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1

Pace-Asciak, P., e T. Gelfand. "38. Max Brodel (1870-1941): His artistic influence on surgical learning at John Hopkins Medical School". Clinical & Investigative Medicine 30, n.º 4 (1 de agosto de 2007): 47. http://dx.doi.org/10.25011/cim.v30i4.2798.

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Medical students depend on illustration to learn anatomical facts and details that may be too subtle for the written or spoken word. For surgical disciplines, learners rely on tools such as language, 2-dimensional illustrations, and 3-dimensional models to pass on important concepts. Although a photograph can convey factual information, illustration can highlight and educate the pertinent details for understanding surgical procedures, neurovascular structures, and the pathological disease processes. In order to understand the current role of medical illustration in education, one needs to look to the past to see how art has helped solve communication dilemmas when learning medicine. This paper focuses on Max Brodel (1870-1941), a German-trained artist who eventually immigrated to the United States to pursue his career as a medical illustrator. Shortly after his arrival in Baltimore, Brodel made significant contributions to medical illustration in Gynecology at John Hopkins University, and eventually in other fields of medicine such as Urology and Otolaryngology. Brodel is recognized as one of America’s most distinguished medical illustrators for creating innovative artistic techniques and founding the profession of medical illustration. Today, animated computer based art is synergistically used with medical illustration to educate students about anatomy. Some of the changes that have occurred with the advancement of computer technology will be highlighted and compared to a century ago, when illustrations were used for teaching anatomy due to the scarcity of cadavers. Schultheiss D, Udo J. Max Brodel (1870-1941) and Howard A.Kelly (1858-1943) – Urogynecology and the birth of modern medical illustration. European Journal of Obstetrics & gynecology and Reproductive Biology 1999; 86:113-115. Crosby C. Max Brodel: the man who put art into medicine. New York: Springer-Verlag, 1991. Papel ID. Max Brodel’s contributions to otolaryngology – Head and Neck surgery. The American Journal of Otology 1986; 7(6):460-469.
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Muhamad Nizar Al Muizzy e Maria Saraswati Bijakbestari. "PERANCANGAN ILUSTRASI RUMAH BERTEMA “NURSE” UNTUK KARAKTER OCTALAND IP DI OCTAGON STUDIO BANDUNG". Jurnal Dimensi Seni Rupa dan Desain 19, n.º 2 (28 de fevereiro de 2023): 197–204. http://dx.doi.org/10.25105/dim.v19i2.15762.

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Learning media using technology is currently very influential in the world of education. With the development of technology, education is easy to obtain. Technology media in the form of 3D illustrations, makes it easier for children aged 4-6 years to understand the lessons. Octaland is an exploratory IP aimed primarily at children who want to get to know the types of work that exist with an interesting illustrative approach. The making illustrations of Nadia’s house is made using objects that are correlated with the medical world to make it easier for children to get to know Nadia as a nurse. The process of making this house illustration with the theme of a nurse is made using a simple and easy-to-recognize illustration. The selection of shapes that tend to be oval and curved lines are deliberately used because the target market is children and also represents Nadia’s gentle character.Keyword: 3D illustrations, Octaland IP characters
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3

Mavroudis, Constantine, Gary P. Lees e Rachid Idriss. "Medical Illustration in the Era of Cardiac Surgery". World Journal for Pediatric and Congenital Heart Surgery 11, n.º 2 (25 de fevereiro de 2020): 204–14. http://dx.doi.org/10.1177/2150135119893671.

