Livros sobre o tema "Narration – Dans les jeux vidéo"
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Veja os 50 melhores livros para estudos sobre o assunto "Narration – Dans les jeux vidéo".
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Zeman, Nicholas B. Storytelling for Interactive Digital Media and Video Games. CRC Press LLC, 2017.
Encontre o texto completo da fonteZeman, Nicholas B. Storytelling for Interactive Digital Media and Video Games. CRC Press LLC, 2017.
Encontre o texto completo da fonteZeman, Nicholas B. Storytelling for Interactive Digital Media and Video Games. Taylor & Francis Group, 2017.
Encontre o texto completo da fonteStorytelling for Interactive Digital Media and Video Games. Taylor & Francis Group, 2017.
Encontre o texto completo da fontePerraton, Charles, Magda Fusaro e Maude Bonenfant, eds. Socialisation et communication dans les jeux vidéo. Presses de l’Université de Montréal, 2011. http://dx.doi.org/10.4000/books.pum.8994.
Texto completo da fonteBOULANGER, Gaëtan. Dans les coulisses des jeux vidéo Harry Potter. PIX N LOVE, 2019.
Encontre o texto completo da fonteMarcus e Philippe Kieffer. Nos jeux vidéo 70-90 : De la raquette de Pong au racket dans GTA, l'irrésistible ascension des jeux vidéo. Hors Collection, 2011.
Encontre o texto completo da fonteLacombe, Marc. Nos jeux vidéo 90-2000 : De la raquette de Pong au racket dans GTA, l'irrésistible ascension des jeux vidéo. Hors Collection, 2014.
Encontre o texto completo da fontemp, Matt works. Livre de Coloriage des Jeux VidÉo 01: Vos Personnages de Jeux Vidéo Préférés Dans 30 Illustrations de Haute Qualité Pour Enfants et Adultes. Independently Published, 2020.
Encontre o texto completo da fonteLes 1 001 jeux vidéo auxquels il faut avoir joué dans sa vie. FLAMMARION, 2014.
Encontre o texto completo da fonteHerte, Michelle. Forms and Functions of Endings in Narrative Digital Games. Taylor & Francis Group, 2020.
Encontre o texto completo da fonteForms and Functions of Endings in Narrative Digital Games. Taylor & Francis Group, 2020.
Encontre o texto completo da fonteGray, Kishonna L. Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins. Taylor & Francis Group, 2014.
Encontre o texto completo da fonteRace, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins. Anderson Publishing Company, 2014.
Encontre o texto completo da fonteGray, Kishonna L. Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins. Taylor & Francis Group, 2016.
Encontre o texto completo da fonteGray, Kishonna L. Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins. Taylor & Francis Group, 2014.
Encontre o texto completo da fonteMortensen, Torill Elvira, Jonas Linderoth e Ashley M. L. Brown. Dark Side of Game Play. Taylor & Francis Group, 2018.
Encontre o texto completo da fonteMortensen, Torill Elvira, Ashley Ml Brown e Jonas Linderoth. Dark Side of Game Play: Controversial Issues in Playful Environments. Taylor & Francis Group, 2015.
Encontre o texto completo da fonteMortensen, Torill Elvira, Ashley Ml Brown e Jonas Linderoth. Dark Side of Game Play: Controversial Issues in Playful Environments. Taylor & Francis Group, 2015.
Encontre o texto completo da fonteDark Side of Game Play: Controversial Issues in Playful Environments. Taylor & Francis Group, 2015.
Encontre o texto completo da fonteDalen, Enitan van. Appliquer Sun Tzu l'art de la Guerre À Fortnite Battle Royale: Comment Mener Votre équipe à la Victoire Dans les Jeux Vidéo Battle-Royale. Independently Published, 2020.
Encontre o texto completo da fonteHoward, Jeff. Quests: Design, Theory, and History in Games and Narratives. CRC Press LLC, 2008.
Encontre o texto completo da fonteHoward, Jeff. Quests: Design, Theory, and History in Games and Narratives. CRC Press LLC, 2022.
Encontre o texto completo da fonteHoward, Jeff. Quests: Design, Theory, and History in Games and Narratives. CRC Press LLC, 2008.
Encontre o texto completo da fonteHoward, Jeff. Quests: Design, Theory, and History in Games and Narratives. CRC Press LLC, 2008.
Encontre o texto completo da fonteHoward, Jeff. Quests: Design, Theory, and History in Games and Narratives. CRC Press LLC, 2022.
Encontre o texto completo da fonteHoward, Jeff. Quests: Design, Theory, and History in Games and Narratives. CRC Press LLC, 2022.
Encontre o texto completo da fonteHoward, Jeff. Quests. Taylor & Francis Group, 2022.
Encontre o texto completo da fonteQuests. Taylor & Francis Group, 2022.
Encontre o texto completo da fonteQuests: Design, Theory, and History in Games and Narratives. Taylor & Francis Group, 2017.
Encontre o texto completo da fonteFeminist War Games. Taylor & Francis Group, 2019.
Encontre o texto completo da fonteFinley, Toiya Kristen. Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling. Taylor & Francis Group, 2018.
Encontre o texto completo da fonteFinley, Toiya Kristen. Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling. Taylor & Francis Group, 2018.
Encontre o texto completo da fonteFinley, Toiya Kristen. Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling. Taylor & Francis Group, 2018.
Encontre o texto completo da fonteFinley, Toiya Kristen. Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling. Taylor & Francis Group, 2018.
Encontre o texto completo da fonteNarrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling. Taylor & Francis Group, 2018.
Encontre o texto completo da fonteMartin, Charles. Le statut du jeu vidéo en droit international. Teseo, 2020. http://dx.doi.org/10.55778/ts981762948.
Texto completo da fonteDevlin, Keith J. Mathematics Education for a New Era: Video Games As a Medium for Learning. CRC Press LLC, 2011.
Encontre o texto completo da fonteDevlin, Keith J. Mathematics Education for a New Era. Taylor & Francis Group, 2011.
Encontre o texto completo da fonteDevlin, Keith J. Mathematics Education for a New Era: Video Games As a Medium for Learning. CRC Press LLC, 2011.
Encontre o texto completo da fonteMathematics Education for a New Era: Video games as a medium for learning. Natick, MA: A K Peters, Ltd., 2011.
Encontre o texto completo da fonteKnight, Choly. Craft Projects for Minecraft and Pixel Art Fans. Fox Chapel Publishing Company, Incorporated, 2014.
Encontre o texto completo da fonteHarper, Todd. Culture of Digital Fighting Games: Performance and Practice. Taylor & Francis Group, 2017.
Encontre o texto completo da fonteCulture of Digital Fighting Games: Performance and Practice. Taylor & Francis Group, 2013.
Encontre o texto completo da fonteHarper, Todd. Culture of Digital Fighting Games: Performance and Practice. Taylor & Francis Group, 2013.
Encontre o texto completo da fonteCulture of Digital Fighting Games: Performance and Practice. Routledge, 2013.
Encontre o texto completo da fonteWainwright, Martin. Virtual History. Taylor & Francis Group, 2019.
Encontre o texto completo da fonteVirtual History. Taylor & Francis Group, 2019.
Encontre o texto completo da fonteZackariasson, Peter, e Stephen J. Webley. Playful Undead and Video Games. Taylor & Francis Group, 2019.
Encontre o texto completo da fonteZackariasson, Peter, e Stephen J. Webley. Playful Undead and Video Games. Taylor & Francis Group, 2021.
Encontre o texto completo da fonte