with Unity, Substance Painter, & Maya, 501–31. CRC Press, 2020. http://dx.doi.org/10.1201/9781003050490-14.
Texto completo da fonteLi, Jingtian, Adam Watkins, Kassandra Arevalo e Matthew Tovar. "FPS Animation in Maya". In Creating Games with Unity, Substance Painter, & Maya, 413–40. CRC Press, 2020. http://dx.doi.org/10.1201/9781003050490-11.
Texto completo da fonteLi, Jingtian, Kassandra Arevalo e Matthew Tovar. "FPS Animation in Maya". In Creating Games with Unreal Engine, Substance Painter, & Maya, 435–62. CRC Press, 2020. http://dx.doi.org/10.1201/9781003053101-11.
Texto completo da fonteNg, Yuk Lan. "Veiled Zen Journeys through Early Muromachi Flower-and-Bird Paintings". In Animating the Spirited, 240–62. University Press of Mississippi, 2020. http://dx.doi.org/10.14325/mississippi/9781496826268.003.0014.
Texto completo da fonteO'Meara, Simon. "The House as Dwelling". In The Ka'ba Orientations, 131–57. Edinburgh University Press, 2020. http://dx.doi.org/10.3366/edinburgh/9780748699308.003.0007.
Texto completo da fonteVillaverde, Cirilo. "I I". In Cecilia Valdés, 12–18. Oxford University PressNew York, NY, 2005. http://dx.doi.org/10.1093/oso/9780195143959.003.0002.
Texto completo da fonteOrmstad, Ottar. "YELLOW FLOWER POWER". In Indian Electronic Literature Anthology: Volume I, 55–56. Indian Institute of Technology Knowledge Sharing in Publishing - IIT KSHIP, 2023. http://dx.doi.org/10.57004/book1.n.
Texto completo da fonteHerren, Graley. "Ekphrasis". In The Edinburgh Companion to Don DeLillo and the Arts, 195–208. Edinburgh University Press, 2023. http://dx.doi.org/10.3366/edinburgh/9781474499903.003.0012.
Texto completo da fonteTrabalhos de conferências sobre o assunto "Painterly animation"
Meier, Barbara J. "Painterly rendering for animation". In the 23rd annual conference. New York, New York, USA: ACM Press, 1996. http://dx.doi.org/10.1145/237170.237288.
Texto completo da fonteHays, James, e Irfan Essa. "Image and video based painterly animation". In the 3rd international symposium. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/987657.987676.
Texto completo da fonteShukla, Umesh. ""Still I Rise" painterly animation off the shelf". In ACM SIGGRAPH 2002 conference abstracts and applications. New York, New York, USA: ACM Press, 2002. http://dx.doi.org/10.1145/1242073.1242266.
Texto completo da fonteLin, Liang, Kun Zeng, Han Lv, Yizhou Wang, Yingqing Xu e Song-Chun Zhu. "Painterly animation using video semantics and feature correspondence". In the 8th International Symposium. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1809939.1809948.
Texto completo da fonteCastaneda, Saif, e Ergun Akleman. "Shading with painterly filtered layers". In Expressive '17: The joint symposium on Computational Aesthetics and Sketch Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3092907.3122800.
Texto completo da fonteBertea, Armand. "USE OF NEW FEATURES AND ADD-ONS IN POWERPOINT TO CREATE ANIMATIONS THAT STIMULATE LEARNING". In eLSE 2012. Editura Universitara, 2012. http://dx.doi.org/10.12753/2066-026x-12-068.
Texto completo da fonteHawkes, Rycharde. "The painter". In ACM SIGGRAPH 2004 Computer animation festival. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1186015.1186090.
Texto completo da fonteLu, Jingwan, Pedro V. Sander e Adam Finkelstein. "Interactive painterly stylization of images, videos and 3D animations". In the 2010 ACM SIGGRAPH symposium. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1730804.1730825.
Texto completo da fonteLima, Cláudia, Susana Barreto e Rodrigo Carvalho. "Interpreting Francis Bacon's Work through Contemporary Digital Media: Pedagogical Practices in University Contexts". In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001420.
Texto completo da fonte