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This article reviews the collaboration between clinician and illustrator throughout the ages while highlighting the era of cardiac surgery. Historical notes are based on Professor Sanjib Kumar Ghosh’s extensive review, literature searches, and the archives of the Johns Hopkins University Department of Art as related to Medicine in Baltimore. Personal communications were explored with medical illustrators and medical practitioners, many of whom are colleagues and trainees, to further chronicle the history of medical illustration and education in the era of cardiac surgery. Medical illustrators use their talents and expressive ideas to demonstrate procedures and give them life. These methods are (1) hovering technique; (2) hidden anatomy, ghosted views, or transparency; (3) centrally focused perspective; (4) action techniques to give life to the procedure; (5) use of insets to highlight one part of the drawing; (6) human proportionality using hands or known objects to show size; and (7) step-by-step educational process to depict the stages of a procedure. Vivid examples showing these techniques are demonstrated. The result of this observational analysis underscores the importance of the collaboration between clinician and illustrator to accurately describe intricate pathoanatomy, three-dimensional interrelated anatomic detail, and complex operations. While there are few data to measure the impact of the atlas on medical education, it is an undeniable assertion that anatomical and surgical illustrations have helped to educate and train the modern-day surgeon, cardiologist, and related health-care professionals.
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4

Patel, Smruti K., William T. Couldwell e James K. Liu. "Max Brödel: his art, legacy, and contributions to neurosurgery through medical illustration". Journal of Neurosurgery 115, n.º 1 (julho de 2011): 182–90. http://dx.doi.org/10.3171/2011.1.jns101094.

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Max Brödel is considered the father of modern medical illustration. This report reviews his contributions to neurosurgery as a medical illustrator. Max Brödel, a young artist from Leipzig, Germany, was hired at Johns Hopkins Hospital in 1894, where he illustrated an operative textbook of gynecology for Howard A. Kelly. Although Brödel did not have any formal medical training, he quickly acquired knowledge of anatomy, pathology, physiology, and surgery. Brödel's extraordinary illustrations were characterized by an aerial perspective that conveyed the surgeon's operative viewpoint and precise surgical anatomy. He masterfully incorporated tissue realism with cross-sectional anatomy to accentuate concepts while maintaining topographical accuracy. Brödel's reputation spread quickly and resulted in collaborations with prominent surgeons, such as Cushing, Halsted, and Dandy. Cushing, who also possessed artistic talent, became a pupil of Brödel and remained a very close friend. In 1911, Brödel was appointed the director of the Department of Art as Applied to Medicine at Johns Hopkins, the first academic department of its kind in the world. For the next several decades, he trained generations of renowned medical illustrators. Just as Osler, Halsted, and Cushing passed their skills and knowledge to future leaders of medicine and surgery, Brödel did the same for the field of medical illustration. The advancement of neurosurgical education has been greatly facilitated by Max Brödel's artistic contributions. His unique ability to synthesize art and medicine resulted in timeless illustrations that remain indispensable to surgeons. The art produced by his legacy of illustrators continues to flourish in neurosurgical literature today.
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5

BROWN, SIMON. "Whither Medical Illustration?" Journal of Audiovisual Media in Medicine 26, n.º 2 (janeiro de 2003): 67–69. http://dx.doi.org/10.1080/0140511031000135230.

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6

Svakhine, N., D. S. Ebert e D. Stredney. "Illustration Motifs for Effective Medical Volume Illustration". IEEE Computer Graphics and Applications 25, n.º 3 (maio de 2005): 31–39. http://dx.doi.org/10.1109/mcg.2005.60.

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7

Ansary, Afzal. "Medical Illustration and Medical Education". Journal of Audiovisual Media in Medicine 26, n.º 4 (dezembro de 2003): 161–62. http://dx.doi.org/10.1080/01405110310001636729.

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8

Hajar, Rachel. "Medical illustration: Art in medical education". Heart Views 12, n.º 2 (2011): 83. http://dx.doi.org/10.4103/1995-705x.86023.

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9

Kaur, Gurleen, Preeti Garg, Vidushi Sharma, Jaspreet Singh, Prithpal Singh Matreja e P. M. L. Khanna. "Comparison of computer simulation and graphical illustration for teaching experimental pharmacology to undergraduate students". International Journal of Basic & Clinical Pharmacology 6, n.º 4 (25 de março de 2017): 788. http://dx.doi.org/10.18203/2319-2003.ijbcp20171082.

