Literatura científica selecionada sobre o tema "MPEG Immersive Video"
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Artigos de revistas sobre o assunto "MPEG Immersive Video"
Boyce, Jill M., Renaud Dore, Adrian Dziembowski, Julien Fleureau, Joel Jung, Bart Kroon, Basel Salahieh, Vinod Kumar Malamal Vadakital e Lu Yu. "MPEG Immersive Video Coding Standard". Proceedings of the IEEE 109, n.º 9 (setembro de 2021): 1521–36. http://dx.doi.org/10.1109/jproc.2021.3062590.
Texto completo da fonteDziembowski, Adrian, Dawid Mieloch, Marek Domański, Gwangsoon Lee e Jun Young Jeong. "Spatiotemporal redundancy removal in immersive video coding". Journal of WSCG 30, n.º 1-2 (2022): 54–62. http://dx.doi.org/10.24132/jwscg.2022.7.
Texto completo da fonteMieloch, Dawid, Adrian Dziembowski, Marek Domański, Gwangsoon Lee e Jun Young Jeong. "Color-dependent pruning in immersive video coding". Journal of WSCG 30, n.º 1-2 (2022): 91–98. http://dx.doi.org/10.24132/jwscg.2022.11.
Texto completo da fonteTimmerer, Christian. "MPEG Column: 129th MPEG Meeting in Brussels, Belgium". ACM SIGMultimedia Records 12, n.º 1 (março de 2020): 1. http://dx.doi.org/10.1145/3548555.3548559.
Texto completo da fonteSalahieh, Basel, Wayne Cochran e Jill Boyce. "Delivering Object-Based Immersive Video Experiences". Electronic Imaging 2021, n.º 18 (18 de janeiro de 2021): 103–1. http://dx.doi.org/10.2352/issn.2470-1173.2021.18.3dia-103.
Texto completo da fonteTimmerer, Christian. "MPEG column: 125th MPEG meeting in Marrakesh, Morocco". ACM SIGMultimedia Records 11, n.º 1 (março de 2019): 1. http://dx.doi.org/10.1145/3458462.3458467.
Texto completo da fonteTimmerer, Christian. "MPEG column: 128th MPEG meeting in Geneva, Switzerland". ACM SIGMultimedia Records 11, n.º 4 (dezembro de 2019): 1. http://dx.doi.org/10.1145/3530839.3530846.
Texto completo da fonteSamelak, Jarosław, Adrian Dziembowski e Dawid Mieloch. "Advanced HEVC Screen Content Coding for MPEG Immersive Video". Electronics 11, n.º 23 (5 de dezembro de 2022): 4040. http://dx.doi.org/10.3390/electronics11234040.
Texto completo da fonteDZIEMBOWSKI, Adrian. "Nowe techniki kompresji wizji dla rzeczywistości wirtualnej – MPEG Immersive Video". PRZEGLĄD TELEKOMUNIKACYJNY - WIADOMOŚCI TELEKOMUNIKACYJNE 1, n.º 4 (9 de agosto de 2022): 26–33. http://dx.doi.org/10.15199/59.2022.4.4.
Texto completo da fonteVadakital, Vinod Kumar Malamal, Adrian Dziembowski, Gauthier Lafruit, Franck Thudor, Gwangsoon Lee e Patrice Rondao Alface. "The MPEG Immersive Video Standard—Current Status and Future Outlook". IEEE MultiMedia 29, n.º 3 (1 de julho de 2022): 101–11. http://dx.doi.org/10.1109/mmul.2022.3175654.
Texto completo da fonteTeses / dissertações sobre o assunto "MPEG Immersive Video"
Milovanovic, Marta. "Pruning and compression of multi-view content for immersive video coding". Electronic Thesis or Diss., Institut polytechnique de Paris, 2023. http://www.theses.fr/2023IPPAT023.
Texto completo da fonteThis thesis addresses the problem of efficient compression of immersive video content, represented with Multiview Video plus Depth (MVD) format. The Moving Picture Experts Group (MPEG) standard for the transmission of MVD data is called MPEG Immersive Video (MIV), which utilizes 2D video codecs to compress the source texture and depth information. Compared to traditional video coding, immersive video coding is more complex and constrained not only by trade-off between bitrate and quality, but also by the pixel rate. Because of that, MIV uses pruning to reduce the pixel rate and inter-view correlations and creates a mosaic of image pieces (patches). Decoder-side depth estimation (DSDE) has emerged as an alternative approach to improve the immersive video system by avoiding the transmission of depth maps and moving the depth estimation process to the decoder side. DSDE has been studied for the case of numerous fully transmitted views (without pruning). In this thesis, we demonstrate possible advances in immersive video coding, emphasized on pruning the input content. We go beyond DSDE and examine the distinct effect of patch-level depth restoration at the decoder side. We propose two approaches to incorporate decoder-side depth estimation (DSDE) on content pruned with MIV. The first approach excludes a subset of depth maps from the transmission, and the second approach uses the quality of depth patches estimated at the encoder side to distinguish between those that need to be transmitted and those that can be recovered at the decoder side. Our experiments show 4.63 BD-rate gain for Y-PSNR on average. Furthermore, we also explore the use of neural image-based rendering (IBR) techniques to enhance the quality of novel view synthesis and show that neural synthesis itself provides the information needed to prune the content. Our results show a good trade-off between pixel rate and synthesis quality, achieving the view synthesis improvements of 3.6 dB on average
Capítulos de livros sobre o assunto "MPEG Immersive Video"
Tanimoto, Masayuki. "International Standardization of FTV". In Proceedings e report, 92–99. Florence: Firenze University Press, 2018. http://dx.doi.org/10.36253/978-88-6453-707-8.23.