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Background: Nowadays, medical schools all over the world are incorporating newer methods of teaching experimental pharmacology like computer simulation, besides using graphs, charts, didactic lectures. The present study compared the effectiveness and acceptance of two commonly used methods, namely, computer simulation and graphical illustration in teaching experimental pharmacology to undergraduate medical students.Methods: 90 students of 2nd Prof MBBS were divided into 2 groups and were given either computer simulation or graphical illustration via a cross-over design at two settings, which was followed by a post-test for that particular session. Feedback was taken from the students and the faculty. The data obtained was analyzed using descriptive statistics.Results: The average marks scored by the students in sessions using CAL (67.8%) was significantly high (p=0.008) as compared to teaching by graphical illustrations (60.4%). 71% of students found CAL improved their learning skills better than graphical illustrations. 85% students and 80% faculty agreed that there should be a judicious mixture of CAL and graphical illustrations for a better understanding of drugs.Conclusions: CAL is a beneficial and effective learning tool in teaching experimental pharmacology. For better understanding, graphical illustrations should be used as an adjuvant to CAL.
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10

Donald, Gabriel. "The history of medical illustration". Journal of Audiovisual Media in Medicine 9, n.º 2 (janeiro de 1986): 44–49. http://dx.doi.org/10.3109/17453058609156023.

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Dove, Phillip. "Profit making in medical illustration". Journal of Audiovisual Media in Medicine 12, n.º 3 (janeiro de 1989): 116–19. http://dx.doi.org/10.3109/17453058909055081.

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12

Ellis, Harold. "Notable Names In Medical Illustration". Journal of Audiovisual Media in Medicine 20, n.º 1 (janeiro de 1997): 26–27. http://dx.doi.org/10.3109/17453059709063091.

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13

Mcgearey, Kirsty. "New Voices in Medical Illustration". Journal of Audiovisual Media in Medicine 20, n.º 1 (janeiro de 1997): 28–29. http://dx.doi.org/10.3109/17453059709063092.

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14

Culley, Joanna. "Creating a digital medical illustration". Journal of Visual Communication in Medicine 39, n.º 1-2 (2 de abril de 2016): 77–84. http://dx.doi.org/10.1080/17453054.2016.1182424.

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15

EHRING, FRANZ. "LEPROSY ILLUSTRATION IN MEDICAL LITERATURE". International Journal of Dermatology 33, n.º 12 (dezembro de 1994): 872–83. http://dx.doi.org/10.1111/j.1365-4362.1994.tb01026.x.

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16

Bucher, Karen. "New Frontiers of Medical Illustration". JAMA 316, n.º 22 (13 de dezembro de 2016): 2340. http://dx.doi.org/10.1001/jama.2016.17728.

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17

Chew, Felix S., e Marth L. Hefner. "Advanced microcomputer-aided medical illustration". Journal of Digital Imaging 3, n.º 1 (fevereiro de 1990): 26–30. http://dx.doi.org/10.1007/bf03168106.

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18

Kretzer, Ryan M., Ranice W. Crosby, David A. Rini e Rafael J. Tamargo. "Dorcas Hager Padget: neuroembryologist and neurosurgical illustrator trained at Johns Hopkins". Journal of Neurosurgery 100, n.º 4 (abril de 2004): 719–30. http://dx.doi.org/10.3171/jns.2004.100.4.0719.

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✓ Dorcas Hager Padget was a pioneer in the fields of neurosurgical illustration and neuroembryology who practiced during the early 20th century at The Johns Hopkins University. Without a college degree, she trained as a medical illustrator in the Johns Hopkins School of Medicine's Department of Art as Applied to Medicine under Max Brödel. She began her career working for Walter Dandy as his medical artist, gaining worldwide recognition for her neurosurgical illustrations. With Dandy's encouragement, Hager Padget undertook her own scientific research, studying neurodevelopment and aneurysm formation in the circle of Willis by using human embryos from the world-renowned Carnegie Collection. She made lasting contributions to the field of neuroembryology, publishing the first major work on neurodevelopment of the cerebral arterial and venous systems. Following Dandy's death in 1946, Hager Padget began a full-time career as a scientific researcher, first at the Department of Embryology at the Carnegie Institution of Washington in Baltimore and later at the University of Maryland School of Medicine. She continued to make contributions to the field of congenital malformations of the brain and spine, coining the term “neuroschisis” to describe a possible mechanism of neural tube damage leading to the creation of a myelomeningocele. The authors describe Dorcas Hager Padget's contributions to neurosurgical illustration and neuroembryology, as well as her remarkable career.
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19