Texto completo da fonteGarus, Patrick, Marta Milovanović, Joël Jung e Marco Cagnazzo. "MPEG immersive video". In Immersive Video Technologies, 327–56. Elsevier, 2023. http://dx.doi.org/10.1016/b978-0-32-391755-1.00018-3.
Texto completo da fonteFachada, Sarah, Daniele Bonatto, Mehrdad Teratani e Gauthier Lafruit. "View Synthesis Tool for VR Immersive Video". In Computer Game Development [Working Title]. IntechOpen, 2022. http://dx.doi.org/10.5772/intechopen.102382.
Texto completo da fonteTrabalhos de conferências sobre o assunto "MPEG Immersive Video"
Szekiełda, Jakub, Adrian Dziembowski e Dawid Mieloch. "The Influence of Coding Tools on Immersive Video Coding". In WSCG'2021 - 29. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2021. Západočeská univerzita, 2021. http://dx.doi.org/10.24132/csrn.2021.3002.21.
Texto completo da fonteSzekiełda, Jakub, Adrian Dziembowski e Dawid Mieloch. "The Influence of Coding Tools on Immersive Video Coding". In WSCG'2021 - 29. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2021. Západočeská univerzita v Plzni, 2021. http://dx.doi.org/10.24132/csrn.2021.3101.21.
Texto completo da fonteLee, Gwangsoon, Hong-Chang Shin, Jun-Young Jeong e Jeonil Seo. "Realization of Motion Parallax through Realistic and Immersive Video Rendering". In 3D Image Acquisition and Display: Technology, Perception and Applications. Washington, D.C.: Optica Publishing Group, 2022. http://dx.doi.org/10.1364/3d.2022.jw5a.2.
Texto completo da fonteSamelak, Jarosław, Adrian Dziembowski, Dawid Mieloch, Marek Domański e Maciej Wawrzyniak. "Efficient Immersive Video Compression using Screen Content Coding". In WSCG'2021 - 29. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2021. Západočeská univerzita, 2021. http://dx.doi.org/10.24132/csrn.2021.3002.22.
Texto completo da fonteSalahieh, Basel, Mengyu Chen e Jill Boyce. "An Overview of MPEG Immersive Video". In 3D Image Acquisition and Display: Technology, Perception and Applications. Washington, D.C.: OSA, 2021. http://dx.doi.org/10.1364/3d.2021.3w5a.6.
Texto completo da fonteJeong, Jong-Beom, Soonbin Lee e Eun-Seok Ryu. "Delta QP Allocation for MPEG Immersive Video". In 2022 13th International Conference on Information and Communication Technology Convergence (ICTC). IEEE, 2022. http://dx.doi.org/10.1109/ictc55196.2022.9952936.
Texto completo da fonteGrzelka, Adam, Adrian Dziembowski, Dawid Mieloch e Marek Domański. "The Study of the Video Encoder Efficiency in Decoder-side Depth Estimation Applications". In WSCG'2022 - 30. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2022. Západočeská univerzita, 2022. http://dx.doi.org/10.24132/csrn.3201.31.
Texto completo da fonteKlóska, Dominika, Adrian Dziembowski e Jarosław Samelak. "Versatile Input View Selection for Efficient Immersive Video Transmission". In WSCG 2023 – 31. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision. University of West Bohemia, Czech Republic, 2023. http://dx.doi.org/10.24132/csrn.3301.31.
Texto completo da fonteJeong, Jong-Beom, Soonbin Lee e Eun-Seok Ryu. "Rethinking Fatigue-Aware 6DoF Video Streaming: Focusing on MPEG Immersive Video". In 2022 International Conference on Information Networking (ICOIN). IEEE, 2022. http://dx.doi.org/10.1109/icoin53446.2022.9687247.
Texto completo da fonteMilovanovic, Marta, Felix Henry, Marco Cagnazzo e Joel Jung. "Patch Decoder-Side Depth Estimation In Mpeg Immersive Video". In ICASSP 2021 - 2021 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP). IEEE, 2021. http://dx.doi.org/10.1109/icassp39728.2021.9414056.
Texto completo da fonte