Liou, Kevin T., Paul George, Jay M. Baruch e François I. Luks. "Clinical sketches: teaching medical illustration to medical students". Medical Education 48, n.º 5 (9 de abril de 2014): 525. http://dx.doi.org/10.1111/medu.12450.

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20

Ollerenshaw, Dame Kathleen. "The challenge of medical illustration today". Journal of Audiovisual Media in Medicine 11, n.º 1 (janeiro de 1988): 5–7. http://dx.doi.org/10.3109/17453058809063646.

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21

Cliveashwin. "Training for medical and biological illustration". Journal of Audiovisual Media in Medicine 12, n.º 3 (janeiro de 1989): 103–7. http://dx.doi.org/10.3109/17453058909055077.

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22

White, N. C. "Medical illustration enters the market economy". Journal of Audiovisual Media in Medicine 15, n.º 1 (janeiro de 1992): 22–24. http://dx.doi.org/10.3109/17453059209051380.

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23

Brown, S. E. "MIDS - the Medical Illustration Data System". Journal of Audiovisual Media in Medicine 16, n.º 1 (janeiro de 1993): 22–24. http://dx.doi.org/10.3109/17453059309064813.

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24

Skilton, Anni. "A Historical Look at Medical Illustration". Journal of Visual Communication in Medicine 36, n.º 1-2 (6 de maio de 2013): 58–60. http://dx.doi.org/10.3109/17453054.2013.790012.

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25

Herd, Alex Y., e Ross G. Milligan. "Medical illustration is a ‘clinical’ service". Journal of Audiovisual Media in Medicine 21, n.º 4 (janeiro de 1998): 127–32. http://dx.doi.org/10.3109/17453059809063125.

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26

Caswell, Amanda. "Medical illustration: from Netter to computers". Medical Journal of Australia 157, n.º 10 (novembro de 1992): 705–6. http://dx.doi.org/10.5694/j.1326-5377.1992.tb137443.x.

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27

Tsafrir, Jenni, e Avi Ohry. "Medical illustration: from caves to cyberspace". Health Information and Libraries Journal 18, n.º 2 (junho de 2001): 99–109. http://dx.doi.org/10.1046/j.1365-2532.2001.00315.x.

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28

Winn, William. "Medical Illustration — Advice From a Professional". Seminars in Plastic Surgery 1, n.º 01 (1987): 137–42. http://dx.doi.org/10.1055/s-2008-1081246.

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McCarty, Jennifer L., Piotr Gołofit, Stefan Tigges e Matthew Skalski. "Digital Medical Illustration for the Radiologist". RadioGraphics 38, n.º 4 (julho de 2018): 1145–57. http://dx.doi.org/10.1148/rg.2018170088.

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30

Tsafrir, Jenni, e Avi Ohry. "Medical illustration: from caves to cyberspace‡". Health Information & Libraries Journal 18, n.º 2 (junho de 2001): 99–109. http://dx.doi.org/10.1046/j.1471-1842.2001.d01-16.x.

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31

Pantoja, E. "Radiographic caricature as a medical illustration." RadioGraphics 11, n.º 4 (julho de 1991): 636. http://dx.doi.org/10.1148/radiographics.11.4.1887118.

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32

Pantoja, E. "Radiographic caricature as a medical illustration." RadioGraphics 12, n.º 1 (janeiro de 1992): 78. http://dx.doi.org/10.1148/radiographics.12.1.1734483.

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33

Davanzo, Tiffany. "Partners in Publishing: Illustrating What Cannot Be Seen—Medical Illustration for Publication". Editorial Office News 12, n.º 5 (1 de junho de 2019): 5–8. http://dx.doi.org/10.18243/eon/2019.12.5.2.

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34

Sontakke, Yogesh Ashok. "Medical illustration – Fusion of art, technology, and medical education". Cosmoderma 2 (28 de novembro de 2022): 121. http://dx.doi.org/10.25259/csdm_125_2022.

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35

Al Qaisiya, Fatima, e Rajai Rasheed Al-Khanji. "Examining the Usefulness of Medical Bilingual Dictionaries for Translation Purposes". International Journal of Linguistics 11, n.º 6 (22 de dezembro de 2019): 229. http://dx.doi.org/10.5296/ijl.v11i6.15723.

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This paper aims at examining the effectiveness of four medical bilingual English-Arabic dictionaries for translational purposes. This is done by investigating the provided information used in the presentation of a number of medical words in the examined dictionaries. The results reveal an inconsistency in the presentation of the selected words in the dictionaries; which might be correlated to the lack of provision policies given by the compilers of the dictionaries. Moreover, an inadequacy in the provision of semantic, pragmatic, and encyclopedic information was noticed which would be inadequate for translational purposes. However, it was found that the Unified Medical dictionary covered more types of information like the provision of encyclopedic illustrations and pictorial illustration.
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36

Josslyn Amelie e Elda Franzia Jasjfi. "ANALISIS VISUAL SPLASH ART KARAKTER LUX PADA GAME “LEAGUE OF LEGENDS”". Jurnal Dimensi DKV: Seni Rupa dan Desain 8, n.º 2 (16 de outubro de 2023): 223–38. http://dx.doi.org/10.25105/jdd.v8i2.18398.

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The Visual Analysis of Lux Character’s Splash Art on the Game of “League of Legends”. Splash art is a definition that is mostly used in most video games to show the visualization of a playable character in the game. Besides splash art having interesting illustrations, splash art often shows the character's lore to the players, so the player is interested and manifested to play the character or to use the skin on the character. The use of composition is one of the biggest factors that affect the choice to tell the character’s story within its splash art. One of the video games that have splash art that interests most gamers is “League of Legends”. The game“League of Legends” has so many players and invested fans because of the interesting gameplay and the illustration of the character’s splash art. In this journal, one of the characters whose splash art will be explained in analytic matter is Lux. Lux is one of the woman warriors in the “League of Legends” and is known to be very popular. The method is qualitative visual analysis. Visual illustration data collected dan analyzed based on visual design theory, especially commposition, illustration, and colour. The result is that Lux has so many skins variations that can be used in the game and every splash art within the character has a correlation with the character’s lore.Keywords: splash art, game, League of Legends, Lux
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37

Lotti, S., A. Altobelli, S. Bambi e M. Poggesi. "Illustrations of the anatomical wax model collection in the “La Specola” Zoology Museum, Florence". Archives of Natural History 33, n.º 2 (outubro de 2006): 232–40. http://dx.doi.org/10.3366/anh.2006.33.2.232.

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Anatomical illustration has evolved through the centuries, first having artistic and educational purposes and later more strictly medical objectives. Between the eleventh and fifteenth centuries, the analytical model (representation of individual parts, organs and systems) gave way to the composite model (description of the human body as a whole). Between the seventeenth and eighteenth centuries, there was a reversal of tendency: initially the anatomist requested the help of artists, but later the artist asked anatomists to check the accuracy of his work. In this way, anatomical illustration reached a high level of precision. This period also saw the creation of the “La Specola” Zoology Museum's collection of anatomical wax models. Initiated in the eighteenth century, it also included a series of contemporary colour illustrations executed by various artists. Most of the illustrations concern human anatomy, while a small number deal with comparative anatomy. These illustrations, each accompanied by one or more explanatory sheets, were produced to help explain the corresponding wax models. The anatomical wax model collection has been well preserved through the centuries, maintaining its ancient splendour, and it is the object of continuing research and restoration interventions.
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38

Sterckx, Roel. "The Limits of Illustration: Animalia and Pharmacopeia from Guo Pu to Bencao Gangmu". Asian Medicine 4, n.º 2 (2008): 357–94. http://dx.doi.org/10.1163/157342009x12526658783619.

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AbstractThis paper examines the relationship between text and illustration in Chinese pharmacopeia in the bencao tradition by focusing on depictions of animals. It explores to what extent such illustrations served a practical—read medical or pharmaceutical—purpose. The first part of the paper discusses the contexts in which animal species have been depicted in traditional China leading up to the emergence of bencao literature. The second part analyses the use of illustrations in Bencao Gangmu. The author questions whether such illustrations were aimed to reflect zoological, botanical, or pharmaceutical information not already present in the text and argues that, instead, their composition is best understood within the context of Ming visual culture, the print economy, and naturalist collectanea produced at the time.
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39

Cull, Peter. "Financing medical illustration in the academic environment". Journal of Audiovisual Media in Medicine 12, n.º 3 (janeiro de 1989): 88–90. http://dx.doi.org/10.3109/17453058909055072.

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40

Morton, Richard. "Richard Morton appointed Chair in Medical Illustration". Journal of Audiovisual Media in Medicine 16, n.º 3 (janeiro de 1993): 100. http://dx.doi.org/10.3109/17453059309064833.

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41

Corl, Frank M., Melissa R. Garland e Elliot K. Fishman. "Role of Computer Technology in Medical Illustration". American Journal of Roentgenology 175, n.º 6 (dezembro de 2000): 1519–24. http://dx.doi.org/10.2214/ajr.175.6.1751519.

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42

Svakhine, N. A., D. S. Ebert e W. M. Andrews. "Illustration-Inspired Depth Enhanced Volumetric Medical Visualization". IEEE Transactions on Visualization and Computer Graphics 15, n.º 1 (janeiro de 2009): 77–86. http://dx.doi.org/10.1109/tvcg.2008.56.

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43

Brennan, Sean. "Medical illustration and the electronic patient record". Journal of Audiovisual Media in Medicine 23, n.º 4 (janeiro de 2000): 171–72. http://dx.doi.org/10.1080/01405110050198636.

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44

Khan, Abdul Sattar, Rabel Khawaja, Mohamed Soliman, Jihan Hakeem, Juliet Balaes e Romina Labaniego. "Illustration of different modalities of Role-Play for Medical Communication Skills at Undergraduate Level". International Journal of Psychology and Educational Studies 6, n.º 2 (26 de janeiro de 2019): 59–65. http://dx.doi.org/10.17220/ijpes.2019.02.006.

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45

Morton, Richard. "Special study modules in medical illustration in the undergraduate medical curriculum". Journal of Audiovisual Media in Medicine 23, n.º 3 (1 de setembro de 2000): 110–12. http://dx.doi.org/10.1080/01405110050130865.

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46

BURDER, D. G. "Stereoscopic imaging and its role in medical illustration". Journal of Audiovisual Media in Medicine 16, n.º 2 (janeiro de 1993): 66–70. http://dx.doi.org/10.3109/17453059309064825.

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47

Ellis, Harold. "Notable Names in Medical Illustration: Sir Charles Bell". Journal of Audiovisual Media in Medicine 19, n.º 2 (janeiro de 1996): 83. http://dx.doi.org/10.3109/17453059609023010.

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48

Brigo, Francesco, Eugen Trinka, Paolo Benna, Sara Gasparini e Lorenzo Lorusso. "An Early Medical Illustration of Paroxysmal Dystonic Phenomena". Movement Disorders Clinical Practice 9, n.º 3 (20 de dezembro de 2021): 399–400. http://dx.doi.org/10.1002/mdc3.13393.

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49

Conley, Christine. "Theodore Wan and the Subject of Medical Illustration". RACAR : Revue d'art canadienne 33, n.º 1-2 (2008): 14. http://dx.doi.org/10.7202/1069544ar.

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50

Kearns, Ciléin. "Artibiotics: the medical illustration of Dr Ciléin Kearns". Journal of Visual Communication in Medicine 41, n.º 3 (11 de maio de 2018): 125–32. http://dx.doi.org/10.1080/17453054.2018.1465340.

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